| /* |
| * Copyright 2002-2005 Jason Edmeades |
| * Copyright 2002-2005 Raphael Junqueira |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); |
| |
| static inline struct d3d9_texture *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface); |
| } |
| |
| static inline struct d3d9_texture *impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface); |
| } |
| |
| static inline struct d3d9_texture *impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface); |
| } |
| |
| static HRESULT WINAPI d3d9_texture_2d_QueryInterface(IDirect3DTexture9 *iface, REFIID riid, void **out) |
| { |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| if (IsEqualGUID(riid, &IID_IDirect3DTexture9) |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) |
| || IsEqualGUID(riid, &IID_IDirect3DResource9) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IDirect3DTexture9_AddRef(iface); |
| *out = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *out = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI d3d9_texture_2d_AddRef(IDirect3DTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| ULONG ref = InterlockedIncrement(&texture->resource.refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", iface, ref); |
| |
| if (ref == 1) |
| { |
| struct d3d9_surface *surface; |
| |
| IDirect3DDevice9Ex_AddRef(texture->parent_device); |
| wined3d_mutex_lock(); |
| LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry) |
| { |
| wined3d_rendertarget_view_incref(surface->wined3d_rtv); |
| } |
| wined3d_texture_incref(texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| } |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI d3d9_texture_2d_Release(IDirect3DTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| ULONG ref = InterlockedDecrement(&texture->resource.refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", iface, ref); |
| |
| if (!ref) |
| { |
| IDirect3DDevice9Ex *parent_device = texture->parent_device; |
| struct d3d9_surface *surface; |
| |
| wined3d_mutex_lock(); |
| LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry) |
| { |
| wined3d_rendertarget_view_decref(surface->wined3d_rtv); |
| } |
| wined3d_texture_decref(texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| /* Release the device last, as it may cause the device to be destroyed. */ |
| IDirect3DDevice9Ex_Release(parent_device); |
| } |
| return ref; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_2d_GetDevice(IDirect3DTexture9 *iface, IDirect3DDevice9 **device) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = (IDirect3DDevice9 *)texture->parent_device; |
| IDirect3DDevice9_AddRef(*device); |
| |
| TRACE("Returning device %p.\n", *device); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_2d_SetPrivateData(IDirect3DTexture9 *iface, |
| REFGUID guid, const void *data, DWORD data_size, DWORD flags) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", |
| iface, debugstr_guid(guid), data, data_size, flags); |
| |
| return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags); |
| } |
| |
| static HRESULT WINAPI d3d9_texture_2d_GetPrivateData(IDirect3DTexture9 *iface, |
| REFGUID guid, void *data, DWORD *data_size) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| TRACE("iface %p, guid %s, data %p, data_size %p.\n", |
| iface, debugstr_guid(guid), data, data_size); |
| |
| return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size); |
| } |
| |
| static HRESULT WINAPI d3d9_texture_2d_FreePrivateData(IDirect3DTexture9 *iface, REFGUID guid) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); |
| |
| return d3d9_resource_free_private_data(&texture->resource, guid); |
| } |
| |
| static DWORD WINAPI d3d9_texture_2d_SetPriority(IDirect3DTexture9 *iface, DWORD priority) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| struct wined3d_resource *resource; |
| DWORD ret; |
| |
| TRACE("iface %p, priority %u.\n", iface, priority); |
| |
| wined3d_mutex_lock(); |
| resource = wined3d_texture_get_resource(texture->wined3d_texture); |
| ret = wined3d_resource_set_priority(resource, priority); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static DWORD WINAPI d3d9_texture_2d_GetPriority(IDirect3DTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| const struct wined3d_resource *resource; |
| DWORD ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| resource = wined3d_texture_get_resource(texture->wined3d_texture); |
| ret = wined3d_resource_get_priority(resource); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static void WINAPI d3d9_texture_2d_PreLoad(IDirect3DTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture)); |
| wined3d_mutex_unlock(); |
| } |
| |
