| @ stdcall wglCreateContext(long) wglCreateContext |
| @ stdcall wglCreateLayerContext(long long) wglCreateLayerContext |
| @ stdcall wglCopyContext(long long long) wglCopyContext |
| @ stdcall wglDeleteContext(long) wglDeleteContext |
| @ stdcall wglDescribeLayerPlane(long long long long ptr) wglDescribeLayerPlane |
| @ stdcall wglGetCurrentContext() wglGetCurrentContext |
| @ stdcall wglGetCurrentDC() wglGetCurrentDC |
| @ stdcall wglGetExtensionsStringEXT() wglGetExtensionsStringEXT |
| @ stdcall wglGetLayerPaletteEntries(long long long long ptr) wglGetLayerPaletteEntries |
| @ stdcall wglGetProcAddress(str) wglGetProcAddress |
| @ stdcall wglMakeCurrent(long long) wglMakeCurrent |
| @ stdcall wglRealizeLayerPalette(long long long) wglRealizeLayerPalette |
| @ stdcall wglSetLayerPaletteEntries(long long long long ptr) wglSetLayerPaletteEntries |
| @ stdcall wglShareLists(long long) wglShareLists |
| @ stdcall wglSwapLayerBuffers(long long) wglSwapLayerBuffers |
| @ stdcall wglUseFontBitmapsA(long long long long) wglUseFontBitmapsA |
| @ stdcall wglUseFontOutlinesA(long long long long long long long ptr) wglUseFontOutlinesA |
| @ stub glGetLevelParameterfv |
| @ stub glGetLevelParameteriv |
| @ stub wglUseFontBitmapsW |
| @ stub wglUseFontOutlinesW |
| @ stub wglGetDefaultProcAddress |
| @ forward wglChoosePixelFormat GDI32.ChoosePixelFormat |
| @ forward wglDescribePixelFormat GDI32.DescribePixelFormat |
| @ forward wglGetPixelFormat GDI32.GetPixelFormat |
| @ forward wglSetPixelFormat GDI32.SetPixelFormat |
| @ forward wglSwapBuffers GDI32.SwapBuffers |
| @ stdcall glAccum( long long ) wine_glAccum |
| @ stdcall glActiveTextureARB( long ) wine_glActiveTextureARB |
| @ stdcall glAlphaFunc( long long ) wine_glAlphaFunc |
| @ stdcall glAreTexturesResident( long ptr ptr ) wine_glAreTexturesResident |
| @ stdcall glArrayElement( long ) wine_glArrayElement |
| @ stdcall glBegin( long ) wine_glBegin |
| @ stdcall glBindTexture( long long ) wine_glBindTexture |
| @ stdcall glBitmap( long long long long long long ptr ) wine_glBitmap |
| @ stdcall glBlendColor( long long long long ) wine_glBlendColor |
| @ stdcall glBlendEquation( long ) wine_glBlendEquation |
| @ stdcall glBlendFunc( long long ) wine_glBlendFunc |
| @ stdcall glCallList( long ) wine_glCallList |
| @ stdcall glCallLists( long long ptr ) wine_glCallLists |
| @ stdcall glClear( long ) wine_glClear |
| @ stdcall glClearAccum( long long long long ) wine_glClearAccum |
| @ stdcall glClearColor( long long long long ) wine_glClearColor |
| @ stdcall glClearDepth( double ) wine_glClearDepth |
| @ stdcall glClearIndex( long ) wine_glClearIndex |
| @ stdcall glClearStencil( long ) wine_glClearStencil |
| @ stdcall glClientActiveTextureARB( long ) wine_glClientActiveTextureARB |
| @ stdcall glClipPlane( long ptr ) wine_glClipPlane |
| @ stdcall glColor3b( long long long ) wine_glColor3b |
| @ stdcall glColor3bv( ptr ) wine_glColor3bv |
| @ stdcall glColor3d( double double double ) wine_glColor3d |
| @ stdcall glColor3dv( ptr ) wine_glColor3dv |
| @ stdcall glColor3f( long long long ) wine_glColor3f |
| @ stdcall glColor3fv( ptr ) wine_glColor3fv |
| @ stdcall glColor3i( long long long ) wine_glColor3i |
| @ stdcall glColor3iv( ptr ) wine_glColor3iv |
| @ stdcall glColor3s( long long long ) wine_glColor3s |
| @ stdcall glColor3sv( ptr ) wine_glColor3sv |
| @ stdcall glColor3ub( long long long ) wine_glColor3ub |
