| /* | 
 |  * Copyright (C) 2005 Henri Verbeet | 
 |  * Copyright (C) 2006 Ivan Gyurdiev | 
 |  * | 
 |  * This library is free software; you can redistribute it and/or | 
 |  * modify it under the terms of the GNU Lesser General Public | 
 |  * License as published by the Free Software Foundation; either | 
 |  * version 2.1 of the License, or (at your option) any later version. | 
 |  * | 
 |  * This library is distributed in the hope that it will be useful, | 
 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 |  * Lesser General Public License for more details. | 
 |  * | 
 |  * You should have received a copy of the GNU Lesser General Public | 
 |  * License along with this library; if not, write to the Free Software | 
 |  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 |  */ | 
 |  | 
 | #define COBJMACROS | 
 | #include <d3d9.h> | 
 | #include "wine/test.h" | 
 |  | 
 | static HMODULE d3d9_handle = 0; | 
 |  | 
 | static DWORD texture_stages; | 
 |  | 
 | static HWND create_window(void) | 
 | { | 
 |     WNDCLASS wc = {0}; | 
 |     wc.lpfnWndProc = DefWindowProc; | 
 |     wc.lpszClassName = "d3d9_test_wc"; | 
 |     RegisterClass(&wc); | 
 |  | 
 |     return CreateWindow("d3d9_test_wc", "d3d9_test", | 
 |             0, 0, 0, 0, 0, 0, 0, 0, 0); | 
 | } | 
 |  | 
 | static HRESULT init_d3d9( | 
 |     IDirect3DDevice9** device, | 
 |     D3DPRESENT_PARAMETERS* device_pparams) | 
 | { | 
 |     IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; | 
 |     IDirect3D9 *d3d9_ptr = 0; | 
 |     HRESULT hres; | 
 |     HWND window; | 
 |  | 
 |     d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); | 
 |     ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); | 
 |     if (!d3d9_create) return E_FAIL; | 
 |  | 
 |     d3d9_ptr = d3d9_create(D3D_SDK_VERSION); | 
 |     if (!d3d9_ptr) | 
 |     { | 
 |         skip("could not create D3D9\n"); | 
 |         return E_FAIL; | 
 |     } | 
 |  | 
 |     window = create_window(); | 
 |  | 
 |     ZeroMemory(device_pparams, sizeof(D3DPRESENT_PARAMETERS)); | 
 |     device_pparams->Windowed = TRUE; | 
 |     device_pparams->hDeviceWindow = window; | 
 |     device_pparams->SwapEffect = D3DSWAPEFFECT_DISCARD; | 
 |  | 
 |     hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, | 
 |         D3DCREATE_SOFTWARE_VERTEXPROCESSING, device_pparams, device); | 
 |     ok(hres == D3D_OK || hres == D3DERR_NOTAVAILABLE, | 
 |         "IDirect3D_CreateDevice returned: 0x%x\n", hres); | 
 |     return hres; | 
 | } | 
 |  | 
 | static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr) | 
 | { | 
 |     HRESULT hret = 0; | 
 |     IDirect3DStateBlock9 *state_block_ptr = 0; | 
 |  | 
 |     /* Should succeed */ | 
 |     hret = IDirect3DDevice9_BeginStateBlock(device_ptr); | 
 |     ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3D_OK); | 
 |     if (hret != D3D_OK) return; | 
 |  | 
 |     /* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */ | 
 |     hret = IDirect3DDevice9_BeginStateBlock(device_ptr); | 
 |     ok(hret == D3DERR_INVALIDCALL, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3DERR_INVALIDCALL); | 
 |     if (hret != D3DERR_INVALIDCALL) return; | 
 |  | 
 |     /* Should succeed */ | 
 |     state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef; | 
 |     hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr); | 
 |     ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef, | 
 |         "EndStateBlock returned: hret 0x%x, state_block_ptr %p. " | 
 |         "Expected hret 0x%x, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL); | 
 |     IDirect3DStateBlock9_Release(state_block_ptr); | 
 |  | 
 |     /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */ | 
 |     state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef; | 
 |     hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr); | 
 |     ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef, | 
 |         "EndStateBlock returned: hret 0x%x, state_block_ptr %p. " | 
 |         "Expected hret 0x%x, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL); | 
 | } | 
 |  | 
 | /* ============================ State Testing Framework ========================== */ | 
 |  | 
 | struct state_test | 
 | { | 
 |     const char* test_name; | 
 |  | 
 |     /* The initial data is usually the same | 
 |      * as the default data, but a write can have side effects. | 
 |      * The initial data is tested first, before any writes take place | 
 |      * The default data can be tested after a write */ | 
 |     const void* initial_data; | 
 |  | 
 |     /* The default data is the standard state to compare | 
 |      * against, and restore to */ | 
 |     const void* default_data; | 
 |  | 
 |     /* The test data is the experiment data to try | 
 |      * in - what we want to write | 
 |      * out - what windows will actually write (not necessarily the same)  */ | 
 |     const void *test_data_in; | 
 |     const void *test_data_out_all; | 
 |     const void *test_data_out_vertex; | 
 |     const void *test_data_out_pixel; | 
 |  | 
 |     HRESULT (*init)(IDirect3DDevice9 *device, struct state_test *test); | 
 |     void (*cleanup)(IDirect3DDevice9 *device, struct state_test *test); | 
 |     void (*apply_data)(IDirect3DDevice9 *device, const struct state_test *test, | 
 |             const void *data); | 
 |     void (*check_data)(IDirect3DDevice9 *device, const struct state_test *test, | 
 |             const void *expected_data, unsigned int chain_stage, DWORD quirk); | 
 |  | 
 |     /* Test arguments */ | 
 |     const void* test_arg; | 
 |  | 
 |     /* Test-specific context data */ | 
 |     void* test_context; | 
 | }; | 
 |  | 
 | #define EVENT_OK    0 | 
 | #define EVENT_ERROR -1 | 
 |  | 
 | /* Apparently recorded stateblocks record and apply vertex declarations, | 
 |  * but don't capture them */ | 
 | #define SB_QUIRK_RECORDED_VDECL_CAPTURE  0x00000001 | 
 |  | 
 | struct event_data | 
 | { | 
 |     IDirect3DStateBlock9 *stateblock; | 
 |     IDirect3DSurface9 *original_render_target; | 
 |     IDirect3DSwapChain9 *new_swap_chain; | 
 | }; | 
 |  | 
 | enum stateblock_data | 
 | { | 
 |     SB_DATA_NONE = 0, | 
 |     SB_DATA_DEFAULT, | 
 |     SB_DATA_INITIAL, | 
 |     SB_DATA_TEST_IN, | 
 |     SB_DATA_TEST_ALL, | 
 |     SB_DATA_TEST_VERTEX, | 
 |     SB_DATA_TEST_PIXEL, | 
 | }; | 
 |  | 
 | struct event | 
 | { | 
 |     int (*event_fn)(IDirect3DDevice9 *device, struct event_data *event_data); | 
 |     enum stateblock_data check; | 
 |     enum stateblock_data apply; | 
 |     DWORD quirk; | 
 | }; | 
 |  | 
 | static const void *get_event_data(const struct state_test *test, enum stateblock_data data) | 
 | { | 
 |     switch (data) | 
 |     { | 
 |         case SB_DATA_DEFAULT: | 
 |             return test->default_data; | 
 |  | 
 |         case SB_DATA_INITIAL: | 
 |             return test->initial_data; | 
 |  | 
 |         case SB_DATA_TEST_IN: | 
 |             return test->test_data_in; | 
 |  | 
 |         case SB_DATA_TEST_ALL: | 
 |             return test->test_data_out_all; | 
 |  | 
 |         case SB_DATA_TEST_VERTEX: | 
 |             return test->test_data_out_vertex; | 
 |  | 
 |         case SB_DATA_TEST_PIXEL: | 
 |             return test->test_data_out_pixel; | 
 |  | 
 |         default: | 
 |             return NULL; | 
 |     } | 
 | } | 
 |  | 
 | /* This is an event-machine, which tests things. | 
 |  * It tests get and set operations for a batch of states, based on | 
 |  * results from the event function, which directs what's to be done */ | 
 |  | 
 | static void execute_test_chain(IDirect3DDevice9 *device, struct state_test *test, | 
 |         unsigned int ntests, struct event *event, unsigned int nevents, struct event_data *event_data) | 
 | { | 
 |     unsigned int i, j; | 
 |  | 
 |     /* For each queued event */ | 
 |     for (j = 0; j < nevents; ++j) | 
 |     { | 
 |         const void *data; | 
 |  | 
 |         /* Execute the next event handler (if available). */ | 
 |         if (event[j].event_fn) | 
 |         { | 
 |             if (event[j].event_fn(device, event_data) == EVENT_ERROR) | 
 |             { | 
 |                 trace("Stage %u in error state, aborting.\n", j); | 
 |                 break; | 
 |             } | 
 |         } | 
 |  | 
 |         if (event[j].check != SB_DATA_NONE) | 
 |         { | 
 |             for (i = 0; i < ntests; ++i) | 
 |             { | 
 |                 data = get_event_data(&test[i], event[j].check); | 
 |                 test[i].check_data(device, &test[i], data, j, event[j].quirk); | 
 |             } | 
 |         } | 
 |  | 
 |         if (event[j].apply != SB_DATA_NONE) | 
 |         { | 
 |             for (i = 0; i < ntests; ++i) | 
 |             { | 
 |                 data = get_event_data(&test[i], event[j].apply); | 
 |                 test[i].apply_data(device, &test[i], data); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     /* Attempt to reset any changes made. */ | 
 |     for (i = 0; i < ntests; ++i) | 
 |     { | 
 |         test[i].apply_data(device, &test[i], test[i].default_data); | 
 |     } | 
 | } | 
 |  | 
 | static int switch_render_target(IDirect3DDevice9 *device, struct event_data *event_data) | 
 | { | 
 |     HRESULT hret; | 
 |     D3DPRESENT_PARAMETERS present_parameters; | 
 |     IDirect3DSwapChain9* swapchain = NULL; | 
 |     IDirect3DSurface9* backbuffer = NULL; | 
 |  | 
 |     /* Parameters for new swapchain */ | 
 |     ZeroMemory(&present_parameters, sizeof(present_parameters)); | 
 |     present_parameters.Windowed = TRUE; | 
 |     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; | 
 |  | 
 |     /* Create new swapchain */ | 
 |     hret = IDirect3DDevice9_CreateAdditionalSwapChain(device, &present_parameters, &swapchain); | 
 |     ok (hret == D3D_OK, "CreateAdditionalSwapChain returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) goto error; | 
 |  | 
 |     /* Get its backbuffer */ | 
 |     hret = IDirect3DSwapChain9_GetBackBuffer(swapchain, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); | 
 |     ok (hret == D3D_OK, "GetBackBuffer returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) goto error; | 
 |  | 
 |     /* Save the current render target */ | 
 |     hret = IDirect3DDevice9_GetRenderTarget(device, 0, &event_data->original_render_target); | 
 |     ok (hret == D3D_OK, "GetRenderTarget returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) goto error; | 
 |  | 
 |     /* Set the new swapchain's backbuffer as a render target */ | 
 |     hret = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer); | 
 |     ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) goto error; | 
 |  | 
 |     IUnknown_Release(backbuffer); | 
 |     event_data->new_swap_chain = swapchain; | 
 |     return EVENT_OK; | 
 |  | 
 |     error: | 
 |     if (backbuffer) IUnknown_Release(backbuffer); | 
 |     if (swapchain) IUnknown_Release(swapchain); | 
 |     return EVENT_ERROR; | 
 | } | 
 |  | 
 | static int revert_render_target(IDirect3DDevice9 *device, struct event_data *event_data) | 
 | { | 
 |     HRESULT hret; | 
 |  | 
 |     /* Reset the old render target */ | 
 |     hret = IDirect3DDevice9_SetRenderTarget(device, 0, event_data->original_render_target); | 
 |     ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) { | 
 |         IUnknown_Release(event_data->original_render_target); | 
 |         return EVENT_ERROR; | 
 |     } | 
 |  | 
 |     IUnknown_Release(event_data->original_render_target); | 
 |     IUnknown_Release(event_data->new_swap_chain); | 
 |  | 
 |     return EVENT_OK; | 
 | } | 
 |  | 
 | static int create_stateblock_all(IDirect3DDevice9 *device, struct event_data *event_data) | 
 | { | 
 |     HRESULT hr; | 
 |  | 
 |     hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_ALL, &event_data->stateblock); | 
 |     ok(SUCCEEDED(hr), "CreateStateBlock returned %#x.\n", hr); | 
 |     if (FAILED(hr)) return EVENT_ERROR; | 
 |     return EVENT_OK; | 
 | } | 
 |  | 
 | static int create_stateblock_vertex(IDirect3DDevice9 *device, struct event_data *event_data) | 
 | { | 
 |     HRESULT hr; | 
 |  | 
 |     hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_VERTEXSTATE, &event_data->stateblock); | 
 |     ok(SUCCEEDED(hr), "CreateStateBlock returned %#x.\n", hr); | 
 |     if (FAILED(hr)) return EVENT_ERROR; | 
 |     return EVENT_OK; | 
 | } | 
 |  | 
 | static int create_stateblock_pixel(IDirect3DDevice9 *device, struct event_data *event_data) | 
 | { | 
 |     HRESULT hr; | 
 |  | 
 |     hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_PIXELSTATE, &event_data->stateblock); | 
 |     ok(SUCCEEDED(hr), "CreateStateBlock returned %#x.\n", hr); | 
 |     if (FAILED(hr)) return EVENT_ERROR; | 
 |     return EVENT_OK; | 
 | } | 
 |  | 
 | static int begin_stateblock(IDirect3DDevice9 *device, struct event_data *event_data) | 
 | { | 
 |     HRESULT hret; | 
 |  | 
 |     hret = IDirect3DDevice9_BeginStateBlock(device); | 
 |     ok(hret == D3D_OK, "BeginStateBlock returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) return EVENT_ERROR; | 
 |     return EVENT_OK; | 
 | } | 
 |  | 
 | static int end_stateblock(IDirect3DDevice9 *device, struct event_data *event_data) | 
 | { | 
 |     HRESULT hret; | 
 |  | 
 |     hret = IDirect3DDevice9_EndStateBlock(device, &event_data->stateblock); | 
 |     ok(hret == D3D_OK, "EndStateBlock returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) return EVENT_ERROR; | 
 |     return EVENT_OK; | 
 | } | 
 |  | 
 | static int release_stateblock(IDirect3DDevice9 *device, struct event_data *event_data) | 
 | { | 
 |     IUnknown_Release(event_data->stateblock); | 
