| /* | 
 |  * GDI drawing functions. | 
 |  * | 
 |  * Copyright 1993, 1994 Alexandre Julliard | 
 |  * Copyright 1997 Bertho A. Stultiens | 
 |  *           1999 Huw D M Davies | 
 |  * | 
 |  * This library is free software; you can redistribute it and/or | 
 |  * modify it under the terms of the GNU Lesser General Public | 
 |  * License as published by the Free Software Foundation; either | 
 |  * version 2.1 of the License, or (at your option) any later version. | 
 |  * | 
 |  * This library is distributed in the hope that it will be useful, | 
 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 |  * Lesser General Public License for more details. | 
 |  * | 
 |  * You should have received a copy of the GNU Lesser General Public | 
 |  * License along with this library; if not, write to the Free Software | 
 |  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
 |  */ | 
 |  | 
 | #include "config.h" | 
 | #include "wine/port.h" | 
 |  | 
 | #include <stdarg.h> | 
 | #include <string.h> | 
 | #include <stdlib.h> | 
 |  | 
 | #include "windef.h" | 
 | #include "winbase.h" | 
 | #include "wingdi.h" | 
 | #include "winerror.h" | 
 | #include "gdi.h" | 
 | #include "bitmap.h" | 
 | #include "wine/debug.h" | 
 |  | 
 | WINE_DEFAULT_DEBUG_CHANNEL(gdi); | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           LineTo    (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI LineTo( HDC hdc, INT x, INT y ) | 
 | { | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |     BOOL ret; | 
 |  | 
 |     if(!dc) return FALSE; | 
 |  | 
 |     if(PATH_IsPathOpen(dc->path)) | 
 |         ret = PATH_LineTo(dc, x, y); | 
 |     else | 
 |         ret = dc->funcs->pLineTo && dc->funcs->pLineTo(dc->physDev,x,y); | 
 |     if(ret) { | 
 |         dc->CursPosX = x; | 
 |         dc->CursPosY = y; | 
 |     } | 
 |     GDI_ReleaseObj( hdc ); | 
 |     return ret; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           MoveToEx    (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI MoveToEx( HDC hdc, INT x, INT y, LPPOINT pt ) | 
 | { | 
 |     BOOL ret = TRUE; | 
 |     DC * dc = DC_GetDCPtr( hdc ); | 
 |  | 
 |     if(!dc) return FALSE; | 
 |  | 
 |     if(pt) { | 
 |         pt->x = dc->CursPosX; | 
 |         pt->y = dc->CursPosY; | 
 |     } | 
 |     dc->CursPosX = x; | 
 |     dc->CursPosY = y; | 
 |  | 
 |     if(PATH_IsPathOpen(dc->path)) ret = PATH_MoveTo(dc); | 
 |     else if (dc->funcs->pMoveTo) ret = dc->funcs->pMoveTo(dc->physDev,x,y); | 
 |     GDI_ReleaseObj( hdc ); | 
 |     return ret; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           Arc    (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI Arc( HDC hdc, INT left, INT top, INT right, | 
 |                      INT bottom, INT xstart, INT ystart, | 
 |                      INT xend, INT yend ) | 
 | { | 
 |     BOOL ret = FALSE; | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |     if (dc) | 
 |     { | 
 |     if(PATH_IsPathOpen(dc->path)) | 
 |             ret = PATH_Arc(dc, left, top, right, bottom, xstart, ystart, xend, yend,0); | 
 |         else if (dc->funcs->pArc) | 
 |             ret = dc->funcs->pArc(dc->physDev,left,top,right,bottom,xstart,ystart,xend,yend); | 
 |         GDI_ReleaseObj( hdc ); | 
 |     } | 
 |     return ret; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *           ArcTo    (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI ArcTo( HDC hdc, | 
 |                      INT left,   INT top, | 
 |                      INT right,  INT bottom, | 
 |                      INT xstart, INT ystart, | 
 |                      INT xend,   INT yend ) | 
 | { | 
 |     BOOL result; | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |     if(!dc) return FALSE; | 
 |  | 
 |     if(dc->funcs->pArcTo) | 
 |     { | 
 |         result = dc->funcs->pArcTo( dc->physDev, left, top, right, bottom, | 
 | 				  xstart, ystart, xend, yend ); | 
 |         GDI_ReleaseObj( hdc ); | 
 |         return result; | 
 |     } | 
 |     GDI_ReleaseObj( hdc ); | 
 |     /* | 
 |      * Else emulate it. | 
 |      * According to the documentation, a line is drawn from the current | 
 |      * position to the starting point of the arc. | 
 |      */ | 
 |     LineTo(hdc, xstart, ystart); | 
 |     /* | 
 |      * Then the arc is drawn. | 
 |      */ | 
 |     result = Arc(hdc, left, top, right, bottom, xstart, ystart, xend, yend); | 
 |     /* | 
 |      * If no error occurred, the current position is moved to the ending | 
 |      * point of the arc. | 
 |      */ | 
 |     if (result) MoveToEx(hdc, xend, yend, NULL); | 
 |     return result; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           Pie   (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI Pie( HDC hdc, INT left, INT top, | 
 |                      INT right, INT bottom, INT xstart, INT ystart, | 
 |                      INT xend, INT yend ) | 
 | { | 
 |     BOOL ret = FALSE; | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |     if (!dc) return FALSE; | 
 |  | 
 |     if(PATH_IsPathOpen(dc->path)) | 
 |         ret = PATH_Arc(dc,left,top,right,bottom,xstart,ystart,xend,yend,2); | 