| @ stdcall glColor3ubv( ptr ) wine_glColor3ubv |
| @ stdcall glColor3ui( long long long ) wine_glColor3ui |
| @ stdcall glColor3uiv( ptr ) wine_glColor3uiv |
| @ stdcall glColor3us( long long long ) wine_glColor3us |
| @ stdcall glColor3usv( ptr ) wine_glColor3usv |
| @ stdcall glColor4b( long long long long ) wine_glColor4b |
| @ stdcall glColor4bv( ptr ) wine_glColor4bv |
| @ stdcall glColor4d( double double double double ) wine_glColor4d |
| @ stdcall glColor4dv( ptr ) wine_glColor4dv |
| @ stdcall glColor4f( long long long long ) wine_glColor4f |
| @ stdcall glColor4fv( ptr ) wine_glColor4fv |
| @ stdcall glColor4i( long long long long ) wine_glColor4i |
| @ stdcall glColor4iv( ptr ) wine_glColor4iv |
| @ stdcall glColor4s( long long long long ) wine_glColor4s |
| @ stdcall glColor4sv( ptr ) wine_glColor4sv |
| @ stdcall glColor4ub( long long long long ) wine_glColor4ub |
| @ stdcall glColor4ubv( ptr ) wine_glColor4ubv |
| @ stdcall glColor4ui( long long long long ) wine_glColor4ui |
| @ stdcall glColor4uiv( ptr ) wine_glColor4uiv |
| @ stdcall glColor4us( long long long long ) wine_glColor4us |
| @ stdcall glColor4usv( ptr ) wine_glColor4usv |
| @ stdcall glColorMask( long long long long ) wine_glColorMask |
| @ stdcall glColorMaterial( long long ) wine_glColorMaterial |
| @ stdcall glColorPointer( long long long ptr ) wine_glColorPointer |
| @ stdcall glColorSubTable( long long long long long ptr ) wine_glColorSubTable |
| @ stdcall glColorTable( long long long long long ptr ) wine_glColorTable |
| @ stdcall glColorTableParameterfv( long long ptr ) wine_glColorTableParameterfv |
| @ stdcall glColorTableParameteriv( long long ptr ) wine_glColorTableParameteriv |
| @ stdcall glConvolutionFilter1D( long long long long long ptr ) wine_glConvolutionFilter1D |
| @ stdcall glConvolutionFilter2D( long long long long long long ptr ) wine_glConvolutionFilter2D |
| @ stdcall glConvolutionParameterf( long long long ) wine_glConvolutionParameterf |
| @ stdcall glConvolutionParameterfv( long long ptr ) wine_glConvolutionParameterfv |
| @ stdcall glConvolutionParameteri( long long long ) wine_glConvolutionParameteri |
| @ stdcall glConvolutionParameteriv( long long ptr ) wine_glConvolutionParameteriv |
| @ stdcall glCopyColorSubTable( long long long long long ) wine_glCopyColorSubTable |
| @ stdcall glCopyColorTable( long long long long long ) wine_glCopyColorTable |
| @ stdcall glCopyConvolutionFilter1D( long long long long long ) wine_glCopyConvolutionFilter1D |
| @ stdcall glCopyConvolutionFilter2D( long long long long long long ) wine_glCopyConvolutionFilter2D |
| @ stdcall glCopyPixels( long long long long long ) wine_glCopyPixels |
| @ stdcall glCopyTexImage1D( long long long long long long long ) wine_glCopyTexImage1D |
| @ stdcall glCopyTexImage2D( long long long long long long long long ) wine_glCopyTexImage2D |
| @ stdcall glCopyTexSubImage1D( long long long long long long ) wine_glCopyTexSubImage1D |
| @ stdcall glCopyTexSubImage2D( long long long long long long long long ) wine_glCopyTexSubImage2D |
| @ stdcall glCopyTexSubImage3D( long long long long long long long long long ) wine_glCopyTexSubImage3D |
| @ stdcall glCullFace( long ) wine_glCullFace |
| @ stdcall glDeleteLists( long long ) wine_glDeleteLists |
| @ stdcall glDeleteTextures( long ptr ) wine_glDeleteTextures |
| @ stdcall glDepthFunc( long ) wine_glDepthFunc |
