|  | /* | 
|  | * Direct3D 8 private include file | 
|  | * | 
|  | * Copyright 2002 Jason Edmeades | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
|  | */ | 
|  |  | 
|  | #ifndef __WINE_D3D8_PRIVATE_H | 
|  | #define __WINE_D3D8_PRIVATE_H | 
|  |  | 
|  | #ifndef __WINE_CONFIG_H | 
|  | # error You must include config.h to use this header | 
|  | #endif | 
|  |  | 
|  | /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */ | 
|  | #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */ | 
|  | #include <GL/gl.h> | 
|  | #include <GL/glx.h> | 
|  | #ifdef HAVE_GL_GLEXT_H | 
|  | # include <GL/glext.h> | 
|  | #endif | 
|  | #undef  XMD_H | 
|  |  | 
|  | #undef APIENTRY | 
|  | #undef CALLBACK | 
|  | #undef WINAPI | 
|  |  | 
|  | /* Redefines the constants */ | 
|  | #define CALLBACK    __stdcall | 
|  | #define WINAPI      __stdcall | 
|  | #define APIENTRY    WINAPI | 
|  |  | 
|  | /* X11 locking */ | 
|  |  | 
|  | extern void (*wine_tsx11_lock_ptr)(void); | 
|  | extern void (*wine_tsx11_unlock_ptr)(void); | 
|  |  | 
|  | /* As GLX relies on X, this is needed */ | 
|  | extern int num_lock; | 
|  | #if 0 | 
|  | #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr() | 
|  | #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr() | 
|  | #else | 
|  | #define ENTER_GL() wine_tsx11_lock_ptr() | 
|  | #define LEAVE_GL() wine_tsx11_unlock_ptr() | 
|  | #endif | 
|  |  | 
|  | #include "d3d8.h" | 
|  |  | 
|  | /* Device caps */ | 
|  | #define MAX_PALETTES      256 | 
|  | #define MAX_STREAMS       16 | 
|  | #define MAX_ACTIVE_LIGHTS 8 | 
|  | #define MAX_CLIPPLANES    D3DMAXUSERCLIPPLANES | 
|  | #define MAX_LEVELS        256 | 
|  |  | 
|  | /* Other useful values */ | 
|  | #define HIGHEST_RENDER_STATE 174 | 
|  | #define HIGHEST_TEXTURE_STATE 29 | 
|  | #define HIGHEST_TRANSFORMSTATE 512 | 
|  | #define D3DSBT_RECORDED 0xfffffffe | 
|  |  | 
|  | /* CreateVertexShader can return > 0xFFFF */ | 
|  | #define VS_HIGHESTFIXEDFXF 0xF0000000 | 
|  | #define VERTEX_SHADER(Handle) \ | 
|  | ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF]) | 
|  | #define VERTEX_SHADER_DECL(Handle) \ | 
|  | ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF]) | 
|  | #define PIXEL_SHADER(Handle) \ | 
|  | ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF]) | 
|  |  | 
|  | /* Direct3D8 Interfaces: */ | 
|  | typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl; | 
|  | typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl; | 
|  | typedef struct IDirect3D8Impl IDirect3D8Impl; | 
|  | typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl; | 
|  | typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl; | 
|  | typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl; | 
|  | typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl; | 
|  | typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl; | 
|  | typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl; | 
|  | typedef struct IDirect3DResource8Impl IDirect3DResource8Impl; | 
|  | typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl; | 
|  | typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl; | 
|  |  | 
|  | /** Private Interfaces: */ | 
|  | typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl; | 
|  | typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl; | 
|  | typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl; | 
|  | typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl; | 
|  |  | 
|  | typedef struct D3DSHADERVECTOR { | 
|  | float x; | 
|  | float y; | 
|  | float z; | 
|  | float w; | 
|  | } D3DSHADERVECTOR; | 
|  |  | 
|  | typedef struct D3DSHADERSCALAR { | 
|  | float x; | 
|  | } D3DSHADERSCALAR; | 
|  |  | 
|  | #define D3D8_VSHADER_MAX_CONSTANTS 96 | 
|  | typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS]; | 
|  |  | 
|  | typedef struct VSHADERDATA8 { | 
|  | /** Run Time Shader Function Constants */ | 
|  | /*D3DXBUFFER* constants;*/ | 
|  | VSHADERCONSTANTS8 C; | 
|  | /** Shader Code as char ... */ | 
|  | CONST DWORD* code; | 
|  | UINT codeLength; | 
|  | } VSHADERDATA8; | 
|  |  | 
|  | /** temporary here waiting for buffer code */ | 
|  | typedef struct VSHADERINPUTDATA8 { | 
|  | D3DSHADERVECTOR V[17]; | 
|  | } VSHADERINPUTDATA8; | 
|  |  | 
|  | /** temporary here waiting for buffer code */ | 
|  | typedef struct VSHADEROUTPUTDATA8 { | 
|  | D3DSHADERVECTOR oPos; | 
|  | D3DSHADERVECTOR oD[2]; | 
|  | D3DSHADERVECTOR oT[8]; | 
|  | D3DSHADERVECTOR oFog; | 
|  | D3DSHADERVECTOR oPts; | 
|  | } VSHADEROUTPUTDATA8; | 
|  |  | 
|  |  | 
|  | #define D3D8_PSHADER_MAX_CONSTANTS 32 | 
|  | typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D8_PSHADER_MAX_CONSTANTS]; | 
|  |  | 
|  | typedef struct PSHADERDATA8 { | 
|  | /** Run Time Shader Function Constants */ | 
|  | /*D3DXBUFFER* constants;*/ | 
|  | PSHADERCONSTANTS8 C; | 
|  | /** Shader Code as char ... */ | 
|  | CONST DWORD* code; | 
|  | UINT codeLength; | 
|  | } PSHADERDATA8; | 
|  |  | 
|  | /** temporary here waiting for buffer code */ | 
|  | typedef struct PSHADERINPUTDATA8 { | 
|  | D3DSHADERVECTOR V[2]; | 
|  | D3DSHADERVECTOR T[8]; | 
|  | D3DSHADERVECTOR S[16]; | 
|  | /*D3DSHADERVECTOR R[12];*/ | 
|  | } PSHADERINPUTDATA8; | 
|  |  | 
|  | /** temporary here waiting for buffer code */ | 
|  | typedef struct PSHADEROUTPUTDATA8 { | 
|  | D3DSHADERVECTOR oC[4]; | 
|  | D3DSHADERVECTOR oDepth; | 
|  | } PSHADEROUTPUTDATA8; | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Macros | 
|  | */ | 
|  | #define checkGLcall(A) \ | 
|  | { \ | 
|  | GLint err = glGetError();   \ | 
|  | if (err != GL_NO_ERROR) { \ | 
|  | FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \ | 
|  | } else { \ | 
|  | TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \ | 
|  | } \ | 
|  | } | 
|  | #define vcheckGLcall(A) \ | 
|  | { \ | 
|  | GLint err = glGetError();   \ | 
|  | if (err != GL_NO_ERROR) { \ | 
|  | FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \ | 
|  | } else { \ | 
|  | VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \ | 
|  | } \ | 
|  | } | 
|  |  | 
|  | #include "d3dcore_gl.h" | 