 |     else if(dc->funcs->pPie) | 
 |         ret = dc->funcs->pPie(dc->physDev,left,top,right,bottom,xstart,ystart,xend,yend); | 
 |  | 
 |     GDI_ReleaseObj( hdc ); | 
 |     return ret; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           Chord    (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI Chord( HDC hdc, INT left, INT top, | 
 |                        INT right, INT bottom, INT xstart, INT ystart, | 
 |                        INT xend, INT yend ) | 
 | { | 
 |     BOOL ret = FALSE; | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |     if (!dc) return FALSE; | 
 |  | 
 |     if(PATH_IsPathOpen(dc->path)) | 
 | 	ret = PATH_Arc(dc,left,top,right,bottom,xstart,ystart,xend,yend,1); | 
 |     else if(dc->funcs->pChord) | 
 |         ret = dc->funcs->pChord(dc->physDev,left,top,right,bottom,xstart,ystart,xend,yend); | 
 |  | 
 |     GDI_ReleaseObj( hdc ); | 
 |     return ret; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           Ellipse    (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI Ellipse( HDC hdc, INT left, INT top, | 
 |                          INT right, INT bottom ) | 
 | { | 
 |     BOOL ret = FALSE; | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |     if (!dc) return FALSE; | 
 |  | 
 |     if(PATH_IsPathOpen(dc->path)) | 
 | 	ret = PATH_Ellipse(dc,left,top,right,bottom); | 
 |     else if (dc->funcs->pEllipse) | 
 |         ret = dc->funcs->pEllipse(dc->physDev,left,top,right,bottom); | 
 |  | 
 |     GDI_ReleaseObj( hdc ); | 
 |     return ret; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           Rectangle    (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI Rectangle( HDC hdc, INT left, INT top, | 
 |                            INT right, INT bottom ) | 
 | { | 
 |     BOOL ret = FALSE; | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |     if (dc) | 
 |     { | 
 |     if(PATH_IsPathOpen(dc->path)) | 
 |             ret = PATH_Rectangle(dc, left, top, right, bottom); | 
 |         else if (dc->funcs->pRectangle) | 
 |             ret = dc->funcs->pRectangle(dc->physDev,left,top,right,bottom); | 
 |         GDI_ReleaseObj( hdc ); | 
 |     } | 
 |     return ret; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           RoundRect    (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI RoundRect( HDC hdc, INT left, INT top, INT right, | 
 |                            INT bottom, INT ell_width, INT ell_height ) | 
 | { | 
 |     BOOL ret = FALSE; | 
 |     DC *dc = DC_GetDCUpdate( hdc ); | 
 |  | 
 |     if (dc) | 
 |     { | 
 |         if(PATH_IsPathOpen(dc->path)) | 
 | 	    ret = PATH_RoundRect(dc,left,top,right,bottom,ell_width,ell_height); | 
 |         else if (dc->funcs->pRoundRect) | 
 |             ret = dc->funcs->pRoundRect(dc->physDev,left,top,right,bottom,ell_width,ell_height); | 
 |         GDI_ReleaseObj( hdc ); | 
 |     } | 
 |     return ret; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *           SetPixel    (GDI32.@) | 
 |  */ | 
 | COLORREF WINAPI SetPixel( HDC hdc, INT x, INT y, COLORREF color ) | 
 | { | 
 |     COLORREF ret = 0; | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |     if (dc) | 
 |     { | 
 |         if (dc->funcs->pSetPixel) ret = dc->funcs->pSetPixel(dc->physDev,x,y,color); | 
 |         GDI_ReleaseObj( hdc ); | 
 |     } | 
 |     return ret; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *           SetPixelV    (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI SetPixelV( HDC hdc, INT x, INT y, COLORREF color ) | 
 | { | 
 |     BOOL ret = FALSE; | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |     if (dc) | 
 |     { | 
 |         if (dc->funcs->pSetPixel) | 
 |         { | 
 |             dc->funcs->pSetPixel(dc->physDev,x,y,color); | 
 |             ret = TRUE; | 
 |         } | 
 |         GDI_ReleaseObj( hdc ); | 
 |     } | 
 |     return ret; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *           GetPixel    (GDI32.@) | 
 |  */ | 
 | COLORREF WINAPI GetPixel( HDC hdc, INT x, INT y ) | 
 | { | 
 |     COLORREF ret = CLR_INVALID; | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |  | 
 |     if (dc) | 
 |     { | 
 |     /* FIXME: should this be in the graphics driver? */ | 
 |         if (PtVisible( hdc, x, y )) | 
 |         { | 
 |             if (dc->funcs->pGetPixel) ret = dc->funcs->pGetPixel(dc->physDev,x,y); | 
 |         } | 
 |         GDI_ReleaseObj( hdc ); | 
 |     } | 
 |     return ret; | 
 | } | 
 |  | 
 |  | 
 | /****************************************************************************** | 
 |  * ChoosePixelFormat [GDI32.@] | 
 |  * Matches a pixel format to given format | 
 |  * | 
 |  * PARAMS | 
 |  *    hdc  [I] Device context to search for best pixel match | 
 |  *    ppfd [I] Pixel format for which a match is sought | 
 |  * | 
 |  * RETURNS | 
 |  *    Success: Pixel format index closest to given format | 
 |  *    Failure: 0 | 
 |  */ | 
 | INT WINAPI ChoosePixelFormat( HDC hdc, const LPPIXELFORMATDESCRIPTOR ppfd ) | 
 | { | 
 |     INT ret = 0; | 
 |     DC * dc = DC_GetDCPtr( hdc ); | 
 |  | 
