| /* |
| * Copyright 2002-2005 Jason Edmeades |
| * Copyright 2002-2005 Raphael Junqueira |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2007-2009, 2013 Stefan Dösinger for CodeWeavers |
| * Copyright 2009-2011 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture); |
| WINE_DECLARE_DEBUG_CHANNEL(winediag); |
| |
| static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struct wined3d_texture_ops *texture_ops, |
| UINT layer_count, UINT level_count, const struct wined3d_resource_desc *desc, DWORD surface_flags, |
| struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops, |
| const struct wined3d_resource_ops *resource_ops) |
| { |
| const struct wined3d_format *format = wined3d_get_format(&device->adapter->gl_info, desc->format); |
| HRESULT hr; |
| |
| TRACE("texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, " |
| "multisample_type %#x, multisample_quality %#x, usage %s, pool %s, width %u, height %u, depth %u, " |
| "surface_flags %#x, device %p, parent %p, parent_ops %p, resource_ops %p.\n", |
| texture, texture_ops, layer_count, level_count, debug_d3dresourcetype(desc->resource_type), |
| debug_d3dformat(desc->format), desc->multisample_type, desc->multisample_quality, |
| debug_d3dusage(desc->usage), debug_d3dpool(desc->pool), desc->width, desc->height, desc->depth, |
| surface_flags, device, parent, parent_ops, resource_ops); |
| |
| if ((format->flags & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BLOCKS_NO_VERIFY)) == WINED3DFMT_FLAG_BLOCKS) |
| { |
| UINT width_mask = format->block_width - 1; |
| UINT height_mask = format->block_height - 1; |
| if (desc->width & width_mask || desc->height & height_mask) |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| if (FAILED(hr = resource_init(&texture->resource, device, desc->resource_type, format, |
| desc->multisample_type, desc->multisample_quality, desc->usage, desc->pool, |
| desc->width, desc->height, desc->depth, 0, parent, parent_ops, resource_ops))) |
| { |
| static unsigned int once; |
| |
| if ((desc->format == WINED3DFMT_DXT1 || desc->format == WINED3DFMT_DXT2 || desc->format == WINED3DFMT_DXT3 |
| || desc->format == WINED3DFMT_DXT4 || desc->format == WINED3DFMT_DXT5) |
| && !(format->flags & WINED3DFMT_FLAG_TEXTURE) && !once++) |
| ERR_(winediag)("The application tried to create a DXTn texture, but the driver does not support them.\n"); |
| |
| WARN("Failed to initialize resource, returning %#x\n", hr); |
| return hr; |
| } |
| wined3d_resource_update_draw_binding(&texture->resource); |
| |
| texture->texture_ops = texture_ops; |
| texture->sub_resources = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, |
| level_count * layer_count * sizeof(*texture->sub_resources)); |
| if (!texture->sub_resources) |
| { |
| ERR("Failed to allocate sub-resource array.\n"); |
| resource_cleanup(&texture->resource); |
| return E_OUTOFMEMORY; |
| } |
| |
| texture->layer_count = layer_count; |
| texture->level_count = level_count; |
| texture->filter_type = (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP) ? WINED3D_TEXF_LINEAR : WINED3D_TEXF_NONE; |
| texture->lod = 0; |
| texture->flags = WINED3D_TEXTURE_POW2_MAT_IDENT | WINED3D_TEXTURE_NORMALIZED_COORDS; |
| if (surface_flags & WINED3D_SURFACE_PIN_SYSMEM) |
| texture->flags |= WINED3D_TEXTURE_PIN_SYSMEM; |
| |
| return WINED3D_OK; |
| } |
| |
| /* A GL context is provided by the caller */ |
| static void gltexture_delete(const struct wined3d_gl_info *gl_info, struct gl_texture *tex) |
| { |
| gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex->name); |
| tex->name = 0; |
| } |
| |
| static void wined3d_texture_unload_gl_texture(struct wined3d_texture *texture) |
| { |
| struct wined3d_device *device = texture->resource.device; |
| struct wined3d_context *context = NULL; |
| |
| if (texture->texture_rgb.name || texture->texture_srgb.name) |
| { |
| context = context_acquire(device, NULL); |
| } |
| |
| if (texture->texture_rgb.name) |
| gltexture_delete(context->gl_info, &texture->texture_rgb); |
| |
| if (texture->texture_srgb.name) |
| gltexture_delete(context->gl_info, &texture->texture_srgb); |
| |
| if (context) context_release(context); |
| |
| wined3d_texture_set_dirty(texture); |
| |
| resource_unload(&texture->resource); |
| } |
| |
| static void wined3d_texture_cleanup(struct wined3d_texture *texture) |
| { |
| UINT sub_count = texture->level_count * texture->layer_count; |
| UINT i; |
| |
| TRACE("texture %p.\n", texture); |
| |
| for (i = 0; i < sub_count; ++i) |
| { |
| struct wined3d_resource *sub_resource = texture->sub_resources[i]; |
| |
| if (sub_resource) |
| texture->texture_ops->texture_sub_resource_cleanup(sub_resource); |
| } |
| |
| wined3d_texture_unload_gl_texture(texture); |
| HeapFree(GetProcessHeap(), 0, texture->sub_resources); |
| resource_cleanup(&texture->resource); |
| } |
| |
| void wined3d_texture_set_swapchain(struct wined3d_texture *texture, struct wined3d_swapchain *swapchain) |
| { |
| texture->swapchain = swapchain; |
| wined3d_resource_update_draw_binding(&texture->resource); |
| } |
| |
| void wined3d_texture_set_dirty(struct wined3d_texture *texture) |
| { |
| texture->flags &= ~(WINED3D_TEXTURE_RGB_VALID | WINED3D_TEXTURE_SRGB_VALID); |
| } |
| |
| /* Context activation is done by the caller. */ |
| void wined3d_texture_bind(struct wined3d_texture *texture, |
| struct wined3d_context *context, BOOL srgb) |
| { |
| const struct wined3d_gl_info *gl_info = context->gl_info; |
| struct gl_texture *gl_tex; |
| GLenum target; |
| |
| TRACE("texture %p, context %p, srgb %#x.\n", texture, context, srgb); |
| |
| if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE]) |
| srgb = FALSE; |
| |
| /* sRGB mode cache for preload() calls outside drawprim. */ |
| if (srgb) |
| texture->flags |= WINED3D_TEXTURE_IS_SRGB; |
| else |
| texture->flags &= ~WINED3D_TEXTURE_IS_SRGB; |
| |
| gl_tex = wined3d_texture_get_gl_texture(texture, srgb); |
| target = texture->target; |
| |
| if (gl_tex->name) |
| { |
| context_bind_texture(context, target, gl_tex->name); |
| return; |
| } |
| |
| gl_info->gl_ops.gl.p_glGenTextures(1, &gl_tex->name); |
| checkGLcall("glGenTextures"); |
| TRACE("Generated texture %d.\n", gl_tex->name); |
| |
| if (!gl_tex->name) |
