| /* |
| * Copyright 1997-2000 Marcus Meissner |
| * Copyright 1998-2000 Lionel Ulmer |
| * Copyright 2000-2001 TransGaming Technologies Inc. |
| * Copyright 2006 Stefan Dösinger |
| * Copyright 2008 Denver Gingerich |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "ddraw_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); |
| |
| /* Device identifier. Don't relay it to WineD3D */ |
| static const DDDEVICEIDENTIFIER2 deviceidentifier = |
| { |
| "display", |
| "DirectDraw HAL", |
| { { 0x00010001, 0x00010001 } }, |
| 0, 0, 0, 0, |
| /* a8373c10-7ac4-4deb-849a-009844d08b2d */ |
| {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}}, |
| 0 |
| }; |
| |
| static struct enum_device_entry |
| { |
| char interface_name[100]; |
| char device_name[100]; |
| const GUID *device_guid; |
| } device_list7[] = |
| { |
| /* T&L HAL device */ |
| { |
| "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D", |
| "Wine D3D7 T&L HAL", |
| &IID_IDirect3DTnLHalDevice, |
| }, |
| |
| /* HAL device */ |
| { |
| "WINE Direct3D7 Hardware acceleration using WineD3D", |
| "Direct3D HAL", |
| &IID_IDirect3DHALDevice, |
| }, |
| |
| /* RGB device */ |
| { |
| "WINE Direct3D7 RGB Software Emulation using WineD3D", |
| "Wine D3D7 RGB", |
| &IID_IDirect3DRGBDevice, |
| }, |
| }; |
| |
| static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {} |
| |
| const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops = |
| { |
| ddraw_null_wined3d_object_destroyed, |
| }; |
| |
| static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface) |
| { |
| return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface); |
| } |
| |
| static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface); |
| } |
| |
| static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface); |
| } |
| |
| static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface); |
| } |
| |
| static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface) |
| { |
| return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface); |
| } |
| |
| static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface); |
| } |
| |
| static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface); |
| } |
| |
| static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface); |
| } |
| |
| /***************************************************************************** |
| * IUnknown Methods |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirectDraw7::QueryInterface |
| * |
| * Queries different interfaces of the DirectDraw object. It can return |
| * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces |
| * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this |
| * method. |
| * The returned interface is AddRef()-ed before it's returned |
| * |
| * Used for version 1, 2, 4 and 7 |
| * |
| * Params: |
| * refiid: Interface ID asked for |
| * obj: Used to return the interface pointer |
| * |
| * Returns: |
| * S_OK if an interface was found |
| * E_NOINTERFACE if the requested interface wasn't found |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj) |
| { |
| struct ddraw *This = impl_from_IDirectDraw7(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj); |
| |
| /* Can change surface impl type */ |
| wined3d_mutex_lock(); |
| |
| /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */ |
| *obj = NULL; |
| |
| if(!refiid) |
| { |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Check DirectDraw Interfaces */ |
| if ( IsEqualGUID( &IID_IUnknown, refiid ) || |
| IsEqualGUID( &IID_IDirectDraw7, refiid ) ) |
| { |
| *obj = &This->IDirectDraw7_iface; |
| TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) ) |
| { |
| *obj = &This->IDirectDraw4_iface; |
| TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) ) |
| { |
| /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */ |
| WARN("IDirectDraw3 is not valid in ddraw.dll\n"); |
| *obj = NULL; |
| wined3d_mutex_unlock(); |
| return E_NOINTERFACE; |
| } |
| else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) ) |
| { |
| *obj = &This->IDirectDraw2_iface; |
| TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) ) |
| { |
| *obj = &This->IDirectDraw_iface; |
| TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj); |
| } |
| |
| /* Direct3D |
| * The refcount unit test revealed that an IDirect3D7 interface can only be queried |
| * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea |
| * who had this idea and why. The older interfaces can query and IDirect3D version |
| * because they are all created as IDirectDraw(1). This isn't really crucial behavior, |
| * and messy to implement with the common creation function, so it has been left out here. |
| */ |
| else if ( IsEqualGUID( &IID_IDirect3D , refiid ) || |
| IsEqualGUID( &IID_IDirect3D2 , refiid ) || |
| IsEqualGUID( &IID_IDirect3D3 , refiid ) || |
| IsEqualGUID( &IID_IDirect3D7 , refiid ) ) |
| { |
| /* Check the surface implementation */ |
| if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL) |
| { |
| WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n"); |
| /* Do not abort here, only reject 3D Device creation */ |
| } |
| |
| if ( IsEqualGUID( &IID_IDirect3D , refiid ) ) |
| { |
| This->d3dversion = 1; |
| *obj = &This->IDirect3D_iface; |
| TRACE(" returning Direct3D interface at %p.\n", *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) ) |
| { |
| This->d3dversion = 2; |
| *obj = &This->IDirect3D2_iface; |
| TRACE(" returning Direct3D2 interface at %p.\n", *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) ) |
| { |
| This->d3dversion = 3; |
| *obj = &This->IDirect3D3_iface; |
| TRACE(" returning Direct3D3 interface at %p.\n", *obj); |
| } |
| else if(IsEqualGUID( &IID_IDirect3D7 , refiid )) |
| { |
| This->d3dversion = 7; |
| *obj = &This->IDirect3D7_iface; |
| TRACE(" returning Direct3D7 interface at %p.\n", *obj); |
| } |
| } |
| /* Unknown interface */ |
| else |
| { |
| ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj); |
| wined3d_mutex_unlock(); |
| return E_NOINTERFACE; |
| } |
| |
| IUnknown_AddRef( (IUnknown *) *obj ); |
| wined3d_mutex_unlock(); |
| |
| return S_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object); |
| } |
| |
| static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object); |
| } |
| |
| static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object); |
| } |
| |
| static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D7(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object); |
| } |
| |
| static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D3(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object); |
| } |
| |
| static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D2(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object); |
| } |
| |
| static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::AddRef |
| * |
| * Increases the interfaces refcount, basically |
| * |
| * DDraw refcounting is a bit tricky. The different DirectDraw interface |
| * versions have individual refcounts, but the IDirect3D interfaces do not. |
| * All interfaces are from one object, that means calling QueryInterface on an |
| * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new |
| * ddraw object. |
| * |
| * That means all AddRef and Release implementations of IDirectDrawX work |
| * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1), |
| * except of IDirect3D7 which thunks to IDirectDraw7 |
| * |
| * Returns: The new refcount |
| * |
| *****************************************************************************/ |
| static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface) |
| { |
| struct ddraw *This = impl_from_IDirectDraw7(iface); |
| ULONG ref = InterlockedIncrement(&This->ref7); |
| |
| TRACE("%p increasing refcount to %u.\n", This, ref); |
| |
| if(ref == 1) InterlockedIncrement(&This->numIfaces); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface) |
| { |
| struct ddraw *This = impl_from_IDirectDraw4(iface); |
| ULONG ref = InterlockedIncrement(&This->ref4); |
| |
| TRACE("%p increasing refcount to %u.\n", This, ref); |
| |
| if (ref == 1) InterlockedIncrement(&This->numIfaces); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface) |
| { |
| struct ddraw *This = impl_from_IDirectDraw2(iface); |
| ULONG ref = InterlockedIncrement(&This->ref2); |
| |
| TRACE("%p increasing refcount to %u.\n", This, ref); |
| |
| if (ref == 1) InterlockedIncrement(&This->numIfaces); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface) |
| { |
| struct ddraw *This = impl_from_IDirectDraw(iface); |
| ULONG ref = InterlockedIncrement(&This->ref1); |
| |
| TRACE("%p increasing refcount to %u.\n", This, ref); |
| |
| if (ref == 1) InterlockedIncrement(&This->numIfaces); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface) |
| { |
| struct ddraw *This = impl_from_IDirect3D7(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_AddRef(&This->IDirectDraw7_iface); |
| } |
| |
| static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface) |
| { |
| struct ddraw *This = impl_from_IDirect3D3(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw1_AddRef(&This->IDirectDraw_iface); |
| } |
| |
| static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface) |
| { |
| struct ddraw *This = impl_from_IDirect3D2(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw1_AddRef(&This->IDirectDraw_iface); |
| } |
| |
| static ULONG WINAPI d3d1_AddRef(IDirect3D *iface) |
| { |
| struct ddraw *This = impl_from_IDirect3D(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw1_AddRef(&This->IDirectDraw_iface); |
| } |
| |
| void ddraw_destroy_swapchain(struct ddraw *ddraw) |
| { |
| TRACE("Destroying the swapchain.\n"); |
| |
| wined3d_swapchain_decref(ddraw->wined3d_swapchain); |
| ddraw->wined3d_swapchain = NULL; |
| |
| if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL) |
| { |
| UINT i; |
| |
| for (i = 0; i < ddraw->numConvertedDecls; ++i) |
| { |
| wined3d_vertex_declaration_decref(ddraw->decls[i].decl); |
| } |
| HeapFree(GetProcessHeap(), 0, ddraw->decls); |
| ddraw->numConvertedDecls = 0; |
| |
| if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device))) |
| { |
| ERR("Failed to uninit 3D.\n"); |
| } |
| else |
| { |
| /* Free the d3d window if one was created. */ |
| if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window) |
| { |
| TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window); |
| DestroyWindow(ddraw->d3d_window); |
| ddraw->d3d_window = 0; |
| } |
| } |
| |
| ddraw->d3d_initialized = FALSE; |
| } |
| else |
| { |
| wined3d_device_uninit_gdi(ddraw->wined3d_device); |
| } |
| |
| ddraw_set_swapchain_window(ddraw, NULL); |
| |
| TRACE("Swapchain destroyed.\n"); |
| } |
| |
| /***************************************************************************** |
| * ddraw_destroy |
| * |
| * Destroys a ddraw object if all refcounts are 0. This is to share code |
| * between the IDirectDrawX::Release functions |
| * |
| * Params: |
| * This: DirectDraw object to destroy |
| * |
| *****************************************************************************/ |
| static void ddraw_destroy(struct ddraw *This) |
| { |
| IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL); |
| IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface); |
| |
| /* Destroy the device window if we created one */ |
| if(This->devicewindow != 0) |
| { |
| TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow); |
| DestroyWindow(This->devicewindow); |
| This->devicewindow = 0; |
| } |
| |
| wined3d_mutex_lock(); |
| list_remove(&This->ddraw_list_entry); |
| wined3d_mutex_unlock(); |
| |
| if (This->wined3d_swapchain) |
| ddraw_destroy_swapchain(This); |
| wined3d_device_decref(This->wined3d_device); |
| wined3d_decref(This->wined3d); |
| |
| /* Now free the object */ |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::Release |
| * |
| * Decreases the refcount. If the refcount falls to 0, the object is destroyed |
| * |
| * Returns: The new refcount |
| *****************************************************************************/ |
| static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface) |
| { |
| struct ddraw *This = impl_from_IDirectDraw7(iface); |
| ULONG ref = InterlockedDecrement(&This->ref7); |
| |
| TRACE("%p decreasing refcount to %u.\n", This, ref); |
| |
| if (!ref && !InterlockedDecrement(&This->numIfaces)) |
| ddraw_destroy(This); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface) |
| { |
| struct ddraw *This = impl_from_IDirectDraw4(iface); |
| ULONG ref = InterlockedDecrement(&This->ref4); |
| |
| TRACE("%p decreasing refcount to %u.\n", This, ref); |
| |
| if (!ref && !InterlockedDecrement(&This->numIfaces)) |
| ddraw_destroy(This); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface) |
| { |
| struct ddraw *This = impl_from_IDirectDraw2(iface); |
| ULONG ref = InterlockedDecrement(&This->ref2); |
| |
| TRACE("%p decreasing refcount to %u.\n", This, ref); |
| |
| if (!ref && !InterlockedDecrement(&This->numIfaces)) |
| ddraw_destroy(This); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI ddraw1_Release(IDirectDraw *iface) |
| { |
| struct ddraw *This = impl_from_IDirectDraw(iface); |
| ULONG ref = InterlockedDecrement(&This->ref1); |
| |
| TRACE("%p decreasing refcount to %u.\n", This, ref); |
| |
| if (!ref && !InterlockedDecrement(&This->numIfaces)) |
| ddraw_destroy(This); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI d3d7_Release(IDirect3D7 *iface) |
| { |
| struct ddraw *This = impl_from_IDirect3D7(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_Release(&This->IDirectDraw7_iface); |
| } |
| |
| static ULONG WINAPI d3d3_Release(IDirect3D3 *iface) |
| { |
| struct ddraw *This = impl_from_IDirect3D3(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw1_Release(&This->IDirectDraw_iface); |
| } |
| |
| static ULONG WINAPI d3d2_Release(IDirect3D2 *iface) |
| { |
| struct ddraw *This = impl_from_IDirect3D2(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw1_Release(&This->IDirectDraw_iface); |
| } |
| |
| static ULONG WINAPI d3d1_Release(IDirect3D *iface) |
| { |
| struct ddraw *This = impl_from_IDirect3D(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw1_Release(&This->IDirectDraw_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw methods |
| *****************************************************************************/ |
| |
| static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window) |
| { |
| /* FIXME: This looks wrong, exclusive mode should imply a destination |
| * window. */ |
| if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window) |
| { |
| TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n"); |
| return DDERR_HWNDALREADYSET; |
| } |
| |
| ddraw->focuswindow = window; |
| |
| /* Use the focus window for drawing too. */ |
| ddraw->dest_window = ddraw->focuswindow; |
| |
| return DD_OK; |
| } |
| |
| static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw, |
| struct wined3d_swapchain_desc *swapchain_desc) |
| { |
| HWND window = swapchain_desc->device_window; |
| HRESULT hr; |
| |
| TRACE("ddraw %p.\n", ddraw); |
| |
| if (!window || window == GetDesktopWindow()) |
| { |
| window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window", |
| WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), |
| NULL, NULL, NULL, NULL); |
| if (!window) |
| { |
| ERR("Failed to create window, last error %#x.\n", GetLastError()); |
| return E_FAIL; |
| } |
| |
| ShowWindow(window, SW_HIDE); /* Just to be sure */ |
| WARN("No window for the Direct3DDevice, created hidden window %p.\n", window); |
| |
| swapchain_desc->device_window = window; |
| } |
| else |
| { |
| TRACE("Using existing window %p for Direct3D rendering.\n", window); |
| } |
| ddraw->d3d_window = window; |
| |
| /* Set this NOW, otherwise creating the depth stencil surface will cause a |
| * recursive loop until ram or emulated video memory is full. */ |
| ddraw->d3d_initialized = TRUE; |
| hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc); |
| if (FAILED(hr)) |
| { |
| ddraw->d3d_initialized = FALSE; |
| return hr; |
| } |
| |
| ddraw->declArraySize = 2; |
| ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize); |
| if (!ddraw->decls) |
| { |
| ERR("Error allocating an array for the converted vertex decls.\n"); |
| ddraw->declArraySize = 0; |
| hr = wined3d_device_uninit_3d(ddraw->wined3d_device); |
| return E_OUTOFMEMORY; |
| } |
| |
| TRACE("Successfully initialized 3D.\n"); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed) |
| { |
| struct wined3d_swapchain_desc swapchain_desc; |
| struct wined3d_display_mode mode; |
| HRESULT hr = WINED3D_OK; |
| |
| if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL))) |
| { |
| ERR("Failed to get display mode.\n"); |
| return hr; |
| } |
| |
| memset(&swapchain_desc, 0, sizeof(swapchain_desc)); |
| swapchain_desc.backbuffer_width = mode.width; |
| swapchain_desc.backbuffer_height = mode.height; |
| swapchain_desc.backbuffer_format = mode.format_id; |
| swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY; |
| swapchain_desc.device_window = window; |
| swapchain_desc.windowed = windowed; |
| |
| if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL) |
| hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc); |
| else |
| hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc); |
| |
| if (FAILED(hr)) |
| { |
| ERR("Failed to create swapchain, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain))) |
| { |
| ERR("Failed to get swapchain, hr %#x.\n", hr); |
| ddraw->wined3d_swapchain = NULL; |
| return hr; |
| } |
| |
| ddraw_set_swapchain_window(ddraw, window); |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::SetCooperativeLevel |
| * |
| * Sets the cooperative level for the DirectDraw object, and the window |
| * assigned to it. The cooperative level determines the general behavior |
| * of the DirectDraw application |
| * |
| * Warning: This is quite tricky, as it's not really documented which |
| * cooperative levels can be combined with each other. If a game fails |
| * after this function, try to check the cooperative levels passed on |
| * Windows, and if it returns something different. |
| * |
| * If you think that this function caused the failure because it writes a |
| * fixme, be sure to run again with a +ddraw trace. |
| * |
| * What is known about cooperative levels (See the ddraw modes test): |
| * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other |
| * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN |
| * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that |
| * DDSCL_FULLSCREEN can be activated |
| * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES |
| * |
| * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE, |
| * DDSCL_SETFOCUSWINDOW (partially), |