 |     TRACE("(%p,%p)\n",hdc,ppfd); | 
 |  | 
 |     if (!dc) return 0; | 
 |  | 
 |     if (!dc->funcs->pChoosePixelFormat) FIXME(" :stub\n"); | 
 |     else ret = dc->funcs->pChoosePixelFormat(dc->physDev,ppfd); | 
 |  | 
 |     GDI_ReleaseObj( hdc ); | 
 |     return ret; | 
 | } | 
 |  | 
 |  | 
 | /****************************************************************************** | 
 |  * SetPixelFormat [GDI32.@] | 
 |  * Sets pixel format of device context | 
 |  * | 
 |  * PARAMS | 
 |  *    hdc          [I] Device context to search for best pixel match | 
 |  *    iPixelFormat [I] Pixel format index | 
 |  *    ppfd         [I] Pixel format for which a match is sought | 
 |  * | 
 |  * RETURNS STD | 
 |  */ | 
 | BOOL WINAPI SetPixelFormat( HDC hdc, INT iPixelFormat, | 
 |                             const PIXELFORMATDESCRIPTOR *ppfd) | 
 | { | 
 |     INT bRet = FALSE; | 
 |     DC * dc = DC_GetDCPtr( hdc ); | 
 |  | 
 |     TRACE("(%p,%d,%p)\n",hdc,iPixelFormat,ppfd); | 
 |  | 
 |     if (!dc) return 0; | 
 |  | 
 |     if (!dc->funcs->pSetPixelFormat) FIXME(" :stub\n"); | 
 |     else bRet = dc->funcs->pSetPixelFormat(dc->physDev,iPixelFormat,ppfd); | 
 |  | 
 |     GDI_ReleaseObj( hdc ); | 
 |     return bRet; | 
 | } | 
 |  | 
 |  | 
 | /****************************************************************************** | 
 |  * GetPixelFormat [GDI32.@] | 
 |  * Gets index of pixel format of DC | 
 |  * | 
 |  * PARAMETERS | 
 |  *    hdc [I] Device context whose pixel format index is sought | 
 |  * | 
 |  * RETURNS | 
 |  *    Success: Currently selected pixel format | 
 |  *    Failure: 0 | 
 |  */ | 
 | INT WINAPI GetPixelFormat( HDC hdc ) | 
 | { | 
 |     INT ret = 0; | 
 |     DC * dc = DC_GetDCPtr( hdc ); | 
 |  | 
 |     TRACE("(%p)\n",hdc); | 
 |  | 
 |     if (!dc) return 0; | 
 |  | 
 |     if (!dc->funcs->pGetPixelFormat) FIXME(" :stub\n"); | 
 |     else ret = dc->funcs->pGetPixelFormat(dc->physDev); | 
 |  | 
 |     GDI_ReleaseObj( hdc ); | 
 |     return ret; | 
 | } | 
 |  | 
 |  | 
 | /****************************************************************************** | 
 |  * DescribePixelFormat [GDI32.@] | 
 |  * Gets info about pixel format from DC | 
 |  * | 
 |  * PARAMS | 
 |  *    hdc          [I] Device context | 
 |  *    iPixelFormat [I] Pixel format selector | 
 |  *    nBytes       [I] Size of buffer | 
 |  *    ppfd         [O] Pointer to structure to receive pixel format data | 
 |  * | 
 |  * RETURNS | 
 |  *    Success: Maximum pixel format index of the device context | 
 |  *    Failure: 0 | 
 |  */ | 
 | INT WINAPI DescribePixelFormat( HDC hdc, INT iPixelFormat, UINT nBytes, | 
 |                                 LPPIXELFORMATDESCRIPTOR ppfd ) | 
 | { | 
 |     INT ret = 0; | 
 |     DC * dc = DC_GetDCPtr( hdc ); | 
 |  | 
 |     TRACE("(%p,%d,%d,%p): stub\n",hdc,iPixelFormat,nBytes,ppfd); | 
 |  | 
 |     if (!dc) return 0; | 
 |  | 
 |     if (!dc->funcs->pDescribePixelFormat) | 
 |     { | 
 |         FIXME(" :stub\n"); | 
 |         ppfd->nSize = nBytes; | 
 |         ppfd->nVersion = 1; | 
 | 	ret = 3; | 
 |     } | 
 |     else ret = dc->funcs->pDescribePixelFormat(dc->physDev,iPixelFormat,nBytes,ppfd); | 
 |  | 
 |     GDI_ReleaseObj( hdc ); | 
 |     return ret; | 
 | } | 
 |  | 
 |  | 
 | /****************************************************************************** | 
 |  * SwapBuffers [GDI32.@] | 
 |  * Exchanges front and back buffers of window | 
 |  * | 
 |  * PARAMS | 
 |  *    hdc [I] Device context whose buffers get swapped | 
 |  * | 
 |  * RETURNS STD | 
 |  */ | 
 | BOOL WINAPI SwapBuffers( HDC hdc ) | 
 | { | 
 |     INT bRet = FALSE; | 
 |     DC * dc = DC_GetDCPtr( hdc ); | 
 |  | 
 |     TRACE("(%p)\n",hdc); | 
 |  | 
 |     if (!dc) return TRUE; | 
 |  | 
 |     if (!dc->funcs->pSwapBuffers) | 
 |     { | 
 |         FIXME(" :stub\n"); | 
 | 	bRet = TRUE; | 
 |     } | 
 |     else bRet = dc->funcs->pSwapBuffers(dc->physDev); | 
 |  | 
 |     GDI_ReleaseObj( hdc ); | 
 |     return bRet; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           PaintRgn    (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI PaintRgn( HDC hdc, HRGN hrgn ) | 
 | { | 
 |     BOOL ret = FALSE; | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |     if (dc) | 
 |     { | 
 |         if (dc->funcs->pPaintRgn) ret = dc->funcs->pPaintRgn(dc->physDev,hrgn); | 
 |         GDI_ReleaseObj( hdc ); | 
 |     } | 
 |     return ret; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           FillRgn    (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI FillRgn( HDC hdc, HRGN hrgn, HBRUSH hbrush ) | 
 | { | 
 |     BOOL retval = FALSE; | 
 |     HBRUSH prevBrush; | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |  | 
 |     if (!dc) return FALSE; | 
 |     if(dc->funcs->pFillRgn) | 
 |         retval = dc->funcs->pFillRgn(dc->physDev, hrgn, hbrush); | 
 |     else if ((prevBrush = SelectObject( hdc, hbrush ))) | 
 |     { | 
 |     retval = PaintRgn( hdc, hrgn ); | 
 |     SelectObject( hdc, prevBrush ); | 
 |     } | 
 |     GDI_ReleaseObj( hdc ); | 
