|  | /* Direct3D private include file | 
|  | (c) 1998 Lionel ULMER | 
|  |  | 
|  | This files contains all the structure that are not exported | 
|  | through d3d.h and all common macros. */ | 
|  |  | 
|  | #ifndef __GRAPHICS_WINE_D3D_PRIVATE_H | 
|  | #define __GRAPHICS_WINE_D3D_PRIVATE_H | 
|  |  | 
|  | #include "wine_gl.h" | 
|  | #include "d3d.h" | 
|  |  | 
|  | #include "x11drv.h" | 
|  |  | 
|  | #undef USE_OSMESA | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | typedef struct IDirect3DImpl IDirect3DImpl; | 
|  | typedef struct IDirect3D2Impl IDirect3D2Impl; | 
|  | typedef struct IDirect3DLightImpl IDirect3DLightImpl; | 
|  | typedef struct IDirect3DMaterial2Impl IDirect3DMaterial2Impl; | 
|  | typedef struct IDirect3DTexture2Impl IDirect3DTexture2Impl; | 
|  | typedef struct IDirect3DViewport2Impl IDirect3DViewport2Impl; | 
|  | typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl; | 
|  | typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl; | 
|  | typedef struct IDirect3DDevice2Impl IDirect3DDevice2Impl; | 
|  |  | 
|  | #include "ddraw_private.h" | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3D implementation structure | 
|  | */ | 
|  | struct IDirect3DImpl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3D); | 
|  | DWORD                   ref; | 
|  | /* IDirect3D fields */ | 
|  | IDirectDrawImpl* ddraw; | 
|  | }; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3D2 implementation structure | 
|  | */ | 
|  | struct IDirect3D2Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3D2); | 
|  | DWORD                    ref; | 
|  | /* IDirect3D2 fields */ | 
|  | IDirectDrawImpl* ddraw; | 
|  | }; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DLight implementation structure | 
|  | */ | 
|  | struct IDirect3DLightImpl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3DLight); | 
|  | DWORD                        ref; | 
|  | /* IDirect3DLight fields */ | 
|  | union { | 
|  | IDirect3DImpl*  d3d1; | 
|  | IDirect3D2Impl* d3d2; | 
|  | } d3d; | 
|  | int                 type; | 
|  |  | 
|  | D3DLIGHT2           light; | 
|  |  | 
|  | /* Chained list used for adding / removing from viewports */ | 
|  | IDirect3DLightImpl *next, *prev; | 
|  |  | 
|  | /* Activation function */ | 
|  | void (*activate)(IDirect3DLightImpl*); | 
|  | int                 is_active; | 
|  |  | 
|  | /* Awful OpenGL code !!! */ | 
|  | #ifdef HAVE_MESAGL | 
|  | GLenum              light_num; | 
|  | #endif | 
|  | }; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DMaterial2 implementation structure | 
|  | */ | 
|  | struct IDirect3DMaterial2Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3DMaterial2); | 
|  | DWORD                            ref; | 
|  | /* IDirect3DMaterial2 fields */ | 
|  | union { | 
|  | IDirect3DImpl*        d3d1; | 
|  | IDirect3D2Impl*       d3d2; | 
|  | } d3d; | 
|  | union { | 
|  | IDirect3DDeviceImpl*  active_device1; | 
|  | IDirect3DDevice2Impl* active_device2; | 
|  | } device; | 
|  | int                       use_d3d2; | 
|  |  | 
|  | D3DMATERIAL               mat; | 
|  |  | 
|  | void (*activate)(IDirect3DMaterial2Impl* this); | 
|  | }; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DTexture2 implementation structure | 
|  | */ | 
|  | struct IDirect3DTexture2Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3DTexture2); | 
|  | DWORD                           ref; | 
|  | /* IDirect3DTexture2 fields */ | 
|  | void*                    D3Ddevice; /* I put (void *) to use the same pointer for both | 
|  | Direct3D and Direct3D2 */ | 
|  | #ifdef HAVE_MESAGL | 
|  | GLuint                   tex_name; | 
|  | #endif | 
|  | IDirectDrawSurface4Impl* surface; | 
|  | }; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport2 implementation structure | 
|  | */ | 
|  | struct IDirect3DViewport2Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3DViewport2); | 
|  | DWORD                            ref; | 
