blob: f79ef331f9fc5f625f16d0960420e7b047dcbe00 [file] [log] [blame]
/* Auto-generated file... Do not edit ! */
#include "config.h"
#include "wine_gl.h"
typedef const GLubyte * GLstring;
#include "opengl_ext.h"
void (*func_glApplyTextureEXT)( GLenum ) = (void *) 0xdeadbeef;
GLboolean (*func_glAreTexturesResidentEXT)( GLsizei, GLuint*, GLboolean* ) = (void *) 0xdeadbeef;
void (*func_glArrayElementEXT)( GLint ) = (void *) 0xdeadbeef;
void (*func_glBindTextureEXT)( GLenum, GLuint ) = (void *) 0xdeadbeef;
void (*func_glBinormal3bEXT)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef;
void (*func_glBinormal3bvEXT)( GLbyte* ) = (void *) 0xdeadbeef;
void (*func_glBinormal3dEXT)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
void (*func_glBinormal3dvEXT)( GLdouble* ) = (void *) 0xdeadbeef;
void (*func_glBinormal3fEXT)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glBinormal3fvEXT)( GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glBinormal3iEXT)( GLint, GLint, GLint ) = (void *) 0xdeadbeef;
void (*func_glBinormal3ivEXT)( GLint* ) = (void *) 0xdeadbeef;
void (*func_glBinormal3sEXT)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
void (*func_glBinormal3svEXT)( GLshort* ) = (void *) 0xdeadbeef;
void (*func_glBinormalPointerEXT)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glBlendColorEXT)( GLclampf, GLclampf, GLclampf, GLclampf ) = (void *) 0xdeadbeef;
void (*func_glBlendEquationEXT)( GLenum ) = (void *) 0xdeadbeef;
void (*func_glBlendFuncSeparateEXT)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
void (*func_glColor3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glColor3fVertex3fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glColor4fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glColor4fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glColor4ubVertex2fSUN)( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glColor4ubVertex2fvSUN)( GLubyte*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glColor4ubVertex3fSUN)( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glColor4ubVertex3fvSUN)( GLubyte*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glColorPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glColorPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
void (*func_glColorPointervINTEL)( GLint, GLenum, GLvoid** ) = (void *) 0xdeadbeef;
void (*func_glColorSubTableEXT)( GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glColorTableEXT)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glColorTableParameterfvSGI)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glColorTableParameterivSGI)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glColorTableSGI)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glCombinerInputNV)( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
void (*func_glCombinerOutputNV)( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean ) = (void *) 0xdeadbeef;
void (*func_glCombinerParameterfNV)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glCombinerParameterfvNV)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glCombinerParameteriNV)( GLenum, GLint ) = (void *) 0xdeadbeef;
void (*func_glCombinerParameterivNV)( GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glCompressedTexImage1DARB)( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glCompressedTexImage2DARB)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glCompressedTexImage3DARB)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glCompressedTexSubImage1DARB)( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glCompressedTexSubImage2DARB)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glCompressedTexSubImage3DARB)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glConvolutionFilter1DEXT)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glConvolutionFilter2DEXT)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glConvolutionParameterfEXT)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glConvolutionParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glConvolutionParameteriEXT)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef;
void (*func_glConvolutionParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glCopyColorSubTableEXT)( GLenum, GLsizei, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef;
void (*func_glCopyColorTableSGI)( GLenum, GLenum, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef;
void (*func_glCopyConvolutionFilter1DEXT)( GLenum, GLenum, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef;
void (*func_glCopyConvolutionFilter2DEXT)( GLenum, GLenum, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef;
void (*func_glCopyTexImage1DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint ) = (void *) 0xdeadbeef;
void (*func_glCopyTexImage2DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint ) = (void *) 0xdeadbeef;
void (*func_glCopyTexSubImage1DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef;
void (*func_glCopyTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef;
void (*func_glCopyTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef;
void (*func_glCullParameterdvEXT)( GLenum, GLdouble* ) = (void *) 0xdeadbeef;
void (*func_glCullParameterfvEXT)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glDeleteTexturesEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
void (*func_glDetailTexFuncSGIS)( GLenum, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glDrawArraysEXT)( GLenum, GLint, GLsizei ) = (void *) 0xdeadbeef;
void (*func_glDrawRangeElementsEXT)( GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glEdgeFlagPointerEXT)( GLsizei, GLsizei, GLboolean* ) = (void *) 0xdeadbeef;
void (*func_glEdgeFlagPointerListIBM)( GLint, GLboolean**, GLint ) = (void *) 0xdeadbeef;
void (*func_glFinalCombinerInputNV)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
void (*func_glFinishTextureSUNX)( ) = (void *) 0xdeadbeef;
void (*func_glFlushRasterSGIX)( ) = (void *) 0xdeadbeef;
void (*func_glFlushVertexArrayRangeNV)( ) = (void *) 0xdeadbeef;
void (*func_glFogCoordPointerEXT)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glFogCoordPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
void (*func_glFogCoorddEXT)( GLdouble ) = (void *) 0xdeadbeef;
void (*func_glFogCoorddvEXT)( GLdouble* ) = (void *) 0xdeadbeef;
void (*func_glFogCoordfEXT)( GLfloat ) = (void *) 0xdeadbeef;
void (*func_glFogCoordfvEXT)( GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glFogFuncSGIS)( GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glFragmentColorMaterialSGIX)( GLenum, GLenum ) = (void *) 0xdeadbeef;
void (*func_glFragmentLightModelfSGIX)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glFragmentLightModelfvSGIX)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glFragmentLightModeliSGIX)( GLenum, GLint ) = (void *) 0xdeadbeef;
void (*func_glFragmentLightModelivSGIX)( GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glFragmentLightfSGIX)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glFragmentLightfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glFragmentLightiSGIX)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef;
void (*func_glFragmentLightivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glFragmentMaterialfSGIX)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glFragmentMaterialfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glFragmentMaterialiSGIX)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef;
void (*func_glFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glFrameZoomSGIX)( GLint ) = (void *) 0xdeadbeef;
void (*func_glGenTexturesEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
void (*func_glGetColorTableEXT)( GLenum, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glGetColorTableParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGetColorTableParameterfvSGI)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGetColorTableParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glGetColorTableParameterivSGI)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glGetColorTableSGI)( GLenum, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glGetCombinerInputParameterfvNV)( GLenum, GLenum, GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGetCombinerInputParameterivNV)( GLenum, GLenum, GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glGetCombinerOutputParameterfvNV)( GLenum, GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGetCombinerOutputParameterivNV)( GLenum, GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glGetCompressedTexImageARB)( GLenum, GLint, void* ) = (void *) 0xdeadbeef;
void (*func_glGetConvolutionFilterEXT)( GLenum, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glGetConvolutionParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGetConvolutionParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glGetDetailTexFuncSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGetFinalCombinerInputParameterfvNV)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGetFinalCombinerInputParameterivNV)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glGetFogFuncSGIS)( GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGetFragmentLightfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGetFragmentLightivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glGetFragmentMaterialfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGetFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glGetHistogramEXT)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glGetHistogramParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGetHistogramParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glGetImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGetImageTransformParameterivHP)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
GLint (*func_glGetInstrumentsSGIX)( ) = (void *) 0xdeadbeef;
void (*func_glGetListParameterfvSGIX)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGetListParameterivSGIX)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glGetMinmaxEXT)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glGetMinmaxParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGetMinmaxParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glGetPixelTexGenParameterfvSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGetPixelTexGenParameterivSGIS)( GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glGetPointervEXT)( GLenum, GLvoid** ) = (void *) 0xdeadbeef;
void (*func_glGetSeparableFilterEXT)( GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glGetSharpenTexFuncSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGetTexFilterFuncSGIS)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGlobalAlphaFactorbSUN)( GLbyte ) = (void *) 0xdeadbeef;
void (*func_glGlobalAlphaFactordSUN)( GLdouble ) = (void *) 0xdeadbeef;
void (*func_glGlobalAlphaFactorfSUN)( GLfloat ) = (void *) 0xdeadbeef;
void (*func_glGlobalAlphaFactoriSUN)( GLint ) = (void *) 0xdeadbeef;
void (*func_glGlobalAlphaFactorsSUN)( GLshort ) = (void *) 0xdeadbeef;
void (*func_glGlobalAlphaFactorubSUN)( GLubyte ) = (void *) 0xdeadbeef;
void (*func_glGlobalAlphaFactoruiSUN)( GLuint ) = (void *) 0xdeadbeef;
void (*func_glGlobalAlphaFactorusSUN)( GLushort ) = (void *) 0xdeadbeef;
void (*func_glHintPGI)( GLenum, GLint ) = (void *) 0xdeadbeef;
void (*func_glHistogramEXT)( GLenum, GLsizei, GLenum, GLboolean ) = (void *) 0xdeadbeef;
void (*func_glImageTransformParameterfHP)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glImageTransformParameteriHP)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef;
void (*func_glImageTransformParameterivHP)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glIndexFuncEXT)( GLenum, GLclampf ) = (void *) 0xdeadbeef;
void (*func_glIndexMaterialEXT)( GLenum, GLenum ) = (void *) 0xdeadbeef;
void (*func_glIndexPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glIndexPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
void (*func_glInstrumentsBufferSGIX)( GLsizei, GLint* ) = (void *) 0xdeadbeef;
GLboolean (*func_glIsTextureEXT)( GLuint ) = (void *) 0xdeadbeef;
void (*func_glLightEnviSGIX)( GLenum, GLint ) = (void *) 0xdeadbeef;
void (*func_glListParameterfSGIX)( GLuint, GLenum, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glListParameterfvSGIX)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glListParameteriSGIX)( GLuint, GLenum, GLint ) = (void *) 0xdeadbeef;
void (*func_glListParameterivSGIX)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glLoadTransposeMatrixdARB)( GLdouble* ) = (void *) 0xdeadbeef;
void (*func_glLoadTransposeMatrixfARB)( GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glLockArraysEXT)( GLint, GLsizei ) = (void *) 0xdeadbeef;
void (*func_glMinmaxEXT)( GLenum, GLenum, GLboolean ) = (void *) 0xdeadbeef;
void (*func_glMultTransposeMatrixdARB)( GLdouble* ) = (void *) 0xdeadbeef;
void (*func_glMultTransposeMatrixfARB)( GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glMultiDrawArraysEXT)( GLenum, GLint*, GLsizei*, GLsizei ) = (void *) 0xdeadbeef;
void (*func_glMultiDrawElementsEXT)( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei ) = (void *) 0xdeadbeef;
void (*func_glMultiModeDrawArraysIBM)( GLenum, GLint*, GLsizei*, GLsizei, GLint ) = (void *) 0xdeadbeef;
void (*func_glMultiModeDrawElementsIBM)( GLenum*, GLsizei*, GLenum, GLvoid**, GLsizei, GLint ) = (void *) 0xdeadbeef;
void (*func_glNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glNormal3fVertex3fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glNormalPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glNormalPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
void (*func_glNormalPointervINTEL)( GLenum, GLvoid** ) = (void *) 0xdeadbeef;
void (*func_glPixelTexGenParameterfSGIS)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glPixelTexGenParameterfvSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glPixelTexGenParameteriSGIS)( GLenum, GLint ) = (void *) 0xdeadbeef;
void (*func_glPixelTexGenParameterivSGIS)( GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glPixelTexGenSGIX)( GLenum ) = (void *) 0xdeadbeef;
void (*func_glPixelTransformParameterfEXT)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glPixelTransformParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glPixelTransformParameteriEXT)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef;
void (*func_glPixelTransformParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glPointParameterfEXT)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glPointParameterfSGIS)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glPointParameterfvEXT)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glPointParameterfvSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
GLint (*func_glPollInstrumentsSGIX)( GLint* ) = (void *) 0xdeadbeef;
void (*func_glPolygonOffsetEXT)( GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glPrioritizeTexturesEXT)( GLsizei, GLuint*, GLclampf* ) = (void *) 0xdeadbeef;
void (*func_glReadInstrumentsSGIX)( GLint ) = (void *) 0xdeadbeef;
void (*func_glReferencePlaneSGIX)( GLdouble* ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodePointerSUN)( GLenum, GLsizei, GLvoid** ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeubSUN)( GLubyte ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeubvSUN)( GLubyte* ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeuiColor3fVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeuiColor3fVertex3fvSUN)( GLenum*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeuiColor4fNormal3fVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)( GLenum*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeuiColor4ubVertex3fSUN)( GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeuiColor4ubVertex3fvSUN)( GLenum*, GLubyte*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeuiNormal3fVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeuiNormal3fVertex3fvSUN)( GLenum*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeuiSUN)( GLuint ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)( GLenum*, GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)( GLenum*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeuiTexCoord2fVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeuiTexCoord2fVertex3fvSUN)( GLenum*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeuiVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeuiVertex3fvSUN)( GLenum*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeuivSUN)( GLuint* ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeusSUN)( GLushort ) = (void *) 0xdeadbeef;