 |     return retval; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           FrameRgn     (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI FrameRgn( HDC hdc, HRGN hrgn, HBRUSH hbrush, | 
 |                           INT nWidth, INT nHeight ) | 
 | { | 
 |     BOOL ret = FALSE; | 
 |     DC *dc = DC_GetDCUpdate( hdc ); | 
 |  | 
 |     if (!dc) return FALSE; | 
 |     if(dc->funcs->pFrameRgn) | 
 |         ret = dc->funcs->pFrameRgn( dc->physDev, hrgn, hbrush, nWidth, nHeight ); | 
 |     else | 
 |     { | 
 |         HRGN tmp = CreateRectRgn( 0, 0, 0, 0 ); | 
 |         if (tmp) | 
 |         { | 
 |             if (REGION_FrameRgn( tmp, hrgn, nWidth, nHeight )) | 
 |             { | 
 |                 FillRgn( hdc, tmp, hbrush ); | 
 |                 ret = TRUE; | 
 |             } | 
 |             DeleteObject( tmp ); | 
 |         } | 
 |     } | 
 |     GDI_ReleaseObj( hdc ); | 
 |     return ret; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           InvertRgn    (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI InvertRgn( HDC hdc, HRGN hrgn ) | 
 | { | 
 |     HBRUSH prevBrush; | 
 |     INT prevROP; | 
 |     BOOL retval; | 
 |     DC *dc = DC_GetDCUpdate( hdc ); | 
 |     if (!dc) return FALSE; | 
 |  | 
 |     if(dc->funcs->pInvertRgn) | 
 |         retval = dc->funcs->pInvertRgn( dc->physDev, hrgn ); | 
 |     else | 
 |     { | 
 |     prevBrush = SelectObject( hdc, GetStockObject(BLACK_BRUSH) ); | 
 |     prevROP = SetROP2( hdc, R2_NOT ); | 
 |     retval = PaintRgn( hdc, hrgn ); | 
 |     SelectObject( hdc, prevBrush ); | 
 |     SetROP2( hdc, prevROP ); | 
 |     } | 
 |     GDI_ReleaseObj( hdc ); | 
 |     return retval; | 
 | } | 
 |  | 
 |  | 
 | /********************************************************************** | 
 |  *          Polyline   (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI Polyline( HDC hdc, const POINT* pt, INT count ) | 
 | { | 
 |     BOOL ret = FALSE; | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |     if (dc) | 
 |     { | 
 |         if (PATH_IsPathOpen(dc->path)) ret = PATH_Polyline(dc, pt, count); | 
 |         else if (dc->funcs->pPolyline) ret = dc->funcs->pPolyline(dc->physDev,pt,count); | 
 |         GDI_ReleaseObj( hdc ); | 
 |     } | 
 |     return ret; | 
 | } | 
 |  | 
 | /********************************************************************** | 
 |  *          PolylineTo   (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI PolylineTo( HDC hdc, const POINT* pt, DWORD cCount ) | 
 | { | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |     BOOL ret = FALSE; | 
 |  | 
 |     if(!dc) return FALSE; | 
 |  | 
 |     if(PATH_IsPathOpen(dc->path)) | 
 |         ret = PATH_PolylineTo(dc, pt, cCount); | 
 |  | 
 |     else if(dc->funcs->pPolylineTo) | 
 |         ret = dc->funcs->pPolylineTo(dc->physDev, pt, cCount); | 
 |  | 
 |     else { /* do it using Polyline */ | 
 |         POINT *pts = HeapAlloc( GetProcessHeap(), 0, | 
 | 				sizeof(POINT) * (cCount + 1) ); | 
 | 	if (pts) | 
 |         { | 
 | 	pts[0].x = dc->CursPosX; | 
 | 	pts[0].y = dc->CursPosY; | 
 | 	memcpy( pts + 1, pt, sizeof(POINT) * cCount ); | 
 | 	ret = Polyline( hdc, pts, cCount + 1 ); | 
 | 	HeapFree( GetProcessHeap(), 0, pts ); | 
 |     } | 
 |     } | 
 |     if(ret) { | 
 |         dc->CursPosX = pt[cCount-1].x; | 
 | 	dc->CursPosY = pt[cCount-1].y; | 
 |     } | 
 |     GDI_ReleaseObj( hdc ); | 
 |     return ret; | 
 | } | 
 |  | 
 |  | 
 | /********************************************************************** | 
 |  *          Polygon  (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI Polygon( HDC hdc, const POINT* pt, INT count ) | 
 | { | 
 |     BOOL ret = FALSE; | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |     if (dc) | 
 |     { | 
 |         if (PATH_IsPathOpen(dc->path)) ret = PATH_Polygon(dc, pt, count); | 
 |         else if (dc->funcs->pPolygon) ret = dc->funcs->pPolygon(dc->physDev,pt,count); | 
 |         GDI_ReleaseObj( hdc ); | 
 |     } | 
 |     return ret; | 
 | } | 
 |  | 
 |  | 
 | /********************************************************************** | 
 |  *          PolyPolygon  (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI PolyPolygon( HDC hdc, const POINT* pt, const INT* counts, | 
 |                              UINT polygons ) | 
 | { | 
 |     BOOL ret = FALSE; | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |     if (dc) | 
 |     { | 
 |         if (PATH_IsPathOpen(dc->path)) ret = PATH_PolyPolygon(dc, pt, counts, polygons); | 
 |         else if (dc->funcs->pPolyPolygon) ret = dc->funcs->pPolyPolygon(dc->physDev,pt,counts,polygons); | 
 |         GDI_ReleaseObj( hdc ); | 
 |     } | 
 |     return ret; | 
 | } | 
 |  | 
 | /********************************************************************** | 
 |  *          PolyPolyline  (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI PolyPolyline( HDC hdc, const POINT* pt, const DWORD* counts, | 
 |                             DWORD polylines ) | 
 | { | 
 |     BOOL ret = FALSE; | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |     if (dc) | 
 |     { | 
