| /* |
| * IWineD3DVertexBuffer Implementation |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2003-2004 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| /* ******************************************* |
| IWineD3DVertexBuffer IUnknown parts follow |
| ******************************************* */ |
| HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *iface, REFIID riid, LPVOID *ppobj) |
| { |
| IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; |
| WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IWineD3DVertexBufferImpl_AddRef(IWineD3DVertexBuffer *iface) { |
| IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; |
| TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref); |
| return InterlockedIncrement(&This->resource.ref); |
| } |
| |
| ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface) { |
| IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; |
| ULONG ref; |
| TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref); |
| ref = InterlockedDecrement(&This->resource.ref); |
| if (ref == 0) { |
| if (NULL != This->allocatedMemory) HeapFree(GetProcessHeap(), 0, This->allocatedMemory); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* **************************************************** |
| IWineD3DVertexBuffer IWineD3DResource parts follow |
| **************************************************** */ |
| HRESULT WINAPI IWineD3DVertexBufferImpl_GetDevice(IWineD3DVertexBuffer *iface, IWineD3DDevice** ppDevice) { |
| return IWineD3DResource_GetDevice((IWineD3DResource *)iface, ppDevice); |
| } |
| |
| HRESULT WINAPI IWineD3DVertexBufferImpl_SetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| return IWineD3DResource_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); |
| } |
| |
| HRESULT WINAPI IWineD3DVertexBufferImpl_GetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| return IWineD3DResource_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData); |
| } |
| |
| HRESULT WINAPI IWineD3DVertexBufferImpl_FreePrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid) { |
| return IWineD3DResource_FreePrivateData((IWineD3DResource *)iface, refguid); |
| } |
| |
| DWORD WINAPI IWineD3DVertexBufferImpl_SetPriority(IWineD3DVertexBuffer *iface, DWORD PriorityNew) { |
| return IWineD3DResource_SetPriority((IWineD3DResource *)iface, PriorityNew); |
| } |
| |
| DWORD WINAPI IWineD3DVertexBufferImpl_GetPriority(IWineD3DVertexBuffer *iface) { |
| return IWineD3DResource_GetPriority((IWineD3DResource *)iface); |
| } |
| |
| void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *iface) { |
| return IWineD3DResource_PreLoad((IWineD3DResource *)iface); |
| } |
| |
| D3DRESOURCETYPE WINAPI IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer *iface) { |
| return IWineD3DResource_GetType((IWineD3DResource *)iface); |
| } |
| |
| |
| /* ****************************************************** |
| IWineD3DVertexBuffer IWineD3DVertexBuffer parts follow |
| ****************************************************** */ |
| HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) { |
| IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; |
| TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This, This->allocatedMemory + OffsetToLock, This->allocatedMemory, OffsetToLock); |
| /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */ |
| *ppbData = This->allocatedMemory + OffsetToLock; |
| return D3D_OK; |
| } |
| HRESULT WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface) { |
| IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; |
| TRACE("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| HRESULT WINAPI IWineD3DVertexBufferImpl_GetDesc(IWineD3DVertexBuffer *iface, D3DVERTEXBUFFER_DESC *pDesc) { |
| IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; |
| |
| TRACE("(%p)\n", This); |
| pDesc->Format = This->currentDesc.Format; |
| pDesc->Type = This->currentDesc.Type; |
| pDesc->Usage = This->currentDesc.Usage; |
| pDesc->Pool = This->currentDesc.Pool; |
| pDesc->Size = This->currentDesc.Size; |
| pDesc->FVF = This->currentDesc.FVF; |
| return D3D_OK; |
| } |
| |
| IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl = |
| { |
| IWineD3DVertexBufferImpl_QueryInterface, |
| IWineD3DVertexBufferImpl_AddRef, |
| IWineD3DVertexBufferImpl_Release, |
| IWineD3DVertexBufferImpl_GetDevice, |
| IWineD3DVertexBufferImpl_SetPrivateData, |
| IWineD3DVertexBufferImpl_GetPrivateData, |
| IWineD3DVertexBufferImpl_FreePrivateData, |
| IWineD3DVertexBufferImpl_SetPriority, |
| IWineD3DVertexBufferImpl_GetPriority, |
| IWineD3DVertexBufferImpl_PreLoad, |
| IWineD3DVertexBufferImpl_GetType, |
| IWineD3DVertexBufferImpl_Lock, |
| IWineD3DVertexBufferImpl_Unlock, |
| IWineD3DVertexBufferImpl_GetDesc |
| }; |