| /* |
| * IDirect3DSurface8 implementation |
| * |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); |
| |
| static inline struct d3d8_surface *impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d8_surface, IDirect3DSurface8_iface); |
| } |
| |
| static HRESULT WINAPI d3d8_surface_QueryInterface(IDirect3DSurface8 *iface, REFIID riid, void **out) |
| { |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), out); |
| |
| if (IsEqualGUID(riid, &IID_IDirect3DSurface8) |
| || IsEqualGUID(riid, &IID_IDirect3DResource8) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IDirect3DSurface8_AddRef(iface); |
| *out = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *out = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI d3d8_surface_AddRef(IDirect3DSurface8 *iface) |
| { |
| struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface); |
| ULONG refcount; |
| |
| TRACE("iface %p.\n", iface); |
| |
| if (surface->texture) |
| { |
| TRACE("Forwarding to %p.\n", surface->texture); |
| return IDirect3DBaseTexture8_AddRef(&surface->texture->IDirect3DBaseTexture8_iface); |
| } |
| |
| refcount = InterlockedIncrement(&surface->resource.refcount); |
| TRACE("%p increasing refcount to %u.\n", iface, refcount); |
| |
| if (refcount == 1) |
| { |
| if (surface->parent_device) |
| IDirect3DDevice8_AddRef(surface->parent_device); |
| wined3d_mutex_lock(); |
| if (surface->wined3d_rtv) |
| wined3d_rendertarget_view_incref(surface->wined3d_rtv); |
| wined3d_surface_incref(surface->wined3d_surface); |
| wined3d_mutex_unlock(); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG WINAPI d3d8_surface_Release(IDirect3DSurface8 *iface) |
| { |
| struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface); |
| ULONG refcount; |
| |
| TRACE("iface %p.\n", iface); |
| |
| if (surface->texture) |
| { |
| TRACE("Forwarding to %p.\n", surface->texture); |
| return IDirect3DBaseTexture8_Release(&surface->texture->IDirect3DBaseTexture8_iface); |
| } |
| |
| refcount = InterlockedDecrement(&surface->resource.refcount); |
| TRACE("%p decreasing refcount to %u.\n", iface, refcount); |
| |
| if (!refcount) |
| { |
| IDirect3DDevice8 *parent_device = surface->parent_device; |
| |
| wined3d_mutex_lock(); |
| if (surface->wined3d_rtv) |
| wined3d_rendertarget_view_decref(surface->wined3d_rtv); |
| wined3d_surface_decref(surface->wined3d_surface); |
| wined3d_mutex_unlock(); |
| |
| if (parent_device) |
| IDirect3DDevice8_Release(parent_device); |
| } |
| |
| return refcount; |
| } |
| |
| static HRESULT WINAPI d3d8_surface_GetDevice(IDirect3DSurface8 *iface, IDirect3DDevice8 **device) |
| { |
| struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| if (surface->texture) |
| return IDirect3DBaseTexture8_GetDevice(&surface->texture->IDirect3DBaseTexture8_iface, device); |
| |
| *device = surface->parent_device; |
| IDirect3DDevice8_AddRef(*device); |
| |
| TRACE("Returning device %p.\n", *device); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d8_surface_SetPrivateData(IDirect3DSurface8 *iface, REFGUID guid, |
| const void *data, DWORD data_size, DWORD flags) |
| { |
| struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface); |
| TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", |
| iface, debugstr_guid(guid), data, data_size, flags); |
| |
| return d3d8_resource_set_private_data(&surface->resource, guid, data, data_size, flags); |
| } |
| |
| static HRESULT WINAPI d3d8_surface_GetPrivateData(IDirect3DSurface8 *iface, REFGUID guid, |
| void *data, DWORD *data_size) |
| { |
| struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface); |
| TRACE("iface %p, guid %s, data %p, data_size %p.\n", |
| iface, debugstr_guid(guid), data, data_size); |
| |
| return d3d8_resource_get_private_data(&surface->resource, guid, data, data_size); |
| } |
| |
| static HRESULT WINAPI d3d8_surface_FreePrivateData(IDirect3DSurface8 *iface, REFGUID guid) |
| { |
| struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface); |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); |
| |
| return d3d8_resource_free_private_data(&surface->resource, guid); |
| } |
| |
| static HRESULT WINAPI d3d8_surface_GetContainer(IDirect3DSurface8 *iface, REFIID riid, void **container) |
| { |
| struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container); |
| |
| if (!surface->container) |
| return E_NOINTERFACE; |
| |
| hr = IUnknown_QueryInterface(surface->container, riid, container); |
| |
| TRACE("Returning %p.\n", *container); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d8_surface_GetDesc(IDirect3DSurface8 *iface, D3DSURFACE_DESC *desc) |
| { |
| struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface); |
| struct wined3d_resource_desc wined3d_desc; |
| struct wined3d_resource *wined3d_resource; |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| wined3d_mutex_lock(); |
| wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface); |
| wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); |
| wined3d_mutex_unlock(); |
| |
| desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); |