 |     return EVENT_OK; | 
 | } | 
 |  | 
 | static int apply_stateblock(IDirect3DDevice9 *device, struct event_data *event_data) | 
 | { | 
 |     HRESULT hret; | 
 |  | 
 |     hret = IDirect3DStateBlock9_Apply(event_data->stateblock); | 
 |     ok(hret == D3D_OK, "Apply returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) { | 
 |         IUnknown_Release(event_data->stateblock); | 
 |         return EVENT_ERROR; | 
 |     } | 
 |  | 
 |     IUnknown_Release(event_data->stateblock); | 
 |  | 
 |     return EVENT_OK; | 
 | } | 
 |  | 
 | static int capture_stateblock(IDirect3DDevice9 *device, struct event_data *event_data) | 
 | { | 
 |     HRESULT hret; | 
 |  | 
 |     hret = IDirect3DStateBlock9_Capture(event_data->stateblock); | 
 |     ok(hret == D3D_OK, "Capture returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) | 
 |         return EVENT_ERROR; | 
 |  | 
 |     return EVENT_OK; | 
 | } | 
 |  | 
 | static void execute_test_chain_all(IDirect3DDevice9 *device, struct state_test *test, unsigned int ntests) | 
 | { | 
 |     struct event_data arg; | 
 |     unsigned int i; | 
 |     HRESULT hr; | 
 |  | 
 |     struct event read_events[] = | 
 |     { | 
 |         {NULL,                      SB_DATA_INITIAL,        SB_DATA_NONE}, | 
 |     }; | 
 |  | 
 |     struct event write_read_events[] = | 
 |     { | 
 |         {NULL,                      SB_DATA_NONE,           SB_DATA_TEST_IN}, | 
 |         {NULL,                      SB_DATA_TEST_ALL,       SB_DATA_NONE}, | 
 |     }; | 
 |  | 
 |     struct event abort_stateblock_events[] = | 
 |     { | 
 |         {begin_stateblock,          SB_DATA_NONE,           SB_DATA_TEST_IN}, | 
 |         {end_stateblock,            SB_DATA_NONE,           SB_DATA_NONE}, | 
 |         {release_stateblock,        SB_DATA_DEFAULT,        SB_DATA_NONE}, | 
 |     }; | 
 |  | 
 |     struct event apply_stateblock_events[] = | 
 |     { | 
 |         {begin_stateblock,          SB_DATA_NONE,           SB_DATA_TEST_IN}, | 
 |         {end_stateblock,            SB_DATA_NONE,           SB_DATA_NONE}, | 
 |         {apply_stateblock,          SB_DATA_TEST_ALL,       SB_DATA_NONE}, | 
 |     }; | 
 |  | 
 |     struct event capture_reapply_stateblock_events[] = | 
 |     { | 
 |         {begin_stateblock,          SB_DATA_NONE,           SB_DATA_TEST_IN}, | 
 |         {end_stateblock,            SB_DATA_NONE,           SB_DATA_NONE}, | 
 |         {capture_stateblock,        SB_DATA_DEFAULT,        SB_DATA_TEST_IN}, | 
 |         {apply_stateblock,          SB_DATA_DEFAULT,        SB_DATA_NONE,       SB_QUIRK_RECORDED_VDECL_CAPTURE}, | 
 |     }; | 
 |  | 
 |     struct event create_stateblock_capture_apply_all_events[] = | 
 |     { | 
 |         {create_stateblock_all,     SB_DATA_DEFAULT,        SB_DATA_TEST_IN}, | 
 |         {capture_stateblock,        SB_DATA_TEST_ALL,       SB_DATA_DEFAULT}, | 
 |         {apply_stateblock,          SB_DATA_TEST_ALL,       SB_DATA_NONE}, | 
 |     }; | 
 |  | 
 |     struct event create_stateblock_apply_all_events[] = | 
 |     { | 
 |         {NULL,                      SB_DATA_DEFAULT,        SB_DATA_TEST_IN}, | 
 |         {create_stateblock_all,     SB_DATA_TEST_ALL,       SB_DATA_DEFAULT}, | 
 |         {apply_stateblock,          SB_DATA_TEST_ALL,       SB_DATA_NONE}, | 
 |     }; | 
 |  | 
 |     struct event create_stateblock_capture_apply_vertex_events[] = | 
 |     { | 
 |         {create_stateblock_vertex,  SB_DATA_DEFAULT,        SB_DATA_TEST_IN}, | 
 |         {capture_stateblock,        SB_DATA_TEST_ALL,       SB_DATA_DEFAULT}, | 
 |         {apply_stateblock,          SB_DATA_TEST_VERTEX,    SB_DATA_NONE}, | 
 |     }; | 
 |  | 
 |     struct event create_stateblock_apply_vertex_events[] = | 
 |     { | 
 |         {NULL,                      SB_DATA_DEFAULT,        SB_DATA_TEST_IN}, | 
 |         {create_stateblock_vertex,  SB_DATA_TEST_ALL,       SB_DATA_DEFAULT}, | 
 |         {apply_stateblock,          SB_DATA_TEST_VERTEX,    SB_DATA_NONE}, | 
 |     }; | 
 |  | 
 |     struct event create_stateblock_capture_apply_pixel_events[] = | 
 |     { | 
 |         {create_stateblock_pixel,   SB_DATA_DEFAULT,        SB_DATA_TEST_IN}, | 
 |         {capture_stateblock,        SB_DATA_TEST_ALL,       SB_DATA_DEFAULT}, | 
 |         {apply_stateblock,          SB_DATA_TEST_PIXEL,     SB_DATA_NONE}, | 
 |     }; | 
 |  | 
 |     struct event create_stateblock_apply_pixel_events[] = | 
 |     { | 
 |         {NULL,                      SB_DATA_DEFAULT,        SB_DATA_TEST_IN}, | 
 |         {create_stateblock_pixel,   SB_DATA_TEST_ALL,       SB_DATA_DEFAULT}, | 
 |         {apply_stateblock,          SB_DATA_TEST_PIXEL,     SB_DATA_NONE}, | 
 |     }; | 
 |  | 
 |     struct event rendertarget_switch_events[] = | 
 |     { | 
 |         {NULL,                      SB_DATA_NONE,           SB_DATA_TEST_IN}, | 
 |         {switch_render_target,      SB_DATA_TEST_ALL,       SB_DATA_NONE}, | 
 |         {revert_render_target,      SB_DATA_NONE,           SB_DATA_NONE}, | 
 |     }; | 
 |  | 
 |     struct event rendertarget_stateblock_events[] = | 
 |     { | 
 |         {begin_stateblock,          SB_DATA_NONE,           SB_DATA_TEST_IN}, | 
 |         {switch_render_target,      SB_DATA_DEFAULT,        SB_DATA_NONE}, | 
 |         {end_stateblock,            SB_DATA_NONE,           SB_DATA_NONE}, | 
 |         {revert_render_target,      SB_DATA_NONE,           SB_DATA_NONE}, | 
 |         {apply_stateblock,          SB_DATA_TEST_ALL,       SB_DATA_NONE}, | 
 |     }; | 
 |  | 
 |     /* Setup each test for execution */ | 
 |     for (i = 0; i < ntests; ++i) | 
 |     { | 
 |         hr = test[i].init(device, &test[i]); | 
 |         ok(SUCCEEDED(hr), "Test \"%s\" failed setup, aborting\n", test[i].test_name); | 
 |         if (FAILED(hr)) return; | 
 |     } | 
 |  | 
 |     trace("Running initial read state tests\n"); | 
 |     execute_test_chain(device, test, ntests, read_events, 1, NULL); | 
 |  | 
 |     trace("Running write-read state tests\n"); | 
 |     execute_test_chain(device, test, ntests, write_read_events, 2, NULL); | 
 |  | 
 |     trace("Running stateblock abort state tests\n"); | 
 |     execute_test_chain(device, test, ntests, abort_stateblock_events, 3, &arg); | 
 |  | 
 |     trace("Running stateblock apply state tests\n"); | 
 |     execute_test_chain(device, test, ntests, apply_stateblock_events, 3, &arg); | 
 |  | 
 |     trace("Running stateblock capture/reapply state tests\n"); | 
 |     execute_test_chain(device, test, ntests, capture_reapply_stateblock_events, 4, &arg); | 
 |  | 
 |     trace("Running create stateblock capture/apply all state tests\n"); | 
 |     execute_test_chain(device, test, ntests, create_stateblock_capture_apply_all_events, 3, &arg); | 
 |  | 
 |     trace("Running create stateblock apply state all tests\n"); | 
 |     execute_test_chain(device, test, ntests, create_stateblock_apply_all_events, 3, &arg); | 
 |  | 
 |     trace("Running create stateblock capture/apply vertex state tests\n"); | 
 |     execute_test_chain(device, test, ntests, create_stateblock_capture_apply_vertex_events, 3, &arg); | 
 |  | 
 |     trace("Running create stateblock apply vertex state tests\n"); | 
 |     execute_test_chain(device, test, ntests, create_stateblock_apply_vertex_events, 3, &arg); | 
 |  | 
 |     trace("Running create stateblock capture/apply pixel state tests\n"); | 
 |     execute_test_chain(device, test, ntests, create_stateblock_capture_apply_pixel_events, 3, &arg); | 
 |  | 
 |     trace("Running create stateblock apply pixel state tests\n"); | 
 |     execute_test_chain(device, test, ntests, create_stateblock_apply_pixel_events, 3, &arg); | 
 |  | 
 |     trace("Running rendertarget switch state tests\n"); | 
 |     execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg); | 
 |  | 
 |     trace("Running stateblock apply over rendertarget switch interrupt tests\n"); | 
 |     execute_test_chain(device, test, ntests, rendertarget_stateblock_events, 5, &arg); | 
 |  | 
 |     /* Cleanup resources */ | 
 |     for (i = 0; i < ntests; ++i) | 
 |     { | 
 |         if (test[i].cleanup) test[i].cleanup(device, &test[i]); | 
 |     } | 
 | } | 
 |  | 
 | /* =================== State test: Pixel and Vertex Shader constants ============ */ | 
 |  | 
 | struct shader_constant_data | 
 | { | 
 |     int int_constant[4];     /* 1x4 integer constant */ | 
 |     float float_constant[4]; /* 1x4 float constant */ | 
 |     BOOL bool_constant[4];   /* 4x1 boolean constants */ | 
 | }; | 
 |  | 
 | struct shader_constant_arg | 
 | { | 
 |     unsigned int idx; | 
 |     BOOL pshader; | 
 | }; | 
 |  | 
 | static const struct shader_constant_data shader_constant_poison_data = | 
 | { | 
 |     {0x1337c0de, 0x1337c0de, 0x1337c0de, 0x1337c0de}, | 
 |     {1.0f, 2.0f, 3.0f, 4.0f}, | 
 |     {FALSE, TRUE, FALSE, TRUE}, | 
 | }; | 
 |  | 
 | static const struct shader_constant_data shader_constant_default_data = | 
 | { | 
 |     {0, 0, 0, 0}, | 
 |     {0.0f, 0.0f, 0.0f, 0.0f}, | 
 |     {0, 0, 0, 0}, | 
 | }; | 
 |  | 
 | static const struct shader_constant_data shader_constant_test_data = | 
 | { | 
 |     {0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003}, | 
 |     {5.0f, 6.0f, 7.0f, 8.0f}, | 
 |     {TRUE, FALSE, FALSE, TRUE}, | 
 | }; | 
 |  | 
 | static void shader_constant_apply_data(IDirect3DDevice9 *device, const struct state_test *test, const void *data) | 
 | { | 
 |     const struct shader_constant_arg *scarg = test->test_arg; | 
 |     const struct shader_constant_data *scdata = data; | 
 |     HRESULT hret; | 
 |     unsigned int index = scarg->idx; | 
 |  | 
 |     if (!scarg->pshader) { | 
 |         hret = IDirect3DDevice9_SetVertexShaderConstantI(device, index, scdata->int_constant, 1); | 
 |         ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#x.\n", hret); | 
 |         hret = IDirect3DDevice9_SetVertexShaderConstantF(device, index, scdata->float_constant, 1); | 
 |         ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#x.\n", hret); | 
 |         hret = IDirect3DDevice9_SetVertexShaderConstantB(device, index, scdata->bool_constant, 4); | 
 |         ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#x.\n", hret); | 
 |  | 
 |     } else { | 
 |         hret = IDirect3DDevice9_SetPixelShaderConstantI(device, index, scdata->int_constant, 1); | 
 |         ok(hret == D3D_OK, "SetPixelShaderConstantI returned %#x.\n", hret); | 
 |         hret = IDirect3DDevice9_SetPixelShaderConstantF(device, index, scdata->float_constant, 1); | 
 |         ok(hret == D3D_OK, "SetPixelShaderConstantF returned %#x.\n", hret); | 
 |         hret = IDirect3DDevice9_SetPixelShaderConstantB(device, index, scdata->bool_constant, 4); | 
 |         ok(hret == D3D_OK, "SetPixelShaderConstantB returned %#x.\n", hret); | 
 |     } | 
 | } | 
 |  | 
 | static void shader_constant_check_data(IDirect3DDevice9 *device, const struct state_test *test, | 
 |         const void *expected_data, unsigned int chain_stage, DWORD quirk) | 
 | { | 
 |     struct shader_constant_data value = shader_constant_poison_data; | 
 |     const struct shader_constant_data *scdata = expected_data; | 
 |     const struct shader_constant_arg *scarg = test->test_arg; | 
 |     HRESULT hr; | 
 |  | 
 |     if (!scarg->pshader) | 
 |     { | 
 |         hr = IDirect3DDevice9_GetVertexShaderConstantI(device, scarg->idx, value.int_constant, 1); | 
 |         ok(SUCCEEDED(hr), "GetVertexShaderConstantI returned %#x.\n", hr); | 
 |         hr = IDirect3DDevice9_GetVertexShaderConstantF(device, scarg->idx, value.float_constant, 1); | 
 |         ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x.\n", hr); | 
 |         hr = IDirect3DDevice9_GetVertexShaderConstantB(device, scarg->idx, value.bool_constant, 4); | 
 |         ok(SUCCEEDED(hr), "GetVertexShaderConstantB returned %#x.\n", hr); | 
 |     } | 
 |     else | 
 |     { | 
 |         hr = IDirect3DDevice9_GetPixelShaderConstantI(device, scarg->idx, value.int_constant, 1); | 
 |         ok(SUCCEEDED(hr), "GetPixelShaderConstantI returned %#x.\n", hr); | 
 |         hr = IDirect3DDevice9_GetPixelShaderConstantF(device, scarg->idx, value.float_constant, 1); | 
 |         ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x.\n", hr); | 
 |         hr = IDirect3DDevice9_GetPixelShaderConstantB(device, scarg->idx, value.bool_constant, 4); | 
 |         ok(SUCCEEDED(hr), "GetPixelShaderConstantB returned %#x.\n", hr); | 
 |     } | 
 |  | 
 |     ok(!memcmp(scdata->int_constant, value.int_constant, sizeof(scdata->int_constant)), | 
 |             "Chain stage %u, %s integer constant:\n" | 
 |             "\t{%#x, %#x, %#x, %#x} expected\n" | 
 |             "\t{%#x, %#x, %#x, %#x} received\n", | 
 |             chain_stage, scarg->pshader ? "pixel shader" : "vertex_shader", | 
 |             scdata->int_constant[0], scdata->int_constant[1], | 
 |             scdata->int_constant[2], scdata->int_constant[3], | 
 |             value.int_constant[0], value.int_constant[1], | 
 |             value.int_constant[2], value.int_constant[3]); | 
 |  | 
 |     ok(!memcmp(scdata->float_constant, value.float_constant, sizeof(scdata->float_constant)), | 
 |             "Chain stage %u, %s float constant:\n" | 
 |             "\t{%.8e, %.8e, %.8e, %.8e} expected\n" | 
 |             "\t{%.8e, %.8e, %.8e, %.8e} received\n", | 
 |             chain_stage, scarg->pshader ? "pixel shader" : "vertex_shader", | 
 |             scdata->float_constant[0], scdata->float_constant[1], | 
 |             scdata->float_constant[2], scdata->float_constant[3], | 
 |             value.float_constant[0], value.float_constant[1], | 