void (*func_glReplacementCodeusvSUN)( GLushort* ) = (void *) 0xdeadbeef;
void (*func_glResetHistogramEXT)( GLenum ) = (void *) 0xdeadbeef;
void (*func_glResetMinmaxEXT)( GLenum ) = (void *) 0xdeadbeef;
void (*func_glResizeBuffersMESA)( ) = (void *) 0xdeadbeef;
void (*func_glSampleCoverageARB)( GLclampf, GLboolean ) = (void *) 0xdeadbeef;
void (*func_glSampleMaskEXT)( GLclampf, GLboolean ) = (void *) 0xdeadbeef;
void (*func_glSampleMaskSGIS)( GLclampf, GLboolean ) = (void *) 0xdeadbeef;
void (*func_glSamplePassARB)( GLenum ) = (void *) 0xdeadbeef;
void (*func_glSamplePatternEXT)( GLenum ) = (void *) 0xdeadbeef;
void (*func_glSamplePatternSGIS)( GLenum ) = (void *) 0xdeadbeef;
void (*func_glSecondaryColor3bEXT)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef;
void (*func_glSecondaryColor3bvEXT)( GLbyte* ) = (void *) 0xdeadbeef;
void (*func_glSecondaryColor3dEXT)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
void (*func_glSecondaryColor3dvEXT)( GLdouble* ) = (void *) 0xdeadbeef;
void (*func_glSecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glSecondaryColor3fvEXT)( GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glSecondaryColor3iEXT)( GLint, GLint, GLint ) = (void *) 0xdeadbeef;
void (*func_glSecondaryColor3ivEXT)( GLint* ) = (void *) 0xdeadbeef;
void (*func_glSecondaryColor3sEXT)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
void (*func_glSecondaryColor3svEXT)( GLshort* ) = (void *) 0xdeadbeef;
void (*func_glSecondaryColor3ubEXT)( GLubyte, GLubyte, GLubyte ) = (void *) 0xdeadbeef;
void (*func_glSecondaryColor3ubvEXT)( GLubyte* ) = (void *) 0xdeadbeef;
void (*func_glSecondaryColor3uiEXT)( GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef;
void (*func_glSecondaryColor3uivEXT)( GLuint* ) = (void *) 0xdeadbeef;
void (*func_glSecondaryColor3usEXT)( GLushort, GLushort, GLushort ) = (void *) 0xdeadbeef;
void (*func_glSecondaryColor3usvEXT)( GLushort* ) = (void *) 0xdeadbeef;
void (*func_glSecondaryColorPointerEXT)( GLint, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glSecondaryColorPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
void (*func_glSeparableFilter2DEXT)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glSharpenTexFuncSGIS)( GLenum, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glSpriteParameterfSGIX)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glSpriteParameterfvSGIX)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glSpriteParameteriSGIX)( GLenum, GLint ) = (void *) 0xdeadbeef;
void (*func_glSpriteParameterivSGIX)( GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glStartInstrumentsSGIX)( ) = (void *) 0xdeadbeef;
void (*func_glStopInstrumentsSGIX)( GLint ) = (void *) 0xdeadbeef;
void (*func_glTagSampleBufferSGIX)( ) = (void *) 0xdeadbeef;
void (*func_glTangent3bEXT)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef;
void (*func_glTangent3bvEXT)( GLbyte* ) = (void *) 0xdeadbeef;
void (*func_glTangent3dEXT)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
void (*func_glTangent3dvEXT)( GLdouble* ) = (void *) 0xdeadbeef;
void (*func_glTangent3fEXT)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glTangent3fvEXT)( GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glTangent3iEXT)( GLint, GLint, GLint ) = (void *) 0xdeadbeef;
void (*func_glTangent3ivEXT)( GLint* ) = (void *) 0xdeadbeef;
void (*func_glTangent3sEXT)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
void (*func_glTangent3svEXT)( GLshort* ) = (void *) 0xdeadbeef;
void (*func_glTangentPointerEXT)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glTbufferMask3DFX)( GLuint ) = (void *) 0xdeadbeef;
void (*func_glTexCoord2fColor3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glTexCoord2fColor3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glTexCoord2fColor4fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glTexCoord2fColor4fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glTexCoord2fColor4ubVertex3fSUN)( GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glTexCoord2fColor4ubVertex3fvSUN)( GLfloat*, GLubyte*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glTexCoord2fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glTexCoord2fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glTexCoord2fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glTexCoord2fVertex3fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glTexCoord4fColor4fNormal3fVertex4fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glTexCoord4fColor4fNormal3fVertex4fvSUN)( GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glTexCoord4fVertex4fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glTexCoord4fVertex4fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glTexCoordPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glTexCoordPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
void (*func_glTexCoordPointervINTEL)( GLint, GLenum, GLvoid** ) = (void *) 0xdeadbeef;
void (*func_glTexFilterFuncSGIS)( GLenum, GLenum, GLsizei, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glTexImage3DEXT)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glTexImage4DSGIS)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glTexSubImage1DEXT)( GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glTexSubImage4DSGIS)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glTextureColorMaskSGIS)( GLboolean, GLboolean, GLboolean, GLboolean ) = (void *) 0xdeadbeef;
void (*func_glTextureLightEXT)( GLenum ) = (void *) 0xdeadbeef;
void (*func_glTextureMaterialEXT)( GLenum, GLenum ) = (void *) 0xdeadbeef;
void (*func_glTextureNormalEXT)( GLenum ) = (void *) 0xdeadbeef;
void (*func_glUnlockArraysEXT)( ) = (void *) 0xdeadbeef;
void (*func_glVertexArrayRangeNV)( GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glVertexPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glVertexPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
void (*func_glVertexPointervINTEL)( GLint, GLenum, GLvoid** ) = (void *) 0xdeadbeef;
void (*func_glVertexWeightPointerEXT)( GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glVertexWeightfEXT)( GLfloat ) = (void *) 0xdeadbeef;
void (*func_glVertexWeightfvEXT)( GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glWindowPos2dMESA)( GLdouble, GLdouble ) = (void *) 0xdeadbeef;
void (*func_glWindowPos2dvMESA)( GLdouble* ) = (void *) 0xdeadbeef;
void (*func_glWindowPos2fMESA)( GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glWindowPos2fvMESA)( GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glWindowPos2iMESA)( GLint, GLint ) = (void *) 0xdeadbeef;
void (*func_glWindowPos2ivMESA)( GLint* ) = (void *) 0xdeadbeef;
void (*func_glWindowPos2sMESA)( GLshort, GLshort ) = (void *) 0xdeadbeef;
void (*func_glWindowPos2svMESA)( GLshort* ) = (void *) 0xdeadbeef;
void (*func_glWindowPos3dMESA)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
void (*func_glWindowPos3dvMESA)( GLdouble* ) = (void *) 0xdeadbeef;
void (*func_glWindowPos3fMESA)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glWindowPos3fvMESA)( GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glWindowPos3iMESA)( GLint, GLint, GLint ) = (void *) 0xdeadbeef;
void (*func_glWindowPos3ivMESA)( GLint* ) = (void *) 0xdeadbeef;
void (*func_glWindowPos3sMESA)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
void (*func_glWindowPos3svMESA)( GLshort* ) = (void *) 0xdeadbeef;
void (*func_glWindowPos4dMESA)( GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
void (*func_glWindowPos4dvMESA)( GLdouble* ) = (void *) 0xdeadbeef;
void (*func_glWindowPos4fMESA)( GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glWindowPos4fvMESA)( GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glWindowPos4iMESA)( GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef;
void (*func_glWindowPos4ivMESA)( GLint* ) = (void *) 0xdeadbeef;
void (*func_glWindowPos4sMESA)( GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef;
void (*func_glWindowPos4svMESA)( GLshort* ) = (void *) 0xdeadbeef;
/* The function prototypes */
void WINAPI wine_glApplyTextureEXT( GLenum );
GLboolean WINAPI wine_glAreTexturesResidentEXT( GLsizei, GLuint*, GLboolean* );
void WINAPI wine_glArrayElementEXT( GLint );
void WINAPI wine_glBindTextureEXT( GLenum, GLuint );
void WINAPI wine_glBinormal3bEXT( GLbyte, GLbyte, GLbyte );
void WINAPI wine_glBinormal3bvEXT( GLbyte* );
void WINAPI wine_glBinormal3dEXT( GLdouble, GLdouble, GLdouble );
void WINAPI wine_glBinormal3dvEXT( GLdouble* );
void WINAPI wine_glBinormal3fEXT( GLfloat, GLfloat, GLfloat );
void WINAPI wine_glBinormal3fvEXT( GLfloat* );
void WINAPI wine_glBinormal3iEXT( GLint, GLint, GLint );
void WINAPI wine_glBinormal3ivEXT( GLint* );
void WINAPI wine_glBinormal3sEXT( GLshort, GLshort, GLshort );
void WINAPI wine_glBinormal3svEXT( GLshort* );
void WINAPI wine_glBinormalPointerEXT( GLenum, GLsizei, GLvoid* );
void WINAPI wine_glBlendColorEXT( GLclampf, GLclampf, GLclampf, GLclampf );
void WINAPI wine_glBlendEquationEXT( GLenum );
void WINAPI wine_glBlendFuncSeparateEXT( GLenum, GLenum, GLenum, GLenum );
void WINAPI wine_glColor3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glColor3fVertex3fvSUN( GLfloat*, GLfloat* );
void WINAPI wine_glColor4fNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glColor4fNormal3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat* );
void WINAPI wine_glColor4ubVertex2fSUN( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat );
void WINAPI wine_glColor4ubVertex2fvSUN( GLubyte*, GLfloat* );
void WINAPI wine_glColor4ubVertex3fSUN( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glColor4ubVertex3fvSUN( GLubyte*, GLfloat* );
void WINAPI wine_glColorPointerEXT( GLint, GLenum, GLsizei, GLsizei, GLvoid* );
void WINAPI wine_glColorPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint );
void WINAPI wine_glColorPointervINTEL( GLint, GLenum, GLvoid** );
void WINAPI wine_glColorSubTableEXT( GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* );
void WINAPI wine_glColorTableEXT( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* );
void WINAPI wine_glColorTableParameterfvSGI( GLenum, GLenum, GLfloat* );
void WINAPI wine_glColorTableParameterivSGI( GLenum, GLenum, GLint* );
void WINAPI wine_glColorTableSGI( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* );
void WINAPI wine_glCombinerInputNV( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum );
void WINAPI wine_glCombinerOutputNV( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean );
void WINAPI wine_glCombinerParameterfNV( GLenum, GLfloat );
void WINAPI wine_glCombinerParameterfvNV( GLenum, GLfloat* );
void WINAPI wine_glCombinerParameteriNV( GLenum, GLint );
void WINAPI wine_glCombinerParameterivNV( GLenum, GLint* );
void WINAPI wine_glCompressedTexImage1DARB( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* );
void WINAPI wine_glCompressedTexImage2DARB( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* );
void WINAPI wine_glCompressedTexImage3DARB( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* );
void WINAPI wine_glCompressedTexSubImage1DARB( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* );
void WINAPI wine_glCompressedTexSubImage2DARB( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* );
void WINAPI wine_glCompressedTexSubImage3DARB( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* );
void WINAPI wine_glConvolutionFilter1DEXT( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* );
void WINAPI wine_glConvolutionFilter2DEXT( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* );
void WINAPI wine_glConvolutionParameterfEXT( GLenum, GLenum, GLfloat );
void WINAPI wine_glConvolutionParameterfvEXT( GLenum, GLenum, GLfloat* );
void WINAPI wine_glConvolutionParameteriEXT( GLenum, GLenum, GLint );
void WINAPI wine_glConvolutionParameterivEXT( GLenum, GLenum, GLint* );
void WINAPI wine_glCopyColorSubTableEXT( GLenum, GLsizei, GLint, GLint, GLsizei );
void WINAPI wine_glCopyColorTableSGI( GLenum, GLenum, GLint, GLint, GLsizei );
void WINAPI wine_glCopyConvolutionFilter1DEXT( GLenum, GLenum, GLint, GLint, GLsizei );
void WINAPI wine_glCopyConvolutionFilter2DEXT( GLenum, GLenum, GLint, GLint, GLsizei, GLsizei );
void WINAPI wine_glCopyTexImage1DEXT( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint );
void WINAPI wine_glCopyTexImage2DEXT( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint );
void WINAPI wine_glCopyTexSubImage1DEXT( GLenum, GLint, GLint, GLint, GLint, GLsizei );
void WINAPI wine_glCopyTexSubImage2DEXT( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei );
void WINAPI wine_glCopyTexSubImage3DEXT( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei );
void WINAPI wine_glCullParameterdvEXT( GLenum, GLdouble* );
void WINAPI wine_glCullParameterfvEXT( GLenum, GLfloat* );
void WINAPI wine_glDeleteTexturesEXT( GLsizei, GLuint* );
void WINAPI wine_glDetailTexFuncSGIS( GLenum, GLsizei, GLfloat* );
void WINAPI wine_glDrawArraysEXT( GLenum, GLint, GLsizei );
void WINAPI wine_glDrawRangeElementsEXT( GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid* );
void WINAPI wine_glEdgeFlagPointerEXT( GLsizei, GLsizei, GLboolean* );
void WINAPI wine_glEdgeFlagPointerListIBM( GLint, GLboolean**, GLint );
void WINAPI wine_glFinalCombinerInputNV( GLenum, GLenum, GLenum, GLenum );
void WINAPI wine_glFinishTextureSUNX( );
void WINAPI wine_glFlushRasterSGIX( );
void WINAPI wine_glFlushVertexArrayRangeNV( );
void WINAPI wine_glFogCoordPointerEXT( GLenum, GLsizei, GLvoid* );
void WINAPI wine_glFogCoordPointerListIBM( GLenum, GLint, GLvoid**, GLint );
void WINAPI wine_glFogCoorddEXT( GLdouble );
void WINAPI wine_glFogCoorddvEXT( GLdouble* );
void WINAPI wine_glFogCoordfEXT( GLfloat );
void WINAPI wine_glFogCoordfvEXT( GLfloat* );
void WINAPI wine_glFogFuncSGIS( GLsizei, GLfloat* );
void WINAPI wine_glFragmentColorMaterialSGIX( GLenum, GLenum );
void WINAPI wine_glFragmentLightModelfSGIX( GLenum, GLfloat );
void WINAPI wine_glFragmentLightModelfvSGIX( GLenum, GLfloat* );
void WINAPI wine_glFragmentLightModeliSGIX( GLenum, GLint );
void WINAPI wine_glFragmentLightModelivSGIX( GLenum, GLint* );
void WINAPI wine_glFragmentLightfSGIX( GLenum, GLenum, GLfloat );
void WINAPI wine_glFragmentLightfvSGIX( GLenum, GLenum, GLfloat* );
void WINAPI wine_glFragmentLightiSGIX( GLenum, GLenum, GLint );
void WINAPI wine_glFragmentLightivSGIX( GLenum, GLenum, GLint* );
void WINAPI wine_glFragmentMaterialfSGIX( GLenum, GLenum, GLfloat );
void WINAPI wine_glFragmentMaterialfvSGIX( GLenum, GLenum, GLfloat* );
void WINAPI wine_glFragmentMaterialiSGIX( GLenum, GLenum, GLint );
void WINAPI wine_glFragmentMaterialivSGIX( GLenum, GLenum, GLint* );
void WINAPI wine_glFrameZoomSGIX( GLint );
void WINAPI wine_glGenTexturesEXT( GLsizei, GLuint* );
void WINAPI wine_glGetColorTableEXT( GLenum, GLenum, GLenum, GLvoid* );
void WINAPI wine_glGetColorTableParameterfvEXT( GLenum, GLenum, GLfloat* );
void WINAPI wine_glGetColorTableParameterfvSGI( GLenum, GLenum, GLfloat* );
void WINAPI wine_glGetColorTableParameterivEXT( GLenum, GLenum, GLint* );
void WINAPI wine_glGetColorTableParameterivSGI( GLenum, GLenum, GLint* );
void WINAPI wine_glGetColorTableSGI( GLenum, GLenum, GLenum, GLvoid* );
void WINAPI wine_glGetCombinerInputParameterfvNV( GLenum, GLenum, GLenum, GLenum, GLfloat* );
void WINAPI wine_glGetCombinerInputParameterivNV( GLenum, GLenum, GLenum, GLenum, GLint* );
void WINAPI wine_glGetCombinerOutputParameterfvNV( GLenum, GLenum, GLenum, GLfloat* );
void WINAPI wine_glGetCombinerOutputParameterivNV( GLenum, GLenum, GLenum, GLint* );
void WINAPI wine_glGetCompressedTexImageARB( GLenum, GLint, void* );