| * DDSCL_MULTITHREADED (work in progress) |
| * |
| * Unhandled flags, which should be implemented |
| * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't |
| * expect any difference to a normal window for wine) |
| * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for |
| * rendering (Possible test case: Half-Life) |
| * |
| * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE |
| * |
| * These don't seem very important for wine: |
| * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX |
| * |
| * Returns: |
| * DD_OK if the cooperative level was set successfully |
| * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid |
| * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode |
| * (Probably others too, have to investigate) |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel) |
| { |
| struct ddraw *This = impl_from_IDirectDraw7(iface); |
| struct wined3d_stateblock *stateblock; |
| struct wined3d_surface *rt, *ds; |
| BOOL restore_state = FALSE; |
| HWND window; |
| HRESULT hr; |
| |
| TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel); |
| DDRAW_dump_cooperativelevel(cooplevel); |
| |
| wined3d_mutex_lock(); |
| |
| /* Get the old window */ |
| window = This->dest_window; |
| |
| /* Tests suggest that we need one of them: */ |
| if(!(cooplevel & (DDSCL_SETFOCUSWINDOW | |
| DDSCL_NORMAL | |
| DDSCL_EXCLUSIVE ))) |
| { |
| TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE)) |
| { |
| WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Handle those levels first which set various hwnds */ |
| if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW)) |
| { |
| /* This isn't compatible with a lot of flags */ |
| if (cooplevel & (DDSCL_MULTITHREADED |
| | DDSCL_FPUSETUP |
| | DDSCL_FPUPRESERVE |
| | DDSCL_ALLOWREBOOT |
| | DDSCL_ALLOWMODEX |
| | DDSCL_SETDEVICEWINDOW |
| | DDSCL_NORMAL |
| | DDSCL_EXCLUSIVE |
| | DDSCL_FULLSCREEN)) |
| { |
| WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| hr = ddraw_set_focus_window(This, hwnd); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| if (cooplevel & DDSCL_EXCLUSIVE) |
| { |
| if (!(cooplevel & DDSCL_FULLSCREEN) || !(hwnd || (cooplevel & DDSCL_CREATEDEVICEWINDOW))) |
| { |
| WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if (cooplevel & DDSCL_CREATEDEVICEWINDOW) |
| { |
| HWND device_window; |
| |
| if (!This->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW)) |
| { |
| WARN("No focus window set.\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_NOFOCUSWINDOW; |
| } |
| |
| device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd", |
| WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), |
| NULL, NULL, NULL, NULL); |
| if (!device_window) |
| { |
| ERR("Failed to create window, last error %#x.\n", GetLastError()); |
| wined3d_mutex_unlock(); |
| return E_FAIL; |
| } |
| |
| ShowWindow(device_window, SW_SHOW); |
| TRACE("Created a device window %p.\n", device_window); |
| |
| /* Native apparently leaks the created device window if setting the |
| * focus window below fails. */ |
| This->cooperative_level |= DDSCL_CREATEDEVICEWINDOW; |
| This->devicewindow = device_window; |
| |
| if (cooplevel & DDSCL_SETFOCUSWINDOW) |
| { |
| if (!hwnd) |
| { |
| wined3d_mutex_unlock(); |
| return DDERR_NOHWND; |
| } |
| |
| if (FAILED(hr = ddraw_set_focus_window(This, hwnd))) |
| { |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| } |
| |
| hwnd = device_window; |
| } |
| } |
| else |
| { |
| if (This->cooperative_level & DDSCL_CREATEDEVICEWINDOW) |
| DestroyWindow(This->devicewindow); |
| This->devicewindow = NULL; |
| This->focuswindow = NULL; |
| } |
| |
| if ((This->cooperative_level & DDSCL_EXCLUSIVE) |
| && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE))) |
| wined3d_device_release_focus_window(This->wined3d_device); |
| |
| if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window) |
| { |
| if (This->cooperative_level & DDSCL_FULLSCREEN) |
| wined3d_device_restore_fullscreen_window(This->wined3d_device, window); |
| |
| if (cooplevel & DDSCL_FULLSCREEN) |
| { |
| struct wined3d_display_mode display_mode; |
| |
| wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL); |
| wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd, |
| display_mode.width, display_mode.height); |
| } |
| } |
| |
| if ((cooplevel & DDSCL_EXCLUSIVE) |
| && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE))) |
| { |
| hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to acquire focus window, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| } |
| |
| /* Don't override focus windows or private device windows */ |
| if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window)) |
| This->dest_window = hwnd; |
| |
| if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED)) |
| wined3d_device_set_multithreaded(This->wined3d_device); |
| |
| if (This->wined3d_swapchain) |
| { |
| if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_GDI) |
| { |
| restore_state = TRUE; |
| |
| if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3D_SBT_ALL, &stateblock))) |
| { |
| ERR("Failed to create stateblock, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| if (FAILED(hr = wined3d_stateblock_capture(stateblock))) |
| { |
| ERR("Failed to capture stateblock, hr %#x.\n", hr); |
| wined3d_stateblock_decref(stateblock); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| wined3d_device_get_render_target(This->wined3d_device, 0, &rt); |
| if (rt == This->wined3d_frontbuffer) |
| { |
| wined3d_surface_decref(rt); |
| rt = NULL; |
| } |
| |
| wined3d_device_get_depth_stencil(This->wined3d_device, &ds); |
| } |
| |
| ddraw_destroy_swapchain(This); |
| } |
| |
| if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN)))) |
| ERR("Failed to create swapchain, hr %#x.\n", hr); |
| |
| if (restore_state) |
| { |
| if (ds) |
| { |
| wined3d_device_set_depth_stencil(This->wined3d_device, ds); |
| wined3d_surface_decref(ds); |
| } |
| |
| if (rt) |
| { |
| wined3d_device_set_render_target(This->wined3d_device, 0, rt, FALSE); |
| wined3d_surface_decref(rt); |
| } |
| |
| hr = wined3d_stateblock_apply(stateblock); |
| wined3d_stateblock_decref(stateblock); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to apply stateblock, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| } |
| |
| /* Unhandled flags */ |
| if(cooplevel & DDSCL_ALLOWREBOOT) |
| WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This); |
| if(cooplevel & DDSCL_ALLOWMODEX) |
| WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This); |
| if(cooplevel & DDSCL_FPUSETUP) |
| WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This); |
| |
| /* Store the cooperative_level */ |
| This->cooperative_level = cooplevel; |
| TRACE("SetCooperativeLevel retuning DD_OK\n"); |
| wined3d_mutex_unlock(); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags); |
| |
| return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags); |
| } |
| |
| static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags); |
| |
| return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags); |
| } |
| |
| static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags); |
| |
| return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags); |
| } |
| |
| /***************************************************************************** |
| * |
| * Helper function for SetDisplayMode and RestoreDisplayMode |
| * |
| * Implements DirectDraw's SetDisplayMode, but ignores the value of |
| * ForceRefreshRate, since it is already handled by |
| * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function |
| * without worrying that ForceRefreshRate will override the refresh rate. For |
| * argument and return value documentation, see |
| * ddraw7_SetDisplayMode. |
| * |
| *****************************************************************************/ |
| static HRESULT ddraw_set_display_mode(struct ddraw *ddraw, DWORD Width, DWORD Height, |
| DWORD BPP, DWORD RefreshRate, DWORD Flags) |
| { |
| struct wined3d_display_mode mode; |
| enum wined3d_format_id format; |
| HRESULT hr; |
| |
| TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width, |
| Height, BPP, RefreshRate, Flags); |
| |
| wined3d_mutex_lock(); |
| if( !Width || !Height ) |
| { |
| ERR("Width %u, Height %u, what to do?\n", Width, Height); |
| /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */ |
| wined3d_mutex_unlock(); |
| return DD_OK; |
| } |
| |
| switch(BPP) |
| { |
| case 8: format = WINED3DFMT_P8_UINT; break; |
| case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break; |
| case 16: format = WINED3DFMT_B5G6R5_UNORM; break; |
| case 24: format = WINED3DFMT_B8G8R8_UNORM; break; |
| case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break; |
| default: format = WINED3DFMT_UNKNOWN; break; |
| } |
| |
| /* Check the exclusive mode |
| if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE)) |
| return DDERR_NOEXCLUSIVEMODE; |
| * This is WRONG. Don't know if the SDK is completely |
| * wrong and if there are any conditions when DDERR_NOEXCLUSIVE |
| * is returned, but Half-Life 1.1.1.1 (Steam version) |
| * depends on this |
| */ |
| |
| mode.width = Width; |
| mode.height = Height; |
| mode.refresh_rate = RefreshRate; |
| mode.format_id = format; |
| mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN; |
| |
| /* TODO: The possible return values from msdn suggest that |
| * the screen mode can't be changed if a surface is locked |
| * or some drawing is in progress |
| */ |
| |
| /* TODO: Lose the primary surface */ |
| hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode); |
| |
| wined3d_mutex_unlock(); |
| |
| switch(hr) |
| { |
| case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED; |
| default: return hr; |
| } |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::SetDisplayMode |
| * |
| * Sets the display screen resolution, color depth and refresh frequency |
| * when in fullscreen mode (in theory). |
| * Possible return values listed in the SDK suggest that this method fails |
| * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets |
| * the display mode in DDSCL_NORMAL mode without an hwnd specified. |
| * It seems to be valid to pass 0 for With and Height, this has to be tested |
| * It could mean that the current video mode should be left as-is. (But why |
| * call it then?) |
| * |
| * Params: |
| * Height, Width: Screen dimension |
| * BPP: Color depth in Bits per pixel |
| * Refreshrate: Screen refresh rate |
| * Flags: Other stuff |
| * |
| * Returns |
| * DD_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height, |
| DWORD BPP, DWORD RefreshRate, DWORD Flags) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw7(iface); |
| |
| TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", |
| iface, Width, Height, BPP, RefreshRate, Flags); |
| |
| if (force_refresh_rate != 0) |
| { |
| TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n", |
| RefreshRate, force_refresh_rate); |
| RefreshRate = force_refresh_rate; |
| } |
| |
| return ddraw_set_display_mode(ddraw, Width, Height, BPP, RefreshRate, Flags); |
| } |
| |
| static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height, |
| DWORD bpp, DWORD refresh_rate, DWORD flags) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", |
| iface, width, height, bpp, refresh_rate, flags); |
| |
| return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags); |
| } |
| |
| static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface, |
| DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", |
| iface, width, height, bpp, refresh_rate, flags); |
| |
| return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags); |
| } |
| |
| static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp); |
| |
| return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::RestoreDisplayMode |
| * |
| * Restores the display mode to what it was at creation time. Basically. |
| * |
| * A problem arises when there are 2 DirectDraw objects using the same hwnd: |
| * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16 |
| * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32 |
| * -> DD_1 is released. The screen should be left at 1024x768x32. |
| * -> DD_2 is released. The screen should be set to 1400x1050x32 |
| * This case is unhandled right now, but Empire Earth does it this way. |
| * (But perhaps there is something in SetCooperativeLevel to prevent this) |
| * |
| * The msdn says that this method resets the display mode to what it was before |
| * SetDisplayMode was called. What if SetDisplayModes is called 2 times?? |
| * |
| * Returns |
| * DD_OK on success |
| * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw7(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw_set_display_mode(ddraw, ddraw->orig_width, ddraw->orig_height, ddraw->orig_bpp, 0, 0); |
| } |
| |
| static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface); |
| } |
| |
| static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface); |
| } |
| |
| static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetCaps |
| * |
| * Returns the drives capabilities |
| * |
| * Used for version 1, 2, 4 and 7 |
| * |
| * Params: |
| * DriverCaps: Structure to write the Hardware accelerated caps to |
| * HelCaps: Structure to write the emulation caps to |
| * |
| * Returns |
| * This implementation returns DD_OK only |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw7(iface); |
| DDCAPS caps; |
| WINED3DCAPS winecaps; |
| HRESULT hr; |
| DDSCAPS2 ddscaps = {0, 0, 0, 0}; |
| |
| TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps); |
| |
| /* One structure must be != NULL */ |
| if (!DriverCaps && !HELCaps) |
| { |
| WARN("Invalid parameters.\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| memset(&caps, 0, sizeof(caps)); |
| memset(&winecaps, 0, sizeof(winecaps)); |
| caps.dwSize = sizeof(caps); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps); |
| if (FAILED(hr)) |
| { |
| WARN("IWineD3DDevice::GetDeviceCaps failed\n"); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree); |
| wined3d_mutex_unlock(); |
| if(FAILED(hr)) { |
| WARN("IDirectDraw7::GetAvailableVidMem failed\n"); |
| return hr; |
| } |
| |
| caps.dwCaps = winecaps.ddraw_caps.caps; |
| caps.dwCaps2 = winecaps.ddraw_caps.caps2; |
| caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps; |
| caps.dwFXCaps = winecaps.ddraw_caps.fx_caps; |
| caps.dwPalCaps = winecaps.ddraw_caps.pal_caps; |
| caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps; |
| caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps; |
| caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps; |
| caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps; |
| caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps; |
| caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps; |
| caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps; |
| caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps; |
| caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps; |
| caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps; |
| |
| /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured |
| * not to use it |
| */ |
| if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_GDI) |
| { |
| caps.dwCaps &= ~DDCAPS_3D; |
| caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER); |
| } |
| if (winecaps.ddraw_caps.stride_align) |
| { |
| caps.dwCaps |= DDCAPS_ALIGNSTRIDE; |
| caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align; |
| } |
| |
| if(DriverCaps) |
| { |
| DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps); |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE("Driver Caps :\n"); |
| DDRAW_dump_DDCAPS(DriverCaps); |
| } |
| |
| } |
| if(HELCaps) |
| { |
| DD_STRUCT_COPY_BYSIZE(HELCaps, &caps); |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE("HEL Caps :\n"); |
| DDRAW_dump_DDCAPS(HELCaps); |
| } |
| } |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps); |
| |
| return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps); |
| } |
| |
| static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps); |
| |
| return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps); |
| } |
| |
| static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps); |
| |
| return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::Compact |
| * |
| * No idea what it does, MSDN says it's not implemented. |
| * |
| * Returns |
| * DD_OK, but this is unchecked |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface) |
| { |
| TRACE("iface %p.\n", iface); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_Compact(&ddraw->IDirectDraw7_iface); |
| } |
| |
| static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_Compact(&ddraw->IDirectDraw7_iface); |
| } |
| |
| static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_Compact(&ddraw->IDirectDraw7_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetDisplayMode |
| * |
| * Returns information about the current display mode |
| * |
| * Exists in Version 1, 2, 4 and 7 |
| * |
| * Params: |
| * DDSD: Address of a surface description structure to write the info to |
| * |
| * Returns |
| * DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw7(iface); |
| struct wined3d_display_mode mode; |
| HRESULT hr; |
| DWORD Size; |
| |
| TRACE("iface %p, surface_desc %p.\n", iface, DDSD); |
| |
| wined3d_mutex_lock(); |
| /* This seems sane */ |
| if (!DDSD) |
| { |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL))) |
| { |
| ERR("Failed to get display mode, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| Size = DDSD->dwSize; |
| memset(DDSD, 0, Size); |
| |
| DDSD->dwSize = Size; |
| DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE; |
| DDSD->dwWidth = mode.width; |
| DDSD->dwHeight = mode.height; |
| DDSD->u2.dwRefreshRate = 60; |
| DDSD->ddsCaps.dwCaps = 0; |
| DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat); |
| PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id); |
| DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8; |
| |
| if(TRACE_ON(ddraw)) |
| { |
| TRACE("Returning surface desc :\n"); |
| DDRAW_dump_surface_desc(DDSD); |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, surface_desc %p.\n", iface, surface_desc); |
| |
| return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc); |
| } |
| |
| static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, surface_desc %p.\n", iface, surface_desc); |
| |
| /* FIXME: Test sizes, properly convert surface_desc */ |
| return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc); |
| } |
| |
| static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, surface_desc %p.\n", iface, surface_desc); |
| |
| /* FIXME: Test sizes, properly convert surface_desc */ |
| return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetFourCCCodes |
| * |