 |             value.float_constant[2], value.float_constant[3]); | 
 |  | 
 |     ok(!memcmp(scdata->bool_constant, value.bool_constant, sizeof(scdata->bool_constant)), | 
 |             "Chain stage %u, %s boolean constant:\n" | 
 |             "\t{%#x, %#x, %#x, %#x} expected\n" | 
 |             "\t{%#x, %#x, %#x, %#x} received\n", | 
 |             chain_stage, scarg->pshader ? "pixel shader" : "vertex_shader", | 
 |             scdata->bool_constant[0], scdata->bool_constant[1], | 
 |             scdata->bool_constant[2], scdata->bool_constant[3], | 
 |             value.bool_constant[0], value.bool_constant[1], | 
 |             value.bool_constant[2], value.bool_constant[3]); | 
 | } | 
 |  | 
 | static HRESULT shader_constant_test_init(IDirect3DDevice9 *device, struct state_test *test) | 
 | { | 
 |     const struct shader_constant_arg *test_arg = test->test_arg; | 
 |  | 
 |     test->test_context = NULL; | 
 |     test->test_data_in = &shader_constant_test_data; | 
 |     test->test_data_out_all = &shader_constant_test_data; | 
 |     if (test_arg->pshader) | 
 |     { | 
 |         test->test_data_out_vertex = &shader_constant_default_data; | 
 |         test->test_data_out_pixel = &shader_constant_test_data; | 
 |     } | 
 |     else | 
 |     { | 
 |         test->test_data_out_vertex = &shader_constant_test_data; | 
 |         test->test_data_out_pixel = &shader_constant_default_data; | 
 |     } | 
 |     test->default_data = &shader_constant_default_data; | 
 |     test->initial_data = &shader_constant_default_data; | 
 |  | 
 |     return D3D_OK; | 
 | } | 
 |  | 
 | static void shader_constants_queue_test(struct state_test *test, const struct shader_constant_arg *test_arg) | 
 | { | 
 |     test->init = shader_constant_test_init; | 
 |     test->cleanup = NULL; | 
 |     test->apply_data = shader_constant_apply_data; | 
 |     test->check_data = shader_constant_check_data; | 
 |     test->test_name = test_arg->pshader ? "set_get_pshader_constants" : "set_get_vshader_constants"; | 
 |     test->test_arg = test_arg; | 
 | } | 
 |  | 
 | /* =================== State test: Lights ===================================== */ | 
 |  | 
 | struct light_data | 
 | { | 
 |     D3DLIGHT9 light; | 
 |     BOOL enabled; | 
 |     HRESULT get_light_result; | 
 |     HRESULT get_enabled_result; | 
 | }; | 
 |  | 
 | struct light_arg | 
 | { | 
 |     unsigned int idx; | 
 | }; | 
 |  | 
 | static const struct light_data light_poison_data = | 
 | { | 
 |     { | 
 |         0x1337c0de, | 
 |         {7.0f, 4.0f, 2.0f, 1.0f}, | 
 |         {7.0f, 4.0f, 2.0f, 1.0f}, | 
 |         {7.0f, 4.0f, 2.0f, 1.0f}, | 
 |         {3.3f, 4.4f, 5.5f}, | 
 |         {6.6f, 7.7f, 8.8f}, | 
 |         12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f, | 
 |     }, | 
 |     TRUE, | 
 |     0x1337c0de, | 
 |     0x1337c0de, | 
 | }; | 
 |  | 
 | static const struct light_data light_default_data = | 
 | { | 
 |     { | 
 |         D3DLIGHT_DIRECTIONAL, | 
 |         {1.0f, 1.0f, 1.0f, 0.0f}, | 
 |         {0.0f, 0.0f, 0.0f, 0.0f}, | 
 |         {0.0f, 0.0f, 0.0f, 0.0f}, | 
 |         {0.0f, 0.0f, 0.0f}, | 
 |         {0.0f, 0.0f, 1.0f}, | 
 |         0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, | 
 |     }, | 
 |     FALSE, | 
 |     D3D_OK, | 
 |     D3D_OK, | 
 | }; | 
 |  | 
 | /* This is used for the initial read state (before a write causes side effects). | 
 |  * The proper return status is D3DERR_INVALIDCALL. */ | 
 | static const struct light_data light_initial_data = | 
 | { | 
 |     { | 
 |         0x1337c0de, | 
 |         {7.0f, 4.0f, 2.0f, 1.0f}, | 
 |         {7.0f, 4.0f, 2.0f, 1.0f}, | 
 |         {7.0f, 4.0f, 2.0f, 1.0f}, | 
 |         {3.3f, 4.4f, 5.5f}, | 
 |         {6.6f, 7.7f, 8.8f}, | 
 |         12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f, | 
 |     }, | 
 |     TRUE, | 
 |     D3DERR_INVALIDCALL, | 
 |     D3DERR_INVALIDCALL, | 
 | }; | 
 |  | 
 | static const struct light_data light_test_data_in = | 
 | { | 
 |     { | 
 |         1, | 
 |         {2.0f, 2.0f, 2.0f, 2.0f}, | 
 |         {3.0f, 3.0f, 3.0f, 3.0f}, | 
 |         {4.0f, 4.0f, 4.0f, 4.0f}, | 
 |         {5.0f, 5.0f, 5.0f}, | 
 |         {6.0f, 6.0f, 6.0f}, | 
 |         7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f, | 
 |     }, | 
 |     TRUE, | 
 |     D3D_OK, | 
 |     D3D_OK | 
 | }; | 
 |  | 
 | /* SetLight will use 128 as the "enabled" value */ | 
 | static const struct light_data light_test_data_out = | 
 | { | 
 |     { | 
 |         1, | 
 |         {2.0f, 2.0f, 2.0f, 2.0f}, | 
 |         {3.0f, 3.0f, 3.0f, 3.0f}, | 
 |         {4.0f, 4.0f, 4.0f, 4.0f}, | 
 |         {5.0f, 5.0f, 5.0f}, | 
 |         {6.0f, 6.0f, 6.0f}, | 
 |         7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f, | 
 |     }, | 
 |     128, | 
 |     D3D_OK, | 
 |     D3D_OK, | 
 | }; | 
 |  | 
 | static void light_apply_data(IDirect3DDevice9 *device, const struct state_test *test, const void *data) | 
 | { | 
 |     const struct light_arg *larg = test->test_arg; | 
 |     const struct light_data *ldata = data; | 
 |     HRESULT hret; | 
 |     unsigned int index = larg->idx; | 
 |  | 
 |     hret = IDirect3DDevice9_SetLight(device, index, &ldata->light); | 
 |     ok(hret == D3D_OK, "SetLight returned %#x.\n", hret); | 
 |  | 
 |     hret = IDirect3DDevice9_LightEnable(device, index, ldata->enabled); | 
 |     ok(hret == D3D_OK, "SetLightEnable returned %#x.\n", hret); | 
 | } | 
 |  | 
 | static void light_check_data(IDirect3DDevice9 *device, const struct state_test *test, | 
 |         const void *expected_data, unsigned int chain_stage, DWORD quirk) | 
 | { | 
 |     const struct light_arg *larg = test->test_arg; | 
 |     const struct light_data *ldata = expected_data; | 
 |     struct light_data value; | 
 |  | 
 |     value = light_poison_data; | 
 |  | 
 |     value.get_enabled_result = IDirect3DDevice9_GetLightEnable(device, larg->idx, &value.enabled); | 
 |     value.get_light_result = IDirect3DDevice9_GetLight(device, larg->idx, &value.light); | 
 |  | 
 |     ok(value.get_enabled_result == ldata->get_enabled_result, | 
 |             "Chain stage %u: expected get_enabled_result %#x, got %#x.\n", | 
 |             chain_stage, ldata->get_enabled_result, value.get_enabled_result); | 
 |     ok(value.get_light_result == ldata->get_light_result, | 
 |             "Chain stage %u: expected get_light_result %#x, got %#x.\n", | 
 |             chain_stage, ldata->get_light_result, value.get_light_result); | 
 |  | 
 |     ok(value.enabled == ldata->enabled, | 
 |             "Chain stage %u: expected enabled %#x, got %#x.\n", | 
 |             chain_stage, ldata->enabled, value.enabled); | 
 |     ok(value.light.Type == ldata->light.Type, | 
 |             "Chain stage %u: expected light.Type %#x, got %#x.\n", | 
 |             chain_stage, ldata->light.Type, value.light.Type); | 
 |     ok(!memcmp(&value.light.Diffuse, &ldata->light.Diffuse, sizeof(value.light.Diffuse)), | 
 |             "Chain stage %u, light.Diffuse:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n" | 
 |             "\t{%.8e, %.8e, %.8e, %.8e} received.\n", chain_stage, | 
 |             ldata->light.Diffuse.r, ldata->light.Diffuse.g, | 
 |             ldata->light.Diffuse.b, ldata->light.Diffuse.a, | 
 |             value.light.Diffuse.r, value.light.Diffuse.g, | 
 |             value.light.Diffuse.b, value.light.Diffuse.a); | 
 |     ok(!memcmp(&value.light.Specular, &ldata->light.Specular, sizeof(value.light.Specular)), | 
 |             "Chain stage %u, light.Specular:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n" | 
 |             "\t{%.8e, %.8e, %.8e, %.8e} received.\n", chain_stage, | 
 |             ldata->light.Specular.r, ldata->light.Specular.g, | 
 |             ldata->light.Specular.b, ldata->light.Specular.a, | 
 |             value.light.Specular.r, value.light.Specular.g, | 
 |             value.light.Specular.b, value.light.Specular.a); | 
 |     ok(!memcmp(&value.light.Ambient, &ldata->light.Ambient, sizeof(value.light.Ambient)), | 
 |             "Chain stage %u, light.Ambient:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n" | 
 |             "\t{%.8e, %.8e, %.8e, %.8e} received.\n", chain_stage, | 
 |             ldata->light.Ambient.r, ldata->light.Ambient.g, | 
 |             ldata->light.Ambient.b, ldata->light.Ambient.a, | 
 |             value.light.Ambient.r, value.light.Ambient.g, | 
 |             value.light.Ambient.b, value.light.Ambient.a); | 
 |     ok(!memcmp(&value.light.Position, &ldata->light.Position, sizeof(value.light.Position)), | 
 |             "Chain stage %u, light.Position:\n\t{%.8e, %.8e, %.8e} expected\n\t{%.8e, %.8e, %.8e} received.\n", | 
 |             chain_stage, ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z, | 
 |             value.light.Position.x, value.light.Position.y, value.light.Position.z); | 
 |     ok(!memcmp(&value.light.Direction, &ldata->light.Direction, sizeof(value.light.Direction)), | 
 |             "Chain stage %u, light.Direction:\n\t{%.8e, %.8e, %.8e} expected\n\t{%.8e, %.8e, %.8e} received.\n", | 
 |             chain_stage, ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z, | 
 |             value.light.Direction.x, value.light.Direction.y, value.light.Direction.z); | 
 |     ok(value.light.Range == ldata->light.Range, | 
 |             "Chain stage %u: expected light.Range %.8e, got %.8e.\n", | 
 |             chain_stage, ldata->light.Range, value.light.Range); | 
 |     ok(value.light.Falloff == ldata->light.Falloff, | 
 |             "Chain stage %u: expected light.Falloff %.8e, got %.8e.\n", | 
 |             chain_stage, ldata->light.Falloff, value.light.Falloff); | 
 |     ok(value.light.Attenuation0 == ldata->light.Attenuation0, | 
 |             "Chain stage %u: expected light.Attenuation0 %.8e, got %.8e.\n", | 
 |             chain_stage, ldata->light.Attenuation0, value.light.Attenuation0); | 
 |     ok(value.light.Attenuation1 == ldata->light.Attenuation1, | 
 |             "Chain stage %u: expected light.Attenuation1 %.8e, got %.8e.\n", | 
 |             chain_stage, ldata->light.Attenuation1, value.light.Attenuation1); | 
 |     ok(value.light.Attenuation2 == ldata->light.Attenuation2, | 
 |             "Chain stage %u: expected light.Attenuation2 %.8e, got %.8e.\n", | 
 |             chain_stage, ldata->light.Attenuation2, value.light.Attenuation2); | 
 |     ok(value.light.Theta == ldata->light.Theta, | 
 |             "Chain stage %u: expected light.Theta %.8e, got %.8e.\n", | 
 |             chain_stage, ldata->light.Theta, value.light.Theta); | 
 |     ok(value.light.Phi == ldata->light.Phi, | 
 |             "Chain stage %u: expected light.Phi %.8e, got %.8e.\n", | 
 |             chain_stage, ldata->light.Phi, value.light.Phi); | 
 | } | 
 |  | 
 | static HRESULT light_test_init(IDirect3DDevice9 *device, struct state_test *test) | 
 | { | 
 |     test->test_context = NULL; | 
 |     test->test_data_in = &light_test_data_in; | 
 |     test->test_data_out_all = &light_test_data_out; | 
 |     test->test_data_out_vertex = &light_test_data_out; | 
 |     test->test_data_out_pixel = &light_default_data; | 
 |     test->default_data = &light_default_data; | 
 |     test->initial_data = &light_initial_data; | 
 |  | 
 |     return D3D_OK; | 
 | } | 
 |  | 
 | static void lights_queue_test(struct state_test *test, const struct light_arg *test_arg) | 
 | { | 
 |     test->init = light_test_init; | 
 |     test->cleanup = NULL; | 
 |     test->apply_data = light_apply_data; | 
 |     test->check_data = light_check_data; | 
 |     test->test_name = "set_get_light"; | 
 |     test->test_arg = test_arg; | 
 | } | 
 |  | 
 | /* =================== State test: Transforms ===================================== */ | 
 |  | 
 | struct transform_data | 
 | { | 
 |     D3DMATRIX view; | 
 |     D3DMATRIX projection; | 
 |     D3DMATRIX texture0; | 
 |     D3DMATRIX texture7; | 
 |     D3DMATRIX world0; | 
 |     D3DMATRIX world255; | 
 | }; | 
 |  | 
 | static const struct transform_data transform_default_data = | 
 | { | 
 |     {{{ | 
 |         1.0f, 0.0f, 0.0f, 0.0f, | 
 |         0.0f, 1.0f, 0.0f, 0.0f, | 
 |         0.0f, 0.0f, 1.0f, 0.0f, | 
 |         0.0f, 0.0f, 0.0f, 1.0f, | 
 |     }}}, | 
 |     {{{ | 
 |         1.0f, 0.0f, 0.0f, 0.0f, | 
 |         0.0f, 1.0f, 0.0f, 0.0f, | 
 |         0.0f, 0.0f, 1.0f, 0.0f, | 
 |         0.0f, 0.0f, 0.0f, 1.0f, | 
 |     }}}, | 
 |     {{{ | 
 |         1.0f, 0.0f, 0.0f, 0.0f, | 
 |         0.0f, 1.0f, 0.0f, 0.0f, | 
 |         0.0f, 0.0f, 1.0f, 0.0f, | 
 |         0.0f, 0.0f, 0.0f, 1.0f, | 
 |     }}}, | 
 |     {{{ | 
 |         1.0f, 0.0f, 0.0f, 0.0f, | 
 |         0.0f, 1.0f, 0.0f, 0.0f, | 
 |         0.0f, 0.0f, 1.0f, 0.0f, | 
 |         0.0f, 0.0f, 0.0f, 1.0f, | 
 |     }}}, | 
 |     {{{ | 
 |         1.0f, 0.0f, 0.0f, 0.0f, | 
 |         0.0f, 1.0f, 0.0f, 0.0f, | 
 |         0.0f, 0.0f, 1.0f, 0.0f, | 
 |         0.0f, 0.0f, 0.0f, 1.0f, | 
 |     }}}, | 
 |     {{{ | 
 |         1.0f, 0.0f, 0.0f, 0.0f, | 
 |         0.0f, 1.0f, 0.0f, 0.0f, | 
 |         0.0f, 0.0f, 1.0f, 0.0f, | 
 |         0.0f, 0.0f, 0.0f, 1.0f, | 
 |     }}}, | 
 | }; | 
 |  | 
 | static const struct transform_data transform_poison_data = | 
 | { | 
 |     {{{ | 
 |          1.0f,  2.0f,  3.0f,  4.0f, | 
 |          5.0f,  6.0f,  7.0f,  8.0f, | 
 |          9.0f, 10.0f, 11.0f, 12.0f, | 
 |         13.0f, 14.0f, 15.0f, 16.0f, | 
 |     }}}, | 
 |     {{{ | 
 |         17.0f, 18.0f, 19.0f, 20.0f, | 
 |         21.0f, 22.0f, 23.0f, 24.0f, | 
 |         25.0f, 26.0f, 27.0f, 28.0f, | 
 |         29.0f, 30.0f, 31.0f, 32.0f, | 
 |     }}}, | 
 |     {{{ | 
 |         33.0f, 34.0f, 35.0f, 36.0f, | 