| { |
| ERR("Failed to generate a texture name.\n"); |
| return; |
| } |
| |
| if (texture->resource.pool == WINED3D_POOL_DEFAULT) |
| { |
| /* Tell OpenGL to try and keep this texture in video ram (well mostly). */ |
| GLclampf tmp = 0.9f; |
| gl_info->gl_ops.gl.p_glPrioritizeTextures(1, &gl_tex->name, &tmp); |
| } |
| |
| /* Initialise the state of the texture object to the OpenGL defaults, not |
| * the wined3d defaults. */ |
| gl_tex->sampler_desc.address_u = WINED3D_TADDRESS_WRAP; |
| gl_tex->sampler_desc.address_v = WINED3D_TADDRESS_WRAP; |
| gl_tex->sampler_desc.address_w = WINED3D_TADDRESS_WRAP; |
| memset(gl_tex->sampler_desc.border_color, 0, sizeof(gl_tex->sampler_desc.border_color)); |
| gl_tex->sampler_desc.mag_filter = WINED3D_TEXF_LINEAR; |
| gl_tex->sampler_desc.min_filter = WINED3D_TEXF_POINT; /* GL_NEAREST_MIPMAP_LINEAR */ |
| gl_tex->sampler_desc.mip_filter = WINED3D_TEXF_LINEAR; /* GL_NEAREST_MIPMAP_LINEAR */ |
| gl_tex->sampler_desc.lod_bias = 0.0f; |
| gl_tex->sampler_desc.min_lod = -1000.0f; |
| gl_tex->sampler_desc.max_lod = 1000.0f; |
| gl_tex->sampler_desc.max_anisotropy = 1; |
| gl_tex->sampler_desc.compare = FALSE; |
| gl_tex->sampler_desc.comparison_func = WINED3D_CMP_LESSEQUAL; |
| if (context->gl_info->supported[EXT_TEXTURE_SRGB_DECODE]) |
| gl_tex->sampler_desc.srgb_decode = TRUE; |
| else |
| gl_tex->sampler_desc.srgb_decode = srgb; |
| gl_tex->base_level = 0; |
| wined3d_texture_set_dirty(texture); |
| |
| context_bind_texture(context, target, gl_tex->name); |
| |
| if (texture->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP) |
| { |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); |
| checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)"); |
| } |
| |
| /* For a new texture we have to set the texture levels after binding the |
| * texture. Beware that texture rectangles do not support mipmapping, but |
| * set the maxmiplevel if we're relying on the partial |
| * GL_ARB_texture_non_power_of_two emulation with texture rectangles. |
| * (I.e., do not care about cond_np2 here, just look for |
| * GL_TEXTURE_RECTANGLE_ARB.) */ |
| if (target != GL_TEXTURE_RECTANGLE_ARB) |
| { |
| TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture->level_count - 1); |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count - 1); |
| checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)"); |
| } |
| |
| if (target == GL_TEXTURE_CUBE_MAP_ARB) |
| { |
| /* Cubemaps are always set to clamp, regardless of the sampler state. */ |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); |
| } |
| |
| if (texture->flags & WINED3D_TEXTURE_COND_NP2) |
| { |
| /* Conditinal non power of two textures use a different clamping |
| * default. If we're using the GL_WINE_normalized_texrect partial |
| * driver emulation, we're dealing with a GL_TEXTURE_2D texture which |
| * has the address mode set to repeat - something that prevents us |
| * from hitting the accelerated codepath. Thus manually set the GL |
| * state. The same applies to filtering. Even if the texture has only |
| * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW |
| * fallback on macos. */ |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| checkGLcall("glTexParameteri"); |
| gl_tex->sampler_desc.address_u = WINED3D_TADDRESS_CLAMP; |
| gl_tex->sampler_desc.address_v = WINED3D_TADDRESS_CLAMP; |
| gl_tex->sampler_desc.mag_filter = WINED3D_TEXF_POINT; |
| gl_tex->sampler_desc.min_filter = WINED3D_TEXF_POINT; |
| gl_tex->sampler_desc.mip_filter = WINED3D_TEXF_NONE; |
| } |
| } |
| |
| /* Context activation is done by the caller. */ |
| void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture, |
| struct wined3d_context *context, BOOL srgb) |
| { |
| DWORD active_sampler; |
| |
| /* We don't need a specific texture unit, but after binding the texture |
| * the current unit is dirty. Read the unit back instead of switching to |
| * 0, this avoids messing around with the state manager's GL states. The |
| * current texture unit should always be a valid one. |
| * |
| * To be more specific, this is tricky because we can implicitly be |
| * called from sampler() in state.c. This means we can't touch anything |
| * other than whatever happens to be the currently active texture, or we |
| * would risk marking already applied sampler states dirty again. */ |
| active_sampler = context->rev_tex_unit_map[context->active_texture]; |
| if (active_sampler != WINED3D_UNMAPPED_STAGE) |
| context_invalidate_state(context, STATE_SAMPLER(active_sampler)); |
| |
| wined3d_texture_bind(texture, context, srgb); |
| } |
| |
| /* Context activation is done by the caller (state handler). */ |
| /* This function relies on the correct texture being bound and loaded. */ |
| void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture, |
| const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_gl_info *gl_info) |
| { |
| GLenum target = texture->target; |
| struct gl_texture *gl_tex; |
| DWORD state; |
| |
| TRACE("texture %p, sampler_desc %p, gl_info %p.\n", texture, sampler_desc, gl_info); |
| |
| gl_tex = wined3d_texture_get_gl_texture(texture, texture->flags & WINED3D_TEXTURE_IS_SRGB); |
| |
| state = sampler_desc->address_u; |
| if (state != gl_tex->sampler_desc.address_u) |
| { |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_S, |
| gl_info->wrap_lookup[state - WINED3D_TADDRESS_WRAP]); |
| gl_tex->sampler_desc.address_u = state; |
| } |
| |
| state = sampler_desc->address_v; |
| if (state != gl_tex->sampler_desc.address_v) |
| { |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_T, |
| gl_info->wrap_lookup[state - WINED3D_TADDRESS_WRAP]); |
| gl_tex->sampler_desc.address_v = state; |
| } |
| |
| state = sampler_desc->address_w; |
| if (state != gl_tex->sampler_desc.address_w) |
| { |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_R, |
| gl_info->wrap_lookup[state - WINED3D_TADDRESS_WRAP]); |
| gl_tex->sampler_desc.address_w = state; |
| } |
| |
| if (memcmp(gl_tex->sampler_desc.border_color, sampler_desc->border_color, |
| sizeof(gl_tex->sampler_desc.border_color))) |
| { |
| gl_info->gl_ops.gl.p_glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, &sampler_desc->border_color[0]); |
