| MODULE = wined3d.dll | |
| IMPORTLIB = wined3d | |
| IMPORTS = uuid user32 gdi32 advapi32 | |
| C_SRCS = \ | |
| arb_program_shader.c \ | |
| ati_fragment_shader.c \ | |
| basetexture.c \ | |
| buffer.c \ | |
| clipper.c \ | |
| context.c \ | |
| cubetexture.c \ | |
| device.c \ | |
| directx.c \ | |
| drawprim.c \ | |
| gl_compat.c \ | |
| glsl_shader.c \ | |
| nvidia_texture_shader.c \ | |
| palette.c \ | |
| query.c \ | |
| resource.c \ | |
| shader.c \ | |
| shader_sm1.c \ | |
| shader_sm4.c \ | |
| state.c \ | |
| stateblock.c \ | |
| surface.c \ | |
| surface_base.c \ | |
| surface_gdi.c \ | |
| swapchain.c \ | |
| swapchain_base.c \ | |
| swapchain_gdi.c \ | |
| texture.c \ | |
| utils.c \ | |
| vertexdeclaration.c \ | |
| view.c \ | |
| volume.c \ | |
| volumetexture.c \ | |
| wined3d_main.c | |
| RC_SRCS = version.rc | |
| @MAKE_DLL_RULES@ |