| /* |
| * Some unit tests for d3d functions |
| * |
| * Copyright (C) 2005 Antoine Chavasse |
| * Copyright (C) 2006 Stefan Dösinger for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include <assert.h> |
| #include "wine/test.h" |
| #include "ddraw.h" |
| #include "d3d.h" |
| |
| static LPDIRECTDRAW7 lpDD = NULL; |
| static LPDIRECT3D7 lpD3D = NULL; |
| static LPDIRECTDRAWSURFACE7 lpDDS = NULL; |
| static LPDIRECT3DDEVICE7 lpD3DDevice = NULL; |
| static LPDIRECT3DVERTEXBUFFER7 lpVBufSrc = NULL; |
| static LPDIRECT3DVERTEXBUFFER7 lpVBufDest1 = NULL; |
| static LPDIRECT3DVERTEXBUFFER7 lpVBufDest2 = NULL; |
| |
| /* To compare bad floating point numbers. Not the ideal way to do it, |
| * but it should be enough for here */ |
| #define comparefloat(a, b) ( (((a) - (b)) < 0.0001) && (((a) - (b)) > -0.0001) ) |
| |
| static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN); |
| |
| typedef struct _VERTEX |
| { |
| float x, y, z; /* position */ |
| } VERTEX, *LPVERTEX; |
| |
| typedef struct _TVERTEX |
| { |
| float x, y, z; /* position */ |
| float rhw; |
| } TVERTEX, *LPTVERTEX; |
| |
| |
| static void init_function_pointers(void) |
| { |
| HMODULE hmod = GetModuleHandleA("ddraw.dll"); |
| pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx"); |
| } |
| |
| |
| static BOOL CreateDirect3D(void) |
| { |
| HRESULT rc; |
| DDSURFACEDESC2 ddsd; |
| |
| rc = pDirectDrawCreateEx(NULL, (void**)&lpDD, |
| &IID_IDirectDraw7, NULL); |
| ok(rc==DD_OK || rc==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", rc); |
| if (!lpDD) { |
| trace("DirectDrawCreateEx() failed with an error %x\n", rc); |
| return FALSE; |
| } |
| |
| rc = IDirectDraw_SetCooperativeLevel(lpDD, NULL, DDSCL_NORMAL); |
| ok(rc==DD_OK, "SetCooperativeLevel returned: %x\n", rc); |
| |
| rc = IDirectDraw7_QueryInterface(lpDD, &IID_IDirect3D7, (void**) &lpD3D); |
| if (rc == E_NOINTERFACE) return FALSE; |
| ok(rc==DD_OK, "QueryInterface returned: %x\n", rc); |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; |
| ddsd.dwWidth = 256; |
| ddsd.dwHeight = 256; |
| rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDS, NULL); |
| ok(rc==DD_OK, "CreateSurface returned: %x\n", rc); |
| |
| rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DTnLHalDevice, lpDDS, |
| &lpD3DDevice); |
| ok(rc==D3D_OK || rc==DDERR_NOPALETTEATTACHED || rc==E_OUTOFMEMORY, "CreateDevice returned: %x\n", rc); |
| if (!lpD3DDevice) { |
| trace("IDirect3D7::CreateDevice() for a TnL Hal device failed with an error %x, trying HAL\n", rc); |
| rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DHALDevice, lpDDS, |
| &lpD3DDevice); |
| if (!lpD3DDevice) { |
| trace("IDirect3D7::CreateDevice() for a HAL device failed with an error %x, trying RGB\n", rc); |
| rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DRGBDevice, lpDDS, |
| &lpD3DDevice); |
| if (!lpD3DDevice) { |
| trace("IDirect3D7::CreateDevice() for a RGB device failed with an error %x, giving up\n", rc); |
| return FALSE; |
| } |
| } |
| } |
| |
| return TRUE; |
| } |
| |
| static void ReleaseDirect3D(void) |
| { |
| if (lpD3DDevice != NULL) |
| { |
| IDirect3DDevice7_Release(lpD3DDevice); |
| lpD3DDevice = NULL; |
| } |
| |
| if (lpDDS != NULL) |
| { |
| IDirectDrawSurface_Release(lpDDS); |
| lpDDS = NULL; |
| } |
| |
| if (lpD3D != NULL) |
| { |
| IDirect3D7_Release(lpD3D); |
| lpD3D = NULL; |
| } |
| |
| if (lpDD != NULL) |
| { |
| IDirectDraw_Release(lpDD); |
| lpDD = NULL; |
| } |
| } |
| |
| static void LightTest(void) |
| { |
| HRESULT rc; |
| D3DLIGHT7 light; |
| D3DLIGHT7 defaultlight; |
| BOOL bEnabled = FALSE; |
| |
| /* Set a few lights with funky indices. */ |
| memset(&light, 0, sizeof(light)); |
| light.dltType = D3DLIGHT_DIRECTIONAL; |
| U1(light.dcvDiffuse).r = 0.5f; |
| U2(light.dcvDiffuse).g = 0.6f; |
| U3(light.dcvDiffuse).b = 0.7f; |
| U2(light.dvDirection).y = 1.f; |
| |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 5, &light); |
| ok(rc==D3D_OK, "SetLight returned: %x\n", rc); |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 10, &light); |
| ok(rc==D3D_OK, "SetLight returned: %x\n", rc); |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 45, &light); |
| ok(rc==D3D_OK, "SetLight returned: %x\n", rc); |
| |
| |