| memcpy(gl_tex->sampler_desc.border_color, sampler_desc->border_color, |
| sizeof(gl_tex->sampler_desc.border_color)); |
| } |
| |
| state = sampler_desc->mag_filter; |
| if (state != gl_tex->sampler_desc.mag_filter) |
| { |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAG_FILTER, wined3d_gl_mag_filter(state)); |
| gl_tex->sampler_desc.mag_filter = state; |
| } |
| |
| if (sampler_desc->min_filter != gl_tex->sampler_desc.min_filter |
| || sampler_desc->mip_filter != gl_tex->sampler_desc.mip_filter) |
| { |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MIN_FILTER, |
| wined3d_gl_min_mip_filter(sampler_desc->min_filter, sampler_desc->mip_filter)); |
| gl_tex->sampler_desc.min_filter = sampler_desc->min_filter; |
| gl_tex->sampler_desc.mip_filter = sampler_desc->mip_filter; |
| } |
| |
| state = sampler_desc->max_anisotropy; |
| if (state != gl_tex->sampler_desc.max_anisotropy) |
| { |
| if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC]) |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, state); |
| else |
| WARN("Anisotropic filtering not supported.\n"); |
| gl_tex->sampler_desc.max_anisotropy = state; |
| } |
| |
| /* These should always be the same unless EXT_texture_sRGB_decode is supported. */ |
| if (!sampler_desc->srgb_decode != !gl_tex->sampler_desc.srgb_decode) |
| { |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, |
| sampler_desc->srgb_decode ? GL_DECODE_EXT : GL_SKIP_DECODE_EXT); |
| gl_tex->sampler_desc.srgb_decode = sampler_desc->srgb_decode; |
| } |
| |
| if (!sampler_desc->compare != !gl_tex->sampler_desc.compare) |
| { |
| if (sampler_desc->compare) |
| { |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE); |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); |
| } |
| else |
| { |
| gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); |
| } |
| gl_tex->sampler_desc.compare = sampler_desc->compare; |
| } |
| |
| checkGLcall("Texture parameter application"); |
| |
| if (gl_info->supported[EXT_TEXTURE_LOD_BIAS]) |
| { |
| gl_info->gl_ops.gl.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, |
| GL_TEXTURE_LOD_BIAS_EXT, sampler_desc->lod_bias); |
| checkGLcall("glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)"); |
| } |
| } |
| |
| ULONG CDECL wined3d_texture_incref(struct wined3d_texture *texture) |
| { |
| ULONG refcount; |
| |
| TRACE("texture %p, swapchain %p.\n", texture, texture->swapchain); |
| |
| if (texture->swapchain) |
| return wined3d_swapchain_incref(texture->swapchain); |
| |
| refcount = InterlockedIncrement(&texture->resource.ref); |
| TRACE("%p increasing refcount to %u.\n", texture, refcount); |
| |
| return refcount; |
| } |
| |
| ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture) |
| { |
| ULONG refcount; |
| |
| TRACE("texture %p, swapchain %p.\n", texture, texture->swapchain); |
| |
| if (texture->swapchain) |
| return wined3d_swapchain_decref(texture->swapchain); |
| |
| refcount = InterlockedDecrement(&texture->resource.ref); |
| TRACE("%p decreasing refcount to %u.\n", texture, refcount); |
| |
| if (!refcount) |
| { |
| wined3d_texture_cleanup(texture); |
| texture->resource.parent_ops->wined3d_object_destroyed(texture->resource.parent); |
| HeapFree(GetProcessHeap(), 0, texture); |
| } |
| |
| return refcount; |
| } |
| |
| struct wined3d_resource * CDECL wined3d_texture_get_resource(struct wined3d_texture *texture) |
| { |
| TRACE("texture %p.\n", texture); |
| |
| return &texture->resource; |
| } |
| |
| /* Context activation is done by the caller */ |
| void wined3d_texture_load(struct wined3d_texture *texture, |
| struct wined3d_context *context, BOOL srgb) |
| { |
| UINT sub_count = texture->level_count * texture->layer_count; |
| const struct wined3d_gl_info *gl_info = context->gl_info; |
| DWORD flag; |
| UINT i; |
| |
| TRACE("texture %p, srgb %#x.\n", texture, srgb); |
| |
| if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE]) |
| srgb = FALSE; |
| |
| if (srgb) |
| flag = WINED3D_TEXTURE_SRGB_VALID; |
| else |
| flag = WINED3D_TEXTURE_RGB_VALID; |
| |
| if (!(texture->flags & WINED3D_TEXTURE_COLOR_KEY) != !(texture->color_key_flags & WINED3D_CKEY_SRC_BLT) |
| || (texture->flags & WINED3D_TEXTURE_COLOR_KEY |
| && (texture->gl_color_key.color_space_low_value != texture->src_blt_color_key.color_space_low_value |
| || texture->gl_color_key.color_space_high_value != texture->src_blt_color_key.color_space_high_value))) |
| { |
| unsigned int sub_count = texture->level_count * texture->layer_count; |
| unsigned int i; |
| |
| TRACE("Reloading because of color key value change.\n"); |
| for (i = 0; i < sub_count; i++) |
| texture->texture_ops->texture_sub_resource_add_dirty_region(texture->sub_resources[i], NULL); |
| wined3d_texture_set_dirty(texture); |
| |
| texture->gl_color_key = texture->src_blt_color_key; |
| } |
| |
| if (texture->flags & flag) |
| { |
| TRACE("Texture %p not dirty, nothing to do.\n", texture); |
| return; |
| } |
| |
| /* Reload the surfaces if the texture is marked dirty. */ |
| for (i = 0; i < sub_count; ++i) |
| { |
| texture->texture_ops->texture_sub_resource_load(texture->sub_resources[i], context, srgb); |
| } |
| texture->flags |= flag; |
| } |
| |
| void CDECL wined3d_texture_preload(struct wined3d_texture *texture) |
| { |
| struct wined3d_context *context; |
| context = context_acquire(texture->resource.device, NULL); |
| wined3d_texture_load(texture, context, texture->flags & WINED3D_TEXTURE_IS_SRGB); |
| context_release(context); |
| } |
| |
| void * CDECL wined3d_texture_get_parent(const struct wined3d_texture *texture) |
| { |
| TRACE("texture %p.\n", texture); |
| |
| return texture->resource.parent; |
| } |
| |
| DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod) |
| { |
| DWORD old = texture->lod; |
| |
| TRACE("texture %p, lod %u.\n", texture, lod); |
| |
| /* The d3d9:texture test shows that SetLOD is ignored on non-managed |
| * textures. The call always returns 0, and GetLOD always returns 0. */ |
| if (texture->resource.pool != WINED3D_POOL_MANAGED) |
| { |
| TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture->resource.pool)); |
| return 0; |
| } |
| |
| if (lod >= texture->level_count) |
| lod = texture->level_count - 1; |
| |
| if (texture->lod != lod) |
| { |
| texture->lod = lod; |
