| /* | |
| * GDI region definitions | |
| * Mainly taken from the X11 distribution. | |
| * Modifications: Copyright 1998 Huw Davies | |
| */ | |
| /************************************************************************ | |
| Copyright (c) 1987 X Consortium | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is | |
| furnished to do so, subject to the following conditions: | |
| The above copyright notice and this permission notice shall be included in | |
| all copies or substantial portions of the Software. | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | |
| AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |
| CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| Except as contained in this notice, the name of the X Consortium shall not be | |
| used in advertising or otherwise to promote the sale, use or other dealings | |
| in this Software without prior written authorization from the X Consortium. | |
| Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. | |
| All Rights Reserved | |
| Permission to use, copy, modify, and distribute this software and its | |
| documentation for any purpose and without fee is hereby granted, | |
| provided that the above copyright notice appear in all copies and that | |
| both that copyright notice and this permission notice appear in | |
| supporting documentation, and that the name of Digital not be | |
| used in advertising or publicity pertaining to distribution of the | |
| software without specific, written prior permission. | |
| DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING | |
| ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL | |
| DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR | |
| ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, | |
| WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, | |
| ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS | |
| SOFTWARE. | |
| ************************************************************************/ | |
| #ifndef __WINE_REGION_H | |
| #define __WINE_REGION_H | |
| #include "wingdi.h" | |
| #include "gdi.h" | |
| typedef struct { | |
| INT size; | |
| INT numRects; | |
| INT type; /* NULL, SIMPLE or COMPLEX */ | |
| RECT *rects; | |
| RECT extents; | |
| } WINEREGION; | |
| /* GDI logical region object */ | |
| typedef struct | |
| { | |
| GDIOBJHDR header; | |
| WINEREGION *rgn; | |
| } RGNOBJ; | |
| /* 1 if two RECTs overlap. | |
| * 0 if two RECTs do not overlap. | |
| */ | |
| #define EXTENTCHECK(r1, r2) \ | |
| ((r1)->right > (r2)->left && \ | |
| (r1)->left < (r2)->right && \ | |
| (r1)->bottom > (r2)->top && \ | |
| (r1)->top < (r2)->bottom) | |
| /* | |
| * Check to see if there is enough memory in the present region. | |
| */ | |
| #define MEMCHECK(reg, rect, firstrect){\ | |
| if ((reg)->numRects >= ((reg)->size - 1)){\ | |
| (firstrect) = HeapReAlloc( SystemHeap, 0, \ | |
| (firstrect), (2 * (sizeof(RECT)) * ((reg)->size)));\ | |
| if ((firstrect) == 0)\ | |
| return;\ | |
| (reg)->size *= 2;\ | |
| (rect) = &(firstrect)[(reg)->numRects];\ | |
| }\ | |
| } | |
| #define EMPTY_REGION(pReg) { \ | |
| (pReg)->numRects = 0; \ | |
| (pReg)->extents.left = (pReg)->extents.top = 0; \ | |
| (pReg)->extents.right = (pReg)->extents.bottom = 0; \ | |
| (pReg)->type = NULLREGION; \ | |
| } | |
| #define REGION_NOT_EMPTY(pReg) pReg->numRects | |
| #define INRECT(r, x, y) \ | |
| ( ( ((r).right > x)) && \ | |
| ( ((r).left <= x)) && \ | |
| ( ((r).bottom > y)) && \ | |
| ( ((r).top <= y)) ) | |
| /* | |
| * number of points to buffer before sending them off | |
| * to scanlines() : Must be an even number | |
| */ | |
| #define NUMPTSTOBUFFER 200 | |
| /* | |
| * used to allocate buffers for points and link | |
| * the buffers together | |
| */ | |
| typedef struct _POINTBLOCK { | |
| POINT pts[NUMPTSTOBUFFER]; | |
| struct _POINTBLOCK *next; | |
| } POINTBLOCK; | |
| /* | |
| * This file contains a few macros to help track | |
| * the edge of a filled object. The object is assumed | |
| * to be filled in scanline order, and thus the | |
| * algorithm used is an extension of Bresenham's line | |
| * drawing algorithm which assumes that y is always the | |
| * major axis. | |
| * Since these pieces of code are the same for any filled shape, | |
| * it is more convenient to gather the library in one | |