| /* Try to retrieve a light beyond the indices of the lights that have |
| been set. */ |
| rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light); |
| ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %x\n", rc); |
| rc = IDirect3DDevice7_GetLight(lpD3DDevice, 2, &light); |
| ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %x\n", rc); |
| |
| |
| /* Try to retrieve one of the lights that have been set */ |
| rc = IDirect3DDevice7_GetLight(lpD3DDevice, 10, &light); |
| ok(rc==D3D_OK, "GetLight returned: %x\n", rc); |
| |
| |
| /* Enable a light that have been previously set. */ |
| rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 10, TRUE); |
| ok(rc==D3D_OK, "LightEnable returned: %x\n", rc); |
| |
| |
| /* Enable some lights that have not been previously set, and verify that |
| they have been initialized with proper default values. */ |
| memset(&defaultlight, 0, sizeof(D3DLIGHT7)); |
| defaultlight.dltType = D3DLIGHT_DIRECTIONAL; |
| U1(defaultlight.dcvDiffuse).r = 1.f; |
| U2(defaultlight.dcvDiffuse).g = 1.f; |
| U3(defaultlight.dcvDiffuse).b = 1.f; |
| U3(defaultlight.dvDirection).z = 1.f; |
| |
| rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, TRUE); |
| ok(rc==D3D_OK, "LightEnable returned: %x\n", rc); |
| memset(&light, 0, sizeof(D3DLIGHT7)); |
| rc = IDirect3DDevice7_GetLight(lpD3DDevice, 20, &light); |
| ok(rc==D3D_OK, "GetLight returned: %x\n", rc); |
| ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)), |
| "light data doesn't match expected default values\n" ); |
| |
| rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 50, TRUE); |
| ok(rc==D3D_OK, "LightEnable returned: %x\n", rc); |
| memset(&light, 0, sizeof(D3DLIGHT7)); |
| rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light); |
| ok(rc==D3D_OK, "GetLight returned: %x\n", rc); |
| ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)), |
| "light data doesn't match expected default values\n" ); |
| |
| |
| /* Disable one of the light that have been previously enabled. */ |
| rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, FALSE); |
| ok(rc==D3D_OK, "LightEnable returned: %x\n", rc); |
| |
| /* Try to retrieve the enable status of some lights */ |
| /* Light 20 is supposed to be disabled */ |
| rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 20, &bEnabled ); |
| ok(rc==D3D_OK, "GetLightEnable returned: %x\n", rc); |
| ok(!bEnabled, "GetLightEnable says the light is enabled\n"); |
| |
| /* Light 10 is supposed to be enabled */ |
| bEnabled = FALSE; |
| rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 10, &bEnabled ); |
| ok(rc==D3D_OK, "GetLightEnable returned: %x\n", rc); |
| ok(bEnabled, "GetLightEnable says the light is disabled\n"); |
| |
| /* Light 80 has not been set */ |
| rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 80, &bEnabled ); |
| ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %x\n", rc); |
| |
| /* Light 23 has not been set */ |
| rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 23, &bEnabled ); |
| ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %x\n", rc); |
| |
| /* Set some lights with invalid parameters */ |
| memset(&light, 0, sizeof(D3DLIGHT7)); |
| light.dltType = 0; |
| U1(light.dcvDiffuse).r = 1.f; |
| U2(light.dcvDiffuse).g = 1.f; |
| U3(light.dcvDiffuse).b = 1.f; |
| U3(light.dvDirection).z = 1.f; |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 100, &light); |
| ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); |
| |
| memset(&light, 0, sizeof(D3DLIGHT7)); |
| light.dltType = 12345; |
| U1(light.dcvDiffuse).r = 1.f; |
| U2(light.dcvDiffuse).g = 1.f; |
| U3(light.dcvDiffuse).b = 1.f; |
| U3(light.dvDirection).z = 1.f; |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 101, &light); |
| ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); |
| |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 102, NULL); |
| ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); |
| |
| memset(&light, 0, sizeof(D3DLIGHT7)); |
| light.dltType = D3DLIGHT_SPOT; |
| U1(light.dcvDiffuse).r = 1.f; |
| U2(light.dcvDiffuse).g = 1.f; |
| U3(light.dcvDiffuse).b = 1.f; |
| U3(light.dvDirection).z = 1.f; |
| |
| light.dvAttenuation0 = -1.0 / 0.0; /* -INFINITY */ |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); |
| ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); |
| |
| light.dvAttenuation0 = -1.0; |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); |
| ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); |
| |
| light.dvAttenuation0 = 0.0; |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); |
| ok(rc==D3D_OK, "SetLight returned: %x\n", rc); |
| |
| light.dvAttenuation0 = 1.0; |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); |
| ok(rc==D3D_OK, "SetLight returned: %x\n", rc); |
| |
| light.dvAttenuation0 = 1.0 / 0.0; /* +INFINITY */ |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); |
| ok(rc==D3D_OK, "SetLight returned: %x\n", rc); |
| |
| light.dvAttenuation0 = 0.0 / 0.0; /* NaN */ |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); |
| ok(rc==D3D_OK, "SetLight returned: %x\n", rc); |
| |
| /* Directional light ignores attenuation */ |
| light.dltType = D3DLIGHT_DIRECTIONAL; |
| light.dvAttenuation0 = -1.0; |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); |
| ok(rc==D3D_OK, "SetLight returned: %x\n", rc); |
| } |
| |
| static void ProcessVerticesTest(void) |
| { |
| D3DVERTEXBUFFERDESC desc; |
| HRESULT rc; |
| VERTEX *in; |
| TVERTEX *out; |
| VERTEX *out2; |
| D3DVIEWPORT7 vp; |
| D3DMATRIX view = { 2.0, 0.0, 0.0, 0.0, |
| 0.0, -1.0, 0.0, 0.0, |
| 0.0, 0.0, 1.0, 0.0, |
| 0.0, 0.0, 0.0, 3.0 }; |
| |
| D3DMATRIX world = { 0.0, 1.0, 0.0, 0.0, |
| 1.0, 0.0, 0.0, 0.0, |
| 0.0, 0.0, 0.0, 1.0, |
| 0.0, 1.0, 1.0, 1.0 }; |
| |
| D3DMATRIX proj = { 1.0, 0.0, 0.0, 1.0, |
| 0.0, 1.0, 1.0, 0.0, |
| 0.0, 1.0, 1.0, 0.0, |
| 1.0, 0.0, 0.0, 1.0 }; |
| /* Create some vertex buffers */ |
| |
| memset(&desc, 0, sizeof(desc)); |
| desc.dwSize = sizeof(desc); |
| desc.dwCaps = 0; |
| desc.dwFVF = D3DFVF_XYZ; |
| desc.dwNumVertices = 16; |
| rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0); |
| ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc); |
| if (!lpVBufSrc) |
| { |
| trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc); |
| goto out; |
| } |
| |
| memset(&desc, 0, sizeof(desc)); |
| desc.dwSize = sizeof(desc); |
| desc.dwCaps = 0; |
| desc.dwFVF = D3DFVF_XYZRHW; |
| desc.dwNumVertices = 16; |
| /* Msdn says that the last parameter must be 0 - check that */ |
| rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest1, 4); |
| ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc); |
| if (!lpVBufDest1) |
| { |
| trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc); |
| goto out; |
| } |
| |
| memset(&desc, 0, sizeof(desc)); |
| desc.dwSize = sizeof(desc); |
| desc.dwCaps = 0; |
| desc.dwFVF = D3DFVF_XYZ; |
| desc.dwNumVertices = 16; |
| /* Msdn says that the last parameter must be 0 - check that */ |
| rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest2, 12345678); |
| ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc); |
| if (!lpVBufDest2) |
| { |
| trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc); |
| goto out; |
| } |
| |
| rc = IDirect3DVertexBuffer7_Lock(lpVBufSrc, 0, (void **) &in, NULL); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); |
| if(!in) goto out; |
| |
| /* Check basic transformation */ |
| |
| in[0].x = 0.0; |
| in[0].y = 0.0; |
| in[0].z = 0.0; |
| |
| in[1].x = 1.0; |
| in[1].y = 1.0; |
| in[1].z = 1.0; |
| |
| in[2].x = -1.0; |
| in[2].y = -1.0; |
| in[2].z = 0.5; |
| |
| in[3].x = 0.5; |
| in[3].y = -0.5; |
| in[3].z = 0.25; |
| rc = IDirect3DVertexBuffer7_Unlock(lpVBufSrc); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); |
| |
| rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc); |
| |
| rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest2, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc); |
| |
| rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); |
| if(!out) goto out; |
| |
| /* Check the results */ |
| ok( comparefloat(out[0].x, 128.0 ) && |
| comparefloat(out[0].y, 128.0 ) && |
| comparefloat(out[0].z, 0.0 ) && |
| comparefloat(out[0].rhw, 1.0 ), |
| "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw); |
| |
| ok( comparefloat(out[1].x, 256.0 ) && |
| comparefloat(out[1].y, 0.0 ) && |
| comparefloat(out[1].z, 1.0 ) && |
| comparefloat(out[1].rhw, 1.0 ), |
| "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); |