| desc->Type = wined3d_desc.resource_type; |
| desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; |
| desc->Pool = wined3d_desc.pool; |
| desc->Size = wined3d_desc.size; |
| desc->MultiSampleType = wined3d_desc.multisample_type; |
| desc->Width = wined3d_desc.width; |
| desc->Height = wined3d_desc.height; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface, |
| D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) |
| { |
| struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface); |
| struct wined3d_map_desc map_desc; |
| HRESULT hr; |
| |
| TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n", |
| iface, locked_rect, wine_dbgstr_rect(rect), flags); |
| |
| wined3d_mutex_lock(); |
| if (rect) |
| { |
| D3DSURFACE_DESC desc; |
| IDirect3DSurface8_GetDesc(iface, &desc); |
| |
| if ((rect->left < 0) |
| || (rect->top < 0) |
| || (rect->left >= rect->right) |
| || (rect->top >= rect->bottom) |
| || (rect->right > desc.Width) |
| || (rect->bottom > desc.Height)) |
| { |
| WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n"); |
| wined3d_mutex_unlock(); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| } |
| |
| hr = wined3d_surface_map(surface->wined3d_surface, &map_desc, rect, flags); |
| wined3d_mutex_unlock(); |
| |
| if (SUCCEEDED(hr)) |
| { |
| locked_rect->Pitch = map_desc.row_pitch; |
| locked_rect->pBits = map_desc.data; |
| } |
| else |
| { |
| locked_rect->Pitch = 0; |
| locked_rect->pBits = NULL; |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d8_surface_UnlockRect(IDirect3DSurface8 *iface) |
| { |
| struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_surface_unmap(surface->wined3d_surface); |
| wined3d_mutex_unlock(); |
| |
| switch(hr) |
| { |
| case WINEDDERR_NOTLOCKED: return D3DERR_INVALIDCALL; |
| default: return hr; |
| } |
| } |
| |
| static const IDirect3DSurface8Vtbl d3d8_surface_vtbl = |
| { |
| /* IUnknown */ |
| d3d8_surface_QueryInterface, |
| d3d8_surface_AddRef, |
| d3d8_surface_Release, |
| /* IDirect3DResource8 */ |
| d3d8_surface_GetDevice, |
| d3d8_surface_SetPrivateData, |
| d3d8_surface_GetPrivateData, |
| d3d8_surface_FreePrivateData, |
| /* IDirect3DSurface8 */ |
| d3d8_surface_GetContainer, |
| d3d8_surface_GetDesc, |
| d3d8_surface_LockRect, |
| d3d8_surface_UnlockRect, |
| }; |
| |
| static void STDMETHODCALLTYPE surface_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d8_surface *surface = parent; |
| d3d8_resource_cleanup(&surface->resource); |
| HeapFree(GetProcessHeap(), 0, surface); |
| } |
| |
| static const struct wined3d_parent_ops d3d8_surface_wined3d_parent_ops = |
| { |
| surface_wined3d_object_destroyed, |
| }; |
| |
| void surface_init(struct d3d8_surface *surface, IUnknown *container_parent, |
| struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops) |
| { |
| IDirect3DBaseTexture8 *texture; |
| |
| surface->IDirect3DSurface8_iface.lpVtbl = &d3d8_surface_vtbl; |
| d3d8_resource_init(&surface->resource); |
| surface->resource.refcount = 0; |
| surface->wined3d_surface = wined3d_surface; |
| list_init(&surface->rtv_entry); |
| surface->container = container_parent; |
| |
| if (container_parent && SUCCEEDED(IUnknown_QueryInterface(container_parent, |
| &IID_IDirect3DBaseTexture8, (void **)&texture))) |
| { |
| surface->texture = unsafe_impl_from_IDirect3DBaseTexture8(texture); |
| IDirect3DBaseTexture8_Release(texture); |
| } |
| |
| *parent_ops = &d3d8_surface_wined3d_parent_ops; |
| } |
| |
| static void STDMETHODCALLTYPE view_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d8_surface *surface = parent; |
| |
| /* If the surface reference count drops to zero, we release our reference |
| * to the view, but don't clear the pointer yet, in case e.g. a |
| * GetRenderTarget() call brings the surface back before the view is |
| * actually destroyed. When the view is destroyed, we need to clear the |
| * pointer, or a subsequent surface AddRef() would reference it again. |
| * |
| * This is safe because as long as the view still has a reference to the |
| * texture, the surface is also still alive, and we're called before the |
| * view releases that reference. */ |
| surface->wined3d_rtv = NULL; |
| list_remove(&surface->rtv_entry); |
| } |
| |
| static const struct wined3d_parent_ops d3d8_view_wined3d_parent_ops = |
| { |
| view_wined3d_object_destroyed, |
| }; |
| |
| struct wined3d_rendertarget_view *d3d8_surface_get_rendertarget_view(struct d3d8_surface *surface) |
| { |
| HRESULT hr; |
| |
| if (surface->wined3d_rtv) |
| return surface->wined3d_rtv; |
| |
| if (FAILED(hr = wined3d_rendertarget_view_create_from_surface(surface->wined3d_surface, |
| surface, &d3d8_view_wined3d_parent_ops, &surface->wined3d_rtv))) |
| { |
| ERR("Failed to create rendertarget view, hr %#x.\n", hr); |
| return NULL; |
| } |
| |
| if (surface->texture) |
| list_add_head(&surface->texture->rtv_list, &surface->rtv_entry); |
| |
| return surface->wined3d_rtv; |
| } |
| |
| struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d8_surface_vtbl); |
| |
| return impl_from_IDirect3DSurface8(iface); |
| } |