| static D3DRESOURCETYPE WINAPI d3d9_texture_2d_GetType(IDirect3DTexture9 *iface) |
| { |
| TRACE("iface %p.\n", iface); |
| |
| return D3DRTYPE_TEXTURE; |
| } |
| |
| static DWORD WINAPI d3d9_texture_2d_SetLOD(IDirect3DTexture9 *iface, DWORD lod) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| DWORD ret; |
| |
| TRACE("iface %p, lod %u.\n", iface, lod); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_texture_set_lod(texture->wined3d_texture, lod); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static DWORD WINAPI d3d9_texture_2d_GetLOD(IDirect3DTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| DWORD ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_texture_get_lod(texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static DWORD WINAPI d3d9_texture_2d_GetLevelCount(IDirect3DTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| DWORD ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_texture_get_level_count(texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9 *iface, D3DTEXTUREFILTERTYPE filter_type) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, filter_type %#x.\n", iface, filter_type); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture, |
| (enum wined3d_texture_filter_type)filter_type); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| D3DTEXTUREFILTERTYPE ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static void WINAPI d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| wined3d_texture_generate_mipmaps(texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| } |
| |
| static HRESULT WINAPI d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9 *iface, UINT level, D3DSURFACE_DESC *desc) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| struct wined3d_sub_resource_desc wined3d_desc; |
| HRESULT hr; |
| |
| TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); |
| |
| wined3d_mutex_lock(); |
| if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc))) |
| { |
| desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); |
| desc->Type = D3DRTYPE_SURFACE; |
| desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; |
| desc->Pool = wined3d_desc.pool; |
| desc->MultiSampleType = wined3d_desc.multisample_type; |
| desc->MultiSampleQuality = wined3d_desc.multisample_quality; |
| desc->Width = wined3d_desc.width; |
| desc->Height = wined3d_desc.height; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9 *iface, |
| UINT level, IDirect3DSurface9 **surface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| struct d3d9_surface *surface_impl; |
| |
| TRACE("iface %p, level %u, surface %p.\n", iface, level, surface); |
| |
| wined3d_mutex_lock(); |
| if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level))) |
| { |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| *surface = &surface_impl->IDirect3DSurface9_iface; |
| IDirect3DSurface9_AddRef(*surface); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_2d_LockRect(IDirect3DTexture9 *iface, |
| UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| struct d3d9_surface *surface_impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n", |
| iface, level, locked_rect, rect, flags); |
| |
| wined3d_mutex_lock(); |
| if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level))) |
| hr = D3DERR_INVALIDCALL; |
| else |
| hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_2d_UnlockRect(IDirect3DTexture9 *iface, UINT level) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| struct d3d9_surface *surface_impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, level %u.\n", iface, level); |
| |
| wined3d_mutex_lock(); |
| if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level))) |
| hr = D3DERR_INVALIDCALL; |
| else |
| hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9 *iface, const RECT *dirty_rect) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, dirty_rect %s.\n", |
| iface, wine_dbgstr_rect(dirty_rect)); |
| |
| wined3d_mutex_lock(); |
| if (!dirty_rect) |
| hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL); |
| else |
| { |
| struct wined3d_box dirty_region; |
| |
| wined3d_box_set(&dirty_region, dirty_rect->left, dirty_rect->top, dirty_rect->right, dirty_rect->bottom, 0, 1); |
| hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region); |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl = |
| { |
| /* IUnknown */ |
| d3d9_texture_2d_QueryInterface, |
| d3d9_texture_2d_AddRef, |
| d3d9_texture_2d_Release, |
| /* IDirect3DResource9 */ |
| d3d9_texture_2d_GetDevice, |
| d3d9_texture_2d_SetPrivateData, |
| d3d9_texture_2d_GetPrivateData, |
| d3d9_texture_2d_FreePrivateData, |
| d3d9_texture_2d_SetPriority, |
| d3d9_texture_2d_GetPriority, |
| d3d9_texture_2d_PreLoad, |