|  | /* IDirect3DViewport2 fields */ | 
|  | union { | 
|  | IDirect3DImpl*        d3d1; | 
|  | IDirect3D2Impl*       d3d2; | 
|  | } d3d; | 
|  | /* If this viewport is active for one device, put the device here */ | 
|  | union { | 
|  | IDirect3DDeviceImpl*  active_device1; | 
|  | IDirect3DDevice2Impl* active_device2; | 
|  | } device; | 
|  | int                       use_d3d2; | 
|  |  | 
|  | union { | 
|  | D3DVIEWPORT           vp1; | 
|  | D3DVIEWPORT2          vp2; | 
|  | } viewport; | 
|  | int                       use_vp2; | 
|  |  | 
|  | /* Activation function */ | 
|  | void (*activate)(IDirect3DViewport2Impl*); | 
|  |  | 
|  | /* Field used to chain viewports together */ | 
|  | IDirect3DViewport2Impl*     next; | 
|  |  | 
|  | /* Lights list */ | 
|  | IDirect3DLightImpl*         lights; | 
|  |  | 
|  | /* OpenGL code */ | 
|  | #ifdef HAVE_MESAGL | 
|  | GLenum                      nextlight; | 
|  | #endif | 
|  | }; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DExecuteBuffer implementation structure | 
|  | */ | 
|  | struct IDirect3DExecuteBufferImpl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3DExecuteBuffer); | 
|  | DWORD                                ref; | 
|  | /* IDirect3DExecuteBuffer fields */ | 
|  | IDirect3DDeviceImpl* d3ddev; | 
|  |  | 
|  | D3DEXECUTEBUFFERDESC desc; | 
|  | D3DEXECUTEDATA data; | 
|  |  | 
|  | /* This buffer will store the transformed vertices */ | 
|  | void* vertex_data; | 
|  | D3DVERTEXTYPE vertex_type; | 
|  |  | 
|  | /* This flags is set to TRUE if we allocated ourselves the | 
|  | data buffer */ | 
|  | BOOL need_free; | 
|  |  | 
|  | void (*execute)(IDirect3DExecuteBuffer* this, | 
|  | IDirect3DDevice* dev, | 
|  | IDirect3DViewport2* vp); | 
|  | }; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice implementation structure | 
|  | */ | 
|  | struct IDirect3DDeviceImpl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3DDevice); | 
|  | DWORD                         ref; | 
|  | /* IDirect3DDevice fields */ | 
|  | IDirect3DImpl*          d3d; | 
|  | IDirectDrawSurfaceImpl* surface; | 
|  |  | 
|  | IDirect3DViewport2Impl*  viewport_list; | 
|  | IDirect3DViewport2Impl*  current_viewport; | 
|  |  | 
|  | void (*set_context)(IDirect3DDeviceImpl*); | 
|  | }; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice2 implementation structure | 
|  | */ | 
|  | struct IDirect3DDevice2Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | ICOM_VFIELD(IDirect3DDevice2); | 
|  | DWORD                          ref; | 
|  | /* IDirect3DDevice fields */ | 
|  | IDirect3D2Impl*         d3d; | 
|  | IDirectDrawSurfaceImpl* surface; | 
|  |  | 
|  | IDirect3DViewport2Impl* viewport_list; | 
|  | IDirect3DViewport2Impl* current_viewport; | 
|  |  | 
|  | void (*set_context)(IDirect3DDevice2Impl*); | 
|  | }; | 
|  |  | 
|  |  | 
|  |  | 
|  | #ifdef HAVE_MESAGL | 
|  |  | 
|  | #ifdef USE_OSMESA | 
|  | #define LEAVE_GL() ; | 
|  | #define ENTER_GL() ; | 
|  | #else | 
|  | #define LEAVE_GL() LeaveCriticalSection( &X11DRV_CritSection ) | 
|  | #define ENTER_GL() EnterCriticalSection( &X11DRV_CritSection ) | 
|  | #endif | 
|  |  | 
|  | /* Matrix copy WITH transposition */ | 
|  | #define conv_mat2(mat,gl_mat)			\ | 
|  | {						\ | 
|  | TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ | 
|  | TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ | 
|  | TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ | 
|  | TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ | 
|  | (gl_mat)[ 0] = (mat)->_11;			\ | 
|  | (gl_mat)[ 1] = (mat)->_21;			\ | 
|  | (gl_mat)[ 2] = (mat)->_31;			\ | 
|  | (gl_mat)[ 3] = (mat)->_41;			\ | 
|  | (gl_mat)[ 4] = (mat)->_12;			\ | 
|  | (gl_mat)[ 5] = (mat)->_22;			\ | 
|  | (gl_mat)[ 6] = (mat)->_32;			\ | 
|  | (gl_mat)[ 7] = (mat)->_42;			\ | 
|  | (gl_mat)[ 8] = (mat)->_13;			\ | 
|  | (gl_mat)[ 9] = (mat)->_23;			\ | 
|  | (gl_mat)[10] = (mat)->_33;			\ | 
