| /* | |
| * Server-side debugger functions | |
| * | |
| * Copyright (C) 1999 Alexandre Julliard | |
| */ | |
| #include <assert.h> | |
| #include <string.h> | |
| #include <stdio.h> | |
| #include "winbase.h" | |
| #include "handle.h" | |
| #include "process.h" | |
| #include "thread.h" | |
| #include "request.h" | |
| enum debug_event_state { EVENT_QUEUED, EVENT_SENT, EVENT_CONTINUED }; | |
| /* debug event */ | |
| struct debug_event | |
| { | |
| struct object obj; /* object header */ | |
| struct debug_event *next; /* event queue */ | |
| struct debug_event *prev; | |
| struct thread *sender; /* thread which sent this event */ | |
| struct thread *debugger; /* debugger thread receiving the event */ | |
| enum debug_event_state state; /* event state */ | |
| int status; /* continuation status */ | |
| debug_event_t data; /* event data */ | |
| }; | |
| /* debug context */ | |
| struct debug_ctx | |
| { | |
| struct object obj; /* object header */ | |
| struct debug_event *event_head; /* head of pending events queue */ | |
| struct debug_event *event_tail; /* tail of pending events queue */ | |
| struct debug_event *to_send; /* next event on the queue to send to debugger */ | |
| }; | |
| static void debug_event_dump( struct object *obj, int verbose ); | |
| static int debug_event_signaled( struct object *obj, struct thread *thread ); | |
| static void debug_event_destroy( struct object *obj ); | |
| static const struct object_ops debug_event_ops = | |
| { | |
| sizeof(struct debug_event), /* size */ | |
| debug_event_dump, /* dump */ | |
| add_queue, /* add_queue */ | |
| remove_queue, /* remove_queue */ | |
| debug_event_signaled, /* signaled */ | |
| no_satisfied, /* satisfied */ | |
| NULL, /* get_poll_events */ | |
| NULL, /* poll_event */ | |
| no_read_fd, /* get_read_fd */ | |
| no_write_fd, /* get_write_fd */ | |
| no_flush, /* flush */ | |
| no_get_file_info, /* get_file_info */ | |
| debug_event_destroy /* destroy */ | |
| }; | |
| static void debug_ctx_dump( struct object *obj, int verbose ); | |
| static int debug_ctx_signaled( struct object *obj, struct thread *thread ); | |
| static void debug_ctx_destroy( struct object *obj ); | |
| static const struct object_ops debug_ctx_ops = | |
| { | |
| sizeof(struct debug_ctx), /* size */ | |
| debug_ctx_dump, /* dump */ | |
| add_queue, /* add_queue */ | |
| remove_queue, /* remove_queue */ | |
| debug_ctx_signaled, /* signaled */ | |
| no_satisfied, /* satisfied */ | |
| NULL, /* get_poll_events */ | |
| NULL, /* poll_event */ | |
| no_read_fd, /* get_read_fd */ | |
| no_write_fd, /* get_write_fd */ | |
| no_flush, /* flush */ | |
| no_get_file_info, /* get_file_info */ | |
| debug_ctx_destroy /* destroy */ | |
| }; | |
| /* routines to build an event according to its type */ | |
| static int fill_exception_event( struct debug_event *event, void *arg ) | |
| { | |
| memcpy( &event->data.info.exception, arg, sizeof(event->data.info.exception) ); | |
| return 1; | |
| } | |
| static int fill_create_thread_event( struct debug_event *event, void *arg ) | |
| { | |
| struct process *debugger = event->debugger->process; | |
| struct thread *thread = arg; | |
| int handle; | |
| /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */ | |
| if ((handle = alloc_handle( debugger, thread, THREAD_ALL_ACCESS, FALSE )) == -1) | |
| return 0; | |
| event->data.info.create_thread.handle = handle; | |