| * place, but since these pieces of code are also in | |
| * the inner loops of output primitives, procedure call | |
| * overhead is out of the question. | |
| * See the author for a derivation if needed. | |
| */ | |
| /* | |
| * In scan converting polygons, we want to choose those pixels | |
| * which are inside the polygon. Thus, we add .5 to the starting | |
| * x coordinate for both left and right edges. Now we choose the | |
| * first pixel which is inside the pgon for the left edge and the | |
| * first pixel which is outside the pgon for the right edge. | |
| * Draw the left pixel, but not the right. | |
| * | |
| * How to add .5 to the starting x coordinate: | |
| * If the edge is moving to the right, then subtract dy from the | |
| * error term from the general form of the algorithm. | |
| * If the edge is moving to the left, then add dy to the error term. | |
| * | |
| * The reason for the difference between edges moving to the left | |
| * and edges moving to the right is simple: If an edge is moving | |
| * to the right, then we want the algorithm to flip immediately. | |
| * If it is moving to the left, then we don't want it to flip until | |
| * we traverse an entire pixel. | |
| */ | |
| #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \ | |
| int dx; /* local storage */ \ | |
| \ | |
| /* \ | |
| * if the edge is horizontal, then it is ignored \ | |
| * and assumed not to be processed. Otherwise, do this stuff. \ | |
| */ \ | |
| if ((dy) != 0) { \ | |
| xStart = (x1); \ | |
| dx = (x2) - xStart; \ | |
| if (dx < 0) { \ | |
| m = dx / (dy); \ | |
| m1 = m - 1; \ | |
| incr1 = -2 * dx + 2 * (dy) * m1; \ | |
| incr2 = -2 * dx + 2 * (dy) * m; \ | |
| d = 2 * m * (dy) - 2 * dx - 2 * (dy); \ | |
| } else { \ | |
| m = dx / (dy); \ | |
| m1 = m + 1; \ | |
| incr1 = 2 * dx - 2 * (dy) * m1; \ | |
| incr2 = 2 * dx - 2 * (dy) * m; \ | |
| d = -2 * m * (dy) + 2 * dx; \ | |
| } \ | |
| } \ | |
| } | |
| #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \ | |
| if (m1 > 0) { \ | |
| if (d > 0) { \ | |
| minval += m1; \ | |
| d += incr1; \ | |
| } \ | |
| else { \ | |
| minval += m; \ | |
| d += incr2; \ | |
| } \ | |
| } else {\ | |
| if (d >= 0) { \ | |
| minval += m1; \ | |
| d += incr1; \ | |
| } \ | |
| else { \ | |
| minval += m; \ | |
| d += incr2; \ | |
| } \ | |
| } \ | |
| } | |
| /* | |
| * This structure contains all of the information needed | |
| * to run the bresenham algorithm. | |
| * The variables may be hardcoded into the declarations | |
| * instead of using this structure to make use of | |
| * register declarations. | |
| */ | |
| typedef struct { | |
| INT minor_axis; /* minor axis */ | |
| INT d; /* decision variable */ | |
| INT m, m1; /* slope and slope+1 */ | |
| INT incr1, incr2; /* error increments */ | |
| } BRESINFO; | |
| #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \ | |
| BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \ | |
| bres.m, bres.m1, bres.incr1, bres.incr2) | |
| #define BRESINCRPGONSTRUCT(bres) \ | |
| BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2) | |
| /* | |
| * These are the data structures needed to scan | |
| * convert regions. Two different scan conversion | |
| * methods are available -- the even-odd method, and | |
| * the winding number method. | |
| * The even-odd rule states that a point is inside | |
| * the polygon if a ray drawn from that point in any | |
| * direction will pass through an odd number of | |
| * path segments. | |
| * By the winding number rule, a point is decided | |
| * to be inside the polygon if a ray drawn from that | |
| * point in any direction passes through a different | |
| * number of clockwise and counter-clockwise path | |
| * segments. | |
| * | |
| * These data structures are adapted somewhat from | |
| * the algorithm in (Foley/Van Dam) for scan converting | |
| * polygons. | |
| * The basic algorithm is to start at the top (smallest y) | |
| * of the polygon, stepping down to the bottom of | |
| * the polygon by incrementing the y coordinate. We | |
| * keep a list of edges which the current scanline crosses, | |
| * sorted by x. This list is called the Active Edge Table (AET) | |
| * As we change the y-coordinate, we update each entry in | |
| * in the active edge table to reflect the edges new xcoord. | |
