| /* |
| * Copyright (c) 1998-2004 Lionel Ulmer |
| * Copyright (c) 2002-2005 Christian Costa |
| * Copyright (c) 2006 Stefan Dösinger |
| * Copyright (c) 2008 Alexander Dorofeyev |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed |
| * to WineD3D, some minimal DirectDraw specific management is handled here. |
| * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d |
| * is initialized when DirectDraw creates the primary surface. |
| * Some type management is necessary, because some D3D types changed between |
| * D3D7 and D3D9. |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include <assert.h> |
| #include <stdarg.h> |
| #include <string.h> |
| #include <stdlib.h> |
| |
| #define COBJMACROS |
| #define NONAMELESSUNION |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winerror.h" |
| #include "wingdi.h" |
| #include "wine/exception.h" |
| |
| #include "ddraw.h" |
| #include "d3d.h" |
| |
| #include "ddraw_private.h" |
| #include "wine/debug.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d7); |
| WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk); |
| |
| /* The device ID */ |
| const GUID IID_D3DDEVICE_WineD3D = { |
| 0xaef72d43, |
| 0xb09a, |
| 0x4b7b, |
| { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a } |
| }; |
| |
| static inline void set_fpu_control_word(WORD fpucw) |
| { |
| #if defined(__i386__) && defined(__GNUC__) |
| __asm__ volatile ("fldcw %0" : : "m" (fpucw)); |
| #elif defined(__i386__) && defined(_MSC_VER) |
| __asm fldcw fpucw; |
| #endif |
| } |
| |
| static inline WORD d3d_fpu_setup(void) |
| { |
| WORD oldcw; |
| |
| #if defined(__i386__) && defined(__GNUC__) |
| __asm__ volatile ("fnstcw %0" : "=m" (oldcw)); |
| #elif defined(__i386__) && defined(_MSC_VER) |
| __asm fnstcw oldcw; |
| #else |
| static BOOL warned = FALSE; |
| if(!warned) |
| { |
| FIXME("FPUPRESERVE not implemented for this platform / compiler\n"); |
| warned = TRUE; |
| } |
| return 0; |
| #endif |
| |
| set_fpu_control_word(0x37f); |
| |
| return oldcw; |
| } |
| |
| /***************************************************************************** |
| * IUnknown Methods. Common for Version 1, 2, 3 and 7 |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::QueryInterface |
| * |
| * Used to query other interfaces from a Direct3DDevice interface. |
| * It can return interface pointers to all Direct3DDevice versions as well |
| * as IDirectDraw and IDirect3D. For a link to QueryInterface |
| * rules see ddraw.c, IDirectDraw7::QueryInterface |
| * |
| * Exists in Version 1, 2, 3 and 7 |
| * |
| * Params: |
| * refiid: Interface ID queried for |
| * obj: Used to return the interface pointer |
| * |
| * Returns: |
| * D3D_OK or E_NOINTERFACE |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface, |
| REFIID refiid, |
| void **obj) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj); |
| |
| /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */ |
| *obj = NULL; |
| |
| if(!refiid) |
| return DDERR_INVALIDPARAMS; |
| |
| if ( IsEqualGUID( &IID_IUnknown, refiid ) ) |
| { |
| *obj = iface; |
| } |
| |
| /* Check DirectDraw Interfacs */ |
| else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) ) |
| { |
| *obj = This->ddraw; |
| TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) ) |
| { |
| *obj = &This->ddraw->IDirectDraw4_vtbl; |
| TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) ) |
| { |
| *obj = &This->ddraw->IDirectDraw2_vtbl; |
| TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj); |
| } |
| else if( IsEqualGUID( &IID_IDirectDraw, refiid ) ) |
| { |
| *obj = &This->ddraw->IDirectDraw_vtbl; |
| TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj); |
| } |
| |
| /* Direct3D */ |
| else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ) |
| { |
| *obj = &This->ddraw->IDirect3D_vtbl; |
| TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) ) |
| { |
| *obj = &This->ddraw->IDirect3D2_vtbl; |
| TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) ) |
| { |
| *obj = &This->ddraw->IDirect3D3_vtbl; |
| TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) ) |
| { |
| *obj = &This->ddraw->IDirect3D7_vtbl; |
| TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj); |
| } |
| |
| /* Direct3DDevice */ |
| else if ( IsEqualGUID( &IID_IDirect3DDevice , refiid ) ) |
| { |
| *obj = &This->IDirect3DDevice_vtbl; |
| TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirect3DDevice2 , refiid ) ) { |
| *obj = &This->IDirect3DDevice2_vtbl; |
| TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirect3DDevice3 , refiid ) ) { |
| *obj = &This->IDirect3DDevice3_vtbl; |
| TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirect3DDevice7 , refiid ) ) { |
| *obj = This; |
| TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj); |
| } |
| |
| /* Unknown interface */ |
| else |
| { |
| ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj); |
| return E_NOINTERFACE; |
| } |
| |
| /* AddRef the returned interface */ |
| IUnknown_AddRef( (IUnknown *) *obj); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface, |
| REFIID riid, |
| void **obj) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj); |
| return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obj); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface, |
| REFIID riid, |
| void **obj) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj); |
| return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obj); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface, |
| REFIID riid, |
| void **obp) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp); |
| return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obp); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::AddRef |
| * |
| * Increases the refcount.... |
| * The most exciting Method, definitely |
| * |
| * Exists in Version 1, 2, 3 and 7 |
| * |
| * Returns: |
| * The new refcount |
| * |
| *****************************************************************************/ |
| static ULONG WINAPI |
| IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p) : incrementing from %u.\n", This, ref -1); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI |
| Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); |
| return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)This); |
| } |
| |
| static ULONG WINAPI |
| Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); |
| return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)This); |
| } |
| |
| static ULONG WINAPI |
| Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface) |
| { |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface); |
| return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)device_from_device1(iface)); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::Release |
| * |
| * Decreases the refcount of the interface |
| * When the refcount is reduced to 0, the object is destroyed. |
| * |
| * Exists in Version 1, 2, 3 and 7 |
| * |
| * Returns:d |
| * The new refcount |
| * |
| *****************************************************************************/ |
| static ULONG WINAPI |
| IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p)->() decrementing from %u.\n", This, ref +1); |
| |
| /* This method doesn't destroy the WineD3DDevice, because it's still in use for |
| * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice |
| * when the render target is released |
| */ |
| if (ref == 0) |
| { |
| IParent *IndexBufferParent; |
| DWORD i; |
| |
| EnterCriticalSection(&ddraw_cs); |
| /* Free the index buffer. */ |
| IWineD3DDevice_SetIndices(This->wineD3DDevice, NULL, WINED3DFMT_UNKNOWN); |
| IWineD3DBuffer_GetParent(This->indexbuffer, |
| (IUnknown **) &IndexBufferParent); |
| IParent_Release(IndexBufferParent); /* Once for the getParent */ |
| if( IParent_Release(IndexBufferParent) != 0) /* And now to destroy it */ |
| { |
| ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent); |
| } |
| |
| /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when |
| * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound |
| * IDirect3DVertexBuffer::Release will unset it. |
| */ |
| |
| /* Restore the render targets */ |
| if(This->OffScreenTarget) |
| { |
| WINED3DVIEWPORT vp; |
| |
| vp.X = 0; |
| vp.Y = 0; |
| vp.Width = This->ddraw->d3d_target->surface_desc.dwWidth; |
| vp.Height = This->ddraw->d3d_target->surface_desc.dwHeight; |
| vp.MinZ = 0.0; |
| vp.MaxZ = 1.0; |
| IWineD3DDevice_SetViewport(This->wineD3DDevice, |
| &vp); |
| |
| /* Set the device up to render to the front buffer since the back buffer will |
| * vanish soon. |
| */ |
| IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0, |
| This->ddraw->d3d_target->WineD3DSurface); |
| /* This->target is the offscreen target. |
| * This->ddraw->d3d_target is the target used by DDraw |
| */ |
| TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL); |
| IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice, |
| This->ddraw->d3d_target->WineD3DSurface, |
| NULL); |
| } |
| |
| /* Release the WineD3DDevice. This won't destroy it */ |
| if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0) |
| { |
| ERR(" (%p) The wineD3D device %p was destroyed unexpectedly. Prepare for trouble\n", This, This->wineD3DDevice); |
| } |
| |
| /* The texture handles should be unset by now, but there might be some bits |
| * missing in our reference counting(needs test). Do a sanity check |
| */ |
| for(i = 0; i < This->numHandles; i++) |
| { |
| if(This->Handles[i].ptr) |
| { |
| switch(This->Handles[i].type) |
| { |
| case DDrawHandle_Texture: |
| { |
| IDirectDrawSurfaceImpl *surf = This->Handles[i].ptr; |
| FIXME("Texture Handle %d not unset properly\n", i + 1); |
| surf->Handle = 0; |
| } |
| break; |
| |
| case DDrawHandle_Material: |
| { |
| IDirect3DMaterialImpl *mat = This->Handles[i].ptr; |
| FIXME("Material handle %d not unset properly\n", i + 1); |
| mat->Handle = 0; |
| } |
| break; |
| |
| case DDrawHandle_Matrix: |
| { |
| /* No fixme here because this might happen because of sloppy apps */ |
| WARN("Leftover matrix handle %d, deleting\n", i + 1); |
| IDirect3DDevice_DeleteMatrix((IDirect3DDevice *)&This->IDirect3DDevice_vtbl, i + 1); |
| } |
| break; |
| |
| case DDrawHandle_StateBlock: |
| { |
| /* No fixme here because this might happen because of sloppy apps */ |
| WARN("Leftover stateblock handle %d, deleting\n", i + 1); |
| IDirect3DDevice7_DeleteStateBlock((IDirect3DDevice7 *)This, i + 1); |
| } |
| break; |
| |
| default: |
| FIXME("Unknown handle %d not unset properly\n", i + 1); |
| } |
| } |
| } |
| |
| HeapFree(GetProcessHeap(), 0, This->Handles); |
| |
| TRACE("Releasing target %p %p\n", This->target, This->ddraw->d3d_target); |
| /* Release the render target and the WineD3D render target |
| * (See IDirect3D7::CreateDevice for more comments on this) |
| */ |
| IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->target); |
| IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->ddraw->d3d_target); |
| TRACE("Target release done\n"); |
| |
| This->ddraw->d3ddevice = NULL; |
| |
| /* Now free the structure */ |
| HeapFree(GetProcessHeap(), 0, This); |
| LeaveCriticalSection(&ddraw_cs); |
| } |
| |
| TRACE("Done\n"); |
| return ref; |
| } |
| |
| static ULONG WINAPI |
| Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); |
| return IDirect3DDevice7_Release((IDirect3DDevice7 *)This); |
| } |
| |
| static ULONG WINAPI |
| Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); |
| return IDirect3DDevice7_Release((IDirect3DDevice7 *)This); |
| } |
| |
| static ULONG WINAPI |
| Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); |
| return IDirect3DDevice7_Release((IDirect3DDevice7 *)This); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice Methods |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirect3DDevice::Initialize |
| * |
| * Initializes a Direct3DDevice. This implementation is a no-op, as all |
| * initialization is done at create time. |
| * |
| * Exists in Version 1 |
| * |
| * Parameters: |
| * No idea what they mean, as the MSDN page is gone |
| * |
| * Returns: DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface, |
| IDirect3D *Direct3D, GUID *guid, |
| D3DDEVICEDESC *Desc) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| |
| /* It shouldn't be crucial, but print a FIXME, I'm interested if |
| * any game calls it and when |
| */ |
| FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc); |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetCaps |
| * |
| * Retrieves the device's capabilities |
| * |
| * This implementation is used for Version 7 only, the older versions have |
| * their own implementation. |
| * |
| * Parameters: |
| * Desc: Pointer to a D3DDEVICEDESC7 structure to fill |
| * |
| * Returns: |
| * D3D_OK on success |
| * D3DERR_* if a problem occurs. See WineD3D |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface, |
| D3DDEVICEDESC7 *Desc) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| D3DDEVICEDESC OldDesc; |
| TRACE("(%p)->(%p)\n", This, Desc); |
| |
| /* Call the same function used by IDirect3D, this saves code */ |
| return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetCaps_FPUSetup(IDirect3DDevice7 *iface, |
| D3DDEVICEDESC7 *Desc) |
| { |
| return IDirect3DDeviceImpl_7_GetCaps(iface, Desc); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DDEVICEDESC7 *Desc) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_GetCaps(iface, Desc); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| /***************************************************************************** |
| * IDirect3DDevice3::GetCaps |
| * |
| * Retrieves the capabilities of the hardware device and the emulation |
| * device. For Wine, hardware and emulation are the same (it's all HW). |
| * |
| * This implementation is used for Version 1, 2, and 3. Version 7 has its own |
| * |
| * Parameters: |
| * HWDesc: Structure to fill with the HW caps |
| * HelDesc: Structure to fill with the hardware emulation caps |
| * |
| * Returns: |
| * D3D_OK on success |
| * D3DERR_* if a problem occurs. See WineD3D |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface, |
| D3DDEVICEDESC *HWDesc, |
| D3DDEVICEDESC *HelDesc) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| D3DDEVICEDESC7 newDesc; |
| HRESULT hr; |
| TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc); |
| |
| hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc); |
| if(hr != D3D_OK) return hr; |
| |
| *HelDesc = *HWDesc; |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface, |
| D3DDEVICEDESC *D3DHWDevDesc, |
| D3DDEVICEDESC *D3DHELDevDesc) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc); |
| return IDirect3DDevice3_GetCaps((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, D3DHWDevDesc, D3DHELDevDesc); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface, |
| D3DDEVICEDESC *D3DHWDevDesc, |
| D3DDEVICEDESC *D3DHELDevDesc) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc); |
| return IDirect3DDevice3_GetCaps((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, D3DHWDevDesc, D3DHELDevDesc); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice2::SwapTextureHandles |
| * |
| * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2 |
| * |
| * Parameters: |
| * Tex1, Tex2: The 2 Textures to swap |
| * |
| * Returns: |
| * D3D_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface, |
| IDirect3DTexture2 *Tex1, |
| IDirect3DTexture2 *Tex2) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| DWORD swap; |
| IDirectDrawSurfaceImpl *surf1 = surface_from_texture2(Tex1); |
| IDirectDrawSurfaceImpl *surf2 = surface_from_texture2(Tex2); |
| TRACE("(%p)->(%p,%p)\n", This, surf1, surf2); |
| |
| EnterCriticalSection(&ddraw_cs); |
| This->Handles[surf1->Handle - 1].ptr = surf2; |
| This->Handles[surf2->Handle - 1].ptr = surf1; |
| |
| swap = surf2->Handle; |
| surf2->Handle = surf1->Handle; |
| surf1->Handle = swap; |
| LeaveCriticalSection(&ddraw_cs); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface, |
| IDirect3DTexture *D3DTex1, |
| IDirect3DTexture *D3DTex2) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| IDirectDrawSurfaceImpl *surf1 = surface_from_texture1(D3DTex1); |
| IDirectDrawSurfaceImpl *surf2 = surface_from_texture1(D3DTex2); |
| IDirect3DTexture2 *t1 = surf1 ? (IDirect3DTexture2 *)&surf1->IDirect3DTexture2_vtbl : NULL; |
| IDirect3DTexture2 *t2 = surf2 ? (IDirect3DTexture2 *)&surf2->IDirect3DTexture2_vtbl : NULL; |
| TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2); |
| return IDirect3DDevice2_SwapTextureHandles((IDirect3DDevice2 *)&This->IDirect3DDevice2_vtbl, t1, t2); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::GetStats |
| * |
| * This method seems to retrieve some stats from the device. |
| * The MSDN documentation doesn't exist any more, but the D3DSTATS |
| * structure suggests that the amount of drawn primitives and processed |
| * vertices is returned. |
| * |
| * Exists in Version 1, 2 and 3 |
| * |
| * Parameters: |
| * Stats: Pointer to a D3DSTATS structure to be filled |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Stats == NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface, |
| D3DSTATS *Stats) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| FIXME("(%p)->(%p): Stub!\n", This, Stats); |
| |
| if(!Stats) |
| return DDERR_INVALIDPARAMS; |
| |
| /* Fill the Stats with 0 */ |
| Stats->dwTrianglesDrawn = 0; |
| Stats->dwLinesDrawn = 0; |
| Stats->dwPointsDrawn = 0; |
| Stats->dwSpansDrawn = 0; |
| Stats->dwVerticesProcessed = 0; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface, |
| D3DSTATS *Stats) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats); |
| return IDirect3DDevice3_GetStats((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, Stats); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface, |
| D3DSTATS *Stats) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats); |
| return IDirect3DDevice3_GetStats((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, Stats); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::CreateExecuteBuffer |
| * |
| * Creates an IDirect3DExecuteBuffer, used for rendering with a |
| * Direct3DDevice. |
| * |
| * Version 1 only. |
| * |
| * Params: |
| * Desc: Buffer description |
| * ExecuteBuffer: Address to return the Interface pointer at |
| * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't |
| * support |
| * |
| * Returns: |
| * CLASS_E_NOAGGREGATION if UnkOuter != NULL |
| * DDERR_OUTOFMEMORY if we ran out of memory |
| * D3D_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface, |
| D3DEXECUTEBUFFERDESC *Desc, |
| IDirect3DExecuteBuffer **ExecuteBuffer, |
| IUnknown *UnkOuter) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| IDirect3DExecuteBufferImpl* object; |
| TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter); |
| |
| if(UnkOuter) |
| return CLASS_E_NOAGGREGATION; |
| |
| /* Allocate the new Execute Buffer */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl)); |
| if(!object) |
| { |
| ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n"); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| object->lpVtbl = &IDirect3DExecuteBuffer_Vtbl; |
| object->ref = 1; |
| object->d3ddev = This; |
| |
| /* Initializes memory */ |
| memcpy(&object->desc, Desc, Desc->dwSize); |
| |
| /* No buffer given */ |
| if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0) |
| object->desc.lpData = NULL; |
| |
| /* No buffer size given */ |
| if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0) |
| object->desc.dwBufferSize = 0; |
| |
| /* Create buffer if asked */ |
| if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0)) |
| { |
| object->need_free = TRUE; |
| object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize); |
| if(!object->desc.lpData) |
| { |
| ERR("Out of memory when allocating the execute buffer data\n"); |
| HeapFree(GetProcessHeap(), 0, object); |
| return DDERR_OUTOFMEMORY; |
| } |
| } |
| else |
| { |
| object->need_free = FALSE; |
| } |
| |
| /* No vertices for the moment */ |
| object->vertex_data = NULL; |
| |
| object->desc.dwFlags |= D3DDEB_LPDATA; |
| |
| object->indices = NULL; |
| object->nb_indices = 0; |
| |
| *ExecuteBuffer = (IDirect3DExecuteBuffer *)object; |
| |
| TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object); |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::Execute |
| * |
| * Executes all the stuff in an execute buffer. |
| * |
| * Params: |
| * ExecuteBuffer: The buffer to execute |
| * Viewport: The viewport used for rendering |
