| #ifndef __WINE_WINDOWS_H | |
| #define __WINE_WINDOWS_H | |
| #ifdef __cplusplus | |
| extern "C" { | |
| #endif | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "wingdi.h" | |
| #include "winuser.h" | |
| #include "shell.h" | |
| #include "winreg.h" | |
| #include "winnetwk.h" | |
| #include "winver.h" | |
| #include "lzexpand.h" | |
| #include "shellapi.h" | |
| #include "ole2.h" | |
| #include "winnls.h" | |
| #include "objbase.h" | |
| #include "mmsystem.h" | |
| #include "winspool.h" | |
| #if 0 | |
| Where does this belong? Nobody uses this stuff anyway. | |
| typedef struct { | |
| BYTE i; /* much more .... */ | |
| } KANJISTRUCT; | |
| typedef KANJISTRUCT *LPKANJISTRUCT; | |
| typedef KANJISTRUCT *NPKANJISTRUCT; | |
| typedef KANJISTRUCT *PKANJISTRUCT; | |
| BOOL16 WINAPI CheckMenuRadioButton16(HMENU16,UINT16,UINT16,UINT16,BOOL16); | |
| BOOL WINAPI CheckMenuRadioButton(HMENU,UINT,UINT,UINT,BOOL); | |
| WORD WINAPI WOWHandle16(HANDLE,WOW_HANDLE_TYPE); | |
| #endif /* 0 */ | |
| #ifdef __cplusplus | |
| } | |
| #endif | |
| #endif /* __WINE_WINDOWS_H */ |