| /* | |
| * Server-side thread management | |
| * | |
| * Copyright (C) 1998 Alexandre Julliard | |
| */ | |
| #include "config.h" | |
| #include <assert.h> | |
| #include <fcntl.h> | |
| #include <signal.h> | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #ifdef HAVE_SYS_MMAN_H | |
| #include <sys/mman.h> | |
| #endif | |
| #include <sys/types.h> | |
| #include <sys/uio.h> | |
| #include <unistd.h> | |
| #include <stdarg.h> | |
| #include "winbase.h" | |
| #include "winerror.h" | |
| #include "handle.h" | |
| #include "process.h" | |
| #include "thread.h" | |
| #include "request.h" | |
| /* thread queues */ | |
| struct wait_queue_entry | |
| { | |
| struct wait_queue_entry *next; | |
| struct wait_queue_entry *prev; | |
| struct object *obj; | |
| struct thread *thread; | |
| }; | |
| struct thread_wait | |
| { | |
| int count; /* count of objects */ | |
| int flags; | |
| struct timeval timeout; | |
| struct timeout_user *user; | |
| struct wait_queue_entry queues[1]; | |
| }; | |
| /* asynchronous procedure calls */ | |
| struct thread_apc | |
| { | |
| void *func; /* function to call in client */ | |
| void *param; /* function param */ | |
| }; | |
| #define MAX_THREAD_APC 16 /* Max outstanding APCs for a thread */ | |
| /* thread operations */ | |
| static void dump_thread( struct object *obj, int verbose ); | |
| static int thread_signaled( struct object *obj, struct thread *thread ); | |
| static void destroy_thread( struct object *obj ); | |
| static const struct object_ops thread_ops = | |
| { | |
| sizeof(struct thread), | |
| dump_thread, | |
| add_queue, | |
| remove_queue, | |
| thread_signaled, | |
| no_satisfied, | |
| no_read_fd, | |
| no_write_fd, | |
| no_flush, | |
| no_get_file_info, | |
| destroy_thread | |
| }; | |
| static struct thread *first_thread; | |
| /* allocate the buffer for the communication with the client */ | |
| static int alloc_client_buffer( struct thread *thread ) | |
| { | |
| int fd; | |
| if ((fd = create_anonymous_file()) == -1) return -1; | |
| if (ftruncate( fd, MAX_REQUEST_LENGTH ) == -1) goto error; | |
| if ((thread->buffer = mmap( 0, MAX_REQUEST_LENGTH, PROT_READ | PROT_WRITE, | |
| MAP_SHARED, fd, 0 )) == (void*)-1) goto error; | |
| return fd; | |
| error: | |
| file_set_error(); | |
| if (fd != -1) close( fd ); | |
| return -1; | |
| } | |
| /* create a new thread */ | |
| static struct thread *create_thread( int fd, struct process *process, int suspend ) | |
| { | |
| struct thread *thread; | |
| int buf_fd; | |
| if (!(thread = alloc_object( &thread_ops ))) return NULL; | |
| thread->client = NULL; | |
| thread->unix_pid = 0; /* not known yet */ | |
| thread->teb = NULL; | |
| thread->mutex = NULL; | |
| thread->debug_ctx = NULL; | |
| thread->debug_event = NULL; | |
| thread->exit_event = NULL; | |
| thread->wait = NULL; | |
| thread->apc = NULL; | |
| thread->apc_count = 0; | |
| thread->error = 0; | |
| thread->state = RUNNING; | |
| thread->attached = 0; | |
| thread->exit_code = 0x103; /* STILL_ACTIVE */ | |
| thread->next = NULL; | |
| thread->prev = NULL; | |
| thread->priority = THREAD_PRIORITY_NORMAL; | |
| thread->affinity = 1; | |
| thread->suspend = (suspend != 0); | |
| thread->buffer = (void *)-1; | |
| thread->last_req = REQ_GET_THREAD_BUFFER; | |
| if (!first_thread) /* creating the first thread */ | |
| { | |
| current = thread; | |
| thread->process = process = create_initial_process(); | |
| assert( process ); | |
| } | |
| else thread->process = (struct process *)grab_object( process ); | |
| if ((thread->next = first_thread) != NULL) thread->next->prev = thread; | |
| first_thread = thread; | |
| add_process_thread( process, thread ); | |
| if ((buf_fd = alloc_client_buffer( thread )) == -1) goto error; | |
