| /* |
| * Server-side thread management |
| * |
| * Copyright (C) 1998 Alexandre Julliard |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| |
| #include <assert.h> |
| #include <errno.h> |
| #include <fcntl.h> |
| #include <signal.h> |
| #include <stdarg.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <sys/types.h> |
| #include <unistd.h> |
| #include <stdarg.h> |
| |
| #include "winbase.h" |
| |
| #include "handle.h" |
| #include "process.h" |
| #include "thread.h" |
| #include "request.h" |
| #include "user.h" |
| |
| |
| /* thread queues */ |
| |
| struct thread_wait |
| { |
| struct thread_wait *next; /* next wait structure for this thread */ |
| struct thread *thread; /* owner thread */ |
| int count; /* count of objects */ |
| int flags; |
| void *cookie; /* magic cookie to return to client */ |
| struct timeval timeout; |
| struct timeout_user *user; |
| struct wait_queue_entry queues[1]; |
| }; |
| |
| /* asynchronous procedure calls */ |
| |
| struct thread_apc |
| { |
| struct thread_apc *next; /* queue linked list */ |
| struct thread_apc *prev; |
| struct object *owner; /* object that queued this apc */ |
| void *func; /* function to call in client */ |
| enum apc_type type; /* type of apc function */ |
| int nb_args; /* number of arguments */ |
| void *args[1]; /* function arguments */ |
| }; |
| |
| |
| /* thread operations */ |
| |
| static void dump_thread( struct object *obj, int verbose ); |
| static int thread_signaled( struct object *obj, struct thread *thread ); |
| static void thread_poll_event( struct object *obj, int event ); |
| static void destroy_thread( struct object *obj ); |
| static struct thread_apc *thread_dequeue_apc( struct thread *thread, int system_only ); |
| |
| static const struct object_ops thread_ops = |
| { |
| sizeof(struct thread), /* size */ |
| dump_thread, /* dump */ |
| add_queue, /* add_queue */ |
| remove_queue, /* remove_queue */ |
| thread_signaled, /* signaled */ |
| no_satisfied, /* satisfied */ |
| NULL, /* get_poll_events */ |
| thread_poll_event, /* poll_event */ |
| no_get_fd, /* get_fd */ |
| no_flush, /* flush */ |
| no_get_file_info, /* get_file_info */ |
| NULL, /* queue_async */ |
| destroy_thread /* destroy */ |
| }; |
| |
| static struct thread *first_thread; |
| static struct thread *booting_thread; |
| |
| /* initialize the structure for a newly allocated thread */ |
| inline static void init_thread_structure( struct thread *thread ) |
| { |
| int i; |
| |
| thread->unix_pid = 0; /* not known yet */ |
| thread->context = NULL; |
| thread->teb = NULL; |
| thread->mutex = NULL; |
| thread->debug_ctx = NULL; |
| thread->debug_event = NULL; |
| thread->queue = NULL; |
| thread->info = NULL; |
| thread->wait = NULL; |
| thread->system_apc.head = NULL; |
| thread->system_apc.tail = NULL; |
| thread->user_apc.head = NULL; |
| thread->user_apc.tail = NULL; |
| thread->error = 0; |
| thread->req_data = NULL; |
| thread->req_toread = 0; |
| thread->reply_data = NULL; |
| thread->reply_towrite = 0; |
| thread->reply_fd = -1; |
| thread->wait_fd = -1; |
| thread->state = RUNNING; |
| thread->attached = 0; |
| thread->exit_code = 0; |
| thread->next = NULL; |
| thread->prev = NULL; |
| thread->priority = THREAD_PRIORITY_NORMAL; |
| thread->affinity = 1; |
| thread->suspend = 0; |
| |
| for (i = 0; i < MAX_INFLIGHT_FDS; i++) |
| thread->inflight[i].server = thread->inflight[i].client = -1; |
| } |
| |
| /* create a new thread */ |
