|  | /* | 
|  | * Copyright 2009 Henri Verbeet for CodeWeavers | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | * | 
|  | */ | 
|  |  | 
|  | #ifndef __WINE_D3D10EFFECT_H | 
|  | #define __WINE_D3D10EFFECT_H | 
|  |  | 
|  | #include "d3d10.h" | 
|  |  | 
|  | #define D3D10_EFFECT_VARIABLE_POOLED                0x1 | 
|  | #define D3D10_EFFECT_VARIABLE_ANNOTATION            0x2 | 
|  | #define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT   0x4 | 
|  |  | 
|  | #ifndef D3D10_BYTES_FROM_BITS | 
|  | #define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3) | 
|  | #endif | 
|  |  | 
|  | typedef struct _D3D10_EFFECT_TYPE_DESC | 
|  | { | 
|  | LPCSTR TypeName; | 
|  | D3D10_SHADER_VARIABLE_CLASS Class; | 
|  | D3D10_SHADER_VARIABLE_TYPE Type; | 
|  | UINT Elements; | 
|  | UINT Members; | 
|  | UINT Rows; | 
|  | UINT Columns; | 
|  | UINT PackedSize; | 
|  | UINT UnpackedSize; | 
|  | UINT Stride; | 
|  | } D3D10_EFFECT_TYPE_DESC; | 
|  |  | 
|  | typedef struct _D3D10_EFFECT_VARIABLE_DESC | 
|  | { | 
|  | LPCSTR Name; | 
|  | LPCSTR Semantic; | 
|  | UINT Flags; | 
|  | UINT Annotations; | 
|  | UINT BufferOffset; | 
|  | UINT ExplicitBindPoint; | 
|  | } D3D10_EFFECT_VARIABLE_DESC; | 
|  |  | 
|  | typedef struct _D3D10_TECHNIQUE_DESC | 
|  | { | 
|  | LPCSTR Name; | 
|  | UINT Passes; | 
|  | UINT Annotations; | 
|  | } D3D10_TECHNIQUE_DESC; | 
|  |  | 
|  | typedef struct _D3D10_STATE_BLOCK_MASK | 
|  | { | 
|  | BYTE VS; | 
|  | BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; | 
|  | BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; | 
|  | BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; | 
|  | BYTE GS; | 
|  | BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; | 
|  | BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; | 
|  | BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; | 
|  | BYTE PS; | 
|  | BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; | 
|  | BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; | 
|  | BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; | 
|  | BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]; | 
|  | BYTE IAIndexBuffer; | 
|  | BYTE IAInputLayout; | 
|  | BYTE IAPrimitiveTopology; | 
|  | BYTE OMRenderTargets; | 
|  | BYTE OMDepthStencilState; | 
|  | BYTE OMBlendState; | 
|  | BYTE RSViewports; | 
|  | BYTE RSScissorRects; | 
|  | BYTE RSRasterizerState; | 
|  | BYTE SOBuffers; | 
|  | BYTE Predication; | 
|  | } D3D10_STATE_BLOCK_MASK; | 
|  |  | 
|  | typedef struct _D3D10_EFFECT_DESC | 
|  | { | 
|  | BOOL IsChildEffect; | 
|  | UINT ConstantBuffers; | 
|  | UINT SharedConstantBuffers; | 
|  | UINT GlobalVariables; | 
|  | UINT SharedGlobalVariables; | 
|  | UINT Techniques; | 
|  | } D3D10_EFFECT_DESC; | 
|  |  | 
|  | typedef struct _D3D10_PASS_DESC | 
|  | { | 
|  | LPCSTR Name; | 
|  | UINT Annotations; | 
|  | BYTE *pIAInputSignature; | 
|  | SIZE_T IAInputSignatureSize; | 
|  | UINT StencilRef; | 
|  | UINT SampleMask; | 
|  | FLOAT BlendFactor[4]; | 
|  | } D3D10_PASS_DESC; | 
|  |  | 
|  | typedef struct _D3D10_PASS_SHADER_DESC | 
|  | { | 
|  | struct ID3D10EffectShaderVariable *pShaderVariable; | 
|  | UINT ShaderIndex; | 
|  | } D3D10_PASS_SHADER_DESC; | 
|  |  | 
|  | DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x00, 0x18, 0x0b, 0x9b, 0x88, 0xfd); | 
|  |  | 
|  | #define INTERFACE ID3D10EffectType | 
|  | DECLARE_INTERFACE(ID3D10EffectType) | 
|  | { | 
|  | STDMETHOD_(BOOL, IsValid)(THIS) PURE; | 
|  | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *desc) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByName)(THIS_ LPCSTR name) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeBySemantic)(THIS_ LPCSTR semantic) PURE; | 
|  | STDMETHOD_(LPCSTR, GetMemberName)(THIS_ UINT index) PURE; | 
|  | STDMETHOD_(LPCSTR, GetMemberSemantic)(THIS_ UINT index) PURE; | 
|  | }; | 
|  | #undef INTERFACE | 
|  |  | 
|  | DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b); | 
|  |  | 
|  | #define INTERFACE ID3D10EffectVariable | 
|  | DECLARE_INTERFACE(ID3D10EffectVariable) | 
|  | { | 
|  | STDMETHOD_(BOOL, IsValid)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; | 
|  | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; | 
|  | STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; | 
|  | STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; | 
|  | }; | 
|  | #undef INTERFACE | 
|  |  | 
|  | DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3); | 
|  |  | 
|  | #define INTERFACE ID3D10EffectConstantBuffer | 
|  | DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable) | 
|  | { | 
|  | /* ID3D10EffectVariable methods */ | 
|  | STDMETHOD_(BOOL, IsValid)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; | 
|  | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; | 
|  | STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; | 
|  | STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; | 
