| /* Direct3D Light |
| * Copyright (c) 1998 / 2002 Lionel ULMER |
| * |
| * This file contains the implementation of Direct3DLight. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| #include "windef.h" |
| #include "winerror.h" |
| #include "objbase.h" |
| #include "ddraw.h" |
| #include "d3d.h" |
| #include "wine/debug.h" |
| |
| #include "d3d_private.h" |
| #include "mesa_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); |
| |
| /* First, the 'main' interface... */ |
| HRESULT WINAPI |
| Main_IDirect3DLightImpl_1_QueryInterface(LPDIRECT3DLIGHT iface, |
| REFIID riid, |
| LPVOID* obp) |
| { |
| ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface); |
| FIXME("(%p/%p)->(%s,%p): stub!\n", This, iface, debugstr_guid(riid), obp); |
| return DD_OK; |
| } |
| |
| ULONG WINAPI |
| Main_IDirect3DLightImpl_1_AddRef(LPDIRECT3DLIGHT iface) |
| { |
| ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface); |
| TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, This->ref); |
| return ++(This->ref); |
| } |
| |
| ULONG WINAPI |
| Main_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface) |
| { |
| ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface); |
| TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref); |
| if (!--(This->ref)) { |
| HeapFree(GetProcessHeap(), 0, This); |
| return 0; |
| } |
| return This->ref; |
| } |
| |
| HRESULT WINAPI |
| Main_IDirect3DLightImpl_1_Initialize(LPDIRECT3DLIGHT iface, |
| LPDIRECT3D lpDirect3D) |
| { |
| ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface); |
| TRACE("(%p/%p)->(%p) no-op...\n", This, iface, lpDirect3D); |
| return DD_OK; |
| } |
| |
| /*** IDirect3DLight methods ***/ |
| static void dump_light(LPD3DLIGHT2 light) |
| { |
| DPRINTF(" - dwSize : %ld\n", light->dwSize); |
| } |
| |
| HRESULT WINAPI |
| Main_IDirect3DLightImpl_1_SetLight(LPDIRECT3DLIGHT iface, |
| LPD3DLIGHT lpLight) |
| { |
| ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface); |
| TRACE("(%p/%p)->(%p)\n", This, iface, lpLight); |
| if (TRACE_ON(ddraw)) { |
| TRACE(" Light definition : \n"); |
| dump_light((LPD3DLIGHT2) lpLight); |
| } |
| memcpy(&This->light, lpLight, lpLight->dwSize); |
| if ((This->light.dwFlags & D3DLIGHT_ACTIVE) != 0) { |
| This->update(This); |
| } |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| Main_IDirect3DLightImpl_1_GetLight(LPDIRECT3DLIGHT iface, |
| LPD3DLIGHT lpLight) |
| { |
| ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface); |
| TRACE("(%p/%p)->(%p)\n", This, iface, lpLight); |
| if (TRACE_ON(ddraw)) { |
| TRACE(" Returning light definition : \n"); |
| dump_light(&This->light); |
| } |
| memcpy(lpLight, &This->light, lpLight->dwSize); |
| return DD_OK; |
| } |
| |
| /******************************************************************************* |
| * Light static functions |
| */ |
| static const float zero_value[] = { |
| 0.0, 0.0, 0.0, 0.0 |
| }; |
| |
| static void update(IDirect3DLightImpl* This) { |
| IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This; |
| ENTER_GL(); |
| switch (glThis->parent.light.dltType) { |
| case D3DLIGHT_POINT: /* 1 */ |
| TRACE("Activating POINT\n"); |
| break; |
| |
| case D3DLIGHT_SPOT: /* 2 */ |
| TRACE("Activating SPOT\n"); |
| break; |
| |
| case D3DLIGHT_DIRECTIONAL: { /* 3 */ |
| float direction[4]; |
| |
| TRACE("Activating DIRECTIONAL\n"); |
| TRACE(" direction : %f %f %f\n", |
| glThis->parent.light.dvDirection.u1.x, |
| glThis->parent.light.dvDirection.u2.y, |
| glThis->parent.light.dvDirection.u3.z); |