 |         37.0f, 38.0f, 39.0f, 40.0f, | 
 |         41.0f, 42.0f, 43.0f, 44.0f, | 
 |         45.0f, 46.0f, 47.0f, 48.0f | 
 |     }}}, | 
 |     {{{ | 
 |         49.0f, 50.0f, 51.0f, 52.0f, | 
 |         53.0f, 54.0f, 55.0f, 56.0f, | 
 |         57.0f, 58.0f, 59.0f, 60.0f, | 
 |         61.0f, 62.0f, 63.0f, 64.0f, | 
 |     }}}, | 
 |     {{{ | 
 |         64.0f, 66.0f, 67.0f, 68.0f, | 
 |         69.0f, 70.0f, 71.0f, 72.0f, | 
 |         73.0f, 74.0f, 75.0f, 76.0f, | 
 |         77.0f, 78.0f, 79.0f, 80.0f, | 
 |     }}}, | 
 |     {{{ | 
 |         81.0f, 82.0f, 83.0f, 84.0f, | 
 |         85.0f, 86.0f, 87.0f, 88.0f, | 
 |         89.0f, 90.0f, 91.0f, 92.0f, | 
 |         93.0f, 94.0f, 95.0f, 96.0f, | 
 |     }}}, | 
 | }; | 
 |  | 
 | static const struct transform_data transform_test_data = | 
 | { | 
 |     {{{ | 
 |           1.2f,     3.4f,  -5.6f,  7.2f, | 
 |         10.11f,  -12.13f, 14.15f, -1.5f, | 
 |         23.56f,   12.89f, 44.56f, -1.0f, | 
 |           2.3f,     0.0f,   4.4f,  5.5f, | 
 |     }}}, | 
 |     {{{ | 
 |           9.2f,    38.7f,  -6.6f,  7.2f, | 
 |         10.11f,  -12.13f, 77.15f, -1.5f, | 
 |         23.56f,   12.89f, 14.56f, -1.0f, | 
 |          12.3f,     0.0f,   4.4f,  5.5f, | 
 |     }}}, | 
 |     {{{ | 
 |          10.2f,     3.4f,   0.6f,  7.2f, | 
 |         10.11f,  -12.13f, 14.15f, -1.5f, | 
 |         23.54f,    12.9f, 44.56f, -1.0f, | 
 |           2.3f,     0.0f,   4.4f,  5.5f, | 
 |     }}}, | 
 |     {{{ | 
 |           1.2f,     3.4f,  -5.6f,  7.2f, | 
 |         10.11f,  -12.13f, -14.5f, -1.5f, | 
 |          2.56f,   12.89f, 23.56f, -1.0f, | 
 |         112.3f,     0.0f,   4.4f,  2.5f, | 
 |     }}}, | 
 |     {{{ | 
 |           1.2f,   31.41f,  58.6f,  7.2f, | 
 |         10.11f,  -12.13f, -14.5f, -1.5f, | 
 |          2.56f,   12.89f, 11.56f, -1.0f, | 
 |         112.3f,     0.0f,  44.4f,  2.5f, | 
 |     }}}, | 
 |     {{{ | 
 |          1.20f,     3.4f,  -5.6f,  7.0f, | 
 |         10.11f, -12.156f, -14.5f, -1.5f, | 
 |          2.56f,   1.829f,  23.6f, -1.0f, | 
 |         112.3f,     0.0f,  41.4f,  2.5f, | 
 |     }}}, | 
 | }; | 
 |  | 
 | static void transform_apply_data(IDirect3DDevice9 *device, const struct state_test *test, const void *data) | 
 | { | 
 |     const struct transform_data *tdata = data; | 
 |     HRESULT hret; | 
 |  | 
 |     hret = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &tdata->view); | 
 |     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret); | 
 |  | 
 |     hret = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &tdata->projection); | 
 |     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret); | 
 |  | 
 |     hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0); | 
 |     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret); | 
 |  | 
 |     hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7); | 
 |     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret); | 
 |  | 
 |     hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &tdata->world0); | 
 |     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret); | 
 |  | 
 |     hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255); | 
 |     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret); | 
 | } | 
 |  | 
 | static void compare_matrix(const char *name, unsigned int chain_stage, | 
 |         const D3DMATRIX *received, const D3DMATRIX *expected) | 
 | { | 
 |     ok(!memcmp(expected, received, sizeof(*expected)), | 
 |             "Chain stage %u, matrix %s:\n" | 
 |             "\t{\n" | 
 |             "\t\t%.8e, %.8e, %.8e, %.8e,\n" | 
 |             "\t\t%.8e, %.8e, %.8e, %.8e,\n" | 
 |             "\t\t%.8e, %.8e, %.8e, %.8e,\n" | 
 |             "\t\t%.8e, %.8e, %.8e, %.8e,\n" | 
 |             "\t} expected\n" | 
 |             "\t{\n" | 
 |             "\t\t%.8e, %.8e, %.8e, %.8e,\n" | 
 |             "\t\t%.8e, %.8e, %.8e, %.8e,\n" | 
 |             "\t\t%.8e, %.8e, %.8e, %.8e,\n" | 
 |             "\t\t%.8e, %.8e, %.8e, %.8e,\n" | 
 |             "\t} received\n", | 
 |             chain_stage, name, | 
 |             U(*expected).m[0][0], U(*expected).m[1][0], U(*expected).m[2][0], U(*expected).m[3][0], | 
 |             U(*expected).m[0][1], U(*expected).m[1][1], U(*expected).m[2][1], U(*expected).m[3][1], | 
 |             U(*expected).m[0][2], U(*expected).m[1][2], U(*expected).m[2][2], U(*expected).m[3][2], | 
 |             U(*expected).m[0][3], U(*expected).m[1][3], U(*expected).m[2][3], U(*expected).m[3][3], | 
 |             U(*received).m[0][0], U(*received).m[1][0], U(*received).m[2][0], U(*received).m[3][0], | 
 |             U(*received).m[0][1], U(*received).m[1][1], U(*received).m[2][1], U(*received).m[3][1], | 
 |             U(*received).m[0][2], U(*received).m[1][2], U(*received).m[2][2], U(*received).m[3][2], | 
 |             U(*received).m[0][3], U(*received).m[1][3], U(*received).m[2][3], U(*received).m[3][3]); | 
 | } | 
 |  | 
 | static void transform_check_data(IDirect3DDevice9 *device, const struct state_test *test, | 
 |         const void *expected_data, unsigned int chain_stage, DWORD quirk) | 
 | { | 
 |     const struct transform_data *tdata = expected_data; | 
 |     D3DMATRIX value; | 
 |     HRESULT hr; | 
 |  | 
 |     value = transform_poison_data.view; | 
 |     hr = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &value); | 
 |     ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr); | 
 |     compare_matrix("View", chain_stage, &value, &tdata->view); | 
 |  | 
 |     value = transform_poison_data.projection; | 
 |     hr = IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &value); | 
 |     ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr); | 
 |     compare_matrix("Projection", chain_stage, &value, &tdata->projection); | 
 |  | 
 |     value = transform_poison_data.texture0; | 
 |     hr = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0, &value); | 
 |     ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr); | 
 |     compare_matrix("Texture0", chain_stage, &value, &tdata->texture0); | 
 |  | 
 |     value = transform_poison_data.texture7; | 
 |     hr = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &value); | 
 |     ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr); | 
 |     compare_matrix("Texture7", chain_stage, &value, &tdata->texture7); | 
 |  | 
 |     value = transform_poison_data.world0; | 
 |     hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &value); | 
 |     ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr); | 
 |     compare_matrix("World0", chain_stage, &value, &tdata->world0); | 
 |  | 
 |     value = transform_poison_data.world255; | 
 |     hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(255), &value); | 
 |     ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr); | 
 |     compare_matrix("World255", chain_stage, &value, &tdata->world255); | 
 | } | 
 |  | 
 | static HRESULT transform_test_init(IDirect3DDevice9 *device, struct state_test *test) | 
 | { | 
 |     test->test_context = NULL; | 
 |     test->test_data_in = &transform_test_data; | 
 |     test->test_data_out_all = &transform_test_data; | 
 |     test->test_data_out_vertex = &transform_default_data; | 
 |     test->test_data_out_pixel = &transform_default_data; | 
 |     test->default_data = &transform_default_data; | 
 |     test->initial_data = &transform_default_data; | 
 |  | 
 |     return D3D_OK; | 
 | } | 
 |  | 
 | static void transform_queue_test(struct state_test *test) | 
 | { | 
 |     test->init = transform_test_init; | 
 |     test->cleanup = NULL; | 
 |     test->apply_data = transform_apply_data; | 
 |     test->check_data = transform_check_data; | 
 |     test->test_name = "set_get_transforms"; | 
 |     test->test_arg = NULL; | 
 | } | 
 |  | 
 | /* =================== State test: Render States ===================================== */ | 
 |  | 
 | const D3DRENDERSTATETYPE render_state_indices[] = | 
 | { | 
 |     D3DRS_ZENABLE, | 
 |     D3DRS_FILLMODE, | 
 |     D3DRS_SHADEMODE, | 
 |     D3DRS_ZWRITEENABLE, | 
 |     D3DRS_ALPHATESTENABLE, | 
 |     D3DRS_LASTPIXEL, | 
 |     D3DRS_SRCBLEND, | 
 |     D3DRS_DESTBLEND, | 
 |     D3DRS_CULLMODE, | 
 |     D3DRS_ZFUNC, | 
 |     D3DRS_ALPHAREF, | 
 |     D3DRS_ALPHAFUNC, | 
 |     D3DRS_DITHERENABLE, | 
 |     D3DRS_ALPHABLENDENABLE, | 
 |     D3DRS_FOGENABLE, | 
 |     D3DRS_SPECULARENABLE, | 
 |     D3DRS_FOGCOLOR, | 
 |     D3DRS_FOGTABLEMODE, | 
 |     D3DRS_FOGSTART, | 
 |     D3DRS_FOGEND, | 
 |     D3DRS_FOGDENSITY, | 
 |     D3DRS_RANGEFOGENABLE, | 
 |     D3DRS_STENCILENABLE, | 
 |     D3DRS_STENCILFAIL, | 
 |     D3DRS_STENCILZFAIL, | 
 |     D3DRS_STENCILPASS, | 
 |     D3DRS_STENCILFUNC, | 
 |     D3DRS_STENCILREF, | 
 |     D3DRS_STENCILMASK, | 
 |     D3DRS_STENCILWRITEMASK, | 
 |     D3DRS_TEXTUREFACTOR, | 
 |     D3DRS_WRAP0, | 
 |     D3DRS_WRAP1, | 
 |     D3DRS_WRAP2, | 
 |     D3DRS_WRAP3, | 
 |     D3DRS_WRAP4, | 
 |     D3DRS_WRAP5, | 
 |     D3DRS_WRAP6, | 
 |     D3DRS_WRAP7, | 
 |     D3DRS_CLIPPING, | 
 |     D3DRS_LIGHTING, | 
 |     D3DRS_AMBIENT, | 
 |     D3DRS_FOGVERTEXMODE, | 
 |     D3DRS_COLORVERTEX, | 
 |     D3DRS_LOCALVIEWER, | 
 |     D3DRS_NORMALIZENORMALS, | 
 |     D3DRS_DIFFUSEMATERIALSOURCE, | 
 |     D3DRS_SPECULARMATERIALSOURCE, | 
 |     D3DRS_AMBIENTMATERIALSOURCE, | 
 |     D3DRS_EMISSIVEMATERIALSOURCE, | 
 |     D3DRS_VERTEXBLEND, | 
 |     D3DRS_CLIPPLANEENABLE, | 
 | #if 0 /* Driver dependent */ | 
 |     D3DRS_POINTSIZE, | 
 | #endif | 
 |     D3DRS_POINTSIZE_MIN, | 
 |     D3DRS_POINTSPRITEENABLE, | 
 |     D3DRS_POINTSCALEENABLE, | 
 |     D3DRS_POINTSCALE_A, | 
 |     D3DRS_POINTSCALE_B, | 
 |     D3DRS_POINTSCALE_C, | 
 |     D3DRS_MULTISAMPLEANTIALIAS, | 
 |     D3DRS_MULTISAMPLEMASK, | 
 |     D3DRS_PATCHEDGESTYLE, | 
 | #if 0 /* Apparently not recorded in the stateblock */ | 
 |     D3DRS_DEBUGMONITORTOKEN, | 
 | #endif | 
 |     D3DRS_POINTSIZE_MAX, | 
 |     D3DRS_INDEXEDVERTEXBLENDENABLE, | 
 |     D3DRS_COLORWRITEENABLE, | 
 |     D3DRS_TWEENFACTOR, | 
 |     D3DRS_BLENDOP, | 
 |     D3DRS_POSITIONDEGREE, | 
 |     D3DRS_NORMALDEGREE, | 
 |     D3DRS_SCISSORTESTENABLE, | 
 |     D3DRS_SLOPESCALEDEPTHBIAS, | 
 |     D3DRS_ANTIALIASEDLINEENABLE, | 
 |     D3DRS_MINTESSELLATIONLEVEL, | 
 |     D3DRS_MAXTESSELLATIONLEVEL, | 
 |     D3DRS_ADAPTIVETESS_X, | 
 |     D3DRS_ADAPTIVETESS_Y, | 
 |     D3DRS_ADAPTIVETESS_Z, | 
 |     D3DRS_ADAPTIVETESS_W, | 
 |     D3DRS_ENABLEADAPTIVETESSELLATION, | 
 |     D3DRS_TWOSIDEDSTENCILMODE, | 
 |     D3DRS_CCW_STENCILFAIL, | 
 |     D3DRS_CCW_STENCILZFAIL, | 
 |     D3DRS_CCW_STENCILPASS, | 
 |     D3DRS_CCW_STENCILFUNC, | 
 |     D3DRS_COLORWRITEENABLE1, | 
 |     D3DRS_COLORWRITEENABLE2, | 
 |     D3DRS_COLORWRITEENABLE3, | 
 |     D3DRS_BLENDFACTOR, | 
 |     D3DRS_SRGBWRITEENABLE, | 
 |     D3DRS_DEPTHBIAS, | 
 |     D3DRS_WRAP8, | 
 |     D3DRS_WRAP9, | 
 |     D3DRS_WRAP10, | 
 |     D3DRS_WRAP11, | 
 |     D3DRS_WRAP12, | 
 |     D3DRS_WRAP13, | 
 |     D3DRS_WRAP14, | 
 |     D3DRS_WRAP15, | 
 |     D3DRS_SEPARATEALPHABLENDENABLE, | 
 |     D3DRS_SRCBLENDALPHA, | 
 |     D3DRS_DESTBLENDALPHA, | 
 |     D3DRS_BLENDOPALPHA, | 
 | }; | 
 |  | 
 | struct render_state_data | 
 | { | 
 |     DWORD states[sizeof(render_state_indices) / sizeof(*render_state_indices)]; | 
 | }; | 
 |  | 
 | struct render_state_arg | 
 | { | 
 |     D3DPRESENT_PARAMETERS *device_pparams; | 
 |     float pointsize_max; | 
 | }; | 
 |  | 
 | struct render_state_context | 
 | { | 
 |     struct render_state_data default_data_buffer; | 
 |     struct render_state_data test_data_all_buffer; | 
 |     struct render_state_data test_data_vertex_buffer; | 
 |     struct render_state_data test_data_pixel_buffer; | 
 |     struct render_state_data poison_data_buffer; | 
 | }; | 
 |  | 
 | static void render_state_apply_data(IDirect3DDevice9 *device, const struct state_test *test, const void *data) | 
 | { | 
 |     const struct render_state_data *rsdata = data; | 
 |     HRESULT hret; | 
 |     unsigned int i; | 
 |  | 
 |     for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i) | 
 |     { | 
 |         hret = IDirect3DDevice9_SetRenderState(device, render_state_indices[i], rsdata->states[i]); | 
 |         ok(hret == D3D_OK, "SetRenderState returned %#x.\n", hret); | 
 |     } | 
 | } | 
 |  | 
 | static void render_state_check_data(IDirect3DDevice9 *device, const struct state_test *test, | 
 |         const void *expected_data, unsigned int chain_stage, DWORD quirk) | 
 | { | 
 |     const struct render_state_context *ctx = test->test_context; | 
 |     const struct render_state_data *rsdata = expected_data; | 
 |     unsigned int i; | 
 |     HRESULT hr; | 
 |  | 
 |     for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i) | 
 |     { | 
 |         DWORD value = ctx->poison_data_buffer.states[i]; | 
 |         hr = IDirect3DDevice9_GetRenderState(device, render_state_indices[i], &value); | 
 |         ok(SUCCEEDED(hr), "GetRenderState returned %#x.\n", hr); | 
 |         ok(value == rsdata->states[i], "Chain stage %u, render state %#x: expected %#x, got %#x.\n", | 
 |                 chain_stage, render_state_indices[i], rsdata->states[i], value); | 
 |     } | 
 | } | 
 |  | 
 | static inline DWORD to_dword(float fl) { | 
 |     return *((DWORD*) &fl); | 
 | } | 
 |  | 
 | static void render_state_default_data_init(const struct render_state_arg *rsarg, struct render_state_data *data) | 
 | { | 
 |    DWORD zenable = rsarg->device_pparams->EnableAutoDepthStencil ? D3DZB_TRUE : D3DZB_FALSE; | 
 |    unsigned int idx = 0; | 
 |  | 
 |    data->states[idx++] = zenable;               /* ZENABLE */ | 
 |    data->states[idx++] = D3DFILL_SOLID;         /* FILLMODE */ | 