| * Flags: Some flags |
| * |
| * Returns: |
| * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL |
| * D3D_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface, |
| IDirect3DExecuteBuffer *ExecuteBuffer, |
| IDirect3DViewport *Viewport, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = (IDirect3DExecuteBufferImpl *)ExecuteBuffer; |
| IDirect3DViewportImpl *Direct3DViewportImpl = (IDirect3DViewportImpl *)Viewport; |
| |
| TRACE("(%p)->(%p,%p,%08x)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags); |
| |
| if(!Direct3DExecuteBufferImpl) |
| return DDERR_INVALIDPARAMS; |
| |
| /* Execute... */ |
| EnterCriticalSection(&ddraw_cs); |
| IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl); |
| LeaveCriticalSection(&ddraw_cs); |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::AddViewport |
| * |
| * Add a Direct3DViewport to the device's viewport list. These viewports |
| * are wrapped to IDirect3DDevice7 viewports in viewport.c |
| * |
| * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3 |
| * are the same interfaces. |
| * |
| * Params: |
| * Viewport: The viewport to add |
| * |
| * Returns: |
| * DDERR_INVALIDPARAMS if Viewport == NULL |
| * D3D_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface, |
| IDirect3DViewport3 *Viewport) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport; |
| |
| TRACE("(%p)->(%p)\n", This, vp); |
| |
| /* Sanity check */ |
| if(!vp) |
| return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| vp->next = This->viewport_list; |
| This->viewport_list = vp; |
| vp->active_device = This; /* Viewport must be usable for Clear() after AddViewport, |
| so set active_device here. */ |
| LeaveCriticalSection(&ddraw_cs); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface, |
| IDirect3DViewport2 *Direct3DViewport2) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2; |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp); |
| return IDirect3DDevice3_AddViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface, |
| IDirect3DViewport *Direct3DViewport) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport; |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp); |
| return IDirect3DDevice3_AddViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::DeleteViewport |
| * |
| * Deletes a Direct3DViewport from the device's viewport list. |
| * |
| * Exists in Version 1, 2 and 3. Note that all Viewport interface versions |
| * are equal. |
| * |
| * Params: |
| * Viewport: The viewport to delete |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if the viewport wasn't found in the list |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface, |
| IDirect3DViewport3 *Viewport) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport; |
| IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL; |
| |
| TRACE("(%p)->(%p)\n", This, vp); |
| |
| EnterCriticalSection(&ddraw_cs); |
| cur_viewport = This->viewport_list; |
| while (cur_viewport != NULL) |
| { |
| if (cur_viewport == vp) |
| { |
| if (prev_viewport == NULL) This->viewport_list = cur_viewport->next; |
| else prev_viewport->next = cur_viewport->next; |
| /* TODO : add desactivate of the viewport and all associated lights... */ |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| prev_viewport = cur_viewport; |
| cur_viewport = cur_viewport->next; |
| } |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface, |
| IDirect3DViewport2 *Direct3DViewport2) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2; |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp); |
| return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface, |
| IDirect3DViewport *Direct3DViewport) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport; |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp); |
| return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::NextViewport |
| * |
| * Returns a viewport from the viewport list, depending on the |
| * passed viewport and the flags. |
| * |
| * Exists in Version 1, 2 and 3. Note that all Viewport interface versions |
| * are equal. |
| * |
| * Params: |
| * Viewport: Viewport to use for beginning the search |
| * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface, |
| IDirect3DViewport3 *Viewport3, |
| IDirect3DViewport3 **lplpDirect3DViewport3, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport3; |
| IDirect3DViewportImpl *res = NULL; |
| |
| TRACE("(%p)->(%p,%p,%08x)\n", This, vp, lplpDirect3DViewport3, Flags); |
| |
| if(!vp) |
| { |
| *lplpDirect3DViewport3 = NULL; |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| |
| EnterCriticalSection(&ddraw_cs); |
| switch (Flags) |
| { |
| case D3DNEXT_NEXT: |
| { |
| res = vp->next; |
| } |
| break; |
| case D3DNEXT_HEAD: |
| { |
| res = This->viewport_list; |
| } |
| break; |
| case D3DNEXT_TAIL: |
| { |
| IDirect3DViewportImpl *cur_viewport = This->viewport_list; |
| if (cur_viewport != NULL) |
| { |
| while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next; |
| } |
| res = cur_viewport; |
| } |
| break; |
| default: |
| *lplpDirect3DViewport3 = NULL; |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| *lplpDirect3DViewport3 = (IDirect3DViewport3 *)res; |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface, |
| IDirect3DViewport2 *Viewport2, |
| IDirect3DViewport2 **lplpDirect3DViewport2, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport2; |
| IDirect3DViewport3 *res; |
| HRESULT hr; |
| TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags); |
| hr = IDirect3DDevice3_NextViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, |
| (IDirect3DViewport3 *)vp, &res, Flags); |
| *lplpDirect3DViewport2 = (IDirect3DViewport2 *)res; |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface, |
| IDirect3DViewport *Viewport, |
| IDirect3DViewport **lplpDirect3DViewport, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport; |
| IDirect3DViewport3 *res; |
| HRESULT hr; |
| TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags); |
| hr = IDirect3DDevice3_NextViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, |
| (IDirect3DViewport3 *)vp, &res, Flags); |
| *lplpDirect3DViewport = (IDirect3DViewport *)res; |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::Pick |
| * |
| * Executes an execute buffer without performing rendering. Instead, a |
| * list of primitives that intersect with (x1,y1) of the passed rectangle |
| * is created. IDirect3DDevice::GetPickRecords can be used to retrieve |
| * this list. |
| * |
| * Version 1 only |
| * |
| * Params: |
| * ExecuteBuffer: Buffer to execute |
| * Viewport: Viewport to use for execution |
| * Flags: None are defined, according to the SDK |
| * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used, |
| * x2 and y2 are ignored. |
| * |
| * Returns: |
| * D3D_OK because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface, |
| IDirect3DExecuteBuffer *ExecuteBuffer, |
| IDirect3DViewport *Viewport, |
| DWORD Flags, |
| D3DRECT *Rect) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| IDirect3DExecuteBufferImpl *execbuf = (IDirect3DExecuteBufferImpl *)ExecuteBuffer; |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport; |
| FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This, execbuf, vp, Flags, Rect); |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::GetPickRecords |
| * |
| * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords |
| * |
| * Version 1 only |
| * |
| * Params: |
| * Count: Pointer to a DWORD containing the numbers of pick records to |
| * retrieve |
| * D3DPickRec: Address to store the resulting D3DPICKRECORD array. |
| * |
| * Returns: |
| * D3D_OK, because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface, |
| DWORD *Count, |
| D3DPICKRECORD *D3DPickRec) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec); |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::EnumTextureformats |
| * |
| * Enumerates the supported texture formats. It has a list of all possible |
| * formats and calls IWineD3D::CheckDeviceFormat for each format to see if |
| * WineD3D supports it. If so, then it is passed to the app. |
| * |
| * This is for Version 7 and 3, older versions have a different |
| * callback function and their own implementation |
| * |
| * Params: |
| * Callback: Callback to call for each enumerated format |
| * Arg: Argument to pass to the callback |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Callback == NULL |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface, |
| LPD3DENUMPIXELFORMATSCALLBACK Callback, |
| void *Arg) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| WINED3DDISPLAYMODE mode; |
| unsigned int i; |
| |
| WINED3DFORMAT FormatList[] = { |
| /* 32 bit */ |
| WINED3DFMT_A8R8G8B8, |
| WINED3DFMT_X8R8G8B8, |
| /* 24 bit */ |
| WINED3DFMT_R8G8B8, |
| /* 16 Bit */ |
| WINED3DFMT_A1R5G5B5, |
| WINED3DFMT_A4R4G4B4, |
| WINED3DFMT_R5G6B5, |
| WINED3DFMT_X1R5G5B5, |
| /* 8 Bit */ |
| WINED3DFMT_R3G3B2, |
| WINED3DFMT_P8, |
| /* FOURCC codes */ |
| WINED3DFMT_DXT1, |
| WINED3DFMT_DXT3, |
| WINED3DFMT_DXT5, |
| }; |
| |
| WINED3DFORMAT BumpFormatList[] = { |
| WINED3DFMT_R8G8_SNORM, |
| WINED3DFMT_L6V5U5, |
| WINED3DFMT_X8L8V8U8, |
| WINED3DFMT_R8G8B8A8_SNORM, |
| WINED3DFMT_R16G16_SNORM, |
| WINED3DFMT_W11V11U10, |
| WINED3DFMT_A2W10V10U10 |
| }; |
| |
| TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg); |
| |
| if(!Callback) |
| return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| |
| memset(&mode, 0, sizeof(mode)); |
| hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice, |
| 0, |
| &mode); |
| if(FAILED(hr)) { |
| LeaveCriticalSection(&ddraw_cs); |
| WARN("Cannot get the current adapter format\n"); |
| return hr; |
| } |
| |
| for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++) |
| { |
| hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D, |
| WINED3DADAPTER_DEFAULT, |
| WINED3DDEVTYPE_HAL, |
| mode.Format, |
| 0 /* Usage */, |
| WINED3DRTYPE_TEXTURE, |
| FormatList[i], |
| SURFACE_OPENGL); |
| if(hr == D3D_OK) |
| { |
| DDPIXELFORMAT pformat; |
| |
| memset(&pformat, 0, sizeof(pformat)); |
| pformat.dwSize = sizeof(pformat); |
| PixelFormat_WineD3DtoDD(&pformat, FormatList[i]); |
| |
| TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]); |
| hr = Callback(&pformat, Arg); |
| if(hr != DDENUMRET_OK) |
| { |
| TRACE("Format enumeration cancelled by application\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| } |
| } |
| |
| for(i = 0; i < sizeof(BumpFormatList) / sizeof(WINED3DFORMAT); i++) |
| { |
| hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D, |
| WINED3DADAPTER_DEFAULT, |
| WINED3DDEVTYPE_HAL, |
| mode.Format, |
| WINED3DUSAGE_QUERY_LEGACYBUMPMAP, |
| WINED3DRTYPE_TEXTURE, |
| BumpFormatList[i], |
| SURFACE_OPENGL); |
| if(hr == D3D_OK) |
| { |
| DDPIXELFORMAT pformat; |
| |
| memset(&pformat, 0, sizeof(pformat)); |
| pformat.dwSize = sizeof(pformat); |
| PixelFormat_WineD3DtoDD(&pformat, BumpFormatList[i]); |
| |
| TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]); |
| hr = Callback(&pformat, Arg); |
| if(hr != DDENUMRET_OK) |
| { |
| TRACE("Format enumeration cancelled by application\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| } |
| } |
| TRACE("End of enumeration\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface, |
| LPD3DENUMPIXELFORMATSCALLBACK Callback, |
| void *Arg) |
| { |
| return IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface, |
| LPD3DENUMPIXELFORMATSCALLBACK Callback, |
| void *Arg) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface, |
| LPD3DENUMPIXELFORMATSCALLBACK Callback, |
| void *Arg) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg); |
| return IDirect3DDevice7_EnumTextureFormats((IDirect3DDevice7 *)This, Callback, Arg); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice2::EnumTextureformats |
| * |
| * EnumTextureFormats for Version 1 and 2, see |
| * IDirect3DDevice7::EnumTexureFormats for a more detailed description. |
| * |
| * This version has a different callback and does not enumerate FourCC |
| * formats |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface, |
| LPD3DENUMTEXTUREFORMATSCALLBACK Callback, |
| void *Arg) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| HRESULT hr; |
| unsigned int i; |
| WINED3DDISPLAYMODE mode; |
| |
| WINED3DFORMAT FormatList[] = { |
| /* 32 bit */ |
| WINED3DFMT_A8R8G8B8, |
| WINED3DFMT_X8R8G8B8, |
| /* 24 bit */ |
| WINED3DFMT_R8G8B8, |
| /* 16 Bit */ |
| WINED3DFMT_A1R5G5B5, |
| WINED3DFMT_A4R4G4B4, |
| WINED3DFMT_R5G6B5, |
| WINED3DFMT_X1R5G5B5, |
| /* 8 Bit */ |
| WINED3DFMT_R3G3B2, |
| WINED3DFMT_P8, |
| /* FOURCC codes - Not in this version*/ |
| }; |
| |
| TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg); |
| |
| if(!Callback) |
| return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| |
| memset(&mode, 0, sizeof(mode)); |
| hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice, |
| 0, |
| &mode); |
| if(FAILED(hr)) { |
| LeaveCriticalSection(&ddraw_cs); |
| WARN("Cannot get the current adapter format\n"); |
| return hr; |
| } |
| |
| for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++) |
| { |
| hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D, |
| 0 /* Adapter */, |
| WINED3DDEVTYPE_HAL, |
| mode.Format, |
| 0 /* Usage */, |
| WINED3DRTYPE_TEXTURE, |
| FormatList[i], |
| SURFACE_OPENGL); |
| if(hr == D3D_OK) |
| { |
| DDSURFACEDESC sdesc; |
| |
| memset(&sdesc, 0, sizeof(sdesc)); |
| sdesc.dwSize = sizeof(sdesc); |
| sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS; |
| sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat); |
| PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]); |
| |
| TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]); |
| hr = Callback(&sdesc, Arg); |
| if(hr != DDENUMRET_OK) |
| { |
| TRACE("Format enumeration cancelled by application\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| } |
| } |
| TRACE("End of enumeration\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface, |
| LPD3DENUMTEXTUREFORMATSCALLBACK Callback, |
| void *Arg) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg); |
| return IDirect3DDevice2_EnumTextureFormats((IDirect3DDevice2 *)&This->IDirect3DDevice2_vtbl, Callback, Arg); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::CreateMatrix |
| * |
| * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is |
| * allocated for the handle. |
| * |
| * Version 1 only |
| * |
| * Params |
| * D3DMatHandle: Address to return the handle at |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if D3DMatHandle = NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| D3DMATRIX *Matrix; |
| TRACE("(%p)->(%p)\n", This, D3DMatHandle); |
| |
| if(!D3DMatHandle) |
| return DDERR_INVALIDPARAMS; |
| |
| Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX)); |
| if(!Matrix) |
| { |
| ERR("Out of memory when allocating a D3DMATRIX\n"); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| EnterCriticalSection(&ddraw_cs); |
| *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This); |
| if(!(*D3DMatHandle)) |
| { |
| ERR("Failed to create a matrix handle\n"); |
| HeapFree(GetProcessHeap(), 0, Matrix); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_OUTOFMEMORY; |
| } |
| This->Handles[*D3DMatHandle - 1].ptr = Matrix; |
| This->Handles[*D3DMatHandle - 1].type = DDrawHandle_Matrix; |
| TRACE(" returning matrix handle %d\n", *D3DMatHandle); |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::SetMatrix |
| * |
| * Sets a matrix for a matrix handle. The matrix is copied into the memory |
| * allocated for the handle |
| * |
| * Version 1 only |
| * |
| * Params: |
| * D3DMatHandle: Handle to set the matrix to |
| * D3DMatrix: Matrix to set |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix |
| * to set is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface, |
| D3DMATRIXHANDLE D3DMatHandle, |
| D3DMATRIX *D3DMatrix) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix); |
| |
| if( (!D3DMatHandle) || (!D3DMatrix) ) |
| return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| if(D3DMatHandle > This->numHandles) |
| { |
| ERR("Handle %d out of range\n", D3DMatHandle); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix) |
| { |
| ERR("Handle %d is not a matrix handle\n", D3DMatHandle); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if (TRACE_ON(d3d7)) |
| dump_D3DMATRIX(D3DMatrix); |
| |
| *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix; |
| |
| if(This->world == D3DMatHandle) |
| { |
| IWineD3DDevice_SetTransform(This->wineD3DDevice, |
| WINED3DTS_WORLDMATRIX(0), |
| (WINED3DMATRIX *) D3DMatrix); |
| } |
| if(This->view == D3DMatHandle) |
| { |
| IWineD3DDevice_SetTransform(This->wineD3DDevice, |
| WINED3DTS_VIEW, |
| (WINED3DMATRIX *) D3DMatrix); |
| } |
| if(This->proj == D3DMatHandle) |
| { |
| IWineD3DDevice_SetTransform(This->wineD3DDevice, |
| WINED3DTS_PROJECTION, |
| (WINED3DMATRIX *) D3DMatrix); |
| } |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::SetMatrix |
| * |
| * Returns the content of a D3DMATRIX handle |
| * |
| * Version 1 only |
| * |
| * Params: |
| * D3DMatHandle: Matrix handle to read the content from |
| * D3DMatrix: Address to store the content at |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface, |
| D3DMATRIXHANDLE D3DMatHandle, |
| D3DMATRIX *D3DMatrix) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix); |
| |
| if(!D3DMatrix) |
| return DDERR_INVALIDPARAMS; |
| if(!D3DMatHandle) |
| return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| if(D3DMatHandle > This->numHandles) |
| { |
| ERR("Handle %d out of range\n", D3DMatHandle); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix) |
| { |
| ERR("Handle %d is not a matrix handle\n", D3DMatHandle); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* The handle is simply a pointer to a D3DMATRIX structure */ |
| *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr); |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::DeleteMatrix |
| * |
| * Destroys a Matrix handle. Frees the memory and unsets the handle data |
| * |
| * Version 1 only |
| * |
| * Params: |
| * D3DMatHandle: Handle to destroy |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if D3DMatHandle is invalid |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface, |
| D3DMATRIXHANDLE D3DMatHandle) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| TRACE("(%p)->(%08x)\n", This, D3DMatHandle); |
| |
| if(!D3DMatHandle) |
| return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| if(D3DMatHandle > This->numHandles) |
| { |
| ERR("Handle %d out of range\n", D3DMatHandle); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix) |
| { |
| ERR("Handle %d is not a matrix handle\n", D3DMatHandle); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr); |
| This->Handles[D3DMatHandle - 1].ptr = NULL; |
| This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown; |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::BeginScene |
| * |
| * This method must be called before any rendering is performed. |
| * IDirect3DDevice::EndScene has to be called after the scene is complete |
| * |
| * Version 1, 2, 3 and 7 |
| * |
| * Returns: |
| * D3D_OK on success, for details see IWineD3DDevice::BeginScene |
| * D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already |
| * started scene). |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p): Relay\n", This); |
| |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_BeginScene(This->wineD3DDevice); |
| LeaveCriticalSection(&ddraw_cs); |
| if(hr == WINED3D_OK) return D3D_OK; |
| else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */ |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_BeginScene_FPUSetup(IDirect3DDevice7 *iface) |
| { |
| return IDirect3DDeviceImpl_7_BeginScene(iface); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_BeginScene(iface); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); |
| return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); |
| return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); |
| return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::EndScene |
| * |
| * Ends a scene that has been begun with IDirect3DDevice7::BeginScene. |
| * This method must be called after rendering is finished. |
| * |
| * Version 1, 2, 3 and 7 |
| * |
| * Returns: |
| * D3D_OK on success, for details see IWineD3DDevice::EndScene |
| * D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does |