| * Returns an array of supported FourCC codes. |
| * |
| * Exists in Version 1, 2, 4 and 7 |
| * |
| * Params: |
| * NumCodes: Contains the number of Codes that Codes can carry. Returns the number |
| * of enumerated codes |
| * Codes: Pointer to an array of DWORDs where the supported codes are written |
| * to |
| * |
| * Returns |
| * Always returns DD_OK, as it's a stub for now |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw7(iface); |
| static const enum wined3d_format_id formats[] = |
| { |
| WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12, |
| WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5, |
| WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS |
| }; |
| struct wined3d_display_mode mode; |
| DWORD count = 0, i, outsize; |
| HRESULT hr; |
| |
| TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes); |
| |
| if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL))) |
| { |
| ERR("Failed to get display mode, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| outsize = NumCodes && Codes ? *NumCodes : 0; |
| |
| for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i) |
| { |
| hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL, |
| mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i], DefaultSurfaceType); |
| if (SUCCEEDED(hr)) |
| { |
| if (count < outsize) |
| Codes[count] = formats[i]; |
| ++count; |
| } |
| } |
| if(NumCodes) { |
| TRACE("Returning %u FourCC codes\n", count); |
| *NumCodes = count; |
| } |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes); |
| |
| return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes); |
| } |
| |
| static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes); |
| |
| return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes); |
| } |
| |
| static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes); |
| |
| return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetMonitorFrequency |
| * |
| * Returns the monitor's frequency |
| * |
| * Exists in Version 1, 2, 4 and 7 |
| * |
| * Params: |
| * Freq: Pointer to a DWORD to write the frequency to |
| * |
| * Returns |
| * Always returns DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq) |
| { |
| FIXME("iface %p, frequency %p stub!\n", iface, Freq); |
| |
| /* Ideally this should be in WineD3D, as it concerns the screen setup, |
| * but for now this should make the games happy |
| */ |
| *Freq = 60; |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, frequency %p.\n", iface, frequency); |
| |
| return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency); |
| } |
| |
| static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, frequency %p.\n", iface, frequency); |
| |
| return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency); |
| } |
| |
| static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, frequency %p.\n", iface, frequency); |
| |
| return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetVerticalBlankStatus |
| * |
| * Returns the Vertical blank status of the monitor. This should be in WineD3D |
| * too basically, but as it's a semi stub, I didn't create a function there |
| * |
| * Params: |
| * status: Pointer to a BOOL to be filled with the vertical blank status |
| * |
| * Returns |
| * DD_OK on success |
| * DDERR_INVALIDPARAMS if status is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status) |
| { |
| static BOOL fake_vblank; |
| |
| TRACE("iface %p, status %p.\n", iface, status); |
| |
| if(!status) |
| return DDERR_INVALIDPARAMS; |
| |
| *status = fake_vblank; |
| fake_vblank = !fake_vblank; |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, status %p.\n", iface, status); |
| |
| return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status); |
| } |
| |
| static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, status %p.\n", iface, status); |
| |
| return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status); |
| } |
| |
| static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, status %p.\n", iface, status); |
| |
| return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetAvailableVidMem |
| * |
| * Returns the total and free video memory |
| * |
| * Params: |
| * Caps: Specifies the memory type asked for |
| * total: Pointer to a DWORD to be filled with the total memory |
| * free: Pointer to a DWORD to be filled with the free memory |
| * |
| * Returns |
| * DD_OK on success |
| * DDERR_INVALIDPARAMS of free and total are NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, |
| DWORD *free) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw7(iface); |
| HRESULT hr = DD_OK; |
| |
| TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free); |
| |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE("Asked for memory with description: "); |
| DDRAW_dump_DDSCAPS2(Caps); |
| } |
| wined3d_mutex_lock(); |
| |
| /* Todo: System memory vs local video memory vs non-local video memory |
| * The MSDN also mentions differences between texture memory and other |
| * resources, but that's not important |
| */ |
| |
| if( (!total) && (!free) ) |
| { |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if (free) |
| *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device); |
| if (total) |
| { |
| struct wined3d_adapter_identifier desc = {0}; |
| |
| hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc); |
| *total = desc.video_memory; |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface, |
| DDSCAPS2 *caps, DWORD *total, DWORD *free) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free); |
| |
| return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free); |
| } |
| |
| static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface, |
| DDSCAPS *caps, DWORD *total, DWORD *free) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| DDSCAPS2 caps2; |
| |
| TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free); |
| |
| DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2); |
| return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::Initialize |
| * |
| * Initializes a DirectDraw interface. |
| * |
| * Params: |
| * GUID: Interface identifier. Well, don't know what this is really good |
| * for |
| * |
| * Returns |
| * Returns DD_OK on the first call, |
| * DDERR_ALREADYINITIALIZED on repeated calls |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw7(iface); |
| |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); |
| |
| if (ddraw->initialized) |
| return DDERR_ALREADYINITIALIZED; |
| |
| /* FIXME: To properly take the GUID into account we should call |
| * ddraw_init() here instead of in DDRAW_Create(). */ |
| if (guid) |
| FIXME("Ignoring guid %s.\n", debugstr_guid(guid)); |
| |
| ddraw->initialized = TRUE; |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); |
| |
| return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid); |
| } |
| |
| static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); |
| |
| return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid); |
| } |
| |
| static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); |
| |
| return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid); |
| } |
| |
| static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid) |
| { |
| TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid)); |
| |
| return DDERR_ALREADYINITIALIZED; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::FlipToGDISurface |
| * |
| * "Makes the surface that the GDI writes to the primary surface" |
| * Looks like some windows specific thing we don't have to care about. |
| * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to |
| * show error boxes ;) |
| * Well, just return DD_OK. |
| * |
| * Returns: |
| * Always returns DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface); |
| } |
| |
| static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface); |
| } |
| |
| static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::WaitForVerticalBlank |
| * |
| * This method allows applications to get in sync with the vertical blank |
| * interval. |
| * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't |
| * redraw the screen, most likely because of this stub |
| * |
| * Parameters: |
| * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT |
| * or DDWAITVB_BLOCKEND |
| * h: Not used, according to MSDN |
| * |
| * Returns: |
| * Always returns DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event) |
| { |
| static BOOL hide; |
| |
| TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event); |
| |
| /* This function is called often, so print the fixme only once */ |
| if(!hide) |
| { |
| FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event); |
| hide = TRUE; |
| } |
| |
| /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */ |
| if(Flags & DDWAITVB_BLOCKBEGINEVENT) |
| return DDERR_UNSUPPORTED; /* unchecked */ |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event); |
| |
| return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event); |
| } |
| |
| static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event); |
| |
| return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event); |
| } |
| |
| static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event); |
| |
| return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetScanLine |
| * |
| * Returns the scan line that is being drawn on the monitor |
| * |
| * Parameters: |
| * Scanline: Address to write the scan line value to |
| * |
| * Returns: |
| * Always returns DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw7(iface); |
| struct wined3d_display_mode mode; |
| static BOOL hide = FALSE; |
| DWORD time, frame_progress, lines; |
| HRESULT hr; |
| |
| TRACE("iface %p, line %p.\n", iface, Scanline); |
| |
| /* This function is called often, so print the fixme only once */ |
| if(!hide) |
| { |
| FIXME("iface %p, line %p partial stub!\n", iface, Scanline); |
| hide = TRUE; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to get display mode, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| /* Fake the line sweeping of the monitor */ |
| /* FIXME: We should synchronize with a source to keep the refresh rate */ |
| |
| /* Simulate a 60Hz display */ |
| time = GetTickCount(); |
| frame_progress = time & 15; /* time % (1000 / 60) */ |
| if (!frame_progress) |
| { |
| *Scanline = 0; |
| return DDERR_VERTICALBLANKINPROGRESS; |
| } |
| |
| /* Convert frame_progress to estimated scan line. Return any line from |
| * block determined by time. Some lines may be never returned */ |
| lines = mode.height / 15; |
| *Scanline = (frame_progress - 1) * lines + time % lines; |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, line %p.\n", iface, line); |
| |
| return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line); |
| } |
| |
| static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, line %p.\n", iface, line); |
| |
| return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line); |
| } |
| |
| static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, line %p.\n", iface, line); |
| |
| return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::TestCooperativeLevel |
| * |
| * Informs the application about the state of the video adapter, depending |
| * on the cooperative level |
| * |
| * Returns: |
| * DD_OK if the device is in a sane state |
| * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET |
| * if the state is not correct(See below) |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface) |
| { |
| TRACE("iface %p.\n", iface); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetGDISurface |
| * |
| * Returns the surface that GDI is treating as the primary surface. |
| * For Wine this is the front buffer |
| * |
| * Params: |
| * GDISurface: Address to write the surface pointer to |
| * |
| * Returns: |
| * DD_OK if the surface was found |
| * DDERR_NOTFOUND if the GDI surface wasn't found |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw7(iface); |
| |
| TRACE("iface %p, surface %p.\n", iface, GDISurface); |
| |
| wined3d_mutex_lock(); |
| |
| if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface)) |
| { |
| WARN("Primary not created yet.\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_NOTFOUND; |
| } |
| IDirectDrawSurface7_AddRef(*GDISurface); |
| |
| wined3d_mutex_unlock(); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| struct ddraw_surface *surface_impl; |
| IDirectDrawSurface7 *surface7; |
| HRESULT hr; |
| |
| TRACE("iface %p, surface %p.\n", iface, surface); |
| |
| hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7); |
| if (FAILED(hr)) |
| { |
| *surface = NULL; |
| return hr; |
| } |
| surface_impl = impl_from_IDirectDrawSurface7(surface7); |
| *surface = &surface_impl->IDirectDrawSurface4_iface; |
| IDirectDrawSurface4_AddRef(*surface); |
| IDirectDrawSurface7_Release(surface7); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| struct ddraw_surface *surface_impl; |
| IDirectDrawSurface7 *surface7; |
| HRESULT hr; |
| |
| TRACE("iface %p, surface %p.\n", iface, surface); |
| |
| hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7); |
| if (FAILED(hr)) |
| { |
| *surface = NULL; |
| return hr; |
| } |
| surface_impl = impl_from_IDirectDrawSurface7(surface7); |
| *surface = &surface_impl->IDirectDrawSurface_iface; |
| IDirectDrawSurface_AddRef(*surface); |
| IDirectDrawSurface7_Release(surface7); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| struct ddraw_surface *surface_impl; |
| IDirectDrawSurface7 *surface7; |
| HRESULT hr; |
| |
| TRACE("iface %p, surface %p.\n", iface, surface); |
| |
| hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7); |
| if (FAILED(hr)) |
| { |
| *surface = NULL; |
| return hr; |
| } |
| surface_impl = impl_from_IDirectDrawSurface7(surface7); |
| *surface = &surface_impl->IDirectDrawSurface_iface; |
| IDirectDrawSurface_AddRef(*surface); |
| IDirectDrawSurface7_Release(surface7); |
| |
| return hr; |
| } |
| |
| struct displaymodescallback_context |
| { |
| LPDDENUMMODESCALLBACK func; |
| void *context; |
| }; |
| |
| static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context) |
| { |
| struct displaymodescallback_context *cbcontext = context; |
| DDSURFACEDESC desc; |
| |
| DDSD2_to_DDSD(surface_desc, &desc); |
| return cbcontext->func(&desc, cbcontext->context); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::EnumDisplayModes |
| * |
| * Enumerates the supported Display modes. The modes can be filtered with |
| * the DDSD parameter. |
| * |
| * Params: |
| * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw |
| * versions (3 and older?) this is reserved and must be 0. |
| * DDSD: Surface description to filter the modes |
| * Context: Pointer passed back to the callback function |
| * cb: Application-provided callback function |
| * |
| * Returns: |
| * DD_OK on success |
| * DDERR_INVALIDPARAMS if the callback wasn't set |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags, |
| DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw7(iface); |
| struct wined3d_display_mode *enum_modes = NULL; |
| struct wined3d_display_mode mode; |
| unsigned int modenum, fmt; |
| DDSURFACEDESC2 callback_sd; |
| unsigned enum_mode_count = 0, enum_mode_array_size = 0; |
| DDPIXELFORMAT pixelformat; |
| |
| static const enum wined3d_format_id checkFormatList[] = |
| { |
| WINED3DFMT_B8G8R8X8_UNORM, |
| WINED3DFMT_B5G6R5_UNORM, |
| WINED3DFMT_P8_UINT, |
| }; |
| |
| TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", |
| iface, Flags, DDSD, Context, cb); |
| |
| if (!cb) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| if(!(Flags & DDEDM_REFRESHRATES)) |
| { |
| enum_mode_array_size = 16; |
| enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size); |
| if (!enum_modes) |
| { |
| ERR("Out of memory\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_OUTOFMEMORY; |
| } |
| } |
| |
| pixelformat.dwSize = sizeof(pixelformat); |
| for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++) |
| { |
| modenum = 0; |
| while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt], |
| WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK) |
| { |
| PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id); |
| if (DDSD) |
| { |
| if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth) |
| continue; |
| if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight) |
| continue; |
| if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate) |
| continue; |
| if (DDSD->dwFlags & DDSD_PIXELFORMAT |
| && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount) |
| continue; |
| } |
| |
| if(!(Flags & DDEDM_REFRESHRATES)) |
| { |
| /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh |
| * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have |
| * to be reduced to a single unique result in such case. |
| */ |
| BOOL found = FALSE; |
| unsigned i; |
| |
| for (i = 0; i < enum_mode_count; i++) |
| { |
| if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height |
| && enum_modes[i].format_id == mode.format_id) |
| { |
| found = TRUE; |
| break; |
| } |
| } |
| |
| if(found) continue; |
| } |
| |
| memset(&callback_sd, 0, sizeof(callback_sd)); |
| callback_sd.dwSize = sizeof(callback_sd); |
| callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); |
| |
| callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE; |
| if (Flags & DDEDM_REFRESHRATES) |
| callback_sd.u2.dwRefreshRate = mode.refresh_rate; |
| |
| callback_sd.dwWidth = mode.width; |
| callback_sd.dwHeight = mode.height; |
| |
| callback_sd.u4.ddpfPixelFormat=pixelformat; |
| |
| /* Calc pitch and DWORD align like MSDN says */ |
| callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width; |
| callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3; |
| |
| TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount, |
| callback_sd.u2.dwRefreshRate); |
| |
| if(cb(&callback_sd, Context) == DDENUMRET_CANCEL) |
| { |
| TRACE("Application asked to terminate the enumeration\n"); |
| HeapFree(GetProcessHeap(), 0, enum_modes); |
| wined3d_mutex_unlock(); |
| return DD_OK; |
| } |
| |
| if(!(Flags & DDEDM_REFRESHRATES)) |
| { |
| if (enum_mode_count == enum_mode_array_size) |
| { |
| struct wined3d_display_mode *new_enum_modes; |
| |
| enum_mode_array_size *= 2; |
| new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, |
| sizeof(*new_enum_modes) * enum_mode_array_size); |
| if (!new_enum_modes) |
| { |
| ERR("Out of memory\n"); |
| HeapFree(GetProcessHeap(), 0, enum_modes); |
| wined3d_mutex_unlock(); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| enum_modes = new_enum_modes; |
| } |
| |
| enum_modes[enum_mode_count++] = mode; |
| } |
| } |
| } |
| |
| TRACE("End of enumeration\n"); |
| HeapFree(GetProcessHeap(), 0, enum_modes); |
| wined3d_mutex_unlock(); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags, |
| DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", |
| iface, flags, surface_desc, context, callback); |
| |
| return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback); |
| } |
| |
| static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags, |
| DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| struct displaymodescallback_context cbcontext; |
| DDSURFACEDESC2 surface_desc2; |
| |
| TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", |
| iface, flags, surface_desc, context, callback); |
| |
| cbcontext.func = callback; |
| cbcontext.context = context; |
| |
| if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2); |
| return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, |
| surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk); |
| } |
| |
| static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags, |
| DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| struct displaymodescallback_context cbcontext; |
| DDSURFACEDESC2 surface_desc2; |
| |
| TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", |
| iface, flags, surface_desc, context, callback); |
| |
| cbcontext.func = callback; |
| cbcontext.context = context; |
| |
| if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2); |
| return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, |
| surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::EvaluateMode |
| * |
| * Used with IDirectDraw7::StartModeTest to test video modes. |
| * EvaluateMode is used to pass or fail a mode, and continue with the next |
| * mode |
| * |
| * Params: |
| * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED |
| * Timeout: Returns the amount of seconds left before the mode would have |
| * been failed automatically |
| * |
| * Returns: |
| * This implementation always DD_OK, because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout) |
| { |
| FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout); |
| |
| /* When implementing this, implement it in WineD3D */ |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetDeviceIdentifier |
| * |
| * Returns the device identifier, which gives information about the driver |
| * Our device identifier is defined at the beginning of this file. |
| * |
| * Params: |
| * DDDI: Address for the returned structure |
| * Flags: Can be DDGDI_GETHOSTIDENTIFIER |
| * |
| * Returns: |
| * On success it returns DD_OK |
| * DDERR_INVALIDPARAMS if DDDI is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface, |
| DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags) |
| { |
| TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags); |
| |
| if(!DDDI) |
| return DDERR_INVALIDPARAMS; |
| |
| /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D |
| * host adapter, if there's a secondary 3D adapter. This doesn't apply |
| * to any modern hardware, nor is it interesting for Wine, so ignore it. |
| * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4 |
| * bytes too long. So only copy the relevant part of the structure |
| */ |
| |
| memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD)); |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface, |
| DDDEVICEIDENTIFIER *identifier, DWORD flags) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| DDDEVICEIDENTIFIER2 identifier2; |
| HRESULT hr; |
| |
| TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags); |
| |
| hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags); |
| DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetSurfaceFromDC |
| * |
| * Returns the Surface for a GDI device context handle. |
| * Is this related to IDirectDrawSurface::GetDC ??? |
| * |
| * Params: |
| * hdc: hdc to return the surface for |
| * Surface: Address to write the surface pointer to |
| * |
| * Returns: |
| * Always returns DD_OK because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc, |
| IDirectDrawSurface7 **Surface) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw7(iface); |
| struct wined3d_surface *wined3d_surface; |
| struct ddraw_surface *surface_impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface); |
| |
| if (!Surface) return E_INVALIDARG; |
| |
| hr = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc, &wined3d_surface); |
| if (FAILED(hr)) |
| { |
| TRACE("No surface found for dc %p.\n", hdc); |
| *Surface = NULL; |
| return DDERR_NOTFOUND; |
| } |
| |
| surface_impl = wined3d_surface_get_parent(wined3d_surface); |
| *Surface = &surface_impl->IDirectDrawSurface7_iface; |
| IDirectDrawSurface7_AddRef(*Surface); |
| TRACE("Returning surface %p.\n", Surface); |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc, |
| IDirectDrawSurface4 **surface) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| struct ddraw_surface *surface_impl; |
| IDirectDrawSurface7 *surface7; |
| HRESULT hr; |
| |
| TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface); |
| |
| if (!surface) return E_INVALIDARG; |
| |
| hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7); |
| if (FAILED(hr)) |
| { |
| *surface = NULL; |
| return hr; |
| } |
| surface_impl = impl_from_IDirectDrawSurface7(surface7); |
| /* Tests say this is true */ |
| *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface; |
| IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface); |
| IDirectDrawSurface7_Release(surface7); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::RestoreAllSurfaces |
| * |
| * Calls the restore method of all surfaces |
| * |
| * Params: |
| * |
| * Returns: |
| * Always returns DD_OK because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| /* This isn't hard to implement: Enumerate all WineD3D surfaces, |
| * get their parent and call their restore method. Do not implement |
| * it in WineD3D, as restoring a surface means re-creating the |
| * WineD3DDSurface |
| */ |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::StartModeTest |
| * |
| * Tests the specified video modes to update the system registry with |
| * refresh rate information. StartModeTest starts the mode test, |
| * EvaluateMode is used to fail or pass a mode. If EvaluateMode |
| * isn't called within 15 seconds, the mode is failed automatically |
| * |
| * As refresh rates are handled by the X server, I don't think this |
| * Method is important |
| * |
| * Params: |
| * Modes: An array of mode specifications |
| * NumModes: The number of modes in Modes |
| * Flags: Some flags... |
| * |
| * Returns: |
| * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED, |
| * if no modes are passed, DDERR_INVALIDPARAMS is returned, |
| * otherwise DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags) |
| { |
| FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n", |
| iface, Modes, NumModes, Flags); |
| |
| /* This looks sane */ |
| if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS; |
| |
| /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary. |
| * As it is not, DDERR_TESTFINISHED is returned |
| * (hopefully that's correct |
| * |
| if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED; |
| * well, that value doesn't (yet) exist in the wine headers, so ignore it |
| */ |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * ddraw_create_surface |
| * |
| * A helper function for IDirectDraw7::CreateSurface. It creates a new surface |
| * with the passed parameters. |
| * |
| * Params: |
| * DDSD: Description of the surface to create |
| * Surf: Address to store the interface pointer at |
| * |
| * Returns: |
| * DD_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *pDDSD, |
| struct ddraw_surface **surface, UINT level, UINT version) |
| { |
| HRESULT hr; |
| |
| TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n", |
| ddraw, pDDSD, surface, level); |
| |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE("Requesting surface desc:\n"); |
| DDRAW_dump_surface_desc(pDDSD); |
| } |
| |
| if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL) |
| { |
| WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n"); |
| /* Do not fail surface creation, only fail 3D device creation. */ |
| } |
| |
| /* Create the Surface object */ |
| *surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**surface)); |
| if (!*surface) |
| { |
| ERR("Failed to allocate surface memory.\n"); |
| return DDERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = ddraw_surface_init(*surface, ddraw, pDDSD, level, version); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize surface, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, *surface); |
| return hr; |
| } |
| |
| /* Increase the surface counter, and attach the surface */ |
| list_add_head(&ddraw->surface_list, &(*surface)->surface_list_entry); |
| |
| TRACE("Created surface %p.\n", *surface); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource) |
| { |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::CreateSurface |
| * |
| * Creates a new IDirectDrawSurface object and returns its interface. |
| * |
| * The surface connections with wined3d are a bit tricky. Basically it works |
| * like this: |
| * |
| * |------------------------| |-----------------| |
| * | DDraw surface | | WineD3DSurface | |
| * | | | | |
| * | WineD3DSurface |-------------->| | |
| * | Child |<------------->| Parent | |
| * |------------------------| |-----------------| |
| * |
| * The DDraw surface is the parent of the wined3d surface, and it releases |
| * the WineD3DSurface when the ddraw surface is destroyed. |
| * |
| * However, for all surfaces which can be in a container in WineD3D, |
| * we have to do this. These surfaces are usually complex surfaces, |
| * so this concerns primary surfaces with a front and a back buffer, |
| * and textures. |
| * |
| * |------------------------| |-----------------| |
| * | DDraw surface | | Container | |
| * | | | | |
| * | Child |<------------->| Parent | |
| * | Texture |<------------->| | |
| * | WineD3DSurface |<----| | Levels |<--| |
| * | Complex connection | | | | | |
| * |------------------------| | |-----------------| | |
| * ^ | | |
| * | | | |
| * | | | |
| * | |------------------| | |-----------------| | |
| * | | IParent | |-------->| WineD3DSurface | | |
| * | | | | | | |
| * | | Child |<------------->| Parent | | |
| * | | | | Container |<--| |
| * | |------------------| |-----------------| | |
| * | | |
| * | |----------------------| | |
| * | | DDraw surface 2 | | |
| * | | | | |
| * |<->| Complex root Child | | |
| * | | Texture | | |
| * | | WineD3DSurface |<----| | |
| * | |----------------------| | | |
| * | | | |
| * | |---------------------| | |-----------------| | |
| * | | IParent | |----->| WineD3DSurface | | |
| * | | | | | | |
| * | | Child |<---------->| Parent | | |
| * | |---------------------| | Container |<--| |
| * | |-----------------| | |
| * | | |
| * | ---More surfaces can follow--- | |
| * |
| * The reason is that the IWineD3DSwapchain(render target container) |
| * and the IWineD3DTexure(Texture container) release the parents |
| * of their surface's children, but by releasing the complex root |
| * the surfaces which are complexly attached to it are destroyed |
| * too. See IDirectDrawSurface::Release for a more detailed |
| * explanation. |
| * |
| * Params: |
| * DDSD: Description of the surface to create |
| * Surf: Address to store the interface pointer at |
| * UnkOuter: Basically for aggregation support, but ddraw doesn't support |
| * aggregation, so it has to be NULL |
| * |
| * Returns: |
| * DD_OK on success |
| * CLASS_E_NOAGGREGATION if UnkOuter != NULL |
| * DDERR_* if an error occurs |
| * |
| *****************************************************************************/ |
| static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD, |
| struct ddraw_surface **surface, IUnknown *UnkOuter, UINT version) |
| { |
| struct ddraw_surface *object = NULL; |
| struct wined3d_display_mode mode; |
| HRESULT hr; |
| DDSURFACEDESC2 desc2; |
| const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY; |
| |
| TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter); |
| |
| /* Some checks before we start */ |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE(" (%p) Requesting surface desc :\n", ddraw); |
| DDRAW_dump_surface_desc(DDSD); |
| } |
| |
| if (UnkOuter != NULL) |
| { |
| FIXME("(%p) : outer != NULL?\n", ddraw); |
| return CLASS_E_NOAGGREGATION; /* unchecked */ |
| } |
| |
| if (!surface) |
| { |
| FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw); |
| return E_POINTER; /* unchecked */ |
| } |
| |
| if (!(DDSD->dwFlags & DDSD_CAPS)) |
| { |
| /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */ |
| DDSD->dwFlags |= DDSD_CAPS; |
| } |
| |
| if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD) |
| { |
| /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */ |
| DDSD->dwFlags &= ~DDSD_LPSURFACE; |
| } |
| |
| if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL)) |
| { |
| /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */ |
| WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw); |
| DDSD->dwFlags &= ~DDSD_LPSURFACE; |
| } |
| |
| if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) && |
| !(ddraw->cooperative_level & DDSCL_EXCLUSIVE)) |
| { |
| TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", |
| ddraw); |
| *surface = NULL; |
| return DDERR_NOEXCLUSIVEMODE; |
| } |
| |
| if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) |
| { |
| WARN("Application wanted to create back buffer primary surface\n"); |
| return DDERR_INVALIDCAPS; |
| } |
| |
| if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem) |
| { |
| /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */ |
| WARN("Application tries to put the surface in both system and video memory\n"); |
| *surface = NULL; |
| return DDERR_INVALIDCAPS; |
| } |
| |
| /* Check cube maps but only if the size includes them */ |
| if (DDSD->dwSize >= sizeof(DDSURFACEDESC2)) |
| { |
| if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES && |
| !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)) |
| { |
| WARN("Cube map faces requested without cube map flag\n"); |
| return DDERR_INVALIDCAPS; |
| } |
| if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP && |
| (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0) |
| { |
| WARN("Cube map without faces requested\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Quick tests confirm those can be created, but we don't do that yet */ |
| if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP && |
| (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES) |
| { |
| FIXME("Partial cube maps not supported yet\n"); |
| } |
| } |
| |
| /* According to the msdn this flag is ignored by CreateSurface */ |
| if (DDSD->dwSize >= sizeof(DDSURFACEDESC2)) |
| DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL; |
| |
| /* Modify some flags */ |
| copy_to_surfacedesc2(&desc2, DDSD); |
| desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */ |
| |
| /* Get the video mode from WineD3D - we will need it */ |
| if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL))) |
| { |
| ERR("Failed to get display mode, hr %#x.\n", hr); |
| |
| switch (ddraw->orig_bpp) |
| { |
| case 8: |
| mode.format_id = WINED3DFMT_P8_UINT; |
| break; |
| |
| case 15: |
| mode.format_id = WINED3DFMT_B5G5R5X1_UNORM; |
| break; |
| |
| case 16: |
| mode.format_id = WINED3DFMT_B5G6R5_UNORM; |
| break; |
| |
| case 24: |
| mode.format_id = WINED3DFMT_B8G8R8_UNORM; |
| break; |
| |
| case 32: |
| mode.format_id = WINED3DFMT_B8G8R8X8_UNORM; |
| break; |
| } |
| mode.width = ddraw->orig_width; |
| mode.height = ddraw->orig_height; |
| } |
| |
| /* No pixelformat given? Use the current screen format */ |
| if(!(desc2.dwFlags & DDSD_PIXELFORMAT)) |
| { |
| desc2.dwFlags |= DDSD_PIXELFORMAT; |
| desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); |
| |
| PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id); |
| } |
| |
| /* No Width or no Height? Use the original screen size |
| */ |
| if(!(desc2.dwFlags & DDSD_WIDTH) || |
| !(desc2.dwFlags & DDSD_HEIGHT) ) |
| { |
| /* Invalid for non-render targets */ |
| if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)) |
| { |
| WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n"); |
| *surface = NULL; |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT; |
| desc2.dwWidth = mode.width; |
| desc2.dwHeight = mode.height; |
| } |
| |
| if (!desc2.dwWidth || !desc2.dwHeight) |
| return DDERR_INVALIDPARAMS; |
| |
| /* Mipmap count fixes */ |
| if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP) |
| { |
| if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX) |
| { |
| if(desc2.dwFlags & DDSD_MIPMAPCOUNT) |
| { |
| /* Mipmap count is given, should not be 0 */ |
| if( desc2.u2.dwMipMapCount == 0 ) |
| return DDERR_INVALIDPARAMS; |
| } |
| else |
| { |
| /* Undocumented feature: Create sublevels until |
| * either the width or the height is 1 |
| */ |
| DWORD min = desc2.dwWidth < desc2.dwHeight ? |
| desc2.dwWidth : desc2.dwHeight; |
| desc2.u2.dwMipMapCount = 0; |
| while( min ) |
| { |
| desc2.u2.dwMipMapCount += 1; |
| min >>= 1; |
| } |
| } |
| } |
| else |
| { |
| /* Not-complex mipmap -> Mipmapcount = 1 */ |
| desc2.u2.dwMipMapCount = 1; |
| } |
| |
| /* There's a mipmap count in the created surface in any case */ |
| desc2.dwFlags |= DDSD_MIPMAPCOUNT; |
| } |
| /* If no mipmap is given, the texture has only one level */ |
| |
| /* The first surface is a front buffer, the back buffer is created afterwards */ |
| if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) ) |
| { |
| desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER; |
| } |
| |
| /* The root surface in a cube map is positive x */ |
| if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) |
| { |
| desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES; |
| desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX; |
| } |
| |
| if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE)) |
| { |
| struct wined3d_swapchain_desc swapchain_desc; |
| |
| hr = wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to get present parameters.\n"); |
| return hr; |
| } |
| |
| swapchain_desc.backbuffer_width = mode.width; |
| swapchain_desc.backbuffer_height = mode.height; |
| swapchain_desc.backbuffer_format = mode.format_id; |
| |
| hr = wined3d_device_reset(ddraw->wined3d_device, |
| &swapchain_desc, NULL, ddraw_reset_enum_callback); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to reset device.\n"); |
| return hr; |
| } |
| } |
| |
| /* Create the first surface */ |
| hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version); |
| if (FAILED(hr)) |
| { |
| WARN("ddraw_create_surface failed, hr %#x.\n", hr); |
| return hr; |
| } |
| object->is_complex_root = TRUE; |
| |
| *surface = object; |
| |