| d3d9_texture_2d_GetType, |
| /* IDirect3dBaseTexture9 */ |
| d3d9_texture_2d_SetLOD, |
| d3d9_texture_2d_GetLOD, |
| d3d9_texture_2d_GetLevelCount, |
| d3d9_texture_2d_SetAutoGenFilterType, |
| d3d9_texture_2d_GetAutoGenFilterType, |
| d3d9_texture_2d_GenerateMipSubLevels, |
| /* IDirect3DTexture9 */ |
| d3d9_texture_2d_GetLevelDesc, |
| d3d9_texture_2d_GetSurfaceLevel, |
| d3d9_texture_2d_LockRect, |
| d3d9_texture_2d_UnlockRect, |
| d3d9_texture_2d_AddDirtyRect, |
| }; |
| |
| static HRESULT WINAPI d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9 *iface, REFIID riid, void **out) |
| { |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture9) |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) |
| || IsEqualGUID(riid, &IID_IDirect3DResource9) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IDirect3DCubeTexture9_AddRef(iface); |
| *out = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *out = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| ULONG ref = InterlockedIncrement(&texture->resource.refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", iface, ref); |
| |
| if (ref == 1) |
| { |
| struct d3d9_surface *surface; |
| |
| IDirect3DDevice9Ex_AddRef(texture->parent_device); |
| wined3d_mutex_lock(); |
| LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry) |
| { |
| wined3d_rendertarget_view_decref(surface->wined3d_rtv); |
| } |
| wined3d_texture_incref(texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| } |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI d3d9_texture_cube_Release(IDirect3DCubeTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| ULONG ref = InterlockedDecrement(&texture->resource.refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", iface, ref); |
| |
| if (!ref) |
| { |
| IDirect3DDevice9Ex *parent_device = texture->parent_device; |
| struct d3d9_surface *surface; |
| |
| TRACE("Releasing child %p.\n", texture->wined3d_texture); |
| |
| wined3d_mutex_lock(); |
| LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry) |
| { |
| wined3d_rendertarget_view_decref(surface->wined3d_rtv); |
| } |
| wined3d_texture_decref(texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| /* Release the device last, as it may cause the device to be destroyed. */ |
| IDirect3DDevice9Ex_Release(parent_device); |
| } |
| return ref; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = (IDirect3DDevice9 *)texture->parent_device; |
| IDirect3DDevice9_AddRef(*device); |
| |
| TRACE("Returning device %p.\n", *device); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9 *iface, |
| REFGUID guid, const void *data, DWORD data_size, DWORD flags) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", |
| iface, debugstr_guid(guid), data, data_size, flags); |
| |
| return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags); |
| } |
| |
| static HRESULT WINAPI d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9 *iface, |
| REFGUID guid, void *data, DWORD *data_size) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| TRACE("iface %p, guid %s, data %p, data_size %p.\n", |
| iface, debugstr_guid(guid), data, data_size); |
| |
| return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size); |
| } |
| |
| static HRESULT WINAPI d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); |
| |
| return d3d9_resource_free_private_data(&texture->resource, guid); |
| } |
| |
| static DWORD WINAPI d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9 *iface, DWORD priority) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| struct wined3d_resource *resource; |
| DWORD ret; |
| |
| TRACE("iface %p, priority %u.\n", iface, priority); |
| |
| wined3d_mutex_lock(); |
| resource = wined3d_texture_get_resource(texture->wined3d_texture); |
| ret = wined3d_resource_set_priority(resource, priority); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static DWORD WINAPI d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| const struct wined3d_resource *resource; |
| DWORD ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| resource = wined3d_texture_get_resource(texture->wined3d_texture); |
| ret = wined3d_resource_get_priority(resource); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static void WINAPI d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture)); |
| wined3d_mutex_unlock(); |
| } |
| |
| static D3DRESOURCETYPE WINAPI d3d9_texture_cube_GetType(IDirect3DCubeTexture9 *iface) |
| { |
| TRACE("iface %p.\n", iface); |
| |
| return D3DRTYPE_CUBETEXTURE; |
| } |
| |
| static DWORD WINAPI d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9 *iface, DWORD lod) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| DWORD ret; |
| |