| * that only if the scene was already ended. |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p): Relay\n", This); |
| |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_EndScene(This->wineD3DDevice); |
| LeaveCriticalSection(&ddraw_cs); |
| if(hr == WINED3D_OK) return D3D_OK; |
| else return D3DERR_SCENE_NOT_IN_SCENE; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_EndScene_FPUSetup(IDirect3DDevice7 *iface) |
| { |
| return IDirect3DDeviceImpl_7_EndScene(iface); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_EndScene_FPUPreserve(IDirect3DDevice7 *iface) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_EndScene(iface); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); |
| return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); |
| return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); |
| return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetDirect3D |
| * |
| * Returns the IDirect3D(= interface to the DirectDraw object) used to create |
| * this device. |
| * |
| * Params: |
| * Direct3D7: Address to store the interface pointer at |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Direct3D7 == NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface, |
| IDirect3D7 **Direct3D7) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| TRACE("(%p)->(%p)\n", This, Direct3D7); |
| |
| if(!Direct3D7) |
| return DDERR_INVALIDPARAMS; |
| |
| *Direct3D7 = (IDirect3D7 *)&This->ddraw->IDirect3D7_vtbl; |
| IDirect3D7_AddRef(*Direct3D7); |
| |
| TRACE(" returning interface %p\n", *Direct3D7); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface, |
| IDirect3D3 **Direct3D3) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| HRESULT ret; |
| IDirect3D7 *ret_ptr; |
| |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3); |
| ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr); |
| if(ret != D3D_OK) |
| return ret; |
| *Direct3D3 = ret_ptr ? (IDirect3D3 *)&ddraw_from_d3d7(ret_ptr)->IDirect3D3_vtbl : NULL; |
| TRACE(" returning interface %p\n", *Direct3D3); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface, |
| IDirect3D2 **Direct3D2) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| HRESULT ret; |
| IDirect3D7 *ret_ptr; |
| |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2); |
| ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr); |
| if(ret != D3D_OK) |
| return ret; |
| *Direct3D2 = ret_ptr ? (IDirect3D2 *)&ddraw_from_d3d7(ret_ptr)->IDirect3D2_vtbl : NULL; |
| TRACE(" returning interface %p\n", *Direct3D2); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface, |
| IDirect3D **Direct3D) |
| { |
| IDirect3DDeviceImpl *This = device_from_device1(iface); |
| HRESULT ret; |
| IDirect3D7 *ret_ptr; |
| |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D); |
| ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr); |
| if(ret != D3D_OK) |
| return ret; |
| *Direct3D = ret_ptr ? (IDirect3D *)&ddraw_from_d3d7(ret_ptr)->IDirect3D_vtbl : NULL; |
| TRACE(" returning interface %p\n", *Direct3D); |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::SetCurrentViewport |
| * |
| * Sets a Direct3DViewport as the current viewport. |
| * For the thunks note that all viewport interface versions are equal |
| * |
| * Params: |
| * Direct3DViewport3: The viewport to set |
| * |
| * Version 2 and 3 |
| * |
| * Returns: |
| * D3D_OK on success |
| * (Is a NULL viewport valid?) |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface, |
| IDirect3DViewport3 *Direct3DViewport3) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport3; |
| TRACE("(%p)->(%p)\n", This, Direct3DViewport3); |
| |
| EnterCriticalSection(&ddraw_cs); |
| /* Do nothing if the specified viewport is the same as the current one */ |
| if (This->current_viewport == vp ) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| /* Should check if the viewport was added or not */ |
| |
| /* Release previous viewport and AddRef the new one */ |
| if (This->current_viewport) |
| { |
| TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport, |
| (IDirect3DViewport3 *)This->current_viewport); |
| IDirect3DViewport3_Release((IDirect3DViewport3 *)This->current_viewport); |
| } |
| IDirect3DViewport3_AddRef(Direct3DViewport3); |
| |
| /* Set this viewport as the current viewport */ |
| This->current_viewport = vp; |
| |
| /* Activate this viewport */ |
| This->current_viewport->active_device = This; |
| This->current_viewport->activate(This->current_viewport, FALSE); |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface, |
| IDirect3DViewport2 *Direct3DViewport2) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2; |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp); |
| return IDirect3DDevice3_SetCurrentViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, |
| (IDirect3DViewport3 *)vp); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::GetCurrentViewport |
| * |
| * Returns the currently active viewport. |
| * |
| * Version 2 and 3 |
| * |
| * Params: |
| * Direct3DViewport3: Address to return the interface pointer at |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Direct3DViewport == NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface, |
| IDirect3DViewport3 **Direct3DViewport3) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE("(%p)->(%p)\n", This, Direct3DViewport3); |
| |
| if(!Direct3DViewport3) |
| return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| *Direct3DViewport3 = (IDirect3DViewport3 *)This->current_viewport; |
| |
| /* AddRef the returned viewport */ |
| if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3); |
| |
| TRACE(" returning interface %p\n", *Direct3DViewport3); |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface, |
| IDirect3DViewport2 **Direct3DViewport2) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| HRESULT hr; |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2); |
| hr = IDirect3DDevice3_GetCurrentViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, |
| (IDirect3DViewport3 **)Direct3DViewport2); |
| if(hr != D3D_OK) return hr; |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetRenderTarget |
| * |
| * Sets the render target for the Direct3DDevice. |
| * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and |
| * IDirectDrawSurface3 == IDirectDrawSurface |
| * |
| * Version 2, 3 and 7 |
| * |
| * Params: |
| * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new |
| * render target |
| * Flags: Some flags |
| * |
| * Returns: |
| * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface, |
| IDirectDrawSurface7 *NewTarget, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewTarget; |
| HRESULT hr; |
| TRACE("(%p)->(%p,%08x): Relay\n", This, NewTarget, Flags); |
| |
| EnterCriticalSection(&ddraw_cs); |
| /* Flags: Not used */ |
| |
| if(This->target == Target) |
| { |
| TRACE("No-op SetRenderTarget operation, not doing anything\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| hr = IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, |
| 0, |
| Target ? Target->WineD3DSurface : NULL); |
| if(hr != D3D_OK) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| IDirectDrawSurface7_AddRef(NewTarget); |
| IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->target); |
| This->target = Target; |
| IDirect3DDeviceImpl_UpdateDepthStencil(This); |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface, |
| IDirectDrawSurface7 *NewTarget, |
| DWORD Flags) |
| { |
| return IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface, |
| IDirectDrawSurface7 *NewTarget, |
| DWORD Flags) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface, |
| IDirectDrawSurface4 *NewRenderTarget, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget; |
| TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags); |
| return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface, |
| IDirectDrawSurface *NewRenderTarget, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget; |
| TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags); |
| return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetRenderTarget |
| * |
| * Returns the current render target. |
| * This is handled locally, because the WineD3D render target's parent |
| * is an IParent |
| * |
| * Version 2, 3 and 7 |
| * |
| * Params: |
| * RenderTarget: Address to store the surface interface pointer |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if RenderTarget == NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface, |
| IDirectDrawSurface7 **RenderTarget) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| TRACE("(%p)->(%p): Relay\n", This, RenderTarget); |
| |
| if(!RenderTarget) |
| return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| *RenderTarget = (IDirectDrawSurface7 *)This->target; |
| IDirectDrawSurface7_AddRef(*RenderTarget); |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface, |
| IDirectDrawSurface4 **RenderTarget) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| HRESULT hr; |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget); |
| hr = IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 **)RenderTarget); |
| if(hr != D3D_OK) return hr; |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface, |
| IDirectDrawSurface **RenderTarget) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| HRESULT hr; |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget); |
| hr = IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 **)RenderTarget); |
| if(hr != D3D_OK) return hr; |
| *RenderTarget = *RenderTarget ? |
| (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)*RenderTarget)->IDirectDrawSurface3_vtbl : NULL; |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::Begin |
| * |
| * Begins a description block of vertices. This is similar to glBegin() |
| * and glEnd(). After a call to IDirect3DDevice3::End, the vertices |
| * described with IDirect3DDevice::Vertex are drawn. |
| * |
| * Version 2 and 3 |
| * |
| * Params: |
| * PrimitiveType: The type of primitives to draw |
| * VertexTypeDesc: A flexible vertex format description of the vertices |
| * Flags: Some flags.. |
| * |
| * Returns: |
| * D3D_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexTypeDesc, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE("(%p)->(%d,%d,%08x)\n", This, PrimitiveType, VertexTypeDesc, Flags); |
| |
| EnterCriticalSection(&ddraw_cs); |
| This->primitive_type = PrimitiveType; |
| This->vertex_type = VertexTypeDesc; |
| This->render_flags = Flags; |
| This->vertex_size = get_flexible_vertex_size(This->vertex_type); |
| This->nb_vertices = 0; |
| LeaveCriticalSection(&ddraw_cs); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface, |
| D3DPRIMITIVETYPE d3dpt, |
| D3DVERTEXTYPE dwVertexTypeDesc, |
| DWORD dwFlags) |
| { |
| DWORD FVF; |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags); |
| |
| switch(dwVertexTypeDesc) |
| { |
| case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break; |
| case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break; |
| case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break; |
| default: |
| ERR("Unexpected vertex type %d\n", dwVertexTypeDesc); |
| return DDERR_INVALIDPARAMS; /* Should never happen */ |
| }; |
| |
| return IDirect3DDevice3_Begin((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, d3dpt, FVF, dwFlags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::BeginIndexed |
| * |
| * Draws primitives based on vertices in a vertex array which are specified |
| * by indices. |
| * |
| * Version 2 and 3 |
| * |
| * Params: |
| * PrimitiveType: Primitive type to draw |
| * VertexType: A FVF description of the vertex format |
| * Vertices: pointer to an array containing the vertices |
| * NumVertices: The number of vertices in the vertex array |
| * Flags: Some flags ... |
| * |
| * Returns: |
| * D3D_OK, because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexType, |
| void *Vertices, |
| DWORD NumVertices, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags); |
| return D3D_OK; |
| } |
| |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| D3DVERTEXTYPE d3dvtVertexType, |
| void *lpvVertices, |
| DWORD dwNumVertices, |
| DWORD dwFlags) |
| { |
| DWORD FVF; |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags); |
| |
| switch(d3dvtVertexType) |
| { |
| case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break; |
| case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break; |
| case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break; |
| default: |
| ERR("Unexpected vertex type %d\n", d3dvtVertexType); |
| return DDERR_INVALIDPARAMS; /* Should never happen */ |
| }; |
| |
| return IDirect3DDevice3_BeginIndexed((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, |
| d3dptPrimitiveType, FVF, lpvVertices, dwNumVertices, dwFlags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::Vertex |
| * |
| * Draws a vertex as described by IDirect3DDevice3::Begin. It places all |
| * drawn vertices in a vertex buffer. If the buffer is too small, its |
| * size is increased. |
| * |
| * Version 2 and 3 |
| * |
| * Params: |
| * Vertex: Pointer to the vertex |
| * |
| * Returns: |
| * D3D_OK, on success |
| * DDERR_INVALIDPARAMS if Vertex is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface, |
| void *Vertex) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE("(%p)->(%p)\n", This, Vertex); |
| |
| if(!Vertex) |
| return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size) |
| { |
| BYTE *old_buffer; |
| This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3; |
| old_buffer = This->vertex_buffer; |
| This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size); |
| if (old_buffer) |
| { |
| CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size); |
| HeapFree(GetProcessHeap(), 0, old_buffer); |
| } |
| } |
| |
| CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size); |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface, |
| void *lpVertexType) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType); |
| return IDirect3DDevice3_Vertex((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, lpVertexType); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::Index |
| * |
| * Specifies an index to a vertex to be drawn. The vertex array has to |
| * be specified with BeginIndexed first. |
| * |
| * Parameters: |
| * VertexIndex: The index of the vertex to draw |
| * |
| * Returns: |
| * D3D_OK because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface, |
| WORD VertexIndex) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| FIXME("(%p)->(%04x): stub!\n", This, VertexIndex); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface, |
| WORD wVertexIndex) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex); |
| return IDirect3DDevice3_Index((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, wVertexIndex); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::End |
| * |
| * Ends a draw begun with IDirect3DDevice3::Begin or |
| * IDirect3DDevice::BeginIndexed. The vertices specified with |
| * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using |
| * the IDirect3DDevice7::DrawPrimitive method. So far only |
| * non-indexed mode is supported |
| * |
| * Version 2 and 3 |
| * |
| * Params: |
| * Flags: Some flags, as usual. Don't know which are defined |
| * |
| * Returns: |
| * The return value of IDirect3DDevice7::DrawPrimitive |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE("(%p)->(%08x)\n", This, Flags); |
| |
| return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, This->primitive_type, |
| This->vertex_type, This->vertex_buffer, This->nb_vertices, This->render_flags); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface, |
| DWORD dwFlags) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This, dwFlags); |
| return IDirect3DDevice3_End((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, dwFlags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetRenderState |
| * |
| * Returns the value of a render state. The possible render states are |
| * defined in include/d3dtypes.h |
| * |
| * Version 2, 3 and 7 |
| * |
| * Params: |
| * RenderStateType: Render state to return the current setting of |
| * Value: Address to store the value at |
| * |
| * Returns: |
| * D3D_OK on success, for details see IWineD3DDevice::GetRenderState |
| * DDERR_INVALIDPARAMS if Value == NULL |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface, |
| D3DRENDERSTATETYPE RenderStateType, |
| DWORD *Value) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value); |
| |
| if(!Value) |
| return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| switch(RenderStateType) |
| { |
| case D3DRENDERSTATE_TEXTUREMAG: |
| { |
| WINED3DTEXTUREFILTERTYPE tex_mag; |
| |
| hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, |
| 0, WINED3DSAMP_MAGFILTER, |
| &tex_mag); |
| |
| switch (tex_mag) |
| { |
| case WINED3DTEXF_POINT: |
| *Value = D3DFILTER_NEAREST; |
| break; |
| case WINED3DTEXF_LINEAR: |
| *Value = D3DFILTER_LINEAR; |
| break; |
| default: |
| ERR("Unhandled texture mag %d !\n",tex_mag); |
| *Value = 0; |
| } |
| break; |
| } |
| |
| case D3DRENDERSTATE_TEXTUREMIN: |
| { |
| WINED3DTEXTUREFILTERTYPE tex_min; |
| |
| hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, |
| 0, WINED3DSAMP_MINFILTER, |
| &tex_min); |
| |
| switch (tex_min) |
| { |
| case WINED3DTEXF_POINT: |
| *Value = D3DFILTER_NEAREST; |
| break; |
| case WINED3DTEXF_LINEAR: |
| *Value = D3DFILTER_LINEAR; |
| break; |
| default: |
| ERR("Unhandled texture mag %d !\n",tex_min); |
| *Value = 0; |
| } |
| break; |
| } |
| |
| case D3DRENDERSTATE_TEXTUREADDRESS: |
| case D3DRENDERSTATE_TEXTUREADDRESSU: |
| hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, |
| 0, WINED3DSAMP_ADDRESSU, |
| Value); |
| break; |
| case D3DRENDERSTATE_TEXTUREADDRESSV: |
| hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, |
| 0, WINED3DSAMP_ADDRESSV, |
| Value); |
| break; |
| |
| default: |
| /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */ |
| hr = IWineD3DDevice_GetRenderState(This->wineD3DDevice, |
| RenderStateType, |
| Value); |
| } |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface, |
| D3DRENDERSTATETYPE RenderStateType, |
| DWORD *Value) |
| { |
| return IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DRENDERSTATETYPE RenderStateType, |
| DWORD *Value) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface, |
| D3DRENDERSTATETYPE dwRenderStateType, |
| DWORD *lpdwRenderState) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| HRESULT hr; |
| TRACE("(%p)->(%08x,%p)\n", This, dwRenderStateType, lpdwRenderState); |
| |
| switch(dwRenderStateType) |
| { |
| case D3DRENDERSTATE_TEXTUREHANDLE: |
| { |
| /* This state is wrapped to SetTexture in SetRenderState, so |
| * it has to be wrapped to GetTexture here |
| */ |
| IWineD3DBaseTexture *tex = NULL; |
| *lpdwRenderState = 0; |
| |
| EnterCriticalSection(&ddraw_cs); |
| |
| hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, |
| 0, |
| &tex); |
| |
| if(hr == WINED3D_OK && tex) |
| { |
| IDirectDrawSurface7 *parent = NULL; |
| hr = IWineD3DBaseTexture_GetParent(tex, |
| (IUnknown **) &parent); |
| if(parent) |
| { |
| /* The parent of the texture is the IDirectDrawSurface7 interface |
| * of the ddraw surface |
| */ |
| IDirectDrawSurfaceImpl *texImpl = (IDirectDrawSurfaceImpl *)parent; |
| *lpdwRenderState = texImpl->Handle; |
| IDirectDrawSurface7_Release(parent); |
| } |
| IWineD3DBaseTexture_Release(tex); |
| } |
| |
| LeaveCriticalSection(&ddraw_cs); |
| |
| return hr; |
| } |
| |
| case D3DRENDERSTATE_TEXTUREMAPBLEND: |
| { |
| /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse |
| the mapping to get the value. */ |
| DWORD colorop, colorarg1, colorarg2; |
| DWORD alphaop, alphaarg1, alphaarg2; |
| |
| EnterCriticalSection(&ddraw_cs); |
| |
| This->legacyTextureBlending = TRUE; |
| |
| IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, &colorop); |
| IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, &colorarg1); |
| IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, &colorarg2); |
| IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, &alphaop); |
| IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, &alphaarg1); |
| IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, &alphaarg2); |
| |
| if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE && |
| alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == WINED3DTA_TEXTURE) |
| { |
| *lpdwRenderState = D3DTBLEND_DECAL; |
| } |
| else if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE && |
| alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT) |
| { |
| *lpdwRenderState = D3DTBLEND_DECALALPHA; |
| } |
| else if (colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT && |
| alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT) |
| { |
| *lpdwRenderState = D3DTBLEND_MODULATEALPHA; |
| } |
| else |
| { |
| HRESULT hr; |
| BOOL tex_alpha = FALSE; |
| IWineD3DBaseTexture *tex = NULL; |
| WINED3DSURFACE_DESC desc; |
| WINED3DFORMAT fmt; |
| DDPIXELFORMAT ddfmt; |
| |
| hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, |
| 0, |
| &tex); |
| |
| if(hr == WINED3D_OK && tex) |
| { |
| memset(&desc, 0, sizeof(desc)); |
| desc.Format = &fmt; |
| hr = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc); |
| if (SUCCEEDED(hr)) |
| { |
| ddfmt.dwSize = sizeof(ddfmt); |
| PixelFormat_WineD3DtoDD(&ddfmt, fmt); |
| if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE; |
| } |
| |
| IWineD3DBaseTexture_Release(tex); |
| } |
| |
| if (!(colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT && |
| alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == (tex_alpha ? WINED3DTA_TEXTURE : WINED3DTA_CURRENT))) |
| { |
| ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous\n"); |
| } |
| |
| *lpdwRenderState = D3DTBLEND_MODULATE; |
| } |
| |
| LeaveCriticalSection(&ddraw_cs); |
| |
| return D3D_OK; |
| } |
| |
| default: |
| return IDirect3DDevice7_GetRenderState((IDirect3DDevice7 *)This, dwRenderStateType, lpdwRenderState); |
| } |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface, |
| D3DRENDERSTATETYPE dwRenderStateType, |
| DWORD *lpdwRenderState) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, dwRenderStateType, lpdwRenderState); |
| return IDirect3DDevice3_GetRenderState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, |
| dwRenderStateType, lpdwRenderState); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetRenderState |
| * |
| * Sets a render state. The possible render states are defined in |
| * include/d3dtypes.h |
| * |
| * Version 2, 3 and 7 |
| * |
| * Params: |
| * RenderStateType: State to set |
| * Value: Value to assign to that state |
| * |
| * Returns: |
| * D3D_OK on success, |
| * for details see IWineD3DDevice::SetRenderState |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface, |
| D3DRENDERSTATETYPE RenderStateType, |
| DWORD Value) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(%08x,%d): Relay\n", This, RenderStateType, Value); |
| |
| EnterCriticalSection(&ddraw_cs); |
| /* Some render states need special care */ |
| switch(RenderStateType) |
| { |
| case D3DRENDERSTATE_TEXTUREMAG: |
| { |
| WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE; |
| |
| switch ((D3DTEXTUREFILTER) Value) |
| { |
| case D3DFILTER_NEAREST: |
| case D3DFILTER_LINEARMIPNEAREST: |
| tex_mag = WINED3DTEXF_POINT; |
| break; |
| case D3DFILTER_LINEAR: |
| case D3DFILTER_LINEARMIPLINEAR: |
| tex_mag = WINED3DTEXF_LINEAR; |
| break; |
| default: |
| ERR("Unhandled texture mag %d !\n",Value); |
| } |
| |
| hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, |
| 0, WINED3DSAMP_MAGFILTER, |
| tex_mag); |
| break; |
| } |
| |
| case D3DRENDERSTATE_TEXTUREMIN: |
| { |
| WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE; |
| WINED3DTEXTUREFILTERTYPE tex_mip = WINED3DTEXF_NONE; |
| |
| switch ((D3DTEXTUREFILTER) Value) |
| { |
| case D3DFILTER_NEAREST: |
| tex_min = WINED3DTEXF_POINT; |
| break; |
| case D3DFILTER_LINEAR: |
| tex_min = WINED3DTEXF_LINEAR; |
| break; |
| case D3DFILTER_MIPNEAREST: |
| tex_min = WINED3DTEXF_NONE; |
| tex_mip = WINED3DTEXF_POINT; |
| break; |
| case D3DFILTER_MIPLINEAR: |
| tex_min = WINED3DTEXF_NONE; |
| tex_mip = WINED3DTEXF_LINEAR; |
| break; |
| case D3DFILTER_LINEARMIPNEAREST: |
| tex_min = WINED3DTEXF_POINT; |
| tex_mip = WINED3DTEXF_LINEAR; |
| break; |
| case D3DFILTER_LINEARMIPLINEAR: |
| tex_min = WINED3DTEXF_LINEAR; |
| tex_mip = WINED3DTEXF_LINEAR; |
| break; |
| |
| default: |
| ERR("Unhandled texture min %d !\n",Value); |
| } |
| |
| IWineD3DDevice_SetSamplerState(This->wineD3DDevice, |
| 0, WINED3DSAMP_MIPFILTER, |
| tex_mip); |
| hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, |
| 0, WINED3DSAMP_MINFILTER, |
| tex_min); |
| break; |
| } |
| |
| case D3DRENDERSTATE_TEXTUREADDRESS: |
| IWineD3DDevice_SetSamplerState(This->wineD3DDevice, |
| 0, WINED3DSAMP_ADDRESSV, |
| Value); |
| /* Drop through */ |
| case D3DRENDERSTATE_TEXTUREADDRESSU: |
| hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, |
| 0, WINED3DSAMP_ADDRESSU, |
| Value); |
| break; |
| case D3DRENDERSTATE_TEXTUREADDRESSV: |
| hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, |
| 0, WINED3DSAMP_ADDRESSV, |
| Value); |
| break; |
| |
| default: |
| |
| /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */ |
| |
| hr = IWineD3DDevice_SetRenderState(This->wineD3DDevice, |
| RenderStateType, |
| Value); |
| break; |
| } |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface, |
| D3DRENDERSTATETYPE RenderStateType, |
| DWORD Value) |
| { |
| return IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DRENDERSTATETYPE RenderStateType, |
| DWORD Value) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface, |
| D3DRENDERSTATETYPE RenderStateType, |
| DWORD Value) |
| { |
| /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values |
| for this state can be directly mapped to texture stage colorop and alphaop, but |
| D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha |
| from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify |
| alphaarg when needed. |
| |
| Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation |
| |
| Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that |
| TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results |
| are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and |
| requires fixup of stage 0 texture states when texture changes, but this fixup can interfere |
| with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept |
| in device - TRUE if the app is using TEXTUREMAPBLEND. |
| |
| Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by |
| GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok, |
| unless some broken game will be found that cares. */ |
| |
| HRESULT hr; |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE("(%p)->(%08x,%d)\n", This, RenderStateType, Value); |
| |
| EnterCriticalSection(&ddraw_cs); |
| |
| switch(RenderStateType) |
| { |
| case D3DRENDERSTATE_TEXTUREHANDLE: |
| { |
| if(Value == 0) |
| { |
| hr = IWineD3DDevice_SetTexture(This->wineD3DDevice, |
| 0, |
| NULL); |
| break; |
| } |
| |
| if(Value > This->numHandles) |
| { |
| FIXME("Specified handle %d out of range\n", Value); |
| hr = DDERR_INVALIDPARAMS; |
| break; |
| } |
| if(This->Handles[Value - 1].type != DDrawHandle_Texture) |
| { |
| FIXME("Handle %d isn't a texture handle\n", Value); |
| hr = DDERR_INVALIDPARAMS; |
| break; |
| } |
| else |
| { |
| IDirectDrawSurfaceImpl *surf = This->Handles[Value - 1].ptr; |
| IDirect3DTexture2 *tex = surf ? (IDirect3DTexture2 *)&surf->IDirect3DTexture2_vtbl : NULL; |
| hr = IDirect3DDevice3_SetTexture(iface, 0, tex); |
| break; |
| } |
| } |
| |
| case D3DRENDERSTATE_TEXTUREMAPBLEND: |
| { |
| This->legacyTextureBlending = TRUE; |
| |
| switch ( (D3DTEXTUREBLEND) Value) |
| { |
| case D3DTBLEND_MODULATE: |
| { |
| BOOL tex_alpha = FALSE; |
| IWineD3DBaseTexture *tex = NULL; |
| WINED3DSURFACE_DESC desc; |
| WINED3DFORMAT fmt; |
| DDPIXELFORMAT ddfmt; |
| |
| hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, |
| 0, |
| &tex); |
| |
| if(hr == WINED3D_OK && tex) |
| { |
| memset(&desc, 0, sizeof(desc)); |
| desc.Format = &fmt; |
| hr = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc); |
| if (SUCCEEDED(hr)) |
| { |
| ddfmt.dwSize = sizeof(ddfmt); |
| PixelFormat_WineD3DtoDD(&ddfmt, fmt); |
| if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE; |
| } |
| |
| IWineD3DBaseTexture_Release(tex); |
| } |
| |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1); |
| if (tex_alpha) |
| { |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE); |
| } |
| else |
| { |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_CURRENT); |
| } |
| |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE); |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT); |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE); |
| |
| break; |
| } |
| |
| case D3DTBLEND_ADD: |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_ADD); |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE); |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT); |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2); |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT); |
| break; |
| |
| case D3DTBLEND_MODULATEALPHA: |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE); |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE); |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT); |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT); |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE); |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE); |
| break; |
| |
| case D3DTBLEND_COPY: |
| case D3DTBLEND_DECAL: |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE); |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE); |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1); |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1); |
| break; |
| |
| case D3DTBLEND_DECALALPHA: |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_BLENDTEXTUREALPHA); |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE); |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT); |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2); |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT); |
| break; |
| |
| default: |
| ERR("Unhandled texture environment %d !\n",Value); |
| } |
| |
| hr = D3D_OK; |
| break; |
| } |
| |
| default: |
| hr = IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)This, RenderStateType, Value); |
| break; |
| } |
| |
| LeaveCriticalSection(&ddraw_cs); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface, |
| D3DRENDERSTATETYPE RenderStateType, |
| DWORD Value) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%d) thunking to IDirect3DDevice3 interface.\n", This, RenderStateType, Value); |
| return IDirect3DDevice3_SetRenderState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, RenderStateType, Value); |
| } |
| |
| /***************************************************************************** |
| * Direct3DDevice3::SetLightState |
| * |
| * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The |
| * light states are forwarded to Direct3DDevice7 render states |
| * |
| * Version 2 and 3 |
| * |
| * Params: |
| * LightStateType: The light state to change |
| * Value: The value to assign to that light state |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if the parameters were incorrect |
| * Also check IDirect3DDevice7::SetRenderState |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface, |
| D3DLIGHTSTATETYPE LightStateType, |
| DWORD Value) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| HRESULT hr; |
| |
| TRACE("(%p)->(%08x,%08x)\n", This, LightStateType, Value); |
| |
| if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX)) |
| { |
| TRACE("Unexpected Light State Type\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| EnterCriticalSection(&ddraw_cs); |
| if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */) |
| { |
| IDirect3DMaterialImpl *mat; |
| |
| if(Value == 0) mat = NULL; |
| else if(Value > This->numHandles) |
| { |
| ERR("Material handle out of range(%d)\n", Value); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| else if(This->Handles[Value - 1].type != DDrawHandle_Material) |
| { |
| ERR("Invalid handle %d\n", Value); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| else |
| { |
| mat = This->Handles[Value - 1].ptr; |
| } |
| |
| if (mat != NULL) |
| { |
| TRACE(" activating material %p.\n", mat); |
| mat->activate(mat); |
| } |
| else |
| { |
| FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n"); |
| } |
| This->material = Value; |
| } |
| else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */) |
| { |
| switch (Value) |
| { |
| case D3DCOLOR_MONO: |
| ERR("DDCOLOR_MONO should not happen!\n"); |
| break; |
| case D3DCOLOR_RGB: |
| /* We are already in this mode */ |
| TRACE("Setting color model to RGB (no-op).\n"); |
| break; |
| default: |
| ERR("Unknown color model!\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| } |
| else |
| { |
| D3DRENDERSTATETYPE rs; |
| switch (LightStateType) |
| { |
| case D3DLIGHTSTATE_AMBIENT: /* 2 */ |
| rs = D3DRENDERSTATE_AMBIENT; |
| break; |
| case D3DLIGHTSTATE_FOGMODE: /* 4 */ |
| rs = D3DRENDERSTATE_FOGVERTEXMODE; |
| break; |
| case D3DLIGHTSTATE_FOGSTART: /* 5 */ |
| rs = D3DRENDERSTATE_FOGSTART; |
| break; |
| case D3DLIGHTSTATE_FOGEND: /* 6 */ |
| rs = D3DRENDERSTATE_FOGEND; |
| break; |
| case D3DLIGHTSTATE_FOGDENSITY: /* 7 */ |
| rs = D3DRENDERSTATE_FOGDENSITY; |
| break; |
| case D3DLIGHTSTATE_COLORVERTEX: /* 8 */ |
| rs = D3DRENDERSTATE_COLORVERTEX; |
| break; |
| default: |
| ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| hr = IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)This, rs, Value); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface, |
| D3DLIGHTSTATETYPE LightStateType, |
| DWORD Value) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value); |
| return IDirect3DDevice3_SetLightState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, LightStateType, Value); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::GetLightState |
| * |
| * Returns the current setting of a light state. The state is read from |
| * the Direct3DDevice7 render state. |
| * |
| * Version 2 and 3 |
| * |
| * Params: |
| * LightStateType: The light state to return |
| * Value: The address to store the light state setting at |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDDERR_INVALIDPARAMS if the parameters were incorrect |
| * Also see IDirect3DDevice7::GetRenderState |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface, |
| D3DLIGHTSTATETYPE LightStateType, |
| DWORD *Value) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| HRESULT hr; |
| |
| TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value); |
| |
| if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX)) |
| { |
| TRACE("Unexpected Light State Type\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if(!Value) |
| return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */) |
| { |
| *Value = This->material; |
| } |
| else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */) |
| { |
| *Value = D3DCOLOR_RGB; |
| } |
| else |
| { |
| D3DRENDERSTATETYPE rs; |
| switch (LightStateType) |
| { |
| case D3DLIGHTSTATE_AMBIENT: /* 2 */ |
| rs = D3DRENDERSTATE_AMBIENT; |
| break; |
| case D3DLIGHTSTATE_FOGMODE: /* 4 */ |
| rs = D3DRENDERSTATE_FOGVERTEXMODE; |
| break; |
| case D3DLIGHTSTATE_FOGSTART: /* 5 */ |
| rs = D3DRENDERSTATE_FOGSTART; |
| break; |
| case D3DLIGHTSTATE_FOGEND: /* 6 */ |
| rs = D3DRENDERSTATE_FOGEND; |
| break; |
| case D3DLIGHTSTATE_FOGDENSITY: /* 7 */ |
| rs = D3DRENDERSTATE_FOGDENSITY; |
| break; |
| case D3DLIGHTSTATE_COLORVERTEX: /* 8 */ |
| rs = D3DRENDERSTATE_COLORVERTEX; |
| break; |
| default: |
| ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| hr = IDirect3DDevice7_GetRenderState((IDirect3DDevice7 *)This, rs, Value); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface, |
| D3DLIGHTSTATETYPE LightStateType, |
| DWORD *Value) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value); |
| return IDirect3DDevice3_GetLightState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, LightStateType, Value); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetTransform |
| * |
| * Assigns a D3DMATRIX to a transform type. The transform types are defined |
| * in include/d3dtypes.h. |
| * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0) |
| * (=255) for wined3d, because the 1 transform state was removed in d3d8 |
| * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0) |
| * |
| * Version 2, 3 and 7 |
| * |
| * Params: |
| * TransformStateType: transform state to set |
| * Matrix: Matrix to assign to the state |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Matrix == NULL |
| * For details see IWineD3DDevice::SetTransform |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface, |
| D3DTRANSFORMSTATETYPE TransformStateType, |
| D3DMATRIX *Matrix) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| D3DTRANSFORMSTATETYPE type; |
| HRESULT hr; |
| TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix); |
| |
| switch(TransformStateType) |
| { |
| case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break; |
| case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break; |
| case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break; |
| case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break; |
| default: type = TransformStateType; |
| } |
| |
| if(!Matrix) |
| return DDERR_INVALIDPARAMS; |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_SetTransform(This->wineD3DDevice, |
| type, |
| (WINED3DMATRIX*) Matrix); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetTransform_FPUSetup(IDirect3DDevice7 *iface, |
| D3DTRANSFORMSTATETYPE TransformStateType, |
| D3DMATRIX *Matrix) |
| { |
| return IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DTRANSFORMSTATETYPE TransformStateType, |
| D3DMATRIX *Matrix) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface, |
| D3DTRANSFORMSTATETYPE TransformStateType, |
| D3DMATRIX *D3DMatrix) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix); |
| return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface, |
| D3DTRANSFORMSTATETYPE TransformStateType, |
| D3DMATRIX *D3DMatrix) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix); |
| return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetTransform |
| * |
| * Returns the matrix assigned to a transform state |
| * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see |
| * SetTransform |
| * |
| * Params: |
| * TransformStateType: State to read the matrix from |
| * Matrix: Address to store the matrix at |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Matrix == NULL |
| * For details, see IWineD3DDevice::GetTransform |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface, |
| D3DTRANSFORMSTATETYPE TransformStateType, |
| D3DMATRIX *Matrix) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| D3DTRANSFORMSTATETYPE type; |
| HRESULT hr; |
| TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix); |
| |
| switch(TransformStateType) |
| { |
| case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break; |
| case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break; |
| case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break; |
| case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break; |
| default: type = TransformStateType; |
| } |
| |
| if(!Matrix) |
| return DDERR_INVALIDPARAMS; |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_GetTransform(This->wineD3DDevice, type, (WINED3DMATRIX*) Matrix); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetTransform_FPUSetup(IDirect3DDevice7 *iface, |
| D3DTRANSFORMSTATETYPE TransformStateType, |
| D3DMATRIX *Matrix) |
| { |
| return IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DTRANSFORMSTATETYPE TransformStateType, |
| D3DMATRIX *Matrix) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface, |
| D3DTRANSFORMSTATETYPE TransformStateType, |
| D3DMATRIX *D3DMatrix) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix); |
| return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface, |
| D3DTRANSFORMSTATETYPE TransformStateType, |
| D3DMATRIX *D3DMatrix) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix); |
| return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::MultiplyTransform |
| * |
| * Multiplies the already-set transform matrix of a transform state |
| * with another matrix. For the world matrix, see SetTransform |
| * |
| * Version 2, 3 and 7 |
| * |
| * Params: |
| * TransformStateType: Transform state to multiply |
| * D3DMatrix Matrix to multiply with. |
| * |
| * Returns |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if D3DMatrix is NULL |
| * For details, see IWineD3DDevice::MultiplyTransform |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface, |
| D3DTRANSFORMSTATETYPE TransformStateType, |