| |
| texture->texture_rgb.base_level = ~0u; |
| texture->texture_srgb.base_level = ~0u; |
| if (texture->resource.bind_count) |
| device_invalidate_state(texture->resource.device, STATE_SAMPLER(texture->sampler)); |
| } |
| |
| return old; |
| } |
| |
| DWORD CDECL wined3d_texture_get_lod(const struct wined3d_texture *texture) |
| { |
| TRACE("texture %p, returning %u.\n", texture, texture->lod); |
| |
| return texture->lod; |
| } |
| |
| DWORD CDECL wined3d_texture_get_level_count(const struct wined3d_texture *texture) |
| { |
| TRACE("texture %p, returning %u.\n", texture, texture->level_count); |
| |
| return texture->level_count; |
| } |
| |
| HRESULT CDECL wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture, |
| enum wined3d_texture_filter_type filter_type) |
| { |
| FIXME("texture %p, filter_type %s stub!\n", texture, debug_d3dtexturefiltertype(filter_type)); |
| |
| if (!(texture->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP)) |
| { |
| WARN("Texture doesn't have AUTOGENMIPMAP usage.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| texture->filter_type = filter_type; |
| |
| return WINED3D_OK; |
| } |
| |
| enum wined3d_texture_filter_type CDECL wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture) |
| { |
| TRACE("texture %p.\n", texture); |
| |
| return texture->filter_type; |
| } |
| |
| HRESULT CDECL wined3d_texture_set_color_key(struct wined3d_texture *texture, |
| DWORD flags, const struct wined3d_color_key *color_key) |
| { |
| TRACE("texture %p, flags %#x, color_key %p.\n", texture, flags, color_key); |
| |
| if (flags & WINED3D_CKEY_COLORSPACE) |
| { |
| FIXME("Unhandled flags %#x.\n", flags); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| if (color_key) |
| { |
| switch (flags & ~WINED3D_CKEY_COLORSPACE) |
| { |
| case WINED3D_CKEY_DST_BLT: |
| texture->dst_blt_color_key = *color_key; |
| texture->color_key_flags |= WINED3D_CKEY_DST_BLT; |
| break; |
| |
| case WINED3D_CKEY_DST_OVERLAY: |
| texture->dst_overlay_color_key = *color_key; |
| texture->color_key_flags |= WINED3D_CKEY_DST_OVERLAY; |
| break; |
| |
| case WINED3D_CKEY_SRC_BLT: |
| texture->src_blt_color_key = *color_key; |
| texture->color_key_flags |= WINED3D_CKEY_SRC_BLT; |
| break; |
| |
| case WINED3D_CKEY_SRC_OVERLAY: |
| texture->src_overlay_color_key = *color_key; |
| texture->color_key_flags |= WINED3D_CKEY_SRC_OVERLAY; |
| break; |
| } |
| } |
| else |
| { |
| switch (flags & ~WINED3D_CKEY_COLORSPACE) |
| { |
| case WINED3D_CKEY_DST_BLT: |
| texture->color_key_flags &= ~WINED3D_CKEY_DST_BLT; |
| break; |
| |
| case WINED3D_CKEY_DST_OVERLAY: |
| texture->color_key_flags &= ~WINED3D_CKEY_DST_OVERLAY; |
| break; |
| |
| case WINED3D_CKEY_SRC_BLT: |
| texture->color_key_flags &= ~WINED3D_CKEY_SRC_BLT; |
| break; |
| |
| case WINED3D_CKEY_SRC_OVERLAY: |
| texture->color_key_flags &= ~WINED3D_CKEY_SRC_OVERLAY; |
| break; |
| } |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT width, UINT height, |
| enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type, |
| UINT multisample_quality, void *mem, UINT pitch) |
| { |
| struct wined3d_device *device = texture->resource.device; |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| const struct wined3d_format *format = wined3d_get_format(gl_info, format_id); |
| UINT resource_size = wined3d_format_calculate_size(format, device->surface_alignment, width, height, 1); |
| struct wined3d_surface *surface; |
| |
| TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, " |
| "mem %p, pitch %u.\n", |
| texture, width, height, debug_d3dformat(format_id), multisample_type, multisample_type, mem, pitch); |
| |
| if (!resource_size) |
| return WINED3DERR_INVALIDCALL; |
| |
| if (texture->level_count * texture->layer_count > 1) |
| { |
| WARN("Texture has multiple sub-resources, not supported.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| if (texture->resource.type == WINED3D_RTYPE_VOLUME_TEXTURE) |
| { |
| WARN("Not supported on volume textures.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| /* We have no way of supporting a pitch that is not a multiple of the pixel |
| * byte width short of uploading the texture row-by-row. |
| * Fortunately that's not an issue since D3D9Ex doesn't allow a custom pitch |
| * for user-memory textures (it always expects packed data) while DirectDraw |
| * requires a 4-byte aligned pitch and doesn't support texture formats |
| * larger than 4 bytes per pixel nor any format using 3 bytes per pixel. |
| * This check is here to verify that the assumption holds. */ |
| if (pitch % texture->resource.format->byte_count) |
| { |
| WARN("Pitch unsupported, not a multiple of the texture format byte width.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| surface = surface_from_resource(texture->sub_resources[0]); |
| if (surface->resource.map_count || (surface->flags & SFLAG_DCINUSE)) |
| { |
| WARN("Surface is mapped or the DC is in use.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| if (device->d3d_initialized) |
| texture->resource.resource_ops->resource_unload(&texture->resource); |
| |
| texture->resource.format = format; |
| texture->resource.multisample_type = multisample_type; |
| texture->resource.multisample_quality = multisample_quality; |
| texture->resource.width = width; |
| texture->resource.height = height; |
| |
| return wined3d_surface_update_desc(surface, gl_info, mem, pitch); |
| } |
| |
| void wined3d_texture_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) |
| { |
| DWORD alloc_flag = srgb ? WINED3D_TEXTURE_SRGB_ALLOCATED : WINED3D_TEXTURE_RGB_ALLOCATED; |
| |
| if (!(texture->flags & WINED3D_TEXTURE_COLOR_KEY) != !(texture->color_key_flags & WINED3D_CKEY_SRC_BLT)) |
| wined3d_texture_force_reload(texture); |
| |
| if (texture->flags & alloc_flag) |
| return; |
| |
| if (texture->color_key_flags & WINED3D_CKEY_SRC_BLT) |
| texture->flags |= WINED3D_TEXTURE_COLOR_KEY; |
| |
| texture->texture_ops->texture_prepare_texture(texture, context, srgb); |
| texture->flags |= alloc_flag; |
| } |
| |
| void wined3d_texture_force_reload(struct wined3d_texture *texture) |
| { |
| unsigned int sub_count = texture->level_count * texture->layer_count; |
| unsigned int i; |
| |
