| /* |
| * Gameux library main file |
| * |
| * Copyright (C) 2010 Mariusz PluciĆski |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| |
| #define COBJMACROS |
| |
| #include <stdarg.h> |
| #include "windef.h" |
| #include "winbase.h" |
| |
| #include "ole2.h" |
| #include "rpcproxy.h" |
| #include "shobjidl.h" |
| #include "initguid.h" |
| #include "gameux.h" |
| |
| #include "wine/debug.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(gameux); |
| |
| static HINSTANCE instance; |
| |
| HRESULT WINAPI DllCanUnloadNow(void) |
| { |
| return S_FALSE; |
| } |
| |
| BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) |
| { |
| TRACE("(%p, %d, %p)\n", hInstDLL, fdwReason, lpv); |
| |
| switch(fdwReason) |
| { |
| case DLL_PROCESS_ATTACH: |
| instance = hInstDLL; |
| DisableThreadLibraryCalls(hInstDLL); |
| break; |
| } |
| return TRUE; |
| } |
| |
| /*********************************************************************** |
| * DllRegisterServer (GAMEUX.@) |
| */ |
| HRESULT WINAPI DllRegisterServer(void) |
| { |
| return __wine_register_resources( instance ); |
| } |
| |
| /*********************************************************************** |
| * DllUnregisterServer (GAMEUX.@) |
| */ |
| HRESULT WINAPI DllUnregisterServer(void) |
| { |
| return __wine_unregister_resources( instance ); |
| } |