| /* Direct3D 8 |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| * |
| */ |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "wine/debug.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| HRESULT WINAPI ValidatePixelShader(void) |
| { |
| FIXME("(void): stub\n"); |
| return 0; |
| } |
| |
| HRESULT WINAPI ValidateVertexShader(void) |
| { |
| FIXME("(void): stub\n"); |
| return 0; |
| } |
| |
| HRESULT WINAPI D3D8GetSWInfo(void) |
| { |
| FIXME("(void): stub\n"); |
| return 0; |
| } |
| |
| HRESULT WINAPI DebugSetMute(void) |
| { |
| FIXME("(void): stub\n"); |
| return 0; |
| } |
| |
| LPVOID WINAPI Direct3DCreate8(UINT SDKVersion) |
| { |
| FIXME("(0x%08x): stub\n", SDKVersion); |
| |
| return NULL; |
| } |