| if (!(thread->client = add_client( fd, thread ))) | |
| { | |
| close( buf_fd ); | |
| goto error; | |
| } | |
| set_reply_fd( thread, buf_fd ); /* send the fd to the client */ | |
| send_reply( thread ); | |
| return thread; | |
| error: | |
| remove_process_thread( process, thread ); | |
| release_object( thread ); | |
| return NULL; | |
| } | |
| /* create the initial thread and start the main server loop */ | |
| void create_initial_thread( int fd ) | |
| { | |
| create_thread( fd, NULL, 0 ); | |
| select_loop(); | |
| } | |
| /* destroy a thread when its refcount is 0 */ | |
| static void destroy_thread( struct object *obj ) | |
| { | |
| struct thread *thread = (struct thread *)obj; | |
| assert( obj->ops == &thread_ops ); | |
| assert( !thread->debug_ctx ); /* cannot still be debugging something */ | |
| release_object( thread->process ); | |
| if (thread->next) thread->next->prev = thread->prev; | |
| if (thread->prev) thread->prev->next = thread->next; | |
| else first_thread = thread->next; | |
| if (thread->apc) free( thread->apc ); | |
| if (thread->buffer != (void *)-1) munmap( thread->buffer, MAX_REQUEST_LENGTH ); | |
| } | |
| /* dump a thread on stdout for debugging purposes */ | |
| static void dump_thread( struct object *obj, int verbose ) | |
| { | |
| struct thread *thread = (struct thread *)obj; | |
| assert( obj->ops == &thread_ops ); | |
| fprintf( stderr, "Thread pid=%d teb=%p state=%d\n", | |
| thread->unix_pid, thread->teb, thread->state ); | |
| } | |
| static int thread_signaled( struct object *obj, struct thread *thread ) | |
| { | |
| struct thread *mythread = (struct thread *)obj; | |
| return (mythread->state == TERMINATED); | |
| } | |
| /* get a thread pointer from a thread id (and increment the refcount) */ | |
| struct thread *get_thread_from_id( void *id ) | |
| { | |
| struct thread *t = first_thread; | |
| while (t && (t != id)) t = t->next; | |
| if (t) grab_object( t ); | |
| return t; | |
| } | |
| /* get a thread from a handle (and increment the refcount) */ | |
| struct thread *get_thread_from_handle( int handle, unsigned int access ) | |
| { | |
| return (struct thread *)get_handle_obj( current->process, handle, | |
| access, &thread_ops ); | |
| } | |
| /* find a thread from a Unix pid */ | |
| struct thread *get_thread_from_pid( int pid ) | |
| { | |
| struct thread *t = first_thread; | |
| while (t && (t->unix_pid != pid)) t = t->next; | |
| return t; | |
| } | |
| /* set all information about a thread */ | |
| static void set_thread_info( struct thread *thread, | |
| struct set_thread_info_request *req ) | |
| { | |
| if (req->mask & SET_THREAD_INFO_PRIORITY) | |
| thread->priority = req->priority; | |
| if (req->mask & SET_THREAD_INFO_AFFINITY) | |
| { | |
| if (req->affinity != 1) set_error( ERROR_INVALID_PARAMETER ); | |
| else thread->affinity = req->affinity; | |
| } | |
| } | |
| /* suspend a thread */ | |
| int suspend_thread( struct thread *thread, int check_limit ) | |
| { | |
| int old_count = thread->suspend; | |
| if (thread->suspend < MAXIMUM_SUSPEND_COUNT || !check_limit) | |
| { | |
| if (!(thread->process->suspend + thread->suspend++)) stop_thread( thread ); | |
| } | |
| else set_error( ERROR_SIGNAL_REFUSED ); | |
| return old_count; | |
| } | |
| /* resume a thread */ | |
| int resume_thread( struct thread *thread ) | |
| { | |
| int old_count = thread->suspend; | |
| if (thread->suspend > 0) | |
| { | |
| if (!(--thread->suspend + thread->process->suspend)) continue_thread( thread ); | |
| } | |
| return old_count; | |
| } | |
| /* suspend all threads but the current */ | |
| void suspend_all_threads( void ) | |
| { | |
| struct thread *thread; | |
