| /* | |
| * Wine server threads | |
| * | |
| * Copyright (C) 1998 Alexandre Julliard | |
| */ | |
| #ifndef __WINE_SERVER_THREAD_H | |
| #define __WINE_SERVER_THREAD_H | |
| #ifndef __WINE_SERVER__ | |
| #error This file can only be used in the Wine server | |
| #endif | |
| #include "object.h" | |
| /* thread structure */ | |
| struct process; | |
| struct thread_wait; | |
| struct thread_apc; | |
| struct mutex; | |
| struct debug_ctx; | |
| enum run_state | |
| { | |
| RUNNING, /* running normally */ | |
| TERMINATED /* terminated */ | |
| }; | |
| struct thread | |
| { | |
| struct object obj; /* object header */ | |
| struct thread *next; /* system-wide thread list */ | |
| struct thread *prev; | |
| struct thread *proc_next; /* per-process thread list */ | |
| struct thread *proc_prev; | |
| struct process *process; | |
| struct mutex *mutex; /* list of currently owned mutexes */ | |
| struct debug_ctx *debug_ctx; /* debugger context if this thread is a debugger */ | |
| struct thread_wait *wait; /* current wait condition if sleeping */ | |
| struct thread_apc *apc; /* list of async procedure calls */ | |
| int apc_count; /* number of outstanding APCs */ | |
| int error; /* current error code */ | |
| int pass_fd; /* fd to pass to the client */ | |
| enum run_state state; /* running state */ | |
| int attached; /* is thread attached with ptrace? */ | |
| int exit_code; /* thread exit code */ | |
| int unix_pid; /* Unix pid of client */ | |
| CONTEXT *context; /* current context if in an exception handler */ | |
| void *teb; /* TEB address (in client address space) */ | |
| void *entry; /* thread entry point (in client address space) */ | |
| int priority; /* priority level */ | |
| int affinity; /* affinity mask */ | |
| int suspend; /* suspend count */ | |
| void *buffer; /* buffer for communication with the client */ | |
| enum request last_req; /* last request received (for debugging) */ | |
| }; | |
| /* callback function for building the thread reply when sleep_on is finished */ | |
| typedef void (*sleep_reply)( struct thread *thread, struct object *obj, int signaled ); | |
| extern struct thread *current; | |
| /* thread functions */ | |
| extern struct thread *create_thread( int fd, struct process *process, int suspend ); | |
| extern struct thread *get_thread_from_id( void *id ); | |
| extern struct thread *get_thread_from_handle( int handle, unsigned int access ); | |
| extern struct thread *get_thread_from_pid( int pid ); | |
| extern int suspend_thread( struct thread *thread, int check_limit ); | |
| extern int resume_thread( struct thread *thread ); | |
| extern void suspend_all_threads( void ); | |
| extern void resume_all_threads( void ); | |
| extern int add_queue( struct object *obj, struct wait_queue_entry *entry ); | |
| extern void remove_queue( struct object *obj, struct wait_queue_entry *entry ); | |
| extern void kill_thread( struct thread *thread, int violent_death ); | |
| extern void wake_up( struct object *obj, int max ); | |
| extern int sleep_on( int count, struct object *objects[], int flags, | |
| int timeout, sleep_reply func ); | |
| /* ptrace functions */ | |
| extern void sigchld_handler(); | |
| extern void wait4_thread( struct thread *thread, int signal ); | |
| extern void stop_thread( struct thread *thread ); | |
| extern void continue_thread( struct thread *thread ); | |
| extern void detach_thread( struct thread *thread, int sig ); | |
| extern int suspend_for_ptrace( struct thread *thread ); | |
| extern int read_thread_int( struct thread *thread, const int *addr, int *data ); | |
| extern int write_thread_int( struct thread *thread, int *addr, int data, unsigned int mask ); | |
| static inline int get_error(void) { return current->error; } | |
| static inline void set_error( int err ) { current->error = err; } | |
| static inline void clear_error(void) { set_error(0); } | |
| static inline void *get_thread_id( struct thread *thread ) { return thread; } | |
| #endif /* __WINE_SERVER_THREAD_H */ |