| |
| ok( comparefloat(out[2].x, 0.0 ) && |
| comparefloat(out[2].y, 256.0 ) && |
| comparefloat(out[2].z, 0.5 ) && |
| comparefloat(out[2].rhw, 1.0 ), |
| "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw); |
| |
| ok( comparefloat(out[3].x, 192.0 ) && |
| comparefloat(out[3].y, 192.0 ) && |
| comparefloat(out[3].z, 0.25 ) && |
| comparefloat(out[3].rhw, 1.0 ), |
| "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw); |
| |
| rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); |
| out = NULL; |
| |
| rc = IDirect3DVertexBuffer7_Lock(lpVBufDest2, 0, (void **) &out2, NULL); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); |
| if(!out2) goto out; |
| /* Small thing without much practial meaning, but I stumbled upon it, |
| * so let's check for it: If the output vertex buffer has to RHW value, |
| * The RHW value of the last vertex is written into the next vertex |
| */ |
| ok( comparefloat(out2[4].x, 1.0 ) && |
| comparefloat(out2[4].y, 0.0 ) && |
| comparefloat(out2[4].z, 0.0 ), |
| "Output 4 vertex is (%f , %f , %f)\n", out2[4].x, out2[4].y, out2[4].z); |
| |
| rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest2); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); |
| out = NULL; |
| |
| /* Try a more complicated viewport, same vertices */ |
| memset(&vp, 0, sizeof(vp)); |
| vp.dwX = 10; |
| vp.dwY = 5; |
| vp.dwWidth = 246; |
| vp.dwHeight = 130; |
| vp.dvMinZ = -2.0; |
| vp.dvMaxZ = 4.0; |
| rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp); |
| ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed with rc=%x\n", rc); |
| |
| /* Process again */ |
| rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc); |
| |
| rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); |
| if(!out) goto out; |
| |
| /* Check the results */ |
| ok( comparefloat(out[0].x, 133.0 ) && |
| comparefloat(out[0].y, 70.0 ) && |
| comparefloat(out[0].z, -2.0 ) && |
| comparefloat(out[0].rhw, 1.0 ), |
| "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw); |
| |
| ok( comparefloat(out[1].x, 256.0 ) && |
| comparefloat(out[1].y, 5.0 ) && |
| comparefloat(out[1].z, 4.0 ) && |
| comparefloat(out[1].rhw, 1.0 ), |
| "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); |
| |
| ok( comparefloat(out[2].x, 10.0 ) && |
| comparefloat(out[2].y, 135.0 ) && |
| comparefloat(out[2].z, 1.0 ) && |
| comparefloat(out[2].rhw, 1.0 ), |
| "Output 2 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); |
| |
| ok( comparefloat(out[3].x, 194.5 ) && |
| comparefloat(out[3].y, 102.5 ) && |
| comparefloat(out[3].z, -0.5 ) && |
| comparefloat(out[3].rhw, 1.0 ), |
| "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw); |
| |
| rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); |
| out = NULL; |
| |
| /* Play with some matrices. */ |
| |
| rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW, &view); |
| ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n"); |
| |
| rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj); |
| ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n"); |
| |
| rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world); |
| ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n"); |
| |
| rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc); |
| |
| rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); |
| if(!out) goto out; |
| |
| /* Keep the viewport simpler, otherwise we get bad numbers to compare */ |
| vp.dwX = 0; |
| vp.dwY = 0; |
| vp.dwWidth = 100; |
| vp.dwHeight = 100; |
| vp.dvMinZ = 1.0; |
| vp.dvMaxZ = 0.0; |
| rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp); |
| ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed\n"); |
| |
| /* Check the results */ |
| ok( comparefloat(out[0].x, 256.0 ) && /* X coordinate is cut at the surface edges */ |
| comparefloat(out[0].y, 70.0 ) && |
| comparefloat(out[0].z, -2.0 ) && |
| comparefloat(out[0].rhw, (1.0 / 3.0)), |
| "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw); |
| |
| ok( comparefloat(out[1].x, 256.0 ) && |
| comparefloat(out[1].y, 78.125000 ) && |
| comparefloat(out[1].z, -2.750000 ) && |
| comparefloat(out[1].rhw, 0.125000 ), |
| "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); |
| |
| ok( comparefloat(out[2].x, 256.0 ) && |