| TRACE("iface %p, lod %u.\n", iface, lod); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_texture_set_lod(texture->wined3d_texture, lod); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static DWORD WINAPI d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| DWORD ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_texture_get_lod(texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static DWORD WINAPI d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| DWORD ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_texture_get_level_count(texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9 *iface, |
| D3DTEXTUREFILTERTYPE filter_type) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, filter_type %#x.\n", iface, filter_type); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture, |
| (enum wined3d_texture_filter_type)filter_type); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| D3DTEXTUREFILTERTYPE ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static void WINAPI d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| wined3d_texture_generate_mipmaps(texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| } |
| |
| static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *iface, UINT level, D3DSURFACE_DESC *desc) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| struct wined3d_sub_resource_desc wined3d_desc; |
| DWORD level_count; |
| HRESULT hr; |
| |
| TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); |
| |
| wined3d_mutex_lock(); |
| level_count = wined3d_texture_get_level_count(texture->wined3d_texture); |
| if (level >= level_count) |
| { |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc))) |
| { |
| desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); |
| desc->Type = D3DRTYPE_SURFACE; |
| desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; |
| desc->Pool = wined3d_desc.pool; |
| desc->MultiSampleType = wined3d_desc.multisample_type; |
| desc->MultiSampleQuality = wined3d_desc.multisample_quality; |
| desc->Width = wined3d_desc.width; |
| desc->Height = wined3d_desc.height; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9 *iface, |
| D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| struct d3d9_surface *surface_impl; |
| UINT sub_resource_idx; |
| DWORD level_count; |
| |
| TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface); |
| |
| wined3d_mutex_lock(); |
| level_count = wined3d_texture_get_level_count(texture->wined3d_texture); |
| if (level >= level_count) |
| { |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| sub_resource_idx = level_count * face + level; |
| if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx))) |
| { |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| *surface = &surface_impl->IDirect3DSurface9_iface; |
| IDirect3DSurface9_AddRef(*surface); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface, |
| D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, |
| DWORD flags) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| struct d3d9_surface *surface_impl; |
| UINT sub_resource_idx; |
| HRESULT hr; |
| |
| TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n", |
| iface, face, level, locked_rect, rect, flags); |
| |
| wined3d_mutex_lock(); |
| sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level; |
| if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx))) |
| hr = D3DERR_INVALIDCALL; |
| else |
| hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9 *iface, |
| D3DCUBEMAP_FACES face, UINT level) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| struct d3d9_surface *surface_impl; |
| UINT sub_resource_idx; |
| HRESULT hr; |
| |
| TRACE("iface %p, face %#x, level %u.\n", iface, face, level); |
| |
| wined3d_mutex_lock(); |
| sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level; |
| if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx))) |
| hr = D3DERR_INVALIDCALL; |
| else |
| hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9 *iface, |
| D3DCUBEMAP_FACES face, const RECT *dirty_rect) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, face %#x, dirty_rect %s.\n", |
| iface, face, wine_dbgstr_rect(dirty_rect)); |
| |
| wined3d_mutex_lock(); |
| if (!dirty_rect) |
| hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL); |
| else |
| { |
| struct wined3d_box dirty_region; |
| |
| wined3d_box_set(&dirty_region, dirty_rect->left, dirty_rect->top, dirty_rect->right, dirty_rect->bottom, 0, 1); |
| hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region); |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl = |
| { |
| /* IUnknown */ |
| d3d9_texture_cube_QueryInterface, |
| d3d9_texture_cube_AddRef, |
| d3d9_texture_cube_Release, |