| /* Create Additional surfaces if necessary |
| * This applies to Primary surfaces which have a back buffer count |
| * set, but not to mipmap textures. In case of Mipmap textures, |
| * wineD3D takes care of the creation of additional surfaces |
| */ |
| if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT) |
| { |
| struct ddraw_surface *last = object; |
| UINT i; |
| |
| desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */ |
| desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER; |
| desc2.dwBackBufferCount = 0; |
| |
| for (i = 0; i < DDSD->dwBackBufferCount; ++i) |
| { |
| struct ddraw_surface *object2 = NULL; |
| |
| if (FAILED(hr = ddraw_create_surface(ddraw, &desc2, &object2, 0, version))) |
| { |
| if (version == 7) |
| IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface); |
| else if (version == 4) |
| IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface); |
| else |
| IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface); |
| |
| return hr; |
| } |
| |
| /* Add the new surface to the complex attachment array. */ |
| last->complex_array[0] = object2; |
| last = object2; |
| |
| /* Remove the (possible) back buffer cap from the new surface |
| * description, because only one surface in the flipping chain is a |
| * back buffer, one is a front buffer, the others are just primary |
| * surfaces. */ |
| desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER; |
| } |
| } |
| |
| if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) |
| ddraw->primary = object; |
| |
| /* Create a WineD3DTexture if a texture was requested */ |
| if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE) |
| ddraw_surface_create_texture(object); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc, |
| IDirectDrawSurface7 **surface, IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw7(iface); |
| struct ddraw_surface *impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n", |
| iface, surface_desc, surface, outer_unknown); |
| |
| wined3d_mutex_lock(); |
| |
| if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE))) |
| { |
| WARN("Cooperative level not set.\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_NOCOOPERATIVELEVELSET; |
| } |
| |
| if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2)) |
| { |
| WARN("Application supplied invalid surface descriptor\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) |
| { |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE(" (%p) Requesting surface desc :\n", iface); |
| DDRAW_dump_surface_desc(surface_desc); |
| } |
| |
| WARN("Application tried to create an explicit front or back buffer\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDCAPS; |
| } |
| |
| hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 7); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| *surface = NULL; |
| return hr; |
| } |
| |
| *surface = &impl->IDirectDrawSurface7_iface; |
| IDirectDraw7_AddRef(iface); |
| impl->ifaceToRelease = (IUnknown *)iface; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface, |
| DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| struct ddraw_surface *impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n", |
| iface, surface_desc, surface, outer_unknown); |
| |
| wined3d_mutex_lock(); |
| |
| if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE))) |
| { |
| WARN("Cooperative level not set.\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_NOCOOPERATIVELEVELSET; |
| } |
| |
| if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2)) |
| { |
| WARN("Application supplied invalid surface descriptor\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) |
| { |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE(" (%p) Requesting surface desc :\n", iface); |
| DDRAW_dump_surface_desc(surface_desc); |
| } |
| |
| WARN("Application tried to create an explicit front or back buffer\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDCAPS; |
| } |
| |
| hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 4); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| *surface = NULL; |
| return hr; |
| } |
| |
| *surface = &impl->IDirectDrawSurface4_iface; |
| IDirectDraw4_AddRef(iface); |
| impl->ifaceToRelease = (IUnknown *)iface; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface, |
| DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| struct ddraw_surface *impl; |
| HRESULT hr; |
| DDSURFACEDESC2 surface_desc2; |
| |
| TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n", |
| iface, surface_desc, surface, outer_unknown); |
| |
| wined3d_mutex_lock(); |
| |
| if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE))) |
| { |
| WARN("Cooperative level not set.\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_NOCOOPERATIVELEVELSET; |
| } |
| |
| if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC)) |
| { |
| WARN("Application supplied invalid surface descriptor\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| DDSD_to_DDSD2(surface_desc, &surface_desc2); |
| if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) |
| { |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE(" (%p) Requesting surface desc :\n", iface); |
| DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc); |
| } |
| |
| WARN("Application tried to create an explicit front or back buffer\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDCAPS; |
| } |
| |
| hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 2); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| *surface = NULL; |
| return hr; |
| } |
| |
| *surface = &impl->IDirectDrawSurface_iface; |
| impl->ifaceToRelease = NULL; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface, |
| DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| struct ddraw_surface *impl; |
| HRESULT hr; |
| DDSURFACEDESC2 surface_desc2; |
| |
| TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n", |
| iface, surface_desc, surface, outer_unknown); |
| |
| wined3d_mutex_lock(); |
| |
| if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE))) |
| { |
| WARN("Cooperative level not set.\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_NOCOOPERATIVELEVELSET; |
| } |
| |
| if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC)) |
| { |
| WARN("Application supplied invalid surface descriptor\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Remove front buffer flag, this causes failure in v7, and its added to normal |
| * primaries anyway. */ |
| surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; |
| DDSD_to_DDSD2(surface_desc, &surface_desc2); |
| hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 1); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| *surface = NULL; |
| return hr; |
| } |
| |
| *surface = &impl->IDirectDrawSurface_iface; |
| impl->ifaceToRelease = NULL; |
| |
| return hr; |
| } |
| |
| #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST) |
| #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH) |
| |
| static BOOL |
| Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested, |
| const DDPIXELFORMAT *provided) |
| { |
| /* Some flags must be present in both or neither for a match. */ |
| static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 |
| | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC |
| | DDPF_ZBUFFER | DDPF_STENCILBUFFER; |
| |
| if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags) |
| return FALSE; |
| |
| if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match)) |
| return FALSE; |
| |
| if (requested->dwFlags & DDPF_FOURCC) |
| if (requested->dwFourCC != provided->dwFourCC) |
| return FALSE; |
| |
| if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA |
| |DDPF_LUMINANCE|DDPF_BUMPDUDV)) |
| if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount) |
| return FALSE; |
| |
| if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER |
| |DDPF_LUMINANCE|DDPF_BUMPDUDV)) |
| if (requested->u2.dwRBitMask != provided->u2.dwRBitMask) |
| return FALSE; |
| |
| if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV)) |
| if (requested->u3.dwGBitMask != provided->u3.dwGBitMask) |
| return FALSE; |
| |
| /* I could be wrong about the bumpmapping. MSDN docs are vague. */ |
| if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER |
| |DDPF_BUMPDUDV)) |
| if (requested->u4.dwBBitMask != provided->u4.dwBBitMask) |
| return FALSE; |
| |
| if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS)) |
| if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask) |
| return FALSE; |
| |
| return TRUE; |
| } |
| |
| static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided) |
| { |
| struct compare_info |
| { |
| DWORD flag; |
| ptrdiff_t offset; |
| size_t size; |
| }; |
| |
| #define CMP(FLAG, FIELD) \ |
| { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \ |
| sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) } |
| |
| static const struct compare_info compare[] = |
| { |
| CMP(ALPHABITDEPTH, dwAlphaBitDepth), |
| CMP(BACKBUFFERCOUNT, dwBackBufferCount), |
| CMP(CAPS, ddsCaps), |
| CMP(CKDESTBLT, ddckCKDestBlt), |
| CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */), |
| CMP(CKSRCBLT, ddckCKSrcBlt), |
| CMP(CKSRCOVERLAY, ddckCKSrcOverlay), |
| CMP(HEIGHT, dwHeight), |
| CMP(LINEARSIZE, u1 /* dwLinearSize */), |
| CMP(LPSURFACE, lpSurface), |
| CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */), |
| CMP(PITCH, u1 /* lPitch */), |
| /* PIXELFORMAT: manual */ |
| CMP(REFRESHRATE, u2 /* dwRefreshRate */), |
| CMP(TEXTURESTAGE, dwTextureStage), |
| CMP(WIDTH, dwWidth), |
| /* ZBUFFERBITDEPTH: "obsolete" */ |
| }; |
| |
| #undef CMP |
| |
| unsigned int i; |
| |
| if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags) |
| return FALSE; |
| |
| for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++) |
| { |
| if (requested->dwFlags & compare[i].flag |
| && memcmp((const char *)provided + compare[i].offset, |
| (const char *)requested + compare[i].offset, |
| compare[i].size) != 0) |
| return FALSE; |
| } |
| |
| if (requested->dwFlags & DDSD_PIXELFORMAT) |
| { |
| if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat, |
| &provided->u4.ddpfPixelFormat)) |
| return FALSE; |
| } |
| |
| return TRUE; |
| } |
| |
| #undef DDENUMSURFACES_SEARCHTYPE |
| #undef DDENUMSURFACES_MATCHTYPE |
| |
| struct surfacescallback2_context |
| { |
| LPDDENUMSURFACESCALLBACK2 func; |
| void *context; |
| }; |
| |
| struct surfacescallback_context |
| { |
| LPDDENUMSURFACESCALLBACK func; |
| void *context; |
| }; |
| |
| static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface, |
| DDSURFACEDESC2 *surface_desc, void *context) |
| { |
| struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface); |
| struct surfacescallback2_context *cbcontext = context; |
| |
| IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface); |
| IDirectDrawSurface7_Release(surface); |
| |
| return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface, |
| surface_desc, cbcontext->context); |
| } |
| |
| static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface, |
| DDSURFACEDESC2 *surface_desc, void *context) |
| { |
| struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface); |
| struct surfacescallback_context *cbcontext = context; |
| |
| IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface); |
| IDirectDrawSurface7_Release(surface); |
| |
| return cbcontext->func(&surface_impl->IDirectDrawSurface_iface, |
| (DDSURFACEDESC *)surface_desc, cbcontext->context); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::EnumSurfaces |
| * |
| * Loops through all surfaces attached to this device and calls the |
| * application callback. This can't be relayed to WineD3DDevice, |
| * because some WineD3DSurfaces' parents are IParent objects |
| * |
| * Params: |
| * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback |
| * DDSD: Description to filter for |
| * Context: Application-provided pointer, it's passed unmodified to the |
| * Callback function |
| * Callback: Address to call for each surface |
| * |
| * Returns: |
| * DDERR_INVALIDPARAMS if the callback is NULL |
| * DD_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags, |
| DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw7(iface); |
| struct ddraw_surface *surf; |
| BOOL all, nomatch; |
| DDSURFACEDESC2 desc; |
| struct list *entry, *entry2; |
| |
| TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", |
| iface, Flags, DDSD, Context, Callback); |
| |
| all = Flags & DDENUMSURFACES_ALL; |
| nomatch = Flags & DDENUMSURFACES_NOMATCH; |
| |
| if (!Callback) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| |
| /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */ |
| LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list) |
| { |
| surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry); |
| |
| if (!surf->iface_count) |
| { |
| WARN("Not enumerating surface %p because it doesn't have any references.\n", surf); |
| continue; |
| } |
| |
| if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc))) |
| { |
| TRACE("Enumerating surface %p.\n", surf); |
| desc = surf->surface_desc; |
| IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface); |
| if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK) |
| { |
| wined3d_mutex_unlock(); |
| return DD_OK; |
| } |
| } |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags, |
| DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| struct surfacescallback2_context cbcontext; |
| |
| TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", |
| iface, flags, surface_desc, context, callback); |
| |
| cbcontext.func = callback; |
| cbcontext.context = context; |
| |
| return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc, |
| &cbcontext, EnumSurfacesCallback2Thunk); |
| } |
| |
| static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags, |
| DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| struct surfacescallback_context cbcontext; |
| DDSURFACEDESC2 surface_desc2; |
| |
| TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", |
| iface, flags, surface_desc, context, callback); |
| |
| cbcontext.func = callback; |
| cbcontext.context = context; |
| |
| if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2); |
| return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, |
| surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk); |
| } |
| |
| static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags, |
| DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| struct surfacescallback_context cbcontext; |
| DDSURFACEDESC2 surface_desc2; |
| |
| TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", |
| iface, flags, surface_desc, context, callback); |
| |
| cbcontext.func = callback; |
| cbcontext.context = context; |
| |
| if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2); |
| return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, |
| surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk); |
| } |
| |
| /***************************************************************************** |
| * DirectDrawCreateClipper (DDRAW.@) |
| * |
| * Creates a new IDirectDrawClipper object. |
| * |
| * Params: |
| * Clipper: Address to write the interface pointer to |
| * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be |
| * NULL |
| * |
| * Returns: |
| * CLASS_E_NOAGGREGATION if UnkOuter != NULL |
| * E_OUTOFMEMORY if allocating the object failed |
| * |
| *****************************************************************************/ |
| HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown) |
| { |
| struct ddraw_clipper *object; |
| HRESULT hr; |
| |
| TRACE("flags %#x, clipper %p, outer_unknown %p.\n", |
| flags, clipper, outer_unknown); |
| |
| if (outer_unknown) |
| return CLASS_E_NOAGGREGATION; |
| |
| wined3d_mutex_lock(); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| wined3d_mutex_unlock(); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = ddraw_clipper_init(object); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize clipper, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| TRACE("Created clipper %p.\n", object); |
| *clipper = &object->IDirectDrawClipper_iface; |
| wined3d_mutex_unlock(); |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::CreateClipper |
| * |
| * Creates a DDraw clipper. See DirectDrawCreateClipper for details |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags, |
| IDirectDrawClipper **Clipper, IUnknown *UnkOuter) |
| { |
| TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n", |
| iface, Flags, Clipper, UnkOuter); |
| |
| return DirectDrawCreateClipper(Flags, Clipper, UnkOuter); |
| } |
| |
| static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags, |
| IDirectDrawClipper **clipper, IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n", |
| iface, flags, clipper, outer_unknown); |
| |
| return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown); |
| } |
| |
| static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface, |
| DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n", |
| iface, flags, clipper, outer_unknown); |
| |
| return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown); |
| } |
| |
| static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface, |
| DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n", |
| iface, flags, clipper, outer_unknown); |
| |
| return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::CreatePalette |
| * |
| * Creates a new IDirectDrawPalette object |
| * |
| * Params: |
| * Flags: The flags for the new clipper |
| * ColorTable: Color table to assign to the new clipper |
| * Palette: Address to write the interface pointer to |
| * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be |
| * NULL |
| * |
| * Returns: |
| * CLASS_E_NOAGGREGATION if UnkOuter != NULL |
| * E_OUTOFMEMORY if allocating the object failed |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags, |
| PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw7(iface); |
| struct ddraw_palette *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n", |
| iface, Flags, ColorTable, Palette, pUnkOuter); |
| |
| if (pUnkOuter) |
| return CLASS_E_NOAGGREGATION; |
| |
| wined3d_mutex_lock(); |
| |
| /* The refcount test shows that a cooplevel is required for this */ |
| if (!ddraw->cooperative_level) |
| { |
| WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_NOCOOPERATIVELEVELSET; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Out of memory when allocating memory for a palette implementation\n"); |
| wined3d_mutex_unlock(); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = ddraw_palette_init(object, ddraw, Flags, ColorTable); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize palette, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| TRACE("Created palette %p.\n", object); |