void WINAPI wine_glGetConvolutionFilterEXT( GLenum, GLenum, GLenum, GLvoid* );
void WINAPI wine_glGetConvolutionParameterfvEXT( GLenum, GLenum, GLfloat* );
void WINAPI wine_glGetConvolutionParameterivEXT( GLenum, GLenum, GLint* );
void WINAPI wine_glGetDetailTexFuncSGIS( GLenum, GLfloat* );
void WINAPI wine_glGetFinalCombinerInputParameterfvNV( GLenum, GLenum, GLfloat* );
void WINAPI wine_glGetFinalCombinerInputParameterivNV( GLenum, GLenum, GLint* );
void WINAPI wine_glGetFogFuncSGIS( GLfloat* );
void WINAPI wine_glGetFragmentLightfvSGIX( GLenum, GLenum, GLfloat* );
void WINAPI wine_glGetFragmentLightivSGIX( GLenum, GLenum, GLint* );
void WINAPI wine_glGetFragmentMaterialfvSGIX( GLenum, GLenum, GLfloat* );
void WINAPI wine_glGetFragmentMaterialivSGIX( GLenum, GLenum, GLint* );
void WINAPI wine_glGetHistogramEXT( GLenum, GLboolean, GLenum, GLenum, GLvoid* );
void WINAPI wine_glGetHistogramParameterfvEXT( GLenum, GLenum, GLfloat* );
void WINAPI wine_glGetHistogramParameterivEXT( GLenum, GLenum, GLint* );
void WINAPI wine_glGetImageTransformParameterfvHP( GLenum, GLenum, GLfloat* );
void WINAPI wine_glGetImageTransformParameterivHP( GLenum, GLenum, GLint* );
GLint WINAPI wine_glGetInstrumentsSGIX( );
void WINAPI wine_glGetListParameterfvSGIX( GLuint, GLenum, GLfloat* );
void WINAPI wine_glGetListParameterivSGIX( GLuint, GLenum, GLint* );
void WINAPI wine_glGetMinmaxEXT( GLenum, GLboolean, GLenum, GLenum, GLvoid* );
void WINAPI wine_glGetMinmaxParameterfvEXT( GLenum, GLenum, GLfloat* );
void WINAPI wine_glGetMinmaxParameterivEXT( GLenum, GLenum, GLint* );
void WINAPI wine_glGetPixelTexGenParameterfvSGIS( GLenum, GLfloat* );
void WINAPI wine_glGetPixelTexGenParameterivSGIS( GLenum, GLint* );
void WINAPI wine_glGetPointervEXT( GLenum, GLvoid** );
void WINAPI wine_glGetSeparableFilterEXT( GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid* );
void WINAPI wine_glGetSharpenTexFuncSGIS( GLenum, GLfloat* );
void WINAPI wine_glGetTexFilterFuncSGIS( GLenum, GLenum, GLfloat* );
void WINAPI wine_glGlobalAlphaFactorbSUN( GLbyte );
void WINAPI wine_glGlobalAlphaFactordSUN( GLdouble );
void WINAPI wine_glGlobalAlphaFactorfSUN( GLfloat );
void WINAPI wine_glGlobalAlphaFactoriSUN( GLint );
void WINAPI wine_glGlobalAlphaFactorsSUN( GLshort );
void WINAPI wine_glGlobalAlphaFactorubSUN( GLubyte );
void WINAPI wine_glGlobalAlphaFactoruiSUN( GLuint );
void WINAPI wine_glGlobalAlphaFactorusSUN( GLushort );
void WINAPI wine_glHintPGI( GLenum, GLint );
void WINAPI wine_glHistogramEXT( GLenum, GLsizei, GLenum, GLboolean );
void WINAPI wine_glImageTransformParameterfHP( GLenum, GLenum, GLfloat );
void WINAPI wine_glImageTransformParameterfvHP( GLenum, GLenum, GLfloat* );
void WINAPI wine_glImageTransformParameteriHP( GLenum, GLenum, GLint );
void WINAPI wine_glImageTransformParameterivHP( GLenum, GLenum, GLint* );
void WINAPI wine_glIndexFuncEXT( GLenum, GLclampf );
void WINAPI wine_glIndexMaterialEXT( GLenum, GLenum );
void WINAPI wine_glIndexPointerEXT( GLenum, GLsizei, GLsizei, GLvoid* );
void WINAPI wine_glIndexPointerListIBM( GLenum, GLint, GLvoid**, GLint );
void WINAPI wine_glInstrumentsBufferSGIX( GLsizei, GLint* );
GLboolean WINAPI wine_glIsTextureEXT( GLuint );
void WINAPI wine_glLightEnviSGIX( GLenum, GLint );
void WINAPI wine_glListParameterfSGIX( GLuint, GLenum, GLfloat );
void WINAPI wine_glListParameterfvSGIX( GLuint, GLenum, GLfloat* );
void WINAPI wine_glListParameteriSGIX( GLuint, GLenum, GLint );
void WINAPI wine_glListParameterivSGIX( GLuint, GLenum, GLint* );
void WINAPI wine_glLoadTransposeMatrixdARB( GLdouble* );
void WINAPI wine_glLoadTransposeMatrixfARB( GLfloat* );
void WINAPI wine_glLockArraysEXT( GLint, GLsizei );
void WINAPI wine_glMinmaxEXT( GLenum, GLenum, GLboolean );
void WINAPI wine_glMultTransposeMatrixdARB( GLdouble* );
void WINAPI wine_glMultTransposeMatrixfARB( GLfloat* );
void WINAPI wine_glMultiDrawArraysEXT( GLenum, GLint*, GLsizei*, GLsizei );
void WINAPI wine_glMultiDrawElementsEXT( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei );
void WINAPI wine_glMultiModeDrawArraysIBM( GLenum, GLint*, GLsizei*, GLsizei, GLint );
void WINAPI wine_glMultiModeDrawElementsIBM( GLenum*, GLsizei*, GLenum, GLvoid**, GLsizei, GLint );
void WINAPI wine_glNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glNormal3fVertex3fvSUN( GLfloat*, GLfloat* );
void WINAPI wine_glNormalPointerEXT( GLenum, GLsizei, GLsizei, GLvoid* );
void WINAPI wine_glNormalPointerListIBM( GLenum, GLint, GLvoid**, GLint );
void WINAPI wine_glNormalPointervINTEL( GLenum, GLvoid** );
void WINAPI wine_glPixelTexGenParameterfSGIS( GLenum, GLfloat );
void WINAPI wine_glPixelTexGenParameterfvSGIS( GLenum, GLfloat* );
void WINAPI wine_glPixelTexGenParameteriSGIS( GLenum, GLint );
void WINAPI wine_glPixelTexGenParameterivSGIS( GLenum, GLint* );
void WINAPI wine_glPixelTexGenSGIX( GLenum );
void WINAPI wine_glPixelTransformParameterfEXT( GLenum, GLenum, GLfloat );
void WINAPI wine_glPixelTransformParameterfvEXT( GLenum, GLenum, GLfloat* );
void WINAPI wine_glPixelTransformParameteriEXT( GLenum, GLenum, GLint );
void WINAPI wine_glPixelTransformParameterivEXT( GLenum, GLenum, GLint* );
void WINAPI wine_glPointParameterfEXT( GLenum, GLfloat );
void WINAPI wine_glPointParameterfSGIS( GLenum, GLfloat );
void WINAPI wine_glPointParameterfvEXT( GLenum, GLfloat* );
void WINAPI wine_glPointParameterfvSGIS( GLenum, GLfloat* );
GLint WINAPI wine_glPollInstrumentsSGIX( GLint* );
void WINAPI wine_glPolygonOffsetEXT( GLfloat, GLfloat );
void WINAPI wine_glPrioritizeTexturesEXT( GLsizei, GLuint*, GLclampf* );
void WINAPI wine_glReadInstrumentsSGIX( GLint );
void WINAPI wine_glReferencePlaneSGIX( GLdouble* );
void WINAPI wine_glReplacementCodePointerSUN( GLenum, GLsizei, GLvoid** );
void WINAPI wine_glReplacementCodeubSUN( GLubyte );
void WINAPI wine_glReplacementCodeubvSUN( GLubyte* );
void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN( GLenum*, GLfloat*, GLfloat* );
void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( GLenum*, GLfloat*, GLfloat*, GLfloat* );
void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN( GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN( GLenum*, GLubyte*, GLfloat* );
void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN( GLenum*, GLfloat*, GLfloat* );
void WINAPI wine_glReplacementCodeuiSUN( GLuint );
void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( GLenum*, GLfloat*, GLfloat*, GLfloat*, GLfloat* );
void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( GLenum*, GLfloat*, GLfloat*, GLfloat* );
void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN( GLenum*, GLfloat*, GLfloat* );
void WINAPI wine_glReplacementCodeuiVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glReplacementCodeuiVertex3fvSUN( GLenum*, GLfloat* );
void WINAPI wine_glReplacementCodeuivSUN( GLuint* );
void WINAPI wine_glReplacementCodeusSUN( GLushort );
void WINAPI wine_glReplacementCodeusvSUN( GLushort* );
void WINAPI wine_glResetHistogramEXT( GLenum );
void WINAPI wine_glResetMinmaxEXT( GLenum );
void WINAPI wine_glResizeBuffersMESA( );
void WINAPI wine_glSampleCoverageARB( GLclampf, GLboolean );
void WINAPI wine_glSampleMaskEXT( GLclampf, GLboolean );
void WINAPI wine_glSampleMaskSGIS( GLclampf, GLboolean );
void WINAPI wine_glSamplePassARB( GLenum );
void WINAPI wine_glSamplePatternEXT( GLenum );
void WINAPI wine_glSamplePatternSGIS( GLenum );
void WINAPI wine_glSecondaryColor3bEXT( GLbyte, GLbyte, GLbyte );
void WINAPI wine_glSecondaryColor3bvEXT( GLbyte* );
void WINAPI wine_glSecondaryColor3dEXT( GLdouble, GLdouble, GLdouble );
void WINAPI wine_glSecondaryColor3dvEXT( GLdouble* );
void WINAPI wine_glSecondaryColor3fEXT( GLfloat, GLfloat, GLfloat );
void WINAPI wine_glSecondaryColor3fvEXT( GLfloat* );
void WINAPI wine_glSecondaryColor3iEXT( GLint, GLint, GLint );
void WINAPI wine_glSecondaryColor3ivEXT( GLint* );
void WINAPI wine_glSecondaryColor3sEXT( GLshort, GLshort, GLshort );
void WINAPI wine_glSecondaryColor3svEXT( GLshort* );
void WINAPI wine_glSecondaryColor3ubEXT( GLubyte, GLubyte, GLubyte );
void WINAPI wine_glSecondaryColor3ubvEXT( GLubyte* );
void WINAPI wine_glSecondaryColor3uiEXT( GLuint, GLuint, GLuint );
void WINAPI wine_glSecondaryColor3uivEXT( GLuint* );
void WINAPI wine_glSecondaryColor3usEXT( GLushort, GLushort, GLushort );
void WINAPI wine_glSecondaryColor3usvEXT( GLushort* );
void WINAPI wine_glSecondaryColorPointerEXT( GLint, GLenum, GLsizei, GLvoid* );
void WINAPI wine_glSecondaryColorPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint );
void WINAPI wine_glSeparableFilter2DEXT( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*, GLvoid* );
void WINAPI wine_glSharpenTexFuncSGIS( GLenum, GLsizei, GLfloat* );
void WINAPI wine_glSpriteParameterfSGIX( GLenum, GLfloat );
void WINAPI wine_glSpriteParameterfvSGIX( GLenum, GLfloat* );
void WINAPI wine_glSpriteParameteriSGIX( GLenum, GLint );
void WINAPI wine_glSpriteParameterivSGIX( GLenum, GLint* );
void WINAPI wine_glStartInstrumentsSGIX( );
void WINAPI wine_glStopInstrumentsSGIX( GLint );
void WINAPI wine_glTagSampleBufferSGIX( );
void WINAPI wine_glTangent3bEXT( GLbyte, GLbyte, GLbyte );
void WINAPI wine_glTangent3bvEXT( GLbyte* );
void WINAPI wine_glTangent3dEXT( GLdouble, GLdouble, GLdouble );
void WINAPI wine_glTangent3dvEXT( GLdouble* );
void WINAPI wine_glTangent3fEXT( GLfloat, GLfloat, GLfloat );
void WINAPI wine_glTangent3fvEXT( GLfloat* );
void WINAPI wine_glTangent3iEXT( GLint, GLint, GLint );
void WINAPI wine_glTangent3ivEXT( GLint* );
void WINAPI wine_glTangent3sEXT( GLshort, GLshort, GLshort );
void WINAPI wine_glTangent3svEXT( GLshort* );
void WINAPI wine_glTangentPointerEXT( GLenum, GLsizei, GLvoid* );
void WINAPI wine_glTbufferMask3DFX( GLuint );
void WINAPI wine_glTexCoord2fColor3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat* );
void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat*, GLfloat* );
void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN( GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN( GLfloat*, GLubyte*, GLfloat* );
void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat* );
void WINAPI wine_glTexCoord2fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glTexCoord2fVertex3fvSUN( GLfloat*, GLfloat* );
void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN( GLfloat*, GLfloat*, GLfloat*, GLfloat* );
void WINAPI wine_glTexCoord4fVertex4fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glTexCoord4fVertex4fvSUN( GLfloat*, GLfloat* );
void WINAPI wine_glTexCoordPointerEXT( GLint, GLenum, GLsizei, GLsizei, GLvoid* );
void WINAPI wine_glTexCoordPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint );
void WINAPI wine_glTexCoordPointervINTEL( GLint, GLenum, GLvoid** );
void WINAPI wine_glTexFilterFuncSGIS( GLenum, GLenum, GLsizei, GLfloat* );
void WINAPI wine_glTexImage3DEXT( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* );
void WINAPI wine_glTexImage4DSGIS( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* );
void WINAPI wine_glTexSubImage1DEXT( GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid* );
void WINAPI wine_glTexSubImage2DEXT( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid* );
void WINAPI wine_glTexSubImage3DEXT( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* );
void WINAPI wine_glTexSubImage4DSGIS( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* );
void WINAPI wine_glTextureColorMaskSGIS( GLboolean, GLboolean, GLboolean, GLboolean );
void WINAPI wine_glTextureLightEXT( GLenum );
void WINAPI wine_glTextureMaterialEXT( GLenum, GLenum );
void WINAPI wine_glTextureNormalEXT( GLenum );
void WINAPI wine_glUnlockArraysEXT( );
void WINAPI wine_glVertexArrayRangeNV( GLsizei, GLvoid* );
void WINAPI wine_glVertexPointerEXT( GLint, GLenum, GLsizei, GLsizei, GLvoid* );
void WINAPI wine_glVertexPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint );
void WINAPI wine_glVertexPointervINTEL( GLint, GLenum, GLvoid** );
void WINAPI wine_glVertexWeightPointerEXT( GLsizei, GLenum, GLsizei, GLvoid* );
void WINAPI wine_glVertexWeightfEXT( GLfloat );
void WINAPI wine_glVertexWeightfvEXT( GLfloat* );
void WINAPI wine_glWindowPos2dMESA( GLdouble, GLdouble );
void WINAPI wine_glWindowPos2dvMESA( GLdouble* );
void WINAPI wine_glWindowPos2fMESA( GLfloat, GLfloat );
void WINAPI wine_glWindowPos2fvMESA( GLfloat* );
void WINAPI wine_glWindowPos2iMESA( GLint, GLint );
void WINAPI wine_glWindowPos2ivMESA( GLint* );
void WINAPI wine_glWindowPos2sMESA( GLshort, GLshort );
void WINAPI wine_glWindowPos2svMESA( GLshort* );
void WINAPI wine_glWindowPos3dMESA( GLdouble, GLdouble, GLdouble );
void WINAPI wine_glWindowPos3dvMESA( GLdouble* );
void WINAPI wine_glWindowPos3fMESA( GLfloat, GLfloat, GLfloat );
void WINAPI wine_glWindowPos3fvMESA( GLfloat* );
void WINAPI wine_glWindowPos3iMESA( GLint, GLint, GLint );
void WINAPI wine_glWindowPos3ivMESA( GLint* );
void WINAPI wine_glWindowPos3sMESA( GLshort, GLshort, GLshort );
void WINAPI wine_glWindowPos3svMESA( GLshort* );
void WINAPI wine_glWindowPos4dMESA( GLdouble, GLdouble, GLdouble, GLdouble );
void WINAPI wine_glWindowPos4dvMESA( GLdouble* );
void WINAPI wine_glWindowPos4fMESA( GLfloat, GLfloat, GLfloat, GLfloat );
void WINAPI wine_glWindowPos4fvMESA( GLfloat* );
void WINAPI wine_glWindowPos4iMESA( GLint, GLint, GLint, GLint );
void WINAPI wine_glWindowPos4ivMESA( GLint* );
void WINAPI wine_glWindowPos4sMESA( GLshort, GLshort, GLshort, GLshort );
void WINAPI wine_glWindowPos4svMESA( GLshort* );
/* The table giving the correspondance between names and functions */
int extension_registry_size = 323;
OpenGL_extension extension_registry[323] = {
{ "glApplyTextureEXT", (void *) wine_glApplyTextureEXT, (void **) (&func_glApplyTextureEXT) },
{ "glAreTexturesResidentEXT", (void *) wine_glAreTexturesResidentEXT, (void **) (&func_glAreTexturesResidentEXT) },
{ "glArrayElementEXT", (void *) wine_glArrayElementEXT, (void **) (&func_glArrayElementEXT) },
{ "glBindTextureEXT", (void *) wine_glBindTextureEXT, (void **) (&func_glBindTextureEXT) },
{ "glBinormal3bEXT", (void *) wine_glBinormal3bEXT, (void **) (&func_glBinormal3bEXT) },
{ "glBinormal3bvEXT", (void *) wine_glBinormal3bvEXT, (void **) (&func_glBinormal3bvEXT) },
{ "glBinormal3dEXT", (void *) wine_glBinormal3dEXT, (void **) (&func_glBinormal3dEXT) },
{ "glBinormal3dvEXT", (void *) wine_glBinormal3dvEXT, (void **) (&func_glBinormal3dvEXT) },
{ "glBinormal3fEXT", (void *) wine_glBinormal3fEXT, (void **) (&func_glBinormal3fEXT) },
{ "glBinormal3fvEXT", (void *) wine_glBinormal3fvEXT, (void **) (&func_glBinormal3fvEXT) },
{ "glBinormal3iEXT", (void *) wine_glBinormal3iEXT, (void **) (&func_glBinormal3iEXT) },
{ "glBinormal3ivEXT", (void *) wine_glBinormal3ivEXT, (void **) (&func_glBinormal3ivEXT) },
{ "glBinormal3sEXT", (void *) wine_glBinormal3sEXT, (void **) (&func_glBinormal3sEXT) },
{ "glBinormal3svEXT", (void *) wine_glBinormal3svEXT, (void **) (&func_glBinormal3svEXT) },
{ "glBinormalPointerEXT", (void *) wine_glBinormalPointerEXT, (void **) (&func_glBinormalPointerEXT) },
{ "glBlendColorEXT", (void *) wine_glBlendColorEXT, (void **) (&func_glBlendColorEXT) },
{ "glBlendEquationEXT", (void *) wine_glBlendEquationEXT, (void **) (&func_glBlendEquationEXT) },
{ "glBlendFuncSeparateEXT", (void *) wine_glBlendFuncSeparateEXT, (void **) (&func_glBlendFuncSeparateEXT) },
{ "glColor3fVertex3fSUN", (void *) wine_glColor3fVertex3fSUN, (void **) (&func_glColor3fVertex3fSUN) },
{ "glColor3fVertex3fvSUN", (void *) wine_glColor3fVertex3fvSUN, (void **) (&func_glColor3fVertex3fvSUN) },
{ "glColor4fNormal3fVertex3fSUN", (void *) wine_glColor4fNormal3fVertex3fSUN, (void **) (&func_glColor4fNormal3fVertex3fSUN) },
{ "glColor4fNormal3fVertex3fvSUN", (void *) wine_glColor4fNormal3fVertex3fvSUN, (void **) (&func_glColor4fNormal3fVertex3fvSUN) },
{ "glColor4ubVertex2fSUN", (void *) wine_glColor4ubVertex2fSUN, (void **) (&func_glColor4ubVertex2fSUN) },
{ "glColor4ubVertex2fvSUN", (void *) wine_glColor4ubVertex2fvSUN, (void **) (&func_glColor4ubVertex2fvSUN) },
{ "glColor4ubVertex3fSUN", (void *) wine_glColor4ubVertex3fSUN, (void **) (&func_glColor4ubVertex3fSUN) },