| /* IDirect3DResource9 */ |
| d3d9_texture_cube_GetDevice, |
| d3d9_texture_cube_SetPrivateData, |
| d3d9_texture_cube_GetPrivateData, |
| d3d9_texture_cube_FreePrivateData, |
| d3d9_texture_cube_SetPriority, |
| d3d9_texture_cube_GetPriority, |
| d3d9_texture_cube_PreLoad, |
| d3d9_texture_cube_GetType, |
| /* IDirect3DBaseTexture9 */ |
| d3d9_texture_cube_SetLOD, |
| d3d9_texture_cube_GetLOD, |
| d3d9_texture_cube_GetLevelCount, |
| d3d9_texture_cube_SetAutoGenFilterType, |
| d3d9_texture_cube_GetAutoGenFilterType, |
| d3d9_texture_cube_GenerateMipSubLevels, |
| /* IDirect3DCubeTexture9 */ |
| d3d9_texture_cube_GetLevelDesc, |
| d3d9_texture_cube_GetCubeMapSurface, |
| d3d9_texture_cube_LockRect, |
| d3d9_texture_cube_UnlockRect, |
| d3d9_texture_cube_AddDirtyRect, |
| }; |
| |
| static HRESULT WINAPI d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9 *iface, REFIID riid, void **out) |
| { |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9) |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) |
| || IsEqualGUID(riid, &IID_IDirect3DResource9) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IDirect3DVolumeTexture9_AddRef(iface); |
| *out = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *out = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| ULONG ref = InterlockedIncrement(&texture->resource.refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", iface, ref); |
| |
| if (ref == 1) |
| { |
| IDirect3DDevice9Ex_AddRef(texture->parent_device); |
| wined3d_mutex_lock(); |
| wined3d_texture_incref(texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| } |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI d3d9_texture_3d_Release(IDirect3DVolumeTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| ULONG ref = InterlockedDecrement(&texture->resource.refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", iface, ref); |
| |
| if (!ref) |
| { |
| IDirect3DDevice9Ex *parent_device = texture->parent_device; |
| |
| wined3d_mutex_lock(); |
| wined3d_texture_decref(texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| /* Release the device last, as it may cause the device to be destroyed. */ |
| IDirect3DDevice9Ex_Release(parent_device); |
| } |
| return ref; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = (IDirect3DDevice9 *)texture->parent_device; |
| IDirect3DDevice9_AddRef(*device); |
| |
| TRACE("Returning device %p.\n", *device); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9 *iface, |
| REFGUID guid, const void *data, DWORD data_size, DWORD flags) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", |
| iface, debugstr_guid(guid), data, data_size, flags); |
| |
| return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags); |
| } |
| |
| static HRESULT WINAPI d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9 *iface, |
| REFGUID guid, void *data, DWORD *data_size) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| TRACE("iface %p, guid %s, data %p, data_size %p.\n", |
| iface, debugstr_guid(guid), data, data_size); |
| |
| return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size); |
| } |
| |
| static HRESULT WINAPI d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9 *iface, REFGUID guid) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); |
| |
| return d3d9_resource_free_private_data(&texture->resource, guid); |
| } |
| |
| static DWORD WINAPI d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9 *iface, DWORD priority) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| struct wined3d_resource *resource; |
| DWORD ret; |
| |
| TRACE("iface %p, priority %u.\n", iface, priority); |
| |
| wined3d_mutex_lock(); |
| resource = wined3d_texture_get_resource(texture->wined3d_texture); |
| ret = wined3d_resource_set_priority(resource, priority); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static DWORD WINAPI d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| const struct wined3d_resource *resource; |
| DWORD ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| resource = wined3d_texture_get_resource(texture->wined3d_texture); |
| ret = wined3d_resource_get_priority(resource); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static void WINAPI d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture)); |
| wined3d_mutex_unlock(); |
| } |
| |
| static D3DRESOURCETYPE WINAPI d3d9_texture_3d_GetType(IDirect3DVolumeTexture9 *iface) |
| { |
| TRACE("iface %p.\n", iface); |
| |
| return D3DRTYPE_VOLUMETEXTURE; |
| } |
| |
| static DWORD WINAPI d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD lod) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| DWORD ret; |
| |