| @ stdcall glDepthMask( long ) wine_glDepthMask |
| @ stdcall glDepthRange( double double ) wine_glDepthRange |
| @ stdcall glDisable( long ) wine_glDisable |
| @ stdcall glDisableClientState( long ) wine_glDisableClientState |
| @ stdcall glDrawArrays( long long long ) wine_glDrawArrays |
| @ stdcall glDrawBuffer( long ) wine_glDrawBuffer |
| @ stdcall glDrawElements( long long long ptr ) wine_glDrawElements |
| @ stdcall glDrawPixels( long long long long ptr ) wine_glDrawPixels |
| @ stdcall glDrawRangeElements( long long long long long ptr ) wine_glDrawRangeElements |
| @ stdcall glEdgeFlag( long ) wine_glEdgeFlag |
| @ stdcall glEdgeFlagPointer( long ptr ) wine_glEdgeFlagPointer |
| @ stdcall glEdgeFlagv( ptr ) wine_glEdgeFlagv |
| @ stdcall glEnable( long ) wine_glEnable |
| @ stdcall glEnableClientState( long ) wine_glEnableClientState |
| @ stdcall glEnd( ) wine_glEnd |
| @ stdcall glEndList( ) wine_glEndList |
| @ stdcall glEvalCoord1d( double ) wine_glEvalCoord1d |
| @ stdcall glEvalCoord1dv( ptr ) wine_glEvalCoord1dv |
| @ stdcall glEvalCoord1f( long ) wine_glEvalCoord1f |
| @ stdcall glEvalCoord1fv( ptr ) wine_glEvalCoord1fv |
| @ stdcall glEvalCoord2d( double double ) wine_glEvalCoord2d |
| @ stdcall glEvalCoord2dv( ptr ) wine_glEvalCoord2dv |
| @ stdcall glEvalCoord2f( long long ) wine_glEvalCoord2f |
| @ stdcall glEvalCoord2fv( ptr ) wine_glEvalCoord2fv |
| @ stdcall glEvalMesh1( long long long ) wine_glEvalMesh1 |
| @ stdcall glEvalMesh2( long long long long long ) wine_glEvalMesh2 |
| @ stdcall glEvalPoint1( long ) wine_glEvalPoint1 |
| @ stdcall glEvalPoint2( long long ) wine_glEvalPoint2 |
| @ stdcall glFeedbackBuffer( long long ptr ) wine_glFeedbackBuffer |
| @ stdcall glFinish( ) wine_glFinish |
| @ stdcall glFlush( ) wine_glFlush |
| @ stdcall glFogf( long long ) wine_glFogf |
| @ stdcall glFogfv( long ptr ) wine_glFogfv |
| @ stdcall glFogi( long long ) wine_glFogi |
| @ stdcall glFogiv( long ptr ) wine_glFogiv |
| @ stdcall glFrontFace( long ) wine_glFrontFace |
| @ stdcall glFrustum( double double double double double double ) wine_glFrustum |
| @ stdcall glGenLists( long ) wine_glGenLists |
| @ stdcall glGenTextures( long ptr ) wine_glGenTextures |
| @ stdcall glGetBooleanv( long ptr ) wine_glGetBooleanv |
| @ stdcall glGetClipPlane( long ptr ) wine_glGetClipPlane |
| @ stdcall glGetColorTable( long long long ptr ) wine_glGetColorTable |
| @ stdcall glGetColorTableParameterfv( long long ptr ) wine_glGetColorTableParameterfv |
| @ stdcall glGetColorTableParameteriv( long long ptr ) wine_glGetColorTableParameteriv |
| @ stdcall glGetConvolutionFilter( long long long ptr ) wine_glGetConvolutionFilter |
| @ stdcall glGetConvolutionParameterfv( long long ptr ) wine_glGetConvolutionParameterfv |
| @ stdcall glGetConvolutionParameteriv( long long ptr ) wine_glGetConvolutionParameteriv |
| @ stdcall glGetDoublev( long ptr ) wine_glGetDoublev |
| @ stdcall glGetError( ) wine_glGetError |
| @ stdcall glGetFloatv( long ptr ) wine_glGetFloatv |
| @ stdcall glGetHistogram( long long long long ptr ) wine_glGetHistogram |
| @ stdcall glGetHistogramParameterfv( long long ptr ) wine_glGetHistogramParameterfv |
| @ stdcall glGetHistogramParameteriv( long long ptr ) wine_glGetHistogramParameteriv |
| @ stdcall glGetIntegerv( long ptr ) wine_glGetIntegerv |
| @ stdcall glGetLightfv( long long ptr ) wine_glGetLightfv |
| @ stdcall glGetLightiv( long long ptr ) wine_glGetLightiv |