{ "glColor4ubVertex3fvSUN", (void *) wine_glColor4ubVertex3fvSUN, (void **) (&func_glColor4ubVertex3fvSUN) },
{ "glColorPointerEXT", (void *) wine_glColorPointerEXT, (void **) (&func_glColorPointerEXT) },
{ "glColorPointerListIBM", (void *) wine_glColorPointerListIBM, (void **) (&func_glColorPointerListIBM) },
{ "glColorPointervINTEL", (void *) wine_glColorPointervINTEL, (void **) (&func_glColorPointervINTEL) },
{ "glColorSubTableEXT", (void *) wine_glColorSubTableEXT, (void **) (&func_glColorSubTableEXT) },
{ "glColorTableEXT", (void *) wine_glColorTableEXT, (void **) (&func_glColorTableEXT) },
{ "glColorTableParameterfvSGI", (void *) wine_glColorTableParameterfvSGI, (void **) (&func_glColorTableParameterfvSGI) },
{ "glColorTableParameterivSGI", (void *) wine_glColorTableParameterivSGI, (void **) (&func_glColorTableParameterivSGI) },
{ "glColorTableSGI", (void *) wine_glColorTableSGI, (void **) (&func_glColorTableSGI) },
{ "glCombinerInputNV", (void *) wine_glCombinerInputNV, (void **) (&func_glCombinerInputNV) },
{ "glCombinerOutputNV", (void *) wine_glCombinerOutputNV, (void **) (&func_glCombinerOutputNV) },
{ "glCombinerParameterfNV", (void *) wine_glCombinerParameterfNV, (void **) (&func_glCombinerParameterfNV) },
{ "glCombinerParameterfvNV", (void *) wine_glCombinerParameterfvNV, (void **) (&func_glCombinerParameterfvNV) },
{ "glCombinerParameteriNV", (void *) wine_glCombinerParameteriNV, (void **) (&func_glCombinerParameteriNV) },
{ "glCombinerParameterivNV", (void *) wine_glCombinerParameterivNV, (void **) (&func_glCombinerParameterivNV) },
{ "glCompressedTexImage1DARB", (void *) wine_glCompressedTexImage1DARB, (void **) (&func_glCompressedTexImage1DARB) },
{ "glCompressedTexImage2DARB", (void *) wine_glCompressedTexImage2DARB, (void **) (&func_glCompressedTexImage2DARB) },
{ "glCompressedTexImage3DARB", (void *) wine_glCompressedTexImage3DARB, (void **) (&func_glCompressedTexImage3DARB) },
{ "glCompressedTexSubImage1DARB", (void *) wine_glCompressedTexSubImage1DARB, (void **) (&func_glCompressedTexSubImage1DARB) },
{ "glCompressedTexSubImage2DARB", (void *) wine_glCompressedTexSubImage2DARB, (void **) (&func_glCompressedTexSubImage2DARB) },
{ "glCompressedTexSubImage3DARB", (void *) wine_glCompressedTexSubImage3DARB, (void **) (&func_glCompressedTexSubImage3DARB) },
{ "glConvolutionFilter1DEXT", (void *) wine_glConvolutionFilter1DEXT, (void **) (&func_glConvolutionFilter1DEXT) },
{ "glConvolutionFilter2DEXT", (void *) wine_glConvolutionFilter2DEXT, (void **) (&func_glConvolutionFilter2DEXT) },
{ "glConvolutionParameterfEXT", (void *) wine_glConvolutionParameterfEXT, (void **) (&func_glConvolutionParameterfEXT) },
{ "glConvolutionParameterfvEXT", (void *) wine_glConvolutionParameterfvEXT, (void **) (&func_glConvolutionParameterfvEXT) },
{ "glConvolutionParameteriEXT", (void *) wine_glConvolutionParameteriEXT, (void **) (&func_glConvolutionParameteriEXT) },
{ "glConvolutionParameterivEXT", (void *) wine_glConvolutionParameterivEXT, (void **) (&func_glConvolutionParameterivEXT) },
{ "glCopyColorSubTableEXT", (void *) wine_glCopyColorSubTableEXT, (void **) (&func_glCopyColorSubTableEXT) },
{ "glCopyColorTableSGI", (void *) wine_glCopyColorTableSGI, (void **) (&func_glCopyColorTableSGI) },
{ "glCopyConvolutionFilter1DEXT", (void *) wine_glCopyConvolutionFilter1DEXT, (void **) (&func_glCopyConvolutionFilter1DEXT) },
{ "glCopyConvolutionFilter2DEXT", (void *) wine_glCopyConvolutionFilter2DEXT, (void **) (&func_glCopyConvolutionFilter2DEXT) },
{ "glCopyTexImage1DEXT", (void *) wine_glCopyTexImage1DEXT, (void **) (&func_glCopyTexImage1DEXT) },
{ "glCopyTexImage2DEXT", (void *) wine_glCopyTexImage2DEXT, (void **) (&func_glCopyTexImage2DEXT) },
{ "glCopyTexSubImage1DEXT", (void *) wine_glCopyTexSubImage1DEXT, (void **) (&func_glCopyTexSubImage1DEXT) },
{ "glCopyTexSubImage2DEXT", (void *) wine_glCopyTexSubImage2DEXT, (void **) (&func_glCopyTexSubImage2DEXT) },
{ "glCopyTexSubImage3DEXT", (void *) wine_glCopyTexSubImage3DEXT, (void **) (&func_glCopyTexSubImage3DEXT) },
{ "glCullParameterdvEXT", (void *) wine_glCullParameterdvEXT, (void **) (&func_glCullParameterdvEXT) },
{ "glCullParameterfvEXT", (void *) wine_glCullParameterfvEXT, (void **) (&func_glCullParameterfvEXT) },
{ "glDeleteTexturesEXT", (void *) wine_glDeleteTexturesEXT, (void **) (&func_glDeleteTexturesEXT) },
{ "glDetailTexFuncSGIS", (void *) wine_glDetailTexFuncSGIS, (void **) (&func_glDetailTexFuncSGIS) },
{ "glDrawArraysEXT", (void *) wine_glDrawArraysEXT, (void **) (&func_glDrawArraysEXT) },
{ "glDrawRangeElementsEXT", (void *) wine_glDrawRangeElementsEXT, (void **) (&func_glDrawRangeElementsEXT) },
{ "glEdgeFlagPointerEXT", (void *) wine_glEdgeFlagPointerEXT, (void **) (&func_glEdgeFlagPointerEXT) },
{ "glEdgeFlagPointerListIBM", (void *) wine_glEdgeFlagPointerListIBM, (void **) (&func_glEdgeFlagPointerListIBM) },
{ "glFinalCombinerInputNV", (void *) wine_glFinalCombinerInputNV, (void **) (&func_glFinalCombinerInputNV) },
{ "glFinishTextureSUNX", (void *) wine_glFinishTextureSUNX, (void **) (&func_glFinishTextureSUNX) },
{ "glFlushRasterSGIX", (void *) wine_glFlushRasterSGIX, (void **) (&func_glFlushRasterSGIX) },
{ "glFlushVertexArrayRangeNV", (void *) wine_glFlushVertexArrayRangeNV, (void **) (&func_glFlushVertexArrayRangeNV) },
{ "glFogCoordPointerEXT", (void *) wine_glFogCoordPointerEXT, (void **) (&func_glFogCoordPointerEXT) },
{ "glFogCoordPointerListIBM", (void *) wine_glFogCoordPointerListIBM, (void **) (&func_glFogCoordPointerListIBM) },
{ "glFogCoorddEXT", (void *) wine_glFogCoorddEXT, (void **) (&func_glFogCoorddEXT) },
{ "glFogCoorddvEXT", (void *) wine_glFogCoorddvEXT, (void **) (&func_glFogCoorddvEXT) },
{ "glFogCoordfEXT", (void *) wine_glFogCoordfEXT, (void **) (&func_glFogCoordfEXT) },
{ "glFogCoordfvEXT", (void *) wine_glFogCoordfvEXT, (void **) (&func_glFogCoordfvEXT) },
{ "glFogFuncSGIS", (void *) wine_glFogFuncSGIS, (void **) (&func_glFogFuncSGIS) },
{ "glFragmentColorMaterialSGIX", (void *) wine_glFragmentColorMaterialSGIX, (void **) (&func_glFragmentColorMaterialSGIX) },
{ "glFragmentLightModelfSGIX", (void *) wine_glFragmentLightModelfSGIX, (void **) (&func_glFragmentLightModelfSGIX) },
{ "glFragmentLightModelfvSGIX", (void *) wine_glFragmentLightModelfvSGIX, (void **) (&func_glFragmentLightModelfvSGIX) },
{ "glFragmentLightModeliSGIX", (void *) wine_glFragmentLightModeliSGIX, (void **) (&func_glFragmentLightModeliSGIX) },
{ "glFragmentLightModelivSGIX", (void *) wine_glFragmentLightModelivSGIX, (void **) (&func_glFragmentLightModelivSGIX) },
{ "glFragmentLightfSGIX", (void *) wine_glFragmentLightfSGIX, (void **) (&func_glFragmentLightfSGIX) },
{ "glFragmentLightfvSGIX", (void *) wine_glFragmentLightfvSGIX, (void **) (&func_glFragmentLightfvSGIX) },
{ "glFragmentLightiSGIX", (void *) wine_glFragmentLightiSGIX, (void **) (&func_glFragmentLightiSGIX) },
{ "glFragmentLightivSGIX", (void *) wine_glFragmentLightivSGIX, (void **) (&func_glFragmentLightivSGIX) },
{ "glFragmentMaterialfSGIX", (void *) wine_glFragmentMaterialfSGIX, (void **) (&func_glFragmentMaterialfSGIX) },
{ "glFragmentMaterialfvSGIX", (void *) wine_glFragmentMaterialfvSGIX, (void **) (&func_glFragmentMaterialfvSGIX) },
{ "glFragmentMaterialiSGIX", (void *) wine_glFragmentMaterialiSGIX, (void **) (&func_glFragmentMaterialiSGIX) },
{ "glFragmentMaterialivSGIX", (void *) wine_glFragmentMaterialivSGIX, (void **) (&func_glFragmentMaterialivSGIX) },
{ "glFrameZoomSGIX", (void *) wine_glFrameZoomSGIX, (void **) (&func_glFrameZoomSGIX) },
{ "glGenTexturesEXT", (void *) wine_glGenTexturesEXT, (void **) (&func_glGenTexturesEXT) },
{ "glGetColorTableEXT", (void *) wine_glGetColorTableEXT, (void **) (&func_glGetColorTableEXT) },
{ "glGetColorTableParameterfvEXT", (void *) wine_glGetColorTableParameterfvEXT, (void **) (&func_glGetColorTableParameterfvEXT) },
{ "glGetColorTableParameterfvSGI", (void *) wine_glGetColorTableParameterfvSGI, (void **) (&func_glGetColorTableParameterfvSGI) },
{ "glGetColorTableParameterivEXT", (void *) wine_glGetColorTableParameterivEXT, (void **) (&func_glGetColorTableParameterivEXT) },
{ "glGetColorTableParameterivSGI", (void *) wine_glGetColorTableParameterivSGI, (void **) (&func_glGetColorTableParameterivSGI) },
{ "glGetColorTableSGI", (void *) wine_glGetColorTableSGI, (void **) (&func_glGetColorTableSGI) },
{ "glGetCombinerInputParameterfvNV", (void *) wine_glGetCombinerInputParameterfvNV, (void **) (&func_glGetCombinerInputParameterfvNV) },
{ "glGetCombinerInputParameterivNV", (void *) wine_glGetCombinerInputParameterivNV, (void **) (&func_glGetCombinerInputParameterivNV) },
{ "glGetCombinerOutputParameterfvNV", (void *) wine_glGetCombinerOutputParameterfvNV, (void **) (&func_glGetCombinerOutputParameterfvNV) },
{ "glGetCombinerOutputParameterivNV", (void *) wine_glGetCombinerOutputParameterivNV, (void **) (&func_glGetCombinerOutputParameterivNV) },
{ "glGetCompressedTexImageARB", (void *) wine_glGetCompressedTexImageARB, (void **) (&func_glGetCompressedTexImageARB) },
{ "glGetConvolutionFilterEXT", (void *) wine_glGetConvolutionFilterEXT, (void **) (&func_glGetConvolutionFilterEXT) },
{ "glGetConvolutionParameterfvEXT", (void *) wine_glGetConvolutionParameterfvEXT, (void **) (&func_glGetConvolutionParameterfvEXT) },
{ "glGetConvolutionParameterivEXT", (void *) wine_glGetConvolutionParameterivEXT, (void **) (&func_glGetConvolutionParameterivEXT) },
{ "glGetDetailTexFuncSGIS", (void *) wine_glGetDetailTexFuncSGIS, (void **) (&func_glGetDetailTexFuncSGIS) },
{ "glGetFinalCombinerInputParameterfvNV", (void *) wine_glGetFinalCombinerInputParameterfvNV, (void **) (&func_glGetFinalCombinerInputParameterfvNV) },
{ "glGetFinalCombinerInputParameterivNV", (void *) wine_glGetFinalCombinerInputParameterivNV, (void **) (&func_glGetFinalCombinerInputParameterivNV) },
{ "glGetFogFuncSGIS", (void *) wine_glGetFogFuncSGIS, (void **) (&func_glGetFogFuncSGIS) },
{ "glGetFragmentLightfvSGIX", (void *) wine_glGetFragmentLightfvSGIX, (void **) (&func_glGetFragmentLightfvSGIX) },
{ "glGetFragmentLightivSGIX", (void *) wine_glGetFragmentLightivSGIX, (void **) (&func_glGetFragmentLightivSGIX) },
{ "glGetFragmentMaterialfvSGIX", (void *) wine_glGetFragmentMaterialfvSGIX, (void **) (&func_glGetFragmentMaterialfvSGIX) },
{ "glGetFragmentMaterialivSGIX", (void *) wine_glGetFragmentMaterialivSGIX, (void **) (&func_glGetFragmentMaterialivSGIX) },
{ "glGetHistogramEXT", (void *) wine_glGetHistogramEXT, (void **) (&func_glGetHistogramEXT) },
{ "glGetHistogramParameterfvEXT", (void *) wine_glGetHistogramParameterfvEXT, (void **) (&func_glGetHistogramParameterfvEXT) },
{ "glGetHistogramParameterivEXT", (void *) wine_glGetHistogramParameterivEXT, (void **) (&func_glGetHistogramParameterivEXT) },
{ "glGetImageTransformParameterfvHP", (void *) wine_glGetImageTransformParameterfvHP, (void **) (&func_glGetImageTransformParameterfvHP) },
{ "glGetImageTransformParameterivHP", (void *) wine_glGetImageTransformParameterivHP, (void **) (&func_glGetImageTransformParameterivHP) },
{ "glGetInstrumentsSGIX", (void *) wine_glGetInstrumentsSGIX, (void **) (&func_glGetInstrumentsSGIX) },
{ "glGetListParameterfvSGIX", (void *) wine_glGetListParameterfvSGIX, (void **) (&func_glGetListParameterfvSGIX) },
{ "glGetListParameterivSGIX", (void *) wine_glGetListParameterivSGIX, (void **) (&func_glGetListParameterivSGIX) },
{ "glGetMinmaxEXT", (void *) wine_glGetMinmaxEXT, (void **) (&func_glGetMinmaxEXT) },
{ "glGetMinmaxParameterfvEXT", (void *) wine_glGetMinmaxParameterfvEXT, (void **) (&func_glGetMinmaxParameterfvEXT) },
{ "glGetMinmaxParameterivEXT", (void *) wine_glGetMinmaxParameterivEXT, (void **) (&func_glGetMinmaxParameterivEXT) },
{ "glGetPixelTexGenParameterfvSGIS", (void *) wine_glGetPixelTexGenParameterfvSGIS, (void **) (&func_glGetPixelTexGenParameterfvSGIS) },
{ "glGetPixelTexGenParameterivSGIS", (void *) wine_glGetPixelTexGenParameterivSGIS, (void **) (&func_glGetPixelTexGenParameterivSGIS) },
{ "glGetPointervEXT", (void *) wine_glGetPointervEXT, (void **) (&func_glGetPointervEXT) },
{ "glGetSeparableFilterEXT", (void *) wine_glGetSeparableFilterEXT, (void **) (&func_glGetSeparableFilterEXT) },
{ "glGetSharpenTexFuncSGIS", (void *) wine_glGetSharpenTexFuncSGIS, (void **) (&func_glGetSharpenTexFuncSGIS) },
{ "glGetTexFilterFuncSGIS", (void *) wine_glGetTexFilterFuncSGIS, (void **) (&func_glGetTexFilterFuncSGIS) },
{ "glGlobalAlphaFactorbSUN", (void *) wine_glGlobalAlphaFactorbSUN, (void **) (&func_glGlobalAlphaFactorbSUN) },
{ "glGlobalAlphaFactordSUN", (void *) wine_glGlobalAlphaFactordSUN, (void **) (&func_glGlobalAlphaFactordSUN) },
{ "glGlobalAlphaFactorfSUN", (void *) wine_glGlobalAlphaFactorfSUN, (void **) (&func_glGlobalAlphaFactorfSUN) },
{ "glGlobalAlphaFactoriSUN", (void *) wine_glGlobalAlphaFactoriSUN, (void **) (&func_glGlobalAlphaFactoriSUN) },
{ "glGlobalAlphaFactorsSUN", (void *) wine_glGlobalAlphaFactorsSUN, (void **) (&func_glGlobalAlphaFactorsSUN) },
{ "glGlobalAlphaFactorubSUN", (void *) wine_glGlobalAlphaFactorubSUN, (void **) (&func_glGlobalAlphaFactorubSUN) },
{ "glGlobalAlphaFactoruiSUN", (void *) wine_glGlobalAlphaFactoruiSUN, (void **) (&func_glGlobalAlphaFactoruiSUN) },
{ "glGlobalAlphaFactorusSUN", (void *) wine_glGlobalAlphaFactorusSUN, (void **) (&func_glGlobalAlphaFactorusSUN) },
{ "glHintPGI", (void *) wine_glHintPGI, (void **) (&func_glHintPGI) },
{ "glHistogramEXT", (void *) wine_glHistogramEXT, (void **) (&func_glHistogramEXT) },
{ "glImageTransformParameterfHP", (void *) wine_glImageTransformParameterfHP, (void **) (&func_glImageTransformParameterfHP) },
{ "glImageTransformParameterfvHP", (void *) wine_glImageTransformParameterfvHP, (void **) (&func_glImageTransformParameterfvHP) },
{ "glImageTransformParameteriHP", (void *) wine_glImageTransformParameteriHP, (void **) (&func_glImageTransformParameteriHP) },
{ "glImageTransformParameterivHP", (void *) wine_glImageTransformParameterivHP, (void **) (&func_glImageTransformParameterivHP) },
{ "glIndexFuncEXT", (void *) wine_glIndexFuncEXT, (void **) (&func_glIndexFuncEXT) },
{ "glIndexMaterialEXT", (void *) wine_glIndexMaterialEXT, (void **) (&func_glIndexMaterialEXT) },
{ "glIndexPointerEXT", (void *) wine_glIndexPointerEXT, (void **) (&func_glIndexPointerEXT) },
{ "glIndexPointerListIBM", (void *) wine_glIndexPointerListIBM, (void **) (&func_glIndexPointerListIBM) },
{ "glInstrumentsBufferSGIX", (void *) wine_glInstrumentsBufferSGIX, (void **) (&func_glInstrumentsBufferSGIX) },
{ "glIsTextureEXT", (void *) wine_glIsTextureEXT, (void **) (&func_glIsTextureEXT) },
{ "glLightEnviSGIX", (void *) wine_glLightEnviSGIX, (void **) (&func_glLightEnviSGIX) },
{ "glListParameterfSGIX", (void *) wine_glListParameterfSGIX, (void **) (&func_glListParameterfSGIX) },
{ "glListParameterfvSGIX", (void *) wine_glListParameterfvSGIX, (void **) (&func_glListParameterfvSGIX) },
{ "glListParameteriSGIX", (void *) wine_glListParameteriSGIX, (void **) (&func_glListParameteriSGIX) },
{ "glListParameterivSGIX", (void *) wine_glListParameterivSGIX, (void **) (&func_glListParameterivSGIX) },
{ "glLoadTransposeMatrixdARB", (void *) wine_glLoadTransposeMatrixdARB, (void **) (&func_glLoadTransposeMatrixdARB) },
{ "glLoadTransposeMatrixfARB", (void *) wine_glLoadTransposeMatrixfARB, (void **) (&func_glLoadTransposeMatrixfARB) },
{ "glLockArraysEXT", (void *) wine_glLockArraysEXT, (void **) (&func_glLockArraysEXT) },
{ "glMinmaxEXT", (void *) wine_glMinmaxEXT, (void **) (&func_glMinmaxEXT) },
{ "glMultTransposeMatrixdARB", (void *) wine_glMultTransposeMatrixdARB, (void **) (&func_glMultTransposeMatrixdARB) },
{ "glMultTransposeMatrixfARB", (void *) wine_glMultTransposeMatrixfARB, (void **) (&func_glMultTransposeMatrixfARB) },
{ "glMultiDrawArraysEXT", (void *) wine_glMultiDrawArraysEXT, (void **) (&func_glMultiDrawArraysEXT) },
{ "glMultiDrawElementsEXT", (void *) wine_glMultiDrawElementsEXT, (void **) (&func_glMultiDrawElementsEXT) },
{ "glMultiModeDrawArraysIBM", (void *) wine_glMultiModeDrawArraysIBM, (void **) (&func_glMultiModeDrawArraysIBM) },