| event->data.info.create_thread.teb = thread->teb; | |
| event->data.info.create_thread.start = thread->entry; | |
| return 1; | |
| } | |
| static int fill_create_process_event( struct debug_event *event, void *arg ) | |
| { | |
| struct process *debugger = event->debugger->process; | |
| struct process *process = arg; | |
| struct thread *thread = process->thread_list; | |
| int handle; | |
| /* documented: PROCESS_VM_READ | PROCESS_VM_WRITE */ | |
| if ((handle = alloc_handle( debugger, process, PROCESS_ALL_ACCESS, FALSE )) == -1) | |
| return 0; | |
| event->data.info.create_process.process = handle; | |
| /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */ | |
| if ((handle = alloc_handle( debugger, thread, THREAD_ALL_ACCESS, FALSE )) == -1) | |
| { | |
| close_handle( debugger, event->data.info.create_process.process ); | |
| return 0; | |
| } | |
| event->data.info.create_process.thread = handle; | |
| handle = -1; | |
| if (process->exe.file && | |
| /* the doc says write access too, but this doesn't seem a good idea */ | |
| ((handle = alloc_handle( debugger, process->exe.file, GENERIC_READ, FALSE )) == -1)) | |
| { | |
| close_handle( debugger, event->data.info.create_process.process ); | |
| close_handle( debugger, event->data.info.create_process.thread ); | |
| return 0; | |
| } | |
| event->data.info.create_process.file = handle; | |
| event->data.info.create_process.teb = thread->teb; | |
| event->data.info.create_process.base = process->exe.base; | |
| event->data.info.create_process.start = thread->entry; | |
| event->data.info.create_process.dbg_offset = process->exe.dbg_offset; | |
| event->data.info.create_process.dbg_size = process->exe.dbg_size; | |
| event->data.info.create_process.name = 0; | |
| event->data.info.create_process.unicode = 0; | |
| return 1; | |
| } | |
| static int fill_exit_thread_event( struct debug_event *event, void *arg ) | |
| { | |
| struct thread *thread = arg; | |
| event->data.info.exit.exit_code = thread->exit_code; | |
| return 1; | |
| } | |
| static int fill_exit_process_event( struct debug_event *event, void *arg ) | |
| { | |
| struct process *process = arg; | |
| event->data.info.exit.exit_code = process->exit_code; | |
| return 1; | |
| } | |
| static int fill_load_dll_event( struct debug_event *event, void *arg ) | |
| { | |
| struct process *debugger = event->debugger->process; | |
| struct process_dll *dll = arg; | |
| int handle = -1; | |
| if (dll->file && (handle = alloc_handle( debugger, dll->file, GENERIC_READ, FALSE )) == -1) | |
| return 0; | |
| event->data.info.load_dll.handle = handle; | |
| event->data.info.load_dll.base = dll->base; | |
| event->data.info.load_dll.dbg_offset = dll->dbg_offset; | |
| event->data.info.load_dll.dbg_size = dll->dbg_size; | |
| event->data.info.load_dll.name = dll->name; | |
| event->data.info.load_dll.unicode = 0; | |
| return 1; | |
| } | |
| static int fill_unload_dll_event( struct debug_event *event, void *arg ) | |
| { | |
| event->data.info.unload_dll.base = arg; | |
| return 1; | |
| } | |
| static int fill_output_debug_string_event( struct debug_event *event, void *arg ) | |
| { | |
| struct output_debug_string_request *req = arg; | |
| event->data.info.output_string.string = req->string; | |
| event->data.info.output_string.unicode = req->unicode; | |
| event->data.info.output_string.length = req->length; | |
| return 1; | |
| } | |
| typedef int (*fill_event_func)( struct debug_event *event, void *arg ); | |