| TRACE("iface %p, lod %u.\n", iface, lod); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_texture_set_lod(texture->wined3d_texture, lod); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static DWORD WINAPI d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| DWORD ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_texture_get_lod(texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static DWORD WINAPI d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| DWORD ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_texture_get_level_count(texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9 *iface, |
| D3DTEXTUREFILTERTYPE filter_type) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, filter_type %#x.\n", iface, filter_type); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture, |
| (enum wined3d_texture_filter_type)filter_type); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| D3DTEXTUREFILTERTYPE filter_type; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| filter_type = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return filter_type; |
| } |
| |
| static void WINAPI d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| wined3d_texture_generate_mipmaps(texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| } |
| |
| static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| struct wined3d_sub_resource_desc wined3d_desc; |
| HRESULT hr; |
| |
| TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); |
| |
| wined3d_mutex_lock(); |
| if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc))) |
| { |
| desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); |
| desc->Type = D3DRTYPE_VOLUME; |
| desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; |
| desc->Pool = wined3d_desc.pool; |
| desc->Width = wined3d_desc.width; |
| desc->Height = wined3d_desc.height; |
| desc->Depth = wined3d_desc.depth; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *iface, |
| UINT level, IDirect3DVolume9 **volume) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| struct d3d9_volume *volume_impl; |
| |
| TRACE("iface %p, level %u, volume %p.\n", iface, level, volume); |
| |
| wined3d_mutex_lock(); |
| if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level))) |
| { |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| *volume = &volume_impl->IDirect3DVolume9_iface; |
| IDirect3DVolume9_AddRef(*volume); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface, |
| UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| struct d3d9_volume *volume_impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n", |
| iface, level, locked_box, box, flags); |
| |
| wined3d_mutex_lock(); |
| if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level))) |
| hr = D3DERR_INVALIDCALL; |
| else |
| hr = IDirect3DVolume9_LockBox(&volume_impl->IDirect3DVolume9_iface, locked_box, box, flags); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| struct d3d9_volume *volume_impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, level %u.\n", iface, level); |
| |
| wined3d_mutex_lock(); |
| if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level))) |
| hr = D3DERR_INVALIDCALL; |
| else |
| hr = IDirect3DVolume9_UnlockBox(&volume_impl->IDirect3DVolume9_iface); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9 *iface, const D3DBOX *dirty_box) |
| { |
| struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, dirty_box %p.\n", iface, dirty_box); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| |
| static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl = |
| { |
| /* IUnknown */ |
| d3d9_texture_3d_QueryInterface, |
| d3d9_texture_3d_AddRef, |
| d3d9_texture_3d_Release, |
| /* IDirect3DResource9 */ |
| d3d9_texture_3d_GetDevice, |
| d3d9_texture_3d_SetPrivateData, |
| d3d9_texture_3d_GetPrivateData, |
| d3d9_texture_3d_FreePrivateData, |
| d3d9_texture_3d_SetPriority, |
| d3d9_texture_3d_GetPriority, |
| d3d9_texture_3d_PreLoad, |
| d3d9_texture_3d_GetType, |
| /* IDirect3DBaseTexture9 */ |
| d3d9_texture_3d_SetLOD, |
| d3d9_texture_3d_GetLOD, |
| d3d9_texture_3d_GetLevelCount, |
| d3d9_texture_3d_SetAutoGenFilterType, |
| d3d9_texture_3d_GetAutoGenFilterType, |
| d3d9_texture_3d_GenerateMipSubLevels, |
| /* IDirect3DVolumeTexture9 */ |
| d3d9_texture_3d_GetLevelDesc, |
| d3d9_texture_3d_GetVolumeLevel, |
| d3d9_texture_3d_LockBox, |
| d3d9_texture_3d_UnlockBox, |
| d3d9_texture_3d_AddDirtyBox, |
| }; |
| |
| struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) |
| { |
| if (!iface) |
| return NULL; |
| |
| if (iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl |
| && iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl |
| && iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl) |