{ "glMultiModeDrawElementsIBM", (void *) wine_glMultiModeDrawElementsIBM, (void **) (&func_glMultiModeDrawElementsIBM) },
{ "glNormal3fVertex3fSUN", (void *) wine_glNormal3fVertex3fSUN, (void **) (&func_glNormal3fVertex3fSUN) },
{ "glNormal3fVertex3fvSUN", (void *) wine_glNormal3fVertex3fvSUN, (void **) (&func_glNormal3fVertex3fvSUN) },
{ "glNormalPointerEXT", (void *) wine_glNormalPointerEXT, (void **) (&func_glNormalPointerEXT) },
{ "glNormalPointerListIBM", (void *) wine_glNormalPointerListIBM, (void **) (&func_glNormalPointerListIBM) },
{ "glNormalPointervINTEL", (void *) wine_glNormalPointervINTEL, (void **) (&func_glNormalPointervINTEL) },
{ "glPixelTexGenParameterfSGIS", (void *) wine_glPixelTexGenParameterfSGIS, (void **) (&func_glPixelTexGenParameterfSGIS) },
{ "glPixelTexGenParameterfvSGIS", (void *) wine_glPixelTexGenParameterfvSGIS, (void **) (&func_glPixelTexGenParameterfvSGIS) },
{ "glPixelTexGenParameteriSGIS", (void *) wine_glPixelTexGenParameteriSGIS, (void **) (&func_glPixelTexGenParameteriSGIS) },
{ "glPixelTexGenParameterivSGIS", (void *) wine_glPixelTexGenParameterivSGIS, (void **) (&func_glPixelTexGenParameterivSGIS) },
{ "glPixelTexGenSGIX", (void *) wine_glPixelTexGenSGIX, (void **) (&func_glPixelTexGenSGIX) },
{ "glPixelTransformParameterfEXT", (void *) wine_glPixelTransformParameterfEXT, (void **) (&func_glPixelTransformParameterfEXT) },
{ "glPixelTransformParameterfvEXT", (void *) wine_glPixelTransformParameterfvEXT, (void **) (&func_glPixelTransformParameterfvEXT) },
{ "glPixelTransformParameteriEXT", (void *) wine_glPixelTransformParameteriEXT, (void **) (&func_glPixelTransformParameteriEXT) },
{ "glPixelTransformParameterivEXT", (void *) wine_glPixelTransformParameterivEXT, (void **) (&func_glPixelTransformParameterivEXT) },
{ "glPointParameterfEXT", (void *) wine_glPointParameterfEXT, (void **) (&func_glPointParameterfEXT) },
{ "glPointParameterfSGIS", (void *) wine_glPointParameterfSGIS, (void **) (&func_glPointParameterfSGIS) },
{ "glPointParameterfvEXT", (void *) wine_glPointParameterfvEXT, (void **) (&func_glPointParameterfvEXT) },
{ "glPointParameterfvSGIS", (void *) wine_glPointParameterfvSGIS, (void **) (&func_glPointParameterfvSGIS) },
{ "glPollInstrumentsSGIX", (void *) wine_glPollInstrumentsSGIX, (void **) (&func_glPollInstrumentsSGIX) },
{ "glPolygonOffsetEXT", (void *) wine_glPolygonOffsetEXT, (void **) (&func_glPolygonOffsetEXT) },
{ "glPrioritizeTexturesEXT", (void *) wine_glPrioritizeTexturesEXT, (void **) (&func_glPrioritizeTexturesEXT) },
{ "glReadInstrumentsSGIX", (void *) wine_glReadInstrumentsSGIX, (void **) (&func_glReadInstrumentsSGIX) },
{ "glReferencePlaneSGIX", (void *) wine_glReferencePlaneSGIX, (void **) (&func_glReferencePlaneSGIX) },
{ "glReplacementCodePointerSUN", (void *) wine_glReplacementCodePointerSUN, (void **) (&func_glReplacementCodePointerSUN) },
{ "glReplacementCodeubSUN", (void *) wine_glReplacementCodeubSUN, (void **) (&func_glReplacementCodeubSUN) },
{ "glReplacementCodeubvSUN", (void *) wine_glReplacementCodeubvSUN, (void **) (&func_glReplacementCodeubvSUN) },
{ "glReplacementCodeuiColor3fVertex3fSUN", (void *) wine_glReplacementCodeuiColor3fVertex3fSUN, (void **) (&func_glReplacementCodeuiColor3fVertex3fSUN) },
{ "glReplacementCodeuiColor3fVertex3fvSUN", (void *) wine_glReplacementCodeuiColor3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiColor3fVertex3fvSUN) },
{ "glReplacementCodeuiColor4fNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiColor4fNormal3fVertex3fSUN) },
{ "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN) },
{ "glReplacementCodeuiColor4ubVertex3fSUN", (void *) wine_glReplacementCodeuiColor4ubVertex3fSUN, (void **) (&func_glReplacementCodeuiColor4ubVertex3fSUN) },
{ "glReplacementCodeuiColor4ubVertex3fvSUN", (void *) wine_glReplacementCodeuiColor4ubVertex3fvSUN, (void **) (&func_glReplacementCodeuiColor4ubVertex3fvSUN) },
{ "glReplacementCodeuiNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiNormal3fVertex3fSUN) },
{ "glReplacementCodeuiNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiNormal3fVertex3fvSUN) },
{ "glReplacementCodeuiSUN", (void *) wine_glReplacementCodeuiSUN, (void **) (&func_glReplacementCodeuiSUN) },
{ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) },
{ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) },
{ "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) },
{ "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) },
{ "glReplacementCodeuiTexCoord2fVertex3fSUN", (void *) wine_glReplacementCodeuiTexCoord2fVertex3fSUN, (void **) (&func_glReplacementCodeuiTexCoord2fVertex3fSUN) },
{ "glReplacementCodeuiTexCoord2fVertex3fvSUN", (void *) wine_glReplacementCodeuiTexCoord2fVertex3fvSUN, (void **) (&func_glReplacementCodeuiTexCoord2fVertex3fvSUN) },
{ "glReplacementCodeuiVertex3fSUN", (void *) wine_glReplacementCodeuiVertex3fSUN, (void **) (&func_glReplacementCodeuiVertex3fSUN) },
{ "glReplacementCodeuiVertex3fvSUN", (void *) wine_glReplacementCodeuiVertex3fvSUN, (void **) (&func_glReplacementCodeuiVertex3fvSUN) },
{ "glReplacementCodeuivSUN", (void *) wine_glReplacementCodeuivSUN, (void **) (&func_glReplacementCodeuivSUN) },
{ "glReplacementCodeusSUN", (void *) wine_glReplacementCodeusSUN, (void **) (&func_glReplacementCodeusSUN) },
{ "glReplacementCodeusvSUN", (void *) wine_glReplacementCodeusvSUN, (void **) (&func_glReplacementCodeusvSUN) },
{ "glResetHistogramEXT", (void *) wine_glResetHistogramEXT, (void **) (&func_glResetHistogramEXT) },
{ "glResetMinmaxEXT", (void *) wine_glResetMinmaxEXT, (void **) (&func_glResetMinmaxEXT) },
{ "glResizeBuffersMESA", (void *) wine_glResizeBuffersMESA, (void **) (&func_glResizeBuffersMESA) },
{ "glSampleCoverageARB", (void *) wine_glSampleCoverageARB, (void **) (&func_glSampleCoverageARB) },
{ "glSampleMaskEXT", (void *) wine_glSampleMaskEXT, (void **) (&func_glSampleMaskEXT) },
{ "glSampleMaskSGIS", (void *) wine_glSampleMaskSGIS, (void **) (&func_glSampleMaskSGIS) },
{ "glSamplePassARB", (void *) wine_glSamplePassARB, (void **) (&func_glSamplePassARB) },
{ "glSamplePatternEXT", (void *) wine_glSamplePatternEXT, (void **) (&func_glSamplePatternEXT) },
{ "glSamplePatternSGIS", (void *) wine_glSamplePatternSGIS, (void **) (&func_glSamplePatternSGIS) },
{ "glSecondaryColor3bEXT", (void *) wine_glSecondaryColor3bEXT, (void **) (&func_glSecondaryColor3bEXT) },
{ "glSecondaryColor3bvEXT", (void *) wine_glSecondaryColor3bvEXT, (void **) (&func_glSecondaryColor3bvEXT) },
{ "glSecondaryColor3dEXT", (void *) wine_glSecondaryColor3dEXT, (void **) (&func_glSecondaryColor3dEXT) },
{ "glSecondaryColor3dvEXT", (void *) wine_glSecondaryColor3dvEXT, (void **) (&func_glSecondaryColor3dvEXT) },
{ "glSecondaryColor3fEXT", (void *) wine_glSecondaryColor3fEXT, (void **) (&func_glSecondaryColor3fEXT) },
{ "glSecondaryColor3fvEXT", (void *) wine_glSecondaryColor3fvEXT, (void **) (&func_glSecondaryColor3fvEXT) },
{ "glSecondaryColor3iEXT", (void *) wine_glSecondaryColor3iEXT, (void **) (&func_glSecondaryColor3iEXT) },
{ "glSecondaryColor3ivEXT", (void *) wine_glSecondaryColor3ivEXT, (void **) (&func_glSecondaryColor3ivEXT) },
{ "glSecondaryColor3sEXT", (void *) wine_glSecondaryColor3sEXT, (void **) (&func_glSecondaryColor3sEXT) },
{ "glSecondaryColor3svEXT", (void *) wine_glSecondaryColor3svEXT, (void **) (&func_glSecondaryColor3svEXT) },
{ "glSecondaryColor3ubEXT", (void *) wine_glSecondaryColor3ubEXT, (void **) (&func_glSecondaryColor3ubEXT) },
{ "glSecondaryColor3ubvEXT", (void *) wine_glSecondaryColor3ubvEXT, (void **) (&func_glSecondaryColor3ubvEXT) },
{ "glSecondaryColor3uiEXT", (void *) wine_glSecondaryColor3uiEXT, (void **) (&func_glSecondaryColor3uiEXT) },
{ "glSecondaryColor3uivEXT", (void *) wine_glSecondaryColor3uivEXT, (void **) (&func_glSecondaryColor3uivEXT) },
{ "glSecondaryColor3usEXT", (void *) wine_glSecondaryColor3usEXT, (void **) (&func_glSecondaryColor3usEXT) },
{ "glSecondaryColor3usvEXT", (void *) wine_glSecondaryColor3usvEXT, (void **) (&func_glSecondaryColor3usvEXT) },
{ "glSecondaryColorPointerEXT", (void *) wine_glSecondaryColorPointerEXT, (void **) (&func_glSecondaryColorPointerEXT) },
{ "glSecondaryColorPointerListIBM", (void *) wine_glSecondaryColorPointerListIBM, (void **) (&func_glSecondaryColorPointerListIBM) },
{ "glSeparableFilter2DEXT", (void *) wine_glSeparableFilter2DEXT, (void **) (&func_glSeparableFilter2DEXT) },
{ "glSharpenTexFuncSGIS", (void *) wine_glSharpenTexFuncSGIS, (void **) (&func_glSharpenTexFuncSGIS) },
{ "glSpriteParameterfSGIX", (void *) wine_glSpriteParameterfSGIX, (void **) (&func_glSpriteParameterfSGIX) },
{ "glSpriteParameterfvSGIX", (void *) wine_glSpriteParameterfvSGIX, (void **) (&func_glSpriteParameterfvSGIX) },
{ "glSpriteParameteriSGIX", (void *) wine_glSpriteParameteriSGIX, (void **) (&func_glSpriteParameteriSGIX) },
{ "glSpriteParameterivSGIX", (void *) wine_glSpriteParameterivSGIX, (void **) (&func_glSpriteParameterivSGIX) },
{ "glStartInstrumentsSGIX", (void *) wine_glStartInstrumentsSGIX, (void **) (&func_glStartInstrumentsSGIX) },
{ "glStopInstrumentsSGIX", (void *) wine_glStopInstrumentsSGIX, (void **) (&func_glStopInstrumentsSGIX) },
{ "glTagSampleBufferSGIX", (void *) wine_glTagSampleBufferSGIX, (void **) (&func_glTagSampleBufferSGIX) },
{ "glTangent3bEXT", (void *) wine_glTangent3bEXT, (void **) (&func_glTangent3bEXT) },
{ "glTangent3bvEXT", (void *) wine_glTangent3bvEXT, (void **) (&func_glTangent3bvEXT) },
{ "glTangent3dEXT", (void *) wine_glTangent3dEXT, (void **) (&func_glTangent3dEXT) },
{ "glTangent3dvEXT", (void *) wine_glTangent3dvEXT, (void **) (&func_glTangent3dvEXT) },
{ "glTangent3fEXT", (void *) wine_glTangent3fEXT, (void **) (&func_glTangent3fEXT) },
{ "glTangent3fvEXT", (void *) wine_glTangent3fvEXT, (void **) (&func_glTangent3fvEXT) },
{ "glTangent3iEXT", (void *) wine_glTangent3iEXT, (void **) (&func_glTangent3iEXT) },
{ "glTangent3ivEXT", (void *) wine_glTangent3ivEXT, (void **) (&func_glTangent3ivEXT) },
{ "glTangent3sEXT", (void *) wine_glTangent3sEXT, (void **) (&func_glTangent3sEXT) },
{ "glTangent3svEXT", (void *) wine_glTangent3svEXT, (void **) (&func_glTangent3svEXT) },
{ "glTangentPointerEXT", (void *) wine_glTangentPointerEXT, (void **) (&func_glTangentPointerEXT) },
{ "glTbufferMask3DFX", (void *) wine_glTbufferMask3DFX, (void **) (&func_glTbufferMask3DFX) },
{ "glTexCoord2fColor3fVertex3fSUN", (void *) wine_glTexCoord2fColor3fVertex3fSUN, (void **) (&func_glTexCoord2fColor3fVertex3fSUN) },
{ "glTexCoord2fColor3fVertex3fvSUN", (void *) wine_glTexCoord2fColor3fVertex3fvSUN, (void **) (&func_glTexCoord2fColor3fVertex3fvSUN) },
{ "glTexCoord2fColor4fNormal3fVertex3fSUN", (void *) wine_glTexCoord2fColor4fNormal3fVertex3fSUN, (void **) (&func_glTexCoord2fColor4fNormal3fVertex3fSUN) },
{ "glTexCoord2fColor4fNormal3fVertex3fvSUN", (void *) wine_glTexCoord2fColor4fNormal3fVertex3fvSUN, (void **) (&func_glTexCoord2fColor4fNormal3fVertex3fvSUN) },
{ "glTexCoord2fColor4ubVertex3fSUN", (void *) wine_glTexCoord2fColor4ubVertex3fSUN, (void **) (&func_glTexCoord2fColor4ubVertex3fSUN) },
{ "glTexCoord2fColor4ubVertex3fvSUN", (void *) wine_glTexCoord2fColor4ubVertex3fvSUN, (void **) (&func_glTexCoord2fColor4ubVertex3fvSUN) },
{ "glTexCoord2fNormal3fVertex3fSUN", (void *) wine_glTexCoord2fNormal3fVertex3fSUN, (void **) (&func_glTexCoord2fNormal3fVertex3fSUN) },
{ "glTexCoord2fNormal3fVertex3fvSUN", (void *) wine_glTexCoord2fNormal3fVertex3fvSUN, (void **) (&func_glTexCoord2fNormal3fVertex3fvSUN) },
{ "glTexCoord2fVertex3fSUN", (void *) wine_glTexCoord2fVertex3fSUN, (void **) (&func_glTexCoord2fVertex3fSUN) },
{ "glTexCoord2fVertex3fvSUN", (void *) wine_glTexCoord2fVertex3fvSUN, (void **) (&func_glTexCoord2fVertex3fvSUN) },
{ "glTexCoord4fColor4fNormal3fVertex4fSUN", (void *) wine_glTexCoord4fColor4fNormal3fVertex4fSUN, (void **) (&func_glTexCoord4fColor4fNormal3fVertex4fSUN) },
{ "glTexCoord4fColor4fNormal3fVertex4fvSUN", (void *) wine_glTexCoord4fColor4fNormal3fVertex4fvSUN, (void **) (&func_glTexCoord4fColor4fNormal3fVertex4fvSUN) },
{ "glTexCoord4fVertex4fSUN", (void *) wine_glTexCoord4fVertex4fSUN, (void **) (&func_glTexCoord4fVertex4fSUN) },
{ "glTexCoord4fVertex4fvSUN", (void *) wine_glTexCoord4fVertex4fvSUN, (void **) (&func_glTexCoord4fVertex4fvSUN) },
{ "glTexCoordPointerEXT", (void *) wine_glTexCoordPointerEXT, (void **) (&func_glTexCoordPointerEXT) },
{ "glTexCoordPointerListIBM", (void *) wine_glTexCoordPointerListIBM, (void **) (&func_glTexCoordPointerListIBM) },
{ "glTexCoordPointervINTEL", (void *) wine_glTexCoordPointervINTEL, (void **) (&func_glTexCoordPointervINTEL) },
{ "glTexFilterFuncSGIS", (void *) wine_glTexFilterFuncSGIS, (void **) (&func_glTexFilterFuncSGIS) },
{ "glTexImage3DEXT", (void *) wine_glTexImage3DEXT, (void **) (&func_glTexImage3DEXT) },
{ "glTexImage4DSGIS", (void *) wine_glTexImage4DSGIS, (void **) (&func_glTexImage4DSGIS) },
{ "glTexSubImage1DEXT", (void *) wine_glTexSubImage1DEXT, (void **) (&func_glTexSubImage1DEXT) },
{ "glTexSubImage2DEXT", (void *) wine_glTexSubImage2DEXT, (void **) (&func_glTexSubImage2DEXT) },
{ "glTexSubImage3DEXT", (void *) wine_glTexSubImage3DEXT, (void **) (&func_glTexSubImage3DEXT) },
{ "glTexSubImage4DSGIS", (void *) wine_glTexSubImage4DSGIS, (void **) (&func_glTexSubImage4DSGIS) },
{ "glTextureColorMaskSGIS", (void *) wine_glTextureColorMaskSGIS, (void **) (&func_glTextureColorMaskSGIS) },
{ "glTextureLightEXT", (void *) wine_glTextureLightEXT, (void **) (&func_glTextureLightEXT) },
{ "glTextureMaterialEXT", (void *) wine_glTextureMaterialEXT, (void **) (&func_glTextureMaterialEXT) },
{ "glTextureNormalEXT", (void *) wine_glTextureNormalEXT, (void **) (&func_glTextureNormalEXT) },
{ "glUnlockArraysEXT", (void *) wine_glUnlockArraysEXT, (void **) (&func_glUnlockArraysEXT) },
{ "glVertexArrayRangeNV", (void *) wine_glVertexArrayRangeNV, (void **) (&func_glVertexArrayRangeNV) },
{ "glVertexPointerEXT", (void *) wine_glVertexPointerEXT, (void **) (&func_glVertexPointerEXT) },
{ "glVertexPointerListIBM", (void *) wine_glVertexPointerListIBM, (void **) (&func_glVertexPointerListIBM) },
{ "glVertexPointervINTEL", (void *) wine_glVertexPointervINTEL, (void **) (&func_glVertexPointervINTEL) },
{ "glVertexWeightPointerEXT", (void *) wine_glVertexWeightPointerEXT, (void **) (&func_glVertexWeightPointerEXT) },
{ "glVertexWeightfEXT", (void *) wine_glVertexWeightfEXT, (void **) (&func_glVertexWeightfEXT) },
{ "glVertexWeightfvEXT", (void *) wine_glVertexWeightfvEXT, (void **) (&func_glVertexWeightfvEXT) },
{ "glWindowPos2dMESA", (void *) wine_glWindowPos2dMESA, (void **) (&func_glWindowPos2dMESA) },
{ "glWindowPos2dvMESA", (void *) wine_glWindowPos2dvMESA, (void **) (&func_glWindowPos2dvMESA) },
{ "glWindowPos2fMESA", (void *) wine_glWindowPos2fMESA, (void **) (&func_glWindowPos2fMESA) },
{ "glWindowPos2fvMESA", (void *) wine_glWindowPos2fvMESA, (void **) (&func_glWindowPos2fvMESA) },
{ "glWindowPos2iMESA", (void *) wine_glWindowPos2iMESA, (void **) (&func_glWindowPos2iMESA) },
{ "glWindowPos2ivMESA", (void *) wine_glWindowPos2ivMESA, (void **) (&func_glWindowPos2ivMESA) },
{ "glWindowPos2sMESA", (void *) wine_glWindowPos2sMESA, (void **) (&func_glWindowPos2sMESA) },
{ "glWindowPos2svMESA", (void *) wine_glWindowPos2svMESA, (void **) (&func_glWindowPos2svMESA) },
{ "glWindowPos3dMESA", (void *) wine_glWindowPos3dMESA, (void **) (&func_glWindowPos3dMESA) },
{ "glWindowPos3dvMESA", (void *) wine_glWindowPos3dvMESA, (void **) (&func_glWindowPos3dvMESA) },
{ "glWindowPos3fMESA", (void *) wine_glWindowPos3fMESA, (void **) (&func_glWindowPos3fMESA) },
{ "glWindowPos3fvMESA", (void *) wine_glWindowPos3fvMESA, (void **) (&func_glWindowPos3fvMESA) },
{ "glWindowPos3iMESA", (void *) wine_glWindowPos3iMESA, (void **) (&func_glWindowPos3iMESA) },
{ "glWindowPos3ivMESA", (void *) wine_glWindowPos3ivMESA, (void **) (&func_glWindowPos3ivMESA) },
{ "glWindowPos3sMESA", (void *) wine_glWindowPos3sMESA, (void **) (&func_glWindowPos3sMESA) },
{ "glWindowPos3svMESA", (void *) wine_glWindowPos3svMESA, (void **) (&func_glWindowPos3svMESA) },
{ "glWindowPos4dMESA", (void *) wine_glWindowPos4dMESA, (void **) (&func_glWindowPos4dMESA) },