 |    data->states[idx++] = D3DSHADE_GOURAUD;      /* SHADEMODE */ | 
 |    data->states[idx++] = TRUE;                  /* ZWRITEENABLE */ | 
 |    data->states[idx++] = FALSE;                 /* ALPHATESTENABLE */ | 
 |    data->states[idx++] = TRUE;                  /* LASTPIXEL */ | 
 |    data->states[idx++] = D3DBLEND_ONE;          /* SRCBLEND */ | 
 |    data->states[idx++] = D3DBLEND_ZERO;         /* DESTBLEND */ | 
 |    data->states[idx++] = D3DCULL_CCW;           /* CULLMODE */ | 
 |    data->states[idx++] = D3DCMP_LESSEQUAL;      /* ZFUNC */ | 
 |    data->states[idx++] = 0;                     /* ALPHAREF */ | 
 |    data->states[idx++] = D3DCMP_ALWAYS;         /* ALPHAFUNC */ | 
 |    data->states[idx++] = FALSE;                 /* DITHERENABLE */ | 
 |    data->states[idx++] = FALSE;                 /* ALPHABLENDENABLE */ | 
 |    data->states[idx++] = FALSE;                 /* FOGENABLE */ | 
 |    data->states[idx++] = FALSE;                 /* SPECULARENABLE */ | 
 |    data->states[idx++] = 0;                     /* FOGCOLOR */ | 
 |    data->states[idx++] = D3DFOG_NONE;           /* FOGTABLEMODE */ | 
 |    data->states[idx++] = to_dword(0.0f);        /* FOGSTART */ | 
 |    data->states[idx++] = to_dword(1.0f);        /* FOGEND */ | 
 |    data->states[idx++] = to_dword(1.0f);        /* FOGDENSITY */ | 
 |    data->states[idx++] = FALSE;                 /* RANGEFOGENABLE */ | 
 |    data->states[idx++] = FALSE;                 /* STENCILENABLE */ | 
 |    data->states[idx++] = D3DSTENCILOP_KEEP;     /* STENCILFAIL */ | 
 |    data->states[idx++] = D3DSTENCILOP_KEEP;     /* STENCILZFAIL */ | 
 |    data->states[idx++] = D3DSTENCILOP_KEEP;     /* STENCILPASS */ | 
 |    data->states[idx++] = D3DCMP_ALWAYS;         /* STENCILFUNC */ | 
 |    data->states[idx++] = 0;                     /* STENCILREF */ | 
 |    data->states[idx++] = 0xFFFFFFFF;            /* STENCILMASK */ | 
 |    data->states[idx++] = 0xFFFFFFFF;            /* STENCILWRITEMASK */ | 
 |    data->states[idx++] = 0xFFFFFFFF;            /* TEXTUREFACTOR */ | 
 |    data->states[idx++] = 0;                     /* WRAP 0 */ | 
 |    data->states[idx++] = 0;                     /* WRAP 1 */ | 
 |    data->states[idx++] = 0;                     /* WRAP 2 */ | 
 |    data->states[idx++] = 0;                     /* WRAP 3 */ | 
 |    data->states[idx++] = 0;                     /* WRAP 4 */ | 
 |    data->states[idx++] = 0;                     /* WRAP 5 */ | 
 |    data->states[idx++] = 0;                     /* WRAP 6 */ | 
 |    data->states[idx++] = 0;                     /* WRAP 7 */ | 
 |    data->states[idx++] = TRUE;                  /* CLIPPING */ | 
 |    data->states[idx++] = TRUE;                  /* LIGHTING */ | 
 |    data->states[idx++] = 0;                     /* AMBIENT */ | 
 |    data->states[idx++] = D3DFOG_NONE;           /* FOGVERTEXMODE */ | 
 |    data->states[idx++] = TRUE;                  /* COLORVERTEX */ | 
 |    data->states[idx++] = TRUE;                  /* LOCALVIEWER */ | 
 |    data->states[idx++] = FALSE;                 /* NORMALIZENORMALS */ | 
 |    data->states[idx++] = D3DMCS_COLOR1;         /* DIFFUSEMATERIALSOURCE */ | 
 |    data->states[idx++] = D3DMCS_COLOR2;         /* SPECULARMATERIALSOURCE */ | 
 |    data->states[idx++] = D3DMCS_MATERIAL;       /* AMBIENTMATERIALSOURCE */ | 
 |    data->states[idx++] = D3DMCS_MATERIAL;       /* EMISSIVEMATERIALSOURCE */ | 
 |    data->states[idx++] = D3DVBF_DISABLE;        /* VERTEXBLEND */ | 
 |    data->states[idx++] = 0;                     /* CLIPPLANEENABLE */ | 
 | #if 0 /* Driver dependent, increase array size to enable */ | 
 |    data->states[idx++] = to_dword(1.0f);       /* POINTSIZE */ | 
 | #endif | 
 |    data->states[idx++] = to_dword(1.0f);        /* POINTSIZEMIN */ | 
 |    data->states[idx++] = FALSE;                 /* POINTSPRITEENABLE */ | 
 |    data->states[idx++] = FALSE;                 /* POINTSCALEENABLE */ | 
 |    data->states[idx++] = to_dword(1.0f);        /* POINTSCALE_A */ | 
 |    data->states[idx++] = to_dword(0.0f);        /* POINTSCALE_B */ | 
 |    data->states[idx++] = to_dword(0.0f);        /* POINTSCALE_C */ | 
 |    data->states[idx++] = TRUE;                  /* MULTISAMPLEANTIALIAS */ | 
 |    data->states[idx++] = 0xFFFFFFFF;            /* MULTISAMPLEMASK */ | 
 |    data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */ | 
 |    if (0) data->states[idx++] = 0xbaadcafe;     /* DEBUGMONITORTOKEN, not recorded in the stateblock */ | 
 |    data->states[idx++] = to_dword(rsarg->pointsize_max); /* POINTSIZE_MAX */ | 
 |    data->states[idx++] = FALSE;                 /* INDEXEDVERTEXBLENDENABLE */ | 
 |    data->states[idx++] = 0x0000000F;            /* COLORWRITEENABLE */ | 
 |    data->states[idx++] = to_dword(0.0f);        /* TWEENFACTOR */ | 
 |    data->states[idx++] = D3DBLENDOP_ADD;        /* BLENDOP */ | 
 |    data->states[idx++] = D3DDEGREE_CUBIC;       /* POSITIONDEGREE */ | 
 |    data->states[idx++] = D3DDEGREE_LINEAR;      /* NORMALDEGREE */ | 
 |    data->states[idx++] = FALSE;                 /* SCISSORTESTENABLE */ | 
 |    data->states[idx++] = to_dword(0.0f);        /* SLOPESCALEDEPTHBIAS */ | 
 |    data->states[idx++] = FALSE;                 /* ANTIALIASEDLINEENABLE */ | 
 |    data->states[idx++] = to_dword(1.0f);        /* MINTESSELATIONLEVEL */ | 
 |    data->states[idx++] = to_dword(1.0f);        /* MAXTESSELATIONLEVEL */ | 
 |    data->states[idx++] = to_dword(0.0f);        /* ADAPTIVETESS_X */ | 
 |    data->states[idx++] = to_dword(0.0f);        /* ADAPTIVETESS_Y */ | 
 |    data->states[idx++] = to_dword(1.0f);        /* ADAPTIVETESS_Z */ | 
 |    data->states[idx++] = to_dword(0.0f);        /* ADAPTIVETESS_W */ | 
 |    data->states[idx++] = FALSE;                 /* ENABLEADAPTIVETESSELATION */ | 
 |    data->states[idx++] = FALSE;                 /* TWOSIDEDSTENCILMODE */ | 
 |    data->states[idx++] = D3DSTENCILOP_KEEP;     /* CCW_STENCILFAIL */ | 
 |    data->states[idx++] = D3DSTENCILOP_KEEP;     /* CCW_STENCILZFAIL */ | 
 |    data->states[idx++] = D3DSTENCILOP_KEEP;     /* CCW_STENCILPASS */ | 
 |    data->states[idx++] = D3DCMP_ALWAYS;         /* CCW_STENCILFUNC */ | 
 |    data->states[idx++] = 0x0000000F;            /* COLORWRITEENABLE1 */ | 
 |    data->states[idx++] = 0x0000000F;            /* COLORWRITEENABLE2 */ | 
 |    data->states[idx++] = 0x0000000F;            /* COLORWRITEENABLE3 */ | 
 |    data->states[idx++] = 0xFFFFFFFF;            /* BLENDFACTOR */ | 
 |    data->states[idx++] = 0;                     /* SRGBWRITEENABLE */ | 
 |    data->states[idx++] = to_dword(0.0f);        /* DEPTHBIAS */ | 
 |    data->states[idx++] = 0;                     /* WRAP8 */ | 
 |    data->states[idx++] = 0;                     /* WRAP9 */ | 
 |    data->states[idx++] = 0;                     /* WRAP10 */ | 
 |    data->states[idx++] = 0;                     /* WRAP11 */ | 
 |    data->states[idx++] = 0;                     /* WRAP12 */ | 
 |    data->states[idx++] = 0;                     /* WRAP13 */ | 
 |    data->states[idx++] = 0;                     /* WRAP14 */ | 
 |    data->states[idx++] = 0;                     /* WRAP15 */ | 
 |    data->states[idx++] = FALSE;                 /* SEPARATEALPHABLENDENABLE */ | 
 |    data->states[idx++] = D3DBLEND_ONE;          /* SRCBLENDALPHA */ | 
 |    data->states[idx++] = D3DBLEND_ZERO;         /* DESTBLENDALPHA */ | 
 |    data->states[idx++] = TRUE;                  /* BLENDOPALPHA */ | 
 | } | 
 |  | 
 | static void render_state_poison_data_init(struct render_state_data *data) | 
 | { | 
 |     unsigned int i; | 
 |  | 
 |     for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i) | 
 |     { | 
 |        data->states[i] = 0x1337c0de; | 
 |     } | 
 | } | 
 |  | 
 | static void render_state_test_data_init(struct render_state_data *data) | 
 | { | 
 |    unsigned int idx = 0; | 
 |    data->states[idx++] = D3DZB_USEW;            /* ZENABLE */ | 
 |    data->states[idx++] = D3DFILL_WIREFRAME;     /* FILLMODE */ | 
 |    data->states[idx++] = D3DSHADE_PHONG;        /* SHADEMODE */ | 
 |    data->states[idx++] = FALSE;                 /* ZWRITEENABLE */ | 
 |    data->states[idx++] = TRUE;                  /* ALPHATESTENABLE */ | 
 |    data->states[idx++] = FALSE;                 /* LASTPIXEL */ | 
 |    data->states[idx++] = D3DBLEND_SRCALPHASAT;  /* SRCBLEND */ | 
 |    data->states[idx++] = D3DBLEND_INVDESTALPHA; /* DESTBLEND */ | 
 |    data->states[idx++] = D3DCULL_CW;            /* CULLMODE */ | 
 |    data->states[idx++] = D3DCMP_NOTEQUAL;       /* ZFUNC */ | 
 |    data->states[idx++] = 10;                    /* ALPHAREF */ | 
 |    data->states[idx++] = D3DCMP_GREATER;        /* ALPHAFUNC */ | 
 |    data->states[idx++] = TRUE;                  /* DITHERENABLE */ | 
 |    data->states[idx++] = TRUE;                  /* ALPHABLENDENABLE */ | 
 |    data->states[idx++] = TRUE;                  /* FOGENABLE */ | 
 |    data->states[idx++] = TRUE;                  /* SPECULARENABLE */ | 
 |    data->states[idx++] = 1 << 31;               /* FOGCOLOR */ | 
 |    data->states[idx++] = D3DFOG_EXP;            /* FOGTABLEMODE */ | 
 |    data->states[idx++] = to_dword(0.1f);        /* FOGSTART */ | 
 |    data->states[idx++] = to_dword(0.8f);        /* FOGEND */ | 
 |    data->states[idx++] = to_dword(0.5f);        /* FOGDENSITY */ | 
 |    data->states[idx++] = TRUE;                  /* RANGEFOGENABLE */ | 
 |    data->states[idx++] = TRUE;                  /* STENCILENABLE */ | 
 |    data->states[idx++] = D3DSTENCILOP_INCRSAT;  /* STENCILFAIL */ | 
 |    data->states[idx++] = D3DSTENCILOP_REPLACE;  /* STENCILZFAIL */ | 
 |    data->states[idx++] = D3DSTENCILOP_INVERT;   /* STENCILPASS */ | 
 |    data->states[idx++] = D3DCMP_LESS;           /* STENCILFUNC */ | 
 |    data->states[idx++] = 10;                    /* STENCILREF */ | 
 |    data->states[idx++] = 0xFF00FF00;            /* STENCILMASK */ | 
 |    data->states[idx++] = 0x00FF00FF;            /* STENCILWRITEMASK */ | 
 |    data->states[idx++] = 0xF0F0F0F0;            /* TEXTUREFACTOR */ | 
 |    data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2;                                   /* WRAP 0 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3;                                   /* WRAP 1 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3;                                   /* WRAP 2 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0;                                   /* WRAP 4 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2;                  /* WRAP 5 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2;                  /* WRAP 6 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0;                  /* WRAP 7 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 8 */ | 
 |    data->states[idx++] = FALSE;                 /* CLIPPING */ | 
 |    data->states[idx++] = FALSE;                 /* LIGHTING */ | 
 |    data->states[idx++] = 255 << 16;             /* AMBIENT */ | 
 |    data->states[idx++] = D3DFOG_EXP2;           /* FOGVERTEXMODE */ | 
 |    data->states[idx++] = FALSE;                 /* COLORVERTEX */ | 
 |    data->states[idx++] = FALSE;                 /* LOCALVIEWER */ | 
 |    data->states[idx++] = TRUE;                  /* NORMALIZENORMALS */ | 
 |    data->states[idx++] = D3DMCS_COLOR2;         /* DIFFUSEMATERIALSOURCE */ | 
 |    data->states[idx++] = D3DMCS_MATERIAL;       /* SPECULARMATERIALSOURCE */ | 
 |    data->states[idx++] = D3DMCS_COLOR1;         /* AMBIENTMATERIALSOURCE */ | 
 |    data->states[idx++] = D3DMCS_COLOR2;         /* EMISSIVEMATERIALSOURCE */ | 
 |    data->states[idx++] = D3DVBF_3WEIGHTS;       /* VERTEXBLEND */ | 
 |    data->states[idx++] = 0xf1f1f1f1;            /* CLIPPLANEENABLE */ | 
 | #if 0 /* Driver dependent, increase array size to enable */ | 
 |    data->states[idx++] = to_dword(32.0f);       /* POINTSIZE */ | 
 | #endif | 
 |    data->states[idx++] = to_dword(0.7f);        /* POINTSIZEMIN */ | 
 |    data->states[idx++] = TRUE;                  /* POINTSPRITEENABLE */ | 
 |    data->states[idx++] = TRUE;                  /* POINTSCALEENABLE */ | 
 |    data->states[idx++] = to_dword(0.7f);        /* POINTSCALE_A */ | 
 |    data->states[idx++] = to_dword(0.5f);        /* POINTSCALE_B */ | 
 |    data->states[idx++] = to_dword(0.4f);        /* POINTSCALE_C */ | 
 |    data->states[idx++] = FALSE;                 /* MULTISAMPLEANTIALIAS */ | 
 |    data->states[idx++] = 0xABCDDBCA;            /* MULTISAMPLEMASK */ | 
 |    data->states[idx++] = D3DPATCHEDGE_CONTINUOUS; /* PATCHEDGESTYLE */ | 
 |    if (0) data->states[idx++] = D3DDMT_DISABLE; /* DEBUGMONITORTOKEN, not recorded in the stateblock */ | 
 |    data->states[idx++] = to_dword(77.0f);       /* POINTSIZE_MAX */ | 
 |    data->states[idx++] = TRUE;                  /* INDEXEDVERTEXBLENDENABLE */ | 
 |    data->states[idx++] = 0x00000009;            /* COLORWRITEENABLE */ | 
 |    data->states[idx++] = to_dword(0.2f);        /* TWEENFACTOR */ | 
 |    data->states[idx++] = D3DBLENDOP_REVSUBTRACT;/* BLENDOP */ | 
 |    data->states[idx++] = D3DDEGREE_LINEAR;      /* POSITIONDEGREE */ | 
 |    data->states[idx++] = D3DDEGREE_CUBIC;       /* NORMALDEGREE */ | 
 |    data->states[idx++] = TRUE;                  /* SCISSORTESTENABLE */ | 
 |    data->states[idx++] = to_dword(0.33f);       /* SLOPESCALEDEPTHBIAS */ | 
 |    data->states[idx++] = TRUE;                  /* ANTIALIASEDLINEENABLE */ | 
 |    data->states[idx++] = to_dword(0.8f);        /* MINTESSELATIONLEVEL */ | 
 |    data->states[idx++] = to_dword(0.8f);        /* MAXTESSELATIONLEVEL */ | 