| texture->flags &= ~(WINED3D_TEXTURE_RGB_ALLOCATED | WINED3D_TEXTURE_SRGB_ALLOCATED |
| | WINED3D_TEXTURE_CONVERTED | WINED3D_TEXTURE_COLOR_KEY); |
| for (i = 0; i < sub_count; ++i) |
| { |
| texture->texture_ops->texture_sub_resource_invalidate_location(texture->sub_resources[i], |
| WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB); |
| } |
| } |
| |
| void CDECL wined3d_texture_generate_mipmaps(struct wined3d_texture *texture) |
| { |
| /* TODO: Implement filters using GL_SGI_generate_mipmaps. */ |
| FIXME("texture %p stub!\n", texture); |
| } |
| |
| struct wined3d_resource * CDECL wined3d_texture_get_sub_resource(struct wined3d_texture *texture, |
| UINT sub_resource_idx) |
| { |
| UINT sub_count = texture->level_count * texture->layer_count; |
| |
| TRACE("texture %p, sub_resource_idx %u.\n", texture, sub_resource_idx); |
| |
| if (sub_resource_idx >= sub_count) |
| { |
| WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx, sub_count); |
| return NULL; |
| } |
| |
| return texture->sub_resources[sub_resource_idx]; |
| } |
| |
| HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture, |
| UINT layer, const struct wined3d_box *dirty_region) |
| { |
| struct wined3d_resource *sub_resource; |
| |
| TRACE("texture %p, layer %u, dirty_region %p.\n", texture, layer, dirty_region); |
| |
| if (!(sub_resource = wined3d_texture_get_sub_resource(texture, layer * texture->level_count))) |
| { |
| WARN("Failed to get sub-resource.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| texture->texture_ops->texture_sub_resource_add_dirty_region(sub_resource, dirty_region); |
| |
| return WINED3D_OK; |
| } |
| |
| static void wined3d_texture_upload_data(struct wined3d_texture *texture, const struct wined3d_sub_resource_data *data) |
| { |
| unsigned int sub_count = texture->level_count * texture->layer_count; |
| struct wined3d_context *context; |
| unsigned int i; |
| |
| context = context_acquire(texture->resource.device, NULL); |
| |
| wined3d_texture_prepare_texture(texture, context, FALSE); |
| wined3d_texture_bind(texture, context, FALSE); |
| |
| for (i = 0; i < sub_count; ++i) |
| { |
| struct wined3d_resource *sub_resource = texture->sub_resources[i]; |
| |
| texture->texture_ops->texture_sub_resource_upload_data(sub_resource, context, &data[i]); |
| texture->texture_ops->texture_sub_resource_validate_location(sub_resource, WINED3D_LOCATION_TEXTURE_RGB); |
| texture->texture_ops->texture_sub_resource_invalidate_location(sub_resource, ~WINED3D_LOCATION_TEXTURE_RGB); |
| } |
| |
| context_release(context); |
| } |
| |
| static void texture2d_sub_resource_load(struct wined3d_resource *sub_resource, |
| struct wined3d_context *context, BOOL srgb) |
| { |
| surface_load(surface_from_resource(sub_resource), srgb); |
| } |
| |
| static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub_resource, |
| const struct wined3d_box *dirty_region) |
| { |
| struct wined3d_surface *surface = surface_from_resource(sub_resource); |
| |
| surface_prepare_map_memory(surface); |
| surface_load_location(surface, surface->resource.map_binding); |
| surface_invalidate_location(surface, ~surface->resource.map_binding); |
| } |
| |
| static void texture2d_sub_resource_cleanup(struct wined3d_resource *sub_resource) |
| { |
| struct wined3d_surface *surface = surface_from_resource(sub_resource); |
| |
| wined3d_surface_destroy(surface); |
| } |
| |
| static void texture2d_sub_resource_invalidate_location(struct wined3d_resource *sub_resource, DWORD location) |
| { |
| struct wined3d_surface *surface = surface_from_resource(sub_resource); |
| |
| surface_invalidate_location(surface, location); |
| } |
| |
| static void texture2d_sub_resource_validate_location(struct wined3d_resource *sub_resource, DWORD location) |
| { |
| struct wined3d_surface *surface = surface_from_resource(sub_resource); |
| |
| surface_validate_location(surface, location); |
| } |
| |
| static void texture2d_sub_resource_upload_data(struct wined3d_resource *sub_resource, |
| const struct wined3d_context *context, const struct wined3d_sub_resource_data *data) |
| { |
| struct wined3d_surface *surface = surface_from_resource(sub_resource); |
| static const POINT dst_point = {0, 0}; |
| struct wined3d_const_bo_address addr; |
| RECT src_rect; |
| |
| src_rect.left = 0; |
| src_rect.top = 0; |
| src_rect.right = surface->resource.width; |
| src_rect.bottom = surface->resource.height; |
| |
| addr.buffer_object = 0; |
| addr.addr = data->data; |
| |
| wined3d_surface_upload_data(surface, context->gl_info, surface->container->resource.format, |
| &src_rect, data->row_pitch, &dst_point, FALSE, &addr); |
| } |
| |
| /* Context activation is done by the caller. */ |
| static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) |
| { |
| UINT sub_count = texture->level_count * texture->layer_count; |
| const struct wined3d_format *format = texture->resource.format; |
| const struct wined3d_gl_info *gl_info = context->gl_info; |
| const struct wined3d_color_key_conversion *conversion; |
| GLenum internal; |
| UINT i; |
| |
| TRACE("texture %p, format %s.\n", texture, debug_d3dformat(format->id)); |
| |
| if (format->convert) |
| { |
| texture->flags |= WINED3D_TEXTURE_CONVERTED; |
| } |
| else if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE))) |
| { |
| texture->flags |= WINED3D_TEXTURE_CONVERTED; |
| format = wined3d_get_format(gl_info, conversion->dst_format); |
| TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format->id)); |
| } |
| |
| wined3d_texture_bind_and_dirtify(texture, context, srgb); |
| |
| if (srgb) |
| internal = format->glGammaInternal; |
| else if (texture->resource.usage & WINED3DUSAGE_RENDERTARGET |
| && wined3d_resource_is_offscreen(&texture->resource)) |
| internal = format->rtInternal; |
| else |
| internal = format->glInternal; |
| |
| if (!internal) |
| FIXME("No GL internal format for format %s.\n", debug_d3dformat(format->id)); |
| |
| TRACE("internal %#x, format %#x, type %#x.\n", internal, format->glFormat, format->glType); |
| |
| for (i = 0; i < sub_count; ++i) |
| { |
| struct wined3d_surface *surface = surface_from_resource(texture->sub_resources[i]); |
| GLsizei height = surface->pow2Height; |
| GLsizei width = surface->pow2Width; |
| const BYTE *mem = NULL; |
