blob: a4e85afe1e5a3a164bb7b065290ac2c2f550b807 [file] [log] [blame]
@ stdcall D3DX11CheckVersion(long long)
@ stdcall D3DX11CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr)
@ stdcall D3DX11CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr)
@ stdcall D3DX11CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX11CompileFromResourceA
@ stub D3DX11CompileFromResourceW
@ stub D3DX11ComputeNormalMap
@ stub D3DX11CreateAsyncCompilerProcessor
@ stdcall D3DX11CreateAsyncFileLoaderA(str ptr)
@ stdcall D3DX11CreateAsyncFileLoaderW(wstr ptr)
@ stdcall D3DX11CreateAsyncMemoryLoader(ptr long ptr)
@ stdcall D3DX11CreateAsyncResourceLoaderA(long str ptr)
@ stdcall D3DX11CreateAsyncResourceLoaderW(long wstr ptr)
@ stub D3DX11CreateAsyncShaderPreprocessProcessor
@ stub D3DX11CreateAsyncShaderResourceViewProcessor
@ stub D3DX11CreateAsyncTextureInfoProcessor
@ stub D3DX11CreateAsyncTextureProcessor
@ stub D3DX11CreateShaderResourceViewFromFileA
@ stub D3DX11CreateShaderResourceViewFromFileW
@ stub D3DX11CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr)
@ stub D3DX11CreateShaderResourceViewFromResourceA
@ stub D3DX11CreateShaderResourceViewFromResourceW
@ stub D3DX11CreateTextureFromFileA
@ stub D3DX11CreateTextureFromFileW
@ stdcall D3DX11CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr)
@ stub D3DX11CreateTextureFromResourceA
@ stub D3DX11CreateTextureFromResourceW
@ stub D3DX11CreateThreadPump
@ stdcall D3DX11FilterTexture(ptr ptr long long)
@ stub D3DX11GetImageInfoFromFileA
@ stub D3DX11GetImageInfoFromFileW
@ stdcall D3DX11GetImageInfoFromMemory(ptr long ptr ptr ptr)
@ stub D3DX11GetImageInfoFromResourceA
@ stub D3DX11GetImageInfoFromResourceW
@ stub D3DX11LoadTextureFromTexture
@ stub D3DX11PreprocessShaderFromFileA
@ stub D3DX11PreprocessShaderFromFileW
@ stub D3DX11PreprocessShaderFromMemory
@ stub D3DX11PreprocessShaderFromResourceA
@ stub D3DX11PreprocessShaderFromResourceW
@ stub D3DX11SHProjectCubeMap
@ stub D3DX11SaveTextureToFileA
@ stub D3DX11SaveTextureToFileW
@ stdcall D3DX11SaveTextureToMemory(ptr ptr long ptr long)