| @ stdcall glAccum(long float) |
| @ stdcall glAlphaFunc(long float) |
| @ stdcall glAreTexturesResident(long ptr ptr) |
| @ stdcall glArrayElement(long) |
| @ stdcall glBegin(long) |
| @ stdcall glBindTexture(long long) |
| @ stdcall glBitmap(long long float float float float ptr) |
| @ stdcall glBlendFunc(long long) |
| @ stdcall glCallList(long) |
| @ stdcall glCallLists(long long ptr) |
| @ stdcall glClear(long) |
| @ stdcall glClearAccum(float float float float) |
| @ stdcall glClearColor(float float float float) |
| @ stdcall glClearDepth(double) |
| @ stdcall glClearIndex(float) |
| @ stdcall glClearStencil(long) |
| @ stdcall glClipPlane(long ptr) |
| @ stdcall glColor3b(long long long) |
| @ stdcall glColor3bv(ptr) |
| @ stdcall glColor3d(double double double) |
| @ stdcall glColor3dv(ptr) |
| @ stdcall glColor3f(float float float) |
| @ stdcall glColor3fv(ptr) |
| @ stdcall glColor3i(long long long) |
| @ stdcall glColor3iv(ptr) |
| @ stdcall glColor3s(long long long) |
| @ stdcall glColor3sv(ptr) |
| @ stdcall glColor3ub(long long long) |
| @ stdcall glColor3ubv(ptr) |
| @ stdcall glColor3ui(long long long) |
| @ stdcall glColor3uiv(ptr) |
| @ stdcall glColor3us(long long long) |
| @ stdcall glColor3usv(ptr) |
| @ stdcall glColor4b(long long long long) |
| @ stdcall glColor4bv(ptr) |
| @ stdcall glColor4d(double double double double) |
| @ stdcall glColor4dv(ptr) |
| @ stdcall glColor4f(float float float float) |
| @ stdcall glColor4fv(ptr) |
| @ stdcall glColor4i(long long long long) |
| @ stdcall glColor4iv(ptr) |
| @ stdcall glColor4s(long long long long) |
| @ stdcall glColor4sv(ptr) |
| @ stdcall glColor4ub(long long long long) |
| @ stdcall glColor4ubv(ptr) |
| @ stdcall glColor4ui(long long long long) |
| @ stdcall glColor4uiv(ptr) |
| @ stdcall glColor4us(long long long long) |
| @ stdcall glColor4usv(ptr) |
| @ stdcall glColorMask(long long long long) |
| @ stdcall glColorMaterial(long long) |
| @ stdcall glColorPointer(long long long ptr) |
| @ stdcall glCopyPixels(long long long long long) |
| @ stdcall glCopyTexImage1D(long long long long long long long) |
| @ stdcall glCopyTexImage2D(long long long long long long long long) |
| @ stdcall glCopyTexSubImage1D(long long long long long long) |
| @ stdcall glCopyTexSubImage2D(long long long long long long long long) |
| @ stdcall glCullFace(long) |
| @ stdcall glDebugEntry(long long) |
| @ stdcall glDeleteLists(long long) |
| @ stdcall glDeleteTextures(long ptr) |
| @ stdcall glDepthFunc(long) |
| @ stdcall glDepthMask(long) |
| @ stdcall glDepthRange(double double) |
| @ stdcall glDisable(long) |
| @ stdcall glDisableClientState(long) |
| @ stdcall glDrawArrays(long long long) |
| @ stdcall glDrawBuffer(long) |
| @ stdcall glDrawElements(long long long ptr) |
| @ stdcall glDrawPixels(long long long long ptr) |
| @ stdcall glEdgeFlag(long) |
| @ stdcall glEdgeFlagPointer(long ptr) |