|  |  | 
|  |  | 
|  | #define GL_LIMITS(ExtName)            (This->direct3d8->gl_info.max_##ExtName) | 
|  | #define GL_SUPPORT(ExtName)           (TRUE == This->direct3d8->gl_info.supported[ExtName]) | 
|  | #define GL_SUPPORT_DEV(ExtName, dev)  (TRUE == (dev)->direct3d8->gl_info.supported[ExtName]) | 
|  | #define GL_EXTCALL(FuncName)          (This->direct3d8->gl_info.FuncName) | 
|  |  | 
|  |  | 
|  | #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f) | 
|  | #define D3DCOLOR_G(dw) (((float) (((dw) >>  8) & 0xFF)) / 255.0f) | 
|  | #define D3DCOLOR_B(dw) (((float) (((dw) >>  0) & 0xFF)) / 255.0f) | 
|  | #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f) | 
|  |  | 
|  | #define D3DCOLORTOCOLORVALUE(dw, col) \ | 
|  | (col).r = D3DCOLOR_R(dw); \ | 
|  | (col).g = D3DCOLOR_G(dw); \ | 
|  | (col).b = D3DCOLOR_B(dw); \ | 
|  | (col).a = D3DCOLOR_A(dw); | 
|  |  | 
|  | #define D3DCOLORTOVECTOR4(dw, vec) \ | 
|  | (vec).x = D3DCOLOR_R(dw); \ | 
|  | (vec).y = D3DCOLOR_G(dw); \ | 
|  | (vec).z = D3DCOLOR_B(dw); \ | 
|  | (vec).w = D3DCOLOR_A(dw); | 
|  |  | 
|  | #define D3DCOLORTOGLFLOAT4(dw, vec) \ | 
|  | (vec)[0] = D3DCOLOR_R(dw); \ | 
|  | (vec)[1] = D3DCOLOR_G(dw); \ | 
|  | (vec)[2] = D3DCOLOR_B(dw); \ | 
|  | (vec)[3] = D3DCOLOR_A(dw); | 
|  |  | 
|  | /* =========================================================================== | 
|  | The interfactes themselves | 
|  | =========================================================================== */ | 
|  |  | 
|  | /* ---------- */ | 
|  | /* IDirect3D8 */ | 
|  | /* ---------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | extern ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3D implementation structure | 
|  | */ | 
|  | struct IDirect3D8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3D8); | 
|  | DWORD                   ref; | 
|  |  | 
|  | /* IDirect3D8 fields */ | 
|  | GL_Info                 gl_info; | 
|  | }; | 
|  |  | 
|  | /* IUnknown: */ | 
|  | extern HRESULT WINAPI   IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj); | 
|  | extern ULONG WINAPI     IDirect3D8Impl_AddRef(LPDIRECT3D8 iface); | 
|  | extern ULONG WINAPI     IDirect3D8Impl_Release(LPDIRECT3D8 iface); | 
|  |  | 
|  | /* IDirect3d8: */ | 
|  | extern HRESULT  WINAPI  IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction); | 
|  | extern UINT     WINAPI  IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface); | 
|  | extern HRESULT  WINAPI  IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier); | 
|  | extern UINT     WINAPI  IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter); | 
|  | extern HRESULT  WINAPI  IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode); | 
|  | extern HRESULT  WINAPI  IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode); | 
|  | extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, | 
|  | D3DFORMAT BackBufferFormat, BOOL Windowed); | 
|  | extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, | 
|  | DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); | 
|  | extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, | 
|  | BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType); | 
|  | extern HRESULT  WINAPI  IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, | 
|  | D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); | 
|  | extern HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps); | 
|  | extern HMONITOR WINAPI  IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter); | 
|  | extern HRESULT  WINAPI  IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, | 
|  | DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, | 
|  | IDirect3DDevice8** ppReturnedDeviceInterface); | 
|  |  | 
|  | /* ---------------- */ | 
|  | /* IDirect3DDevice8 */ | 
|  | /* ---------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | extern ICOM_VTABLE(IDirect3DDevice8) Direct3DDevice8_Vtbl; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice8 implementation structure | 
|  | */ | 
|  | struct IDirect3DDevice8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3DDevice8); | 
|  | DWORD                         ref; | 
|  |  | 
|  | /* IDirect3DDevice8 fields */ | 
|  | IDirect3D8Impl               *direct3d8; | 
|  |  | 
|  | IDirect3DSurface8Impl        *frontBuffer; | 
|  | IDirect3DSurface8Impl        *backBuffer; | 
|  | IDirect3DSurface8Impl        *depthStencilBuffer; | 
|  |  | 
|  | IDirect3DSurface8Impl        *renderTarget; | 
|  | IDirect3DSurface8Impl        *stencilBufferTarget; | 
|  |  | 
|  | D3DPRESENT_PARAMETERS         PresentParms; | 
|  | D3DDEVICE_CREATION_PARAMETERS CreateParms; | 
|  |  | 
|  | UINT                          adapterNo; | 
|  | D3DDEVTYPE                    devType; | 
|  |  | 
|  | UINT                          srcBlend; | 
|  | UINT                          dstBlend; | 
|  | UINT                          alphafunc; | 
|  | UINT                          stencilfunc; | 
|  |  | 
|  | /* State block related */ | 
|  | BOOL                          isRecordingState; | 
|  | IDirect3DStateBlockImpl      *StateBlock; | 
|  | IDirect3DStateBlockImpl      *UpdateStateBlock; | 
|  |  | 
|  | /* Other required values */ | 
|  | float                         lightPosn[MAX_ACTIVE_LIGHTS][4]; | 
|  | float                         lightDirn[MAX_ACTIVE_LIGHTS][4]; | 
|  |  | 
|  | /* palettes texture management */ | 
|  | PALETTEENTRY                  palettes[MAX_PALETTES][256]; | 
|  | UINT                          currentPalette; | 
|  |  | 
|  | /* Optimization */ | 
|  | D3DMATRIX                     lastProj; | 
|  | D3DMATRIX                     lastView; | 
|  | D3DMATRIX                     lastWorld0; | 
|  | D3DMATRIX                     lastTexTrans[8]; | 
|  |  | 
|  | /* OpenGL related */ | 
|  | GLXContext                    glCtx; | 
|  | XVisualInfo                  *visInfo; | 
|  | Display                      *display; | 
|  | HWND                          win_handle; | 
|  | Window                        win; | 
|  | GLXContext                    render_ctx; | 
|  | Drawable                      drawable; | 