| @ stdcall glGetMapdv( long long ptr ) wine_glGetMapdv |
| @ stdcall glGetMapfv( long long ptr ) wine_glGetMapfv |
| @ stdcall glGetMapiv( long long ptr ) wine_glGetMapiv |
| @ stdcall glGetMaterialfv( long long ptr ) wine_glGetMaterialfv |
| @ stdcall glGetMaterialiv( long long ptr ) wine_glGetMaterialiv |
| @ stdcall glGetMinmax( long long long long ptr ) wine_glGetMinmax |
| @ stdcall glGetMinmaxParameterfv( long long ptr ) wine_glGetMinmaxParameterfv |
| @ stdcall glGetMinmaxParameteriv( long long ptr ) wine_glGetMinmaxParameteriv |
| @ stdcall glGetPixelMapfv( long ptr ) wine_glGetPixelMapfv |
| @ stdcall glGetPixelMapuiv( long ptr ) wine_glGetPixelMapuiv |
| @ stdcall glGetPixelMapusv( long ptr ) wine_glGetPixelMapusv |
| @ stdcall glGetPointerv( long ptr ) wine_glGetPointerv |
| @ stdcall glGetPolygonStipple( ptr ) wine_glGetPolygonStipple |
| @ stdcall glGetSeparableFilter( long long long ptr ptr ptr ) wine_glGetSeparableFilter |
| @ stdcall glGetString( long ) wine_glGetString |
| @ stdcall glGetTexEnvfv( long long ptr ) wine_glGetTexEnvfv |
| @ stdcall glGetTexEnviv( long long ptr ) wine_glGetTexEnviv |
| @ stdcall glGetTexGendv( long long ptr ) wine_glGetTexGendv |
| @ stdcall glGetTexGenfv( long long ptr ) wine_glGetTexGenfv |
| @ stdcall glGetTexGeniv( long long ptr ) wine_glGetTexGeniv |
| @ stdcall glGetTexImage( long long long long ptr ) wine_glGetTexImage |
| @ stdcall glGetTexLevelParameterfv( long long long ptr ) wine_glGetTexLevelParameterfv |
| @ stdcall glGetTexLevelParameteriv( long long long ptr ) wine_glGetTexLevelParameteriv |
| @ stdcall glGetTexParameterfv( long long ptr ) wine_glGetTexParameterfv |
| @ stdcall glGetTexParameteriv( long long ptr ) wine_glGetTexParameteriv |
| @ stdcall glHint( long long ) wine_glHint |
| @ stdcall glHistogram( long long long long ) wine_glHistogram |
| @ stdcall glIndexMask( long ) wine_glIndexMask |
| @ stdcall glIndexPointer( long long ptr ) wine_glIndexPointer |
| @ stdcall glIndexd( double ) wine_glIndexd |
| @ stdcall glIndexdv( ptr ) wine_glIndexdv |
| @ stdcall glIndexf( long ) wine_glIndexf |
| @ stdcall glIndexfv( ptr ) wine_glIndexfv |
| @ stdcall glIndexi( long ) wine_glIndexi |
| @ stdcall glIndexiv( ptr ) wine_glIndexiv |
| @ stdcall glIndexs( long ) wine_glIndexs |
| @ stdcall glIndexsv( ptr ) wine_glIndexsv |
| @ stdcall glIndexub( long ) wine_glIndexub |
| @ stdcall glIndexubv( ptr ) wine_glIndexubv |
| @ stdcall glInitNames( ) wine_glInitNames |
| @ stdcall glInterleavedArrays( long long ptr ) wine_glInterleavedArrays |
| @ stdcall glIsEnabled( long ) wine_glIsEnabled |
| @ stdcall glIsList( long ) wine_glIsList |
| @ stdcall glIsTexture( long ) wine_glIsTexture |
| @ stdcall glLightModelf( long long ) wine_glLightModelf |
| @ stdcall glLightModelfv( long ptr ) wine_glLightModelfv |
| @ stdcall glLightModeli( long long ) wine_glLightModeli |
| @ stdcall glLightModeliv( long ptr ) wine_glLightModeliv |
| @ stdcall glLightf( long long long ) wine_glLightf |
| @ stdcall glLightfv( long long ptr ) wine_glLightfv |
| @ stdcall glLighti( long long long ) wine_glLighti |
| @ stdcall glLightiv( long long ptr ) wine_glLightiv |
| @ stdcall glLineStipple( long long ) wine_glLineStipple |
| @ stdcall glLineWidth( long ) wine_glLineWidth |
| @ stdcall glListBase( long ) wine_glListBase |
| @ stdcall glLoadIdentity( ) wine_glLoadIdentity |