| #define NB_DEBUG_EVENTS OUTPUT_DEBUG_STRING_EVENT /* RIP_EVENT not supported */ | |
| static const fill_event_func fill_debug_event[NB_DEBUG_EVENTS] = | |
| { | |
| fill_exception_event, /* EXCEPTION_DEBUG_EVENT */ | |
| fill_create_thread_event, /* CREATE_THREAD_DEBUG_EVENT */ | |
| fill_create_process_event, /* CREATE_PROCESS_DEBUG_EVENT */ | |
| fill_exit_thread_event, /* EXIT_THREAD_DEBUG_EVENT */ | |
| fill_exit_process_event, /* EXIT_PROCESS_DEBUG_EVENT */ | |
| fill_load_dll_event, /* LOAD_DLL_DEBUG_EVENT */ | |
| fill_unload_dll_event, /* UNLOAD_DLL_DEBUG_EVENT */ | |
| fill_output_debug_string_event /* OUTPUT_DEBUG_STRING_EVENT */ | |
| }; | |
| /* unlink the first event from the queue */ | |
| static void unlink_event( struct debug_ctx *debug_ctx, struct debug_event *event ) | |
| { | |
| if (event->prev) event->prev->next = event->next; | |
| else debug_ctx->event_head = event->next; | |
| if (event->next) event->next->prev = event->prev; | |
| else debug_ctx->event_tail = event->prev; | |
| if (debug_ctx->to_send == event) debug_ctx->to_send = event->next; | |
| event->next = event->prev = NULL; | |
| release_object( event ); | |
| } | |
| /* link an event at the end of the queue */ | |
| static void link_event( struct debug_ctx *debug_ctx, struct debug_event *event ) | |
| { | |
| grab_object( event ); | |
| event->next = NULL; | |
| event->prev = debug_ctx->event_tail; | |
| debug_ctx->event_tail = event; | |
| if (event->prev) event->prev->next = event; | |
| else debug_ctx->event_head = event; | |
| if (!debug_ctx->to_send) | |
| { | |
| debug_ctx->to_send = event; | |
| wake_up( &debug_ctx->obj, 0 ); | |
| } | |
| } | |
| /* build a reply for the wait_debug_event request */ | |
| static void build_wait_debug_reply( struct thread *thread, struct object *obj, int signaled ) | |
| { | |
| struct wait_debug_event_request *req = get_req_ptr( thread ); | |
| if (obj) | |
| { | |
| struct debug_ctx *debug_ctx = (struct debug_ctx *)obj; | |
| struct debug_event *event = debug_ctx->to_send; | |
| /* the object that woke us has to be our debug context */ | |
| assert( obj->ops == &debug_ctx_ops ); | |
| assert( event ); | |
| event->state = EVENT_SENT; | |
| debug_ctx->to_send = event->next; | |
| req->event.code = event->data.code; | |
| req->pid = event->sender->process; | |
| req->tid = event->sender; | |
| memcpy( &req->event, &event->data, sizeof(req->event) ); | |
| } | |
| else /* timeout or error */ | |
| { | |
| req->event.code = 0; | |
| req->pid = 0; | |
| req->tid = 0; | |
| } | |
| } | |
| /* build a reply for the send_event request */ | |
| static void build_exception_event_reply( struct thread *thread, struct object *obj, int signaled ) | |
| { | |
| struct exception_event_request *req = get_req_ptr( thread ); | |
| struct debug_event *event = (struct debug_event *)obj; | |
| assert( obj->ops == &debug_event_ops ); | |
| req->status = event->status; | |
| thread->context = NULL; | |
| } | |
| static void debug_event_dump( struct object *obj, int verbose ) | |
| { | |
| struct debug_event *debug_event = (struct debug_event *)obj; | |
| assert( obj->ops == &debug_event_ops ); | |
| fprintf( stderr, "Debug event sender=%p code=%d state=%d\n", | |
| debug_event->sender, debug_event->data.code, debug_event->state ); | |
| } | |
| static int debug_event_signaled( struct object *obj, struct thread *thread ) | |
| { | |