 |    data->states[idx++] = to_dword(0.2f);        /* ADAPTIVETESS_X */ | 
 |    data->states[idx++] = to_dword(0.3f);        /* ADAPTIVETESS_Y */ | 
 |    data->states[idx++] = to_dword(0.6f);        /* ADAPTIVETESS_Z */ | 
 |    data->states[idx++] = to_dword(0.4f);        /* ADAPTIVETESS_W */ | 
 |    data->states[idx++] = TRUE;                  /* ENABLEADAPTIVETESSELATION */ | 
 |    data->states[idx++] = TRUE;                  /* TWOSIDEDSTENCILMODE */ | 
 |    data->states[idx++] = D3DSTENCILOP_ZERO;     /* CCW_STENCILFAIL */ | 
 |    data->states[idx++] = D3DSTENCILOP_DECR;     /* CCW_STENCILZFAIL */ | 
 |    data->states[idx++] = D3DSTENCILOP_INCR;     /* CCW_STENCILPASS */ | 
 |    data->states[idx++] = D3DCMP_ALWAYS;         /* CCW_STENCILFUNC */ | 
 |    data->states[idx++] = 0x00000007;            /* COLORWRITEENABLE1 */ | 
 |    data->states[idx++] = 0x00000008;            /* COLORWRITEENABLE2 */ | 
 |    data->states[idx++] = 0x00000004;            /* COLORWRITEENABLE3 */ | 
 |    data->states[idx++] = 0xF0F1F2F3;            /* BLENDFACTOR */ | 
 |    data->states[idx++] = 1;                     /* SRGBWRITEENABLE */ | 
 |    data->states[idx++] = to_dword(0.3f);        /* DEPTHBIAS */ | 
 |    data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2;                                   /* WRAP 8 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3;                                   /* WRAP 9 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3;                                   /* WRAP 10 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0;                                   /* WRAP 11 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2;                  /* WRAP 12 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2;                  /* WRAP 13 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0;                  /* WRAP 14 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 15 */ | 
 |    data->states[idx++] = TRUE;                  /* SEPARATEALPHABLENDENABLE */ | 
 |    data->states[idx++] = D3DBLEND_ZERO;         /* SRCBLENDALPHA */ | 
 |    data->states[idx++] = D3DBLEND_ONE;          /* DESTBLENDALPHA */ | 
 |    data->states[idx++] = FALSE;                 /* BLENDOPALPHA */ | 
 | } | 
 |  | 
 | static HRESULT render_state_test_init(IDirect3DDevice9 *device, struct state_test *test) | 
 | { | 
 |     static const DWORD states_vertex[] = | 
 |     { | 
 |         D3DRS_ADAPTIVETESS_W, | 
 |         D3DRS_ADAPTIVETESS_X, | 
 |         D3DRS_ADAPTIVETESS_Y, | 
 |         D3DRS_ADAPTIVETESS_Z, | 
 |         D3DRS_AMBIENT, | 
 |         D3DRS_AMBIENTMATERIALSOURCE, | 
 |         D3DRS_CLIPPING, | 
 |         D3DRS_CLIPPLANEENABLE, | 
 |         D3DRS_COLORVERTEX, | 
 |         D3DRS_CULLMODE, | 
 |         D3DRS_DIFFUSEMATERIALSOURCE, | 
 |         D3DRS_EMISSIVEMATERIALSOURCE, | 
 |         D3DRS_ENABLEADAPTIVETESSELLATION, | 
 |         D3DRS_FOGCOLOR, | 
 |         D3DRS_FOGDENSITY, | 
 |         D3DRS_FOGENABLE, | 
 |         D3DRS_FOGEND, | 
 |         D3DRS_FOGSTART, | 
 |         D3DRS_FOGTABLEMODE, | 
 |         D3DRS_FOGVERTEXMODE, | 
 |         D3DRS_INDEXEDVERTEXBLENDENABLE, | 
 |         D3DRS_LIGHTING, | 
 |         D3DRS_LOCALVIEWER, | 
 |         D3DRS_MAXTESSELLATIONLEVEL, | 
 |         D3DRS_MINTESSELLATIONLEVEL, | 
 |         D3DRS_MULTISAMPLEANTIALIAS, | 
 |         D3DRS_MULTISAMPLEMASK, | 
 |         D3DRS_NORMALDEGREE, | 
 |         D3DRS_NORMALIZENORMALS, | 
 |         D3DRS_PATCHEDGESTYLE, | 
 |         D3DRS_POINTSCALE_A, | 
 |         D3DRS_POINTSCALE_B, | 
 |         D3DRS_POINTSCALE_C, | 
 |         D3DRS_POINTSCALEENABLE, | 
 |         D3DRS_POINTSIZE, | 
 |         D3DRS_POINTSIZE_MAX, | 
 |         D3DRS_POINTSIZE_MIN, | 
 |         D3DRS_POINTSPRITEENABLE, | 
 |         D3DRS_POSITIONDEGREE, | 
 |         D3DRS_RANGEFOGENABLE, | 
 |         D3DRS_SHADEMODE, | 
 |         D3DRS_SPECULARENABLE, | 
 |         D3DRS_SPECULARMATERIALSOURCE, | 
 |         D3DRS_TWEENFACTOR, | 
 |         D3DRS_VERTEXBLEND, | 
 |     }; | 
 |  | 
 |     static const DWORD states_pixel[] = | 
 |     { | 
 |         D3DRS_ALPHABLENDENABLE, | 
 |         D3DRS_ALPHAFUNC, | 
 |         D3DRS_ALPHAREF, | 
 |         D3DRS_ALPHATESTENABLE, | 
 |         D3DRS_ANTIALIASEDLINEENABLE, | 
 |         D3DRS_BLENDFACTOR, | 
 |         D3DRS_BLENDOP, | 
 |         D3DRS_BLENDOPALPHA, | 
 |         D3DRS_CCW_STENCILFAIL, | 
 |         D3DRS_CCW_STENCILPASS, | 
 |         D3DRS_CCW_STENCILZFAIL, | 
 |         D3DRS_COLORWRITEENABLE, | 
 |         D3DRS_COLORWRITEENABLE1, | 
 |         D3DRS_COLORWRITEENABLE2, | 
 |         D3DRS_COLORWRITEENABLE3, | 
 |         D3DRS_DEPTHBIAS, | 
 |         D3DRS_DESTBLEND, | 
 |         D3DRS_DESTBLENDALPHA, | 
 |         D3DRS_DITHERENABLE, | 
 |         D3DRS_FILLMODE, | 
 |         D3DRS_FOGDENSITY, | 
 |         D3DRS_FOGEND, | 
 |         D3DRS_FOGSTART, | 
 |         D3DRS_LASTPIXEL, | 
 |         D3DRS_SCISSORTESTENABLE, | 
 |         D3DRS_SEPARATEALPHABLENDENABLE, | 
 |         D3DRS_SHADEMODE, | 
 |         D3DRS_SLOPESCALEDEPTHBIAS, | 
 |         D3DRS_SRCBLEND, | 
 |         D3DRS_SRCBLENDALPHA, | 
 |         D3DRS_SRGBWRITEENABLE, | 
 |         D3DRS_STENCILENABLE, | 
 |         D3DRS_STENCILFAIL, | 
 |         D3DRS_STENCILFUNC, | 
 |         D3DRS_STENCILMASK, | 
 |         D3DRS_STENCILPASS, | 
 |         D3DRS_STENCILREF, | 
 |         D3DRS_STENCILWRITEMASK, | 
 |         D3DRS_STENCILZFAIL, | 
 |         D3DRS_TEXTUREFACTOR, | 
 |         D3DRS_TWOSIDEDSTENCILMODE, | 
 |         D3DRS_WRAP0, | 
 |         D3DRS_WRAP1, | 
 |         D3DRS_WRAP10, | 
 |         D3DRS_WRAP11, | 
 |         D3DRS_WRAP12, | 
 |         D3DRS_WRAP13, | 
 |         D3DRS_WRAP14, | 
 |         D3DRS_WRAP15, | 
 |         D3DRS_WRAP2, | 
 |         D3DRS_WRAP3, | 
 |         D3DRS_WRAP4, | 
 |         D3DRS_WRAP5, | 
 |         D3DRS_WRAP6, | 
 |         D3DRS_WRAP7, | 
 |         D3DRS_WRAP8, | 
 |         D3DRS_WRAP9, | 
 |         D3DRS_ZENABLE, | 
 |         D3DRS_ZFUNC, | 
 |         D3DRS_ZWRITEENABLE, | 
 |     }; | 
 |  | 
 |     const struct render_state_arg *rsarg = test->test_arg; | 
 |     unsigned int i, j; | 
 |  | 
 |     struct render_state_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx)); | 
 |     if (ctx == NULL) return E_FAIL; | 
 |     test->test_context = ctx; | 
 |  | 
 |     test->default_data = &ctx->default_data_buffer; | 
 |     test->initial_data = &ctx->default_data_buffer; | 
 |     test->test_data_in = &ctx->test_data_all_buffer; | 
 |     test->test_data_out_all = &ctx->test_data_all_buffer; | 
 |     test->test_data_out_vertex = &ctx->test_data_vertex_buffer; | 
 |     test->test_data_out_pixel = &ctx->test_data_pixel_buffer; | 
 |  | 
 |     render_state_default_data_init(rsarg, &ctx->default_data_buffer); | 
 |     render_state_test_data_init(&ctx->test_data_all_buffer); | 
 |     render_state_poison_data_init(&ctx->poison_data_buffer); | 
 |  | 
 |     for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i) | 
 |     { | 
 |         ctx->test_data_vertex_buffer.states[i] = ctx->default_data_buffer.states[i]; | 
 |         for (j = 0; j < sizeof(states_vertex) / sizeof(*states_vertex); ++j) | 
 |         { | 
 |             if (render_state_indices[i] == states_vertex[j]) | 
 |             { | 
 |                 ctx->test_data_vertex_buffer.states[i] = ctx->test_data_all_buffer.states[i]; | 
 |                 break; | 
 |             } | 
 |         } | 
 |  | 
 |         ctx->test_data_pixel_buffer.states[i] = ctx->default_data_buffer.states[i]; | 
 |         for (j = 0; j < sizeof(states_pixel) / sizeof(*states_pixel); ++j) | 
 |         { | 
 |             if (render_state_indices[i] == states_pixel[j]) | 
 |             { | 
 |                 ctx->test_data_pixel_buffer.states[i] = ctx->test_data_all_buffer.states[i]; | 
 |                 break; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     return D3D_OK; | 
 | } | 
 |  | 
 | static void render_state_test_cleanup(IDirect3DDevice9 *device, struct state_test *test) | 
 | { | 
 |     HeapFree(GetProcessHeap(), 0, test->test_context); | 
 | } | 
 |  | 
 | static void render_states_queue_test(struct state_test *test, const struct render_state_arg *test_arg) | 
 | { | 
 |     test->init = render_state_test_init; | 
 |     test->cleanup = render_state_test_cleanup; | 
 |     test->apply_data = render_state_apply_data; | 
 |     test->check_data = render_state_check_data; | 
 |     test->test_name = "set_get_render_states"; | 
 |     test->test_arg = test_arg; | 
 | } | 
 |  | 
 | /* resource tests */ | 
 |  | 
 | struct resource_test_arg | 
 | { | 
 |     DWORD vs_version; | 
 |     DWORD ps_version; | 
 |     UINT stream_count; | 
 |     UINT tex_count; | 
 | }; | 
 |  | 
 | struct resource_test_data | 
 | { | 
 |     IDirect3DVertexDeclaration9 *decl; | 
 |     IDirect3DVertexShader9 *vs; | 
 |     IDirect3DPixelShader9 *ps; | 
 |     IDirect3DIndexBuffer9 *ib; | 
 |     IDirect3DVertexBuffer9 **vb; | 
 |     IDirect3DTexture9 **tex; | 
 | }; | 
 |  | 
 | struct resource_test_context | 
 | { | 
 |     struct resource_test_data default_data; | 
 |     struct resource_test_data test_data_all; | 
 |     struct resource_test_data test_data_vertex; | 
 |     struct resource_test_data test_data_pixel; | 
 |     struct resource_test_data poison_data; | 
 | }; | 
 |  | 
 | static void resource_apply_data(IDirect3DDevice9 *device, const struct state_test *test, const void *data) | 
 | { | 
 |     const struct resource_test_arg *arg = test->test_arg; | 
 |     const struct resource_test_data *d = data; | 
 |     unsigned int i; | 
 |     HRESULT hr; | 
 |  | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, d->decl); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration (%p) returned %#x.\n", d->decl, hr); | 
 |  | 
 |     hr = IDirect3DDevice9_SetVertexShader(device, d->vs); | 
 |     ok(SUCCEEDED(hr), "SetVertexShader (%p) returned %#x.\n", d->vs, hr); | 
 |  | 
 |     hr = IDirect3DDevice9_SetPixelShader(device, d->ps); | 
 |     ok(SUCCEEDED(hr), "SetPixelShader (%p) returned %#x.\n", d->ps, hr); | 
 |  | 
 |     hr = IDirect3DDevice9_SetIndices(device, d->ib); | 
 |     ok(SUCCEEDED(hr), "SetIndices (%p) returned %#x.\n", d->ib, hr); | 
 |  | 
 |     for (i = 0; i < arg->stream_count; ++i) | 
 |     { | 
 |         hr = IDirect3DDevice9_SetStreamSource(device, i, d->vb[i], 0, 64); | 
 |         ok(SUCCEEDED(hr), "SetStreamSource (%u, %p, 0, 64) returned %#x.\n", | 
 |                 i, d->vb[i], hr); | 
 |     } | 
 |  | 
 |     for (i = 0; i < arg->tex_count; ++i) | 
 |     { | 
 |         hr = IDirect3DDevice9_SetTexture(device, i, (IDirect3DBaseTexture9 *)d->tex[i]); | 
 |         ok(SUCCEEDED(hr), "SetTexture (%u, %p) returned %#x.\n", i, d->tex[i], hr); | 
 |     } | 
 | } | 
 |  | 
 | static void resource_check_data(IDirect3DDevice9 *device, const struct state_test *test, | 
 |         const void *expected_data, unsigned int chain_stage, DWORD quirk) | 
 | { | 
 |     const struct resource_test_context *ctx = test->test_context; | 
 |     const struct resource_test_data *poison = &ctx->poison_data; | 
 |     const struct resource_test_arg *arg = test->test_arg; | 
 |     const struct resource_test_data *d = expected_data; | 
 |     unsigned int i; | 
 |     HRESULT hr; | 
 |     void *ptr; | 
 |     DWORD v, w; | 
 |  | 
 |     ptr = poison->decl; | 
 |     hr = IDirect3DDevice9_GetVertexDeclaration(device, (IDirect3DVertexDeclaration9 **)&ptr); | 
 |     ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x.\n", hr); | 
 |     if (quirk & SB_QUIRK_RECORDED_VDECL_CAPTURE) | 
 |     { | 
 |         ok(ptr == ctx->test_data_all.decl, "Chain stage %u, expected vertex declaration %p, received %p.\n", | 
 |                 chain_stage, ctx->test_data_all.decl, ptr); | 
 |     } | 
 |     else | 
 |     { | 
 |         ok(ptr == d->decl, "Chain stage %u, expected vertex declaration %p, received %p.\n", | 
 |                 chain_stage, d->decl, ptr); | 
 |     } | 
 |     if (SUCCEEDED(hr) && ptr) | 
 |     { | 
 |         IDirect3DVertexDeclaration9_Release((IDirect3DVertexDeclaration9 *)ptr); | 
 |     } | 
 |  | 
 |     ptr = poison->vs; | 
 |     hr = IDirect3DDevice9_GetVertexShader(device, (IDirect3DVertexShader9 **)&ptr); | 
 |     ok(SUCCEEDED(hr), "GetVertexShader returned %#x.\n", hr); | 
 |     ok(ptr == d->vs, "Chain stage %u, expected vertex shader %p, received %p.\n", | 
 |             chain_stage, d->vs, ptr); | 
 |     if (SUCCEEDED(hr) && ptr) | 
 |     { | 
 |         IDirect3DVertexShader9_Release((IDirect3DVertexShader9 *)ptr); | 
 |     } | 
 |  | 
 |     ptr = poison->ps; | 
 |     hr = IDirect3DDevice9_GetPixelShader(device, (IDirect3DPixelShader9 **)&ptr); | 
 |     ok(SUCCEEDED(hr), "GetPixelShader returned %#x.\n", hr); | 
 |     ok(ptr == d->ps, "Chain stage %u, expected pixel shader %p, received %p.\n", | 
 |             chain_stage, d->ps, ptr); | 
 |     if (SUCCEEDED(hr) && ptr) | 
 |     { | 
 |         IDirect3DPixelShader9_Release((IDirect3DPixelShader9 *)ptr); | 
 |     } | 
 |  | 
 |     ptr = poison->ib; | 
 |     hr = IDirect3DDevice9_GetIndices(device, (IDirect3DIndexBuffer9 **)&ptr); | 
 |     ok(SUCCEEDED(hr), "GetIndices returned %#x.\n", hr); | 
 |     ok(ptr == d->ib, "Chain stage %u, expected index buffer %p, received %p.\n", | 
 |             chain_stage, d->ib, ptr); | 
 |     if (SUCCEEDED(hr) && ptr) | 
 |     { | 
 |         IDirect3DIndexBuffer9_Release((IDirect3DIndexBuffer9 *)ptr); | 
 |     } | 
 |  | 
 |     for (i = 0; i < arg->stream_count; ++i) | 
 |     { | 
 |         ptr = poison->vb[i]; | 
 |         hr = IDirect3DDevice9_GetStreamSource(device, i, (IDirect3DVertexBuffer9 **)&ptr, &v, &w); | 