|  |  | 
|  | /* OpenGL Extension related */ | 
|  |  | 
|  | /* Cursor management */ | 
|  | BOOL                          bCursorVisible; | 
|  | UINT                          xHotSpot; | 
|  | UINT                          yHotSpot; | 
|  | UINT                          xScreenSpace; | 
|  | UINT                          yScreenSpace; | 
|  | GLint                         cursor; | 
|  |  | 
|  | UINT                          dummyTextureName[8]; | 
|  | }; | 
|  |  | 
|  | /* IUnknown: */ | 
|  | extern HRESULT WINAPI   IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface, REFIID refiid, LPVOID *obj); | 
|  | extern ULONG WINAPI     IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface); | 
|  | extern ULONG WINAPI     IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface); | 
|  |  | 
|  | /* IDirect3DDevice8: */ | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface); | 
|  | extern UINT     WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap); | 
|  | extern void     WINAPI  IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags); | 
|  | extern BOOL     WINAPI  IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus); | 
|  | extern void     WINAPI  IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp); | 
|  | extern void     WINAPI  IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8** ppTexture); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, IDirect3DSurface8* pDestinationSurface, CONST POINT* pDestPointsArray); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, D3DLIGHT8* pLight); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL Enable); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL* pEnable); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST float* pPlane); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, float* pPlane); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD Value); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD* pValue); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8** ppTexture); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle); | 
|  |  | 
|  | /* internal Interfaces */ | 
|  | extern HRESULT WINAPI   IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface); | 
|  | extern HRESULT WINAPI   IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* RenderSurface, IDirect3DSurface8* StencilSurface); | 
|  |  | 
|  |  | 
|  | /* ---------------- */ | 
|  | /* IDirect3DVolume8 */ | 
|  | /* ---------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | extern ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DVolume8 implementation structure | 
|  | */ | 
|  | struct IDirect3DVolume8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3DVolume8); | 
|  | DWORD                   ref; | 
|  |  | 
|  | /* IDirect3DVolume8 fields */ | 
|  | IDirect3DDevice8Impl   *Device; | 
|  | D3DRESOURCETYPE         ResourceType; | 
|  |  | 
|  | IUnknown               *Container; | 
|  | D3DVOLUME_DESC          myDesc; | 
|  | BYTE                   *allocatedMemory; | 
|  | UINT                    textureName; | 
|  | UINT                    bytesPerPixel; | 
|  |  | 
|  | BOOL                    lockable; | 
|  | BOOL                    locked; | 
|  | D3DBOX                  lockedBox; | 
|  | D3DBOX                  dirtyBox; | 
|  | BOOL                    Dirty; | 
|  | }; | 
|  |  | 
|  | /* IUnknown: */ | 
|  | extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj); | 
|  | extern ULONG WINAPI   IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface); | 
|  | extern ULONG WINAPI   IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface); | 
|  |  | 
|  | /* IDirect3DVolume8: */ | 
|  | extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice); | 
|  | extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); | 
|  | extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData); | 
|  | extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid); | 
|  | extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer); | 
|  | extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc); | 
|  | extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags); | 
|  | extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface); | 
|  |  | 
|  | /* internal Interfaces */ | 
|  | extern HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface); | 
|  | extern HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox); | 
|  |  | 
|  | /* ------------------- */ | 
|  | /* IDirect3DSwapChain8 */ | 
|  | /* ------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | extern ICOM_VTABLE(IDirect3DSwapChain8) Direct3DSwapChain8_Vtbl; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DSwapChain8 implementation structure | 
|  | */ | 
|  | struct IDirect3DSwapChain8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3DSwapChain8); | 
|  | DWORD                   ref; | 
|  |  | 
|  | /* IDirect3DSwapChain8 fields */ | 
|  | IDirect3DSurface8Impl  *frontBuffer; | 
|  | IDirect3DSurface8Impl  *backBuffer; | 
|  | IDirect3DSurface8Impl  *depthStencilBuffer; | 
|  | D3DPRESENT_PARAMETERS   PresentParms; | 
|  |  | 
|  | /* OpenGL/GLX related */ | 
|  | GLXContext              swap_ctx; | 
|  | Drawable                swap_drawable; | 
|  | }; | 
|  |  | 
|  | /* IUnknown: */ | 
|  | extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj); | 
|  | extern ULONG WINAPI   IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface); | 
|  | extern ULONG WINAPI   IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface); | 
|  |  | 
|  | /* IDirect3DSwapChain8: */ | 
|  | extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion); | 
|  | extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer); | 
|  |  | 
|  |  | 
|  | /* ----------------- */ | 
|  | /* IDirect3DSurface8 */ | 
|  | /* ----------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | extern ICOM_VTABLE(IDirect3DSurface8) Direct3DSurface8_Vtbl; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DSurface8 implementation structure | 
|  | */ | 
|  | struct IDirect3DSurface8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3DSurface8); | 