{ "glWindowPos4dvMESA", (void *) wine_glWindowPos4dvMESA, (void **) (&func_glWindowPos4dvMESA) },
{ "glWindowPos4fMESA", (void *) wine_glWindowPos4fMESA, (void **) (&func_glWindowPos4fMESA) },
{ "glWindowPos4fvMESA", (void *) wine_glWindowPos4fvMESA, (void **) (&func_glWindowPos4fvMESA) },
{ "glWindowPos4iMESA", (void *) wine_glWindowPos4iMESA, (void **) (&func_glWindowPos4iMESA) },
{ "glWindowPos4ivMESA", (void *) wine_glWindowPos4ivMESA, (void **) (&func_glWindowPos4ivMESA) },
{ "glWindowPos4sMESA", (void *) wine_glWindowPos4sMESA, (void **) (&func_glWindowPos4sMESA) },
{ "glWindowPos4svMESA", (void *) wine_glWindowPos4svMESA, (void **) (&func_glWindowPos4svMESA) }
};
/* The thunks themselves....*/
void WINAPI wine_glApplyTextureEXT( GLenum mode ) {
ENTER_GL();
func_glApplyTextureEXT( mode );
LEAVE_GL();
}
GLboolean WINAPI wine_glAreTexturesResidentEXT( GLsizei n, GLuint* textures, GLboolean* residences ) {
GLboolean ret_value;
ENTER_GL();
ret_value = func_glAreTexturesResidentEXT( n, textures, residences );
LEAVE_GL();
return ret_value;
}
void WINAPI wine_glArrayElementEXT( GLint i ) {
ENTER_GL();
func_glArrayElementEXT( i );
LEAVE_GL();
}
void WINAPI wine_glBindTextureEXT( GLenum target, GLuint texture ) {
ENTER_GL();
func_glBindTextureEXT( target, texture );
LEAVE_GL();
}
void WINAPI wine_glBinormal3bEXT( GLbyte bx, GLbyte by, GLbyte bz ) {
ENTER_GL();
func_glBinormal3bEXT( bx, by, bz );
LEAVE_GL();
}
void WINAPI wine_glBinormal3bvEXT( GLbyte* v ) {
ENTER_GL();
func_glBinormal3bvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glBinormal3dEXT( GLdouble bx, GLdouble by, GLdouble bz ) {
ENTER_GL();
func_glBinormal3dEXT( bx, by, bz );
LEAVE_GL();
}
void WINAPI wine_glBinormal3dvEXT( GLdouble* v ) {
ENTER_GL();
func_glBinormal3dvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glBinormal3fEXT( GLfloat bx, GLfloat by, GLfloat bz ) {
ENTER_GL();
func_glBinormal3fEXT( bx, by, bz );
LEAVE_GL();
}
void WINAPI wine_glBinormal3fvEXT( GLfloat* v ) {
ENTER_GL();
func_glBinormal3fvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glBinormal3iEXT( GLint bx, GLint by, GLint bz ) {
ENTER_GL();
func_glBinormal3iEXT( bx, by, bz );
LEAVE_GL();
}
void WINAPI wine_glBinormal3ivEXT( GLint* v ) {
ENTER_GL();
func_glBinormal3ivEXT( v );
LEAVE_GL();
}
void WINAPI wine_glBinormal3sEXT( GLshort bx, GLshort by, GLshort bz ) {
ENTER_GL();
func_glBinormal3sEXT( bx, by, bz );
LEAVE_GL();
}
void WINAPI wine_glBinormal3svEXT( GLshort* v ) {
ENTER_GL();
func_glBinormal3svEXT( v );
LEAVE_GL();
}
void WINAPI wine_glBinormalPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) {
ENTER_GL();
func_glBinormalPointerEXT( type, stride, pointer );
LEAVE_GL();
}
void WINAPI wine_glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
ENTER_GL();
func_glBlendColorEXT( red, green, blue, alpha );
LEAVE_GL();
}
void WINAPI wine_glBlendEquationEXT( GLenum mode ) {
ENTER_GL();
func_glBlendEquationEXT( mode );
LEAVE_GL();
}
void WINAPI wine_glBlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) {
ENTER_GL();
func_glBlendFuncSeparateEXT( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
LEAVE_GL();
}
void WINAPI wine_glColor3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) {
ENTER_GL();
func_glColor3fVertex3fSUN( r, g, b, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glColor3fVertex3fvSUN( GLfloat* c, GLfloat* v ) {
ENTER_GL();
func_glColor3fVertex3fvSUN( c, v );
LEAVE_GL();
}
void WINAPI wine_glColor4fNormal3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
ENTER_GL();
func_glColor4fNormal3fVertex3fSUN( r, g, b, a, nx, ny, nz, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glColor4fNormal3fVertex3fvSUN( GLfloat* c, GLfloat* n, GLfloat* v ) {
ENTER_GL();
func_glColor4fNormal3fVertex3fvSUN( c, n, v );
LEAVE_GL();
}
void WINAPI wine_glColor4ubVertex2fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y ) {
ENTER_GL();
func_glColor4ubVertex2fSUN( r, g, b, a, x, y );
LEAVE_GL();
}
void WINAPI wine_glColor4ubVertex2fvSUN( GLubyte* c, GLfloat* v ) {
ENTER_GL();
func_glColor4ubVertex2fvSUN( c, v );
LEAVE_GL();
}
void WINAPI wine_glColor4ubVertex3fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) {
ENTER_GL();
func_glColor4ubVertex3fSUN( r, g, b, a, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glColor4ubVertex3fvSUN( GLubyte* c, GLfloat* v ) {
ENTER_GL();
func_glColor4ubVertex3fvSUN( c, v );
LEAVE_GL();
}
void WINAPI wine_glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
ENTER_GL();
func_glColorPointerEXT( size, type, stride, count, pointer );
LEAVE_GL();
}
void WINAPI wine_glColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
ENTER_GL();
func_glColorPointerListIBM( size, type, stride, pointer, ptrstride );
LEAVE_GL();
}
void WINAPI wine_glColorPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) {
ENTER_GL();
func_glColorPointervINTEL( size, type, pointer );
LEAVE_GL();
}
void WINAPI wine_glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid* data ) {
ENTER_GL();
func_glColorSubTableEXT( target, start, count, format, type, data );
LEAVE_GL();
}
void WINAPI wine_glColorTableEXT( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
ENTER_GL();
func_glColorTableEXT( target, internalFormat, width, format, type, table );
LEAVE_GL();
}
void WINAPI wine_glColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glColorTableParameterfvSGI( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) {
ENTER_GL();
func_glColorTableParameterivSGI( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glColorTableSGI( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
ENTER_GL();
func_glColorTableSGI( target, internalformat, width, format, type, table );
LEAVE_GL();
}
void WINAPI wine_glCombinerInputNV( GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) {
ENTER_GL();
func_glCombinerInputNV( stage, portion, variable, input, mapping, componentUsage );
LEAVE_GL();
}
void WINAPI wine_glCombinerOutputNV( GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum ) {
ENTER_GL();
func_glCombinerOutputNV( stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum );
LEAVE_GL();
}
void WINAPI wine_glCombinerParameterfNV( GLenum pname, GLfloat param ) {
ENTER_GL();
func_glCombinerParameterfNV( pname, param );
LEAVE_GL();
}
void WINAPI wine_glCombinerParameterfvNV( GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glCombinerParameterfvNV( pname, params );
LEAVE_GL();
}
void WINAPI wine_glCombinerParameteriNV( GLenum pname, GLint param ) {
ENTER_GL();
func_glCombinerParameteriNV( pname, param );
LEAVE_GL();
}
void WINAPI wine_glCombinerParameterivNV( GLenum pname, GLint* params ) {
ENTER_GL();
func_glCombinerParameterivNV( pname, params );
LEAVE_GL();
}
void WINAPI wine_glCompressedTexImage1DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) {
ENTER_GL();
func_glCompressedTexImage1DARB( target, level, internalformat, width, border, imageSize, data );
LEAVE_GL();
}
void WINAPI wine_glCompressedTexImage2DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) {
ENTER_GL();
func_glCompressedTexImage2DARB( target, level, internalformat, width, height, border, imageSize, data );
LEAVE_GL();
}
void WINAPI wine_glCompressedTexImage3DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) {
ENTER_GL();
func_glCompressedTexImage3DARB( target, level, internalformat, width, height, depth, border, imageSize, data );
LEAVE_GL();
}
void WINAPI wine_glCompressedTexSubImage1DARB( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) {
ENTER_GL();
func_glCompressedTexSubImage1DARB( target, level, xoffset, width, format, imageSize, data );
LEAVE_GL();
}
void WINAPI wine_glCompressedTexSubImage2DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) {
ENTER_GL();
func_glCompressedTexSubImage2DARB( target, level, xoffset, yoffset, width, height, format, imageSize, data );
LEAVE_GL();
}
void WINAPI wine_glCompressedTexSubImage3DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) {
ENTER_GL();
func_glCompressedTexSubImage3DARB( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data );
LEAVE_GL();
}
void WINAPI wine_glConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* image ) {
ENTER_GL();
func_glConvolutionFilter1DEXT( target, internalformat, width, format, type, image );
LEAVE_GL();
}
void WINAPI wine_glConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* image ) {
ENTER_GL();
func_glConvolutionFilter2DEXT( target, internalformat, width, height, format, type, image );
LEAVE_GL();
}
void WINAPI wine_glConvolutionParameterfEXT( GLenum target, GLenum pname, GLfloat params ) {
ENTER_GL();
func_glConvolutionParameterfEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glConvolutionParameterfvEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glConvolutionParameteriEXT( GLenum target, GLenum pname, GLint params ) {
ENTER_GL();
func_glConvolutionParameteriEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
ENTER_GL();
func_glConvolutionParameterivEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glCopyColorSubTableEXT( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) {
ENTER_GL();
func_glCopyColorSubTableEXT( target, start, x, y, width );
LEAVE_GL();
}
void WINAPI wine_glCopyColorTableSGI( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
ENTER_GL();
func_glCopyColorTableSGI( target, internalformat, x, y, width );
LEAVE_GL();
}
void WINAPI wine_glCopyConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
ENTER_GL();
func_glCopyConvolutionFilter1DEXT( target, internalformat, x, y, width );
LEAVE_GL();
}
void WINAPI wine_glCopyConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) {
ENTER_GL();
func_glCopyConvolutionFilter2DEXT( target, internalformat, x, y, width, height );
LEAVE_GL();
}
void WINAPI wine_glCopyTexImage1DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
ENTER_GL();
func_glCopyTexImage1DEXT( target, level, internalformat, x, y, width, border );
LEAVE_GL();
}
void WINAPI wine_glCopyTexImage2DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
ENTER_GL();
func_glCopyTexImage2DEXT( target, level, internalformat, x, y, width, height, border );
LEAVE_GL();
}
void WINAPI wine_glCopyTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
ENTER_GL();
func_glCopyTexSubImage1DEXT( target, level, xoffset, x, y, width );
LEAVE_GL();
}
void WINAPI wine_glCopyTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
ENTER_GL();
func_glCopyTexSubImage2DEXT( target, level, xoffset, yoffset, x, y, width, height );
LEAVE_GL();
}
void WINAPI wine_glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
ENTER_GL();
func_glCopyTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, x, y, width, height );
LEAVE_GL();
}
void WINAPI wine_glCullParameterdvEXT( GLenum pname, GLdouble* params ) {
ENTER_GL();
func_glCullParameterdvEXT( pname, params );
LEAVE_GL();
}
void WINAPI wine_glCullParameterfvEXT( GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glCullParameterfvEXT( pname, params );
LEAVE_GL();
}
void WINAPI wine_glDeleteTexturesEXT( GLsizei n, GLuint* textures ) {
ENTER_GL();
func_glDeleteTexturesEXT( n, textures );
LEAVE_GL();
}
void WINAPI wine_glDetailTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) {
ENTER_GL();
func_glDetailTexFuncSGIS( target, n, points );
LEAVE_GL();
}
void WINAPI wine_glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ) {
ENTER_GL();
func_glDrawArraysEXT( mode, first, count );
LEAVE_GL();
}
void WINAPI wine_glDrawRangeElementsEXT( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) {
ENTER_GL();
func_glDrawRangeElementsEXT( mode, start, end, count, type, indices );
LEAVE_GL();
}
void WINAPI wine_glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, GLboolean* pointer ) {
ENTER_GL();
func_glEdgeFlagPointerEXT( stride, count, pointer );
LEAVE_GL();
}
void WINAPI wine_glEdgeFlagPointerListIBM( GLint stride, GLboolean** pointer, GLint ptrstride ) {
ENTER_GL();
func_glEdgeFlagPointerListIBM( stride, pointer, ptrstride );
LEAVE_GL();
}
void WINAPI wine_glFinalCombinerInputNV( GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) {
ENTER_GL();
func_glFinalCombinerInputNV( variable, input, mapping, componentUsage );
LEAVE_GL();
}
void WINAPI wine_glFinishTextureSUNX( ) {
ENTER_GL();
func_glFinishTextureSUNX( );
LEAVE_GL();
}
void WINAPI wine_glFlushRasterSGIX( ) {
ENTER_GL();
func_glFlushRasterSGIX( );
LEAVE_GL();
}
void WINAPI wine_glFlushVertexArrayRangeNV( ) {
ENTER_GL();
func_glFlushVertexArrayRangeNV( );
LEAVE_GL();
}
void WINAPI wine_glFogCoordPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) {
ENTER_GL();
func_glFogCoordPointerEXT( type, stride, pointer );
LEAVE_GL();
}
void WINAPI wine_glFogCoordPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
ENTER_GL();
func_glFogCoordPointerListIBM( type, stride, pointer, ptrstride );
LEAVE_GL();
}
void WINAPI wine_glFogCoorddEXT( GLdouble coord ) {
ENTER_GL();
func_glFogCoorddEXT( coord );
LEAVE_GL();
}
void WINAPI wine_glFogCoorddvEXT( GLdouble* coord ) {
ENTER_GL();
func_glFogCoorddvEXT( coord );
LEAVE_GL();
}
void WINAPI wine_glFogCoordfEXT( GLfloat coord ) {
ENTER_GL();
func_glFogCoordfEXT( coord );
LEAVE_GL();
}
void WINAPI wine_glFogCoordfvEXT( GLfloat* coord ) {
ENTER_GL();
func_glFogCoordfvEXT( coord );
LEAVE_GL();
}
void WINAPI wine_glFogFuncSGIS( GLsizei n, GLfloat* points ) {
ENTER_GL();
func_glFogFuncSGIS( n, points );
LEAVE_GL();
}
void WINAPI wine_glFragmentColorMaterialSGIX( GLenum face, GLenum mode ) {
ENTER_GL();
func_glFragmentColorMaterialSGIX( face, mode );
LEAVE_GL();
}
void WINAPI wine_glFragmentLightModelfSGIX( GLenum pname, GLfloat param ) {
ENTER_GL();
func_glFragmentLightModelfSGIX( pname, param );
LEAVE_GL();
}
void WINAPI wine_glFragmentLightModelfvSGIX( GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glFragmentLightModelfvSGIX( pname, params );
LEAVE_GL();
}
void WINAPI wine_glFragmentLightModeliSGIX( GLenum pname, GLint param ) {
ENTER_GL();
func_glFragmentLightModeliSGIX( pname, param );
LEAVE_GL();
}
void WINAPI wine_glFragmentLightModelivSGIX( GLenum pname, GLint* params ) {
ENTER_GL();
func_glFragmentLightModelivSGIX( pname, params );
LEAVE_GL();
}
void WINAPI wine_glFragmentLightfSGIX( GLenum light, GLenum pname, GLfloat param ) {
ENTER_GL();
func_glFragmentLightfSGIX( light, pname, param );
LEAVE_GL();
}
void WINAPI wine_glFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glFragmentLightfvSGIX( light, pname, params );
LEAVE_GL();
}
void WINAPI wine_glFragmentLightiSGIX( GLenum light, GLenum pname, GLint param ) {
ENTER_GL();
func_glFragmentLightiSGIX( light, pname, param );
LEAVE_GL();
}
void WINAPI wine_glFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) {
ENTER_GL();
func_glFragmentLightivSGIX( light, pname, params );
LEAVE_GL();
}
void WINAPI wine_glFragmentMaterialfSGIX( GLenum face, GLenum pname, GLfloat param ) {
ENTER_GL();
func_glFragmentMaterialfSGIX( face, pname, param );
LEAVE_GL();
}
void WINAPI wine_glFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glFragmentMaterialfvSGIX( face, pname, params );
LEAVE_GL();
}
void WINAPI wine_glFragmentMaterialiSGIX( GLenum face, GLenum pname, GLint param ) {
ENTER_GL();
func_glFragmentMaterialiSGIX( face, pname, param );
LEAVE_GL();
}
void WINAPI wine_glFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) {
ENTER_GL();
func_glFragmentMaterialivSGIX( face, pname, params );
LEAVE_GL();
}
void WINAPI wine_glFrameZoomSGIX( GLint factor ) {
ENTER_GL();
func_glFrameZoomSGIX( factor );
LEAVE_GL();
}
void WINAPI wine_glGenTexturesEXT( GLsizei n, GLuint* textures ) {
ENTER_GL();
func_glGenTexturesEXT( n, textures );
LEAVE_GL();
}
void WINAPI wine_glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid* data ) {
ENTER_GL();
func_glGetColorTableEXT( target, format, type, data );
LEAVE_GL();
}
void WINAPI wine_glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glGetColorTableParameterfvEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glGetColorTableParameterfvSGI( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
ENTER_GL();
func_glGetColorTableParameterivEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) {
ENTER_GL();