| *Palette = &object->IDirectDrawPalette_iface; |
| wined3d_mutex_unlock(); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries, |
| IDirectDrawPalette **palette, IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n", |
| iface, flags, entries, palette, outer_unknown); |
| |
| hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown); |
| if (SUCCEEDED(hr) && *palette) |
| { |
| struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette); |
| IDirectDraw7_Release(&ddraw->IDirectDraw7_iface); |
| IDirectDraw4_AddRef(iface); |
| impl->ifaceToRelease = (IUnknown *)iface; |
| } |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags, |
| PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n", |
| iface, flags, entries, palette, outer_unknown); |
| |
| hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown); |
| if (SUCCEEDED(hr) && *palette) |
| { |
| struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette); |
| IDirectDraw7_Release(&ddraw->IDirectDraw7_iface); |
| impl->ifaceToRelease = NULL; |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags, |
| PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n", |
| iface, flags, entries, palette, outer_unknown); |
| |
| hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown); |
| if (SUCCEEDED(hr) && *palette) |
| { |
| struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette); |
| IDirectDraw7_Release(&ddraw->IDirectDraw7_iface); |
| impl->ifaceToRelease = NULL; |
| } |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::DuplicateSurface |
| * |
| * Duplicates a surface. The surface memory points to the same memory as |
| * the original surface, and it's released when the last surface referencing |
| * it is released. I guess that's beyond Wine's surface management right now |
| * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a |
| * test application to implement this) |
| * |
| * Params: |
| * Src: Address of the source surface |
| * Dest: Address to write the new surface pointer to |
| * |
| * Returns: |
| * See IDirectDraw7::CreateSurface |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface, |
| IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest) |
| { |
| struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src); |
| |
| FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest); |
| |
| /* For now, simply create a new, independent surface */ |
| return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL); |
| } |
| |
| static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src, |
| IDirectDrawSurface4 **dst) |
| { |
| struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src); |
| struct ddraw *ddraw = impl_from_IDirectDraw4(iface); |
| struct ddraw_surface *dst_impl; |
| IDirectDrawSurface7 *dst7; |
| HRESULT hr; |
| |
| TRACE("iface %p, src %p, dst %p.\n", iface, src, dst); |
| |
| hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface, |
| src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7); |
| if (FAILED(hr)) |
| { |
| *dst = NULL; |
| return hr; |
| } |
| dst_impl = impl_from_IDirectDrawSurface7(dst7); |
| *dst = &dst_impl->IDirectDrawSurface4_iface; |
| IDirectDrawSurface4_AddRef(*dst); |
| IDirectDrawSurface7_Release(dst7); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface, |
| IDirectDrawSurface *src, IDirectDrawSurface **dst) |
| { |
| struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src); |
| struct ddraw *ddraw = impl_from_IDirectDraw2(iface); |
| struct ddraw_surface *dst_impl; |
| IDirectDrawSurface7 *dst7; |
| HRESULT hr; |
| |
| TRACE("iface %p, src %p, dst %p.\n", iface, src, dst); |
| |
| hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface, |
| src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7); |
| if (FAILED(hr)) |
| return hr; |
| dst_impl = impl_from_IDirectDrawSurface7(dst7); |
| *dst = &dst_impl->IDirectDrawSurface_iface; |
| IDirectDrawSurface_AddRef(*dst); |
| IDirectDrawSurface7_Release(dst7); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src, |
| IDirectDrawSurface **dst) |
| { |
| struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src); |
| struct ddraw *ddraw = impl_from_IDirectDraw(iface); |
| struct ddraw_surface *dst_impl; |
| IDirectDrawSurface7 *dst7; |
| HRESULT hr; |
| |
| TRACE("iface %p, src %p, dst %p.\n", iface, src, dst); |
| |
| hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface, |
| src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7); |
| if (FAILED(hr)) |
| return hr; |
| dst_impl = impl_from_IDirectDrawSurface7(dst7); |
| *dst = &dst_impl->IDirectDrawSurface_iface; |
| IDirectDrawSurface_AddRef(*dst); |
| IDirectDrawSurface7_Release(dst7); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3D7::EnumDevices |
| * |
| * The EnumDevices method for IDirect3D7. It enumerates all supported |
| * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated. |
| * |
| * Params: |
| * callback: Function to call for each enumerated device |
| * context: Pointer to pass back to the app |
| * |
| * Returns: |
| * D3D_OK, or the return value of the GetCaps call |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D7(iface); |
| D3DDEVICEDESC7 device_desc7; |
| D3DDEVICEDESC device_desc1; |
| HRESULT hr; |
| size_t i; |
| |
| TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); |
| |
| if (!callback) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| |
| hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7); |
| if (hr != D3D_OK) |
| { |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++) |
| { |
| HRESULT ret; |
| |
| device_desc7.deviceGUID = *device_list7[i].device_guid; |
| ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context); |
| if (ret != DDENUMRET_OK) |
| { |
| TRACE("Application cancelled the enumeration.\n"); |
| wined3d_mutex_unlock(); |
| return D3D_OK; |
| } |
| } |
| |
| TRACE("End of enumeration.\n"); |
| |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3D3::EnumDevices |
| * |
| * Enumerates all supported Direct3DDevice interfaces. This is the |
| * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own. |
| * |
| * Version 1, 2 and 3 |
| * |
| * Params: |
| * callback: Application-provided routine to call for each enumerated device |
| * Context: Pointer to pass to the callback |
| * |
| * Returns: |
| * D3D_OK on success, |
| * The result of IDirect3DImpl_GetCaps if it failed |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context) |
| { |
| static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL"; |
| |
| struct ddraw *ddraw = impl_from_IDirect3D3(iface); |
| D3DDEVICEDESC device_desc1, hal_desc, hel_desc; |
| D3DDEVICEDESC7 device_desc7; |
| HRESULT hr; |
| |
| /* Some games (Motoracer 2 demo) have the bad idea to modify the device |
| * name string. Let's put the string in a sufficiently sized array in |
| * writable memory. */ |
| char device_name[50]; |
| strcpy(device_name,"Direct3D HEL"); |
| |
| TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); |
| |
| if (!callback) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| |
| hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7); |
| if (hr != D3D_OK) |
| { |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| /* Do I have to enumerate the reference id? Note from old d3d7: |
| * "It seems that enumerating the reference IID on Direct3D 1 games |
| * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1 |
| * |
| * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers, |
| * EnumReference which enables / disables enumerating the reference |
| * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The |
| * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk |
| * demo directory suggest this. |
| * |
| * Some games(GTA 2) seem to use the second enumerated device, so I have |
| * to enumerate at least 2 devices. So enumerate the reference device to |
| * have 2 devices. |
| * |
| * Other games (Rollcage) tell emulation and hal device apart by certain |
| * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a |
| * limitation flag), and it refuses all devices that have the perspective |
| * flag set. This way it refuses the emulation device, and HAL devices |
| * never have POW2 unset in d3d7 on windows. */ |
| if (ddraw->d3dversion != 1) |
| { |
| static CHAR reference_description[] = "RGB Direct3D emulation"; |
| |
| TRACE("Enumerating WineD3D D3DDevice interface.\n"); |
| hal_desc = device_desc1; |
| hel_desc = device_desc1; |
| /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */ |
| hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 |
| | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE); |
| hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 |
| | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE); |
| /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */ |
| hal_desc.dcmColorModel = 0; |
| |
| hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description, |
| device_name, &hal_desc, &hel_desc, context); |
| if (hr != D3DENUMRET_OK) |
| { |
| TRACE("Application cancelled the enumeration.\n"); |
| wined3d_mutex_unlock(); |
| return D3D_OK; |
| } |
| } |
| |
| strcpy(device_name,"Direct3D HAL"); |
| |
| TRACE("Enumerating HAL Direct3D device.\n"); |
| hal_desc = device_desc1; |
| hel_desc = device_desc1; |
| |
| /* The hal device does not have the pow2 flag set in hel, but in hal. */ |
| hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 |
| | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE); |
| hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 |
| | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE); |
| /* HAL devices have a HEL dcmColorModel of 0 */ |
| hel_desc.dcmColorModel = 0; |
| |
| hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description, |
| device_name, &hal_desc, &hel_desc, context); |
| if (hr != D3DENUMRET_OK) |
| { |
| TRACE("Application cancelled the enumeration.\n"); |
| wined3d_mutex_unlock(); |
| return D3D_OK; |
| } |
| |
| TRACE("End of enumeration.\n"); |
| |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D2(iface); |
| |
| TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); |
| |
| return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context); |
| } |
| |
| static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D(iface); |
| |
| TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); |
| |
| return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context); |
| } |
| |
| /***************************************************************************** |
| * IDirect3D3::CreateLight |
| * |
| * Creates an IDirect3DLight interface. This interface is used in |
| * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced |
| * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation |
| * uses the IDirect3DDevice7 interface with D3D7 lights. |
| * |
| * Version 1, 2 and 3 |
| * |
| * Params: |
| * light: Address to store the new interface pointer |
| * outer_unknown: Basically for aggregation, but ddraw doesn't support it. |
| * Must be NULL |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_OUTOFMEMORY if memory allocation failed |
| * CLASS_E_NOAGGREGATION if outer_unknown != NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light, |
| IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D3(iface); |
| struct d3d_light *object; |
| |
| TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown); |
| |
| if (outer_unknown) return CLASS_E_NOAGGREGATION; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate light memory.\n"); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| d3d_light_init(object, ddraw); |
| |
| TRACE("Created light %p.\n", object); |
| *light = &object->IDirect3DLight_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D2(iface); |
| |
| TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown); |
| |
| return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown); |
| } |
| |
| static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D(iface); |
| |
| TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown); |
| |
| return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown); |
| } |
| |
| /***************************************************************************** |
| * IDirect3D3::CreateMaterial |
| * |
| * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3 |
| * and older versions. The IDirect3DMaterial implementation wraps its |
| * functionality to IDirect3DDevice7::SetMaterial and friends. |
| * |
| * Version 1, 2 and 3 |
| * |
| * Params: |
| * material: Address to store the new interface's pointer to |
| * outer_unknown: Basically for aggregation, but ddraw doesn't support it. |
| * Must be NULL |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_OUTOFMEMORY if memory allocation failed |
| * CLASS_E_NOAGGREGATION if outer_unknown != NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material, |
| IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D3(iface); |
| struct d3d_material *object; |
| |
| TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown); |
| |
| if (outer_unknown) return CLASS_E_NOAGGREGATION; |
| |
| object = d3d_material_create(ddraw); |
| if (!object) |
| { |
| ERR("Failed to allocate material memory.\n"); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| TRACE("Created material %p.\n", object); |
| *material = &object->IDirect3DMaterial3_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, |
| IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D2(iface); |
| struct d3d_material *object; |
| |
| TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown); |
| |
| object = d3d_material_create(ddraw); |
| if (!object) |
| { |
| ERR("Failed to allocate material memory.\n"); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| TRACE("Created material %p.\n", object); |
| *material = &object->IDirect3DMaterial2_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, |
| IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D(iface); |
| struct d3d_material *object; |
| |
| TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown); |
| |
| object = d3d_material_create(ddraw); |
| if (!object) |
| { |
| ERR("Failed to allocate material memory.\n"); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| TRACE("Created material %p.\n", object); |
| *material = &object->IDirect3DMaterial_iface; |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3D3::CreateViewport |
| * |
| * Creates an IDirect3DViewport interface. This interface is used |
| * by Direct3D and earlier versions for Viewport management. In Direct3D7 |
| * it has been replaced by a viewport structure and |
| * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation |
| * uses the IDirect3DDevice7 methods for its functionality |
| * |
| * Params: |
| * Viewport: Address to store the new interface pointer |
| * outer_unknown: Basically for aggregation, but ddraw doesn't support it. |
| * Must be NULL |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_OUTOFMEMORY if memory allocation failed |
| * CLASS_E_NOAGGREGATION if outer_unknown != NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport, |
| IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D3(iface); |
| struct d3d_viewport *object; |
| |
| TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown); |
| |
| if (outer_unknown) return CLASS_E_NOAGGREGATION; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate viewport memory.\n"); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| d3d_viewport_init(object, ddraw); |
| |
| TRACE("Created viewport %p.\n", object); |
| *viewport = &object->IDirect3DViewport3_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D2(iface); |
| |
| TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown); |
| |
| return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport, |
| outer_unknown); |
| } |
| |
| static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D(iface); |
| |
| TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown); |
| |
| return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport, |
| outer_unknown); |
| } |
| |
| /***************************************************************************** |
| * IDirect3D3::FindDevice |
| * |
| * This method finds a device with the requested properties and returns a |
| * device description |
| * |
| * Verion 1, 2 and 3 |
| * Params: |
| * fds: Describes the requested device characteristics |
| * fdr: Returns the device description |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if no device was found |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D3(iface); |
| D3DDEVICEDESC7 desc7; |
| D3DDEVICEDESC desc1; |
| HRESULT hr; |
| |
| TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr); |
| |
| if (!fds || !fdr) return DDERR_INVALIDPARAMS; |
| |
| if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH) |
| || fdr->dwSize != sizeof(D3DFINDDEVICERESULT)) |
| return DDERR_INVALIDPARAMS; |
| |
| if ((fds->dwFlags & D3DFDS_COLORMODEL) |
| && fds->dcmColorModel != D3DCOLOR_RGB) |
| { |
| WARN("Trying to request a non-RGB D3D color model. Not supported.\n"); |
| return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */ |
| } |
| |
| if (fds->dwFlags & D3DFDS_GUID) |
| { |
| TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid))); |
| if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid) |
| && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid) |
| && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid)) |
| { |
| WARN("No match for this GUID.\n"); |
| return DDERR_NOTFOUND; |
| } |
| } |
| |
| /* Get the caps */ |
| hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &desc1, &desc7); |
| if (hr != D3D_OK) return hr; |
| |
| /* Now return our own GUID */ |
| fdr->guid = IID_D3DDEVICE_WineD3D; |
| fdr->ddHwDesc = desc1; |
| fdr->ddSwDesc = desc1; |
| |
| TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n"); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D2(iface); |
| |
| TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr); |
| |
| return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr); |
| } |
| |
| static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D(iface); |
| |
| TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr); |
| |
| return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr); |
| } |
| |
| /***************************************************************************** |
| * IDirect3D7::CreateDevice |
| * |
| * Creates an IDirect3DDevice7 interface. |
| * |
| * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to |
| * DirectDraw surfaces and are created with |
| * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to |
| * create the device object and QueryInterfaces for IDirect3DDevice |
| * |
| * Params: |
| * refiid: IID of the device to create |
| * Surface: Initial rendertarget |