| struct thread *create_thread( int fd, struct process *process ) |
| { |
| struct thread *thread; |
| |
| if (!(thread = alloc_object( &thread_ops, fd ))) return NULL; |
| |
| init_thread_structure( thread ); |
| |
| thread->process = (struct process *)grab_object( process ); |
| thread->request_fd = fd; |
| if (!current) current = thread; |
| |
| if (!booting_thread) /* first thread ever */ |
| { |
| booting_thread = thread; |
| lock_master_socket(1); |
| } |
| |
| if ((thread->next = first_thread) != NULL) thread->next->prev = thread; |
| first_thread = thread; |
| |
| set_select_events( &thread->obj, POLLIN ); /* start listening to events */ |
| add_process_thread( thread->process, thread ); |
| return thread; |
| } |
| |
| /* handle a client event */ |
| static void thread_poll_event( struct object *obj, int event ) |
| { |
| struct thread *thread = (struct thread *)obj; |
| assert( obj->ops == &thread_ops ); |
| |
| if (event & (POLLERR | POLLHUP)) kill_thread( thread, 0 ); |
| else if (event & POLLIN) read_request( thread ); |
| else if (event & POLLOUT) write_reply( thread ); |
| } |
| |
| /* cleanup everything that is no longer needed by a dead thread */ |
| /* used by destroy_thread and kill_thread */ |
| static void cleanup_thread( struct thread *thread ) |
| { |
| int i; |
| struct thread_apc *apc; |
| |
| while ((apc = thread_dequeue_apc( thread, 0 ))) free( apc ); |
| if (thread->req_data) free( thread->req_data ); |
| if (thread->reply_data) free( thread->reply_data ); |
| if (thread->request_fd != -1) close( thread->request_fd ); |
| if (thread->reply_fd != -1) close( thread->reply_fd ); |
| if (thread->wait_fd != -1) close( thread->wait_fd ); |
| if (thread->queue) |
| { |
| if (thread->process->queue == thread->queue) |
| { |
| release_object( thread->process->queue ); |
| thread->process->queue = NULL; |
| } |
| release_object( thread->queue ); |
| thread->queue = NULL; |
| } |
| destroy_thread_windows( thread ); |
| for (i = 0; i < MAX_INFLIGHT_FDS; i++) |
| { |
| if (thread->inflight[i].client != -1) |
| { |
| close( thread->inflight[i].server ); |
| thread->inflight[i].client = thread->inflight[i].server = -1; |
| } |
| } |
| thread->req_data = NULL; |
| thread->reply_data = NULL; |
| thread->request_fd = -1; |
| thread->reply_fd = -1; |
| thread->wait_fd = -1; |
| } |
| |
| /* destroy a thread when its refcount is 0 */ |
| static void destroy_thread( struct object *obj ) |
| { |
| struct thread_apc *apc; |
| struct thread *thread = (struct thread *)obj; |
| assert( obj->ops == &thread_ops ); |
| |
| assert( !thread->debug_ctx ); /* cannot still be debugging something */ |
| if (thread->next) thread->next->prev = thread->prev; |
| if (thread->prev) thread->prev->next = thread->next; |
| else first_thread = thread->next; |
| while ((apc = thread_dequeue_apc( thread, 0 ))) free( apc ); |
| if (thread->info) release_object( thread->info ); |
| cleanup_thread( thread ); |
| release_object( thread->process ); |
| } |
| |
| /* dump a thread on stdout for debugging purposes */ |
| static void dump_thread( struct object *obj, int verbose ) |
| { |
| struct thread *thread = (struct thread *)obj; |
| assert( obj->ops == &thread_ops ); |
| |
| fprintf( stderr, "Thread pid=%d teb=%p state=%d\n", |
| thread->unix_pid, thread->teb, thread->state ); |
| } |
| |
| static int thread_signaled( struct object *obj, struct thread *thread ) |
| { |
| struct thread *mythread = (struct thread *)obj; |
| return (mythread->state == TERMINATED); |