func_glGetColorTableParameterivSGI( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetColorTableSGI( GLenum target, GLenum format, GLenum type, GLvoid* table ) {
ENTER_GL();
func_glGetColorTableSGI( target, format, type, table );
LEAVE_GL();
}
void WINAPI wine_glGetCombinerInputParameterfvNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glGetCombinerInputParameterfvNV( stage, portion, variable, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetCombinerInputParameterivNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params ) {
ENTER_GL();
func_glGetCombinerInputParameterivNV( stage, portion, variable, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetCombinerOutputParameterfvNV( GLenum stage, GLenum portion, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glGetCombinerOutputParameterfvNV( stage, portion, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetCombinerOutputParameterivNV( GLenum stage, GLenum portion, GLenum pname, GLint* params ) {
ENTER_GL();
func_glGetCombinerOutputParameterivNV( stage, portion, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetCompressedTexImageARB( GLenum target, GLint level, void* img ) {
ENTER_GL();
func_glGetCompressedTexImageARB( target, level, img );
LEAVE_GL();
}
void WINAPI wine_glGetConvolutionFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* image ) {
ENTER_GL();
func_glGetConvolutionFilterEXT( target, format, type, image );
LEAVE_GL();
}
void WINAPI wine_glGetConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glGetConvolutionParameterfvEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
ENTER_GL();
func_glGetConvolutionParameterivEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetDetailTexFuncSGIS( GLenum target, GLfloat* points ) {
ENTER_GL();
func_glGetDetailTexFuncSGIS( target, points );
LEAVE_GL();
}
void WINAPI wine_glGetFinalCombinerInputParameterfvNV( GLenum variable, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glGetFinalCombinerInputParameterfvNV( variable, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetFinalCombinerInputParameterivNV( GLenum variable, GLenum pname, GLint* params ) {
ENTER_GL();
func_glGetFinalCombinerInputParameterivNV( variable, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetFogFuncSGIS( GLfloat* points ) {
ENTER_GL();
func_glGetFogFuncSGIS( points );
LEAVE_GL();
}
void WINAPI wine_glGetFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glGetFragmentLightfvSGIX( light, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) {
ENTER_GL();
func_glGetFragmentLightivSGIX( light, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glGetFragmentMaterialfvSGIX( face, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) {
ENTER_GL();
func_glGetFragmentMaterialivSGIX( face, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetHistogramEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
ENTER_GL();
func_glGetHistogramEXT( target, reset, format, type, values );
LEAVE_GL();
}
void WINAPI wine_glGetHistogramParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glGetHistogramParameterfvEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetHistogramParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
ENTER_GL();
func_glGetHistogramParameterivEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glGetImageTransformParameterfvHP( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) {
ENTER_GL();
func_glGetImageTransformParameterivHP( target, pname, params );
LEAVE_GL();
}
GLint WINAPI wine_glGetInstrumentsSGIX( ) {
GLint ret_value;
ENTER_GL();
ret_value = func_glGetInstrumentsSGIX( );
LEAVE_GL();
return ret_value;
}
void WINAPI wine_glGetListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glGetListParameterfvSGIX( list, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) {
ENTER_GL();
func_glGetListParameterivSGIX( list, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetMinmaxEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
ENTER_GL();
func_glGetMinmaxEXT( target, reset, format, type, values );
LEAVE_GL();
}
void WINAPI wine_glGetMinmaxParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glGetMinmaxParameterfvEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetMinmaxParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
ENTER_GL();
func_glGetMinmaxParameterivEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glGetPixelTexGenParameterfvSGIS( pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) {
ENTER_GL();
func_glGetPixelTexGenParameterivSGIS( pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetPointervEXT( GLenum pname, GLvoid** params ) {
ENTER_GL();
func_glGetPointervEXT( pname, params );
LEAVE_GL();
}
void WINAPI wine_glGetSeparableFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) {
ENTER_GL();
func_glGetSeparableFilterEXT( target, format, type, row, column, span );
LEAVE_GL();
}
void WINAPI wine_glGetSharpenTexFuncSGIS( GLenum target, GLfloat* points ) {
ENTER_GL();
func_glGetSharpenTexFuncSGIS( target, points );
LEAVE_GL();
}
void WINAPI wine_glGetTexFilterFuncSGIS( GLenum target, GLenum filter, GLfloat* weights ) {
ENTER_GL();
func_glGetTexFilterFuncSGIS( target, filter, weights );
LEAVE_GL();
}
void WINAPI wine_glGlobalAlphaFactorbSUN( GLbyte factor ) {
ENTER_GL();
func_glGlobalAlphaFactorbSUN( factor );
LEAVE_GL();
}
void WINAPI wine_glGlobalAlphaFactordSUN( GLdouble factor ) {
ENTER_GL();
func_glGlobalAlphaFactordSUN( factor );
LEAVE_GL();
}
void WINAPI wine_glGlobalAlphaFactorfSUN( GLfloat factor ) {
ENTER_GL();
func_glGlobalAlphaFactorfSUN( factor );
LEAVE_GL();
}
void WINAPI wine_glGlobalAlphaFactoriSUN( GLint factor ) {
ENTER_GL();
func_glGlobalAlphaFactoriSUN( factor );
LEAVE_GL();
}
void WINAPI wine_glGlobalAlphaFactorsSUN( GLshort factor ) {
ENTER_GL();
func_glGlobalAlphaFactorsSUN( factor );
LEAVE_GL();
}
void WINAPI wine_glGlobalAlphaFactorubSUN( GLubyte factor ) {
ENTER_GL();
func_glGlobalAlphaFactorubSUN( factor );
LEAVE_GL();
}
void WINAPI wine_glGlobalAlphaFactoruiSUN( GLuint factor ) {
ENTER_GL();
func_glGlobalAlphaFactoruiSUN( factor );
LEAVE_GL();
}
void WINAPI wine_glGlobalAlphaFactorusSUN( GLushort factor ) {
ENTER_GL();
func_glGlobalAlphaFactorusSUN( factor );
LEAVE_GL();
}
void WINAPI wine_glHintPGI( GLenum target, GLint mode ) {
ENTER_GL();
func_glHintPGI( target, mode );
LEAVE_GL();
}
void WINAPI wine_glHistogramEXT( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) {
ENTER_GL();
func_glHistogramEXT( target, width, internalformat, sink );
LEAVE_GL();
}
void WINAPI wine_glImageTransformParameterfHP( GLenum target, GLenum pname, GLfloat param ) {
ENTER_GL();
func_glImageTransformParameterfHP( target, pname, param );
LEAVE_GL();
}
void WINAPI wine_glImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glImageTransformParameterfvHP( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glImageTransformParameteriHP( GLenum target, GLenum pname, GLint param ) {
ENTER_GL();
func_glImageTransformParameteriHP( target, pname, param );
LEAVE_GL();
}
void WINAPI wine_glImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) {
ENTER_GL();
func_glImageTransformParameterivHP( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glIndexFuncEXT( GLenum func, GLclampf ref ) {
ENTER_GL();
func_glIndexFuncEXT( func, ref );
LEAVE_GL();
}
void WINAPI wine_glIndexMaterialEXT( GLenum face, GLenum mode ) {
ENTER_GL();
func_glIndexMaterialEXT( face, mode );
LEAVE_GL();
}
void WINAPI wine_glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
ENTER_GL();
func_glIndexPointerEXT( type, stride, count, pointer );
LEAVE_GL();
}
void WINAPI wine_glIndexPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
ENTER_GL();
func_glIndexPointerListIBM( type, stride, pointer, ptrstride );
LEAVE_GL();
}
void WINAPI wine_glInstrumentsBufferSGIX( GLsizei size, GLint* buffer ) {
ENTER_GL();
func_glInstrumentsBufferSGIX( size, buffer );
LEAVE_GL();
}
GLboolean WINAPI wine_glIsTextureEXT( GLuint texture ) {
GLboolean ret_value;
ENTER_GL();
ret_value = func_glIsTextureEXT( texture );
LEAVE_GL();
return ret_value;
}
void WINAPI wine_glLightEnviSGIX( GLenum pname, GLint param ) {
ENTER_GL();
func_glLightEnviSGIX( pname, param );
LEAVE_GL();
}
void WINAPI wine_glListParameterfSGIX( GLuint list, GLenum pname, GLfloat param ) {
ENTER_GL();
func_glListParameterfSGIX( list, pname, param );
LEAVE_GL();
}
void WINAPI wine_glListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glListParameterfvSGIX( list, pname, params );
LEAVE_GL();
}
void WINAPI wine_glListParameteriSGIX( GLuint list, GLenum pname, GLint param ) {
ENTER_GL();
func_glListParameteriSGIX( list, pname, param );
LEAVE_GL();
}
void WINAPI wine_glListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) {
ENTER_GL();
func_glListParameterivSGIX( list, pname, params );
LEAVE_GL();
}
void WINAPI wine_glLoadTransposeMatrixdARB( GLdouble* m ) {
ENTER_GL();
func_glLoadTransposeMatrixdARB( m );
LEAVE_GL();
}
void WINAPI wine_glLoadTransposeMatrixfARB( GLfloat* m ) {
ENTER_GL();
func_glLoadTransposeMatrixfARB( m );
LEAVE_GL();
}
void WINAPI wine_glLockArraysEXT( GLint first, GLsizei count ) {
ENTER_GL();
func_glLockArraysEXT( first, count );
LEAVE_GL();
}
void WINAPI wine_glMinmaxEXT( GLenum target, GLenum internalformat, GLboolean sink ) {
ENTER_GL();
func_glMinmaxEXT( target, internalformat, sink );
LEAVE_GL();
}
void WINAPI wine_glMultTransposeMatrixdARB( GLdouble* m ) {
ENTER_GL();
func_glMultTransposeMatrixdARB( m );
LEAVE_GL();
}
void WINAPI wine_glMultTransposeMatrixfARB( GLfloat* m ) {
ENTER_GL();
func_glMultTransposeMatrixfARB( m );
LEAVE_GL();
}
void WINAPI wine_glMultiDrawArraysEXT( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) {
ENTER_GL();
func_glMultiDrawArraysEXT( mode, first, count, primcount );
LEAVE_GL();
}
void WINAPI wine_glMultiDrawElementsEXT( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) {
ENTER_GL();
func_glMultiDrawElementsEXT( mode, count, type, indices, primcount );
LEAVE_GL();
}
void WINAPI wine_glMultiModeDrawArraysIBM( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount, GLint modestride ) {
ENTER_GL();
func_glMultiModeDrawArraysIBM( mode, first, count, primcount, modestride );
LEAVE_GL();
}
void WINAPI wine_glMultiModeDrawElementsIBM( GLenum* mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount, GLint modestride ) {
ENTER_GL();
func_glMultiModeDrawElementsIBM( mode, count, type, indices, primcount, modestride );
LEAVE_GL();
}
void WINAPI wine_glNormal3fVertex3fSUN( GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
ENTER_GL();
func_glNormal3fVertex3fSUN( nx, ny, nz, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glNormal3fVertex3fvSUN( GLfloat* n, GLfloat* v ) {
ENTER_GL();
func_glNormal3fVertex3fvSUN( n, v );
LEAVE_GL();
}
void WINAPI wine_glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
ENTER_GL();
func_glNormalPointerEXT( type, stride, count, pointer );
LEAVE_GL();
}
void WINAPI wine_glNormalPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
ENTER_GL();
func_glNormalPointerListIBM( type, stride, pointer, ptrstride );
LEAVE_GL();
}
void WINAPI wine_glNormalPointervINTEL( GLenum type, GLvoid** pointer ) {
ENTER_GL();
func_glNormalPointervINTEL( type, pointer );
LEAVE_GL();
}
void WINAPI wine_glPixelTexGenParameterfSGIS( GLenum pname, GLfloat param ) {
ENTER_GL();
func_glPixelTexGenParameterfSGIS( pname, param );
LEAVE_GL();
}
void WINAPI wine_glPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glPixelTexGenParameterfvSGIS( pname, params );
LEAVE_GL();
}
void WINAPI wine_glPixelTexGenParameteriSGIS( GLenum pname, GLint param ) {
ENTER_GL();
func_glPixelTexGenParameteriSGIS( pname, param );
LEAVE_GL();
}
void WINAPI wine_glPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) {
ENTER_GL();
func_glPixelTexGenParameterivSGIS( pname, params );
LEAVE_GL();
}
void WINAPI wine_glPixelTexGenSGIX( GLenum mode ) {
ENTER_GL();
func_glPixelTexGenSGIX( mode );
LEAVE_GL();
}
void WINAPI wine_glPixelTransformParameterfEXT( GLenum target, GLenum pname, GLfloat param ) {
ENTER_GL();
func_glPixelTransformParameterfEXT( target, pname, param );
LEAVE_GL();
}
void WINAPI wine_glPixelTransformParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glPixelTransformParameterfvEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glPixelTransformParameteriEXT( GLenum target, GLenum pname, GLint param ) {
ENTER_GL();
func_glPixelTransformParameteriEXT( target, pname, param );
LEAVE_GL();
}
void WINAPI wine_glPixelTransformParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
ENTER_GL();
func_glPixelTransformParameterivEXT( target, pname, params );
LEAVE_GL();
}
void WINAPI wine_glPointParameterfEXT( GLenum pname, GLfloat param ) {
ENTER_GL();
func_glPointParameterfEXT( pname, param );
LEAVE_GL();
}
void WINAPI wine_glPointParameterfSGIS( GLenum pname, GLfloat param ) {
ENTER_GL();
func_glPointParameterfSGIS( pname, param );
LEAVE_GL();
}
void WINAPI wine_glPointParameterfvEXT( GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glPointParameterfvEXT( pname, params );
LEAVE_GL();
}
void WINAPI wine_glPointParameterfvSGIS( GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glPointParameterfvSGIS( pname, params );
LEAVE_GL();
}
GLint WINAPI wine_glPollInstrumentsSGIX( GLint* marker_p ) {
GLint ret_value;
ENTER_GL();
ret_value = func_glPollInstrumentsSGIX( marker_p );
LEAVE_GL();
return ret_value;
}
void WINAPI wine_glPolygonOffsetEXT( GLfloat factor, GLfloat bias ) {
ENTER_GL();
func_glPolygonOffsetEXT( factor, bias );
LEAVE_GL();
}
void WINAPI wine_glPrioritizeTexturesEXT( GLsizei n, GLuint* textures, GLclampf* priorities ) {
ENTER_GL();
func_glPrioritizeTexturesEXT( n, textures, priorities );
LEAVE_GL();
}
void WINAPI wine_glReadInstrumentsSGIX( GLint marker ) {
ENTER_GL();
func_glReadInstrumentsSGIX( marker );
LEAVE_GL();
}
void WINAPI wine_glReferencePlaneSGIX( GLdouble* equation ) {
ENTER_GL();
func_glReferencePlaneSGIX( equation );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodePointerSUN( GLenum type, GLsizei stride, GLvoid** pointer ) {
ENTER_GL();
func_glReplacementCodePointerSUN( type, stride, pointer );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeubSUN( GLubyte code ) {
ENTER_GL();
func_glReplacementCodeubSUN( code );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeubvSUN( GLubyte* code ) {
ENTER_GL();
func_glReplacementCodeubvSUN( code );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN( GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) {
ENTER_GL();
func_glReplacementCodeuiColor3fVertex3fSUN( rc, r, g, b, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN( GLenum* rc, GLfloat* c, GLfloat* v ) {
ENTER_GL();
func_glReplacementCodeuiColor3fVertex3fvSUN( rc, c, v );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN( GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
ENTER_GL();
func_glReplacementCodeuiColor4fNormal3fVertex3fSUN( rc, r, g, b, a, nx, ny, nz, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( GLenum* rc, GLfloat* c, GLfloat* n, GLfloat* v ) {
ENTER_GL();
func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( rc, c, n, v );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN( GLenum rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) {
ENTER_GL();
func_glReplacementCodeuiColor4ubVertex3fSUN( rc, r, g, b, a, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN( GLenum* rc, GLubyte* c, GLfloat* v ) {
ENTER_GL();
func_glReplacementCodeuiColor4ubVertex3fvSUN( rc, c, v );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN( GLenum rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
ENTER_GL();
func_glReplacementCodeuiNormal3fVertex3fSUN( rc, nx, ny, nz, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN( GLenum* rc, GLfloat* n, GLfloat* v ) {
ENTER_GL();
func_glReplacementCodeuiNormal3fVertex3fvSUN( rc, n, v );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiSUN( GLuint code ) {
ENTER_GL();
func_glReplacementCodeuiSUN( code );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( GLenum rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
ENTER_GL();
func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( rc, s, t, r, g, b, a, nx, ny, nz, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( GLenum* rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) {