|  | DWORD                   ref; | 
|  |  | 
|  | /* IDirect3DSurface8 fields */ | 
|  | IDirect3DDevice8Impl   *Device; | 
|  | D3DRESOURCETYPE         ResourceType; | 
|  |  | 
|  | IUnknown               *Container; | 
|  | D3DSURFACE_DESC         myDesc; | 
|  | BYTE                   *allocatedMemory; | 
|  | UINT                    textureName; | 
|  | UINT                    bytesPerPixel; | 
|  |  | 
|  | BOOL                    lockable; | 
|  | BOOL                    locked; | 
|  | RECT                    lockedRect; | 
|  | RECT                    dirtyRect; | 
|  | BOOL                    Dirty; | 
|  | }; | 
|  |  | 
|  | /* IUnknown: */ | 
|  | extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj); | 
|  | extern ULONG WINAPI   IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface); | 
|  | extern ULONG WINAPI   IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface); | 
|  |  | 
|  | /* IDirect3DSurface8: */ | 
|  | extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice); | 
|  | extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags); | 
|  | extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData); | 
|  | extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid); | 
|  | extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer); | 
|  | extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc); | 
|  | extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags); | 
|  | extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface); | 
|  |  | 
|  | /* internal Interfaces */ | 
|  | extern HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenum gl_target, GLenum gl_level); | 
|  | extern HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, const char* filename); | 
|  | extern HRESULT WINAPI IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface); | 
|  | extern HRESULT WINAPI IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface, CONST RECT* pDirtyRect); | 
|  |  | 
|  | /* ------------------ */ | 
|  | /* IDirect3DResource8 */ | 
|  | /* ------------------ */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | extern ICOM_VTABLE(IDirect3DResource8) Direct3DResource8_Vtbl; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DResource8 implementation structure | 
|  | */ | 
|  | struct IDirect3DResource8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3DResource8); | 
|  | DWORD                   ref; | 
|  |  | 
|  | /* IDirect3DResource8 fields */ | 
|  | IDirect3DDevice8Impl   *Device; | 
|  | D3DRESOURCETYPE         ResourceType; | 
|  | }; | 
|  |  | 
|  | /* IUnknown: */ | 
|  | extern HRESULT WINAPI         IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj); | 
|  | extern ULONG WINAPI           IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface); | 
|  | extern ULONG WINAPI           IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface); | 
|  |  | 
|  | /* IDirect3DResource8: */ | 
|  | extern HRESULT  WINAPI        IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice); | 
|  | extern HRESULT  WINAPI        IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); | 
|  | extern HRESULT  WINAPI        IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); | 
|  | extern HRESULT  WINAPI        IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid); | 
|  | extern DWORD    WINAPI        IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew); | 
|  | extern DWORD    WINAPI        IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface); | 
|  | extern void     WINAPI        IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface); | 
|  | extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface); | 
|  |  | 
|  | /* internal Interfaces */ | 
|  | extern D3DPOOL WINAPI         IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface); | 
|  |  | 
|  |  | 
|  | /* ---------------------- */ | 
|  | /* IDirect3DVertexBuffer8 */ | 
|  | /* ---------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | extern ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DVertexBuffer8 implementation structure | 
|  | */ | 
|  | struct IDirect3DVertexBuffer8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3DVertexBuffer8); | 
|  | DWORD                   ref; | 
|  |  | 
|  | /* IDirect3DResource8 fields */ | 
|  | IDirect3DDevice8Impl   *Device; | 
|  | D3DRESOURCETYPE         ResourceType; | 
|  |  | 
|  | /* IDirect3DVertexBuffer8 fields */ | 
|  | BYTE                   *allocatedMemory; | 
|  | D3DVERTEXBUFFER_DESC    currentDesc; | 
|  | }; | 
|  |  | 
|  | /* IUnknown: */ | 
|  | extern HRESULT WINAPI         IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj); | 
|  | extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface); | 
|  | extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface); | 
|  |  | 
|  | /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */ | 
|  | extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice); | 
|  | extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); | 
|  | extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); | 
|  | extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid); | 
|  | extern DWORD    WINAPI        IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew); | 
|  | extern DWORD    WINAPI        IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface); | 
|  | extern void     WINAPI        IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface); | 
|  | extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface); | 
|  |  | 
|  | /* IDirect3DVertexBuffer8: */ | 
|  | extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags); | 
|  | extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface); | 
|  | extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc); | 
|  |  | 
|  |  | 
|  | /* --------------------- */ | 
|  | /* IDirect3DIndexBuffer8 */ | 
|  | /* --------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | extern ICOM_VTABLE(IDirect3DIndexBuffer8) Direct3DIndexBuffer8_Vtbl; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DIndexBuffer8 implementation structure | 
