d3d9/tests: Move a Present out of the loops in fog_with_shader_test().
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 5f64ec3..fb0b1b5 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -2214,10 +2214,9 @@
             ok(color_match(color, test_data[i].color[j], 13),
                 "fog vs%i ps%i fvm%i ftm%i %d: got color %08x, expected %08x +-5%%\n",
                 test_data[i].vshader, test_data[i].pshader, test_data[i].vfog, test_data[i].tfog, j, color, test_data[i].color[j]);
-
-            IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
         }
     }
+    IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
 
     IDirect3DVertexShader9_Release(vertex_shader[1]);
     IDirect3DVertexShader9_Release(vertex_shader[2]);