| @ stdcall glEdgeFlagv(ptr) |
| @ stdcall glEnable(long) |
| @ stdcall glEnableClientState(long) |
| @ stdcall glEnd() |
| @ stdcall glEndList() |
| @ stdcall glEvalCoord1d(double) |
| @ stdcall glEvalCoord1dv(ptr) |
| @ stdcall glEvalCoord1f(float) |
| @ stdcall glEvalCoord1fv(ptr) |
| @ stdcall glEvalCoord2d(double double) |
| @ stdcall glEvalCoord2dv(ptr) |
| @ stdcall glEvalCoord2f(float float) |
| @ stdcall glEvalCoord2fv(ptr) |
| @ stdcall glEvalMesh1(long long long) |
| @ stdcall glEvalMesh2(long long long long long) |
| @ stdcall glEvalPoint1(long) |
| @ stdcall glEvalPoint2(long long) |
| @ stdcall glFeedbackBuffer(long long ptr) |
| @ stdcall glFinish() |
| @ stdcall glFlush() |
| @ stdcall glFogf(long float) |
| @ stdcall glFogfv(long ptr) |
| @ stdcall glFogi(long long) |
| @ stdcall glFogiv(long ptr) |
| @ stdcall glFrontFace(long) |
| @ stdcall glFrustum(double double double double double double) |
| @ stdcall glGenLists(long) |
| @ stdcall glGenTextures(long ptr) |
| @ stdcall glGetBooleanv(long ptr) |
| @ stdcall glGetClipPlane(long ptr) |
| @ stdcall glGetDoublev(long ptr) |
| @ stdcall glGetError() |
| @ stdcall glGetFloatv(long ptr) |
| @ stdcall glGetIntegerv(long ptr) |
| @ stdcall glGetLightfv(long long ptr) |
| @ stdcall glGetLightiv(long long ptr) |
| @ stdcall glGetMapdv(long long ptr) |
| @ stdcall glGetMapfv(long long ptr) |
| @ stdcall glGetMapiv(long long ptr) |
| @ stdcall glGetMaterialfv(long long ptr) |
| @ stdcall glGetMaterialiv(long long ptr) |
| @ stdcall glGetPixelMapfv(long ptr) |
| @ stdcall glGetPixelMapuiv(long ptr) |
| @ stdcall glGetPixelMapusv(long ptr) |
| @ stdcall glGetPointerv(long ptr) |
| @ stdcall glGetPolygonStipple(ptr) |
| @ stdcall glGetString(long) |
| @ stdcall glGetTexEnvfv(long long ptr) |
| @ stdcall glGetTexEnviv(long long ptr) |
| @ stdcall glGetTexGendv(long long ptr) |
| @ stdcall glGetTexGenfv(long long ptr) |
| @ stdcall glGetTexGeniv(long long ptr) |
| @ stdcall glGetTexImage(long long long long ptr) |
| @ stdcall glGetTexLevelParameterfv(long long long ptr) |
| @ stdcall glGetTexLevelParameteriv(long long long ptr) |
| @ stdcall glGetTexParameterfv(long long ptr) |
| @ stdcall glGetTexParameteriv(long long ptr) |
| @ stdcall glHint(long long) |
| @ stdcall glIndexMask(long) |
| @ stdcall glIndexPointer(long long ptr) |
| @ stdcall glIndexd(double) |
| @ stdcall glIndexdv(ptr) |
| @ stdcall glIndexf(float) |
| @ stdcall glIndexfv(ptr) |
| @ stdcall glIndexi(long) |
| @ stdcall glIndexiv(ptr) |
| @ stdcall glIndexs(long) |
| @ stdcall glIndexsv(ptr) |
| @ stdcall glIndexub(long) |
| @ stdcall glIndexubv(ptr) |
| @ stdcall glInitNames() |
| @ stdcall glInterleavedArrays(long long ptr) |
| @ stdcall glIsEnabled(long) |
| @ stdcall glIsList(long) |
| @ stdcall glIsTexture(long) |
| @ stdcall glLightModelf(long float) |
| @ stdcall glLightModelfv(long ptr) |
| @ stdcall glLightModeli(long long) |