 |         ok(SUCCEEDED(hr), "GetStreamSource (%u) returned %#x.\n", i, hr); | 
 |         ok(ptr == d->vb[i], "Chain stage %u, stream %u, expected vertex buffer %p, received %p.\n", | 
 |                 chain_stage, i, d->vb[i], ptr); | 
 |         if (SUCCEEDED(hr) && ptr) | 
 |         { | 
 |             IDirect3DIndexBuffer9_Release((IDirect3DVertexBuffer9 *)ptr); | 
 |         } | 
 |     } | 
 |  | 
 |     for (i = 0; i < arg->tex_count; ++i) | 
 |     { | 
 |         ptr = poison->tex[i]; | 
 |         hr = IDirect3DDevice9_GetTexture(device, i, (IDirect3DBaseTexture9 **)&ptr); | 
 |         ok(SUCCEEDED(hr), "SetTexture (%u) returned %#x.\n", i, hr); | 
 |         ok(ptr == d->tex[i], "Chain stage %u, texture stage %u, expected texture %p, received %p.\n", | 
 |                 chain_stage, i, d->tex[i], ptr); | 
 |         if (SUCCEEDED(hr) && ptr) | 
 |         { | 
 |             IDirect3DBaseTexture9_Release((IDirect3DBaseTexture9 *)ptr); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | static void resource_default_data_init(struct resource_test_data *data, const struct resource_test_arg *arg) | 
 | { | 
 |     unsigned int i; | 
 |  | 
 |     data->decl = NULL; | 
 |     data->vs = NULL; | 
 |     data->ps = NULL; | 
 |     data->ib = NULL; | 
 |     data->vb = HeapAlloc(GetProcessHeap(), 0, arg->stream_count * sizeof(*data->vb)); | 
 |     for (i = 0; i < arg->stream_count; ++i) | 
 |     { | 
 |         data->vb[i] = NULL; | 
 |     } | 
 |     data->tex = HeapAlloc(GetProcessHeap(), 0, arg->tex_count * sizeof(*data->tex)); | 
 |     for (i = 0; i < arg->tex_count; ++i) | 
 |     { | 
 |         data->tex[i] = NULL; | 
 |     } | 
 | } | 
 |  | 
 | static void resource_test_data_init(IDirect3DDevice9 *device, | 
 |         struct resource_test_data *data, const struct resource_test_arg *arg) | 
 | { | 
 |     static const DWORD vs_code[] = | 
 |     { | 
 |         0xfffe0101,                                                             /* vs_1_1                       */ | 
 |         0x0000001f, 0x80000000, 0x900f0000,                                     /* dcl_position0 v0             */ | 
 |         0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000,                         /* dp4 oPos.x, v0, c0           */ | 
 |         0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001,                         /* dp4 oPos.y, v0, c1           */ | 
 |         0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002,                         /* dp4 oPos.z, v0, c2           */ | 
 |         0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003,                         /* dp4 oPos.w, v0, c3           */ | 
 |         0x0000ffff,                                                             /* END                          */ | 
 |     }; | 
 |     static const DWORD ps_code[] = | 
 |     { | 
 |         0xffff0101,                                                             /* ps_1_1                       */ | 
 |         0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0  */ | 
 |         0x00000042, 0xb00f0000,                                                 /* tex t0                       */ | 
 |         0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000,                         /* dp3 r0, c1, c0               */ | 
 |         0x00000005, 0x800f0000, 0x90e40000, 0x80e40000,                         /* mul r0, v0, r0               */ | 
 |         0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000,                         /* mul r0, t0, r0               */ | 
 |         0x0000ffff,                                                             /* END                          */ | 
 |     }; | 
 |     static const D3DVERTEXELEMENT9 decl[] = | 
 |     { | 
 |         {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, | 
 |         {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, | 
 |         D3DDECL_END(), | 
 |     }; | 
 |  | 
 |     unsigned int i; | 
 |     HRESULT hr; | 
 |  | 
 |     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl, &data->decl); | 
 |     ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#x.\n", hr); | 
 |  | 
 |     if (arg->vs_version) | 
 |     { | 
 |         hr = IDirect3DDevice9_CreateVertexShader(device, vs_code, &data->vs); | 
 |         ok(SUCCEEDED(hr), "CreateVertexShader returned %#x.\n", hr); | 
 |     } | 
 |     else | 
 |     { | 
 |         data->vs = NULL; | 
 |     } | 
 |  | 
 |     if (arg->ps_version) | 
 |     { | 
 |         hr = IDirect3DDevice9_CreatePixelShader(device, ps_code, &data->ps); | 
 |         ok(SUCCEEDED(hr), "CreatePixelShader returned %#x.\n", hr); | 
 |     } | 
 |     else | 
 |     { | 
 |         data->ps = NULL; | 
 |     } | 
 |  | 
 |     hr = IDirect3DDevice9_CreateIndexBuffer(device, 64, D3DUSAGE_DYNAMIC, | 
 |             D3DFMT_INDEX32, D3DPOOL_DEFAULT, &data->ib, NULL); | 
 |     ok(SUCCEEDED(hr), "CreateIndexBuffer returned %#x.\n", hr); | 
 |  | 
 |     data->vb = HeapAlloc(GetProcessHeap(), 0, arg->stream_count * sizeof(*data->vb)); | 
 |     for (i = 0; i < arg->stream_count; ++i) | 
 |     { | 
 |         hr = IDirect3DDevice9_CreateVertexBuffer(device, 64, D3DUSAGE_DYNAMIC, | 
 |                 0, D3DPOOL_DEFAULT, &data->vb[i], NULL); | 
 |         ok(SUCCEEDED(hr), "CreateVertexBuffer (%u) returned %#x.\n", i, hr); | 
 |     } | 
 |     data->tex = HeapAlloc(GetProcessHeap(), 0, arg->tex_count * sizeof(*data->tex)); | 
 |     for (i = 0; i < arg->tex_count; ++i) | 
 |     { | 
 |         hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, 0, | 
 |                 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &data->tex[i], NULL); | 
 |         ok(SUCCEEDED(hr), "CreateTexture (%u) returned %#x.\n", i, hr); | 
 |     } | 
 | } | 
 |  | 
 | static void resource_poison_data_init(struct resource_test_data *data, const struct resource_test_arg *arg) | 
 | { | 
 |     DWORD_PTR poison = 0xdeadbeef; | 
 |     unsigned int i; | 
 |  | 
 |     data->decl = (IDirect3DVertexDeclaration9 *)poison++; | 
 |     data->vs = (IDirect3DVertexShader9 *)poison++; | 
 |     data->ps = (IDirect3DPixelShader9 *)poison++; | 
 |     data->ib = (IDirect3DIndexBuffer9 *)poison++; | 
 |     data->vb = HeapAlloc(GetProcessHeap(), 0, arg->stream_count * sizeof(*data->vb)); | 
 |     for (i = 0; i < arg->stream_count; ++i) | 
 |     { | 
 |         data->vb[i] = (IDirect3DVertexBuffer9 *)poison++; | 
 |     } | 
 |     data->tex = HeapAlloc(GetProcessHeap(), 0, arg->tex_count * sizeof(*data->tex)); | 
 |     for (i = 0; i < arg->tex_count; ++i) | 
 |     { | 
 |         data->tex[i] = (IDirect3DTexture9 *)poison++; | 
 |     } | 
 | } | 
 |  | 
 | static HRESULT resource_test_init(IDirect3DDevice9 *device, struct state_test *test) | 
 | { | 
 |     const struct resource_test_arg *arg = test->test_arg; | 
 |     struct resource_test_context *ctx; | 
 |  | 
 |     ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx)); | 
 |     if (!ctx) return E_OUTOFMEMORY; | 
 |  | 
 |     test->test_context = ctx; | 
 |     test->test_data_in = &ctx->test_data_all; | 
 |     test->test_data_out_all = &ctx->test_data_all; | 
 |     test->test_data_out_vertex = &ctx->test_data_vertex; | 
 |     test->test_data_out_pixel = &ctx->test_data_pixel; | 
 |     test->default_data = &ctx->default_data; | 
 |     test->initial_data = &ctx->default_data; | 
 |  | 
 |     resource_default_data_init(&ctx->default_data, arg); | 
 |     resource_test_data_init(device, &ctx->test_data_all, arg); | 
 |     resource_default_data_init(&ctx->test_data_vertex, arg); | 
 |     resource_default_data_init(&ctx->test_data_pixel, arg); | 
 |     resource_poison_data_init(&ctx->poison_data, arg); | 
 |  | 
 |     ctx->test_data_vertex.decl = ctx->test_data_all.decl; | 
 |     ctx->test_data_vertex.vs = ctx->test_data_all.vs; | 
 |     ctx->test_data_pixel.ps = ctx->test_data_all.ps; | 
 |  | 
 |     return D3D_OK; | 
 | } | 
 |  | 
 | static void resource_test_cleanup(IDirect3DDevice9 *device, struct state_test *test) | 
 | { | 
 |     struct resource_test_context *ctx = test->test_context; | 
 |     const struct resource_test_arg *arg = test->test_arg; | 
 |     unsigned int i; | 
 |  | 
 |     resource_apply_data(device, test, &ctx->default_data); | 
 |  | 
 |     IDirect3DVertexDeclaration9_Release(ctx->test_data_all.decl); | 
 |     if (ctx->test_data_all.vs) IDirect3DVertexShader9_Release(ctx->test_data_all.vs); | 
 |     if (ctx->test_data_all.ps) IDirect3DPixelShader9_Release(ctx->test_data_all.ps); | 
 |     IDirect3DIndexBuffer9_Release(ctx->test_data_all.ib); | 
 |     for (i = 0; i < arg->stream_count; ++i) | 
 |     { | 
 |         IDirect3DVertexBuffer9_Release(ctx->test_data_all.vb[i]); | 
 |     } | 
 |  | 
 |     for (i = 0; i < arg->tex_count; ++i) | 
 |     { | 
 |         IDirect3DBaseTexture9_Release(ctx->test_data_all.tex[i]); | 
 |     } | 
 |  | 
 |     HeapFree(GetProcessHeap(), 0, ctx->default_data.vb); | 
 |     HeapFree(GetProcessHeap(), 0, ctx->default_data.tex); | 
 |     HeapFree(GetProcessHeap(), 0, ctx->test_data_all.vb); | 
 |     HeapFree(GetProcessHeap(), 0, ctx->test_data_all.tex); | 
 |     HeapFree(GetProcessHeap(), 0, ctx->test_data_vertex.vb); | 
 |     HeapFree(GetProcessHeap(), 0, ctx->test_data_vertex.tex); | 
 |     HeapFree(GetProcessHeap(), 0, ctx->test_data_pixel.vb); | 
 |     HeapFree(GetProcessHeap(), 0, ctx->test_data_pixel.tex); | 
 |     HeapFree(GetProcessHeap(), 0, ctx->poison_data.vb); | 
 |     HeapFree(GetProcessHeap(), 0, ctx->poison_data.tex); | 
 |     HeapFree(GetProcessHeap(), 0, ctx); | 
 | } | 
 |  | 
 | static void resource_test_queue(struct state_test *test, const struct resource_test_arg *test_arg) | 
 | { | 
 |     test->init = resource_test_init; | 
 |     test->cleanup = resource_test_cleanup; | 
 |     test->apply_data = resource_apply_data; | 
 |     test->check_data = resource_check_data; | 
 |     test->test_name = "set_get_resources"; | 
 |     test->test_arg = test_arg; | 
 | } | 
 |  | 
 | /* =================== Main state tests function =============================== */ | 
 |  | 
 | static void test_state_management(IDirect3DDevice9 *device, D3DPRESENT_PARAMETERS *device_pparams) | 
 | { | 
 |     struct shader_constant_arg pshader_constant_arg; | 
 |     struct shader_constant_arg vshader_constant_arg; | 
 |     struct resource_test_arg resource_test_arg; | 
 |     struct render_state_arg render_state_arg; | 
 |     struct light_arg light_arg; | 
 |     HRESULT hret; | 
 |     D3DCAPS9 caps; | 
 |  | 
 |     /* Test count: 2 for shader constants | 
 |                    1 for lights | 
 |                    1 for transforms | 
 |                    1 for render states | 
 |                    1 for resources | 
 |      */ | 
 |     struct state_test tests[6]; | 
 |     unsigned int tcount = 0; | 
 |  | 
 |     hret = IDirect3DDevice9_GetDeviceCaps(device, &caps); | 
 |     ok(hret == D3D_OK, "GetDeviceCaps returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) return; | 
 |  | 
 |     texture_stages = caps.MaxTextureBlendStages; | 
 |  | 
 |     /* Zero test memory */ | 
 |     memset(tests, 0, sizeof(tests)); | 
 |  | 
 |     if (caps.VertexShaderVersion & 0xffff) { | 
 |         vshader_constant_arg.idx = 0; | 
 |         vshader_constant_arg.pshader = FALSE; | 
 |         shader_constants_queue_test(&tests[tcount], &vshader_constant_arg); | 
 |         tcount++; | 
 |     } | 
 |  | 
 |     if (caps.PixelShaderVersion & 0xffff) { | 
 |         pshader_constant_arg.idx = 0; | 
 |         pshader_constant_arg.pshader = TRUE; | 
 |         shader_constants_queue_test(&tests[tcount], &pshader_constant_arg); | 
 |         tcount++; | 
 |     } | 
 |  | 
 |     light_arg.idx = 0; | 
 |     lights_queue_test(&tests[tcount], &light_arg); | 
 |     tcount++; | 
 |  | 
 |     transform_queue_test(&tests[tcount]); | 
 |     tcount++; | 
 |  | 
 |     render_state_arg.device_pparams = device_pparams; | 
 |     render_state_arg.pointsize_max = caps.MaxPointSize; | 
 |     render_states_queue_test(&tests[tcount], &render_state_arg); | 
 |     tcount++; | 
 |  | 
 |     resource_test_arg.vs_version = caps.VertexShaderVersion & 0xffff; | 
 |     resource_test_arg.ps_version = caps.PixelShaderVersion & 0xffff; | 
 |     resource_test_arg.stream_count = caps.MaxStreams; | 
 |     resource_test_arg.tex_count = caps.MaxTextureBlendStages; | 
 |     resource_test_queue(&tests[tcount], &resource_test_arg); | 
 |     tcount++; | 
 |  | 
 |     execute_test_chain_all(device, tests, tcount); | 
 | } | 
 |  | 
 | static void test_shader_constant_apply(IDirect3DDevice9 *device) | 
 | { | 
 |     static const float initial[] = {0.0f, 0.0f, 0.0f, 0.0f}; | 
 |     static const float vs_const[] = {1.0f, 2.0f, 3.0f, 4.0f}; | 
 |     static const float ps_const[] = {5.0f, 6.0f, 7.0f, 8.0f}; | 
 |     IDirect3DStateBlock9 *stateblock; | 
 |     DWORD vs_version, ps_version; | 
 |     D3DCAPS9 caps; | 
 |     float ret[4]; | 
 |     HRESULT hr; | 
 |  | 
 |     hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); | 
 |     ok(SUCCEEDED(hr), "GetDeviceCaps returned %#x.\n", hr); | 
 |     vs_version = caps.VertexShaderVersion & 0xffff; | 
 |     ps_version = caps.PixelShaderVersion & 0xffff; | 
 |  | 
 |     if (vs_version) | 
 |     { | 
 |         hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, initial, 1); | 
 |         ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr); | 
 |         hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, initial, 1); | 
 |         ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr); | 
 |  | 
 |         hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1); | 