| } |
| |
| /* get a thread pointer from a thread id (and increment the refcount) */ |
| struct thread *get_thread_from_id( void *id ) |
| { |
| struct thread *t = first_thread; |
| while (t && (t != id)) t = t->next; |
| if (t) grab_object( t ); |
| else set_error( STATUS_INVALID_PARAMETER ); |
| return t; |
| } |
| |
| /* get a thread from a handle (and increment the refcount) */ |
| struct thread *get_thread_from_handle( handle_t handle, unsigned int access ) |
| { |
| return (struct thread *)get_handle_obj( current->process, handle, |
| access, &thread_ops ); |
| } |
| |
| /* find a thread from a Unix pid */ |
| struct thread *get_thread_from_pid( int pid ) |
| { |
| struct thread *t = first_thread; |
| while (t && (t->unix_pid != pid)) t = t->next; |
| return t; |
| } |
| |
| /* set all information about a thread */ |
| static void set_thread_info( struct thread *thread, |
| const struct set_thread_info_request *req ) |
| { |
| if (req->mask & SET_THREAD_INFO_PRIORITY) |
| thread->priority = req->priority; |
| if (req->mask & SET_THREAD_INFO_AFFINITY) |
| { |
| if (req->affinity != 1) set_error( STATUS_INVALID_PARAMETER ); |
| else thread->affinity = req->affinity; |
| } |
| } |
| |
| /* suspend a thread */ |
| int suspend_thread( struct thread *thread, int check_limit ) |
| { |
| int old_count = thread->suspend; |
| if (thread->suspend < MAXIMUM_SUSPEND_COUNT || !check_limit) |
| { |
| if (!(thread->process->suspend + thread->suspend++)) stop_thread( thread ); |
| } |
| else set_error( STATUS_SUSPEND_COUNT_EXCEEDED ); |
| return old_count; |
| } |
| |
| /* resume a thread */ |
| int resume_thread( struct thread *thread ) |
| { |
| int old_count = thread->suspend; |
| if (thread->suspend > 0) |
| { |
| if (!(--thread->suspend + thread->process->suspend)) continue_thread( thread ); |
| } |
| return old_count; |
| } |
| |
| /* add a thread to an object wait queue; return 1 if OK, 0 on error */ |
| int add_queue( struct object *obj, struct wait_queue_entry *entry ) |
| { |
| grab_object( obj ); |
| entry->obj = obj; |
| entry->prev = obj->tail; |
| entry->next = NULL; |
| if (obj->tail) obj->tail->next = entry; |
| else obj->head = entry; |
| obj->tail = entry; |
| return 1; |
| } |
| |
| /* remove a thread from an object wait queue */ |
| void remove_queue( struct object *obj, struct wait_queue_entry *entry ) |
| { |
| if (entry->next) entry->next->prev = entry->prev; |
| else obj->tail = entry->prev; |
| if (entry->prev) entry->prev->next = entry->next; |
| else obj->head = entry->next; |
| release_object( obj ); |
| } |
| |
| /* finish waiting */ |
| static void end_wait( struct thread *thread ) |
| { |
| struct thread_wait *wait = thread->wait; |
| struct wait_queue_entry *entry; |
| int i; |
| |
| assert( wait ); |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) |
| entry->obj->ops->remove_queue( entry->obj, entry ); |
| if (wait->user) remove_timeout_user( wait->user ); |
| thread->wait = wait->next; |
| free( wait ); |
| } |
| |
| /* build the thread wait structure */ |
| static int wait_on( int count, struct object *objects[], int flags, int sec, int usec ) |
| { |
| struct thread_wait *wait; |
| struct wait_queue_entry *entry; |
| int i; |
| |
| if (!(wait = mem_alloc( sizeof(*wait) + (count-1) * sizeof(*entry) ))) return 0; |
| wait->next = current->wait; |
| wait->thread = current; |
| wait->count = count; |
| wait->flags = flags; |
| wait->user = NULL; |
| current->wait = wait; |
| if (flags & SELECT_TIMEOUT) |