| { |
| WARN("%p is not a valid IDirect3DBaseTexture9 interface.\n", iface); |
| return NULL; |
| } |
| |
| return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface); |
| } |
| |
| static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d9_texture *texture = parent; |
| d3d9_resource_cleanup(&texture->resource); |
| HeapFree(GetProcessHeap(), 0, texture); |
| } |
| |
| static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops = |
| { |
| d3d9_texture_wined3d_object_destroyed, |
| }; |
| |
| HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device, |
| UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) |
| { |
| struct wined3d_resource_desc desc; |
| DWORD flags = 0; |
| HRESULT hr; |
| |
| texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl; |
| d3d9_resource_init(&texture->resource); |
| list_init(&texture->rtv_list); |
| |
| desc.resource_type = WINED3D_RTYPE_TEXTURE_2D; |
| desc.format = wined3dformat_from_d3dformat(format); |
| desc.multisample_type = WINED3D_MULTISAMPLE_NONE; |
| desc.multisample_quality = 0; |
| desc.usage = usage & WINED3DUSAGE_MASK; |
| desc.usage |= WINED3DUSAGE_TEXTURE; |
| desc.pool = pool; |
| desc.width = width; |
| desc.height = height; |
| desc.depth = 1; |
| desc.size = 0; |
| |
| if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC)) |
| flags |= WINED3D_TEXTURE_CREATE_MAPPABLE; |
| |
| if (is_gdi_compat_wined3dformat(desc.format)) |
| flags |= WINED3D_TEXTURE_CREATE_GET_DC; |
| |
| if (!levels) |
| { |
| if (usage & D3DUSAGE_AUTOGENMIPMAP) |
| levels = 1; |
| else |
| levels = wined3d_log2i(max(width, height)) + 1; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, flags, |
| NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d texture, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| texture->parent_device = &device->IDirect3DDevice9Ex_iface; |
| IDirect3DDevice9Ex_AddRef(texture->parent_device); |
| |
| return D3D_OK; |
| } |
| |
| HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device, |
| UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) |
| { |
| struct wined3d_resource_desc desc; |
| DWORD flags = 0; |
| HRESULT hr; |
| |
| texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl; |
| d3d9_resource_init(&texture->resource); |
| list_init(&texture->rtv_list); |
| |
| desc.resource_type = WINED3D_RTYPE_TEXTURE_2D; |
| desc.format = wined3dformat_from_d3dformat(format); |
| desc.multisample_type = WINED3D_MULTISAMPLE_NONE; |
| desc.multisample_quality = 0; |
| desc.usage = usage & WINED3DUSAGE_MASK; |
| desc.usage |= WINED3DUSAGE_LEGACY_CUBEMAP | WINED3DUSAGE_TEXTURE; |
| desc.pool = pool; |
| desc.width = edge_length; |
| desc.height = edge_length; |
| desc.depth = 1; |
| desc.size = 0; |
| |
| if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC)) |
| flags |= WINED3D_TEXTURE_CREATE_MAPPABLE; |
| |
| if (is_gdi_compat_wined3dformat(desc.format)) |
| flags |= WINED3D_TEXTURE_CREATE_GET_DC; |
| |
| if (!levels) |
| { |
| if (usage & D3DUSAGE_AUTOGENMIPMAP) |
| levels = 1; |
| else |
| levels = wined3d_log2i(edge_length) + 1; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_texture_create(device->wined3d_device, &desc, 6, levels, flags, |
| NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d cube texture, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| texture->parent_device = &device->IDirect3DDevice9Ex_iface; |
| IDirect3DDevice9Ex_AddRef(texture->parent_device); |
| |
| return D3D_OK; |
| } |
| |
| HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device, |
| UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) |
| { |
| struct wined3d_resource_desc desc; |
| HRESULT hr; |
| |
| texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl; |
| d3d9_resource_init(&texture->resource); |
| list_init(&texture->rtv_list); |
| |
| desc.resource_type = WINED3D_RTYPE_TEXTURE_3D; |
| desc.format = wined3dformat_from_d3dformat(format); |
| desc.multisample_type = WINED3D_MULTISAMPLE_NONE; |
| desc.multisample_quality = 0; |
| desc.usage = usage & WINED3DUSAGE_MASK; |
| desc.usage |= WINED3DUSAGE_TEXTURE; |
| desc.pool = pool; |
| desc.width = width; |
| desc.height = height; |
| desc.depth = depth; |
| desc.size = 0; |
| |
| if (!levels) |
| { |
| if (usage & D3DUSAGE_AUTOGENMIPMAP) |
| levels = 1; |
| else |
| levels = wined3d_log2i(max(max(width, height), depth)) + 1; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, 0, |
| NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d volume texture, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| texture->parent_device = &device->IDirect3DDevice9Ex_iface; |
| IDirect3DDevice9Ex_AddRef(texture->parent_device); |
| |
| return D3D_OK; |
| } |