| D3DMATRIX *D3DMatrix) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| D3DTRANSFORMSTATETYPE type; |
| TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix); |
| |
| switch(TransformStateType) |
| { |
| case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break; |
| case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break; |
| case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break; |
| case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break; |
| default: type = TransformStateType; |
| } |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_MultiplyTransform(This->wineD3DDevice, |
| type, |
| (WINED3DMATRIX*) D3DMatrix); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface, |
| D3DTRANSFORMSTATETYPE TransformStateType, |
| D3DMATRIX *D3DMatrix) |
| { |
| return IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DTRANSFORMSTATETYPE TransformStateType, |
| D3DMATRIX *D3DMatrix) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface, |
| D3DTRANSFORMSTATETYPE TransformStateType, |
| D3DMATRIX *D3DMatrix) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix); |
| return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface, |
| D3DTRANSFORMSTATETYPE TransformStateType, |
| D3DMATRIX *D3DMatrix) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix); |
| return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::DrawPrimitive |
| * |
| * Draws primitives based on vertices in an application-provided pointer |
| * |
| * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into |
| * an FVF format for D3D7 |
| * |
| * Params: |
| * PrimitiveType: The type of the primitives to draw |
| * Vertex type: Flexible vertex format vertex description |
| * Vertices: Pointer to the vertex array |
| * VertexCount: The number of vertices to draw |
| * Flags: As usual a few flags |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Vertices is NULL |
| * For details, see IWineD3DDevice::DrawPrimitiveUP |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexType, |
| void *Vertices, |
| DWORD VertexCount, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| UINT stride; |
| HRESULT hr; |
| TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags); |
| |
| if(!Vertices) |
| return DDERR_INVALIDPARAMS; |
| |
| /* Get the stride */ |
| stride = get_flexible_vertex_size(VertexType); |
| |
| /* Set the FVF */ |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice, |
| IDirectDrawImpl_FindDecl(This->ddraw, VertexType)); |
| if(hr != D3D_OK) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| /* This method translates to the user pointer draw of WineD3D */ |
| IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType); |
| hr = IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice, VertexCount, Vertices, stride); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexType, |
| void *Vertices, |
| DWORD VertexCount, |
| DWORD Flags) |
| { |
| return IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexType, |
| void *Vertices, |
| DWORD VertexCount, |
| DWORD Flags) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexType, |
| void *Vertices, |
| DWORD VertexCount, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags); |
| return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, |
| PrimitiveType, VertexType, Vertices, VertexCount, Flags); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| D3DVERTEXTYPE VertexType, |
| void *Vertices, |
| DWORD VertexCount, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| DWORD FVF; |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags); |
| |
| switch(VertexType) |
| { |
| case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break; |
| case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break; |
| case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break; |
| default: |
| ERR("Unexpected vertex type %d\n", VertexType); |
| return DDERR_INVALIDPARAMS; /* Should never happen */ |
| } |
| |
| return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, PrimitiveType, FVF, Vertices, VertexCount, Flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::DrawIndexedPrimitive |
| * |
| * Draws vertices from an application-provided pointer, based on the index |
| * numbers in a WORD array. |
| * |
| * Version 2, 3 and 7. The version 7 thunk translates the vertex type into |
| * an FVF format for D3D7 |
| * |
| * Params: |
| * PrimitiveType: The primitive type to draw |
| * VertexType: The FVF vertex description |
| * Vertices: Pointer to the vertex array |
| * VertexCount: ? |
| * Indices: Pointer to the index array |
| * IndexCount: Number of indices = Number of vertices to draw |
| * Flags: As usual, some flags |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Vertices or Indices is NULL |
| * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexType, |
| void *Vertices, |
| DWORD VertexCount, |
| WORD *Indices, |
| DWORD IndexCount, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags); |
| |
| /* Set the D3DDevice's FVF */ |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice, |
| IDirectDrawImpl_FindDecl(This->ddraw, VertexType)); |
| if(FAILED(hr)) |
| { |
| ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType); |
| hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice, 0 /* MinVertexIndex */, |
| VertexCount /* UINT NumVertexIndex */, IndexCount, Indices, WINED3DFMT_R16_UINT, |
| Vertices, get_flexible_vertex_size(VertexType)); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexType, |
| void *Vertices, |
| DWORD VertexCount, |
| WORD *Indices, |
| DWORD IndexCount, |
| DWORD Flags) |
| { |
| return IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexType, |
| void *Vertices, |
| DWORD VertexCount, |
| WORD *Indices, |
| DWORD IndexCount, |
| DWORD Flags) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexType, |
| void *Vertices, |
| DWORD VertexCount, |
| WORD *Indices, |
| DWORD IndexCount, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags); |
| return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)This, |
| PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| D3DVERTEXTYPE VertexType, |
| void *Vertices, |
| DWORD VertexCount, |
| WORD *Indices, |
| DWORD IndexCount, |
| DWORD Flags) |
| { |
| DWORD FVF; |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags); |
| |
| switch(VertexType) |
| { |
| case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break; |
| case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break; |
| case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break; |
| default: |
| ERR("Unexpected vertex type %d\n", VertexType); |
| return DDERR_INVALIDPARAMS; /* Should never happen */ |
| } |
| |
| return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)This, |
| PrimitiveType, FVF, Vertices, VertexCount, Indices, IndexCount, Flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetClipStatus |
| * |
| * Sets the clip status. This defines things as clipping conditions and |
| * the extents of the clipping region. |
| * |
| * Version 2, 3 and 7 |
| * |
| * Params: |
| * ClipStatus: |
| * |
| * Returns: |
| * D3D_OK because it's a stub |
| * (DDERR_INVALIDPARAMS if ClipStatus == NULL) |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface, |
| D3DCLIPSTATUS *ClipStatus) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| FIXME("(%p)->(%p): Stub!\n", This, ClipStatus); |
| |
| /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them |
| * Perhaps this needs a new data type and an additional IWineD3DDevice method |
| */ |
| /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/ |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface, |
| D3DCLIPSTATUS *ClipStatus) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus); |
| return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)This, ClipStatus); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface, |
| D3DCLIPSTATUS *ClipStatus) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus); |
| return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)This, ClipStatus); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetClipStatus |
| * |
| * Returns the clip status |
| * |
| * Params: |
| * ClipStatus: Address to write the clip status to |
| * |
| * Returns: |
| * D3D_OK because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface, |
| D3DCLIPSTATUS *ClipStatus) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| FIXME("(%p)->(%p): Stub!\n", This, ClipStatus); |
| |
| /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */ |
| /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/ |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface, |
| D3DCLIPSTATUS *ClipStatus) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus); |
| return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)This, ClipStatus); |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface, |
| D3DCLIPSTATUS *ClipStatus) |
| { |
| IDirect3DDeviceImpl *This = device_from_device2(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus); |
| return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)This, ClipStatus); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::DrawPrimitiveStrided |
| * |
| * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure. |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * PrimitiveType: The primitive type to draw |
| * VertexType: The FVF description of the vertices to draw (for the stride??) |
| * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing |
| * the vertex data locations |
| * VertexCount: The number of vertices to draw |
| * Flags: Some flags |
| * |
| * Returns: |
| * D3D_OK, because it's a stub |
| * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL) |
| * (For details, see IWineD3DDevice::DrawPrimitiveStrided) |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexType, |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, |
| DWORD VertexCount, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| WineDirect3DVertexStridedData WineD3DStrided; |
| DWORD i; |
| HRESULT hr; |
| |
| TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); |
| |
| memset(&WineD3DStrided, 0, sizeof(WineD3DStrided)); |
| /* Get the strided data right. the wined3d structure is a bit bigger |
| * Watch out: The contents of the strided data are determined by the fvf, |
| * not by the members set in D3DDrawPrimStrideData. So it's valid |
| * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is |
| * not set in the fvf. |
| */ |
| if(VertexType & D3DFVF_POSITION_MASK) |
| { |
| WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT; |
| WineD3DStrided.position.lpData = D3DDrawPrimStrideData->position.lpvData; |
| WineD3DStrided.position.dwStride = D3DDrawPrimStrideData->position.dwStride; |
| if (VertexType & D3DFVF_XYZRHW) |
| { |
| WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT; |
| WineD3DStrided.position_transformed = TRUE; |
| } else |
| WineD3DStrided.position_transformed = FALSE; |
| } |
| |
| if(VertexType & D3DFVF_NORMAL) |
| { |
| WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT; |
| WineD3DStrided.normal.lpData = D3DDrawPrimStrideData->normal.lpvData; |
| WineD3DStrided.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride; |
| } |
| |
| if(VertexType & D3DFVF_DIFFUSE) |
| { |
| WineD3DStrided.diffuse.format = WINED3DFMT_A8R8G8B8; |
| WineD3DStrided.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData; |
| WineD3DStrided.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride; |
| } |
| |
| if(VertexType & D3DFVF_SPECULAR) |
| { |
| WineD3DStrided.specular.format = WINED3DFMT_A8R8G8B8; |
| WineD3DStrided.specular.lpData = D3DDrawPrimStrideData->specular.lpvData; |
| WineD3DStrided.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride; |
| } |
| |
| for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++) |
| { |
| switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i)) |
| { |
| case 1: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32_FLOAT; break; |
| case 2: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32_FLOAT; break; |
| case 3: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32_FLOAT; break; |
| case 4: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break; |
| default: ERR("Unexpected texture coordinate size %d\n", |
| GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i)); |
| } |
| WineD3DStrided.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData; |
| WineD3DStrided.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride; |
| } |
| |
| /* WineD3D doesn't need the FVF here */ |
| EnterCriticalSection(&ddraw_cs); |
| IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType); |
| hr = IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice, VertexCount, &WineD3DStrided); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexType, |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, |
| DWORD VertexCount, |
| DWORD Flags) |
| { |
| return IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexType, |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, |
| DWORD VertexCount, |
| DWORD Flags) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexType, |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, |
| DWORD VertexCount, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); |
| return IDirect3DDevice7_DrawPrimitiveStrided((IDirect3DDevice7 *)This, |
| PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::DrawIndexedPrimitiveStrided |
| * |
| * Draws primitives specified by strided data locations based on indices |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * PrimitiveType: |
| * |
| * Returns: |
| * D3D_OK, because it's a stub |
| * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL) |
| * (DDERR_INVALIDPARAMS if Indices is NULL) |
| * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided) |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexType, |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, |
| DWORD VertexCount, |
| WORD *Indices, |
| DWORD IndexCount, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| WineDirect3DVertexStridedData WineD3DStrided; |
| DWORD i; |
| HRESULT hr; |
| |
| TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x)\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); |
| |
| memset(&WineD3DStrided, 0, sizeof(WineD3DStrided)); |
| /* Get the strided data right. the wined3d structure is a bit bigger |
| * Watch out: The contents of the strided data are determined by the fvf, |
| * not by the members set in D3DDrawPrimStrideData. So it's valid |
| * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is |
| * not set in the fvf. |
| */ |
| if(VertexType & D3DFVF_POSITION_MASK) |
| { |
| WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT; |
| WineD3DStrided.position.lpData = D3DDrawPrimStrideData->position.lpvData; |
| WineD3DStrided.position.dwStride = D3DDrawPrimStrideData->position.dwStride; |
| if (VertexType & D3DFVF_XYZRHW) |
| { |
| WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT; |
| WineD3DStrided.position_transformed = TRUE; |
| } else |
| WineD3DStrided.position_transformed = FALSE; |
| } |
| |
| if(VertexType & D3DFVF_NORMAL) |
| { |
| WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT; |
| WineD3DStrided.normal.lpData = D3DDrawPrimStrideData->normal.lpvData; |
| WineD3DStrided.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride; |
| } |
| |
| if(VertexType & D3DFVF_DIFFUSE) |
| { |
| WineD3DStrided.diffuse.format = WINED3DFMT_A8R8G8B8; |
| WineD3DStrided.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData; |
| WineD3DStrided.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride; |
| } |
| |
| if(VertexType & D3DFVF_SPECULAR) |
| { |
| WineD3DStrided.specular.format = WINED3DFMT_A8R8G8B8; |
| WineD3DStrided.specular.lpData = D3DDrawPrimStrideData->specular.lpvData; |
| WineD3DStrided.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride; |
| } |
| |
| for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++) |
| { |
| switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i)) |
| { |
| case 1: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32_FLOAT; break; |
| case 2: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32_FLOAT; break; |
| case 3: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32_FLOAT; break; |
| case 4: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break; |
| default: ERR("Unexpected texture coordinate size %d\n", |
| GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i)); |
| } |
| WineD3DStrided.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData; |
| WineD3DStrided.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride; |
| } |
| |
| /* WineD3D doesn't need the FVF here */ |
| EnterCriticalSection(&ddraw_cs); |
| IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType); |
| hr = IWineD3DDevice_DrawIndexedPrimitiveStrided(This->wineD3DDevice, |
| IndexCount, &WineD3DStrided, VertexCount, Indices, WINED3DFMT_R16_UINT); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexType, |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, |
| DWORD VertexCount, |
| WORD *Indices, |
| DWORD IndexCount, |
| DWORD Flags) |
| { |
| return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexType, |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, |
| DWORD VertexCount, |
| WORD *Indices, |
| DWORD IndexCount, |
| DWORD Flags) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexType, |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, |
| DWORD VertexCount, |
| WORD *Indices, |
| DWORD IndexCount, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); |
| return IDirect3DDevice7_DrawIndexedPrimitiveStrided((IDirect3DDevice7 *)This, PrimitiveType, |
| VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::DrawPrimitiveVB |
| * |
| * Draws primitives from a vertex buffer to the screen. |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * PrimitiveType: Type of primitive to be rendered. |
| * D3DVertexBuf: Source Vertex Buffer |
| * StartVertex: Index of the first vertex from the buffer to be rendered |
| * NumVertices: Number of vertices to be rendered |
| * Flags: Can be D3DDP_WAIT to wait until rendering has finished |
| * |
| * Return values |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| IDirect3DVertexBuffer7 *D3DVertexBuf, |
| DWORD StartVertex, |
| DWORD NumVertices, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf; |
| HRESULT hr; |
| DWORD stride; |
| |
| TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); |
| |
| /* Sanity checks */ |
| if(!vb) |
| { |
| ERR("(%p) No Vertex buffer specified\n", This); |
| return DDERR_INVALIDPARAMS; |
| } |
| stride = get_flexible_vertex_size(vb->fvf); |
| |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice, |
| vb->wineD3DVertexDeclaration); |
| if(FAILED(hr)) |
| { |
| ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| /* Set the vertex stream source */ |
| hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice, |
| 0 /* StreamNumber */, |
| vb->wineD3DVertexBuffer, |
| 0 /* StartVertex - we pass this to DrawPrimitive */, |
| stride); |
| if(hr != D3D_OK) |
| { |
| ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| /* Now draw the primitives */ |
| IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType); |
| hr = IWineD3DDevice_DrawPrimitive(This->wineD3DDevice, StartVertex, NumVertices); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| IDirect3DVertexBuffer7 *D3DVertexBuf, |
| DWORD StartVertex, |
| DWORD NumVertices, |
| DWORD Flags) |
| { |
| return IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| IDirect3DVertexBuffer7 *D3DVertexBuf, |
| DWORD StartVertex, |
| DWORD NumVertices, |
| DWORD Flags) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| IDirect3DVertexBuffer *D3DVertexBuf, |
| DWORD StartVertex, |
| DWORD NumVertices, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| IDirect3DVertexBufferImpl *vb = D3DVertexBuf ? vb_from_vb1(D3DVertexBuf) : NULL; |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, vb, StartVertex, NumVertices, Flags); |
| return IDirect3DDevice7_DrawPrimitiveVB((IDirect3DDevice7 *)This, PrimitiveType, |
| (IDirect3DVertexBuffer7 *)vb, StartVertex, NumVertices, Flags); |
| } |
| |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::DrawIndexedPrimitiveVB |
| * |
| * Draws primitives from a vertex buffer to the screen |
| * |
| * Params: |
| * PrimitiveType: Type of primitive to be rendered. |
| * D3DVertexBuf: Source Vertex Buffer |