| @ stdcall glLoadMatrixd( ptr ) wine_glLoadMatrixd |
| @ stdcall glLoadMatrixf( ptr ) wine_glLoadMatrixf |
| @ stdcall glLoadName( long ) wine_glLoadName |
| @ stdcall glLogicOp( long ) wine_glLogicOp |
| @ stdcall glMap1d( long double double long long ptr ) wine_glMap1d |
| @ stdcall glMap1f( long long long long long ptr ) wine_glMap1f |
| @ stdcall glMap2d( long double double long long double double long long ptr ) wine_glMap2d |
| @ stdcall glMap2f( long long long long long long long long long ptr ) wine_glMap2f |
| @ stdcall glMapGrid1d( long double double ) wine_glMapGrid1d |
| @ stdcall glMapGrid1f( long long long ) wine_glMapGrid1f |
| @ stdcall glMapGrid2d( long double double long double double ) wine_glMapGrid2d |
| @ stdcall glMapGrid2f( long long long long long long ) wine_glMapGrid2f |
| @ stdcall glMaterialf( long long long ) wine_glMaterialf |
| @ stdcall glMaterialfv( long long ptr ) wine_glMaterialfv |
| @ stdcall glMateriali( long long long ) wine_glMateriali |
| @ stdcall glMaterialiv( long long ptr ) wine_glMaterialiv |
| @ stdcall glMatrixMode( long ) wine_glMatrixMode |
| @ stdcall glMinmax( long long long ) wine_glMinmax |
| @ stdcall glMultMatrixd( ptr ) wine_glMultMatrixd |
| @ stdcall glMultMatrixf( ptr ) wine_glMultMatrixf |
| @ stdcall glMultiTexCoord1dARB( long double ) wine_glMultiTexCoord1dARB |
| @ stdcall glMultiTexCoord1dvARB( long ptr ) wine_glMultiTexCoord1dvARB |
| @ stdcall glMultiTexCoord1fARB( long long ) wine_glMultiTexCoord1fARB |
| @ stdcall glMultiTexCoord1fvARB( long ptr ) wine_glMultiTexCoord1fvARB |
| @ stdcall glMultiTexCoord1iARB( long long ) wine_glMultiTexCoord1iARB |
| @ stdcall glMultiTexCoord1ivARB( long ptr ) wine_glMultiTexCoord1ivARB |
| @ stdcall glMultiTexCoord1sARB( long long ) wine_glMultiTexCoord1sARB |
| @ stdcall glMultiTexCoord1svARB( long ptr ) wine_glMultiTexCoord1svARB |
| @ stdcall glMultiTexCoord2dARB( long double double ) wine_glMultiTexCoord2dARB |
| @ stdcall glMultiTexCoord2dvARB( long ptr ) wine_glMultiTexCoord2dvARB |
| @ stdcall glMultiTexCoord2fARB( long long long ) wine_glMultiTexCoord2fARB |
| @ stdcall glMultiTexCoord2fvARB( long ptr ) wine_glMultiTexCoord2fvARB |
| @ stdcall glMultiTexCoord2iARB( long long long ) wine_glMultiTexCoord2iARB |
| @ stdcall glMultiTexCoord2ivARB( long ptr ) wine_glMultiTexCoord2ivARB |
| @ stdcall glMultiTexCoord2sARB( long long long ) wine_glMultiTexCoord2sARB |
| @ stdcall glMultiTexCoord2svARB( long ptr ) wine_glMultiTexCoord2svARB |
| @ stdcall glMultiTexCoord3dARB( long double double double ) wine_glMultiTexCoord3dARB |
| @ stdcall glMultiTexCoord3dvARB( long ptr ) wine_glMultiTexCoord3dvARB |
| @ stdcall glMultiTexCoord3fARB( long long long long ) wine_glMultiTexCoord3fARB |
| @ stdcall glMultiTexCoord3fvARB( long ptr ) wine_glMultiTexCoord3fvARB |
| @ stdcall glMultiTexCoord3iARB( long long long long ) wine_glMultiTexCoord3iARB |
| @ stdcall glMultiTexCoord3ivARB( long ptr ) wine_glMultiTexCoord3ivARB |
| @ stdcall glMultiTexCoord3sARB( long long long long ) wine_glMultiTexCoord3sARB |
| @ stdcall glMultiTexCoord3svARB( long ptr ) wine_glMultiTexCoord3svARB |
| @ stdcall glMultiTexCoord4dARB( long double double double double ) wine_glMultiTexCoord4dARB |
| @ stdcall glMultiTexCoord4dvARB( long ptr ) wine_glMultiTexCoord4dvARB |
| @ stdcall glMultiTexCoord4fARB( long long long long long ) wine_glMultiTexCoord4fARB |
| @ stdcall glMultiTexCoord4fvARB( long ptr ) wine_glMultiTexCoord4fvARB |