| @ stdcall glLightModeliv(long ptr) |
| @ stdcall glLightf(long long float) |
| @ stdcall glLightfv(long long ptr) |
| @ stdcall glLighti(long long long) |
| @ stdcall glLightiv(long long ptr) |
| @ stdcall glLineStipple(long long) |
| @ stdcall glLineWidth(float) |
| @ stdcall glListBase(long) |
| @ stdcall glLoadIdentity() |
| @ stdcall glLoadMatrixd(ptr) |
| @ stdcall glLoadMatrixf(ptr) |
| @ stdcall glLoadName(long) |
| @ stdcall glLogicOp(long) |
| @ stdcall glMap1d(long double double long long ptr) |
| @ stdcall glMap1f(long float float long long ptr) |
| @ stdcall glMap2d(long double double long long double double long long ptr) |
| @ stdcall glMap2f(long float float long long float float long long ptr) |
| @ stdcall glMapGrid1d(long double double) |
| @ stdcall glMapGrid1f(long float float) |
| @ stdcall glMapGrid2d(long double double long double double) |
| @ stdcall glMapGrid2f(long float float long float float) |
| @ stdcall glMaterialf(long long float) |
| @ stdcall glMaterialfv(long long ptr) |
| @ stdcall glMateriali(long long long) |
| @ stdcall glMaterialiv(long long ptr) |
| @ stdcall glMatrixMode(long) |
| @ stdcall glMultMatrixd(ptr) |
| @ stdcall glMultMatrixf(ptr) |
| @ stdcall glNewList(long long) |
| @ stdcall glNormal3b(long long long) |
| @ stdcall glNormal3bv(ptr) |
| @ stdcall glNormal3d(double double double) |
| @ stdcall glNormal3dv(ptr) |
| @ stdcall glNormal3f(float float float) |
| @ stdcall glNormal3fv(ptr) |
| @ stdcall glNormal3i(long long long) |
| @ stdcall glNormal3iv(ptr) |
| @ stdcall glNormal3s(long long long) |
| @ stdcall glNormal3sv(ptr) |
| @ stdcall glNormalPointer(long long ptr) |
| @ stdcall glOrtho(double double double double double double) |
| @ stdcall glPassThrough(float) |
| @ stdcall glPixelMapfv(long long ptr) |
| @ stdcall glPixelMapuiv(long long ptr) |
| @ stdcall glPixelMapusv(long long ptr) |
| @ stdcall glPixelStoref(long float) |
| @ stdcall glPixelStorei(long long) |
| @ stdcall glPixelTransferf(long float) |
| @ stdcall glPixelTransferi(long long) |
| @ stdcall glPixelZoom(float float) |
| @ stdcall glPointSize(float) |
| @ stdcall glPolygonMode(long long) |
| @ stdcall glPolygonOffset(float float) |
| @ stdcall glPolygonStipple(ptr) |
| @ stdcall glPopAttrib() |
| @ stdcall glPopClientAttrib() |
| @ stdcall glPopMatrix() |
| @ stdcall glPopName() |
| @ stdcall glPrioritizeTextures(long ptr ptr) |
| @ stdcall glPushAttrib(long) |
| @ stdcall glPushClientAttrib(long) |
| @ stdcall glPushMatrix() |
| @ stdcall glPushName(long) |
| @ stdcall glRasterPos2d(double double) |
| @ stdcall glRasterPos2dv(ptr) |
| @ stdcall glRasterPos2f(float float) |
| @ stdcall glRasterPos2fv(ptr) |
| @ stdcall glRasterPos2i(long long) |
| @ stdcall glRasterPos2iv(ptr) |
| @ stdcall glRasterPos2s(long long) |
| @ stdcall glRasterPos2sv(ptr) |
| @ stdcall glRasterPos3d(double double double) |
| @ stdcall glRasterPos3dv(ptr) |
