| /* |
| * D3DX10 main file |
| * |
| * Copyright (c) 2010 Owen Rudge for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| |
| #include <stdarg.h> |
| |
| #define COBJMACROS |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winuser.h" |
| #include "objbase.h" |
| |
| #include "d3d10_1.h" |
| #include "d3dx10.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dx); |
| |
| BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) |
| { |
| switch (fdwReason) |
| { |
| case DLL_WINE_PREATTACH: |
| return FALSE; /* prefer native version */ |
| case DLL_PROCESS_ATTACH: |
| DisableThreadLibraryCalls(hinstDLL); |
| break; |
| } |
| |
| return TRUE; |
| } |
| |
| /*********************************************************************** |
| * D3DX10CheckVersion |
| * |
| * Checks whether we are compiling against the correct d3d and d3dx library. |
| */ |
| BOOL WINAPI D3DX10CheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers) |
| { |
| if ((d3dsdkvers == D3D10_SDK_VERSION) && (d3dxsdkvers == 43)) |
| return TRUE; |
| |
| return FALSE; |
| } |
| |
| HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines, |
| ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, |
| ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, |
| HRESULT *hresult) |
| { |
| FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, " |
| "device %p, effectpool %p, pump %p, effect %p, errors %p, hresult %p\n", |
| debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, |
| device, effectpool, pump, effect, errors, hresult); |
| |
| return E_NOTIMPL; |
| } |
| |
| HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines, |
| ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, |
| ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, |
| HRESULT *hresult) |
| { |
| FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, " |
| "device %p, effectpool %p, pump %p, effect %p, errors %p, hresult %p\n", |
| debugstr_w(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device, |
| effectpool, pump, effect, errors, hresult); |
| |
| return E_NOTIMPL; |
| } |
| |
| HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, const char *filename, |
| const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags, |
| UINT fxflags, ID3D10Device *device, ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, |
| ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult) |
| { |
| FIXME("data %p, datasize %lu, filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, " |
| "device %p, effectpool %p, pump %p, effect %p, errors %p, hresult %p\n", |
| data, datasize, debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device, |
| effectpool, pump, effect, errors, hresult); |
| |
| return E_NOTIMPL; |
| } |
| |
| HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasize, const char *filename, |
| const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags, |
| UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, |
| ID3D10Blob **errors, HRESULT *hresult) |
| { |
| FIXME("data %p, datasize %lu, filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, " |
| "device %p, pump %p, effectpool %p, errors %p, hresult %p.\n", |
| data, datasize, debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device, |
| pump, effectpool, errors, hresult); |
| |
| return E_NOTIMPL; |
| } |
| |
| HRESULT WINAPI D3DX10UnsetAllDeviceObjects(ID3D10Device *device) |
| { |
| static ID3D10ShaderResourceView * const views[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT]; |
| static ID3D10RenderTargetView * const target_views[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT]; |
| static ID3D10SamplerState * const sampler_states[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT]; |
| static ID3D10Buffer * const buffers[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; |
| static const unsigned int so_offsets[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT] = |
| {~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u}; |
| static const unsigned int strides[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; |
| static const unsigned int offsets[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; |
| static const float blend_factors[4]; |
| |
| TRACE("device %p.\n", device); |
| |
| if (!device) |
| return E_INVALIDARG; |
| |
| ID3D10Device_VSSetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, buffers); |
| ID3D10Device_PSSetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, buffers); |
