| /* |
| * Copyright 2016 Matteo Bruni for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #ifndef __D3DX11ASYNC_H__ |
| #define __D3DX11ASYNC_H__ |
| |
| #include "d3dx11.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| HRESULT WINAPI D3DX11CreateAsyncFileLoaderA(const char *file_name, ID3DX11DataLoader **loader); |
| HRESULT WINAPI D3DX11CreateAsyncFileLoaderW(const WCHAR *file_name, ID3DX11DataLoader **loader); |
| HRESULT WINAPI D3DX11CreateAsyncResourceLoaderA(HMODULE module, const char *resource, ID3DX11DataLoader **loader); |
| HRESULT WINAPI D3DX11CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *resource, ID3DX11DataLoader **loader); |
| HRESULT WINAPI D3DX11CreateAsyncMemoryLoader(const void *data, SIZE_T data_size, ID3DX11DataLoader **loader); |
| |
| HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const char *filename, |
| const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point, |
| const char *target, UINT sflags, UINT eflags, ID3DX11ThreadPump *pump, ID3D10Blob **shader, |
| ID3D10Blob **error_messages, HRESULT *hresult); |
| |
| HRESULT WINAPI D3DX11CompileFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines, |
| ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags, |
| ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult); |
| |
| HRESULT WINAPI D3DX11CompileFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines, |
| ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags, |
| ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif |