| /* |
| * Gameux library IClassFactory implementation |
| * |
| * Copyright (C) 2010 Mariusz PluciĆski |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| |
| #include "config.h" |
| |
| #include <stdarg.h> |
| #include "windef.h" |
| #include "winbase.h" |
| #include "ole2.h" |
| |
| #include "gameux.h" |
| #include "gameux_private.h" |
| |
| #include "wine/debug.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(gameux); |
| |
| typedef HRESULT (*fnCreateInstance)(IUnknown *pUnkOuter, IUnknown **ppObj); |
| |
| /*************************************************************** |
| * gameux ClassFactory |
| */ |
| typedef struct _gameuxcf |
| { |
| IClassFactory IClassFactory_iface; |
| fnCreateInstance pfnCreateInstance; |
| } gameuxcf; |
| |
| static inline gameuxcf *impl_from_IClassFactory(IClassFactory *iface) |
| { |
| return CONTAINING_RECORD(iface, gameuxcf, IClassFactory_iface); |
| } |
| |
| static HRESULT WINAPI gameuxcf_QueryInterface( |
| IClassFactory *iface, |
| REFIID riid, |
| LPVOID *ppObj) |
| { |
| TRACE("(%p, %s, %p)\n", iface, debugstr_guid(riid), ppObj); |
| |
| *ppObj = NULL; |
| |
| if(IsEqualGUID(riid, &IID_IUnknown) || |
| IsEqualGUID(riid, &IID_IClassFactory)) |
| { |
| IClassFactory_AddRef(iface); |
| *ppObj = iface; |
| return S_OK; |
| } |
| |
| FIXME("interface %s not implemented\n", debugstr_guid(riid)); |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI gameuxcf_AddRef( |
| IClassFactory *iface) |
| { |
| TRACE("(%p)\n", iface); |
| return 2; |
| } |
| |
| static ULONG WINAPI gameuxcf_Release( |
| IClassFactory *iface) |
| { |
| TRACE("(%p)\n", iface); |
| return 1; |
| } |
| |
| static HRESULT WINAPI gameuxcf_CreateInstance( |
| IClassFactory *iface, |
| LPUNKNOWN pUnkOuter, |
| REFIID riid, |
| LPVOID *ppObj) |
| { |
| gameuxcf *This = impl_from_IClassFactory(iface); |
| HRESULT hr; |
| IUnknown *pUnk; |
| |
| TRACE("(%p, %p, %s, %p)\n", iface, pUnkOuter, debugstr_guid(riid), ppObj); |
| |
| *ppObj = NULL; |
| |
| if(pUnkOuter) |
| return CLASS_E_NOAGGREGATION; |
| |
| hr = This->pfnCreateInstance(pUnkOuter, &pUnk); |
| if(FAILED(hr)) |
| return hr; |
| |
| hr = IUnknown_QueryInterface(pUnk, riid, ppObj); |
| IUnknown_Release(pUnk); |
| return hr; |
| } |
| |
| static HRESULT WINAPI gameuxcf_LockServer( |
| IClassFactory *iface, |
| BOOL dolock) |
| { |
| gameuxcf *This = impl_from_IClassFactory(iface); |
| TRACE("(%p, %d)\n", This, dolock); |
| FIXME("stub\n"); |
| return S_OK; |
| } |
| |
| static const struct IClassFactoryVtbl gameuxcf_vtbl = |
| { |
| gameuxcf_QueryInterface, |
| gameuxcf_AddRef, |
| gameuxcf_Release, |
| gameuxcf_CreateInstance, |
| gameuxcf_LockServer |
| }; |
| |
| static gameuxcf gameexplorercf = { { &gameuxcf_vtbl }, GameExplorer_create }; |
| static gameuxcf gamestatisticscf = { { &gameuxcf_vtbl }, GameStatistics_create }; |
| |
| /*************************************************************** |
| * gameux ClassFactory |
| */ |
| HRESULT WINAPI DllGetClassObject( |
| REFCLSID rclsid, |
| REFIID riid, |
| LPVOID *ppv) |
| { |
| IClassFactory *cf = NULL; |
| |
| TRACE("(%s, %s, %p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv); |
| |
| if(IsEqualCLSID(rclsid, &CLSID_GameExplorer)) |
| { |
| cf = &gameexplorercf.IClassFactory_iface; |
| } |
| else if( IsEqualCLSID( rclsid, &CLSID_GameStatistics )) |
| { |
| cf = &gamestatisticscf.IClassFactory_iface; |
| } |
| |
| if(!cf) |
| return CLASS_E_CLASSNOTAVAILABLE; |
| |
| return IClassFactory_QueryInterface(cf, riid, ppv); |
| } |