| comparefloat(out[2].y, 44.000000 ) && |
| comparefloat(out[2].z, 0.400000 ) && |
| comparefloat(out[2].rhw, 0.400000 ), |
| "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw); |
| |
| ok( comparefloat(out[3].x, 256.0 ) && |
| comparefloat(out[3].y, 81.818184 ) && |
| comparefloat(out[3].z, -3.090909 ) && |
| comparefloat(out[3].rhw, 0.363636 ), |
| "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw); |
| |
| rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); |
| out = NULL; |
| |
| out: |
| IDirect3DVertexBuffer7_Release(lpVBufSrc); |
| IDirect3DVertexBuffer7_Release(lpVBufDest1); |
| IDirect3DVertexBuffer7_Release(lpVBufDest2); |
| } |
| |
| static void StateTest( void ) |
| { |
| HRESULT rc; |
| |
| /* The msdn says its undocumented, does it return an error too? */ |
| rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, TRUE); |
| ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, TRUE) returned %08x\n", rc); |
| rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, FALSE); |
| ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, FALSE) returned %08x\n", rc); |
| } |
| |
| |
| static void SceneTest(void) |
| { |
| HRESULT hr; |
| |
| /* Test an EndScene without beginscene. Should return an error */ |
| hr = IDirect3DDevice7_EndScene(lpD3DDevice); |
| ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr); |
| |
| /* Test a normal BeginScene / EndScene pair, this should work */ |
| hr = IDirect3DDevice7_BeginScene(lpD3DDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice7_EndScene(lpD3DDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr); |
| } |
| |
| /* Test another EndScene without having begun a new scene. Should return an error */ |
| hr = IDirect3DDevice7_EndScene(lpD3DDevice); |
| ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr); |
| |
| /* Two nested BeginScene and EndScene calls */ |
| hr = IDirect3DDevice7_BeginScene(lpD3DDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr); |
| hr = IDirect3DDevice7_BeginScene(lpD3DDevice); |
| ok(hr == D3DERR_SCENE_IN_SCENE, "IDirect3DDevice7_BeginScene returned %08x\n", hr); |
| hr = IDirect3DDevice7_EndScene(lpD3DDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr); |
| hr = IDirect3DDevice7_EndScene(lpD3DDevice); |
| ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr); |
| |
| /* TODO: Verify that blitting works in the same way as in d3d9 */ |
| } |
| |
| static void LimitTest(void) |
| { |
| IDirectDrawSurface7 *pTexture = NULL; |
| HRESULT hr; |
| int i; |
| DDSURFACEDESC2 ddsd; |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.dwWidth = 16; |
| ddsd.dwHeight = 16; |
| hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &pTexture, NULL); |
| ok(hr==DD_OK,"CreateSurface returned: %x\n",hr); |
| if(!pTexture) return; |
| |
| for(i = 0; i < 8; i++) { |
| hr = IDirect3DDevice7_SetTexture(lpD3DDevice, i, pTexture); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i, hr); |
| hr = IDirect3DDevice7_SetTexture(lpD3DDevice, i, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i, hr); |
| hr = IDirect3DDevice7_SetTextureStageState(lpD3DDevice, i, D3DTSS_COLOROP, D3DTOP_ADD); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %08x\n", i, hr); |
| } |
| |
| IDirectDrawSurface7_Release(pTexture); |
| } |
| |
| static HRESULT WINAPI enumDevicesCallback(GUID *Guid,LPSTR DeviceDescription,LPSTR DeviceName, D3DDEVICEDESC *hal, D3DDEVICEDESC *hel, VOID *ctx) |
| { |
| UINT ver = *((UINT *) ctx); |
| if(IsEqualGUID(&IID_IDirect3DRGBDevice, Guid)) |
| { |
| ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, |
| "RGB Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, |
| "RGB Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, |
| "RGB Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, |
| "RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| |
| ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "RGB Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "RGB Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| } |
| else if(IsEqualGUID(&IID_IDirect3DHALDevice, Guid)) |
| { |
| /* pow2 is hardware dependent */ |
| |