| for ( thread = first_thread; thread; thread = thread->next ) | |
| if ( thread != current ) | |
| suspend_thread( thread, 0 ); | |
| } | |
| /* resume all threads but the current */ | |
| void resume_all_threads( void ) | |
| { | |
| struct thread *thread; | |
| for ( thread = first_thread; thread; thread = thread->next ) | |
| if ( thread != current ) | |
| resume_thread( thread ); | |
| } | |
| /* add a thread to an object wait queue; return 1 if OK, 0 on error */ | |
| int add_queue( struct object *obj, struct wait_queue_entry *entry ) | |
| { | |
| grab_object( obj ); | |
| entry->obj = obj; | |
| entry->prev = obj->tail; | |
| entry->next = NULL; | |
| if (obj->tail) obj->tail->next = entry; | |
| else obj->head = entry; | |
| obj->tail = entry; | |
| return 1; | |
| } | |
| /* remove a thread from an object wait queue */ | |
| void remove_queue( struct object *obj, struct wait_queue_entry *entry ) | |
| { | |
| if (entry->next) entry->next->prev = entry->prev; | |
| else obj->tail = entry->prev; | |
| if (entry->prev) entry->prev->next = entry->next; | |
| else obj->head = entry->next; | |
| release_object( obj ); | |
| } | |
| /* finish waiting */ | |
| static void end_wait( struct thread *thread ) | |
| { | |
| struct thread_wait *wait = thread->wait; | |
| struct wait_queue_entry *entry; | |
| int i; | |
| assert( wait ); | |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) | |
| entry->obj->ops->remove_queue( entry->obj, entry ); | |
| if (wait->user) remove_timeout_user( wait->user ); | |
| free( wait ); | |
| thread->wait = NULL; | |
| } | |
| /* build the thread wait structure */ | |
| static int wait_on( struct thread *thread, int count, | |
| int *handles, int flags, int timeout ) | |
| { | |
| struct thread_wait *wait; | |
| struct wait_queue_entry *entry; | |
| struct object *obj; | |
| int i; | |
| if ((count < 0) || (count > MAXIMUM_WAIT_OBJECTS)) | |
| { | |
| set_error( ERROR_INVALID_PARAMETER ); | |
| return 0; | |
| } | |
| if (!(wait = mem_alloc( sizeof(*wait) + (count-1) * sizeof(*entry) ))) return 0; | |
| thread->wait = wait; | |
| wait->count = count; | |
| wait->flags = flags; | |
| wait->user = NULL; | |
| if (flags & SELECT_TIMEOUT) make_timeout( &wait->timeout, timeout ); | |
| for (i = 0, entry = wait->queues; i < count; i++, entry++) | |
| { | |
| if (!(obj = get_handle_obj( thread->process, handles[i], | |
| SYNCHRONIZE, NULL ))) | |
| { | |
| wait->count = i - 1; | |
| end_wait( thread ); | |
| return 0; | |
| } | |
| entry->thread = thread; | |
| if (!obj->ops->add_queue( obj, entry )) | |
| { | |
| wait->count = i - 1; | |
| end_wait( thread ); | |
| return 0; | |
| } | |
| release_object( obj ); | |
| } | |
| return 1; | |
| } | |
| /* check if the thread waiting condition is satisfied */ | |
| static int check_wait( struct thread *thread, int *signaled ) | |
| { | |
| int i; | |
| struct thread_wait *wait = thread->wait; | |
| struct wait_queue_entry *entry = wait->queues; | |
| assert( wait ); | |
| if (wait->flags & SELECT_ALL) | |
| { | |
| int not_ok = 0; | |
| /* Note: we must check them all anyway, as some objects may | |
| * want to do something when signaled, even if others are not */ | |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) | |
| not_ok |= !entry->obj->ops->signaled( entry->obj, thread ); | |
| if (not_ok) goto other_checks; | |
| /* Wait satisfied: tell it to all objects */ | |
| *signaled = 0; | |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) | |
| if (entry->obj->ops->satisfied( entry->obj, thread )) | |
| *signaled = STATUS_ABANDONED_WAIT_0; | |
| return 1; | |
| } | |
| else | |
| { | |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) | |
| { | |