| * StartVertex: Index of the first vertex from the buffer to be rendered |
| * NumVertices: Number of vertices to be rendered |
| * Indices: Array of DWORDs used to index into the Vertices |
| * IndexCount: Number of indices in Indices |
| * Flags: Can be D3DDP_WAIT to wait until rendering has finished |
| * |
| * Return values |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| IDirect3DVertexBuffer7 *D3DVertexBuf, |
| DWORD StartVertex, |
| DWORD NumVertices, |
| WORD *Indices, |
| DWORD IndexCount, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf; |
| DWORD stride = get_flexible_vertex_size(vb->fvf); |
| WORD *LockedIndices; |
| HRESULT hr; |
| |
| TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags); |
| |
| /* Steps: |
| * 1) Upload the Indices to the index buffer |
| * 2) Set the index source |
| * 3) Set the Vertex Buffer as the Stream source |
| * 4) Call IWineD3DDevice::DrawIndexedPrimitive |
| */ |
| |
| EnterCriticalSection(&ddraw_cs); |
| |
| hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice, |
| vb->wineD3DVertexDeclaration); |
| if(FAILED(hr)) |
| { |
| ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| /* copy the index stream into the index buffer. |
| * A new IWineD3DDevice method could be created |
| * which takes an user pointer containing the indices |
| * or a SetData-Method for the index buffer, which |
| * overrides the index buffer data with our pointer. |
| */ |
| hr = IWineD3DBuffer_Map(This->indexbuffer, |
| 0 /* OffSetToLock */, |
| IndexCount * sizeof(WORD), |
| (BYTE **) &LockedIndices, |
| 0 /* Flags */); |
| assert(IndexCount < 0x100000); |
| if(hr != D3D_OK) |
| { |
| ERR("(%p) IWineD3DBuffer::Map failed with hr = %08x\n", This, hr); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD)); |
| hr = IWineD3DBuffer_Unmap(This->indexbuffer); |
| if(hr != D3D_OK) |
| { |
| ERR("(%p) IWineD3DBuffer::Unmap failed with hr = %08x\n", This, hr); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| /* Set the index stream */ |
| IWineD3DDevice_SetBaseVertexIndex(This->wineD3DDevice, StartVertex); |
| hr = IWineD3DDevice_SetIndices(This->wineD3DDevice, This->indexbuffer, |
| WINED3DFMT_R16_UINT); |
| |
| /* Set the vertex stream source */ |
| hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice, |
| 0 /* StreamNumber */, |
| vb->wineD3DVertexBuffer, |
| 0 /* offset, we pass this to DrawIndexedPrimitive */, |
| stride); |
| if(hr != D3D_OK) |
| { |
| ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| |
| IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType); |
| hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice, |
| 0 /* minIndex */, NumVertices, 0 /* StartIndex */, IndexCount); |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| IDirect3DVertexBuffer7 *D3DVertexBuf, |
| DWORD StartVertex, |
| DWORD NumVertices, |
| WORD *Indices, |
| DWORD IndexCount, |
| DWORD Flags) |
| { |
| return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| IDirect3DVertexBuffer7 *D3DVertexBuf, |
| DWORD StartVertex, |
| DWORD NumVertices, |
| WORD *Indices, |
| DWORD IndexCount, |
| DWORD Flags) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, |
| IDirect3DVertexBuffer *D3DVertexBuf, |
| WORD *Indices, |
| DWORD IndexCount, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| IDirect3DVertexBufferImpl *VB = vb_from_vb1(D3DVertexBuf); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags); |
| |
| return IDirect3DDevice7_DrawIndexedPrimitiveVB((IDirect3DDevice7 *)This, PrimitiveType, |
| (IDirect3DVertexBuffer7 *)VB, 0, IndexCount, Indices, IndexCount, Flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::ComputeSphereVisibility |
| * |
| * Calculates the visibility of spheres in the current viewport. The spheres |
| * are passed in the Centers and Radii arrays, the results are passed back |
| * in the ReturnValues array. Return values are either completely visible, |
| * partially visible or completely invisible. |
| * The return value consist of a combination of D3DCLIP_* flags, or it's |
| * 0 if the sphere is completely visible(according to the SDK, not checked) |
| * |
| * Sounds like an overdose of math ;) |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * Centers: Array containing the sphere centers |
| * Radii: Array containing the sphere radii |
| * NumSpheres: The number of centers and radii in the arrays |
| * Flags: Some flags |
| * ReturnValues: Array to write the results to |
| * |
| * Returns: |
| * D3D_OK because it's a stub |
| * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL) |
| * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix |
| * is singular) |
| * |
| *****************************************************************************/ |
| |
| static DWORD in_plane(UINT plane, D3DVECTOR normal, D3DVALUE origin_plane, D3DVECTOR center, D3DVALUE radius) |
| { |
| float distance, norm; |
| |
| norm = sqrt( normal.u1.x * normal.u1.x + normal.u2.y * normal.u2.y + normal.u3.z * normal.u3.z ); |
| distance = ( origin_plane + normal.u1.x * center.u1.x + normal.u2.y * center.u2.y + normal.u3.z * center.u3.z ) / norm; |
| |
| if ( fabs( distance ) < radius ) return D3DSTATUS_CLIPUNIONLEFT << plane; |
| if ( distance < -radius ) return (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT) << plane; |
| return 0; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface, |
| D3DVECTOR *Centers, |
| D3DVALUE *Radii, |
| DWORD NumSpheres, |
| DWORD Flags, |
| DWORD *ReturnValues) |
| { |
| D3DMATRIX m, temp; |
| D3DVALUE origin_plane[6]; |
| D3DVECTOR vec[6]; |
| HRESULT hr; |
| UINT i, j; |
| |
| TRACE("(%p)->(%p,%p,%08x,%08x,%p)\n", iface, Centers, Radii, NumSpheres, Flags, ReturnValues); |
| |
| hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_WORLD, &m); |
| if ( hr != DD_OK ) return DDERR_INVALIDPARAMS; |
| hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_VIEW, &temp); |
| if ( hr != DD_OK ) return DDERR_INVALIDPARAMS; |
| multiply_matrix_D3D_way(&m, &m, &temp); |
| |
| hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_PROJECTION, &temp); |
| if ( hr != DD_OK ) return DDERR_INVALIDPARAMS; |
| multiply_matrix_D3D_way(&m, &m, &temp); |
| |
| /* Left plane */ |
| vec[0].u1.x = m._14 + m._11; |
| vec[0].u2.y = m._24 + m._21; |
| vec[0].u3.z = m._34 + m._31; |
| origin_plane[0] = m._44 + m._41; |
| |
| /* Right plane */ |
| vec[1].u1.x = m._14 - m._11; |
| vec[1].u2.y = m._24 - m._21; |
| vec[1].u3.z = m._34 - m._31; |
| origin_plane[1] = m._44 - m._41; |
| |
| /* Top plane */ |
| vec[2].u1.x = m._14 - m._12; |
| vec[2].u2.y = m._24 - m._22; |
| vec[2].u3.z = m._34 - m._32; |
| origin_plane[2] = m._44 - m._42; |
| |
| /* Bottom plane */ |
| vec[3].u1.x = m._14 + m._12; |
| vec[3].u2.y = m._24 + m._22; |
| vec[3].u3.z = m._34 + m._32; |
| origin_plane[3] = m._44 + m._42; |
| |
| /* Front plane */ |
| vec[4].u1.x = m._13; |
| vec[4].u2.y = m._23; |
| vec[4].u3.z = m._33; |
| origin_plane[4] = m._43; |
| |
| /* Back plane*/ |
| vec[5].u1.x = m._14 - m._13; |
| vec[5].u2.y = m._24 - m._23; |
| vec[5].u3.z = m._34 - m._33; |
| origin_plane[5] = m._44 - m._43; |
| |
| for(i=0; i<NumSpheres; i++) |
| { |
| ReturnValues[i] = 0; |
| for(j=0; j<6; j++) ReturnValues[i] |= in_plane(j, vec[j], origin_plane[j], Centers[i], Radii[i]); |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface, |
| D3DVECTOR *Centers, |
| D3DVALUE *Radii, |
| DWORD NumSpheres, |
| DWORD Flags, |
| DWORD *ReturnValues) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues); |
| return IDirect3DDevice7_ComputeSphereVisibility((IDirect3DDevice7 *)This, |
| Centers, Radii, NumSpheres, Flags, ReturnValues); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetTexture |
| * |
| * Returns the texture interface handle assigned to a texture stage. |
| * The returned texture is AddRefed. This is taken from old ddraw, |
| * not checked in Windows. |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * Stage: Texture stage to read the texture from |
| * Texture: Address to store the interface pointer at |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Texture is NULL |
| * For details, see IWineD3DDevice::GetTexture |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface, |
| DWORD Stage, |
| IDirectDrawSurface7 **Texture) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| IWineD3DBaseTexture *Surf; |
| HRESULT hr; |
| TRACE("(%p)->(%d,%p): Relay\n", This, Stage, Texture); |
| |
| if(!Texture) |
| { |
| TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, &Surf); |
| if( (hr != D3D_OK) || (!Surf) ) |
| { |
| *Texture = NULL; |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| /* GetParent AddRef()s, which is perfectly OK. |
| * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too. |
| */ |
| hr = IWineD3DBaseTexture_GetParent(Surf, |
| (IUnknown **) Texture); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetTexture_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD Stage, |
| IDirectDrawSurface7 **Texture) |
| { |
| return IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD Stage, |
| IDirectDrawSurface7 **Texture) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface, |
| DWORD Stage, |
| IDirect3DTexture2 **Texture2) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| HRESULT ret; |
| IDirectDrawSurface7 *ret_val; |
| |
| TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2); |
| ret = IDirect3DDevice7_GetTexture((IDirect3DDevice7 *)This, Stage, &ret_val); |
| |
| *Texture2 = ret_val ? (IDirect3DTexture2 *)&((IDirectDrawSurfaceImpl *)ret_val)->IDirect3DTexture2_vtbl : NULL; |
| |
| TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2); |
| |
| return ret; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetTexture |
| * |
| * Assigns a texture to a texture stage. Is the texture AddRef-ed? |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * Stage: The stage to assign the texture to |
| * Texture: Interface pointer to the texture surface |
| * |
| * Returns |
| * D3D_OK on success |
| * For details, see IWineD3DDevice::SetTexture |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface, |
| DWORD Stage, |
| IDirectDrawSurface7 *Texture) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)Texture; |
| HRESULT hr; |
| TRACE("(%p)->(%08x,%p): Relay!\n", This, Stage, surf); |
| |
| /* Texture may be NULL here */ |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_SetTexture(This->wineD3DDevice, |
| Stage, |
| surf ? surf->wineD3DTexture : NULL); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetTexture_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD Stage, |
| IDirectDrawSurface7 *Texture) |
| { |
| return IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD Stage, |
| IDirectDrawSurface7 *Texture) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface, |
| DWORD Stage, |
| IDirect3DTexture2 *Texture2) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| IDirectDrawSurfaceImpl *tex = Texture2 ? surface_from_texture2(Texture2) : NULL; |
| DWORD texmapblend; |
| HRESULT hr; |
| TRACE("(%p)->(%d,%p)\n", This, Stage, tex); |
| |
| EnterCriticalSection(&ddraw_cs); |
| |
| if (This->legacyTextureBlending) |
| IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend); |
| |
| hr = IDirect3DDevice7_SetTexture((IDirect3DDevice7 *)This, Stage, (IDirectDrawSurface7 *)tex); |
| |
| if (This->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE) |
| { |
| /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states. |
| See IDirect3DDeviceImpl_3_SetRenderState for details. */ |
| BOOL tex_alpha = FALSE; |
| IWineD3DBaseTexture *tex = NULL; |
| WINED3DSURFACE_DESC desc; |
| WINED3DFORMAT fmt; |
| DDPIXELFORMAT ddfmt; |
| HRESULT result; |
| |
| result = IWineD3DDevice_GetTexture(This->wineD3DDevice, |
| 0, |
| &tex); |
| |
| if(result == WINED3D_OK && tex) |
| { |
| memset(&desc, 0, sizeof(desc)); |
| desc.Format = &fmt; |
| result = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc); |
| if (SUCCEEDED(result)) |
| { |
| ddfmt.dwSize = sizeof(ddfmt); |
| PixelFormat_WineD3DtoDD(&ddfmt, fmt); |
| if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE; |
| } |
| |
| IWineD3DBaseTexture_Release(tex); |
| } |
| |
| /* alphaop is WINED3DTOP_SELECTARG1 if it's D3DTBLEND_MODULATE, so only modify alphaarg1 */ |
| if (tex_alpha) |
| { |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE); |
| } |
| else |
| { |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_CURRENT); |
| } |
| } |
| |
| LeaveCriticalSection(&ddraw_cs); |
| |
| return hr; |
| } |
| |
| static const struct tss_lookup |
| { |
| BOOL sampler_state; |
| DWORD state; |
| } |
| tss_lookup[] = |
| { |
| {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */ |
| {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */ |
| {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */ |
| {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */ |
| {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */ |
| {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */ |
| {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */ |
| {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */ |
| {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */ |
| {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */ |
| {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */ |
| {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */ |
| {TRUE, WINED3DSAMP_ADDRESSU}, /* 12, D3DTSS_ADDRESS */ |
| {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */ |
| {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */ |
| {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */ |
| {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */ |
| {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */ |
| {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */ |
| {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */ |
| {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */ |
| {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */ |
| {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */ |
| {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */ |
| {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ |
| }; |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetTextureStageState |
| * |
| * Retrieves a state from a texture stage. |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * Stage: The stage to retrieve the state from |
| * TexStageStateType: The state type to retrieve |
| * State: Address to store the state's value at |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if State is NULL |
| * For details, see IWineD3DDevice::GetTextureStageState |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface, |
| DWORD Stage, |
| D3DTEXTURESTAGESTATETYPE TexStageStateType, |
| DWORD *State) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| const struct tss_lookup *l = &tss_lookup[TexStageStateType]; |
| TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State); |
| |
| if(!State) |
| return DDERR_INVALIDPARAMS; |
| |
| if (TexStageStateType > D3DTSS_TEXTURETRANSFORMFLAGS) |
| { |
| WARN("Invalid TexStageStateType %#x passed.\n", TexStageStateType); |
| *State = 0; |
| return DD_OK; |
| } |
| |
| EnterCriticalSection(&ddraw_cs); |
| |
| if (l->sampler_state) |
| { |
| hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, Stage, l->state, State); |
| |
| switch(TexStageStateType) |
| { |
| /* Mipfilter is a sampler state with different values */ |
| case D3DTSS_MIPFILTER: |
| { |
| switch(*State) |
| { |
| case WINED3DTEXF_NONE: *State = D3DTFP_NONE; break; |
| case WINED3DTEXF_POINT: *State = D3DTFP_POINT; break; |
| case WINED3DTEXF_LINEAR: *State = D3DTFP_LINEAR; break; |
| default: |
| ERR("Unexpected mipfilter value %#x\n", *State); |
| *State = D3DTFP_NONE; |
| break; |
| } |
| break; |
| } |
| |
| /* Magfilter has slightly different values */ |
| case D3DTSS_MAGFILTER: |
| { |
| switch(*State) |
| { |
| case WINED3DTEXF_POINT: *State = D3DTFG_POINT; break; |
| case WINED3DTEXF_LINEAR: *State = D3DTFG_LINEAR; break; |
| case WINED3DTEXF_ANISOTROPIC: *State = D3DTFG_ANISOTROPIC; break; |
| case WINED3DTEXF_FLATCUBIC: *State = D3DTFG_FLATCUBIC; break; |
| case WINED3DTEXF_GAUSSIANCUBIC: *State = D3DTFG_GAUSSIANCUBIC; break; |
| default: |
| ERR("Unexpected wined3d mag filter value %#x\n", *State); |
| *State = D3DTFG_POINT; |
| break; |
| } |
| break; |
| } |
| |
| default: |
| break; |
| } |
| } |
| else |
| { |
| hr = IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, Stage, l->state, State); |
| } |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD Stage, |
| D3DTEXTURESTAGESTATETYPE TexStageStateType, |
| DWORD *State) |
| { |
| return IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD Stage, |
| D3DTEXTURESTAGESTATETYPE TexStageStateType, |
| DWORD *State) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface, |
| DWORD Stage, |
| D3DTEXTURESTAGESTATETYPE TexStageStateType, |
| DWORD *State) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State); |
| return IDirect3DDevice7_GetTextureStageState((IDirect3DDevice7 *)This, Stage, TexStageStateType, State); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetTextureStageState |
| * |
| * Sets a texture stage state. Some stage types need to be handled specially, |
| * because they do not exist in WineD3D and were moved to another place |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * Stage: The stage to modify |
| * TexStageStateType: The state to change |
| * State: The new value for the state |
| * |
| * Returns: |
| * D3D_OK on success |
| * For details, see IWineD3DDevice::SetTextureStageState |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface, |
| DWORD Stage, |
| D3DTEXTURESTAGESTATETYPE TexStageStateType, |
| DWORD State) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| const struct tss_lookup *l = &tss_lookup[TexStageStateType]; |
| HRESULT hr; |
| TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This, Stage, TexStageStateType, State); |
| |
| if (TexStageStateType > D3DTSS_TEXTURETRANSFORMFLAGS) |
| { |
| WARN("Invalid TexStageStateType %#x passed.\n", TexStageStateType); |
| return DD_OK; |
| } |
| |
| EnterCriticalSection(&ddraw_cs); |
| |
| if (l->sampler_state) |
| { |
| switch(TexStageStateType) |
| { |
| /* Mipfilter is a sampler state with different values */ |
| case D3DTSS_MIPFILTER: |
| { |
| switch(State) |
| { |
| case D3DTFP_NONE: State = WINED3DTEXF_NONE; break; |
| case D3DTFP_POINT: State = WINED3DTEXF_POINT; break; |
| case 0: /* Unchecked */ |
| case D3DTFP_LINEAR: State = WINED3DTEXF_LINEAR; break; |
| default: |
| ERR("Unexpected mipfilter value %d\n", State); |
| State = WINED3DTEXF_NONE; |
| break; |
| } |
| break; |
| } |
| |
| /* Magfilter has slightly different values */ |
| case D3DTSS_MAGFILTER: |
| { |
| switch(State) |
| { |
| case D3DTFG_POINT: State = WINED3DTEXF_POINT; break; |
| case D3DTFG_LINEAR: State = WINED3DTEXF_LINEAR; break; |
| case D3DTFG_FLATCUBIC: State = WINED3DTEXF_FLATCUBIC; break; |
| case D3DTFG_GAUSSIANCUBIC: State = WINED3DTEXF_GAUSSIANCUBIC; break; |
| case D3DTFG_ANISOTROPIC: State = WINED3DTEXF_ANISOTROPIC; break; |
| default: |
| ERR("Unexpected d3d7 mag filter type %d\n", State); |
| State = WINED3DTEXF_POINT; |
| break; |
| } |
| break; |
| } |
| |
| case D3DTSS_ADDRESS: |
| IWineD3DDevice_SetSamplerState(This->wineD3DDevice, Stage, WINED3DSAMP_ADDRESSV, State); |
| break; |
| |
| default: |
| break; |
| } |
| |
| hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, Stage, l->state, State); |
| } |
| else |
| { |
| hr = IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, Stage, l->state, State); |
| } |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD Stage, |
| D3DTEXTURESTAGESTATETYPE TexStageStateType, |
| DWORD State) |
| { |
| return IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD Stage, |
| D3DTEXTURESTAGESTATETYPE TexStageStateType, |
| DWORD State) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface, |
| DWORD Stage, |
| D3DTEXTURESTAGESTATETYPE TexStageStateType, |
| DWORD State) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State); |
| return IDirect3DDevice7_SetTextureStageState((IDirect3DDevice7 *)This, Stage, TexStageStateType, State); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::ValidateDevice |
| * |
| * SDK: "Reports the device's ability to render the currently set |
| * texture-blending operations in a single pass". Whatever that means |
| * exactly... |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * NumPasses: Address to write the number of necessary passes for the |