 |         if (PATH_IsPathOpen(dc->path)) ret = PATH_PolyPolyline(dc, pt, counts, polylines); | 
 |         else if (dc->funcs->pPolyPolyline) ret = dc->funcs->pPolyPolyline(dc->physDev,pt,counts,polylines); | 
 |         GDI_ReleaseObj( hdc ); | 
 |     } | 
 |     return ret; | 
 | } | 
 |  | 
 | /********************************************************************** | 
 |  *          ExtFloodFill   (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI ExtFloodFill( HDC hdc, INT x, INT y, COLORREF color, | 
 |                               UINT fillType ) | 
 | { | 
 |     BOOL ret = FALSE; | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |     if (dc) | 
 |     { | 
 |         if (dc->funcs->pExtFloodFill) ret = dc->funcs->pExtFloodFill(dc->physDev,x,y,color,fillType); | 
 |         GDI_ReleaseObj( hdc ); | 
 |     } | 
 |     return ret; | 
 | } | 
 |  | 
 |  | 
 | /********************************************************************** | 
 |  *          FloodFill   (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI FloodFill( HDC hdc, INT x, INT y, COLORREF color ) | 
 | { | 
 |     return ExtFloodFill( hdc, x, y, color, FLOODFILLBORDER ); | 
 | } | 
 |  | 
 |  | 
 | /****************************************************************************** | 
 |  * PolyBezier [GDI32.@] | 
 |  * Draws one or more Bezier curves | 
 |  * | 
 |  * PARAMS | 
 |  *    hDc     [I] Handle to device context | 
 |  *    lppt    [I] Pointer to endpoints and control points | 
 |  *    cPoints [I] Count of endpoints and control points | 
 |  * | 
 |  * RETURNS STD | 
 |  */ | 
 | BOOL WINAPI PolyBezier( HDC hdc, const POINT* lppt, DWORD cPoints ) | 
 | { | 
 |     BOOL ret = FALSE; | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |  | 
 |     if(!dc) return FALSE; | 
 |  | 
 |     if(PATH_IsPathOpen(dc->path)) | 
 | 	ret = PATH_PolyBezier(dc, lppt, cPoints); | 
 |     else if (dc->funcs->pPolyBezier) | 
 |         ret = dc->funcs->pPolyBezier(dc->physDev, lppt, cPoints); | 
 |     else  /* We'll convert it into line segments and draw them using Polyline */ | 
 |     { | 
 |         POINT *Pts; | 
 | 	INT nOut; | 
 |  | 
 | 	if ((Pts = GDI_Bezier( lppt, cPoints, &nOut ))) | 
 |         { | 
 | 	    TRACE("Pts = %p, no = %d\n", Pts, nOut); | 
 | 	    ret = Polyline( dc->hSelf, Pts, nOut ); | 
 | 	    HeapFree( GetProcessHeap(), 0, Pts ); | 
 | 	} | 
 |     } | 
 |  | 
 |     GDI_ReleaseObj( hdc ); | 
 |     return ret; | 
 | } | 
 |  | 
 | /****************************************************************************** | 
 |  * PolyBezierTo [GDI32.@] | 
 |  * Draws one or more Bezier curves | 
 |  * | 
 |  * PARAMS | 
 |  *    hDc     [I] Handle to device context | 
 |  *    lppt    [I] Pointer to endpoints and control points | 
 |  *    cPoints [I] Count of endpoints and control points | 
 |  * | 
 |  * RETURNS STD | 
 |  */ | 
 | BOOL WINAPI PolyBezierTo( HDC hdc, const POINT* lppt, DWORD cPoints ) | 
 | { | 
 |     DC * dc = DC_GetDCUpdate( hdc ); | 
 |     BOOL ret; | 
 |  | 
 |     if(!dc) return FALSE; | 
 |  | 
 |     if(PATH_IsPathOpen(dc->path)) | 
 |         ret = PATH_PolyBezierTo(dc, lppt, cPoints); | 
 |     else if(dc->funcs->pPolyBezierTo) | 
 |         ret = dc->funcs->pPolyBezierTo(dc->physDev, lppt, cPoints); | 
 |     else { /* We'll do it using PolyBezier */ | 
 |         POINT *pt; | 
 | 	pt = HeapAlloc( GetProcessHeap(), 0, sizeof(POINT) * (cPoints + 1) ); | 
 | 	if(!pt) return FALSE; | 
 | 	pt[0].x = dc->CursPosX; | 
 | 	pt[0].y = dc->CursPosY; | 
 | 	memcpy(pt + 1, lppt, sizeof(POINT) * cPoints); | 
 | 	ret = PolyBezier(dc->hSelf, pt, cPoints+1); | 
 | 	HeapFree( GetProcessHeap(), 0, pt ); | 
 |     } | 
 |     if(ret) { | 
 |         dc->CursPosX = lppt[cPoints-1].x; | 
 |         dc->CursPosY = lppt[cPoints-1].y; | 
 |     } | 
 |     GDI_ReleaseObj( hdc ); | 
 |     return ret; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *      AngleArc (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI AngleArc(HDC hdc, INT x, INT y, DWORD dwRadius, FLOAT eStartAngle, FLOAT eSweepAngle) | 
 | { | 
 |     INT x1,y1,x2,y2, arcdir; | 
 |     BOOL result; | 
 |     DC *dc; | 
 |  | 
 |     if( (signed int)dwRadius < 0 ) | 
 | 	return FALSE; | 
 |  | 
 |     dc = DC_GetDCUpdate( hdc ); | 
 |     if(!dc) return FALSE; | 
 |  | 
 |     if(dc->funcs->pAngleArc) | 
 |     { | 
 |         result = dc->funcs->pAngleArc( dc->physDev, x, y, dwRadius, eStartAngle, eSweepAngle ); | 
 |  | 
 |         GDI_ReleaseObj( hdc ); | 
 |         return result; | 
 |     } | 
 |     GDI_ReleaseObj( hdc ); | 
 |  | 
 |     /* AngleArc always works counterclockwise */ | 
 |     arcdir = GetArcDirection( hdc ); | 
 |     SetArcDirection( hdc, AD_COUNTERCLOCKWISE ); | 
 |  | 
 |     x1 = x + cos(eStartAngle*M_PI/180) * dwRadius; | 
 |     y1 = y - sin(eStartAngle*M_PI/180) * dwRadius; | 
 |     x2 = x + cos((eStartAngle+eSweepAngle)*M_PI/180) * dwRadius; | 
 |     y2 = x - sin((eStartAngle+eSweepAngle)*M_PI/180) * dwRadius; | 
 |  | 
 |     LineTo( hdc, x1, y1 ); | 
 |     if( eSweepAngle >= 0 ) | 
 |         result = Arc( hdc, x-dwRadius, y-dwRadius, x+dwRadius, y+dwRadius, | 
