blob: edee58845aa6a3db5a4b4fe03a0fbf7b4986da09 [file] [log] [blame]
MODULE = wined3d.dll
IMPORTLIB = wined3d
IMPORTS = opengl32 user32 gdi32 advapi32
C_SRCS = \
arb_program_shader.c \
ati_fragment_shader.c \
buffer.c \
context.c \
cs.c \
device.c \
directx.c \
drawprim.c \
gl_compat.c \
glsl_shader.c \
nvidia_texture_shader.c \
palette.c \
query.c \
resource.c \
sampler.c \
shader.c \
shader_sm1.c \
shader_sm4.c \
state.c \
stateblock.c \
surface.c \
swapchain.c \
texture.c \
utils.c \
vertexdeclaration.c \
view.c \
wined3d_main.c
RC_SRCS = version.rc