| * desired effect to. |
| * |
| * Returns: |
| * D3D_OK on success |
| * See IWineD3DDevice::ValidateDevice for more details |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface, |
| DWORD *NumPasses) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(%p): Relay\n", This, NumPasses); |
| |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD *NumPasses) |
| { |
| return IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD *NumPasses) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface, |
| DWORD *Passes) |
| { |
| IDirect3DDeviceImpl *This = device_from_device3(iface); |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes); |
| return IDirect3DDevice7_ValidateDevice((IDirect3DDevice7 *)This, Passes); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::Clear |
| * |
| * Fills the render target, the z buffer and the stencil buffer with a |
| * clear color / value |
| * |
| * Version 7 only |
| * |
| * Params: |
| * Count: Number of rectangles in Rects must be 0 if Rects is NULL |
| * Rects: Rectangles to clear. If NULL, the whole surface is cleared |
| * Flags: Some flags, as usual |
| * Color: Clear color for the render target |
| * Z: Clear value for the Z buffer |
| * Stencil: Clear value to store in each stencil buffer entry |
| * |
| * Returns: |
| * D3D_OK on success |
| * For details, see IWineD3DDevice::Clear |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface, |
| DWORD Count, |
| D3DRECT *Rects, |
| DWORD Flags, |
| D3DCOLOR Color, |
| D3DVALUE Z, |
| DWORD Stencil) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This, Count, Rects, Flags, Color, Z, Stencil); |
| |
| /* Note; D3DRECT is compatible with WINED3DRECT */ |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_Clear(This->wineD3DDevice, Count, (WINED3DRECT*) Rects, Flags, Color, Z, Stencil); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_Clear_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD Count, |
| D3DRECT *Rects, |
| DWORD Flags, |
| D3DCOLOR Color, |
| D3DVALUE Z, |
| DWORD Stencil) |
| { |
| return IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_Clear_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD Count, |
| D3DRECT *Rects, |
| DWORD Flags, |
| D3DCOLOR Color, |
| D3DVALUE Z, |
| DWORD Stencil) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetViewport |
| * |
| * Sets the current viewport. |
| * |
| * Version 7 only, but IDirect3DViewport uses this call for older |
| * versions |
| * |
| * Params: |
| * Data: The new viewport to set |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Data is NULL |
| * For more details, see IWineDDDevice::SetViewport |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface, |
| D3DVIEWPORT7 *Data) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(%p) Relay!\n", This, Data); |
| |
| if(!Data) |
| return DDERR_INVALIDPARAMS; |
| |
| /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */ |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_SetViewport(This->wineD3DDevice, |
| (WINED3DVIEWPORT*) Data); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetViewport_FPUSetup(IDirect3DDevice7 *iface, |
| D3DVIEWPORT7 *Data) |
| { |
| return IDirect3DDeviceImpl_7_SetViewport(iface, Data); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DVIEWPORT7 *Data) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_SetViewport(iface, Data); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::GetViewport |
| * |
| * Returns the current viewport |
| * |
| * Version 7 |
| * |
| * Params: |
| * Data: D3D7Viewport structure to write the viewport information to |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Data is NULL |
| * For more details, see IWineD3DDevice::GetViewport |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface, |
| D3DVIEWPORT7 *Data) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(%p) Relay!\n", This, Data); |
| |
| if(!Data) |
| return DDERR_INVALIDPARAMS; |
| |
| /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */ |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_GetViewport(This->wineD3DDevice, |
| (WINED3DVIEWPORT*) Data); |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetViewport_FPUSetup(IDirect3DDevice7 *iface, |
| D3DVIEWPORT7 *Data) |
| { |
| return IDirect3DDeviceImpl_7_GetViewport(iface, Data); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DVIEWPORT7 *Data) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_GetViewport(iface, Data); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetMaterial |
| * |
| * Sets the Material |
| * |
| * Version 7 |
| * |
| * Params: |
| * Mat: The material to set |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Mat is NULL. |
| * For more details, see IWineD3DDevice::SetMaterial |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface, |
| D3DMATERIAL7 *Mat) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(%p): Relay!\n", This, Mat); |
| |
| if (!Mat) return DDERR_INVALIDPARAMS; |
| /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */ |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice, |
| (WINED3DMATERIAL*) Mat); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface, |
| D3DMATERIAL7 *Mat) |
| { |
| return IDirect3DDeviceImpl_7_SetMaterial(iface, Mat); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DMATERIAL7 *Mat) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_SetMaterial(iface, Mat); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetMaterial |
| * |
| * Returns the current material |
| * |
| * Version 7 |
| * |
| * Params: |
| * Mat: D3DMATERIAL7 structure to write the material parameters to |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Mat is NULL |
| * For more details, see IWineD3DDevice::GetMaterial |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface, |
| D3DMATERIAL7 *Mat) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(%p): Relay!\n", This, Mat); |
| |
| EnterCriticalSection(&ddraw_cs); |
| /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */ |
| hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice, |
| (WINED3DMATERIAL*) Mat); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface, |
| D3DMATERIAL7 *Mat) |
| { |
| return IDirect3DDeviceImpl_7_GetMaterial(iface, Mat); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DMATERIAL7 *Mat) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_GetMaterial(iface, Mat); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetLight |
| * |
| * Assigns a light to a light index, but doesn't activate it yet. |
| * |
| * Version 7, IDirect3DLight uses this method for older versions |
| * |
| * Params: |
| * LightIndex: The index of the new light |
| * Light: A D3DLIGHT7 structure describing the light |
| * |
| * Returns: |
| * D3D_OK on success |
| * For more details, see IWineD3DDevice::SetLight |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface, |
| DWORD LightIndex, |
| D3DLIGHT7 *Light) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light); |
| |
| EnterCriticalSection(&ddraw_cs); |
| /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */ |
| hr = IWineD3DDevice_SetLight(This->wineD3DDevice, |
| LightIndex, |
| (WINED3DLIGHT*) Light); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetLight_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD LightIndex, |
| D3DLIGHT7 *Light) |
| { |
| return IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetLight_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD LightIndex, |
| D3DLIGHT7 *Light) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetLight |
| * |
| * Returns the light assigned to a light index |
| * |
| * Params: |
| * Light: Structure to write the light information to |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Light is NULL |
| * For details, see IWineD3DDevice::GetLight |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface, |
| DWORD LightIndex, |
| D3DLIGHT7 *Light) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT rc; |
| TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light); |
| |
| EnterCriticalSection(&ddraw_cs); |
| /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */ |
| rc = IWineD3DDevice_GetLight(This->wineD3DDevice, |
| LightIndex, |
| (WINED3DLIGHT*) Light); |
| |
| /* Translate the result. WineD3D returns other values than D3D7 */ |
| LeaveCriticalSection(&ddraw_cs); |
| return hr_ddraw_from_wined3d(rc); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetLight_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD LightIndex, |
| D3DLIGHT7 *Light) |
| { |
| return IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetLight_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD LightIndex, |
| D3DLIGHT7 *Light) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::BeginStateBlock |
| * |
| * Begins recording to a stateblock |
| * |
| * Version 7 |
| * |
| * Returns: |
| * D3D_OK on success |
| * For details see IWineD3DDevice::BeginStateBlock |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(): Relay!\n", This); |
| |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface) |
| { |
| return IDirect3DDeviceImpl_7_BeginStateBlock(iface); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_BeginStateBlock(iface); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::EndStateBlock |
| * |
| * Stops recording to a state block and returns the created stateblock |
| * handle. |
| * |
| * Version 7 |
| * |
| * Params: |
| * BlockHandle: Address to store the stateblock's handle to |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if BlockHandle is NULL |
| * See IWineD3DDevice::EndStateBlock for more details |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface, |
| DWORD *BlockHandle) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(%p): Relay!\n", This, BlockHandle); |
| |
| if(!BlockHandle) |
| { |
| WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| EnterCriticalSection(&ddraw_cs); |
| *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This); |
| if(!*BlockHandle) |
| { |
| ERR("Cannot get a handle number for the stateblock\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_OUTOFMEMORY; |
| } |
| This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock; |
| hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice, |
| (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD *BlockHandle) |
| { |
| return IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD *BlockHandle) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::PreLoad |
| * |
| * Allows the app to signal that a texture will be used soon, to allow |
| * the Direct3DDevice to load it to the video card in the meantime. |
| * |
| * Version 7 |
| * |
| * Params: |
| * Texture: The texture to preload |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Texture is NULL |
| * See IWineD3DSurface::PreLoad for details |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface, |
| IDirectDrawSurface7 *Texture) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)Texture; |
| |
| TRACE("(%p)->(%p): Relay!\n", This, surf); |
| |
| if(!Texture) |
| return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| IWineD3DSurface_PreLoad(surf->WineD3DSurface); |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_PreLoad_FPUSetup(IDirect3DDevice7 *iface, |
| IDirectDrawSurface7 *Texture) |
| { |
| return IDirect3DDeviceImpl_7_PreLoad(iface, Texture); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface, |
| IDirectDrawSurface7 *Texture) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_PreLoad(iface, Texture); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::ApplyStateBlock |
| * |
| * Activates the state stored in a state block handle. |
| * |
| * Params: |
| * BlockHandle: The stateblock handle to activate |
| * |
| * Returns: |
| * D3D_OK on success |
| * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface, |
| DWORD BlockHandle) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle); |
| |
| EnterCriticalSection(&ddraw_cs); |
| if(!BlockHandle || BlockHandle > This->numHandles) |
| { |
| WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle); |
| LeaveCriticalSection(&ddraw_cs); |
| return D3DERR_INVALIDSTATEBLOCK; |
| } |
| if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock) |
| { |
| WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle); |
| LeaveCriticalSection(&ddraw_cs); |
| return D3DERR_INVALIDSTATEBLOCK; |
| } |
| |
| hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD BlockHandle) |
| { |
| return IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD BlockHandle) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::CaptureStateBlock |
| * |
| * Updates a stateblock's values to the values currently set for the device |
| * |
| * Version 7 |
| * |
| * Params: |
| * BlockHandle: Stateblock to update |
| * |
| * Returns: |
| * D3D_OK on success |
| * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL |
| * See IWineD3DDevice::CaptureStateBlock for more details |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface, |
| DWORD BlockHandle) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle); |
| |
| EnterCriticalSection(&ddraw_cs); |
| if(BlockHandle == 0 || BlockHandle > This->numHandles) |
| { |
| WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle); |
| LeaveCriticalSection(&ddraw_cs); |
| return D3DERR_INVALIDSTATEBLOCK; |
| } |
| if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock) |
| { |
| WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle); |
| LeaveCriticalSection(&ddraw_cs); |
| return D3DERR_INVALIDSTATEBLOCK; |
| } |
| |
| hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD BlockHandle) |
| { |
| return IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD BlockHandle) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::DeleteStateBlock |
| * |
| * Deletes a stateblock handle. This means releasing the WineD3DStateBlock |
| * |
| * Version 7 |
| * |
| * Params: |
| * BlockHandle: Stateblock handle to delete |
| * |
| * Returns: |
| * D3D_OK on success |
| * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0 |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface, |
| DWORD BlockHandle) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| ULONG ref; |
| TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle); |
| |
| EnterCriticalSection(&ddraw_cs); |
| if(BlockHandle == 0 || BlockHandle > This->numHandles) |
| { |
| WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle); |
| LeaveCriticalSection(&ddraw_cs); |
| return D3DERR_INVALIDSTATEBLOCK; |
| } |
| if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock) |
| { |
| WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle); |
| LeaveCriticalSection(&ddraw_cs); |
| return D3DERR_INVALIDSTATEBLOCK; |
| } |
| |
| ref = IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr); |
| if(ref) |
| { |
| ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This->Handles[BlockHandle - 1].ptr, BlockHandle, ref); |
| } |
| This->Handles[BlockHandle - 1].ptr = NULL; |
| This->Handles[BlockHandle - 1].type = DDrawHandle_Unknown; |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD BlockHandle) |
| { |
| return IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD BlockHandle) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::CreateStateBlock |
| * |
| * Creates a new state block handle. |
| * |
| * Version 7 |
| * |
| * Params: |
| * Type: The state block type |
| * BlockHandle: Address to write the created handle to |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if BlockHandle is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface, |
| D3DSTATEBLOCKTYPE Type, |
| DWORD *BlockHandle) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle); |
| |
| if(!BlockHandle) |
| { |
| WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE && |
| Type != D3DSBT_VERTEXSTATE ) { |
| WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| EnterCriticalSection(&ddraw_cs); |
| *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This); |
| if(!*BlockHandle) |
| { |
| ERR("Cannot get a handle number for the stateblock\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_OUTOFMEMORY; |
| } |
| This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock; |
| |
| /* The D3DSTATEBLOCKTYPE enum is fine here */ |
| hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice, |
| Type, |
| (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr, |
| NULL /* Parent, hope that works */); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface, |
| D3DSTATEBLOCKTYPE Type, |
| DWORD *BlockHandle) |
| { |
| return IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DSTATEBLOCKTYPE Type, |
| DWORD *BlockHandle) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr =IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /* Helper function for IDirect3DDeviceImpl_7_Load. */ |
| static BOOL is_mip_level_subset(IDirectDrawSurfaceImpl *dest, |
| IDirectDrawSurfaceImpl *src) |
| { |
| IDirectDrawSurfaceImpl *src_level, *dest_level; |
| IDirectDrawSurface7 *temp; |
| DDSURFACEDESC2 ddsd; |
| BOOL levelFound; /* at least one suitable sublevel in dest found */ |
| |
| /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level), |
| * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and |
| * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS. |
| */ |
| levelFound = FALSE; |
| |
| src_level = src; |
| dest_level = dest; |
| |
| for (;src_level && dest_level;) |
| { |
| if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth && |
| src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight) |
| { |
| levelFound = TRUE; |
| |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; |
| IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest_level, &ddsd.ddsCaps, &temp); |
| |
| if (dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level); |
| |
| dest_level = (IDirectDrawSurfaceImpl *)temp; |
| } |
| |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; |
| IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src_level, &ddsd.ddsCaps, &temp); |
| |
| if (src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level); |
| |
| src_level = (IDirectDrawSurfaceImpl *)temp; |
| } |
| |
| if (src_level && src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level); |
| if (dest_level && dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level); |
| |
| return !dest_level && levelFound; |
| } |
| |
| /* Helper function for IDirect3DDeviceImpl_7_Load. */ |
| static void copy_mipmap_chain(IDirect3DDeviceImpl *device, |
| IDirectDrawSurfaceImpl *dest, |
| IDirectDrawSurfaceImpl *src, |
| POINT *DestPoint, |
| RECT *SrcRect) |
| { |
| IDirectDrawSurfaceImpl *src_level, *dest_level; |
| IDirectDrawSurface7 *temp; |
| DDSURFACEDESC2 ddsd; |
| POINT point; |
| RECT rect; |
| HRESULT hr; |
| IDirectDrawPalette *pal = NULL, *pal_src = NULL; |
| DWORD ckeyflag; |
| DDCOLORKEY ddckey; |
| BOOL palette_missing = FALSE; |
| |
| /* Copy palette, if possible. */ |
| IDirectDrawSurface7_GetPalette((IDirectDrawSurface7 *)src, &pal_src); |
| IDirectDrawSurface7_GetPalette((IDirectDrawSurface7 *)dest, &pal); |
| |
| if (pal_src != NULL && pal != NULL) |
| { |
| PALETTEENTRY palent[256]; |
| |
| IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent); |
| IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent); |
| } |
| |
| if (dest->surface_desc.u4.ddpfPixelFormat.dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | |
| DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8) && !pal) |
| { |
| palette_missing = TRUE; |
| } |
| |
| if (pal) IDirectDrawPalette_Release(pal); |
| if (pal_src) IDirectDrawPalette_Release(pal_src); |
| |
| /* Copy colorkeys, if present. */ |
| for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1) |
| { |
| hr = IDirectDrawSurface7_GetColorKey((IDirectDrawSurface7 *)src, ckeyflag, &ddckey); |
| |
| if (SUCCEEDED(hr)) |
| { |
| IDirectDrawSurface7_SetColorKey((IDirectDrawSurface7 *)dest, ckeyflag, &ddckey); |
| } |
| } |
| |
| src_level = src; |
| dest_level = dest; |
| |
| point = *DestPoint; |
| rect = *SrcRect; |
| |
| for (;src_level && dest_level;) |
| { |
| if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth && |
| src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight) |
| { |
| /* Try UpdateSurface that may perform a more direct opengl loading. But skip this if destination is paletted texture and has no palette. |
| * Some games like Sacrifice set palette after Load, and it is a waste of effort to try to load texture without palette and generates |
