| /* |
| * Copyright (C) 2006 Vitaliy Margolen |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include <d3d8.h> |
| #include <dxerr8.h> |
| #include "wine/test.h" |
| |
| static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT); |
| |
| static int get_refcount(IUnknown *object) |
| { |
| IUnknown_AddRef( object ); |
| return IUnknown_Release( object ); |
| } |
| |
| #define CHECK_CALL(r,c,d,rc) \ |
| if (SUCCEEDED(r)) {\ |
| int tmp1 = get_refcount( (IUnknown *)d ); \ |
| int rc_new = rc; \ |
| ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ |
| } else {\ |
| trace("%s failed: %s\n", c, DXGetErrorString8(r)); \ |
| } |
| #define CHECK_RELEASE(obj,d,rc) \ |
| if (obj) { \ |
| int tmp1, rc_new = rc; \ |
| IUnknown_Release( obj ); \ |
| tmp1 = get_refcount( (IUnknown *)d ); \ |
| ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ |
| } |
| |
| static void test_swapchain(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D8 *pD3d = NULL; |
| IDirect3DDevice8 *pDevice = NULL; |
| IDirect3DSwapChain8 *swapchain1 = NULL; |
| IDirect3DSwapChain8 *swapchain2 = NULL; |
| IDirect3DSwapChain8 *swapchain3 = NULL; |
| IDirect3DSurface8 *backbuffer = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.BackBufferCount = 0; |
| |
| hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr)); |
| if (FAILED(hr)) goto cleanup; |
| |
| /* Check if the back buffer count was modified */ |
| ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); |
| |
| /* Create a bunch of swapchains */ |
| d3dpp.BackBufferCount = 0; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr)); |
| ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); |
| |
| d3dpp.BackBufferCount = 1; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr)); |
| |
| d3dpp.BackBufferCount = 2; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr)); |
| if(SUCCEEDED(hr)) { |
| /* Swapchain 3, created with backbuffercount 2 */ |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString8(hr)); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString8(hr)); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr)); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr)); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| } |
| |
| /* Check the back buffers of the swapchains */ |
| /* Swapchain 1, created with backbuffercount 0 */ |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr)); |
| ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString8(hr)); |
| if(backbuffer) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr)); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| /* Swapchain 2 - created with backbuffercount 1 */ |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr)); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr)); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr)); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| cleanup: |
| if(swapchain1) IDirect3DSwapChain8_Release(swapchain1); |
| if(swapchain2) IDirect3DSwapChain8_Release(swapchain2); |
| if(swapchain3) IDirect3DSwapChain8_Release(swapchain3); |
| if(pDevice) IDirect3DDevice8_Release(pDevice); |
| if(pD3d) IDirect3DDevice8_Release(pD3d); |
| DestroyWindow( hwnd ); |
| } |
| |
| static void test_refcount(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D8 *pD3d = NULL; |
| IDirect3DDevice8 *pDevice = NULL; |
| IDirect3DVertexBuffer8 *pVertexBuffer = NULL; |
| IDirect3DIndexBuffer8 *pIndexBuffer = NULL; |
| DWORD dVertexShader = -1; |
| DWORD dPixelShader = -1; |
| IDirect3DCubeTexture8 *pCubeTexture = NULL; |
| IDirect3DTexture8 *pTexture = NULL; |
| IDirect3DVolumeTexture8 *pVolumeTexture = NULL; |
| IDirect3DSurface8 *pStencilSurface = NULL; |
| IDirect3DSurface8 *pImageSurface = NULL; |
| IDirect3DSurface8 *pRenderTarget = NULL; |
| IDirect3DSurface8 *pTextureLevel = NULL; |
| DWORD dStateBlock = -1; |
| IDirect3DSwapChain8 *pSwapChain = NULL; |
| |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| int refcount = 0, tmp; |
| |
| DWORD decl[] = |
| { |
| D3DVSD_STREAM(0), |
| D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */ |
| D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */ |
| D3DVSD_END() |
| }; |
| static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */ |
| 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */ |
| 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */ |
| 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */ |
| 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */ |
| 0x0000FFFF}; /* END */ |
| static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */ |
| 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ |
| 0x00000042, 0xB00F0000, /* tex t0 */ |
| 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */ |
| 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */ |
| 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */ |
| 0x0000FFFF}; /* END */ |
| |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr)); |
| if (FAILED(hr)) goto cleanup; |
| |
| refcount = get_refcount( (IUnknown *)pDevice ); |
| ok(refcount == 1, "Invalid device RefCount %d\n", refcount); |
| |
| /* Buffers */ |
| hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer ); |
| CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount ); |
| hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer ); |
| CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount ); |
| /* Shaders */ |
| hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 ); |
| CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount ); |
| hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader ); |
| CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount ); |
| /* Textures */ |
| hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture ); |
| CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount ); |
| if (pTexture) |
| { |
| tmp = get_refcount( (IUnknown *)pTexture ); |
| /* This should not increment device refcount */ |
| hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel ); |
| CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount ); |
| /* But should increment texture's refcount */ |
| CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 ); |
| } |
| hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture ); |
| CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount ); |
| hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture ); |
| CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount ); |
| /* Surfaces */ |
| hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface ); |
| CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount ); |
| hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface ); |
| CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount ); |
| hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget ); |
| CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount ); |
| /* Misc */ |
| hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock ); |
| CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount ); |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain ); |
| CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount ); |
| |
| if(pVertexBuffer) |
| { |
| BYTE *data; |
| /* Vertex buffers can be locked multiple times */ |
| hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08lx\n", hr); |
| hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08lx\n", hr); |
| hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08lx\n", hr); |
| hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08lx\n", hr); |
| } |
| |
| cleanup: |
| CHECK_RELEASE(pDevice, pDevice, --refcount); |
| |
| /* Buffers */ |
| CHECK_RELEASE(pVertexBuffer, pDevice, --refcount); |
| CHECK_RELEASE(pIndexBuffer, pDevice, --refcount); |
| /* Shaders */ |
| if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader ); |
| if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader ); |
| /* Textures */ |
| /* pTextureLevel is holding a reference to the pTexture */ |
| CHECK_RELEASE(pTexture, pDevice, refcount); |
| CHECK_RELEASE(pTextureLevel, pDevice, --refcount); |
| CHECK_RELEASE(pCubeTexture, pDevice, --refcount); |
| CHECK_RELEASE(pVolumeTexture, pDevice, --refcount); |
| /* Surfaces */ |
| CHECK_RELEASE(pStencilSurface, pDevice, --refcount); |
| CHECK_RELEASE(pImageSurface, pDevice, --refcount); |
| CHECK_RELEASE(pRenderTarget, pDevice, --refcount); |
| /* Misc */ |
| if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock ); |
| /* This will destroy device - cannot check the refcount here */ |
| if (pSwapChain) IUnknown_Release( pSwapChain ); |
| |
| if (pD3d) IUnknown_Release( pD3d ); |
| |
| DestroyWindow( hwnd ); |
| } |
| |
| START_TEST(device) |
| { |
| HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" ); |
| |
| pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" ); |
| if (pDirect3DCreate8) |
| { |
| test_refcount(); |
| test_swapchain(); |
| } |
| } |