|  | (gl_mat)[11] = (mat)->_43;			\ | 
|  | (gl_mat)[12] = (mat)->_14;			\ | 
|  | (gl_mat)[13] = (mat)->_24;			\ | 
|  | (gl_mat)[14] = (mat)->_34;			\ | 
|  | (gl_mat)[15] = (mat)->_44;			\ | 
|  | }; | 
|  |  | 
|  | /* Matrix copy WITHOUT transposition */ | 
|  | #define conv_mat(mat,gl_mat)			\ | 
|  | {                                               \ | 
|  | TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ | 
|  | TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ | 
|  | TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ | 
|  | TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ | 
|  | memcpy(gl_mat, (mat), 16 * sizeof(float));      \ | 
|  | }; | 
|  |  | 
|  | #define dump_mat(mat) \ | 
|  | TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ | 
|  | TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ | 
|  | TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ | 
|  | TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); | 
|  |  | 
|  | typedef struct render_state { | 
|  | /* This is used for the device mode */ | 
|  | GLenum src, dst; | 
|  | /* This is used for textures */ | 
|  | GLenum mag, min; | 
|  | } RenderState; | 
|  |  | 
|  | typedef struct OpenGL_IDirect3DDevice2 { | 
|  | IDirect3DDevice2Impl common; | 
|  |  | 
|  | /* These are the OpenGL-specific variables */ | 
|  | #ifdef USE_OSMESA | 
|  | OSMesaContext ctx; | 
|  | unsigned char *buffer; | 
|  | #else | 
|  | GLXContext ctx; | 
|  | #endif | 
|  |  | 
|  | /* The current render state */ | 
|  | RenderState rs; | 
|  |  | 
|  | /* The last type of vertex drawn */ | 
|  | D3DVERTEXTYPE vt; | 
|  |  | 
|  | float world_mat[16]; | 
|  | float view_mat[16]; | 
|  | float proj_mat[16]; | 
|  | } OpenGL_IDirect3DDevice2; | 
|  |  | 
|  | typedef struct OpenGL_IDirect3DDevice { | 
|  | IDirect3DDeviceImpl common; | 
|  |  | 
|  | /* These are the OpenGL-specific variables */ | 
|  | #ifdef USE_OSMESA | 
|  | OSMesaContext ctx; | 
|  | unsigned char *buffer; | 
|  | #else | 
|  | GLXContext ctx; | 
|  | #endif | 
|  |  | 
|  | /* The current render state */ | 
|  | RenderState rs; | 
|  |  | 
|  | D3DMATRIX *world_mat; | 
|  | D3DMATRIX *view_mat; | 
|  | D3DMATRIX *proj_mat; | 
|  | } OpenGL_IDirect3DDevice; | 
|  |  | 
|  | #define _dump_colorvalue(s,v)               \ | 
|  | TRACE(" " s " : %f %f %f %f\n",           \ | 
|  | (v).r.r, (v).g.g, (v).b.b, (v).a.a); | 
|  |  | 
|  | /* Common functions defined in d3dcommon.c */ | 
|  | void set_render_state(D3DRENDERSTATETYPE dwRenderStateType, | 
|  | DWORD dwRenderState, RenderState *rs) ; | 
|  |  | 
|  | #endif /* HAVE_MESAGL */ | 
|  |  | 
|  | /* All non-static functions 'exported' by various sub-objects */ | 
|  | extern LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurface4Impl* surf); | 
|  | extern LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurface4Impl* surf); | 
|  |  | 
|  | extern LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1); | 
|  | extern LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2); | 
|  |  | 
|  | extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(IDirect3DDeviceImpl* d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc); | 
|  |  | 
|  | extern LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1); | 
|  | extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2); | 
|  |  | 
|  | extern LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1); | 
|  | extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2); | 
|  |  | 
|  | extern int is_OpenGL_dx3(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDeviceImpl** device); | 
|  | extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; | 
|  | extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; | 
|  | extern int is_OpenGL(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDevice2Impl** device, IDirect3D2Impl* d3d); | 
|  |  | 
|  |  | 
|  | #endif /* __GRAPHICS_WINE_D3D_PRIVATE_H */ |