| * Device: Address to return the interface pointer |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_OUTOFMEMORY if memory allocation failed |
| * DDERR_INVALIDPARAMS if a device exists already |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid, |
| IDirectDrawSurface7 *surface, IDirect3DDevice7 **device) |
| { |
| struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface); |
| struct ddraw *ddraw = impl_from_IDirect3D7(iface); |
| struct d3d_device *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device); |
| |
| wined3d_mutex_lock(); |
| hr = d3d_device_create(ddraw, target, 7, &object, NULL); |
| if (SUCCEEDED(hr)) |
| *device = &object->IDirect3DDevice7_iface; |
| else |
| { |
| WARN("Failed to create device, hr %#x.\n", hr); |
| *device = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid, |
| IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown) |
| { |
| struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface); |
| struct ddraw *ddraw = impl_from_IDirect3D3(iface); |
| struct d3d_device *device_impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n", |
| iface, debugstr_guid(riid), surface, device, outer_unknown); |
| |
| if (outer_unknown) |
| return CLASS_E_NOAGGREGATION; |
| |
| wined3d_mutex_lock(); |
| hr = d3d_device_create(ddraw, surface_impl, 3, &device_impl, NULL); |
| if (SUCCEEDED(hr)) |
| *device = &device_impl->IDirect3DDevice3_iface; |
| else |
| { |
| WARN("Failed to create device, hr %#x.\n", hr); |
| *device = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid, |
| IDirectDrawSurface *surface, IDirect3DDevice2 **device) |
| { |
| struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface); |
| struct ddraw *ddraw = impl_from_IDirect3D2(iface); |
| struct d3d_device *device_impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, riid %s, surface %p, device %p.\n", |
| iface, debugstr_guid(riid), surface, device); |
| |
| wined3d_mutex_lock(); |
| hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL); |
| if (SUCCEEDED(hr)) |
| *device = &device_impl->IDirect3DDevice2_iface; |
| else |
| { |
| WARN("Failed to create device, hr %#x.\n", hr); |
| *device = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3D7::CreateVertexBuffer |
| * |
| * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7 |
| * interface. |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * desc: Requested Vertex buffer properties |
| * vertex_buffer: Address to return the interface pointer at |
| * flags: Some flags, should be 0 |
| * |
| * Returns |
| * D3D_OK on success |
| * DDERR_OUTOFMEMORY if memory allocation failed |
| * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails |
| * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc, |
| IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D7(iface); |
| struct d3d_vertex_buffer *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n", |
| iface, desc, vertex_buffer, flags); |
| |
| if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS; |
| |
| hr = d3d_vertex_buffer_create(&object, ddraw, desc); |
| if (hr == D3D_OK) |
| { |
| TRACE("Created vertex buffer %p.\n", object); |
| *vertex_buffer = &object->IDirect3DVertexBuffer7_iface; |
| } |
| else |
| WARN("Failed to create vertex buffer, hr %#x.\n", hr); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc, |
| IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D3(iface); |
| struct d3d_vertex_buffer *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n", |
| iface, desc, vertex_buffer, flags, outer_unknown); |
| |
| if (outer_unknown) |
| return CLASS_E_NOAGGREGATION; |
| if (!vertex_buffer || !desc) |
| return DDERR_INVALIDPARAMS; |
| |
| hr = d3d_vertex_buffer_create(&object, ddraw, desc); |
| if (hr == D3D_OK) |
| { |
| TRACE("Created vertex buffer %p.\n", object); |
| *vertex_buffer = &object->IDirect3DVertexBuffer_iface; |
| } |
| else |
| WARN("Failed to create vertex buffer, hr %#x.\n", hr); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3D7::EnumZBufferFormats |
| * |
| * Enumerates all supported Z buffer pixel formats |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * device_iid: |
| * callback: callback to call for each pixel format |
| * context: Pointer to pass back to the callback |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if callback is NULL |
| * For details, see IWineD3DDevice::EnumZBufferFormats |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid, |
| LPD3DENUMPIXELFORMATSCALLBACK callback, void *context) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D7(iface); |
| struct wined3d_display_mode mode; |
| enum wined3d_device_type type; |
| unsigned int i; |
| HRESULT hr; |
| |
| /* Order matters. Specifically, BattleZone II (full version) expects the |
| * 16-bit depth formats to be listed before the 24 and 32 ones. */ |
| static const enum wined3d_format_id formats[] = |
| { |
| WINED3DFMT_S1_UINT_D15_UNORM, |
| WINED3DFMT_D16_UNORM, |
| WINED3DFMT_X8D24_UNORM, |
| WINED3DFMT_S4X4_UINT_D24_UNORM, |
| WINED3DFMT_D24_UNORM_S8_UINT, |
| WINED3DFMT_D32_UNORM, |
| }; |
| |
| TRACE("iface %p, device_iid %s, callback %p, context %p.\n", |
| iface, debugstr_guid(device_iid), callback, context); |
| |
| if (!callback) return DDERR_INVALIDPARAMS; |
| |
| if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice) |
| || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice) |
| || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D)) |
| { |
| TRACE("Asked for HAL device.\n"); |
| type = WINED3D_DEVICE_TYPE_HAL; |
| } |
| else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice) |
| || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice)) |
| { |
| TRACE("Asked for SW device.\n"); |
| type = WINED3D_DEVICE_TYPE_SW; |
| } |
| else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice)) |
| { |
| TRACE("Asked for REF device.\n"); |
| type = WINED3D_DEVICE_TYPE_REF; |
| } |
| else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice)) |
| { |
| TRACE("Asked for NULLREF device.\n"); |
| type = WINED3D_DEVICE_TYPE_NULLREF; |
| } |
| else |
| { |
| FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid)); |
| type = WINED3D_DEVICE_TYPE_HAL; |
| } |
| |
| wined3d_mutex_lock(); |
| /* We need an adapter format from somewhere to please wined3d and WGL. |
| * Use the current display mode. So far all cards offer the same depth |
| * stencil format for all modes, but if some do not and applications do |
| * not like that we'll have to find some workaround, like iterating over |
| * all imaginable formats and collecting all the depth stencil formats we |
| * can get. */ |
| if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL))) |
| { |
| ERR("Failed to get display mode, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i) |
| { |
| hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id, |
| WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i], WINED3D_SURFACE_TYPE_OPENGL); |
| if (SUCCEEDED(hr)) |
| { |
| DDPIXELFORMAT pformat; |
| |
| memset(&pformat, 0, sizeof(pformat)); |
| pformat.dwSize = sizeof(pformat); |
| PixelFormat_WineD3DtoDD(&pformat, formats[i]); |
| |
| TRACE("Enumerating wined3d format %#x.\n", formats[i]); |
| hr = callback(&pformat, context); |
| if (hr != DDENUMRET_OK) |
| { |
| TRACE("Format enumeration cancelled by application.\n"); |
| wined3d_mutex_unlock(); |
| return D3D_OK; |
| } |
| } |
| } |
| |
| /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM, |
| * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per |
| * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and |
| * newer enumerate both versions, so we do the same(bug 22434) */ |
| hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id, |
| WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, WINED3D_SURFACE_TYPE_OPENGL); |
| if (SUCCEEDED(hr)) |
| { |
| DDPIXELFORMAT x8d24 = |
| { |
| sizeof(x8d24), DDPF_ZBUFFER, 0, |
| {24}, {0x00000000}, {0x00ffffff}, {0x00000000} |
| }; |
| TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n"); |
| callback(&x8d24, context); |
| } |
| |
| TRACE("End of enumeration.\n"); |
| |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid, |
| LPD3DENUMPIXELFORMATSCALLBACK callback, void *context) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D3(iface); |
| |
| TRACE("iface %p, device_iid %s, callback %p, context %p.\n", |
| iface, debugstr_guid(device_iid), callback, context); |
| |
| return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context); |
| } |
| |
| /***************************************************************************** |
| * IDirect3D7::EvictManagedTextures |
| * |
| * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or |
| * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory. |
| * |
| * Version 3 and 7 |
| * |
| * Returns: |
| * D3D_OK, because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D7(iface); |
| |
| TRACE("iface %p!\n", iface); |
| |
| wined3d_mutex_lock(); |
| if (ddraw->d3d_initialized) |
| wined3d_device_evict_managed_resources(ddraw->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface) |
| { |
| struct ddraw *ddraw = impl_from_IDirect3D3(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DImpl_GetCaps |
| * |
| * This function retrieves the device caps from wined3d |
| * and converts it into a D3D7 and D3D - D3D3 structure |
| * This is a helper function called from various places in ddraw |
| * |
| * Params: |
| * wined3d: The interface to get the caps from |
| * desc1: Old D3D <3 structure to fill (needed) |
| * desc7: D3D7 device desc structure to fill (needed) |
| * |
| * Returns |
| * D3D_OK on success, or the return value of IWineD3D::GetCaps |
| * |
| *****************************************************************************/ |
| HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7) |
| { |
| WINED3DCAPS wined3d_caps; |
| HRESULT hr; |
| |
| TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7); |
| |
| memset(&wined3d_caps, 0, sizeof(wined3d_caps)); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to get device caps, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| /* Copy the results into the d3d7 and d3d3 structures */ |
| desc7->dwDevCaps = wined3d_caps.DevCaps; |
| desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps; |
| desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps; |
| desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps; |
| desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps; |
| desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps; |
| desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps; |
| desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps; |
| desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps; |
| desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps; |
| desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps; |
| |
| desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth; |
| desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight; |
| |
| desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat; |
| desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio; |
| desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy; |
| desc7->dvMaxVertexW = wined3d_caps.MaxVertexW; |
| |
| desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft; |
| desc7->dvGuardBandTop = wined3d_caps.GuardBandTop; |
| desc7->dvGuardBandRight = wined3d_caps.GuardBandRight; |
| desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom; |
| |
| desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust; |
| desc7->dwStencilCaps = wined3d_caps.StencilCaps; |
| |
| desc7->dwFVFCaps = wined3d_caps.FVFCaps; |
| desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps; |
| |
| desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps; |
| desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights; |
| |
| /* Remove all non-d3d7 caps */ |
| desc7->dwDevCaps &= ( |
| D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ | |
| D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | |
| D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY | |
| D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | |
| D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES | |
| D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL | |
| D3DDEVCAPS_HWRASTERIZATION); |
| |
| desc7->dwStencilCaps &= ( |
| D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE | |
| D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT | |
| D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR); |
| |
| /* FVF caps ?*/ |
| |
| desc7->dwTextureOpCaps &= ( |
| D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 | |
| D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X | |
| D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X | |
| D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA | |
| D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA | |
| D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA | |
| D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP | |
| D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3); |
| |
| desc7->dwVertexProcessingCaps &= ( |
| D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG | |
| D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER); |
| |
| desc7->dpcLineCaps.dwMiscCaps &= ( |
| D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP | |
| D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW | |
| D3DPMISCCAPS_CULLCCW); |
| |
| desc7->dpcLineCaps.dwRasterCaps &= ( |
| D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR | |
| D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL | |
| D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE | |
| D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT | |
| D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS | |
| D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | |
| D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG | |
| D3DPRASTERCAPS_ZFOG); |
| |
| desc7->dpcLineCaps.dwZCmpCaps &= ( |
| D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL | |
| D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL | |
| D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS); |
| |
| desc7->dpcLineCaps.dwSrcBlendCaps &= ( |
| D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR | |
| D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA | |
| D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR | |
| D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA | |
| D3DPBLENDCAPS_BOTHINVSRCALPHA); |
| |
| desc7->dpcLineCaps.dwDestBlendCaps &= ( |
| D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR | |
| D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA | |
| D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR | |
| D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA | |
| D3DPBLENDCAPS_BOTHINVSRCALPHA); |
| |
| desc7->dpcLineCaps.dwAlphaCmpCaps &= ( |
| D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL | |
| D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL | |
| D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS); |
| |
| desc7->dpcLineCaps.dwShadeCaps &= ( |
| D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO | |
| D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB | |
| D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO | |
| D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB | |
| D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND | |
| D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED | |
| D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG); |
| |
| desc7->dpcLineCaps.dwTextureCaps &= ( |
| D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA | |
| D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY | |
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL | |
| D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND); |
| |
| desc7->dpcLineCaps.dwTextureFilterCaps &= ( |
| D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST | |
| D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR | |
| D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC | |
| D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | |
| D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC | |
| D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC); |
| |
| desc7->dpcLineCaps.dwTextureBlendCaps &= ( |
| D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA | |
| D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK | |
| D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD); |
| |
| desc7->dpcLineCaps.dwTextureAddressCaps &= ( |
| D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP | |
| D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV); |
| |
| if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2)) |
| { |
| /* DirectX7 always has the np2 flag set, no matter what the card |
| * supports. Some old games (Rollcage) check the caps incorrectly. |
| * If wined3d supports nonpow2 textures it also has np2 conditional |
| * support. */ |
| desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL; |
| } |
| |
| /* Fill the missing members, and do some fixup */ |
| desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps); |
| desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK | |
| D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL | |
| D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK | |
| D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA; |
| desc7->dpcLineCaps.dwStippleWidth = 32; |
| desc7->dpcLineCaps.dwStippleHeight = 32; |
| /* Use the same for the TriCaps */ |
| desc7->dpcTriCaps = desc7->dpcLineCaps; |
| |
| desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32; |
| desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24; |
| desc7->dwMinTextureWidth = 1; |
| desc7->dwMinTextureHeight = 1; |
| |
| /* Convert DWORDs safely to WORDs */ |
| if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff; |
| else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages; |
| if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff; |
| else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures; |
| |
| if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff; |
| else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes; |
| if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff; |
| else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices; |
| |
| desc7->deviceGUID = IID_IDirect3DTnLHalDevice; |
| |
| desc7->dwReserved1 = 0; |
| desc7->dwReserved2 = 0; |
| desc7->dwReserved3 = 0; |
| desc7->dwReserved4 = 0; |
| |
| /* Fill the old structure */ |
| memset(desc1, 0, sizeof(*desc1)); |
| desc1->dwSize = sizeof(D3DDEVICEDESC); |
| desc1->dwFlags = D3DDD_COLORMODEL |
| | D3DDD_DEVCAPS |
| | D3DDD_TRANSFORMCAPS |
| | D3DDD_BCLIPPING |
| | D3DDD_LIGHTINGCAPS |
| | D3DDD_LINECAPS |
| | D3DDD_TRICAPS |
| | D3DDD_DEVICERENDERBITDEPTH |