| @ stdcall glMultiTexCoord4iARB( long long long long long ) wine_glMultiTexCoord4iARB |
| @ stdcall glMultiTexCoord4ivARB( long ptr ) wine_glMultiTexCoord4ivARB |
| @ stdcall glMultiTexCoord4sARB( long long long long long ) wine_glMultiTexCoord4sARB |
| @ stdcall glMultiTexCoord4svARB( long ptr ) wine_glMultiTexCoord4svARB |
| @ stdcall glNewList( long long ) wine_glNewList |
| @ stdcall glNormal3b( long long long ) wine_glNormal3b |
| @ stdcall glNormal3bv( ptr ) wine_glNormal3bv |
| @ stdcall glNormal3d( double double double ) wine_glNormal3d |
| @ stdcall glNormal3dv( ptr ) wine_glNormal3dv |
| @ stdcall glNormal3f( long long long ) wine_glNormal3f |
| @ stdcall glNormal3fv( ptr ) wine_glNormal3fv |
| @ stdcall glNormal3i( long long long ) wine_glNormal3i |
| @ stdcall glNormal3iv( ptr ) wine_glNormal3iv |
| @ stdcall glNormal3s( long long long ) wine_glNormal3s |
| @ stdcall glNormal3sv( ptr ) wine_glNormal3sv |
| @ stdcall glNormalPointer( long long ptr ) wine_glNormalPointer |
| @ stdcall glOrtho( double double double double double double ) wine_glOrtho |
| @ stdcall glPassThrough( long ) wine_glPassThrough |
| @ stdcall glPixelMapfv( long long ptr ) wine_glPixelMapfv |
| @ stdcall glPixelMapuiv( long long ptr ) wine_glPixelMapuiv |
| @ stdcall glPixelMapusv( long long ptr ) wine_glPixelMapusv |
| @ stdcall glPixelStoref( long long ) wine_glPixelStoref |
| @ stdcall glPixelStorei( long long ) wine_glPixelStorei |
| @ stdcall glPixelTransferf( long long ) wine_glPixelTransferf |
| @ stdcall glPixelTransferi( long long ) wine_glPixelTransferi |
| @ stdcall glPixelZoom( long long ) wine_glPixelZoom |
| @ stdcall glPointSize( long ) wine_glPointSize |
| @ stdcall glPolygonMode( long long ) wine_glPolygonMode |
| @ stdcall glPolygonOffset( long long ) wine_glPolygonOffset |
| @ stdcall glPolygonStipple( ptr ) wine_glPolygonStipple |
| @ stdcall glPopAttrib( ) wine_glPopAttrib |
| @ stdcall glPopClientAttrib( ) wine_glPopClientAttrib |
| @ stdcall glPopMatrix( ) wine_glPopMatrix |
| @ stdcall glPopName( ) wine_glPopName |
| @ stdcall glPrioritizeTextures( long ptr ptr ) wine_glPrioritizeTextures |
| @ stdcall glPushAttrib( long ) wine_glPushAttrib |
| @ stdcall glPushClientAttrib( long ) wine_glPushClientAttrib |
| @ stdcall glPushMatrix( ) wine_glPushMatrix |
| @ stdcall glPushName( long ) wine_glPushName |
| @ stdcall glRasterPos2d( double double ) wine_glRasterPos2d |
| @ stdcall glRasterPos2dv( ptr ) wine_glRasterPos2dv |
| @ stdcall glRasterPos2f( long long ) wine_glRasterPos2f |
| @ stdcall glRasterPos2fv( ptr ) wine_glRasterPos2fv |
| @ stdcall glRasterPos2i( long long ) wine_glRasterPos2i |
| @ stdcall glRasterPos2iv( ptr ) wine_glRasterPos2iv |
| @ stdcall glRasterPos2s( long long ) wine_glRasterPos2s |
| @ stdcall glRasterPos2sv( ptr ) wine_glRasterPos2sv |
| @ stdcall glRasterPos3d( double double double ) wine_glRasterPos3d |
| @ stdcall glRasterPos3dv( ptr ) wine_glRasterPos3dv |
| @ stdcall glRasterPos3f( long long long ) wine_glRasterPos3f |
| @ stdcall glRasterPos3fv( ptr ) wine_glRasterPos3fv |
| @ stdcall glRasterPos3i( long long long ) wine_glRasterPos3i |
| @ stdcall glRasterPos3iv( ptr ) wine_glRasterPos3iv |
| @ stdcall glRasterPos3s( long long long ) wine_glRasterPos3s |
| @ stdcall glRasterPos3sv( ptr ) wine_glRasterPos3sv |
| @ stdcall glRasterPos4d( double double double double ) wine_glRasterPos4d |