|  | /* ID3D10EffectConstantBuffer methods */ | 
|  | STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *buffer) PURE; | 
|  | STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **buffer) PURE; | 
|  | STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *view) PURE; | 
|  | STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **view) PURE; | 
|  | }; | 
|  | #undef INTERFACE | 
|  |  | 
|  | DEFINE_GUID(IID_ID3D10EffectMatrixVariable, 0x50666c24, 0xb82f, 0x4eed, 0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0); | 
|  |  | 
|  | #define INTERFACE ID3D10EffectMatrixVariable | 
|  | DECLARE_INTERFACE_(ID3D10EffectMatrixVariable, ID3D10EffectVariable) | 
|  | { | 
|  | /* ID3D10EffectVariable methods */ | 
|  | STDMETHOD_(BOOL, IsValid)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; | 
|  | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; | 
|  | STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; | 
|  | STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; | 
|  | /* ID3D10EffectMatrixVariable methods */ | 
|  | STDMETHOD(SetMatrix)(THIS_ float *data) PURE; | 
|  | STDMETHOD(GetMatrix)(THIS_ float *data) PURE; | 
|  | STDMETHOD(SetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE; | 
|  | STDMETHOD(GetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE; | 
|  | STDMETHOD(SetMatrixTranspose)(THIS_ float *data) PURE; | 
|  | STDMETHOD(GetMatrixTranspose)(THIS_ float *data) PURE; | 
|  | STDMETHOD(SetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE; | 
|  | STDMETHOD(GetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE; | 
|  | }; | 
|  | #undef INTERFACE | 
|  |  | 
|  | DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75); | 
|  |  | 
|  | #define INTERFACE ID3D10EffectTechnique | 
|  | DECLARE_INTERFACE(ID3D10EffectTechnique) | 
|  | { | 
|  | STDMETHOD_(BOOL, IsValid)(THIS) PURE; | 
|  | STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *desc) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectPass *, GetPassByIndex)(THIS_ UINT index) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectPass *, GetPassByName)(THIS_ LPCSTR name) PURE; | 
|  | STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE; | 
|  | }; | 
|  | #undef INTERFACE | 
|  |  | 
|  | DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0x0d, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7); | 
|  |  | 
|  | #define INTERFACE ID3D10Effect | 
|  | DECLARE_INTERFACE_(ID3D10Effect, IUnknown) | 
|  | { | 
|  | /* IUnknown methods */ | 
|  | STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; | 
|  | STDMETHOD_(ULONG, AddRef)(THIS) PURE; | 
|  | STDMETHOD_(ULONG, Release)(THIS) PURE; | 
|  | /* ID3D10Effect methods */ | 
|  | STDMETHOD_(BOOL, IsValid)(THIS) PURE; | 
|  | STDMETHOD_(BOOL, IsPool)(THIS) PURE; | 
|  | STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE; | 
|  | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *desc) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetVariableBySemantic)(THIS_ LPCSTR semantic) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByIndex)(THIS_ UINT index) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByName)(THIS_ LPCSTR name) PURE; | 
|  | STDMETHOD(Optimize)(THIS) PURE; | 
|  | STDMETHOD_(BOOL, IsOptimized)(THIS) PURE; | 
|  | }; | 
|  | #undef INTERFACE | 
|  |  | 
|  | DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); | 
|  |  | 
|  | #define INTERFACE ID3D10EffectPool | 
|  | DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown) | 
|  | { | 
|  | /* IUnknown methods */ | 
|  | STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; | 
|  | STDMETHOD_(ULONG, AddRef)(THIS) PURE; | 
|  | STDMETHOD_(ULONG, Release)(THIS) PURE; | 
|  | /* ID3D10EffectPool methods */ | 
|  | STDMETHOD_(struct ID3D10Effect *, AsEffect)(THIS) PURE; | 
|  | }; | 
|  | #undef INTERFACE | 
|  |  | 
|  | DEFINE_GUID(IID_ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54); | 
|  |  | 
|  | #define INTERFACE ID3D10EffectPass | 
|  | DECLARE_INTERFACE(ID3D10EffectPass) | 
|  | { | 
|  | STDMETHOD_(BOOL, IsValid)(THIS) PURE; | 
|  | STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *desc) PURE; | 
|  | STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; | 
|  | STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; | 
|  | STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; | 
|  | STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; | 
|  | STDMETHOD(Apply)(THIS_ UINT flags) PURE; | 
|  | STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE; | 
|  | }; | 
|  | #undef INTERFACE | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | extern "C" { | 
|  | #endif | 
|  |  | 
|  | HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags, | 
|  | ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect); | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | } | 
|  | #endif | 
|  |  | 
|  | #endif /* __WINE_D3D10EFFECT_H */ |