| | D3DDD_DEVICEZBUFFERBITDEPTH |
| | D3DDD_MAXBUFFERSIZE |
| | D3DDD_MAXVERTEXCOUNT; |
| |
| desc1->dcmColorModel = D3DCOLOR_RGB; |
| desc1->dwDevCaps = desc7->dwDevCaps; |
| desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS); |
| desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP; |
| desc1->bClipping = TRUE; |
| desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS); |
| desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL |
| | D3DLIGHTCAPS_PARALLELPOINT |
| | D3DLIGHTCAPS_POINT |
| | D3DLIGHTCAPS_SPOT; |
| |
| desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB; |
| desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights; |
| |
| desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS); |
| desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps; |
| desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps; |
| desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps; |
| desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps; |
| desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps; |
| desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps; |
| desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps; |
| desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps; |
| desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps; |
| desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps; |
| desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth; |
| desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps; |
| |
| desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS); |
| desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps; |
| desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps; |
| desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps; |
| desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps; |
| desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps; |
| desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps; |
| desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps; |
| desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps; |
| desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps; |
| desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps; |
| desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth; |
| desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps; |
| |
| desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth; |
| desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth; |
| desc1->dwMaxBufferSize = 0; |
| desc1->dwMaxVertexCount = 65536; |
| desc1->dwMinTextureWidth = desc7->dwMinTextureWidth; |
| desc1->dwMinTextureHeight = desc7->dwMinTextureHeight; |
| desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth; |
| desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight; |
| desc1->dwMinStippleWidth = 1; |
| desc1->dwMinStippleHeight = 1; |
| desc1->dwMaxStippleWidth = 32; |
| desc1->dwMaxStippleHeight = 32; |
| desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat; |
| desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio; |
| desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy; |
| desc1->dvGuardBandLeft = desc7->dvGuardBandLeft; |
| desc1->dvGuardBandRight = desc7->dvGuardBandRight; |
| desc1->dvGuardBandTop = desc7->dvGuardBandTop; |
| desc1->dvGuardBandBottom = desc7->dvGuardBandBottom; |
| desc1->dvExtentsAdjust = desc7->dvExtentsAdjust; |
| desc1->dwStencilCaps = desc7->dwStencilCaps; |
| desc1->dwFVFCaps = desc7->dwFVFCaps; |
| desc1->dwTextureOpCaps = desc7->dwTextureOpCaps; |
| desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages; |
| desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures; |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7 VTable |
| *****************************************************************************/ |
| static const struct IDirectDraw7Vtbl ddraw7_vtbl = |
| { |
| /* IUnknown */ |
| ddraw7_QueryInterface, |
| ddraw7_AddRef, |
| ddraw7_Release, |
| /* IDirectDraw */ |
| ddraw7_Compact, |
| ddraw7_CreateClipper, |
| ddraw7_CreatePalette, |
| ddraw7_CreateSurface, |
| ddraw7_DuplicateSurface, |
| ddraw7_EnumDisplayModes, |
| ddraw7_EnumSurfaces, |
| ddraw7_FlipToGDISurface, |
| ddraw7_GetCaps, |
| ddraw7_GetDisplayMode, |
| ddraw7_GetFourCCCodes, |
| ddraw7_GetGDISurface, |
| ddraw7_GetMonitorFrequency, |
| ddraw7_GetScanLine, |
| ddraw7_GetVerticalBlankStatus, |
| ddraw7_Initialize, |
| ddraw7_RestoreDisplayMode, |
| ddraw7_SetCooperativeLevel, |
| ddraw7_SetDisplayMode, |
| ddraw7_WaitForVerticalBlank, |
| /* IDirectDraw2 */ |
| ddraw7_GetAvailableVidMem, |
| /* IDirectDraw3 */ |
| ddraw7_GetSurfaceFromDC, |
| /* IDirectDraw4 */ |
| ddraw7_RestoreAllSurfaces, |
| ddraw7_TestCooperativeLevel, |
| ddraw7_GetDeviceIdentifier, |
| /* IDirectDraw7 */ |
| ddraw7_StartModeTest, |
| ddraw7_EvaluateMode |
| }; |
| |
| static const struct IDirectDraw4Vtbl ddraw4_vtbl = |
| { |
| /* IUnknown */ |
| ddraw4_QueryInterface, |
| ddraw4_AddRef, |
| ddraw4_Release, |
| /* IDirectDraw */ |
| ddraw4_Compact, |
| ddraw4_CreateClipper, |
| ddraw4_CreatePalette, |
| ddraw4_CreateSurface, |
| ddraw4_DuplicateSurface, |
| ddraw4_EnumDisplayModes, |
| ddraw4_EnumSurfaces, |
| ddraw4_FlipToGDISurface, |
| ddraw4_GetCaps, |
| ddraw4_GetDisplayMode, |
| ddraw4_GetFourCCCodes, |
| ddraw4_GetGDISurface, |
| ddraw4_GetMonitorFrequency, |
| ddraw4_GetScanLine, |
| ddraw4_GetVerticalBlankStatus, |
| ddraw4_Initialize, |
| ddraw4_RestoreDisplayMode, |
| ddraw4_SetCooperativeLevel, |
| ddraw4_SetDisplayMode, |
| ddraw4_WaitForVerticalBlank, |
| /* IDirectDraw2 */ |
| ddraw4_GetAvailableVidMem, |
| /* IDirectDraw3 */ |
| ddraw4_GetSurfaceFromDC, |
| /* IDirectDraw4 */ |
| ddraw4_RestoreAllSurfaces, |
| ddraw4_TestCooperativeLevel, |
| ddraw4_GetDeviceIdentifier, |
| }; |
| |
| static const struct IDirectDraw2Vtbl ddraw2_vtbl = |
| { |
| /* IUnknown */ |
| ddraw2_QueryInterface, |
| ddraw2_AddRef, |
| ddraw2_Release, |
| /* IDirectDraw */ |
| ddraw2_Compact, |
| ddraw2_CreateClipper, |
| ddraw2_CreatePalette, |
| ddraw2_CreateSurface, |
| ddraw2_DuplicateSurface, |
| ddraw2_EnumDisplayModes, |
| ddraw2_EnumSurfaces, |
| ddraw2_FlipToGDISurface, |
| ddraw2_GetCaps, |
| ddraw2_GetDisplayMode, |
| ddraw2_GetFourCCCodes, |
| ddraw2_GetGDISurface, |
| ddraw2_GetMonitorFrequency, |
| ddraw2_GetScanLine, |
| ddraw2_GetVerticalBlankStatus, |
| ddraw2_Initialize, |
| ddraw2_RestoreDisplayMode, |
| ddraw2_SetCooperativeLevel, |
| ddraw2_SetDisplayMode, |
| ddraw2_WaitForVerticalBlank, |
| /* IDirectDraw2 */ |
| ddraw2_GetAvailableVidMem, |
| }; |
| |
| static const struct IDirectDrawVtbl ddraw1_vtbl = |
| { |
| /* IUnknown */ |
| ddraw1_QueryInterface, |
| ddraw1_AddRef, |
| ddraw1_Release, |
| /* IDirectDraw */ |
| ddraw1_Compact, |
| ddraw1_CreateClipper, |
| ddraw1_CreatePalette, |
| ddraw1_CreateSurface, |
| ddraw1_DuplicateSurface, |
| ddraw1_EnumDisplayModes, |
| ddraw1_EnumSurfaces, |
| ddraw1_FlipToGDISurface, |
| ddraw1_GetCaps, |
| ddraw1_GetDisplayMode, |
| ddraw1_GetFourCCCodes, |
| ddraw1_GetGDISurface, |
| ddraw1_GetMonitorFrequency, |
| ddraw1_GetScanLine, |
| ddraw1_GetVerticalBlankStatus, |
| ddraw1_Initialize, |
| ddraw1_RestoreDisplayMode, |
| ddraw1_SetCooperativeLevel, |
| ddraw1_SetDisplayMode, |
| ddraw1_WaitForVerticalBlank, |
| }; |
| |
| static const struct IDirect3D7Vtbl d3d7_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d7_QueryInterface, |
| d3d7_AddRef, |
| d3d7_Release, |
| /* IDirect3D7 methods */ |
| d3d7_EnumDevices, |
| d3d7_CreateDevice, |
| d3d7_CreateVertexBuffer, |
| d3d7_EnumZBufferFormats, |
| d3d7_EvictManagedTextures |
| }; |
| |
| static const struct IDirect3D3Vtbl d3d3_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d3_QueryInterface, |
| d3d3_AddRef, |
| d3d3_Release, |
| /* IDirect3D3 methods */ |
| d3d3_EnumDevices, |
| d3d3_CreateLight, |
| d3d3_CreateMaterial, |
| d3d3_CreateViewport, |
| d3d3_FindDevice, |
| d3d3_CreateDevice, |
| d3d3_CreateVertexBuffer, |
| d3d3_EnumZBufferFormats, |
| d3d3_EvictManagedTextures |
| }; |
| |
| static const struct IDirect3D2Vtbl d3d2_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d2_QueryInterface, |
| d3d2_AddRef, |
| d3d2_Release, |
| /* IDirect3D2 methods */ |
| d3d2_EnumDevices, |
| d3d2_CreateLight, |
| d3d2_CreateMaterial, |
| d3d2_CreateViewport, |
| d3d2_FindDevice, |
| d3d2_CreateDevice |
| }; |
| |
| static const struct IDirect3DVtbl d3d1_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d1_QueryInterface, |
| d3d1_AddRef, |
| d3d1_Release, |
| /* IDirect3D methods */ |
| d3d1_Initialize, |
| d3d1_EnumDevices, |
| d3d1_CreateLight, |
| d3d1_CreateMaterial, |
| d3d1_CreateViewport, |
| d3d1_FindDevice |
| }; |
| |
| /***************************************************************************** |
| * ddraw_find_decl |
| * |
| * Finds the WineD3D vertex declaration for a specific fvf, and creates one |
| * if none was found. |
| * |
| * This function is in ddraw.c and the DDraw object space because D3D7 |
| * vertex buffers are created using the IDirect3D interface to the ddraw |
| * object, so they can be valid across D3D devices(theoretically. The ddraw |
| * object also owns the wined3d device |
| * |
| * Parameters: |
| * This: Device |
| * fvf: Fvf to find the decl for |
| * |
| * Returns: |
| * NULL in case of an error, the vertex declaration for the FVF otherwise. |
| * |
| *****************************************************************************/ |
| struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf) |
| { |
| struct wined3d_vertex_declaration *pDecl = NULL; |
| HRESULT hr; |
| int p, low, high; /* deliberately signed */ |
| struct FvfToDecl *convertedDecls = This->decls; |
| |
| TRACE("Searching for declaration for fvf %08x... ", fvf); |
| |
| low = 0; |
| high = This->numConvertedDecls - 1; |
| while(low <= high) { |
| p = (low + high) >> 1; |
| TRACE("%d ", p); |
| if(convertedDecls[p].fvf == fvf) { |
| TRACE("found %p\n", convertedDecls[p].decl); |
| return convertedDecls[p].decl; |
| } else if(convertedDecls[p].fvf < fvf) { |
| low = p + 1; |
| } else { |
| high = p - 1; |
| } |
| } |
| TRACE("not found. Creating and inserting at position %d.\n", low); |
| |
| hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device, |
| fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl); |
| if (hr != S_OK) return NULL; |
| |
| if(This->declArraySize == This->numConvertedDecls) { |
| int grow = max(This->declArraySize / 2, 8); |
| convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, |
| sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow)); |
| if (!convertedDecls) |
| { |
| wined3d_vertex_declaration_decref(pDecl); |
| return NULL; |
| } |
| This->decls = convertedDecls; |
| This->declArraySize += grow; |
| } |
| |
| memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low)); |
| convertedDecls[low].decl = pDecl; |
| convertedDecls[low].fvf = fvf; |
| This->numConvertedDecls++; |
| |
| TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls); |
| return pDecl; |
| } |
| |
| static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent) |
| { |
| return CONTAINING_RECORD(device_parent, struct ddraw, device_parent); |
| } |
| |
| static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent, |
| struct wined3d_device *device) |
| { |
| TRACE("device_parent %p, device %p.\n", device_parent, device); |
| } |
| |
| /* This is run from device_process_message() in wined3d, we can't take the |
| * wined3d mutex. */ |
| static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent) |
| { |
| struct ddraw *ddraw = ddraw_from_device_parent(device_parent); |
| MONITORINFO monitor_info; |
| HMONITOR monitor; |
| BOOL ret; |
| RECT *r; |
| |
| TRACE("device_parent %p.\n", device_parent); |
| |
| if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window) |
| { |
| TRACE("Nothing to resize.\n"); |
| return; |
| } |
| |
| monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY); |
| monitor_info.cbSize = sizeof(monitor_info); |
| if (!(ret = GetMonitorInfoW(monitor, &monitor_info))) |
| { |
| ERR("Failed to get monitor info.\n"); |
| return; |
| } |
| |
| r = &monitor_info.rcMonitor; |
| TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r)); |
| |
| if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top, |
| r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE))) |
| ERR("Failed to resize window.\n"); |
| } |
| |
| static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent, |
| void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage, |
| enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface) |
| { |
| struct ddraw *ddraw = ddraw_from_device_parent(device_parent); |
| struct ddraw_surface *tex_root = container_parent; |
| DDSURFACEDESC2 desc = tex_root->surface_desc; |
| struct ddraw_surface *ddraw_surface; |
| HRESULT hr; |
| |
| TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n" |
| "\tpool %#x, level %u, face %u, surface %p.\n", |
| device_parent, container_parent, width, height, format, usage, pool, level, face, surface); |
| |
| /* The ddraw root surface is created before the wined3d texture. */ |
| if (!level && face == WINED3D_CUBEMAP_FACE_POSITIVE_X) |
| { |
| ddraw_surface = tex_root; |
| goto done; |
| } |
| |
| desc.dwWidth = width; |
| desc.dwHeight = height; |
| if (level) |
| desc.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL; |
| else |
| desc.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL; |
| |
| if (desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) |
| { |
| desc.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES; |
| |
| switch (face) |
| { |
| case WINED3D_CUBEMAP_FACE_POSITIVE_X: |
| desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX; |
| break; |
| |
| case WINED3D_CUBEMAP_FACE_NEGATIVE_X: |
| desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; |
| break; |
| |
| case WINED3D_CUBEMAP_FACE_POSITIVE_Y: |
| desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; |
| break; |
| |
| case WINED3D_CUBEMAP_FACE_NEGATIVE_Y: |
| desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; |
| break; |
| |
| case WINED3D_CUBEMAP_FACE_POSITIVE_Z: |
| desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; |
| break; |
| |
| case WINED3D_CUBEMAP_FACE_NEGATIVE_Z: |
| desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; |
| break; |
| |
| default: |
| ERR("Unexpected cube face.\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| } |
| |
| /* FIXME: Validate that format, usage, pool, etc. really make sense. */ |
| if (FAILED(hr = ddraw_create_surface(ddraw, &desc, &ddraw_surface, level, tex_root->version))) |
| return hr; |
| |
| done: |
| *surface = ddraw_surface->wined3d_surface; |
| wined3d_surface_incref(*surface); |
| |
| return DD_OK; |
| } |
| |
| static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent) |
| { |
| struct ddraw *ddraw = parent; |
| ddraw->wined3d_frontbuffer = NULL; |
| } |
| |
| static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops = |
| { |
| ddraw_frontbuffer_destroyed, |
| }; |
| |
| static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent, |
| void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, |
| enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface) |
| { |
| struct ddraw *ddraw = ddraw_from_device_parent(device_parent); |
| HRESULT hr; |
| |
| TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n" |
| "\tmultisample_type %#x, multisample_quality %u, surface %p.\n", |
| device_parent, container_parent, width, height, format_id, usage, |
| multisample_type, multisample_quality, surface); |
| |
| if (ddraw->wined3d_frontbuffer) |
| { |
| ERR("Frontbuffer already created.\n"); |
| return E_FAIL; |
| } |
| |
| if (SUCCEEDED(hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format_id, 0, |
| usage, WINED3D_POOL_DEFAULT, multisample_type, multisample_quality, DefaultSurfaceType, |
| WINED3D_SURFACE_MAPPABLE, ddraw, &ddraw_frontbuffer_parent_ops, surface))) |
| ddraw->wined3d_frontbuffer = *surface; |
| |
| return hr; |
| } |
| |
| static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent, |
| void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format, |
| enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume) |
| { |
| TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, " |
| "format %#x, pool %#x, usage %#x, volume %p.\n", |
| device_parent, container_parent, width, height, depth, |
| format, pool, usage, volume); |
| |
| ERR("Not implemented!\n"); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent, |
| struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain) |
| { |
| struct ddraw *ddraw = ddraw_from_device_parent(device_parent); |
| HRESULT hr; |
| |
| TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain); |
| |
| if (ddraw->wined3d_swapchain) |
| { |
| ERR("Swapchain already created.\n"); |
| return E_FAIL; |
| } |
| |
| hr = wined3d_swapchain_create(ddraw->wined3d_device, desc, |
| DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain); |
| if (FAILED(hr)) |
| WARN("Failed to create swapchain, hr %#x.\n", hr); |
| |
| return hr; |
| } |
| |
| static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops = |
| { |
| device_parent_wined3d_device_created, |
| device_parent_mode_changed, |
| device_parent_create_swapchain_surface, |
| device_parent_create_texture_surface, |
| device_parent_create_volume, |
| device_parent_create_swapchain, |
| }; |
| |
| HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type) |
| { |
| HRESULT hr; |
| HDC hDC; |
| |
| ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl; |
| ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl; |
| ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl; |
| ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl; |
| ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl; |
| ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl; |
| ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl; |
| ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl; |
| ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops; |
| ddraw->numIfaces = 1; |
| ddraw->ref7 = 1; |
| |
| /* Get the current screen settings. */ |
| hDC = GetDC(0); |
| ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES); |
| ReleaseDC(0, hDC); |
| ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN); |
| ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN); |
| |
| ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS); |
| if (!ddraw->wined3d) |
| { |
| WARN("Failed to create a wined3d object.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type, |
| NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create a wined3d device, hr %#x.\n", hr); |
| wined3d_decref(ddraw->wined3d); |
| return hr; |
| } |
| |
| list_init(&ddraw->surface_list); |
| |
| return DD_OK; |
| } |