| ok(hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "HAL Device %d hal line caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok(hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "HAL Device %d hal tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok((hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "HAL Device %d hel line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok((hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "HAL Device %d hel tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| } |
| else if(IsEqualGUID(&IID_IDirect3DRefDevice, Guid)) |
| { |
| ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, |
| "REF Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, |
| "REF Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, |
| "REF Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, |
| "REF Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| |
| ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "REF Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "REF Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "REF Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "REF Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| } |
| else if(IsEqualGUID(&IID_IDirect3DRampDevice, Guid)) |
| { |
| ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, |
| "Ramp Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, |
| "Ramp Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, |
| "Ramp Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, |
| "Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| |
| ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "Ramp Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "Ramp Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| } |
| else if(IsEqualGUID(&IID_IDirect3DMMXDevice, Guid)) |
| { |
| ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, |
| "MMX Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, |
| "MMX Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, |
| "MMX Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, |
| "MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| |
| ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "MMX Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "MMX Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| } |
| else |
| { |
| ok(FALSE, "Unexpected device enumerated: \"%s\" \"%s\"\n", DeviceDescription, DeviceName); |
| if(hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hal line has pow2 set\n"); |
| else trace("hal line does NOT have pow2 set\n"); |
| if(hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hal tri has pow2 set\n"); |
| else trace("hal tri does NOT have pow2 set\n"); |
| if(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hel line has pow2 set\n"); |
| else trace("hel line does NOT have pow2 set\n"); |
| if(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hel tri has pow2 set\n"); |
| else trace("hel tri does NOT have pow2 set\n"); |
| } |
| return DDENUMRET_OK; |
| } |
| |
| static void CapsTest(void) |
| { |
| IDirect3D3 *d3d3; |
| IDirect3D3 *d3d2; |
| IDirectDraw *dd1; |
| HRESULT hr; |
| UINT ver; |
| |
| hr = DirectDrawCreate(NULL, &dd1, NULL); |
| ok(hr == DD_OK, "Cannot create a DirectDraw 1 interface, hr = %08x\n", hr); |
| hr = IDirectDraw_QueryInterface(dd1, &IID_IDirect3D3, (void **) &d3d3); |
| ok(hr == D3D_OK, "IDirectDraw_QueryInterface returned %08x\n", hr); |
| ver = 3; |
| IDirect3D3_EnumDevices(d3d3, enumDevicesCallback, &ver); |
| |
| IDirect3D3_Release(d3d3); |
| IDirectDraw_Release(dd1); |
| |
| hr = DirectDrawCreate(NULL, &dd1, NULL); |
| ok(hr == DD_OK, "Cannot create a DirectDraw 1 interface, hr = %08x\n", hr); |
| hr = IDirectDraw_QueryInterface(dd1, &IID_IDirect3D2, (void **) &d3d2); |
| ok(hr == D3D_OK, "IDirectDraw_QueryInterface returned %08x\n", hr); |
| ver = 2; |
| IDirect3D2_EnumDevices(d3d2, enumDevicesCallback, &ver); |
| |
| IDirect3D2_Release(d3d2); |
| IDirectDraw_Release(dd1); |
| } |
| |
| START_TEST(d3d) |
| { |
| init_function_pointers(); |
| if(!pDirectDrawCreateEx) { |
| trace("function DirectDrawCreateEx not available, skipping tests\n"); |
| return; |
| } |
| |
| if(!CreateDirect3D()) { |
| trace("Skipping tests\n"); |
| return; |
| } |
| LightTest(); |
| ProcessVerticesTest(); |
| StateTest(); |
| SceneTest(); |
| LimitTest(); |
| CapsTest(); |
| ReleaseDirect3D(); |
| } |