| |
| if (format->flags & WINED3DFMT_FLAG_HEIGHT_SCALE) |
| { |
| height *= format->height_scale.numerator; |
| height /= format->height_scale.denominator; |
| } |
| |
| TRACE("surface %p, target %#x, level %d, width %d, height %d.\n", |
| surface, surface->texture_target, surface->texture_level, width, height); |
| |
| if (gl_info->supported[APPLE_CLIENT_STORAGE]) |
| { |
| if (surface->flags & (SFLAG_NONPOW2 | SFLAG_DIBSECTION) |
| || texture->flags & WINED3D_TEXTURE_CONVERTED |
| || !surface->resource.heap_memory) |
| { |
| /* In some cases we want to disable client storage. |
| * SFLAG_NONPOW2 has a bigger opengl texture than the client memory, and different pitches |
| * SFLAG_DIBSECTION: Dibsections may have read / write protections on the memory. Avoid issues... |
| * WINED3D_TEXTURE_CONVERTED: The conversion destination memory is freed after loading the surface |
| * heap_memory == NULL: Not defined in the extension. Seems to disable client storage effectively |
| */ |
| surface->flags &= ~SFLAG_CLIENT; |
| } |
| else |
| { |
| surface->flags |= SFLAG_CLIENT; |
| mem = surface->resource.heap_memory; |
| |
| gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE); |
| checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)"); |
| } |
| } |
| |
| if (format->flags & WINED3DFMT_FLAG_COMPRESSED && mem) |
| { |
| GL_EXTCALL(glCompressedTexImage2D(surface->texture_target, surface->texture_level, |
| internal, width, height, 0, surface->resource.size, mem)); |
| checkGLcall("glCompressedTexImage2D"); |
| } |
| else |
| { |
| gl_info->gl_ops.gl.p_glTexImage2D(surface->texture_target, surface->texture_level, |
| internal, width, height, 0, format->glFormat, format->glType, mem); |
| checkGLcall("glTexImage2D"); |
| } |
| |
| if (mem) |
| { |
| gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE); |
| checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)"); |
| } |
| } |
| } |
| |
| static const struct wined3d_texture_ops texture2d_ops = |
| { |
| texture2d_sub_resource_load, |
| texture2d_sub_resource_add_dirty_region, |
| texture2d_sub_resource_cleanup, |
| texture2d_sub_resource_invalidate_location, |
| texture2d_sub_resource_validate_location, |
| texture2d_sub_resource_upload_data, |
| texture2d_prepare_texture, |
| }; |
| |
| static ULONG texture_resource_incref(struct wined3d_resource *resource) |
| { |
| return wined3d_texture_incref(wined3d_texture_from_resource(resource)); |
| } |
| |
| static ULONG texture_resource_decref(struct wined3d_resource *resource) |
| { |
| return wined3d_texture_decref(wined3d_texture_from_resource(resource)); |
| } |
| |
| static void wined3d_texture_unload(struct wined3d_resource *resource) |
| { |
| struct wined3d_texture *texture = wined3d_texture_from_resource(resource); |
| UINT sub_count = texture->level_count * texture->layer_count; |
| UINT i; |
| |
| TRACE("texture %p.\n", texture); |
| |
| for (i = 0; i < sub_count; ++i) |
| { |
| struct wined3d_resource *sub_resource = texture->sub_resources[i]; |
| |
| sub_resource->resource_ops->resource_unload(sub_resource); |
| } |
| |
| wined3d_texture_force_reload(texture); |
| wined3d_texture_unload_gl_texture(texture); |
| } |
| |
| static const struct wined3d_resource_ops texture_resource_ops = |
| { |
| texture_resource_incref, |
| texture_resource_decref, |
| wined3d_texture_unload, |
| }; |
| |
| static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc, |
| UINT levels, DWORD surface_flags, struct wined3d_device *device, void *parent, |
| const struct wined3d_parent_ops *parent_ops) |
| { |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| struct wined3d_resource_desc surface_desc; |
| unsigned int i, j; |
| HRESULT hr; |
| |
| /* TODO: It should only be possible to create textures for formats |
| * that are reported as supported. */ |
| if (WINED3DFMT_UNKNOWN >= desc->format) |
| { |
| WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP] && desc->pool != WINED3D_POOL_SCRATCH) |
| { |
| WARN("(%p) : Tried to create not supported cube texture.\n", texture); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| /* Calculate levels for mip mapping */ |
| if (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP) |
| { |
| if (!gl_info->supported[SGIS_GENERATE_MIPMAP]) |
| { |
| WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| if (levels != 1) |
| { |
| WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| } |
| |
| if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) |
| { |
| UINT pow2_edge_length = 1; |
| while (pow2_edge_length < desc->width) |
| pow2_edge_length <<= 1; |
| |
| if (desc->width != pow2_edge_length) |
| { |
| if (desc->pool == WINED3D_POOL_SCRATCH) |
| { |
| /* SCRATCH textures cannot be used for texturing */ |
| WARN("Creating a scratch NPOT cube texture despite lack of HW support.\n"); |
| } |
| else |
| { |
| WARN("Attempted to create a NPOT cube texture (edge length %u) without GL support.\n", desc->width); |
| return WINED3DERR_INVALIDCALL; |
| } |
| } |
| } |
| |
| if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 6, levels, desc, |
| surface_flags, device, parent, parent_ops, &texture_resource_ops))) |
| { |
| WARN("Failed to initialize texture, returning %#x\n", hr); |
| return hr; |
| } |
| |
| texture->pow2_matrix[0] = 1.0f; |
| texture->pow2_matrix[5] = 1.0f; |
| texture->pow2_matrix[10] = 1.0f; |
| texture->pow2_matrix[15] = 1.0f; |
| texture->target = GL_TEXTURE_CUBE_MAP_ARB; |
| |
| /* Generate all the surfaces. */ |
| surface_desc = *desc; |
| surface_desc.resource_type = WINED3D_RTYPE_SURFACE; |
| for (i = 0; i < texture->level_count; ++i) |
| { |
| /* Create the 6 faces. */ |
| for (j = 0; j < 6; ++j) |
| { |
| static const GLenum cube_targets[6] = |
| { |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, |
| }; |
| UINT idx = j * texture->level_count + i; |
| struct wined3d_surface *surface; |
| |
| if (FAILED(hr = wined3d_surface_create(texture, &surface_desc, |
| cube_targets[j], i, j, surface_flags, &surface))) |
| { |
| WARN("Failed to create surface, hr %#x.\n", hr); |
| wined3d_texture_cleanup(texture); |
| return hr; |
| } |
| |
| texture->sub_resources[idx] = &surface->resource; |
| TRACE("Created surface level %u @ %p.\n", i, surface); |