|  | */ | 
|  | struct IDirect3DIndexBuffer8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3DIndexBuffer8); | 
|  | DWORD                   ref; | 
|  |  | 
|  | /* IDirect3DResource8 fields */ | 
|  | IDirect3DDevice8Impl   *Device; | 
|  | D3DRESOURCETYPE         ResourceType; | 
|  |  | 
|  | /* IDirect3DIndexBuffer8 fields */ | 
|  | void                   *allocatedMemory; | 
|  | D3DINDEXBUFFER_DESC     currentDesc; | 
|  | }; | 
|  |  | 
|  | /* IUnknown: */ | 
|  | extern HRESULT WINAPI         IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj); | 
|  | extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface); | 
|  | extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface); | 
|  |  | 
|  | /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */ | 
|  | extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice); | 
|  | extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); | 
|  | extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); | 
|  | extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid); | 
|  | extern DWORD    WINAPI        IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew); | 
|  | extern DWORD    WINAPI        IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface); | 
|  | extern void     WINAPI        IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface); | 
|  | extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface); | 
|  |  | 
|  | /* IDirect3DIndexBuffer8: */ | 
|  | extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags); | 
|  | extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface); | 
|  | extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc); | 
|  |  | 
|  |  | 
|  | /* --------------------- */ | 
|  | /* IDirect3DBaseTexture8 */ | 
|  | /* --------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | extern ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DBaseTexture8 implementation structure | 
|  | */ | 
|  | struct IDirect3DBaseTexture8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3DBaseTexture8); | 
|  | DWORD                   ref; | 
|  |  | 
|  | /* IDirect3DResource8 fields */ | 
|  | IDirect3DDevice8Impl   *Device; | 
|  | D3DRESOURCETYPE         ResourceType; | 
|  |  | 
|  | /* IDirect3DBaseTexture8 fields */ | 
|  | BOOL                    Dirty; | 
|  | D3DFORMAT               format; | 
|  | UINT                    levels; | 
|  | /* | 
|  | *BOOL                    isManaged; | 
|  | *DWORD                   lod; | 
|  | */ | 
|  | }; | 
|  |  | 
|  | /* IUnknown: */ | 
|  | extern HRESULT WINAPI         IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj); | 
|  | extern ULONG WINAPI           IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface); | 
|  | extern ULONG WINAPI           IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface); | 
|  |  | 
|  | /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */ | 
|  | extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice); | 
|  | extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); | 
|  | extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); | 
|  | extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid); | 
|  | extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew); | 
|  | extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface); | 
|  | extern void     WINAPI        IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface); | 
|  | extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface); | 
|  |  | 
|  | /* IDirect3DBaseTexture8: */ | 
|  | extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew); | 
|  | extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface); | 
|  | extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface); | 
|  |  | 
|  | /* internal Interfaces */ | 
|  | extern BOOL     WINAPI        IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface); | 
|  | extern BOOL     WINAPI        IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty); | 
|  |  | 
|  |  | 
|  | /* --------------------- */ | 
|  | /* IDirect3DCubeTexture8 */ | 
|  | /* --------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | extern ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DCubeTexture8 implementation structure | 
|  | */ | 
|  | struct IDirect3DCubeTexture8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3DCubeTexture8); | 
|  | DWORD                   ref; | 
|  |  | 
|  | /* IDirect3DResource8 fields */ | 
|  | IDirect3DDevice8Impl   *Device; | 
|  | D3DRESOURCETYPE         ResourceType; | 
|  |  | 
|  | /* IDirect3DBaseTexture8 fields */ | 
|  | BOOL                    Dirty; | 
|  | D3DFORMAT               format; | 
|  | UINT                    levels; | 
|  |  | 
|  | /* IDirect3DCubeTexture8 fields */ | 
|  | UINT                    edgeLength; | 
|  | DWORD                   usage; | 
|  |  | 
|  | IDirect3DSurface8Impl  *surfaces[6][MAX_LEVELS]; | 
|  | }; | 
|  |  | 
|  | /* IUnknown: */ | 
|  | extern HRESULT WINAPI         IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj); | 
|  | extern ULONG WINAPI           IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface); | 
|  | extern ULONG WINAPI           IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface); | 
|  |  | 
|  | /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */ | 
|  | extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice); | 
|  | extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); | 
|  | extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); | 
|  | extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid); | 
|  | extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew); | 
|  | extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface); | 
|  | extern void     WINAPI        IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface); | 
|  | extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface); | 
|  |  | 
|  | /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */ | 
|  | extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew); | 
|  | extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface); | 