 | 		      x1, y1, x2, y2 ); | 
 |     else | 
 | 	result = Arc( hdc, x-dwRadius, y-dwRadius, x+dwRadius, y+dwRadius, | 
 | 		      x2, y2, x1, y1 ); | 
 |  | 
 |     if( result ) MoveToEx( hdc, x2, y2, NULL ); | 
 |     SetArcDirection( hdc, arcdir ); | 
 |     return result; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *      PolyDraw (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI PolyDraw(HDC hdc, const POINT *lppt, const BYTE *lpbTypes, | 
 |                        DWORD cCount) | 
 | { | 
 |     DC *dc; | 
 |     BOOL result; | 
 |     POINT lastmove; | 
 |     int i; | 
 |  | 
 |     dc = DC_GetDCUpdate( hdc ); | 
 |     if(!dc) return FALSE; | 
 |  | 
 |     if(dc->funcs->pPolyDraw) | 
 |     { | 
 |         result = dc->funcs->pPolyDraw( dc->physDev, lppt, lpbTypes, cCount ); | 
 |         GDI_ReleaseObj( hdc ); | 
 |         return result; | 
 |     } | 
 |     GDI_ReleaseObj( hdc ); | 
 |  | 
 |     /* check for each bezierto if there are two more points */ | 
 |     for( i = 0; i < cCount; i++ ) | 
 | 	if( lpbTypes[i] != PT_MOVETO && | 
 | 	    lpbTypes[i] & PT_BEZIERTO ) | 
 | 	{ | 
 | 	    if( cCount < i+3 ) | 
 | 		return FALSE; | 
 | 	    else | 
 | 		i += 2; | 
 | 	} | 
 |  | 
 |     /* if no moveto occurs, we will close the figure here */ | 
 |     lastmove.x = dc->CursPosX; | 
 |     lastmove.y = dc->CursPosY; | 
 |  | 
 |     /* now let's draw */ | 
 |     for( i = 0; i < cCount; i++ ) | 
 |     { | 
 | 	if( lpbTypes[i] == PT_MOVETO ) | 
 | 	{ | 
 | 	    MoveToEx( hdc, lppt[i].x, lppt[i].y, NULL ); | 
 | 	    lastmove.x = dc->CursPosX; | 
 | 	    lastmove.y = dc->CursPosY; | 
 | 	} | 
 | 	else if( lpbTypes[i] & PT_LINETO ) | 
 | 	    LineTo( hdc, lppt[i].x, lppt[i].y ); | 
 | 	else if( lpbTypes[i] & PT_BEZIERTO ) | 
 | 	{ | 
 | 	    PolyBezierTo( hdc, &lppt[i], 3 ); | 
 | 	    i += 2; | 
 | 	} | 
 | 	else | 
 | 	    return FALSE; | 
 |  | 
 | 	if( lpbTypes[i] & PT_CLOSEFIGURE ) | 
 | 	{ | 
 | 	    if( PATH_IsPathOpen( dc->path ) ) | 
 | 		CloseFigure( hdc ); | 
 | 	    else | 
 | 		LineTo( hdc, lastmove.x, lastmove.y ); | 
 | 	} | 
 |     } | 
 |  | 
 |     return TRUE; | 
 | } | 
 |  | 
 | /****************************************************************** | 
 |  * | 
 |  *   *Very* simple bezier drawing code, | 
 |  * | 
 |  *   It uses a recursive algorithm to divide the curve in a series | 
 |  *   of straight line segements. Not ideal but for me sufficient. | 
 |  *   If you are in need for something better look for some incremental | 
 |  *   algorithm. | 
 |  * | 
 |  *   7 July 1998 Rein Klazes | 
 |  */ | 
 |  | 
 |  /* | 
 |   * some macro definitions for bezier drawing | 
 |   * | 
 |   * to avoid truncation errors the coordinates are | 
 |   * shifted upwards. When used in drawing they are | 
 |   * shifted down again, including correct rounding | 
 |   * and avoiding floating point arithmetic | 
 |   * 4 bits should allow 27 bits coordinates which I saw | 
 |   * somewhere in the win32 doc's | 
 |   * | 
 |   */ | 
 |  | 
 | #define BEZIERSHIFTBITS 4 | 
 | #define BEZIERSHIFTUP(x)    ((x)<<BEZIERSHIFTBITS) | 
 | #define BEZIERPIXEL        BEZIERSHIFTUP(1) | 
 | #define BEZIERSHIFTDOWN(x)  (((x)+(1<<(BEZIERSHIFTBITS-1)))>>BEZIERSHIFTBITS) | 
 | /* maximum depth of recursion */ | 
 | #define BEZIERMAXDEPTH  8 | 
 |  | 
 | /* size of array to store points on */ | 
 | /* enough for one curve */ | 
 | #define BEZIER_INITBUFSIZE    (150) | 
 |  | 
 | /* calculate Bezier average, in this case the middle | 
 |  * correctly rounded... | 
 |  * */ | 
 |  | 
 | #define BEZIERMIDDLE(Mid, P1, P2) \ | 
 |     (Mid).x=((P1).x+(P2).x + 1)/2;\ | 
 |     (Mid).y=((P1).y+(P2).y + 1)/2; | 
 |  | 
 | /********************************************************** | 
 | * BezierCheck helper function to check | 
 | * that recursion can be terminated | 
 | *       Points[0] and Points[3] are begin and endpoint | 
 | *       Points[1] and Points[2] are control points | 
 | *       level is the recursion depth | 
 | *       returns true if the recusion can be terminated | 
 | */ | 
 | static BOOL BezierCheck( int level, POINT *Points) | 
 | { | 
 |     INT dx, dy; | 
 |     dx=Points[3].x-Points[0].x; | 
 |     dy=Points[3].y-Points[0].y; | 
 |     if(abs(dy)<=abs(dx)){/* shallow line */ | 
 |         /* check that control points are between begin and end */ | 
 |         if(Points[1].x < Points[0].x){ | 
 |             if(Points[1].x < Points[3].x) | 
 |                 return FALSE; | 
 |         }else | 
 |             if(Points[1].x > Points[3].x) | 
 |                 return FALSE; | 
 |         if(Points[2].x < Points[0].x){ | 
 |             if(Points[2].x < Points[3].x) | 
 |                 return FALSE; | 
 |         }else | 
 |             if(Points[2].x > Points[3].x) | 
 |                 return FALSE; | 
 |         dx=BEZIERSHIFTDOWN(dx); | 
 |         if(!dx) return TRUE; | 
 |         if(abs(Points[1].y-Points[0].y-(dy/dx)* | 
 |                 BEZIERSHIFTDOWN(Points[1].x-Points[0].x)) > BEZIERPIXEL || | 
 |            abs(Points[2].y-Points[0].y-(dy/dx)* | 
 |                    BEZIERSHIFTDOWN(Points[2].x-Points[0].x)) > BEZIERPIXEL ) | 