| } |
| surface_desc.width = max(1, surface_desc.width >> 1); |
| surface_desc.height = surface_desc.width; |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc, |
| UINT levels, DWORD surface_flags, struct wined3d_device *device, void *parent, |
| const struct wined3d_parent_ops *parent_ops) |
| { |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| struct wined3d_resource_desc surface_desc; |
| UINT pow2_width, pow2_height; |
| unsigned int i; |
| HRESULT hr; |
| |
| /* TODO: It should only be possible to create textures for formats |
| * that are reported as supported. */ |
| if (WINED3DFMT_UNKNOWN >= desc->format) |
| { |
| WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| /* Non-power2 support. */ |
| if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) |
| { |
| pow2_width = desc->width; |
| pow2_height = desc->height; |
| } |
| else |
| { |
| /* Find the nearest pow2 match. */ |
| pow2_width = pow2_height = 1; |
| while (pow2_width < desc->width) |
| pow2_width <<= 1; |
| while (pow2_height < desc->height) |
| pow2_height <<= 1; |
| |
| if (pow2_width != desc->width || pow2_height != desc->height) |
| { |
| /* levels == 0 returns an error as well */ |
| if (levels != 1) |
| { |
| if (desc->pool == WINED3D_POOL_SCRATCH) |
| { |
| WARN("Creating a scratch mipmapped NPOT texture despite lack of HW support.\n"); |
| } |
| else |
| { |
| WARN("Attempted to create a mipmapped NPOT texture without unconditional NPOT support.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| } |
| } |
| } |
| |
| /* Calculate levels for mip mapping. */ |
| if (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP) |
| { |
| if (!gl_info->supported[SGIS_GENERATE_MIPMAP]) |
| { |
| WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| if (levels != 1) |
| { |
| WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| } |
| |
| if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 1, levels, desc, |
| surface_flags, device, parent, parent_ops, &texture_resource_ops))) |
| { |
| WARN("Failed to initialize texture, returning %#x.\n", hr); |
| return hr; |
| } |
| |
| /* Precalculated scaling for 'faked' non power of two texture coords. */ |
| if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] |
| && (desc->width != pow2_width || desc->height != pow2_height)) |
| { |
| texture->pow2_matrix[0] = 1.0f; |
| texture->pow2_matrix[5] = 1.0f; |
| texture->pow2_matrix[10] = 1.0f; |
| texture->pow2_matrix[15] = 1.0f; |
| texture->target = GL_TEXTURE_2D; |
| texture->flags |= WINED3D_TEXTURE_COND_NP2; |
| } |
| else if (gl_info->supported[ARB_TEXTURE_RECTANGLE] |
| && (desc->width != pow2_width || desc->height != pow2_height)) |
| { |
| texture->pow2_matrix[0] = (float)desc->width; |
| texture->pow2_matrix[5] = (float)desc->height; |
| texture->pow2_matrix[10] = 1.0f; |
| texture->pow2_matrix[15] = 1.0f; |
| texture->target = GL_TEXTURE_RECTANGLE_ARB; |
| texture->flags |= WINED3D_TEXTURE_COND_NP2; |
| texture->flags &= ~(WINED3D_TEXTURE_POW2_MAT_IDENT | WINED3D_TEXTURE_NORMALIZED_COORDS); |
| } |
| else |
| { |
| if ((desc->width != pow2_width) || (desc->height != pow2_height)) |
| { |
| texture->pow2_matrix[0] = (((float)desc->width) / ((float)pow2_width)); |
| texture->pow2_matrix[5] = (((float)desc->height) / ((float)pow2_height)); |
| texture->flags &= ~WINED3D_TEXTURE_POW2_MAT_IDENT; |
| } |
| else |
| { |
| texture->pow2_matrix[0] = 1.0f; |
| texture->pow2_matrix[5] = 1.0f; |
| } |
| |
| texture->pow2_matrix[10] = 1.0f; |
| texture->pow2_matrix[15] = 1.0f; |
| texture->target = GL_TEXTURE_2D; |
| } |
| TRACE("xf(%f) yf(%f)\n", texture->pow2_matrix[0], texture->pow2_matrix[5]); |
| |
| /* Generate all the surfaces. */ |
| surface_desc = *desc; |
| surface_desc.resource_type = WINED3D_RTYPE_SURFACE; |
| for (i = 0; i < texture->level_count; ++i) |
| { |
| struct wined3d_surface *surface; |
| |
| if (FAILED(hr = wined3d_surface_create(texture, &surface_desc, |
| texture->target, i, 0, surface_flags, &surface))) |
| { |
| WARN("Failed to create surface, hr %#x.\n", hr); |
| wined3d_texture_cleanup(texture); |
| return hr; |
| } |
| |
| texture->sub_resources[i] = &surface->resource; |
| TRACE("Created surface level %u @ %p.\n", i, surface); |
| /* Calculate the next mipmap level. */ |
| surface_desc.width = max(1, surface_desc.width >> 1); |
| surface_desc.height = max(1, surface_desc.height >> 1); |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| static void texture3d_sub_resource_load(struct wined3d_resource *sub_resource, |
| struct wined3d_context *context, BOOL srgb) |
| { |
| wined3d_volume_load(volume_from_resource(sub_resource), context, srgb); |
| } |
| |
| static void texture3d_sub_resource_add_dirty_region(struct wined3d_resource *sub_resource, |
| const struct wined3d_box *dirty_region) |
| { |
| wined3d_texture_set_dirty(volume_from_resource(sub_resource)->container); |
| } |
| |
| static void texture3d_sub_resource_cleanup(struct wined3d_resource *sub_resource) |
| { |
| struct wined3d_volume *volume = volume_from_resource(sub_resource); |
| |
| wined3d_volume_destroy(volume); |
| } |
| |
| static void texture3d_sub_resource_invalidate_location(struct wined3d_resource *sub_resource, DWORD location) |
| { |
| struct wined3d_volume *volume = volume_from_resource(sub_resource); |
| |
| wined3d_volume_invalidate_location(volume, location); |
| } |
| |
| static void texture3d_sub_resource_validate_location(struct wined3d_resource *sub_resource, DWORD location) |
| { |
| struct wined3d_volume *volume = volume_from_resource(sub_resource); |
| |
| wined3d_volume_validate_location(volume, location); |
| } |
| |
| static void texture3d_sub_resource_upload_data(struct wined3d_resource *sub_resource, |
| const struct wined3d_context *context, const struct wined3d_sub_resource_data *data) |
| { |
| struct wined3d_volume *volume = volume_from_resource(sub_resource); |
| struct wined3d_const_bo_address addr; |
| unsigned int row_pitch, slice_pitch; |
| |
| wined3d_volume_get_pitch(volume, &row_pitch, &slice_pitch); |
| if (row_pitch != data->row_pitch || slice_pitch != data->slice_pitch) |
| FIXME("Ignoring row/slice pitch (%u/%u).\n", data->row_pitch, data->slice_pitch); |
| |
| addr.buffer_object = 0; |
| addr.addr = data->data; |