|  | extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface); | 
|  |  | 
|  | /* IDirect3DCubeTexture8 */ | 
|  | extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc); | 
|  | extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface); | 
|  | extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags); | 
|  | extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level); | 
|  | extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect); | 
|  |  | 
|  |  | 
|  | /* ----------------- */ | 
|  | /* IDirect3DTexture8 */ | 
|  | /* ----------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | extern ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DTexture8 implementation structure | 
|  | */ | 
|  | struct IDirect3DTexture8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3DTexture8); | 
|  | DWORD                   ref; | 
|  |  | 
|  | /* IDirect3DResourc8 fields */ | 
|  | IDirect3DDevice8Impl   *Device; | 
|  | D3DRESOURCETYPE         ResourceType; | 
|  |  | 
|  | /* IDirect3DBaseTexture8 fields */ | 
|  | BOOL                    Dirty; | 
|  | D3DFORMAT               format; | 
|  | UINT                    levels; | 
|  |  | 
|  | /* IDirect3DTexture8 fields */ | 
|  | UINT                    width; | 
|  | UINT                    height; | 
|  | DWORD                   usage; | 
|  |  | 
|  | IDirect3DSurface8Impl  *surfaces[MAX_LEVELS]; | 
|  | }; | 
|  |  | 
|  | /* IUnknown: */ | 
|  | extern HRESULT WINAPI         IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj); | 
|  | extern ULONG WINAPI           IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface); | 
|  | extern ULONG WINAPI           IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface); | 
|  |  | 
|  | /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */ | 
|  | extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice); | 
|  | extern HRESULT  WINAPI        IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); | 
|  | extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); | 
|  | extern HRESULT  WINAPI        IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid); | 
|  | extern DWORD    WINAPI        IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew); | 
|  | extern DWORD    WINAPI        IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface); | 
|  | extern void     WINAPI        IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface); | 
|  | extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface); | 
|  |  | 
|  | /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */ | 
|  | extern DWORD    WINAPI        IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew); | 
|  | extern DWORD    WINAPI        IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface); | 
|  | extern DWORD    WINAPI        IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface); | 
|  |  | 
|  | /* IDirect3DTexture8: */ | 
|  | extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc); | 
|  | extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel); | 
|  | extern HRESULT  WINAPI        IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags); | 
|  | extern HRESULT  WINAPI        IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level); | 
|  | extern HRESULT  WINAPI        IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect); | 
|  |  | 
|  |  | 
|  | /* ----------------------- */ | 
|  | /* IDirect3DVolumeTexture8 */ | 
|  | /* ----------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | extern ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DVolumeTexture8 implementation structure | 
|  | */ | 
|  | struct IDirect3DVolumeTexture8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3DVolumeTexture8); | 
|  | DWORD                   ref; | 
|  |  | 
|  | /* IDirect3DResource8 fields */ | 
|  | IDirect3DDevice8Impl   *Device; | 
|  | D3DRESOURCETYPE         ResourceType; | 
|  |  | 
|  | /* IDirect3DBaseTexture8 fields */ | 
|  | BOOL                    Dirty; | 
|  | D3DFORMAT               format; | 
|  | UINT                    levels; | 
|  |  | 
|  | /* IDirect3DVolumeTexture8 fields */ | 
|  | UINT                    width; | 
|  | UINT                    height; | 
|  | UINT                    depth; | 
|  | DWORD                   usage; | 
|  |  | 
|  | IDirect3DVolume8Impl   *volumes[MAX_LEVELS]; | 
|  | }; | 
|  |  | 
|  | /* IUnknown: */ | 
|  | extern HRESULT WINAPI         IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj); | 
|  | extern ULONG WINAPI           IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface); | 
|  | extern ULONG WINAPI           IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface); | 
|  |  | 
|  | /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */ | 
|  | extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice); | 
|  | extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); | 
|  | extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); | 
|  | extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid); | 
|  | extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew); | 
|  | extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface); | 
|  | extern void     WINAPI        IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface); | 
|  | extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface); | 
|  |  | 
|  | /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */ | 
|  | extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew); | 
|  | extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface); | 
|  | extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface); | 
|  |  | 
|  | /* IDirect3DVolumeTexture8: */ | 
|  | extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC *pDesc); | 
|  | extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel); | 
|  | extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags); | 
|  | extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level); | 
|  | extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox); | 
|  |  | 
|  |  | 
|  | /* ============================================================================== | 