| @ stdcall glRasterPos4dv( ptr ) wine_glRasterPos4dv |
| @ stdcall glRasterPos4f( long long long long ) wine_glRasterPos4f |
| @ stdcall glRasterPos4fv( ptr ) wine_glRasterPos4fv |
| @ stdcall glRasterPos4i( long long long long ) wine_glRasterPos4i |
| @ stdcall glRasterPos4iv( ptr ) wine_glRasterPos4iv |
| @ stdcall glRasterPos4s( long long long long ) wine_glRasterPos4s |
| @ stdcall glRasterPos4sv( ptr ) wine_glRasterPos4sv |
| @ stdcall glReadBuffer( long ) wine_glReadBuffer |
| @ stdcall glReadPixels( long long long long long long ptr ) wine_glReadPixels |
| @ stdcall glRectd( double double double double ) wine_glRectd |
| @ stdcall glRectdv( ptr ptr ) wine_glRectdv |
| @ stdcall glRectf( long long long long ) wine_glRectf |
| @ stdcall glRectfv( ptr ptr ) wine_glRectfv |
| @ stdcall glRecti( long long long long ) wine_glRecti |
| @ stdcall glRectiv( ptr ptr ) wine_glRectiv |
| @ stdcall glRects( long long long long ) wine_glRects |
| @ stdcall glRectsv( ptr ptr ) wine_glRectsv |
| @ stdcall glRenderMode( long ) wine_glRenderMode |
| @ stdcall glResetHistogram( long ) wine_glResetHistogram |
| @ stdcall glResetMinmax( long ) wine_glResetMinmax |
| @ stdcall glRotated( double double double double ) wine_glRotated |
| @ stdcall glRotatef( long long long long ) wine_glRotatef |
| @ stdcall glScaled( double double double ) wine_glScaled |
| @ stdcall glScalef( long long long ) wine_glScalef |
| @ stdcall glScissor( long long long long ) wine_glScissor |
| @ stdcall glSelectBuffer( long ptr ) wine_glSelectBuffer |
| @ stdcall glSeparableFilter2D( long long long long long long ptr ptr ) wine_glSeparableFilter2D |
| @ stdcall glShadeModel( long ) wine_glShadeModel |
| @ stdcall glStencilFunc( long long long ) wine_glStencilFunc |
| @ stdcall glStencilMask( long ) wine_glStencilMask |
| @ stdcall glStencilOp( long long long ) wine_glStencilOp |
| @ stdcall glTexCoord1d( double ) wine_glTexCoord1d |
| @ stdcall glTexCoord1dv( ptr ) wine_glTexCoord1dv |
| @ stdcall glTexCoord1f( long ) wine_glTexCoord1f |
| @ stdcall glTexCoord1fv( ptr ) wine_glTexCoord1fv |
| @ stdcall glTexCoord1i( long ) wine_glTexCoord1i |
| @ stdcall glTexCoord1iv( ptr ) wine_glTexCoord1iv |
| @ stdcall glTexCoord1s( long ) wine_glTexCoord1s |
| @ stdcall glTexCoord1sv( ptr ) wine_glTexCoord1sv |
| @ stdcall glTexCoord2d( double double ) wine_glTexCoord2d |
| @ stdcall glTexCoord2dv( ptr ) wine_glTexCoord2dv |
| @ stdcall glTexCoord2f( long long ) wine_glTexCoord2f |
| @ stdcall glTexCoord2fv( ptr ) wine_glTexCoord2fv |
| @ stdcall glTexCoord2i( long long ) wine_glTexCoord2i |
| @ stdcall glTexCoord2iv( ptr ) wine_glTexCoord2iv |
| @ stdcall glTexCoord2s( long long ) wine_glTexCoord2s |
| @ stdcall glTexCoord2sv( ptr ) wine_glTexCoord2sv |
| @ stdcall glTexCoord3d( double double double ) wine_glTexCoord3d |
| @ stdcall glTexCoord3dv( ptr ) wine_glTexCoord3dv |
| @ stdcall glTexCoord3f( long long long ) wine_glTexCoord3f |
| @ stdcall glTexCoord3fv( ptr ) wine_glTexCoord3fv |
| @ stdcall glTexCoord3i( long long long ) wine_glTexCoord3i |
| @ stdcall glTexCoord3iv( ptr ) wine_glTexCoord3iv |
| @ stdcall glTexCoord3s( long long long ) wine_glTexCoord3s |
| @ stdcall glTexCoord3sv( ptr ) wine_glTexCoord3sv |
| @ stdcall glTexCoord4d( double double double double ) wine_glTexCoord4d |
| @ stdcall glTexCoord4dv( ptr ) wine_glTexCoord4dv |
| @ stdcall glTexCoord4f( long long long long ) wine_glTexCoord4f |