ENTER_GL();
func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( rc, tc, c, n, v );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( GLenum rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
ENTER_GL();
func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( rc, s, t, nx, ny, nz, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( GLenum* rc, GLfloat* tc, GLfloat* n, GLfloat* v ) {
ENTER_GL();
func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( rc, tc, n, v );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN( GLenum rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) {
ENTER_GL();
func_glReplacementCodeuiTexCoord2fVertex3fSUN( rc, s, t, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN( GLenum* rc, GLfloat* tc, GLfloat* v ) {
ENTER_GL();
func_glReplacementCodeuiTexCoord2fVertex3fvSUN( rc, tc, v );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiVertex3fSUN( GLenum rc, GLfloat x, GLfloat y, GLfloat z ) {
ENTER_GL();
func_glReplacementCodeuiVertex3fSUN( rc, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuiVertex3fvSUN( GLenum* rc, GLfloat* v ) {
ENTER_GL();
func_glReplacementCodeuiVertex3fvSUN( rc, v );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeuivSUN( GLuint* code ) {
ENTER_GL();
func_glReplacementCodeuivSUN( code );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeusSUN( GLushort code ) {
ENTER_GL();
func_glReplacementCodeusSUN( code );
LEAVE_GL();
}
void WINAPI wine_glReplacementCodeusvSUN( GLushort* code ) {
ENTER_GL();
func_glReplacementCodeusvSUN( code );
LEAVE_GL();
}
void WINAPI wine_glResetHistogramEXT( GLenum target ) {
ENTER_GL();
func_glResetHistogramEXT( target );
LEAVE_GL();
}
void WINAPI wine_glResetMinmaxEXT( GLenum target ) {
ENTER_GL();
func_glResetMinmaxEXT( target );
LEAVE_GL();
}
void WINAPI wine_glResizeBuffersMESA( ) {
ENTER_GL();
func_glResizeBuffersMESA( );
LEAVE_GL();
}
void WINAPI wine_glSampleCoverageARB( GLclampf value, GLboolean invert ) {
ENTER_GL();
func_glSampleCoverageARB( value, invert );
LEAVE_GL();
}
void WINAPI wine_glSampleMaskEXT( GLclampf value, GLboolean invert ) {
ENTER_GL();
func_glSampleMaskEXT( value, invert );
LEAVE_GL();
}
void WINAPI wine_glSampleMaskSGIS( GLclampf value, GLboolean invert ) {
ENTER_GL();
func_glSampleMaskSGIS( value, invert );
LEAVE_GL();
}
void WINAPI wine_glSamplePassARB( GLenum pass ) {
ENTER_GL();
func_glSamplePassARB( pass );
LEAVE_GL();
}
void WINAPI wine_glSamplePatternEXT( GLenum pattern ) {
ENTER_GL();
func_glSamplePatternEXT( pattern );
LEAVE_GL();
}
void WINAPI wine_glSamplePatternSGIS( GLenum pattern ) {
ENTER_GL();
func_glSamplePatternSGIS( pattern );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue ) {
ENTER_GL();
func_glSecondaryColor3bEXT( red, green, blue );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3bvEXT( GLbyte* v ) {
ENTER_GL();
func_glSecondaryColor3bvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue ) {
ENTER_GL();
func_glSecondaryColor3dEXT( red, green, blue );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3dvEXT( GLdouble* v ) {
ENTER_GL();
func_glSecondaryColor3dvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue ) {
ENTER_GL();
func_glSecondaryColor3fEXT( red, green, blue );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3fvEXT( GLfloat* v ) {
ENTER_GL();
func_glSecondaryColor3fvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3iEXT( GLint red, GLint green, GLint blue ) {
ENTER_GL();
func_glSecondaryColor3iEXT( red, green, blue );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3ivEXT( GLint* v ) {
ENTER_GL();
func_glSecondaryColor3ivEXT( v );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue ) {
ENTER_GL();
func_glSecondaryColor3sEXT( red, green, blue );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3svEXT( GLshort* v ) {
ENTER_GL();
func_glSecondaryColor3svEXT( v );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue ) {
ENTER_GL();
func_glSecondaryColor3ubEXT( red, green, blue );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3ubvEXT( GLubyte* v ) {
ENTER_GL();
func_glSecondaryColor3ubvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue ) {
ENTER_GL();
func_glSecondaryColor3uiEXT( red, green, blue );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3uivEXT( GLuint* v ) {
ENTER_GL();
func_glSecondaryColor3uivEXT( v );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue ) {
ENTER_GL();
func_glSecondaryColor3usEXT( red, green, blue );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColor3usvEXT( GLushort* v ) {
ENTER_GL();
func_glSecondaryColor3usvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
ENTER_GL();
func_glSecondaryColorPointerEXT( size, type, stride, pointer );
LEAVE_GL();
}
void WINAPI wine_glSecondaryColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
ENTER_GL();
func_glSecondaryColorPointerListIBM( size, type, stride, pointer, ptrstride );
LEAVE_GL();
}
void WINAPI wine_glSeparableFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* row, GLvoid* column ) {
ENTER_GL();
func_glSeparableFilter2DEXT( target, internalformat, width, height, format, type, row, column );
LEAVE_GL();
}
void WINAPI wine_glSharpenTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) {
ENTER_GL();
func_glSharpenTexFuncSGIS( target, n, points );
LEAVE_GL();
}
void WINAPI wine_glSpriteParameterfSGIX( GLenum pname, GLfloat param ) {
ENTER_GL();
func_glSpriteParameterfSGIX( pname, param );
LEAVE_GL();
}
void WINAPI wine_glSpriteParameterfvSGIX( GLenum pname, GLfloat* params ) {
ENTER_GL();
func_glSpriteParameterfvSGIX( pname, params );
LEAVE_GL();
}
void WINAPI wine_glSpriteParameteriSGIX( GLenum pname, GLint param ) {
ENTER_GL();
func_glSpriteParameteriSGIX( pname, param );
LEAVE_GL();
}
void WINAPI wine_glSpriteParameterivSGIX( GLenum pname, GLint* params ) {
ENTER_GL();
func_glSpriteParameterivSGIX( pname, params );
LEAVE_GL();
}
void WINAPI wine_glStartInstrumentsSGIX( ) {
ENTER_GL();
func_glStartInstrumentsSGIX( );
LEAVE_GL();
}
void WINAPI wine_glStopInstrumentsSGIX( GLint marker ) {
ENTER_GL();
func_glStopInstrumentsSGIX( marker );
LEAVE_GL();
}
void WINAPI wine_glTagSampleBufferSGIX( ) {
ENTER_GL();
func_glTagSampleBufferSGIX( );
LEAVE_GL();
}
void WINAPI wine_glTangent3bEXT( GLbyte tx, GLbyte ty, GLbyte tz ) {
ENTER_GL();
func_glTangent3bEXT( tx, ty, tz );
LEAVE_GL();
}
void WINAPI wine_glTangent3bvEXT( GLbyte* v ) {
ENTER_GL();
func_glTangent3bvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glTangent3dEXT( GLdouble tx, GLdouble ty, GLdouble tz ) {
ENTER_GL();
func_glTangent3dEXT( tx, ty, tz );
LEAVE_GL();
}
void WINAPI wine_glTangent3dvEXT( GLdouble* v ) {
ENTER_GL();
func_glTangent3dvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glTangent3fEXT( GLfloat tx, GLfloat ty, GLfloat tz ) {
ENTER_GL();
func_glTangent3fEXT( tx, ty, tz );
LEAVE_GL();
}
void WINAPI wine_glTangent3fvEXT( GLfloat* v ) {
ENTER_GL();
func_glTangent3fvEXT( v );
LEAVE_GL();
}
void WINAPI wine_glTangent3iEXT( GLint tx, GLint ty, GLint tz ) {
ENTER_GL();
func_glTangent3iEXT( tx, ty, tz );
LEAVE_GL();
}
void WINAPI wine_glTangent3ivEXT( GLint* v ) {
ENTER_GL();
func_glTangent3ivEXT( v );
LEAVE_GL();
}
void WINAPI wine_glTangent3sEXT( GLshort tx, GLshort ty, GLshort tz ) {
ENTER_GL();
func_glTangent3sEXT( tx, ty, tz );
LEAVE_GL();
}
void WINAPI wine_glTangent3svEXT( GLshort* v ) {
ENTER_GL();
func_glTangent3svEXT( v );
LEAVE_GL();
}
void WINAPI wine_glTangentPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) {
ENTER_GL();
func_glTangentPointerEXT( type, stride, pointer );
LEAVE_GL();
}
void WINAPI wine_glTbufferMask3DFX( GLuint mask ) {
ENTER_GL();
func_glTbufferMask3DFX( mask );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fColor3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) {
ENTER_GL();
func_glTexCoord2fColor3fVertex3fSUN( s, t, r, g, b, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* v ) {
ENTER_GL();
func_glTexCoord2fColor3fVertex3fvSUN( tc, c, v );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
ENTER_GL();
func_glTexCoord2fColor4fNormal3fVertex3fSUN( s, t, r, g, b, a, nx, ny, nz, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) {
ENTER_GL();
func_glTexCoord2fColor4fNormal3fVertex3fvSUN( tc, c, n, v );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN( GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) {
ENTER_GL();
func_glTexCoord2fColor4ubVertex3fSUN( s, t, r, g, b, a, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN( GLfloat* tc, GLubyte* c, GLfloat* v ) {
ENTER_GL();
func_glTexCoord2fColor4ubVertex3fvSUN( tc, c, v );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
ENTER_GL();
func_glTexCoord2fNormal3fVertex3fSUN( s, t, nx, ny, nz, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* n, GLfloat* v ) {
ENTER_GL();
func_glTexCoord2fNormal3fVertex3fvSUN( tc, n, v );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fVertex3fSUN( GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) {
ENTER_GL();
func_glTexCoord2fVertex3fSUN( s, t, x, y, z );
LEAVE_GL();
}
void WINAPI wine_glTexCoord2fVertex3fvSUN( GLfloat* tc, GLfloat* v ) {
ENTER_GL();
func_glTexCoord2fVertex3fvSUN( tc, v );
LEAVE_GL();
}
void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
ENTER_GL();
func_glTexCoord4fColor4fNormal3fVertex4fSUN( s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w );
LEAVE_GL();
}
void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) {
ENTER_GL();
func_glTexCoord4fColor4fNormal3fVertex4fvSUN( tc, c, n, v );
LEAVE_GL();
}
void WINAPI wine_glTexCoord4fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
ENTER_GL();
func_glTexCoord4fVertex4fSUN( s, t, p, q, x, y, z, w );
LEAVE_GL();
}
void WINAPI wine_glTexCoord4fVertex4fvSUN( GLfloat* tc, GLfloat* v ) {
ENTER_GL();
func_glTexCoord4fVertex4fvSUN( tc, v );
LEAVE_GL();
}
void WINAPI wine_glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
ENTER_GL();
func_glTexCoordPointerEXT( size, type, stride, count, pointer );
LEAVE_GL();
}
void WINAPI wine_glTexCoordPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
ENTER_GL();
func_glTexCoordPointerListIBM( size, type, stride, pointer, ptrstride );
LEAVE_GL();
}
void WINAPI wine_glTexCoordPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) {
ENTER_GL();
func_glTexCoordPointervINTEL( size, type, pointer );
LEAVE_GL();
}
void WINAPI wine_glTexFilterFuncSGIS( GLenum target, GLenum filter, GLsizei n, GLfloat* weights ) {
ENTER_GL();
func_glTexFilterFuncSGIS( target, filter, n, weights );
LEAVE_GL();
}
void WINAPI wine_glTexImage3DEXT( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
ENTER_GL();
func_glTexImage3DEXT( target, level, internalformat, width, height, depth, border, format, type, pixels );
LEAVE_GL();
}
void WINAPI wine_glTexImage4DSGIS( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
ENTER_GL();
func_glTexImage4DSGIS( target, level, internalformat, width, height, depth, size4d, border, format, type, pixels );
LEAVE_GL();
}
void WINAPI wine_glTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) {
ENTER_GL();
func_glTexSubImage1DEXT( target, level, xoffset, width, format, type, pixels );
LEAVE_GL();
}
void WINAPI wine_glTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
ENTER_GL();
func_glTexSubImage2DEXT( target, level, xoffset, yoffset, width, height, format, type, pixels );
LEAVE_GL();
}
void WINAPI wine_glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) {
ENTER_GL();
func_glTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
LEAVE_GL();
}
void WINAPI wine_glTexSubImage4DSGIS( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, GLvoid* pixels ) {
ENTER_GL();
func_glTexSubImage4DSGIS( target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels );
LEAVE_GL();
}
void WINAPI wine_glTextureColorMaskSGIS( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
ENTER_GL();
func_glTextureColorMaskSGIS( red, green, blue, alpha );
LEAVE_GL();
}
void WINAPI wine_glTextureLightEXT( GLenum pname ) {
ENTER_GL();
func_glTextureLightEXT( pname );
LEAVE_GL();
}
void WINAPI wine_glTextureMaterialEXT( GLenum face, GLenum mode ) {
ENTER_GL();
func_glTextureMaterialEXT( face, mode );
LEAVE_GL();
}
void WINAPI wine_glTextureNormalEXT( GLenum mode ) {
ENTER_GL();
func_glTextureNormalEXT( mode );
LEAVE_GL();
}
void WINAPI wine_glUnlockArraysEXT( ) {
ENTER_GL();
func_glUnlockArraysEXT( );
LEAVE_GL();
}
void WINAPI wine_glVertexArrayRangeNV( GLsizei size, GLvoid* pointer ) {
ENTER_GL();
func_glVertexArrayRangeNV( size, pointer );
LEAVE_GL();
}
void WINAPI wine_glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
ENTER_GL();
func_glVertexPointerEXT( size, type, stride, count, pointer );
LEAVE_GL();
}
void WINAPI wine_glVertexPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
ENTER_GL();
func_glVertexPointerListIBM( size, type, stride, pointer, ptrstride );
LEAVE_GL();
}
void WINAPI wine_glVertexPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) {
ENTER_GL();
func_glVertexPointervINTEL( size, type, pointer );
LEAVE_GL();
}
void WINAPI wine_glVertexWeightPointerEXT( GLsizei size, GLenum type, GLsizei stride, GLvoid* pointer ) {
ENTER_GL();
func_glVertexWeightPointerEXT( size, type, stride, pointer );
LEAVE_GL();
}
void WINAPI wine_glVertexWeightfEXT( GLfloat weight ) {
ENTER_GL();
func_glVertexWeightfEXT( weight );
LEAVE_GL();
}
void WINAPI wine_glVertexWeightfvEXT( GLfloat* weight ) {
ENTER_GL();
func_glVertexWeightfvEXT( weight );
LEAVE_GL();
}
void WINAPI wine_glWindowPos2dMESA( GLdouble x, GLdouble y ) {
ENTER_GL();
func_glWindowPos2dMESA( x, y );
LEAVE_GL();
}
void WINAPI wine_glWindowPos2dvMESA( GLdouble* v ) {
ENTER_GL();
func_glWindowPos2dvMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos2fMESA( GLfloat x, GLfloat y ) {
ENTER_GL();
func_glWindowPos2fMESA( x, y );
LEAVE_GL();
}
void WINAPI wine_glWindowPos2fvMESA( GLfloat* v ) {
ENTER_GL();
func_glWindowPos2fvMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos2iMESA( GLint x, GLint y ) {
ENTER_GL();
func_glWindowPos2iMESA( x, y );
LEAVE_GL();
}
void WINAPI wine_glWindowPos2ivMESA( GLint* v ) {
ENTER_GL();
func_glWindowPos2ivMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos2sMESA( GLshort x, GLshort y ) {
ENTER_GL();
func_glWindowPos2sMESA( x, y );
LEAVE_GL();
}
void WINAPI wine_glWindowPos2svMESA( GLshort* v ) {
ENTER_GL();
func_glWindowPos2svMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ) {
ENTER_GL();
func_glWindowPos3dMESA( x, y, z );
LEAVE_GL();
}
void WINAPI wine_glWindowPos3dvMESA( GLdouble* v ) {
ENTER_GL();
func_glWindowPos3dvMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ) {
ENTER_GL();
func_glWindowPos3fMESA( x, y, z );
LEAVE_GL();
}
void WINAPI wine_glWindowPos3fvMESA( GLfloat* v ) {
ENTER_GL();
func_glWindowPos3fvMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos3iMESA( GLint x, GLint y, GLint z ) {
ENTER_GL();
func_glWindowPos3iMESA( x, y, z );
LEAVE_GL();
}
void WINAPI wine_glWindowPos3ivMESA( GLint* v ) {
ENTER_GL();
func_glWindowPos3ivMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ) {
ENTER_GL();
func_glWindowPos3sMESA( x, y, z );
LEAVE_GL();
}
void WINAPI wine_glWindowPos3svMESA( GLshort* v ) {
ENTER_GL();
func_glWindowPos3svMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
ENTER_GL();
func_glWindowPos4dMESA( x, y, z, w );
LEAVE_GL();
}
void WINAPI wine_glWindowPos4dvMESA( GLdouble* v ) {
ENTER_GL();
func_glWindowPos4dvMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
ENTER_GL();
func_glWindowPos4fMESA( x, y, z, w );
LEAVE_GL();
}
void WINAPI wine_glWindowPos4fvMESA( GLfloat* v ) {
ENTER_GL();
func_glWindowPos4fvMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ) {
ENTER_GL();
func_glWindowPos4iMESA( x, y, z, w );
LEAVE_GL();
}
void WINAPI wine_glWindowPos4ivMESA( GLint* v ) {
ENTER_GL();
func_glWindowPos4ivMESA( v );
LEAVE_GL();
}
void WINAPI wine_glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ) {
ENTER_GL();
func_glWindowPos4sMESA( x, y, z, w );
LEAVE_GL();
}
void WINAPI wine_glWindowPos4svMESA( GLshort* v ) {
ENTER_GL();
func_glWindowPos4svMESA( v );
LEAVE_GL();
}