| struct debug_event *debug_event = (struct debug_event *)obj; | |
| assert( obj->ops == &debug_event_ops ); | |
| return debug_event->state == EVENT_CONTINUED; | |
| } | |
| static void debug_event_destroy( struct object *obj ) | |
| { | |
| struct debug_event *event = (struct debug_event *)obj; | |
| assert( obj->ops == &debug_event_ops ); | |
| /* cannot still be in the queue */ | |
| assert( !event->next ); | |
| assert( !event->prev ); | |
| /* If the event has been sent already, the handles are now under the */ | |
| /* responsibility of the debugger process, so we don't touch them */ | |
| if (event->state == EVENT_QUEUED) | |
| { | |
| struct process *debugger = event->debugger->process; | |
| switch(event->data.code) | |
| { | |
| case CREATE_THREAD_DEBUG_EVENT: | |
| close_handle( debugger, event->data.info.create_thread.handle ); | |
| break; | |
| case CREATE_PROCESS_DEBUG_EVENT: | |
| if (event->data.info.create_process.file != -1) | |
| close_handle( debugger, event->data.info.create_process.file ); | |
| close_handle( debugger, event->data.info.create_process.thread ); | |
| close_handle( debugger, event->data.info.create_process.process ); | |
| break; | |
| case LOAD_DLL_DEBUG_EVENT: | |
| if (event->data.info.load_dll.handle != -1) | |
| close_handle( debugger, event->data.info.load_dll.handle ); | |
| break; | |
| } | |
| } | |
| release_object( event->sender ); | |
| release_object( event->debugger ); | |
| } | |
| static void debug_ctx_dump( struct object *obj, int verbose ) | |
| { | |
| struct debug_ctx *debug_ctx = (struct debug_ctx *)obj; | |
| assert( obj->ops == &debug_ctx_ops ); | |
| fprintf( stderr, "Debug context head=%p tail=%p to_send=%p\n", | |
| debug_ctx->event_head, debug_ctx->event_tail, debug_ctx->to_send ); | |
| } | |
| static int debug_ctx_signaled( struct object *obj, struct thread *thread ) | |
| { | |
| struct debug_ctx *debug_ctx = (struct debug_ctx *)obj; | |
| assert( obj->ops == &debug_ctx_ops ); | |
| return debug_ctx->to_send != NULL; | |
| } | |
| static void debug_ctx_destroy( struct object *obj ) | |
| { | |
| struct debug_event *event; | |
| struct debug_ctx *debug_ctx = (struct debug_ctx *)obj; | |
| assert( obj->ops == &debug_ctx_ops ); | |
| /* free all pending events */ | |
| while ((event = debug_ctx->event_head) != NULL) unlink_event( debug_ctx, event ); | |
| } | |
| /* wait for a debug event (or send a reply at once if one is pending) */ | |
| static int wait_for_debug_event( int timeout ) | |
| { | |
| struct debug_ctx *debug_ctx = current->debug_ctx; | |
| struct object *obj = &debug_ctx->obj; | |
| int flags = 0; | |
| if (!debug_ctx) /* current thread is not a debugger */ | |
| { | |
| set_error( STATUS_INVALID_HANDLE ); | |
| return 0; | |
| } | |
| if (timeout != -1) flags = SELECT_TIMEOUT; | |
| return sleep_on( 1, &obj, flags, timeout, build_wait_debug_reply ); | |
| } | |
| /* continue a debug event */ | |
| static int continue_debug_event( struct process *process, struct thread *thread, int status ) | |
| { | |
| struct debug_event *event; | |
| struct debug_ctx *debug_ctx = current->debug_ctx; | |
| if (!debug_ctx || process->debugger != current || thread->process != process) goto error; | |
| /* find the event in the queue */ | |
| for (event = debug_ctx->event_head; event; event = event->next) | |
| { | |
| if (event == debug_ctx->to_send) goto error; | |
| if (event->sender == thread) break; | |