| @ stdcall glRasterPos3f(float float float) |
| @ stdcall glRasterPos3fv(ptr) |
| @ stdcall glRasterPos3i(long long long) |
| @ stdcall glRasterPos3iv(ptr) |
| @ stdcall glRasterPos3s(long long long) |
| @ stdcall glRasterPos3sv(ptr) |
| @ stdcall glRasterPos4d(double double double double) |
| @ stdcall glRasterPos4dv(ptr) |
| @ stdcall glRasterPos4f(float float float float) |
| @ stdcall glRasterPos4fv(ptr) |
| @ stdcall glRasterPos4i(long long long long) |
| @ stdcall glRasterPos4iv(ptr) |
| @ stdcall glRasterPos4s(long long long long) |
| @ stdcall glRasterPos4sv(ptr) |
| @ stdcall glReadBuffer(long) |
| @ stdcall glReadPixels(long long long long long long ptr) |
| @ stdcall glRectd(double double double double) |
| @ stdcall glRectdv(ptr ptr) |
| @ stdcall glRectf(float float float float) |
| @ stdcall glRectfv(ptr ptr) |
| @ stdcall glRecti(long long long long) |
| @ stdcall glRectiv(ptr ptr) |
| @ stdcall glRects(long long long long) |
| @ stdcall glRectsv(ptr ptr) |
| @ stdcall glRenderMode(long) |
| @ stdcall glRotated(double double double double) |
| @ stdcall glRotatef(float float float float) |
| @ stdcall glScaled(double double double) |
| @ stdcall glScalef(float float float) |
| @ stdcall glScissor(long long long long) |
| @ stdcall glSelectBuffer(long ptr) |
| @ stdcall glShadeModel(long) |
| @ stdcall glStencilFunc(long long long) |
| @ stdcall glStencilMask(long) |
| @ stdcall glStencilOp(long long long) |
| @ stdcall glTexCoord1d(double) |
| @ stdcall glTexCoord1dv(ptr) |
| @ stdcall glTexCoord1f(float) |
| @ stdcall glTexCoord1fv(ptr) |
| @ stdcall glTexCoord1i(long) |
| @ stdcall glTexCoord1iv(ptr) |
| @ stdcall glTexCoord1s(long) |
| @ stdcall glTexCoord1sv(ptr) |
| @ stdcall glTexCoord2d(double double) |
| @ stdcall glTexCoord2dv(ptr) |
| @ stdcall glTexCoord2f(float float) |
| @ stdcall glTexCoord2fv(ptr) |
| @ stdcall glTexCoord2i(long long) |
| @ stdcall glTexCoord2iv(ptr) |
| @ stdcall glTexCoord2s(long long) |
| @ stdcall glTexCoord2sv(ptr) |
| @ stdcall glTexCoord3d(double double double) |
| @ stdcall glTexCoord3dv(ptr) |
| @ stdcall glTexCoord3f(float float float) |
| @ stdcall glTexCoord3fv(ptr) |
| @ stdcall glTexCoord3i(long long long) |
| @ stdcall glTexCoord3iv(ptr) |
| @ stdcall glTexCoord3s(long long long) |
| @ stdcall glTexCoord3sv(ptr) |
| @ stdcall glTexCoord4d(double double double double) |
| @ stdcall glTexCoord4dv(ptr) |
| @ stdcall glTexCoord4f(float float float float) |
| @ stdcall glTexCoord4fv(ptr) |
| @ stdcall glTexCoord4i(long long long long) |
| @ stdcall glTexCoord4iv(ptr) |
| @ stdcall glTexCoord4s(long long long long) |
| @ stdcall glTexCoord4sv(ptr) |
| @ stdcall glTexCoordPointer(long long long ptr) |
| @ stdcall glTexEnvf(long long float) |
| @ stdcall glTexEnvfv(long long ptr) |
| @ stdcall glTexEnvi(long long long) |
| @ stdcall glTexEnviv(long long ptr) |
| @ stdcall glTexGend(long long double) |
| @ stdcall glTexGendv(long long ptr) |
| @ stdcall glTexGenf(long long float) |
| @ stdcall glTexGenfv(long long ptr) |
| @ stdcall glTexGeni(long long long) |
| @ stdcall glTexGeniv(long long ptr) |
| @ stdcall glTexImage1D(long long long long long long long ptr) |
| @ stdcall glTexImage2D(long long long long long long long long ptr) |
| @ stdcall glTexParameterf(long long float) |
| @ stdcall glTexParameterfv(long long ptr) |
| @ stdcall glTexParameteri(long long long) |
| @ stdcall glTexParameteriv(long long ptr) |
| @ stdcall glTexSubImage1D(long long long long long long ptr) |
| @ stdcall glTexSubImage2D(long long long long long long long long ptr) |
| @ stdcall glTranslated(double double double) |
| @ stdcall glTranslatef(float float float) |
| @ stdcall glVertex2d(double double) |
| @ stdcall glVertex2dv(ptr) |
| @ stdcall glVertex2f(float float) |
| @ stdcall glVertex2fv(ptr) |
| @ stdcall glVertex2i(long long) |
| @ stdcall glVertex2iv(ptr) |
| @ stdcall glVertex2s(long long) |
| @ stdcall glVertex2sv(ptr) |
| @ stdcall glVertex3d(double double double) |
| @ stdcall glVertex3dv(ptr) |
| @ stdcall glVertex3f(float float float) |
| @ stdcall glVertex3fv(ptr) |
| @ stdcall glVertex3i(long long long) |
| @ stdcall glVertex3iv(ptr) |
| @ stdcall glVertex3s(long long long) |
| @ stdcall glVertex3sv(ptr) |
| @ stdcall glVertex4d(double double double double) |
| @ stdcall glVertex4dv(ptr) |
| @ stdcall glVertex4f(float float float float) |
| @ stdcall glVertex4fv(ptr) |
| @ stdcall glVertex4i(long long long long) |
| @ stdcall glVertex4iv(ptr) |
| @ stdcall glVertex4s(long long long long) |
| @ stdcall glVertex4sv(ptr) |
| @ stdcall glVertexPointer(long long long ptr) |
| @ stdcall glViewport(long long long long) |
| @ stdcall wglChoosePixelFormat(long ptr) |
| @ stdcall wglCopyContext(long long long) |
| @ stdcall wglCreateContext(long) |
| @ stdcall wglCreateLayerContext(long long) |
| @ stdcall wglDeleteContext(long) |
| @ stdcall wglDescribeLayerPlane(long long long long ptr) |
| @ stdcall wglDescribePixelFormat(long long long ptr) |
| @ stdcall wglGetCurrentContext() |
| @ stdcall wglGetCurrentDC() |
| @ stub wglGetDefaultProcAddress |
| @ stdcall wglGetLayerPaletteEntries(long long long long ptr) |
| @ stdcall wglGetPixelFormat(long) |
| @ stdcall wglGetProcAddress(str) |
| @ stdcall wglMakeCurrent(long long) |
| @ stdcall wglRealizeLayerPalette(long long long) |
| @ stdcall wglSetLayerPaletteEntries(long long long long ptr) |
| @ stdcall wglSetPixelFormat(long long ptr) |
| @ stdcall wglShareLists(long long) |
| @ stdcall wglSwapBuffers(long) |
| @ stdcall wglSwapLayerBuffers(long long) |
| @ stdcall wglUseFontBitmapsA(long long long long) |
| @ stdcall wglUseFontBitmapsW(long long long long) |
| @ stdcall wglUseFontOutlinesA(long long long long long long long ptr) |
| @ stdcall wglUseFontOutlinesW(long long long long long long long ptr) |