| /* |
| * Direct3D 8 private include file |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2003-2004 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #ifndef __WINE_D3D8_PRIVATE_H |
| #define __WINE_D3D8_PRIVATE_H |
| |
| #include <assert.h> |
| #include <stdarg.h> |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #define COBJMACROS |
| #include "windef.h" |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "wine/debug.h" |
| #include "d3d8.h" |
| #include "wine/wined3d.h" |
| |
| #define D3DPRESENTFLAGS_MASK 0x00000fffu |
| |
| /* CreateVertexShader can return > 0xFFFF */ |
| #define VS_HIGHESTFIXEDFXF 0xF0000000 |
| |
| void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN; |
| |
| struct d3d8 |
| { |
| IDirect3D8 IDirect3D8_iface; |
| LONG refcount; |
| struct wined3d *wined3d; |
| }; |
| |
| BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * IDirect3DDevice8 implementation structure |
| */ |
| |
| #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64 |
| #define D3D8_INVALID_HANDLE ~0U |
| |
| enum d3d8_handle_type |
| { |
| D3D8_HANDLE_FREE, |
| D3D8_HANDLE_VS, |
| D3D8_HANDLE_PS, |
| D3D8_HANDLE_SB, |
| }; |
| |
| struct d3d8_handle_entry |
| { |
| void *object; |
| enum d3d8_handle_type type; |
| }; |
| |
| struct d3d8_handle_table |
| { |
| struct d3d8_handle_entry *entries; |
| struct d3d8_handle_entry *free_entries; |
| UINT table_size; |
| UINT entry_count; |
| }; |
| |
| struct FvfToDecl |
| { |
| DWORD fvf; |
| struct d3d8_vertex_declaration *declaration; |
| }; |
| |
| enum d3d8_device_state |
| { |
| D3D8_DEVICE_STATE_OK, |
| D3D8_DEVICE_STATE_LOST, |
| D3D8_DEVICE_STATE_NOT_RESET, |
| }; |
| |
| struct d3d8_device |
| { |
| /* IUnknown fields */ |
| IDirect3DDevice8 IDirect3DDevice8_iface; |
| struct wined3d_device_parent device_parent; |
| LONG ref; |
| struct wined3d_device *wined3d_device; |
| IDirect3D8 *d3d_parent; |
| struct d3d8_handle_table handle_table; |
| |
| /* FVF management */ |
| struct FvfToDecl *decls; |
| UINT numConvertedDecls, declArraySize; |
| |
| /* User data draws */ |
| struct wined3d_buffer *vertex_buffer; |
| UINT vertex_buffer_size; |
| UINT vertex_buffer_pos; |
| struct wined3d_buffer *index_buffer; |
| UINT index_buffer_size; |
| UINT index_buffer_pos; |
| |
| LONG device_state; |
| /* Avoids recursion with nested ReleaseRef to 0 */ |
| BOOL inDestruction; |
| |
| /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE, |
| * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */ |
| struct d3d8_swapchain *implicit_swapchain; |
| }; |
| |
| HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter, |
| D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN; |
| |
| static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface); |
| } |
| |
| struct d3d8_resource |
| { |
| LONG refcount; |
| struct wined3d_private_store private_store; |
| }; |
| |
| void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN; |
| HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_HIDDEN; |
| HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, |
| void *data, DWORD *data_size) DECLSPEC_HIDDEN; |
| void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN; |
| HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, |
| const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN; |
| |
| struct d3d8_volume |
| { |
| IDirect3DVolume8 IDirect3DVolume8_iface; |
| struct d3d8_resource resource; |
| struct wined3d_texture *wined3d_texture; |
| unsigned int sub_resource_idx; |
| struct d3d8_texture *texture; |
| }; |
| |
| void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture, |
| unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN; |
| |
| struct d3d8_swapchain |
| { |
| IDirect3DSwapChain8 IDirect3DSwapChain8_iface; |
| LONG refcount; |
| struct wined3d_swapchain *wined3d_swapchain; |
| IDirect3DDevice8 *parent_device; |
| }; |
| |
| HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc, |
| struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN; |
| |
| struct d3d8_surface |
| { |
| IDirect3DSurface8 IDirect3DSurface8_iface; |
| struct d3d8_resource resource; |
| struct wined3d_texture *wined3d_texture; |
| unsigned int sub_resource_idx; |
| struct list rtv_entry; |
| struct wined3d_rendertarget_view *wined3d_rtv; |
| IDirect3DDevice8 *parent_device; |
| IUnknown *container; |
| struct d3d8_texture *texture; |
| }; |
| |
| struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN; |
| struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN; |
| void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface, |
| struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN; |
| void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, |
| const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN; |
| struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN; |
| |
| struct d3d8_vertexbuffer |
| { |
| IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface; |
| struct d3d8_resource resource; |
| struct wined3d_buffer *wined3d_buffer; |
| IDirect3DDevice8 *parent_device; |
| DWORD fvf; |
| }; |
| |
| HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device, |
| UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN; |
| struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN; |
| |
| struct d3d8_indexbuffer |
| { |
| IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface; |
| struct d3d8_resource resource; |
| struct wined3d_buffer *wined3d_buffer; |
| IDirect3DDevice8 *parent_device; |
| enum wined3d_format_id format; |
| }; |
| |
| HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device, |
| UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; |
| struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN; |
| |
| struct d3d8_texture |
| { |
| IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface; |
| struct d3d8_resource resource; |
| struct wined3d_texture *wined3d_texture; |
| IDirect3DDevice8 *parent_device; |
| struct list rtv_list; |
| }; |
| |
| HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device, |
| UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; |
| HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device, |
| UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; |
| HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device, |
| UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; |
| struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN; |
| |
| struct d3d8_vertex_declaration |
| { |
| DWORD *elements; |
| DWORD elements_size; /* Size of elements, in bytes */ |
| struct wined3d_vertex_declaration *wined3d_vertex_declaration; |
| DWORD shader_handle; |
| }; |
| |
| void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN; |
| HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration, |
| struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN; |
| HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration, |
| struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN; |
| |
| struct d3d8_vertex_shader |
| { |
| struct d3d8_vertex_declaration *vertex_declaration; |
| struct wined3d_shader *wined3d_shader; |
| }; |
| |
| void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN; |
| HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device, |
| const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN; |
| |
| #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256 |
| |
| struct d3d8_pixel_shader |
| { |
| DWORD handle; |
| struct wined3d_shader *wined3d_shader; |
| }; |
| |
| void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN; |
| HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device, |
| const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN; |
| |
| D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; |
| enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN; |
| void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN; |
| size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN; |
| |
| #endif /* __WINE_D3DX8_PRIVATE_H */ |