| { |
| wait->timeout.tv_sec = sec; |
| wait->timeout.tv_usec = usec; |
| } |
| |
| for (i = 0, entry = wait->queues; i < count; i++, entry++) |
| { |
| struct object *obj = objects[i]; |
| entry->thread = current; |
| if (!obj->ops->add_queue( obj, entry )) |
| { |
| wait->count = i; |
| end_wait( current ); |
| return 0; |
| } |
| } |
| return 1; |
| } |
| |
| /* check if the thread waiting condition is satisfied */ |
| static int check_wait( struct thread *thread ) |
| { |
| int i, signaled; |
| struct thread_wait *wait = thread->wait; |
| struct wait_queue_entry *entry = wait->queues; |
| |
| assert( wait ); |
| if (wait->flags & SELECT_ALL) |
| { |
| int not_ok = 0; |
| /* Note: we must check them all anyway, as some objects may |
| * want to do something when signaled, even if others are not */ |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) |
| not_ok |= !entry->obj->ops->signaled( entry->obj, thread ); |
| if (not_ok) goto other_checks; |
| /* Wait satisfied: tell it to all objects */ |
| signaled = 0; |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) |
| if (entry->obj->ops->satisfied( entry->obj, thread )) |
| signaled = STATUS_ABANDONED_WAIT_0; |
| return signaled; |
| } |
| else |
| { |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) |
| { |
| if (!entry->obj->ops->signaled( entry->obj, thread )) continue; |
| /* Wait satisfied: tell it to the object */ |
| signaled = i; |
| if (entry->obj->ops->satisfied( entry->obj, thread )) |
| signaled = i + STATUS_ABANDONED_WAIT_0; |
| return signaled; |
| } |
| } |
| |
| other_checks: |
| if ((wait->flags & SELECT_INTERRUPTIBLE) && thread->system_apc.head) return STATUS_USER_APC; |
| if ((wait->flags & SELECT_ALERTABLE) && thread->user_apc.head) return STATUS_USER_APC; |
| if (wait->flags & SELECT_TIMEOUT) |
| { |
| struct timeval now; |
| gettimeofday( &now, NULL ); |
| if (!time_before( &now, &wait->timeout )) return STATUS_TIMEOUT; |
| } |
| return -1; |
| } |
| |
| /* send the wakeup signal to a thread */ |
| static int send_thread_wakeup( struct thread *thread, void *cookie, int signaled ) |
| { |
| struct wake_up_reply reply; |
| int ret; |
| |
| reply.cookie = cookie; |
| reply.signaled = signaled; |
| if ((ret = write( thread->wait_fd, &reply, sizeof(reply) )) == sizeof(reply)) return 0; |
| if (ret >= 0) |
| fatal_protocol_error( thread, "partial wakeup write %d\n", ret ); |
| else if (errno == EPIPE) |
| kill_thread( thread, 0 ); /* normal death */ |
| else |
| fatal_protocol_perror( thread, "write" ); |
| return -1; |
| } |
| |
| /* attempt to wake up a thread */ |
| /* return >0 if OK, 0 if the wait condition is still not satisfied */ |
| static int wake_thread( struct thread *thread ) |
| { |
| int signaled, count; |
| void *cookie; |
| |
| for (count = 0; thread->wait; count++) |
| { |
| if ((signaled = check_wait( thread )) == -1) break; |
| |
| cookie = thread->wait->cookie; |
| if (debug_level) fprintf( stderr, "%08x: *wakeup* signaled=%d cookie=%p\n", |
| (unsigned int)thread, signaled, cookie ); |
| end_wait( thread ); |
| if (send_thread_wakeup( thread, cookie, signaled ) == -1) /* error */ |
| break; |
| } |
| return count; |
| } |
| |
| /* thread wait timeout */ |
| static void thread_timeout( void *ptr ) |
| { |
| struct thread_wait *wait = ptr; |
| struct thread *thread = wait->thread; |
| void *cookie = wait->cookie; |
| |
| wait->user = NULL; |
| if (thread->wait != wait) return; /* not the top-level wait, ignore it */ |