| if (!entry->obj->ops->signaled( entry->obj, thread )) continue; | |
| /* Wait satisfied: tell it to the object */ | |
| *signaled = i; | |
| if (entry->obj->ops->satisfied( entry->obj, thread )) | |
| *signaled = i + STATUS_ABANDONED_WAIT_0; | |
| return 1; | |
| } | |
| } | |
| other_checks: | |
| if ((wait->flags & SELECT_ALERTABLE) && thread->apc) | |
| { | |
| *signaled = STATUS_USER_APC; | |
| return 1; | |
| } | |
| if (wait->flags & SELECT_TIMEOUT) | |
| { | |
| struct timeval now; | |
| gettimeofday( &now, NULL ); | |
| if ((now.tv_sec > wait->timeout.tv_sec) || | |
| ((now.tv_sec == wait->timeout.tv_sec) && | |
| (now.tv_usec >= wait->timeout.tv_usec))) | |
| { | |
| *signaled = STATUS_TIMEOUT; | |
| return 1; | |
| } | |
| } | |
| return 0; | |
| } | |
| /* attempt to wake up a thread */ | |
| /* return 1 if OK, 0 if the wait condition is still not satisfied */ | |
| static int wake_thread( struct thread *thread ) | |
| { | |
| struct select_request *req = get_req_ptr( thread ); | |
| if (!check_wait( thread, &req->signaled )) return 0; | |
| end_wait( thread ); | |
| return 1; | |
| } | |
| /* sleep on a list of objects */ | |
| static void sleep_on( struct thread *thread, int count, int *handles, int flags, int timeout ) | |
| { | |
| struct select_request *req; | |
| assert( !thread->wait ); | |
| if (!wait_on( thread, count, handles, flags, timeout )) goto error; | |
| if (wake_thread( thread )) return; | |
| /* now we need to wait */ | |
| if (flags & SELECT_TIMEOUT) | |
| { | |
| if (!(thread->wait->user = add_timeout_user( &thread->wait->timeout, | |
| call_timeout_handler, thread ))) | |
| goto error; | |
| } | |
| thread->state = SLEEPING; | |
| return; | |
| error: | |
| req = get_req_ptr( thread ); | |
| req->signaled = -1; | |
| } | |
| /* timeout for the current thread */ | |
| void thread_timeout(void) | |
| { | |
| struct select_request *req = get_req_ptr( current ); | |
| assert( current->wait ); | |
| current->wait->user = NULL; | |
| end_wait( current ); | |
| req->signaled = STATUS_TIMEOUT; | |
| send_reply( current ); | |
| } | |
| /* attempt to wake threads sleeping on the object wait queue */ | |
| void wake_up( struct object *obj, int max ) | |
| { | |
| struct wait_queue_entry *entry = obj->head; | |
| while (entry) | |
| { | |
| struct thread *thread = entry->thread; | |
| entry = entry->next; | |
| if (wake_thread( thread )) | |
| { | |
| send_reply( thread ); | |
| if (max && !--max) break; | |
| } | |
| } | |
| } | |
| /* queue an async procedure call */ | |
| static int thread_queue_apc( struct thread *thread, void *func, void *param ) | |
| { | |
| struct thread_apc *apc; | |
| if (!thread->apc) | |
| { | |
| if (!(thread->apc = mem_alloc( MAX_THREAD_APC * sizeof(*apc) ))) | |
| return 0; | |
| thread->apc_count = 0; | |
| } | |
| else if (thread->apc_count >= MAX_THREAD_APC) return 0; | |
| thread->apc[thread->apc_count].func = func; | |
| thread->apc[thread->apc_count].param = param; | |
| thread->apc_count++; | |
| if (thread->wait) | |
| { | |
| if (wake_thread( thread )) send_reply( thread ); | |
| } | |
| return 1; | |
| } | |
| /* kill a thread on the spot */ | |
| void kill_thread( struct thread *thread, int exit_code ) | |
| { | |
| if (thread->state == TERMINATED) return; /* already killed */ | |
| remove_client( thread->client, exit_code ); /* this will call thread_killed */ | |
| } | |
| /* a thread has been killed */ | |
| void thread_killed( struct thread *thread, int exit_code ) | |
| { | |
| thread->state = TERMINATED; | |
| thread->exit_code = exit_code; | |
| thread->client = NULL; | |
| if (thread->wait) end_wait( thread ); | |
| debug_exit_thread( thread, exit_code ); | |
| abandon_mutexes( thread ); | |