|  | Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support | 
|  | ============================================================================== */ | 
|  |  | 
|  | /* State Block for Begin/End/Capture/Create/Apply State Block   */ | 
|  | /*   Note: Very long winded but I do not believe gl Lists will  */ | 
|  | /*   resolve everything we need, so doing it manually for now   */ | 
|  | typedef struct SAVEDSTATES { | 
|  | BOOL                      lightEnable[MAX_ACTIVE_LIGHTS]; | 
|  | BOOL                      Indices; | 
|  | BOOL                      lights[MAX_ACTIVE_LIGHTS]; | 
|  | BOOL                      material; | 
|  | BOOL                      stream_source[MAX_STREAMS]; | 
|  | BOOL                      textures[8]; | 
|  | BOOL                      transform[HIGHEST_TRANSFORMSTATE]; | 
|  | BOOL                      viewport; | 
|  | BOOL                      vertexShader; | 
|  | BOOL                      vertexShaderConstant; | 
|  | BOOL                      vertexShaderDecl; | 
|  | BOOL                      pixelShader; | 
|  | BOOL                      pixelShaderConstant; | 
|  | BOOL                      renderstate[HIGHEST_RENDER_STATE]; | 
|  | BOOL                      texture_state[8][HIGHEST_TEXTURE_STATE]; | 
|  | BOOL                      clipplane[MAX_CLIPPLANES]; | 
|  | } SAVEDSTATES; | 
|  |  | 
|  |  | 
|  | /* ----------------------- */ | 
|  | /* IDirect3DStateBlockImpl */ | 
|  | /* ----------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | /*extern ICOM_VTABLE(IDirect3DStateBlock9) Direct3DStateBlock9_Vtbl;*/ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DStateBlock implementation structure | 
|  | */ | 
|  | struct  IDirect3DStateBlockImpl { | 
|  | /* IUnknown fields */ | 
|  | /*ICOM_VFIELD(IDirect3DStateBlock9);*/ | 
|  | DWORD  ref; | 
|  |  | 
|  | /* The device, to be replaced by a IDirect3DDeviceImpl */ | 
|  | IDirect3DDevice8Impl* device; | 
|  |  | 
|  | D3DSTATEBLOCKTYPE         blockType; | 
|  |  | 
|  | SAVEDSTATES               Changed; | 
|  | SAVEDSTATES               Set; | 
|  |  | 
|  | /* Light Enable */ | 
|  | BOOL                      lightEnable[MAX_ACTIVE_LIGHTS]; | 
|  |  | 
|  | /* ClipPlane */ | 
|  | double                    clipplane[MAX_CLIPPLANES][4]; | 
|  |  | 
|  | /* Stream Source */ | 
|  | UINT                      stream_stride[MAX_STREAMS]; | 
|  | IDirect3DVertexBuffer8   *stream_source[MAX_STREAMS]; | 
|  | BOOL                      streamIsUP; | 
|  |  | 
|  | /* Indices */ | 
|  | IDirect3DIndexBuffer8*    pIndexData; | 
|  | UINT                      baseVertexIndex; | 
|  |  | 
|  | /* Texture */ | 
|  | IDirect3DBaseTexture8    *textures[8]; | 
|  | int                       textureDimensions[8]; | 
|  | /* Texture State Stage */ | 
|  | DWORD                     texture_state[8][HIGHEST_TEXTURE_STATE]; | 
|  |  | 
|  | /* Lights */ | 
|  | D3DLIGHT8                 lights[MAX_ACTIVE_LIGHTS]; | 
|  |  | 
|  | /* Material */ | 
|  | D3DMATERIAL8              material; | 
|  |  | 
|  | /* RenderState */ | 
|  | DWORD                     renderstate[HIGHEST_RENDER_STATE]; | 
|  |  | 
|  | /* Transform */ | 
|  | D3DMATRIX                 transforms[HIGHEST_TRANSFORMSTATE]; | 
|  |  | 
|  | /* ViewPort */ | 
|  | D3DVIEWPORT8              viewport; | 
|  |  | 
|  | /* Vertex Shader */ | 
|  | DWORD                     VertexShader; | 
|  |  | 
|  | /* Vertex Shader Declaration */ | 
|  | IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl; | 
|  |  | 
|  | /* Pixel Shader */ | 
|  | DWORD                     PixelShader; | 
|  |  | 
|  | /* Indexed Vertex Blending */ | 
|  | D3DVERTEXBLENDFLAGS       vertex_blend; | 
|  | FLOAT                     tween_factor; | 
|  |  | 
|  | /* Vertex Shader Constant */ | 
|  | D3DSHADERVECTOR           vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS]; | 
|  | /* Pixel Shader Constant */ | 
|  | D3DSHADERVECTOR           pixelShaderConstant[D3D8_PSHADER_MAX_CONSTANTS]; | 
|  | }; | 
|  |  | 
|  | /* exported Interfaces */ | 
|  | /* internal Interfaces */ | 
|  | /* temporary internal Interfaces */ | 
|  | extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This); | 
|  | extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock); | 
|  | extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB); | 
|  | extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This); | 
|  | extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock); | 
|  | extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB); | 
|  | extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB); | 
|  |  | 
|  | /* ------------------------------------ */ | 
|  | /* IDirect3DVertexShaderDeclarationImpl */ | 
|  | /* ------------------------------------ */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | /*extern ICOM_VTABLE(IDirect3DVertexShaderDeclaration9) Direct3DVertexShaderDeclaration9_Vtbl;*/ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DVertexShaderDeclaration implementation structure | 
|  | */ | 
|  | struct IDirect3DVertexShaderDeclarationImpl { | 
|  | /* IUnknown fields */ | 
|  | /*ICOM_VFIELD(IDirect3DVertexShaderDeclaration9);*/ | 
|  | DWORD  ref; | 
|  |  | 
|  | /* The device, to be replaced by a IDirect3DDeviceImpl */ | 
|  | IDirect3DDevice8Impl* device; | 
|  |  | 
|  | /** precomputed fvf if simple declaration */ | 
|  | DWORD   fvf[MAX_STREAMS]; | 
|  | DWORD   allFVF; | 
|  |  | 
|  | /** dx8 compatible Declaration fields */ | 
|  | DWORD*  pDeclaration8; | 
|  | DWORD   declaration8Length; | 
|  | }; | 
|  |  | 
|  | /* exported Interfaces */ | 
|  | extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData); | 
|  | /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/ | 
|  | /* internal Interfaces */ | 
|  | /* temporary internal Interfaces */ | 
|  | extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl); | 
|  |  | 
|  |  | 
|  | /* ------------------------- */ | 
|  | /* IDirect3DVertexShaderImpl */ | 