| |
| if (debug_level) fprintf( stderr, "%08x: *wakeup* signaled=%d cookie=%p\n", |
| (unsigned int)thread, STATUS_TIMEOUT, cookie ); |
| end_wait( thread ); |
| send_thread_wakeup( thread, cookie, STATUS_TIMEOUT ); |
| /* check if other objects have become signaled in the meantime */ |
| wake_thread( thread ); |
| } |
| |
| /* select on a list of handles */ |
| static void select_on( int count, void *cookie, const handle_t *handles, |
| int flags, int sec, int usec ) |
| { |
| int ret, i; |
| struct object *objects[MAXIMUM_WAIT_OBJECTS]; |
| |
| if ((count < 0) || (count > MAXIMUM_WAIT_OBJECTS)) |
| { |
| set_error( STATUS_INVALID_PARAMETER ); |
| return; |
| } |
| for (i = 0; i < count; i++) |
| { |
| if (!(objects[i] = get_handle_obj( current->process, handles[i], SYNCHRONIZE, NULL ))) |
| break; |
| } |
| |
| if (i < count) goto done; |
| if (!wait_on( count, objects, flags, sec, usec )) goto done; |
| |
| if ((ret = check_wait( current )) != -1) |
| { |
| /* condition is already satisfied */ |
| end_wait( current ); |
| set_error( ret ); |
| goto done; |
| } |
| |
| /* now we need to wait */ |
| if (flags & SELECT_TIMEOUT) |
| { |
| if (!(current->wait->user = add_timeout_user( ¤t->wait->timeout, |
| thread_timeout, current->wait ))) |
| { |
| end_wait( current ); |
| goto done; |
| } |
| } |
| current->wait->cookie = cookie; |
| set_error( STATUS_PENDING ); |
| |
| done: |
| while (--i >= 0) release_object( objects[i] ); |
| } |
| |
| /* attempt to wake threads sleeping on the object wait queue */ |
| void wake_up( struct object *obj, int max ) |
| { |
| struct wait_queue_entry *entry = obj->head; |
| |
| while (entry) |
| { |
| struct thread *thread = entry->thread; |
| entry = entry->next; |
| if (wake_thread( thread )) |
| { |
| if (max && !--max) break; |
| } |
| } |
| } |
| |
| /* queue an async procedure call */ |
| int thread_queue_apc( struct thread *thread, struct object *owner, void *func, |
| enum apc_type type, int system, int nb_args, ... ) |
| { |
| struct thread_apc *apc; |
| struct apc_queue *queue = system ? &thread->system_apc : &thread->user_apc; |
| |
| /* cancel a possible previous APC with the same owner */ |
| if (owner) thread_cancel_apc( thread, owner, system ); |
| |
| if (!(apc = mem_alloc( sizeof(*apc) + (nb_args-1)*sizeof(apc->args[0]) ))) return 0; |
| apc->prev = queue->tail; |
| apc->next = NULL; |
| apc->owner = owner; |
| apc->func = func; |
| apc->type = type; |
| apc->nb_args = nb_args; |
| if (nb_args) |
| { |
| int i; |
| va_list args; |
| va_start( args, nb_args ); |
| for (i = 0; i < nb_args; i++) apc->args[i] = va_arg( args, void * ); |
| va_end( args ); |
| } |
| queue->tail = apc; |
| if (!apc->prev) /* first one */ |
| { |
| queue->head = apc; |
| wake_thread( thread ); |
| } |
| else apc->prev->next = apc; |
| |
| return 1; |
| } |
| |
| /* cancel the async procedure call owned by a specific object */ |
| void thread_cancel_apc( struct thread *thread, struct object *owner, int system ) |
| { |
| struct thread_apc *apc; |
| struct apc_queue *queue = system ? &thread->system_apc : &thread->user_apc; |
| for (apc = queue->head; apc; apc = apc->next) |
| { |
| if (apc->owner != owner) continue; |
| if (apc->next) apc->next->prev = apc->prev; |
| else queue->tail = apc->prev; |
| if (apc->prev) apc->prev->next = apc->next; |
| else queue->head = apc->next; |
| free( apc ); |
| return; |
| } |
| } |
| |
| /* remove the head apc from the queue; the returned pointer must be freed by the caller */ |