| |
| wined3d_volume_upload_data(volume, context, &addr); |
| } |
| |
| static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) |
| { |
| unsigned int sub_count = texture->level_count * texture->layer_count; |
| const struct wined3d_format *format = texture->resource.format; |
| const struct wined3d_gl_info *gl_info = context->gl_info; |
| unsigned int i; |
| |
| wined3d_texture_bind_and_dirtify(texture, context, srgb); |
| |
| for (i = 0; i < sub_count; ++i) |
| { |
| struct wined3d_volume *volume = volume_from_resource(texture->sub_resources[i]); |
| void *mem = NULL; |
| |
| if (gl_info->supported[APPLE_CLIENT_STORAGE] && !format->convert |
| && volume_prepare_system_memory(volume)) |
| { |
| TRACE("Enabling GL_UNPACK_CLIENT_STORAGE_APPLE for volume %p\n", volume); |
| gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE); |
| checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)"); |
| mem = volume->resource.heap_memory; |
| volume->flags |= WINED3D_VFLAG_CLIENT_STORAGE; |
| } |
| |
| GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, volume->texture_level, |
| srgb ? format->glGammaInternal : format->glInternal, |
| volume->resource.width, volume->resource.height, volume->resource.depth, |
| 0, format->glFormat, format->glType, mem)); |
| checkGLcall("glTexImage3D"); |
| |
| if (mem) |
| { |
| gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE); |
| checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)"); |
| } |
| } |
| } |
| |
| static const struct wined3d_texture_ops texture3d_ops = |
| { |
| texture3d_sub_resource_load, |
| texture3d_sub_resource_add_dirty_region, |
| texture3d_sub_resource_cleanup, |
| texture3d_sub_resource_invalidate_location, |
| texture3d_sub_resource_validate_location, |
| texture3d_sub_resource_upload_data, |
| texture3d_prepare_texture, |
| }; |
| |
| static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc, |
| UINT levels, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops) |
| { |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| struct wined3d_resource_desc volume_desc; |
| unsigned int i; |
| HRESULT hr; |
| |
| /* TODO: It should only be possible to create textures for formats |
| * that are reported as supported. */ |
| if (WINED3DFMT_UNKNOWN >= desc->format) |
| { |
| WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| if (!gl_info->supported[EXT_TEXTURE3D]) |
| { |
| WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| /* Calculate levels for mip mapping. */ |
| if (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP) |
| { |
| if (!gl_info->supported[SGIS_GENERATE_MIPMAP]) |
| { |
| WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| if (levels != 1) |
| { |
| WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| } |
| |
| if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) |
| { |
| UINT pow2_w, pow2_h, pow2_d; |
| pow2_w = 1; |
| while (pow2_w < desc->width) |
| pow2_w <<= 1; |
| pow2_h = 1; |
| while (pow2_h < desc->height) |
| pow2_h <<= 1; |
| pow2_d = 1; |
| while (pow2_d < desc->depth) |
| pow2_d <<= 1; |
| |
| if (pow2_w != desc->width || pow2_h != desc->height || pow2_d != desc->depth) |
| { |
| if (desc->pool == WINED3D_POOL_SCRATCH) |
| { |
| WARN("Creating a scratch NPOT volume texture despite lack of HW support.\n"); |
| } |
| else |
| { |
| WARN("Attempted to create a NPOT volume texture (%u, %u, %u) without GL support.\n", |
| desc->width, desc->height, desc->depth); |
| return WINED3DERR_INVALIDCALL; |
| } |
| } |
| } |
| |
| if (FAILED(hr = wined3d_texture_init(texture, &texture3d_ops, 1, levels, desc, |
| 0, device, parent, parent_ops, &texture_resource_ops))) |
| { |
| WARN("Failed to initialize texture, returning %#x.\n", hr); |
| return hr; |
| } |
| |
| texture->pow2_matrix[0] = 1.0f; |
| texture->pow2_matrix[5] = 1.0f; |
| texture->pow2_matrix[10] = 1.0f; |
| texture->pow2_matrix[15] = 1.0f; |
| texture->target = GL_TEXTURE_3D; |
| |
| /* Generate all the surfaces. */ |
| volume_desc = *desc; |
| volume_desc.resource_type = WINED3D_RTYPE_VOLUME; |
| for (i = 0; i < texture->level_count; ++i) |
| { |
| struct wined3d_volume *volume; |
| |
| if (FAILED(hr = wined3d_volume_create(texture, &volume_desc, i, &volume))) |
| { |
| ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr); |
| wined3d_texture_cleanup(texture); |
| return hr; |
| } |
| |
| texture->sub_resources[i] = &volume->resource; |
| |
| /* Calculate the next mipmap level. */ |
| volume_desc.width = max(1, volume_desc.width >> 1); |
| volume_desc.height = max(1, volume_desc.height >> 1); |
| volume_desc.depth = max(1, volume_desc.depth >> 1); |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc, |
| UINT level_count, DWORD surface_flags, const struct wined3d_sub_resource_data *data, void *parent, |
| const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture) |
| { |
| struct wined3d_texture *object; |
| HRESULT hr; |
| |
| TRACE("device %p, desc %p, level_count %u, surface_flags %#x, data %p, parent %p, parent_ops %p, texture %p.\n", |
| device, desc, level_count, surface_flags, data, parent, parent_ops, texture); |
| |
| if (!level_count) |
| { |
| WARN("Invalid level count.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| switch (desc->resource_type) |
| { |
| case WINED3D_RTYPE_TEXTURE: |
| hr = texture_init(object, desc, level_count, surface_flags, device, parent, parent_ops); |
| break; |
| |
| case WINED3D_RTYPE_VOLUME_TEXTURE: |
| hr = volumetexture_init(object, desc, level_count, device, parent, parent_ops); |
| break; |
| |
| case WINED3D_RTYPE_CUBE_TEXTURE: |
| hr = cubetexture_init(object, desc, level_count, surface_flags, device, parent, parent_ops); |
| break; |
| |
| default: |
| ERR("Invalid resource type %s.\n", debug_d3dresourcetype(desc->resource_type)); |
| hr = WINED3DERR_INVALIDCALL; |
| break; |
| } |
| |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize texture, returning %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| /* FIXME: We'd like to avoid ever allocating system memory for the texture |
| * in this case. */ |
| if (data) |
| wined3d_texture_upload_data(object, data); |
| |
| TRACE("Created texture %p.\n", object); |
| *texture = object; |
| |
| return WINED3D_OK; |
| } |