| /* |
| * IDirect3DBaseTexture9 implementation |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); |
| |
| /* IDirect3DBaseTexture9 IUnknown parts follow: */ |
| static HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DResource9) |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface) { |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p) : AddRef from %d\n", This, ref - 1); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface) { |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p) : ReleaseRef to %d\n", This, ref); |
| |
| if (ref == 0) { |
| IWineD3DBaseTexture_Release(This->wineD3DBaseTexture); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */ |
| static HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice) { |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); |
| } |
| |
| static HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags); |
| } |
| |
| static HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData); |
| } |
| |
| static HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid) { |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid); |
| } |
| |
| static DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew) { |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew); |
| } |
| |
| static DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface) { |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture); |
| } |
| |
| static void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface) { |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture); |
| return ; |
| } |
| |
| static D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface) { |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture); |
| } |
| |
| /* IDirect3DBaseTexture9 Interface follow: */ |
| static DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew) { |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew); |
| } |
| |
| DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface) { |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture); |
| } |
| |
| static DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface) { |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture); |
| } |
| |
| static HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DBaseTexture_SetAutoGenFilterType(This->wineD3DBaseTexture, (WINED3DTEXTUREFILTERTYPE) FilterType); |
| } |
| |
| static D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) { |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return (D3DTEXTUREFILTERTYPE) IWineD3DBaseTexture_GetAutoGenFilterType(This->wineD3DBaseTexture); |
| } |
| |
| static void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) { |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture); |
| } |
| |
| const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl = |
| { |
| IDirect3DBaseTexture9Impl_QueryInterface, |
| IDirect3DBaseTexture9Impl_AddRef, |
| IDirect3DBaseTexture9Impl_Release, |
| IDirect3DBaseTexture9Impl_GetDevice, |
| IDirect3DBaseTexture9Impl_SetPrivateData, |
| IDirect3DBaseTexture9Impl_GetPrivateData, |
| IDirect3DBaseTexture9Impl_FreePrivateData, |
| IDirect3DBaseTexture9Impl_SetPriority, |
| IDirect3DBaseTexture9Impl_GetPriority, |
| IDirect3DBaseTexture9Impl_PreLoad, |
| IDirect3DBaseTexture9Impl_GetType, |
| IDirect3DBaseTexture9Impl_SetLOD, |
| IDirect3DBaseTexture9Impl_GetLOD, |
| IDirect3DBaseTexture9Impl_GetLevelCount, |
| IDirect3DBaseTexture9Impl_SetAutoGenFilterType, |
| IDirect3DBaseTexture9Impl_GetAutoGenFilterType, |
| IDirect3DBaseTexture9Impl_GenerateMipSubLevels |
| }; |