| static struct thread_apc *thread_dequeue_apc( struct thread *thread, int system_only ) |
| { |
| struct thread_apc *apc; |
| struct apc_queue *queue = &thread->system_apc; |
| |
| if (!queue->head && !system_only) queue = &thread->user_apc; |
| if ((apc = queue->head)) |
| { |
| if (apc->next) apc->next->prev = NULL; |
| else queue->tail = NULL; |
| queue->head = apc->next; |
| } |
| return apc; |
| } |
| |
| /* add an fd to the inflight list */ |
| /* return list index, or -1 on error */ |
| int thread_add_inflight_fd( struct thread *thread, int client, int server ) |
| { |
| int i; |
| |
| if (server == -1) return -1; |
| if (client == -1) |
| { |
| close( server ); |
| return -1; |
| } |
| |
| /* first check if we already have an entry for this fd */ |
| for (i = 0; i < MAX_INFLIGHT_FDS; i++) |
| if (thread->inflight[i].client == client) |
| { |
| close( thread->inflight[i].server ); |
| thread->inflight[i].server = server; |
| return i; |
| } |
| |
| /* now find a free spot to store it */ |
| for (i = 0; i < MAX_INFLIGHT_FDS; i++) |
| if (thread->inflight[i].client == -1) |
| { |
| thread->inflight[i].client = client; |
| thread->inflight[i].server = server; |
| return i; |
| } |
| return -1; |
| } |
| |
| /* get an inflight fd and purge it from the list */ |
| /* the fd must be closed when no longer used */ |
| int thread_get_inflight_fd( struct thread *thread, int client ) |
| { |
| int i, ret; |
| |
| if (client == -1) return -1; |
| |
| do |
| { |
| for (i = 0; i < MAX_INFLIGHT_FDS; i++) |
| { |
| if (thread->inflight[i].client == client) |
| { |
| ret = thread->inflight[i].server; |
| thread->inflight[i].server = thread->inflight[i].client = -1; |
| return ret; |
| } |
| } |
| } while (!receive_fd( thread->process )); /* in case it is still in the socket buffer */ |
| return -1; |
| } |
| |
| /* retrieve an LDT selector entry */ |
| static void get_selector_entry( struct thread *thread, int entry, |
| unsigned int *base, unsigned int *limit, |
| unsigned char *flags ) |
| { |
| if (!thread->process->ldt_copy) |
| { |
| set_error( STATUS_ACCESS_DENIED ); |
| return; |
| } |
| if (entry >= 8192) |
| { |
| set_error( STATUS_INVALID_PARAMETER ); /* FIXME */ |
| return; |
| } |
| if (suspend_for_ptrace( thread )) |
| { |
| unsigned char flags_buf[4]; |
| int *addr = (int *)thread->process->ldt_copy + entry; |
| if (read_thread_int( thread, addr, base ) == -1) goto done; |
| if (read_thread_int( thread, addr + 8192, limit ) == -1) goto done; |
| addr = (int *)thread->process->ldt_copy + 2*8192 + (entry >> 2); |
| if (read_thread_int( thread, addr, (int *)flags_buf ) == -1) goto done; |
| *flags = flags_buf[entry & 3]; |
| done: |
| resume_thread( thread ); |
| } |
| } |
| |
| /* kill a thread on the spot */ |
| void kill_thread( struct thread *thread, int violent_death ) |
| { |
| if (thread->state == TERMINATED) return; /* already killed */ |
| thread->state = TERMINATED; |
| if (current == thread) current = NULL; |
| if (debug_level) |
| fprintf( stderr,"%08x: *killed* exit_code=%d\n", |
| (unsigned int)thread, thread->exit_code ); |
| if (thread->wait) |
| { |
| while (thread->wait) end_wait( thread ); |
| send_thread_wakeup( thread, NULL, STATUS_PENDING ); |
| /* if it is waiting on the socket, we don't need to send a SIGTERM */ |
| violent_death = 0; |
| } |
| kill_console_processes( thread, 0 ); |
| debug_exit_thread( thread ); |
| abandon_mutexes( thread ); |