| } | |
| if (!event) goto error; | |
| event->status = status; | |
| event->state = EVENT_CONTINUED; | |
| wake_up( &event->obj, 0 ); | |
| unlink_event( debug_ctx, event ); | |
| resume_process( process ); | |
| return 1; | |
| error: | |
| /* not debugging this process, or no such event */ | |
| set_error( STATUS_ACCESS_DENIED ); /* FIXME */ | |
| return 0; | |
| } | |
| /* queue a debug event for a debugger */ | |
| static struct debug_event *queue_debug_event( struct thread *thread, int code, void *arg ) | |
| { | |
| struct thread *debugger = thread->process->debugger; | |
| struct debug_ctx *debug_ctx = debugger->debug_ctx; | |
| struct debug_event *event; | |
| assert( code > 0 && code <= NB_DEBUG_EVENTS ); | |
| assert( debug_ctx ); | |
| /* cannot queue a debug event for myself */ | |
| assert( debugger->process != thread->process ); | |
| /* build the event */ | |
| if (!(event = alloc_object( &debug_event_ops, -1 ))) return NULL; | |
| event->next = NULL; | |
| event->prev = NULL; | |
| event->state = EVENT_QUEUED; | |
| event->sender = (struct thread *)grab_object( thread ); | |
| event->debugger = (struct thread *)grab_object( debugger ); | |
| event->data.code = code; | |
| if (!fill_debug_event[code-1]( event, arg )) | |
| { | |
| event->data.code = -1; /* make sure we don't attempt to close handles */ | |
| release_object( event ); | |
| return NULL; | |
| } | |
| link_event( debug_ctx, event ); | |
| suspend_process( thread->process ); | |
| return event; | |
| } | |
| /* generate a debug event from inside the server and queue it */ | |
| void generate_debug_event( struct thread *thread, int code, void *arg ) | |
| { | |
| if (thread->process->debugger) | |
| { | |
| struct debug_event *event = queue_debug_event( thread, code, arg ); | |
| if (event) release_object( event ); | |
| } | |
| } | |
| /* attach a process to a debugger thread and suspend it */ | |
| static int debugger_attach( struct process *process, struct thread *debugger ) | |
| { | |
| struct thread *thread; | |
| if (process->debugger) goto error; /* already being debugged */ | |
| if (process->init_event) goto error; /* still starting up */ | |
| /* make sure we don't create a debugging loop */ | |
| for (thread = debugger; thread; thread = thread->process->debugger) | |
| if (thread->process == process) goto error; | |
| suspend_process( process ); | |
| /* we must have been able to attach all threads */ | |
| for (thread = process->thread_list; thread; thread = thread->proc_next) | |
| if (!thread->attached) | |
| { | |
| fprintf( stderr, "%p not attached\n", thread ); | |
| resume_process( process ); | |
| goto error; | |
| } | |
| if (set_process_debugger( process, debugger )) return 1; | |
| resume_process( process ); | |
| return 0; | |
| error: | |
| set_error( STATUS_ACCESS_DENIED ); | |
| return 0; | |
| } | |
| /* generate all startup events of a given process */ | |
| void generate_startup_debug_events( struct process *process ) | |
| { | |
| struct process_dll *dll; | |
| struct thread *thread = process->thread_list; | |
| /* generate creation events */ | |
| generate_debug_event( thread, CREATE_PROCESS_DEBUG_EVENT, process ); | |
| while ((thread = thread->proc_next)) | |
| generate_debug_event( thread, CREATE_THREAD_DEBUG_EVENT, thread ); | |
| /* generate dll events (in loading order, i.e. reverse list order) */ | |
| for (dll = &process->exe; dll->next; dll = dll->next); | |