| ID3D10Device_GSSetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, buffers); |
| |
| ID3D10Device_VSSetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, sampler_states); |
| ID3D10Device_PSSetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, sampler_states); |
| ID3D10Device_GSSetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, sampler_states); |
| |
| ID3D10Device_VSSetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, views); |
| ID3D10Device_PSSetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, views); |
| ID3D10Device_GSSetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, views); |
| |
| ID3D10Device_VSSetShader(device, NULL); |
| ID3D10Device_PSSetShader(device, NULL); |
| ID3D10Device_GSSetShader(device, NULL); |
| |
| ID3D10Device_OMSetRenderTargets(device, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT, target_views, NULL); |
| |
| ID3D10Device_IASetIndexBuffer(device, NULL, DXGI_FORMAT_R32_UINT, 0); |
| ID3D10Device_IASetInputLayout(device, NULL); |
| ID3D10Device_IASetVertexBuffers(device, 0, D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT, buffers, strides, offsets); |
| |
| ID3D10Device_SOSetTargets(device, D3D10_SO_BUFFER_SLOT_COUNT, buffers, so_offsets); |
| |
| ID3D10Device_OMSetBlendState(device, NULL, blend_factors, 0); |
| ID3D10Device_OMSetDepthStencilState(device, NULL, 0); |
| |
| ID3D10Device_RSSetState(device, NULL); |
| |
| ID3D10Device_SetPredication(device, NULL, FALSE); |
| |
| return S_OK; |
| } |
| |
| HRESULT WINAPI D3DX10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, |
| HMODULE swrast, unsigned int flags, ID3D10Device **device) |
| { |
| HRESULT hr; |
| |
| TRACE("adapter %p, driver_type %d, swrast %p, flags %#x, device %p.\n", adapter, driver_type, |
| swrast, flags, device); |
| |
| if (SUCCEEDED(hr = D3D10CreateDevice1(adapter, driver_type, swrast, flags, D3D10_FEATURE_LEVEL_10_1, |
| D3D10_SDK_VERSION, (ID3D10Device1 **)device))) |
| return hr; |
| |
| if (SUCCEEDED(hr = D3D10CreateDevice1(adapter, driver_type, swrast, flags, D3D10_FEATURE_LEVEL_10_0, |
| D3D10_SDK_VERSION, (ID3D10Device1 **)device))) |
| return hr; |
| |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DX10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, |
| HMODULE swrast, unsigned int flags, DXGI_SWAP_CHAIN_DESC *desc, IDXGISwapChain **swapchain, |
| ID3D10Device **device) |
| { |
| HRESULT hr; |
| |
| TRACE("adapter %p, driver_type %d, swrast %p, flags %#x, desc %p, swapchain %p, device %p.\n", |
| adapter, driver_type, swrast, flags, desc, swapchain, device); |
| |
| if (SUCCEEDED(hr = D3D10CreateDeviceAndSwapChain1(adapter, driver_type, swrast, flags, D3D10_FEATURE_LEVEL_10_1, |
| D3D10_1_SDK_VERSION, desc, swapchain, (ID3D10Device1 **)device))) |
| return hr; |
| |
| return D3D10CreateDeviceAndSwapChain1(adapter, driver_type, swrast, flags, D3D10_FEATURE_LEVEL_10_0, |
| D3D10_1_SDK_VERSION, desc, swapchain, (ID3D10Device1 **)device); |
| } |
| |
| HRESULT WINAPI D3DX10CreateTextureFromMemory(ID3D10Device *device, const void *src_data, |
| SIZE_T src_data_size, D3DX10_IMAGE_LOAD_INFO *loadinfo, ID3DX10ThreadPump *pump, |
| ID3D10Resource **texture, HRESULT *hresult) |
| { |
| FIXME("device %p, src_data %p, src_data_size %lu, loadinfo %p, pump %p, texture %p, " |
| "hresult %p, stub!\n", |
| device, src_data, src_data_size, loadinfo, pump, texture, hresult); |
| |
| return E_NOTIMPL; |
| } |
| |
| HRESULT WINAPI D3DX10FilterTexture(ID3D10Resource *texture, UINT src_level, UINT filter) |
| { |
| FIXME("texture %p, src_level %u, filter %#x stub!\n", texture, src_level, filter); |
| |
| return E_NOTIMPL; |
| } |
| |
| HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *device, ID3D10Device1 **device1) |
| { |
| TRACE("device %p, device1 %p.\n", device, device1); |
| |
| return ID3D10Device_QueryInterface(device, &IID_ID3D10Device1, (void **)device1); |
| } |
| |
| HRESULT WINAPI D3DX10GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX10ThreadPump *pump, |
| D3DX10_IMAGE_INFO *img_info, HRESULT *hresult) |
| { |
| FIXME("src_data %p, src_data_size %lu, pump %p, img_info %p, hresult %p.\n", |
| src_data, src_data_size, pump, img_info, hresult); |
| |
| return E_NOTIMPL; |
| } |
| |
| D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable) |
| { |
| FIXME("enable %#x stub.\n", enable); |
| |
| return D3DX_NOT_OPTIMIZED; |
| } |