| remove_process_thread( thread->process, thread ); |
| wake_up( &thread->obj, 0 ); |
| detach_thread( thread, violent_death ? SIGTERM : 0 ); |
| if (thread->request_fd == thread->obj.fd) thread->request_fd = -1; |
| if (thread->reply_fd == thread->obj.fd) thread->reply_fd = -1; |
| remove_select_user( &thread->obj ); |
| cleanup_thread( thread ); |
| release_object( thread ); |
| } |
| |
| /* take a snapshot of currently running threads */ |
| struct thread_snapshot *thread_snap( int *count ) |
| { |
| struct thread_snapshot *snapshot, *ptr; |
| struct thread *thread; |
| int total = 0; |
| |
| for (thread = first_thread; thread; thread = thread->next) |
| if (thread->state != TERMINATED) total++; |
| if (!total || !(snapshot = mem_alloc( sizeof(*snapshot) * total ))) return NULL; |
| ptr = snapshot; |
| for (thread = first_thread; thread; thread = thread->next) |
| { |
| if (thread->state == TERMINATED) continue; |
| ptr->thread = thread; |
| ptr->count = thread->obj.refcount; |
| ptr->priority = thread->priority; |
| grab_object( thread ); |
| ptr++; |
| } |
| *count = total; |
| return snapshot; |
| } |
| |
| /* signal that we are finished booting on the client side */ |
| DECL_HANDLER(boot_done) |
| { |
| debug_level = max( debug_level, req->debug_level ); |
| if (current == booting_thread) |
| { |
| booting_thread = (struct thread *)~0UL; /* make sure it doesn't match other threads */ |
| lock_master_socket(0); /* allow other clients now */ |
| } |
| } |
| |
| /* create a new thread */ |
| DECL_HANDLER(new_thread) |
| { |
| struct thread *thread; |
| int request_fd = thread_get_inflight_fd( current, req->request_fd ); |
| |
| if (request_fd == -1 || fcntl( request_fd, F_SETFL, O_NONBLOCK ) == -1) |
| { |
| if (request_fd != -1) close( request_fd ); |
| set_error( STATUS_INVALID_HANDLE ); |
| return; |
| } |
| |
| if ((thread = create_thread( request_fd, current->process ))) |
| { |
| if (req->suspend) thread->suspend++; |
| reply->tid = thread; |
| if ((reply->handle = alloc_handle( current->process, thread, |
| THREAD_ALL_ACCESS, req->inherit ))) |
| { |
| /* thread object will be released when the thread gets killed */ |
| return; |
| } |
| kill_thread( thread, 1 ); |
| request_fd = -1; |
| } |
| } |
| |
| /* initialize a new thread */ |
| DECL_HANDLER(init_thread) |
| { |
| int reply_fd = thread_get_inflight_fd( current, req->reply_fd ); |
| int wait_fd = thread_get_inflight_fd( current, req->wait_fd ); |
| |
| if (current->unix_pid) |
| { |
| fatal_protocol_error( current, "init_thread: already running\n" ); |
| goto error; |
| } |
| if (reply_fd == -1 || fcntl( reply_fd, F_SETFL, O_NONBLOCK ) == -1) |
| { |
| fatal_protocol_error( current, "bad reply fd\n" ); |
| goto error; |
| } |
| if (wait_fd == -1) |
| { |
| fatal_protocol_error( current, "bad wait fd\n" ); |
| goto error; |
| } |
| |
| current->unix_pid = req->unix_pid; |
| current->teb = req->teb; |
| current->reply_fd = reply_fd; |
| current->wait_fd = wait_fd; |
| |
| if (current->suspend + current->process->suspend > 0) stop_thread( current ); |
| if (current->process->running_threads > 1) |
| generate_debug_event( current, CREATE_THREAD_DEBUG_EVENT, req->entry ); |
| |
| reply->pid = get_process_id( current->process ); |
| reply->tid = get_thread_id( current ); |
| reply->boot = (current == booting_thread); |
| reply->version = SERVER_PROTOCOL_VERSION; |
| return; |
| |
| error: |
| if (reply_fd != -1) close( reply_fd ); |
| if (wait_fd != -1) close( wait_fd ); |