| * This list must be sorted at each scanline in case | |
| * two edges intersect. | |
| * We also keep a data structure known as the Edge Table (ET), | |
| * which keeps track of all the edges which the current | |
| * scanline has not yet reached. The ET is basically a | |
| * list of ScanLineList structures containing a list of | |
| * edges which are entered at a given scanline. There is one | |
| * ScanLineList per scanline at which an edge is entered. | |
| * When we enter a new edge, we move it from the ET to the AET. | |
| * | |
| * From the AET, we can implement the even-odd rule as in | |
| * (Foley/Van Dam). | |
| * The winding number rule is a little trickier. We also | |
| * keep the EdgeTableEntries in the AET linked by the | |
| * nextWETE (winding EdgeTableEntry) link. This allows | |
| * the edges to be linked just as before for updating | |
| * purposes, but only uses the edges linked by the nextWETE | |
| * link as edges representing spans of the polygon to | |
| * drawn (as with the even-odd rule). | |
| */ | |
| /* | |
| * for the winding number rule | |
| */ | |
| #define CLOCKWISE 1 | |
| #define COUNTERCLOCKWISE -1 | |
| typedef struct _EdgeTableEntry { | |
| INT ymax; /* ycoord at which we exit this edge. */ | |
| BRESINFO bres; /* Bresenham info to run the edge */ | |
| struct _EdgeTableEntry *next; /* next in the list */ | |
| struct _EdgeTableEntry *back; /* for insertion sort */ | |
| struct _EdgeTableEntry *nextWETE; /* for winding num rule */ | |
| int ClockWise; /* flag for winding number rule */ | |
| } EdgeTableEntry; | |
| typedef struct _ScanLineList{ | |
| INT scanline; /* the scanline represented */ | |
| EdgeTableEntry *edgelist; /* header node */ | |
| struct _ScanLineList *next; /* next in the list */ | |
| } ScanLineList; | |
| typedef struct { | |
| INT ymax; /* ymax for the polygon */ | |
| INT ymin; /* ymin for the polygon */ | |
| ScanLineList scanlines; /* header node */ | |
| } EdgeTable; | |
| /* | |
| * Here is a struct to help with storage allocation | |
| * so we can allocate a big chunk at a time, and then take | |
| * pieces from this heap when we need to. | |
| */ | |
| #define SLLSPERBLOCK 25 | |
| typedef struct _ScanLineListBlock { | |
| ScanLineList SLLs[SLLSPERBLOCK]; | |
| struct _ScanLineListBlock *next; | |
| } ScanLineListBlock; | |
| /* | |
| * | |
| * a few macros for the inner loops of the fill code where | |
| * performance considerations don't allow a procedure call. | |
| * | |
| * Evaluate the given edge at the given scanline. | |
| * If the edge has expired, then we leave it and fix up | |
| * the active edge table; otherwise, we increment the | |
| * x value to be ready for the next scanline. | |
| * The winding number rule is in effect, so we must notify | |
| * the caller when the edge has been removed so he | |
| * can reorder the Winding Active Edge Table. | |
| */ | |
| #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \ | |
| if (pAET->ymax == y) { /* leaving this edge */ \ | |
| pPrevAET->next = pAET->next; \ | |
| pAET = pPrevAET->next; \ | |
| fixWAET = 1; \ | |
| if (pAET) \ | |
| pAET->back = pPrevAET; \ | |
| } \ | |
| else { \ | |
| BRESINCRPGONSTRUCT(pAET->bres); \ | |
| pPrevAET = pAET; \ | |
| pAET = pAET->next; \ | |
| } \ | |
| } | |
| /* | |
| * Evaluate the given edge at the given scanline. | |
| * If the edge has expired, then we leave it and fix up | |
| * the active edge table; otherwise, we increment the | |
| * x value to be ready for the next scanline. | |
| * The even-odd rule is in effect. | |
| */ | |
| #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \ | |
| if (pAET->ymax == y) { /* leaving this edge */ \ | |
| pPrevAET->next = pAET->next; \ | |
| pAET = pPrevAET->next; \ | |
| if (pAET) \ | |
| pAET->back = pPrevAET; \ | |
| } \ | |
| else { \ | |
| BRESINCRPGONSTRUCT(pAET->bres); \ | |
| pPrevAET = pAET; \ | |
| pAET = pAET->next; \ | |
| } \ | |
| } | |
| extern BOOL REGION_DeleteObject( HRGN hrgn, RGNOBJ * obj ); | |
| extern BOOL REGION_UnionRectWithRgn( HRGN hrgn, const RECT *lpRect ); | |
| extern HRGN REGION_CropRgn( HRGN hDst, HRGN hSrc, const RECT *lpRect, const POINT *lpPt ); | |
| extern BOOL REGION_FrameRgn( HRGN dest, HRGN src, INT x, INT y ); | |
| extern BOOL REGION_LPTODP( HDC hdc, HRGN hDest, HRGN hSrc ); | |
| #endif /* __WINE_REGION_H */ | |