 |         ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr); | 
 |         ok(!memcmp(ret, initial, sizeof(initial)), | 
 |                 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |                 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); | 
 |         hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1); | 
 |         ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr); | 
 |         ok(!memcmp(ret, initial, sizeof(initial)), | 
 |                 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |                 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); | 
 |  | 
 |         hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, vs_const, 1); | 
 |         ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr); | 
 |     } | 
 |     if (ps_version) | 
 |     { | 
 |         hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, initial, 1); | 
 |         ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr); | 
 |         hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, initial, 1); | 
 |         ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr); | 
 |  | 
 |         hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1); | 
 |         ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr); | 
 |         ok(!memcmp(ret, initial, sizeof(initial)), | 
 |                 "GetpixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |                 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); | 
 |         hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1); | 
 |         ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr); | 
 |         ok(!memcmp(ret, initial, sizeof(initial)), | 
 |                 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |                 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); | 
 |  | 
 |         hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, ps_const, 1); | 
 |         ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr); | 
 |     } | 
 |  | 
 |     hr = IDirect3DDevice9_BeginStateBlock(device); | 
 |     ok(SUCCEEDED(hr), "BeginStateBlock returned %#x\n", hr); | 
 |  | 
 |     if (vs_version) | 
 |     { | 
 |         hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, vs_const, 1); | 
 |         ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr); | 
 |     } | 
 |     if (ps_version) | 
 |     { | 
 |         hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, ps_const, 1); | 
 |         ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr); | 
 |     } | 
 |  | 
 |     hr = IDirect3DDevice9_EndStateBlock(device, &stateblock); | 
 |     ok(SUCCEEDED(hr), "EndStateBlock returned %#x\n", hr); | 
 |  | 
 |     if (vs_version) | 
 |     { | 
 |         hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1); | 
 |         ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr); | 
 |         ok(!memcmp(ret, vs_const, sizeof(vs_const)), | 
 |                 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |                 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]); | 
 |         hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1); | 
 |         ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr); | 
 |         ok(!memcmp(ret, initial, sizeof(initial)), | 
 |                 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |                 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); | 
 |     } | 
 |     if (ps_version) | 
 |     { | 
 |         hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1); | 
 |         ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr); | 
 |         ok(!memcmp(ret, ps_const, sizeof(ps_const)), | 
 |                 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |                 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]); | 
 |         hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1); | 
 |         ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr); | 
 |         ok(!memcmp(ret, initial, sizeof(initial)), | 
 |                 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |                 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); | 
 |     } | 
 |  | 
 |     /* Apply doesn't overwrite constants that aren't explicitly set on the source stateblock. */ | 
 |     hr = IDirect3DStateBlock9_Apply(stateblock); | 
 |     ok(SUCCEEDED(hr), "Apply returned %#x\n", hr); | 
 |  | 
 |     if (vs_version) | 
 |     { | 
 |         hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1); | 
 |         ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr); | 
 |         ok(!memcmp(ret, vs_const, sizeof(vs_const)), | 
 |                 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |                 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]); | 
 |         hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1); | 
 |         ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr); | 
 |         ok(!memcmp(ret, vs_const, sizeof(vs_const)), | 
 |                 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |                 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]); | 
 |     } | 
 |     if (ps_version) | 
 |     { | 
 |         hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1); | 
 |         ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr); | 
 |         ok(!memcmp(ret, ps_const, sizeof(ps_const)), | 
 |                 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |                 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]); | 
 |         hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1); | 
 |         ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr); | 
 |         ok(!memcmp(ret, ps_const, sizeof(ps_const)), | 
 |                 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |                 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]); | 
 |     } | 
 |  | 
 |     IDirect3DStateBlock9_Release(stateblock); | 
 | } | 
 |  | 
 | static void test_vdecl_apply(IDirect3DDevice9 *device) | 
 | { | 
 |     static const D3DVERTEXELEMENT9 decl1[] = | 
 |     { | 
 |         {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, | 
 |         {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, | 
 |         D3DDECL_END(), | 
 |     }; | 
 |  | 
 |     static const D3DVERTEXELEMENT9 decl2[] = | 
 |     { | 
 |         {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, | 
 |         {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, | 
 |         {0, 16, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, | 
 |         D3DDECL_END(), | 
 |     }; | 
 |  | 
 |     IDirect3DVertexDeclaration9 *declaration, *declaration1, *declaration2; | 
 |     IDirect3DStateBlock9 *stateblock; | 
 |     HRESULT hr; | 
 |  | 
 |     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl1, &declaration1); | 
 |     ok(SUCCEEDED(hr), "CreateVertexDeclaration failed, hr %#x.\n", hr); | 
 |  | 
 |     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl2, &declaration2); | 
 |     ok(SUCCEEDED(hr), "CreateVertexDeclaration failed, hr %#x.\n", hr); | 
 |  | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_BeginStateBlock(device); | 
 |     ok(SUCCEEDED(hr), "BeginStateBlock failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration1); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_EndStateBlock(device, &stateblock); | 
 |     ok(SUCCEEDED(hr), "EndStateBlock failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DStateBlock9_Apply(stateblock); | 
 |     ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); | 
 |     ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     ok(declaration == declaration1, "Expected vertex declaration %p, received %p.\n", | 
 |             declaration1, declaration); | 
 |     IDirect3DVertexDeclaration9_Release(declaration); | 
 |  | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DStateBlock9_Capture(stateblock); | 
 |     ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DStateBlock9_Apply(stateblock); | 
 |     ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); | 
 |     ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     ok(declaration == declaration2, "Expected vertex declaration %p, received %p.\n", | 
 |             declaration2, declaration); | 
 |     IDirect3DVertexDeclaration9_Release(declaration); | 
 |  | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DStateBlock9_Capture(stateblock); | 
 |     ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DStateBlock9_Apply(stateblock); | 
 |     ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); | 
 |     ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     ok(declaration == declaration2, "Expected vertex declaration %p, received %p.\n", | 
 |             declaration2, declaration); | 
 |     IDirect3DVertexDeclaration9_Release(declaration); | 
 |  | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DStateBlock9_Capture(stateblock); | 
 |     ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DStateBlock9_Apply(stateblock); | 
 |     ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); | 
 |     ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     ok(declaration == NULL, "Expected vertex declaration %p, received %p.\n", | 
 |             NULL, declaration); | 
 |  | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DStateBlock9_Capture(stateblock); | 
 |     ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DStateBlock9_Apply(stateblock); | 
 |     ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); | 
 |     ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     ok(declaration == declaration2, "Expected vertex declaration %p, received %p.\n", | 
 |             declaration2, declaration); | 
 |     IDirect3DVertexDeclaration9_Release(declaration); | 
 |  | 
 |     IDirect3DStateBlock9_Release(stateblock); | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration1); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_VERTEXSTATE, &stateblock); | 
 |     ok(SUCCEEDED(hr), "CreateStateBlock failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DStateBlock9_Apply(stateblock); | 
 |     ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); | 
 |     ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     ok(declaration == declaration1, "Expected vertex declaration %p, received %p.\n", | 
 |             declaration1, declaration); | 
 |     IDirect3DVertexDeclaration9_Release(declaration); | 
 |  | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DStateBlock9_Capture(stateblock); | 
 |     ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DStateBlock9_Apply(stateblock); | 
 |     ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); | 
 |     ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     ok(declaration == declaration2, "Expected vertex declaration %p, received %p.\n", | 
 |             declaration2, declaration); | 
 |     IDirect3DVertexDeclaration9_Release(declaration); | 
 |  | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DStateBlock9_Capture(stateblock); | 
 |     ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DStateBlock9_Apply(stateblock); | 
 |     ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); | 
 |     ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     ok(declaration == declaration2, "Expected vertex declaration %p, received %p.\n", | 
 |             declaration2, declaration); | 
 |     IDirect3DVertexDeclaration9_Release(declaration); | 
 |  | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DStateBlock9_Capture(stateblock); | 
 |     ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DStateBlock9_Apply(stateblock); | 
 |     ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); | 
 |     ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     ok(declaration == NULL, "Expected vertex declaration %p, received %p.\n", | 
 |             NULL, declaration); | 
 |  | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DStateBlock9_Capture(stateblock); | 
 |     ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DStateBlock9_Apply(stateblock); | 
 |     ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); | 
 |     hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration); | 
 |     ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     ok(declaration == declaration2, "Expected vertex declaration %p, received %p.\n", | 
 |             declaration2, declaration); | 
 |     IDirect3DVertexDeclaration9_Release(declaration); | 
 |  | 
 |     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); | 
 |     ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr); | 
 |     IDirect3DVertexDeclaration9_Release(declaration1); | 
 |     IDirect3DVertexDeclaration9_Release(declaration2); | 
 |     IDirect3DStateBlock9_Release(stateblock); | 
 | } | 
 |  | 
 | START_TEST(stateblock) | 
 | { | 
 |     IDirect3DDevice9 *device_ptr = NULL; | 
 |     D3DPRESENT_PARAMETERS device_pparams; | 
 |     HRESULT hret; | 
 |     ULONG refcount; | 
 |  | 
 |     d3d9_handle = LoadLibraryA("d3d9.dll"); | 
 |     if (!d3d9_handle) | 
 |     { | 
 |         skip("Could not load d3d9.dll\n"); | 
 |         return; | 
 |     } | 
 |  | 
 |     hret = init_d3d9(&device_ptr, &device_pparams); | 
 |     if (hret != D3D_OK) return; | 
 |  | 
 |     test_begin_end_state_block(device_ptr); | 
 |     test_state_management(device_ptr, &device_pparams); | 
 |     test_shader_constant_apply(device_ptr); | 
 |     test_vdecl_apply(device_ptr); | 
 |  | 
 |     refcount = IDirect3DDevice9_Release(device_ptr); | 
 |     ok(!refcount, "Device has %u references left\n", refcount); | 
 | } |