| } |
| |
| /* terminate a thread */ |
| DECL_HANDLER(terminate_thread) |
| { |
| struct thread *thread; |
| |
| reply->self = 0; |
| reply->last = 0; |
| if ((thread = get_thread_from_handle( req->handle, THREAD_TERMINATE ))) |
| { |
| thread->exit_code = req->exit_code; |
| if (thread != current) kill_thread( thread, 1 ); |
| else |
| { |
| reply->self = 1; |
| reply->last = (thread->process->running_threads == 1); |
| } |
| release_object( thread ); |
| } |
| } |
| |
| /* fetch information about a thread */ |
| DECL_HANDLER(get_thread_info) |
| { |
| struct thread *thread; |
| handle_t handle = req->handle; |
| |
| if (!handle) thread = get_thread_from_id( req->tid_in ); |
| else thread = get_thread_from_handle( req->handle, THREAD_QUERY_INFORMATION ); |
| |
| if (thread) |
| { |
| reply->tid = get_thread_id( thread ); |
| reply->teb = thread->teb; |
| reply->exit_code = (thread->state == TERMINATED) ? thread->exit_code : STILL_ACTIVE; |
| reply->priority = thread->priority; |
| release_object( thread ); |
| } |
| } |
| |
| /* set information about a thread */ |
| DECL_HANDLER(set_thread_info) |
| { |
| struct thread *thread; |
| |
| if ((thread = get_thread_from_handle( req->handle, THREAD_SET_INFORMATION ))) |
| { |
| set_thread_info( thread, req ); |
| release_object( thread ); |
| } |
| } |
| |
| /* suspend a thread */ |
| DECL_HANDLER(suspend_thread) |
| { |
| struct thread *thread; |
| |
| if ((thread = get_thread_from_handle( req->handle, THREAD_SUSPEND_RESUME ))) |
| { |
| reply->count = suspend_thread( thread, 1 ); |
| release_object( thread ); |
| } |
| } |
| |
| /* resume a thread */ |
| DECL_HANDLER(resume_thread) |
| { |
| struct thread *thread; |
| |
| if ((thread = get_thread_from_handle( req->handle, THREAD_SUSPEND_RESUME ))) |
| { |
| reply->count = resume_thread( thread ); |
| release_object( thread ); |
| } |
| } |
| |
| /* select on a handle list */ |
| DECL_HANDLER(select) |
| { |
| int count = get_req_data_size() / sizeof(int); |
| select_on( count, req->cookie, get_req_data(), req->flags, req->sec, req->usec ); |
| } |
| |
| /* queue an APC for a thread */ |
| DECL_HANDLER(queue_apc) |
| { |
| struct thread *thread; |
| if ((thread = get_thread_from_handle( req->handle, THREAD_SET_CONTEXT ))) |
| { |
| thread_queue_apc( thread, NULL, req->func, APC_USER, !req->user, 1, req->param ); |
| release_object( thread ); |
| } |
| } |
| |
| /* get next APC to call */ |
| DECL_HANDLER(get_apc) |
| { |
| struct thread_apc *apc; |
| size_t size; |
| |
| for (;;) |
| { |
| if (!(apc = thread_dequeue_apc( current, !req->alertable ))) |
| { |
| /* no more APCs */ |
| reply->func = NULL; |
| reply->type = APC_NONE; |
| return; |
| } |
| /* Optimization: ignore APCs that have a NULL func; they are only used |
| * to wake up a thread, but since we got here the thread woke up already. |
| */ |
| if (apc->func) break; |
| free( apc ); |
| } |
| size = apc->nb_args * sizeof(apc->args[0]); |
| if (size > get_reply_max_size()) size = get_reply_max_size(); |
| reply->func = apc->func; |
| reply->type = apc->type; |
| set_reply_data( apc->args, size ); |
| free( apc ); |
| } |
| |
| /* fetch a selector entry for a thread */ |
| DECL_HANDLER(get_selector_entry) |
| { |
| struct thread *thread; |
| if ((thread = get_thread_from_handle( req->handle, THREAD_QUERY_INFORMATION ))) |
| { |
| get_selector_entry( thread, req->entry, &reply->base, &reply->limit, &reply->flags ); |
| release_object( thread ); |
| } |
| } |