| while (dll != &process->exe) | |
| { | |
| generate_debug_event( process->thread_list, LOAD_DLL_DEBUG_EVENT, dll ); | |
| dll = dll->prev; | |
| } | |
| } | |
| /* set the debugger of a given process */ | |
| int set_process_debugger( struct process *process, struct thread *debugger ) | |
| { | |
| struct debug_ctx *debug_ctx; | |
| assert( !process->debugger ); | |
| if (!debugger->debug_ctx) /* need to allocate a context */ | |
| { | |
| if (!(debug_ctx = alloc_object( &debug_ctx_ops, -1 ))) return 0; | |
| debug_ctx->event_head = NULL; | |
| debug_ctx->event_tail = NULL; | |
| debug_ctx->to_send = NULL; | |
| debugger->debug_ctx = debug_ctx; | |
| } | |
| process->debugger = debugger; | |
| return 1; | |
| } | |
| /* a thread is exiting */ | |
| void debug_exit_thread( struct thread *thread ) | |
| { | |
| if (thread->debug_ctx) /* this thread is a debugger */ | |
| { | |
| /* kill all debugged processes */ | |
| kill_debugged_processes( thread, thread->exit_code ); | |
| release_object( thread->debug_ctx ); | |
| thread->debug_ctx = NULL; | |
| } | |
| } | |
| /* Wait for a debug event */ | |
| DECL_HANDLER(wait_debug_event) | |
| { | |
| if (!wait_for_debug_event( req->timeout )) | |
| { | |
| req->event.code = 0; | |
| req->pid = NULL; | |
| req->tid = NULL; | |
| } | |
| } | |
| /* Continue a debug event */ | |
| DECL_HANDLER(continue_debug_event) | |
| { | |
| struct process *process = get_process_from_id( req->pid ); | |
| if (process) | |
| { | |
| struct thread *thread = get_thread_from_id( req->tid ); | |
| if (thread) | |
| { | |
| continue_debug_event( process, thread, req->status ); | |
| release_object( thread ); | |
| } | |
| release_object( process ); | |
| } | |
| } | |
| /* Start debugging an existing process */ | |
| DECL_HANDLER(debug_process) | |
| { | |
| struct debug_event_exception data; | |
| struct debug_event *event; | |
| struct process *process = get_process_from_id( req->pid ); | |
| if (!process) return; | |
| if (debugger_attach( process, current )) | |
| { | |
| generate_startup_debug_events( process ); | |
| resume_process( process ); | |
| data.record.ExceptionCode = EXCEPTION_BREAKPOINT; | |
| data.record.ExceptionFlags = EXCEPTION_CONTINUABLE; | |
| data.record.ExceptionRecord = NULL; | |
| data.record.ExceptionAddress = process->thread_list->entry; /* FIXME */ | |
| data.record.NumberParameters = 0; | |
| data.first = 1; | |
| if ((event = queue_debug_event( process->thread_list, EXCEPTION_DEBUG_EVENT, &data ))) | |
| release_object( event ); | |
| } | |
| release_object( process ); | |
| } | |
| /* send an exception event */ | |
| DECL_HANDLER(exception_event) | |
| { | |
| if (current->process->debugger) | |
| { | |
| struct debug_event_exception data; | |
| struct debug_event *event; | |
| data.record = req->record; | |
| data.first = req->first; | |
| if ((event = queue_debug_event( current, EXCEPTION_DEBUG_EVENT, &data ))) | |
| { | |
| struct object *obj = &event->obj; | |
| current->context = &req->context; | |
| sleep_on( 1, &obj, 0, -1, build_exception_event_reply ); | |
| release_object( event ); | |
| } | |
| } | |
| } | |
| /* send an output string to the debugger */ | |
| DECL_HANDLER(output_debug_string) | |
| { | |
| if (current->process->debugger) | |
| { | |
| struct debug_event *event = queue_debug_event( current, OUTPUT_DEBUG_STRING_EVENT, req ); | |
| if (event) release_object( event ); | |
| } | |
| } |