| @ stdcall glTexCoord4fv( ptr ) wine_glTexCoord4fv |
| @ stdcall glTexCoord4i( long long long long ) wine_glTexCoord4i |
| @ stdcall glTexCoord4iv( ptr ) wine_glTexCoord4iv |
| @ stdcall glTexCoord4s( long long long long ) wine_glTexCoord4s |
| @ stdcall glTexCoord4sv( ptr ) wine_glTexCoord4sv |
| @ stdcall glTexCoordPointer( long long long ptr ) wine_glTexCoordPointer |
| @ stdcall glTexEnvf( long long long ) wine_glTexEnvf |
| @ stdcall glTexEnvfv( long long ptr ) wine_glTexEnvfv |
| @ stdcall glTexEnvi( long long long ) wine_glTexEnvi |
| @ stdcall glTexEnviv( long long ptr ) wine_glTexEnviv |
| @ stdcall glTexGend( long long double ) wine_glTexGend |
| @ stdcall glTexGendv( long long ptr ) wine_glTexGendv |
| @ stdcall glTexGenf( long long long ) wine_glTexGenf |
| @ stdcall glTexGenfv( long long ptr ) wine_glTexGenfv |
| @ stdcall glTexGeni( long long long ) wine_glTexGeni |
| @ stdcall glTexGeniv( long long ptr ) wine_glTexGeniv |
| @ stdcall glTexImage1D( long long long long long long long ptr ) wine_glTexImage1D |
| @ stdcall glTexImage2D( long long long long long long long long ptr ) wine_glTexImage2D |
| @ stdcall glTexImage3D( long long long long long long long long long ptr ) wine_glTexImage3D |
| @ stdcall glTexParameterf( long long long ) wine_glTexParameterf |
| @ stdcall glTexParameterfv( long long ptr ) wine_glTexParameterfv |
| @ stdcall glTexParameteri( long long long ) wine_glTexParameteri |
| @ stdcall glTexParameteriv( long long ptr ) wine_glTexParameteriv |
| @ stdcall glTexSubImage1D( long long long long long long ptr ) wine_glTexSubImage1D |
| @ stdcall glTexSubImage2D( long long long long long long long long ptr ) wine_glTexSubImage2D |
| @ stdcall glTexSubImage3D( long long long long long long long long long long ptr ) wine_glTexSubImage3D |
| @ stdcall glTranslated( double double double ) wine_glTranslated |
| @ stdcall glTranslatef( long long long ) wine_glTranslatef |
| @ stdcall glVertex2d( double double ) wine_glVertex2d |
| @ stdcall glVertex2dv( ptr ) wine_glVertex2dv |
| @ stdcall glVertex2f( long long ) wine_glVertex2f |
| @ stdcall glVertex2fv( ptr ) wine_glVertex2fv |
| @ stdcall glVertex2i( long long ) wine_glVertex2i |
| @ stdcall glVertex2iv( ptr ) wine_glVertex2iv |
| @ stdcall glVertex2s( long long ) wine_glVertex2s |
| @ stdcall glVertex2sv( ptr ) wine_glVertex2sv |
| @ stdcall glVertex3d( double double double ) wine_glVertex3d |
| @ stdcall glVertex3dv( ptr ) wine_glVertex3dv |
| @ stdcall glVertex3f( long long long ) wine_glVertex3f |
| @ stdcall glVertex3fv( ptr ) wine_glVertex3fv |
| @ stdcall glVertex3i( long long long ) wine_glVertex3i |
| @ stdcall glVertex3iv( ptr ) wine_glVertex3iv |
| @ stdcall glVertex3s( long long long ) wine_glVertex3s |
| @ stdcall glVertex3sv( ptr ) wine_glVertex3sv |
| @ stdcall glVertex4d( double double double double ) wine_glVertex4d |
| @ stdcall glVertex4dv( ptr ) wine_glVertex4dv |
| @ stdcall glVertex4f( long long long long ) wine_glVertex4f |
| @ stdcall glVertex4fv( ptr ) wine_glVertex4fv |
| @ stdcall glVertex4i( long long long long ) wine_glVertex4i |
| @ stdcall glVertex4iv( ptr ) wine_glVertex4iv |
| @ stdcall glVertex4s( long long long long ) wine_glVertex4s |
| @ stdcall glVertex4sv( ptr ) wine_glVertex4sv |
| @ stdcall glVertexPointer( long long long ptr ) wine_glVertexPointer |
| @ stdcall glViewport( long long long long ) wine_glViewport |