|  | /* ------------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | /*extern ICOM_VTABLE(IDirect3DVertexShader9) Direct3DVertexShader9_Vtbl;*/ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DVertexShader implementation structure | 
|  | */ | 
|  | struct IDirect3DVertexShaderImpl { | 
|  | /*ICOM_VFIELD(IDirect3DVertexShader9);*/ | 
|  | DWORD ref; | 
|  |  | 
|  | /* The device, to be replaced by a IDirect3DDeviceImpl */ | 
|  | IDirect3DDevice8Impl* device; | 
|  |  | 
|  | DWORD* function; | 
|  | UINT functionLength; | 
|  | DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */ | 
|  | DWORD version; | 
|  | /* run time datas */ | 
|  | VSHADERDATA8* data; | 
|  | VSHADERINPUTDATA8 input; | 
|  | VSHADEROUTPUTDATA8 output; | 
|  | }; | 
|  |  | 
|  | /* exported Interfaces */ | 
|  | extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData); | 
|  | /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL*  pConstantData, UINT BoolCount);*/ | 
|  | /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT*   pConstantData, UINT Vector4iCount);*/ | 
|  | extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount); | 
|  | /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL*  pConstantData, UINT BoolCount);*/ | 
|  | /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT*   pConstantData, UINT Vector4iCount);*/ | 
|  | extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount); | 
|  | /* internal Interfaces */ | 
|  | extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This); | 
|  | extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output); | 
|  | /* temporary internal Interfaces */ | 
|  | extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader); | 
|  | extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInput(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader,  DWORD SkipnStrides); | 
|  |  | 
|  | /* ------------------------ */ | 
|  | /* IDirect3DPixelShaderImpl */ | 
|  | /* ------------------------ */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | /*extern ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl;*/ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DPixelShader implementation structure | 
|  | */ | 
|  | struct IDirect3DPixelShaderImpl { | 
|  | /*ICOM_VFIELD(IDirect3DPixelShader9);*/ | 
|  | DWORD ref; | 
|  |  | 
|  | /* The device, to be replaced by a IDirect3DDeviceImpl */ | 
|  | IDirect3DDevice8Impl* device; | 
|  |  | 
|  | DWORD* function; | 
|  | UINT functionLength; | 
|  | DWORD version; | 
|  | /* run time datas */ | 
|  | PSHADERDATA8* data; | 
|  | PSHADERINPUTDATA8 input; | 
|  | PSHADEROUTPUTDATA8 output; | 
|  | }; | 
|  |  | 
|  | /* exported Interfaces */ | 
|  | extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData); | 
|  | /* internal Interfaces */ | 
|  | extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This); | 
|  | /* temporary internal Interfaces */ | 
|  | extern HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader); | 
|  |  | 
|  |  | 
|  | /** | 
|  | * Internals functions | 
|  | * | 
|  | * to see how not defined it here | 
|  | */ | 
|  | void   GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand); | 
|  | void   setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage); | 
|  | void   set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3); | 
|  |  | 
|  | SHORT  D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt); | 
|  | GLint  D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt); | 
|  | GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt); | 
|  | GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt); | 
|  |  | 
|  | GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt); | 
|  | GLenum D3DFmt2GLDepthType(D3DFORMAT fmt); | 
|  |  | 
|  | int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim); | 
|  | int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType); | 
|  | int D3DFVFGetSize(D3DFORMAT fvf); | 
|  |  | 
|  | int SOURCEx_RGB_EXT(DWORD arg); | 
|  | int OPERANDx_RGB_EXT(DWORD arg); | 
|  | int SOURCEx_ALPHA_EXT(DWORD arg); | 
|  | int OPERANDx_ALPHA_EXT(DWORD arg); | 
|  | GLenum StencilOp(DWORD op); | 
|  |  | 
|  | /** | 
|  | * Internals debug functions | 
|  | */ | 
|  | const char* debug_d3ddevicetype(D3DDEVTYPE devtype); | 
|  | const char* debug_d3dusage(DWORD usage); | 
|  | const char* debug_d3dformat(D3DFORMAT fmt); | 
|  | const char* debug_d3dressourcetype(D3DRESOURCETYPE res); | 
|  | const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType); | 
|  | const char* debug_d3dpool(D3DPOOL Pool); | 
|  | const char *debug_d3drenderstate(DWORD State); | 
|  | const char *debug_d3dtexturestate(DWORD State); | 
|  |  | 
|  | /* Some #defines for additional diagnostics */ | 
|  | #if 0 /* NOTE: Must be 0 in cvs */ | 
|  | /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start | 
|  | of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace | 
|  | is enabled, and if it doesnt exists it is disabled.                                           */ | 
|  | # define FRAME_DEBUGGING | 
|  | /*  Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before | 
|  | the file is deleted                                                                            */ | 
|  | # if 1 | 
|  | #  define SINGLE_FRAME_DEBUGGING | 
|  | # endif | 
|  | /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls. | 
|  | A check is made for the existence of C:\D3DSHOWFRAME, and if it exists will write the | 
|  | contents of the back buffer into /tmp/backbuffer_* after each primitive array is drawn | 
|  | for a single frame. At the end of the frame, the file is deleted.                         */ | 
|  | # if 1 | 
|  | #  define SHOW_FRAME_MAKEUP 1 | 
|  | # endif | 
|  | extern BOOL isOn; | 
|  | extern BOOL isDumpingFrames; | 
|  | extern LONG primCounter; | 
|  | #endif | 
|  |  | 
|  | /* Per-vertex trace: */ | 
|  | #if 0 /* NOTE: Must be 0 in cvs */ | 
|  | # define VTRACE(A) TRACE A | 
|  | #else | 
|  | # define VTRACE(A) | 
|  | #endif | 
|  |  | 
|  | #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w); | 
|  | #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType); | 
|  |  | 
|  | #endif /* __WINE_D3DX8_PRIVATE_H */ |