| remove_process_thread( thread->process, thread ); | |
| wake_up( &thread->obj, 0 ); | |
| detach_thread( thread ); | |
| release_object( thread ); | |
| } | |
| /* create a new thread */ | |
| DECL_HANDLER(new_thread) | |
| { | |
| struct thread *thread; | |
| struct process *process; | |
| if ((process = get_process_from_id( req->pid ))) | |
| { | |
| if ((fd = dup(fd)) != -1) | |
| { | |
| if ((thread = create_thread( fd, process, req->suspend ))) | |
| { | |
| req->tid = thread; | |
| if ((req->handle = alloc_handle( current->process, thread, | |
| THREAD_ALL_ACCESS, req->inherit )) == -1) | |
| release_object( thread ); | |
| /* else will be released when the thread gets killed */ | |
| } | |
| else close( fd ); | |
| } | |
| else file_set_error(); | |
| release_object( process ); | |
| } | |
| } | |
| /* retrieve the thread buffer file descriptor */ | |
| DECL_HANDLER(get_thread_buffer) | |
| { | |
| fatal_protocol_error( current, "get_thread_buffer: should never get called directly\n" ); | |
| } | |
| /* initialize a new thread */ | |
| DECL_HANDLER(init_thread) | |
| { | |
| if (current->unix_pid) | |
| { | |
| fatal_protocol_error( current, "init_thread: already running\n" ); | |
| return; | |
| } | |
| current->unix_pid = req->unix_pid; | |
| current->teb = req->teb; | |
| if (current->suspend + current->process->suspend > 0) stop_thread( current ); | |
| req->pid = current->process; | |
| req->tid = current; | |
| } | |
| /* terminate a thread */ | |
| DECL_HANDLER(terminate_thread) | |
| { | |
| struct thread *thread; | |
| if ((thread = get_thread_from_handle( req->handle, THREAD_TERMINATE ))) | |
| { | |
| kill_thread( thread, req->exit_code ); | |
| release_object( thread ); | |
| } | |
| } | |
| /* fetch information about a thread */ | |
| DECL_HANDLER(get_thread_info) | |
| { | |
| struct thread *thread; | |
| if ((thread = get_thread_from_handle( req->handle, THREAD_QUERY_INFORMATION ))) | |
| { | |
| req->tid = thread; | |
| req->exit_code = thread->exit_code; | |
| req->priority = thread->priority; | |
| release_object( thread ); | |
| } | |
| } | |
| /* set information about a thread */ | |
| DECL_HANDLER(set_thread_info) | |
| { | |
| struct thread *thread; | |
| if ((thread = get_thread_from_handle( req->handle, THREAD_SET_INFORMATION ))) | |
| { | |
| set_thread_info( thread, req ); | |
| release_object( thread ); | |
| } | |
| } | |
| /* suspend a thread */ | |
| DECL_HANDLER(suspend_thread) | |
| { | |
| struct thread *thread; | |
| if ((thread = get_thread_from_handle( req->handle, THREAD_SUSPEND_RESUME ))) | |
| { | |
| req->count = suspend_thread( thread, 1 ); | |
| release_object( thread ); | |
| } | |
| } | |
| /* resume a thread */ | |
| DECL_HANDLER(resume_thread) | |
| { | |
| struct thread *thread; | |
| if ((thread = get_thread_from_handle( req->handle, THREAD_SUSPEND_RESUME ))) | |
| { | |
| req->count = resume_thread( thread ); | |
| release_object( thread ); | |
| } | |
| } | |
| /* select on a handle list */ | |
| DECL_HANDLER(select) | |
| { | |
| sleep_on( current, req->count, req->handles, req->flags, req->timeout ); | |
| } | |
| /* queue an APC for a thread */ | |
| DECL_HANDLER(queue_apc) | |
| { | |
| struct thread *thread; | |
| if ((thread = get_thread_from_handle( req->handle, THREAD_SET_CONTEXT ))) | |
| { | |
| thread_queue_apc( thread, req->func, req->param ); | |
| release_object( thread ); | |
| } | |
| } | |
| /* get list of APC to call */ | |
| DECL_HANDLER(get_apcs) | |
| { | |
| if ((req->count = current->apc_count)) | |
| { | |
| memcpy( req->apcs, current->apc, current->apc_count * sizeof(*current->apc) ); | |
| free( current->apc ); | |
| current->apc = NULL; | |
| current->apc_count = 0; | |
| } | |
| } |