 |             return FALSE; | 
 |         else | 
 |             return TRUE; | 
 |     }else{ /* steep line */ | 
 |         /* check that control points are between begin and end */ | 
 |         if(Points[1].y < Points[0].y){ | 
 |             if(Points[1].y < Points[3].y) | 
 |                 return FALSE; | 
 |         }else | 
 |             if(Points[1].y > Points[3].y) | 
 |                 return FALSE; | 
 |         if(Points[2].y < Points[0].y){ | 
 |             if(Points[2].y < Points[3].y) | 
 |                 return FALSE; | 
 |         }else | 
 |             if(Points[2].y > Points[3].y) | 
 |                 return FALSE; | 
 |         dy=BEZIERSHIFTDOWN(dy); | 
 |         if(!dy) return TRUE; | 
 |         if(abs(Points[1].x-Points[0].x-(dx/dy)* | 
 |                 BEZIERSHIFTDOWN(Points[1].y-Points[0].y)) > BEZIERPIXEL || | 
 |            abs(Points[2].x-Points[0].x-(dx/dy)* | 
 |                    BEZIERSHIFTDOWN(Points[2].y-Points[0].y)) > BEZIERPIXEL ) | 
 |             return FALSE; | 
 |         else | 
 |             return TRUE; | 
 |     } | 
 | } | 
 |  | 
 | /* Helper for GDI_Bezier. | 
 |  * Just handles one Bezier, so Points should point to four POINTs | 
 |  */ | 
 | static void GDI_InternalBezier( POINT *Points, POINT **PtsOut, INT *dwOut, | 
 | 				INT *nPtsOut, INT level ) | 
 | { | 
 |     if(*nPtsOut == *dwOut) { | 
 |         *dwOut *= 2; | 
 | 	*PtsOut = HeapReAlloc( GetProcessHeap(), 0, *PtsOut, | 
 | 			       *dwOut * sizeof(POINT) ); | 
 |     } | 
 |  | 
 |     if(!level || BezierCheck(level, Points)) { | 
 |         if(*nPtsOut == 0) { | 
 |             (*PtsOut)[0].x = BEZIERSHIFTDOWN(Points[0].x); | 
 |             (*PtsOut)[0].y = BEZIERSHIFTDOWN(Points[0].y); | 
 |             *nPtsOut = 1; | 
 |         } | 
 | 	(*PtsOut)[*nPtsOut].x = BEZIERSHIFTDOWN(Points[3].x); | 
 |         (*PtsOut)[*nPtsOut].y = BEZIERSHIFTDOWN(Points[3].y); | 
 |         (*nPtsOut) ++; | 
 |     } else { | 
 |         POINT Points2[4]; /* for the second recursive call */ | 
 |         Points2[3]=Points[3]; | 
 |         BEZIERMIDDLE(Points2[2], Points[2], Points[3]); | 
 |         BEZIERMIDDLE(Points2[0], Points[1], Points[2]); | 
 |         BEZIERMIDDLE(Points2[1],Points2[0],Points2[2]); | 
 |  | 
 |         BEZIERMIDDLE(Points[1], Points[0],  Points[1]); | 
 |         BEZIERMIDDLE(Points[2], Points[1], Points2[0]); | 
 |         BEZIERMIDDLE(Points[3], Points[2], Points2[1]); | 
 |  | 
 |         Points2[0]=Points[3]; | 
 |  | 
 |         /* do the two halves */ | 
 |         GDI_InternalBezier(Points, PtsOut, dwOut, nPtsOut, level-1); | 
 |         GDI_InternalBezier(Points2, PtsOut, dwOut, nPtsOut, level-1); | 
 |     } | 
 | } | 
 |  | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           GDI_Bezier   [INTERNAL] | 
 |  *   Calculate line segments that approximate -what microsoft calls- a bezier | 
 |  *   curve. | 
 |  *   The routine recursively divides the curve in two parts until a straight | 
 |  *   line can be drawn | 
 |  * | 
 |  *  PARAMS | 
 |  * | 
 |  *  Points  [I] Ptr to count POINTs which are the end and control points | 
 |  *              of the set of Bezier curves to flatten. | 
 |  *  count   [I] Number of Points.  Must be 3n+1. | 
 |  *  nPtsOut [O] Will contain no of points that have been produced (i.e. no. of | 
 |  *              lines+1). | 
 |  * | 
 |  *  RETURNS | 
 |  * | 
 |  *  Ptr to an array of POINTs that contain the lines that approximinate the | 
 |  *  Beziers.  The array is allocated on the process heap and it is the caller's | 
 |  *  responsibility to HeapFree it. [this is not a particularly nice interface | 
 |  *  but since we can't know in advance how many points will generate, the | 
 |  *  alternative would be to call the function twice, once to determine the size | 
 |  *  and a second time to do the work - I decided this was too much of a pain]. | 
 |  */ | 
 | POINT *GDI_Bezier( const POINT *Points, INT count, INT *nPtsOut ) | 
 | { | 
 |     POINT *out; | 
 |     INT Bezier, dwOut = BEZIER_INITBUFSIZE, i; | 
 |  | 
 |     if((count - 1) % 3 != 0) { | 
 |         ERR("Invalid no. of points\n"); | 
 | 	return NULL; | 
 |     } | 
 |     *nPtsOut = 0; | 
 |     out = HeapAlloc( GetProcessHeap(), 0, dwOut * sizeof(POINT)); | 
 |     for(Bezier = 0; Bezier < (count-1)/3; Bezier++) { | 
 | 	POINT ptBuf[4]; | 
 | 	memcpy(ptBuf, Points + Bezier * 3, sizeof(POINT) * 4); | 
 | 	for(i = 0; i < 4; i++) { | 
 | 	    ptBuf[i].x = BEZIERSHIFTUP(ptBuf[i].x); | 
 | 	    ptBuf[i].y = BEZIERSHIFTUP(ptBuf[i].y); | 
 | 	} | 
 |         GDI_InternalBezier( ptBuf, &out, &dwOut, nPtsOut, BEZIERMAXDEPTH ); | 
 |     } | 
 |     TRACE("Produced %d points\n", *nPtsOut); | 
 |     return out; | 
 | } | 
 |  | 
 | /****************************************************************************** | 
 |  *           GradientFill   (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI GdiGradientFill( HDC hdc, TRIVERTEX *vert_array, ULONG nvert, | 
 |                           void * grad_array, ULONG ngrad, ULONG mode ) | 
 | { | 
 |   int i; | 
 |  | 