| _dump_colorvalue(" color ", glThis->parent.light.dcvColor); |
| |
| glLightfv(glThis->light_num, GL_AMBIENT, (float *) zero_value); |
| glLightfv(glThis->light_num, GL_DIFFUSE, (float *) &(glThis->parent.light.dcvColor)); |
| |
| direction[0] = -glThis->parent.light.dvDirection.u1.x; |
| direction[1] = -glThis->parent.light.dvDirection.u2.y; |
| direction[2] = -glThis->parent.light.dvDirection.u3.z; |
| direction[3] = 0.0; /* This is a directional light */ |
| |
| glLightfv(glThis->light_num, GL_POSITION, (float *) direction); |
| } break; |
| |
| case D3DLIGHT_PARALLELPOINT: /* 4 */ |
| TRACE("Activating PARRALLEL-POINT\n"); |
| break; |
| |
| default: |
| WARN("Not a known Light Type: %d\n", glThis->parent.light.dltType); |
| break; |
| } |
| LEAVE_GL(); |
| } |
| |
| static void activate(IDirect3DLightImpl* This) { |
| IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This; |
| ENTER_GL(); |
| update(This); |
| /* If was not active, activate it */ |
| if ((glThis->parent.light.dwFlags & D3DLIGHT_ACTIVE) == 0) { |
| glEnable(glThis->light_num); |
| glThis->parent.light.dwFlags |= D3DLIGHT_ACTIVE; |
| } |
| LEAVE_GL(); |
| } |
| |
| static void desactivate(IDirect3DLightImpl* This) { |
| IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This; |
| ENTER_GL(); |
| /* If was not active, activate it */ |
| if ((glThis->parent.light.dwFlags & D3DLIGHT_ACTIVE) != 0) { |
| glDisable(glThis->light_num); |
| glThis->parent.light.dwFlags &= ~D3DLIGHT_ACTIVE; |
| } |
| LEAVE_GL(); |
| } |
| |
| ULONG WINAPI |
| GL_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface) |
| { |
| ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface); |
| IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This; |
| |
| TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref); |
| if (!--(This->ref)) { |
| ((IDirect3DGLImpl *) This->d3d)->light_released(This->d3d, glThis->light_num); |
| HeapFree(GetProcessHeap(), 0, This); |
| return 0; |
| } |
| return This->ref; |
| } |
| |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) |
| # define XCAST(fun) (typeof(VTABLE_IDirect3DLight.fun)) |
| #else |
| # define XCAST(fun) (void*) |
| #endif |
| |
| ICOM_VTABLE(IDirect3DLight) VTABLE_IDirect3DLight = |
| { |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE |
| XCAST(QueryInterface) Main_IDirect3DLightImpl_1_QueryInterface, |
| XCAST(AddRef) Main_IDirect3DLightImpl_1_AddRef, |
| XCAST(Release) GL_IDirect3DLightImpl_1_Release, |
| XCAST(Initialize) Main_IDirect3DLightImpl_1_Initialize, |
| XCAST(SetLight) Main_IDirect3DLightImpl_1_SetLight, |
| XCAST(GetLight) Main_IDirect3DLightImpl_1_GetLight, |
| }; |
| |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) |
| #undef XCAST |
| #endif |
| |
| |
| |
| |
| HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirect3DImpl *d3d, GLenum light_num) |
| { |
| IDirect3DLightImpl *object; |
| IDirect3DLightGLImpl *gl_object; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightGLImpl)); |
| if (object == NULL) return DDERR_OUTOFMEMORY; |
| gl_object = (IDirect3DLightGLImpl *) object; |
| |
| object->ref = 1; |
| object->d3d = d3d; |
| object->next = NULL; |
| object->activate = activate; |
| object->desactivate = desactivate; |
| object->update = update; |
| gl_object->light_num = light_num; |
| |
| ICOM_INIT_INTERFACE(object, IDirect3DLight, VTABLE_IDirect3DLight); |
| |
| *obj = object; |
| |
| TRACE(" creating implementation at %p.\n", *obj); |
| |
| return D3D_OK; |
| } |