 |   TRACE("vert_array:0x%08lx nvert:%ld grad_array:0x%08lx ngrad:%ld\n", | 
 |         (long)vert_array, nvert, (long)grad_array, ngrad); | 
 |  | 
 |   switch(mode)  | 
 |     { | 
 |     case GRADIENT_FILL_RECT_H: | 
 |       for(i = 0; i < ngrad; i++)  | 
 |         { | 
 |           GRADIENT_RECT *rect = ((GRADIENT_RECT *)grad_array) + i; | 
 |           TRIVERTEX *v1 = vert_array + rect->UpperLeft; | 
 |           TRIVERTEX *v2 = vert_array + rect->LowerRight; | 
 |           int y1 = v1->y < v2->y ? v1->y : v2->y; | 
 |           int y2 = v2->y > v1->y ? v2->y : v1->y; | 
 |           int x, y, dx; | 
 |           if (v1->x > v2->x) | 
 |             { | 
 |               TRIVERTEX *t = v2; | 
 |               v2 = v1; | 
 |               v1 = t; | 
 |             } | 
 |           dx = v2->x - v1->x; | 
 |           for (x = 0; x < dx; x++) | 
 |             { | 
 |               for (y = y1; y < y2; y++) | 
 |                 SetPixel (hdc, x + v1->x, y, RGB( | 
 |                   (v1->Red   * (dx - x) + v2->Red   * x) / dx >> 8, | 
 |                   (v1->Green * (dx - x) + v2->Green * x) / dx >> 8, | 
 |                   (v1->Blue  * (dx - x) + v2->Blue  * x) / dx >> 8)); | 
 |             } | 
 |         } | 
 |       break; | 
 |     case GRADIENT_FILL_RECT_V: | 
 |       for(i = 0; i < ngrad; i++)  | 
 |         { | 
 |           GRADIENT_RECT *rect = ((GRADIENT_RECT *)grad_array) + i; | 
 |           TRIVERTEX *v1 = vert_array + rect->UpperLeft; | 
 |           TRIVERTEX *v2 = vert_array + rect->LowerRight; | 
 |           int x1 = v1->x < v2->x ? v1->x : v2->x; | 
 |           int x2 = v2->x > v1->x ? v2->x : v1->x; | 
 |           int x, y, dy; | 
 |           if (v1->y > v2->y) | 
 |             { | 
 |               TRIVERTEX *t = v2; | 
 |               v2 = v1; | 
 |               v1 = t; | 
 |             } | 
 |           dy = v2->y - v1->y; | 
 |           for (y = 0; y < dy; y++) | 
 |             { | 
 |               for (x = x1; x < x2; x++) | 
 |                 SetPixel (hdc, x, y + v1->y, RGB( | 
 |                   (v1->Red   * (dy - y) + v2->Red   * y) / dy >> 8, | 
 |                   (v1->Green * (dy - y) + v2->Green * y) / dy >> 8, | 
 |                   (v1->Blue  * (dy - y) + v2->Blue  * y) / dy >> 8)); | 
 |             } | 
 |         } | 
 |       break; | 
 |     case GRADIENT_FILL_TRIANGLE: | 
 |       for (i = 0; i < ngrad; i++)   | 
 |         { | 
 |           GRADIENT_TRIANGLE *tri = ((GRADIENT_TRIANGLE *)grad_array) + i; | 
 |           TRIVERTEX *v1 = vert_array + tri->Vertex1; | 
 |           TRIVERTEX *v2 = vert_array + tri->Vertex2; | 
 |           TRIVERTEX *v3 = vert_array + tri->Vertex3; | 
 |           int y, dy; | 
 |            | 
 |           if (v1->y > v2->y) | 
 |             { TRIVERTEX *t = v1; v1 = v2; v2 = t; } | 
 |           if (v2->y > v3->y) | 
 |             { | 
 |               TRIVERTEX *t = v2; v2 = v3; v3 = t; | 
 |               if (v1->y > v2->y) | 
 |                 { t = v1; v1 = v2; v2 = t; } | 
 |             } | 
 |           /* v1->y <= v2->y <= v3->y */ | 
 |  | 
 |           dy = v3->y - v1->y; | 
 |           for (y = 0; y < dy; y++) | 
 |             { | 
 |               /* v1->y <= y < v3->y */ | 
 |               TRIVERTEX *v = y < (v2->y - v1->y) ? v1 : v3; | 
 |               /* (v->y <= y < v2->y) || (v2->y <= y < v->y) */ | 
 |               int dy2 = v2->y - v->y; | 
 |               int y2 = y + v1->y - v->y; | 
 |  | 
 |               int x1 = (v3->x     * y  + v1->x     * (dy  - y )) / dy; | 
 |               int x2 = (v2->x     * y2 + v-> x     * (dy2 - y2)) / dy2; | 
 |               int r1 = (v3->Red   * y  + v1->Red   * (dy  - y )) / dy; | 
 |               int r2 = (v2->Red   * y2 + v-> Red   * (dy2 - y2)) / dy2; | 
 |               int g1 = (v3->Green * y  + v1->Green * (dy  - y )) / dy; | 
 |               int g2 = (v2->Green * y2 + v-> Green * (dy2 - y2)) / dy2; | 
 |               int b1 = (v3->Blue  * y  + v1->Blue  * (dy  - y )) / dy; | 
 |               int b2 = (v2->Blue  * y2 + v-> Blue  * (dy2 - y2)) / dy2; | 
 |                 | 
 |               int x; | 
 | 	      if (x1 < x2) | 
 |                 { | 
 |                   int dx = x2 - x1; | 
 |                   for (x = 0; x < dx; x++) | 
 |                     SetPixel (hdc, x + x1, y + v1->y, RGB( | 
 |                       (r1 * (dx - x) + r2 * x) / dx >> 8, | 
 |                       (g1 * (dx - x) + g2 * x) / dx >> 8, | 
 |                       (b1 * (dx - x) + b2 * x) / dx >> 8)); | 
 |                 } | 
 |               else | 
 |                 { | 
 |                   int dx = x1 - x2; | 
 |                   for (x = 0; x < dx; x++) | 
 |                     SetPixel (hdc, x + x2, y + v1->y, RGB( | 
 |                       (r2 * (dx - x) + r1 * x) / dx >> 8, | 
 |                       (g2 * (dx - x) + g1 * x) / dx >> 8, | 
 |                       (b2 * (dx - x) + b1 * x) / dx >> 8)); | 
 |                 } | 
 |             } | 
 |         } | 
 |       break; | 
 |     default: | 
 |       return FALSE; | 
 |   } | 
 |  | 
 |   return TRUE; | 
 | } |