| * warnings in wined3d. */ |
| if (!palette_missing) |
| hr = IWineD3DDevice_UpdateSurface(device->wineD3DDevice, src_level->WineD3DSurface, &rect, dest_level->WineD3DSurface, |
| &point); |
| |
| if (palette_missing || FAILED(hr)) |
| { |
| /* UpdateSurface may fail e.g. if dest is in system memory. Fall back to BltFast that is less strict. */ |
| IWineD3DSurface_BltFast(dest_level->WineD3DSurface, |
| point.x, point.y, |
| src_level->WineD3DSurface, &rect, 0); |
| } |
| |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; |
| IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest_level, &ddsd.ddsCaps, &temp); |
| |
| if (dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level); |
| |
| dest_level = (IDirectDrawSurfaceImpl *)temp; |
| } |
| |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; |
| IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src_level, &ddsd.ddsCaps, &temp); |
| |
| if (src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level); |
| |
| src_level = (IDirectDrawSurfaceImpl *)temp; |
| |
| point.x /= 2; |
| point.y /= 2; |
| |
| rect.top /= 2; |
| rect.left /= 2; |
| rect.right = (rect.right + 1) / 2; |
| rect.bottom = (rect.bottom + 1) / 2; |
| } |
| |
| if (src_level && src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level); |
| if (dest_level && dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::Load |
| * |
| * Loads a rectangular area from the source into the destination texture. |
| * It can also copy the source to the faces of a cubic environment map |
| * |
| * Version 7 |
| * |
| * Params: |
| * DestTex: Destination texture |
| * DestPoint: Point in the destination where the source image should be |
| * written to |
| * SrcTex: Source texture |
| * SrcRect: Source rectangle |
| * Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX, |
| * DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY, |
| * DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ) |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL, broken coordinates or anything unexpected. |
| * |
| * |
| *****************************************************************************/ |
| |
| static HRESULT |
| IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface, |
| IDirectDrawSurface7 *DestTex, |
| POINT *DestPoint, |
| IDirectDrawSurface7 *SrcTex, |
| RECT *SrcRect, |
| DWORD Flags) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| IDirectDrawSurfaceImpl *dest = (IDirectDrawSurfaceImpl *)DestTex; |
| IDirectDrawSurfaceImpl *src = (IDirectDrawSurfaceImpl *)SrcTex; |
| POINT destpoint; |
| RECT srcrect; |
| TRACE("(%p)->(%p,%p,%p,%p,%08x)\n", This, dest, DestPoint, src, SrcRect, Flags); |
| |
| if( (!src) || (!dest) ) |
| return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| |
| if (SrcRect) srcrect = *SrcRect; |
| else |
| { |
| srcrect.left = srcrect.top = 0; |
| srcrect.right = src->surface_desc.dwWidth; |
| srcrect.bottom = src->surface_desc.dwHeight; |
| } |
| |
| if (DestPoint) destpoint = *DestPoint; |
| else |
| { |
| destpoint.x = destpoint.y = 0; |
| } |
| /* Check bad dimensions. DestPoint is validated against src, not dest, because |
| * destination can be a subset of mip levels, in which case actual coordinates used |
| * for it may be divided. If any dimension of dest is larger than source, it can't be |
| * mip level subset, so an error can be returned early. |
| */ |
| if (srcrect.left >= srcrect.right || srcrect.top >= srcrect.bottom || |
| srcrect.right > src->surface_desc.dwWidth || |
| srcrect.bottom > src->surface_desc.dwHeight || |
| destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth || |
| destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight || |
| dest->surface_desc.dwWidth > src->surface_desc.dwWidth || |
| dest->surface_desc.dwHeight > src->surface_desc.dwHeight) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Must be top level surfaces. */ |
| if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL || |
| dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) |
| { |
| DWORD src_face_flag, dest_face_flag; |
| IDirectDrawSurfaceImpl *src_face, *dest_face; |
| IDirectDrawSurface7 *temp; |
| DDSURFACEDESC2 ddsd; |
| int i; |
| |
| if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second |
| * time it's actual surface loading. */ |
| for (i = 0; i < 2; i++) |
| { |
| dest_face = dest; |
| src_face = src; |
| |
| for (;dest_face && src_face;) |
| { |
| src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES; |
| dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES; |
| |
| if (src_face_flag == dest_face_flag) |
| { |
| if (i == 0) |
| { |
| /* Destination mip levels must be subset of source mip levels. */ |
| if (!is_mip_level_subset(dest_face, src_face)) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| } |
| else if (Flags & dest_face_flag) |
| { |
| copy_mipmap_chain(This, dest_face, src_face, &destpoint, &srcrect); |
| } |
| |
| if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ) |
| { |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1); |
| IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src, &ddsd.ddsCaps, &temp); |
| |
| if (src_face != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_face); |
| |
| src_face = (IDirectDrawSurfaceImpl *)temp; |
| } |
| else |
| { |
| if (src_face != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_face); |
| |
| src_face = NULL; |
| } |
| } |
| |
| if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ) |
| { |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1); |
| IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest, &ddsd.ddsCaps, &temp); |
| |
| if (dest_face != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_face); |
| |
| dest_face = (IDirectDrawSurfaceImpl *)temp; |
| } |
| else |
| { |
| if (dest_face != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_face); |
| |
| dest_face = NULL; |
| } |
| } |
| |
| if (i == 0) |
| { |
| /* Native returns error if src faces are not subset of dest faces. */ |
| if (src_face) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| } |
| } |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Handle non cube map textures. */ |
| |
| /* Destination mip levels must be subset of source mip levels. */ |
| if (!is_mip_level_subset(dest, src)) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| copy_mipmap_chain(This, dest, src, &destpoint, &srcrect); |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_Load_FPUSetup(IDirect3DDevice7 *iface, |
| IDirectDrawSurface7 *DestTex, |
| POINT *DestPoint, |
| IDirectDrawSurface7 *SrcTex, |
| RECT *SrcRect, |
| DWORD Flags) |
| { |
| return IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_Load_FPUPreserve(IDirect3DDevice7 *iface, |
| IDirectDrawSurface7 *DestTex, |
| POINT *DestPoint, |
| IDirectDrawSurface7 *SrcTex, |
| RECT *SrcRect, |
| DWORD Flags) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::LightEnable |
| * |
| * Enables or disables a light |
| * |
| * Version 7, IDirect3DLight uses this method too. |
| * |
| * Params: |
| * LightIndex: The index of the light to enable / disable |
| * Enable: Enable or disable the light |
| * |
| * Returns: |
| * D3D_OK on success |
| * For more details, see IWineD3DDevice::SetLightEnable |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface, |
| DWORD LightIndex, |
| BOOL Enable) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(%08x,%d): Relay!\n", This, LightIndex, Enable); |
| |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_LightEnable_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD LightIndex, |
| BOOL Enable) |
| { |
| return IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD LightIndex, |
| BOOL Enable) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetLightEnable |
| * |
| * Retrieves if the light with the given index is enabled or not |
| * |
| * Version 7 |
| * |
| * Params: |
| * LightIndex: Index of desired light |
| * Enable: Pointer to a BOOL which contains the result |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Enable is NULL |
| * See IWineD3DDevice::GetLightEnable for more details |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface, |
| DWORD LightIndex, |
| BOOL* Enable) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(%08x,%p): Relay\n", This, LightIndex, Enable); |
| |
| if(!Enable) |
| return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD LightIndex, |
| BOOL* Enable) |
| { |
| return IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD LightIndex, |
| BOOL* Enable) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetClipPlane |
| * |
| * Sets custom clipping plane |
| * |
| * Version 7 |
| * |
| * Params: |
| * Index: The index of the clipping plane |
| * PlaneEquation: An equation defining the clipping plane |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if PlaneEquation is NULL |
| * See IWineD3DDevice::SetClipPlane for more details |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface, |
| DWORD Index, |
| D3DVALUE* PlaneEquation) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(%08x,%p): Relay!\n", This, Index, PlaneEquation); |
| |
| if(!PlaneEquation) |
| return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD Index, |
| D3DVALUE* PlaneEquation) |
| { |
| return IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD Index, |
| D3DVALUE* PlaneEquation) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetClipPlane |
| * |
| * Returns the clipping plane with a specific index |
| * |
| * Params: |
| * Index: The index of the desired plane |
| * PlaneEquation: Address to store the plane equation to |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if PlaneEquation is NULL |
| * See IWineD3DDevice::GetClipPlane for more details |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface, |
| DWORD Index, |
| D3DVALUE* PlaneEquation) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| HRESULT hr; |
| TRACE("(%p)->(%d,%p): Relay!\n", This, Index, PlaneEquation); |
| |
| if(!PlaneEquation) |
| return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD Index, |
| D3DVALUE* PlaneEquation) |
| { |
| return IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation); |
| } |
| |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD Index, |
| D3DVALUE* PlaneEquation) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetInfo |
| * |
| * Retrieves some information about the device. The DirectX sdk says that |
| * this version returns S_FALSE for all retail builds of DirectX, that's what |
| * this implementation does. |
| * |
| * Params: |
| * DevInfoID: Information type requested |
| * DevInfoStruct: Pointer to a structure to store the info to |
| * Size: Size of the structure |
| * |
| * Returns: |
| * S_FALSE, because it's a non-debug driver |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface, |
| DWORD DevInfoID, |
| void *DevInfoStruct, |
| DWORD Size) |
| { |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; |
| TRACE("(%p)->(%08x,%p,%08x)\n", This, DevInfoID, DevInfoStruct, Size); |
| |
| if (TRACE_ON(d3d7)) |
| { |
| TRACE(" info requested : "); |
| switch (DevInfoID) |
| { |
| case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break; |
| case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break; |
| case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break; |
| default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS; |
| } |
| } |
| |
| return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */ |
| } |
| |
| /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes |
| * have separate vtables. Simple functions where this doesn't matter like GetDirect3D |
| * are not duplicated. |
| |
| * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU |
| * has already been setup for optimal d3d operation. |
| |
| * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in |
| * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required |
| * by Sacrifice (game). */ |
| const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl = |
| { |
| /*** IUnknown Methods ***/ |
| IDirect3DDeviceImpl_7_QueryInterface, |
| IDirect3DDeviceImpl_7_AddRef, |
| IDirect3DDeviceImpl_7_Release, |
| /*** IDirect3DDevice7 ***/ |
| IDirect3DDeviceImpl_7_GetCaps_FPUSetup, |
| IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup, |
| IDirect3DDeviceImpl_7_BeginScene_FPUSetup, |
| IDirect3DDeviceImpl_7_EndScene_FPUSetup, |
| IDirect3DDeviceImpl_7_GetDirect3D, |
| IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup, |
| IDirect3DDeviceImpl_7_GetRenderTarget, |
| IDirect3DDeviceImpl_7_Clear_FPUSetup, |
| IDirect3DDeviceImpl_7_SetTransform_FPUSetup, |
| IDirect3DDeviceImpl_7_GetTransform_FPUSetup, |
| IDirect3DDeviceImpl_7_SetViewport_FPUSetup, |
| IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup, |
| IDirect3DDeviceImpl_7_GetViewport_FPUSetup, |
| IDirect3DDeviceImpl_7_SetMaterial_FPUSetup, |
| IDirect3DDeviceImpl_7_GetMaterial_FPUSetup, |
| IDirect3DDeviceImpl_7_SetLight_FPUSetup, |
| IDirect3DDeviceImpl_7_GetLight_FPUSetup, |
| IDirect3DDeviceImpl_7_SetRenderState_FPUSetup, |
| IDirect3DDeviceImpl_7_GetRenderState_FPUSetup, |
| IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup, |
| IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup, |
| IDirect3DDeviceImpl_7_PreLoad_FPUSetup, |
| IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup, |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup, |
| IDirect3DDeviceImpl_7_SetClipStatus, |
| IDirect3DDeviceImpl_7_GetClipStatus, |
| IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup, |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup, |
| IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup, |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup, |
| IDirect3DDeviceImpl_7_ComputeSphereVisibility, |
| IDirect3DDeviceImpl_7_GetTexture_FPUSetup, |
| IDirect3DDeviceImpl_7_SetTexture_FPUSetup, |
| IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup, |
| IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup, |
| IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup, |
| IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup, |
| IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup, |
| IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup, |
| IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup, |
| IDirect3DDeviceImpl_7_Load_FPUSetup, |
| IDirect3DDeviceImpl_7_LightEnable_FPUSetup, |
| IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup, |
| IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup, |
| IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup, |
| IDirect3DDeviceImpl_7_GetInfo |
| }; |
| |
| const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl = |
| { |
| /*** IUnknown Methods ***/ |
| IDirect3DDeviceImpl_7_QueryInterface, |
| IDirect3DDeviceImpl_7_AddRef, |
| IDirect3DDeviceImpl_7_Release, |
| /*** IDirect3DDevice7 ***/ |
| IDirect3DDeviceImpl_7_GetCaps_FPUPreserve, |
| IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve, |
| IDirect3DDeviceImpl_7_BeginScene_FPUPreserve, |
| IDirect3DDeviceImpl_7_EndScene_FPUPreserve, |
| IDirect3DDeviceImpl_7_GetDirect3D, |
| IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve, |
| IDirect3DDeviceImpl_7_GetRenderTarget, |
| IDirect3DDeviceImpl_7_Clear_FPUPreserve, |
| IDirect3DDeviceImpl_7_SetTransform_FPUPreserve, |
| IDirect3DDeviceImpl_7_GetTransform_FPUPreserve, |
| IDirect3DDeviceImpl_7_SetViewport_FPUPreserve, |
| IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve, |
| IDirect3DDeviceImpl_7_GetViewport_FPUPreserve, |
| IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve, |
| IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve, |
| IDirect3DDeviceImpl_7_SetLight_FPUPreserve, |
| IDirect3DDeviceImpl_7_GetLight_FPUPreserve, |
| IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve, |
| IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve, |
| IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve, |
| IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve, |
| IDirect3DDeviceImpl_7_PreLoad_FPUPreserve, |
| IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve, |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve, |
| IDirect3DDeviceImpl_7_SetClipStatus, |
| IDirect3DDeviceImpl_7_GetClipStatus, |
| IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve, |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve, |
| IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve, |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve, |
| IDirect3DDeviceImpl_7_ComputeSphereVisibility, |
| IDirect3DDeviceImpl_7_GetTexture_FPUPreserve, |
| IDirect3DDeviceImpl_7_SetTexture_FPUPreserve, |
| IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve, |
| IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve, |
| IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve, |
| IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve, |
| IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve, |
| IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve, |
| IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve, |
| IDirect3DDeviceImpl_7_Load_FPUPreserve, |
| IDirect3DDeviceImpl_7_LightEnable_FPUPreserve, |
| IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve, |
| IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve, |
| IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve, |
| IDirect3DDeviceImpl_7_GetInfo |
| }; |
| |
| const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl = |
| { |
| /*** IUnknown Methods ***/ |
| Thunk_IDirect3DDeviceImpl_3_QueryInterface, |
| Thunk_IDirect3DDeviceImpl_3_AddRef, |
| Thunk_IDirect3DDeviceImpl_3_Release, |
| /*** IDirect3DDevice3 ***/ |
| IDirect3DDeviceImpl_3_GetCaps, |
| IDirect3DDeviceImpl_3_GetStats, |
| IDirect3DDeviceImpl_3_AddViewport, |
| IDirect3DDeviceImpl_3_DeleteViewport, |
| IDirect3DDeviceImpl_3_NextViewport, |
| Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats, |
| Thunk_IDirect3DDeviceImpl_3_BeginScene, |
| Thunk_IDirect3DDeviceImpl_3_EndScene, |
| Thunk_IDirect3DDeviceImpl_3_GetDirect3D, |
| IDirect3DDeviceImpl_3_SetCurrentViewport, |
| IDirect3DDeviceImpl_3_GetCurrentViewport, |
| Thunk_IDirect3DDeviceImpl_3_SetRenderTarget, |
| Thunk_IDirect3DDeviceImpl_3_GetRenderTarget, |
| IDirect3DDeviceImpl_3_Begin, |
| IDirect3DDeviceImpl_3_BeginIndexed, |
| IDirect3DDeviceImpl_3_Vertex, |
| IDirect3DDeviceImpl_3_Index, |
| IDirect3DDeviceImpl_3_End, |
| IDirect3DDeviceImpl_3_GetRenderState, |
| IDirect3DDeviceImpl_3_SetRenderState, |
| IDirect3DDeviceImpl_3_GetLightState, |
| IDirect3DDeviceImpl_3_SetLightState, |
| Thunk_IDirect3DDeviceImpl_3_SetTransform, |
| Thunk_IDirect3DDeviceImpl_3_GetTransform, |
| Thunk_IDirect3DDeviceImpl_3_MultiplyTransform, |
| Thunk_IDirect3DDeviceImpl_3_DrawPrimitive, |
| Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive, |
| Thunk_IDirect3DDeviceImpl_3_SetClipStatus, |
| Thunk_IDirect3DDeviceImpl_3_GetClipStatus, |
| Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided, |
| Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided, |
| Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB, |
| Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB, |
| Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility, |
| Thunk_IDirect3DDeviceImpl_3_GetTexture, |
| IDirect3DDeviceImpl_3_SetTexture, |
| Thunk_IDirect3DDeviceImpl_3_GetTextureStageState, |
| Thunk_IDirect3DDeviceImpl_3_SetTextureStageState, |
| Thunk_IDirect3DDeviceImpl_3_ValidateDevice |
| }; |
| |
| const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl = |
| { |
| /*** IUnknown Methods ***/ |
| Thunk_IDirect3DDeviceImpl_2_QueryInterface, |
| Thunk_IDirect3DDeviceImpl_2_AddRef, |
| Thunk_IDirect3DDeviceImpl_2_Release, |
| /*** IDirect3DDevice2 ***/ |
| Thunk_IDirect3DDeviceImpl_2_GetCaps, |
| IDirect3DDeviceImpl_2_SwapTextureHandles, |
| Thunk_IDirect3DDeviceImpl_2_GetStats, |
| Thunk_IDirect3DDeviceImpl_2_AddViewport, |
| Thunk_IDirect3DDeviceImpl_2_DeleteViewport, |
| Thunk_IDirect3DDeviceImpl_2_NextViewport, |
| IDirect3DDeviceImpl_2_EnumTextureFormats, |
| Thunk_IDirect3DDeviceImpl_2_BeginScene, |
| Thunk_IDirect3DDeviceImpl_2_EndScene, |
| Thunk_IDirect3DDeviceImpl_2_GetDirect3D, |
| Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport, |
| Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport, |
| Thunk_IDirect3DDeviceImpl_2_SetRenderTarget, |
| Thunk_IDirect3DDeviceImpl_2_GetRenderTarget, |
| Thunk_IDirect3DDeviceImpl_2_Begin, |
| Thunk_IDirect3DDeviceImpl_2_BeginIndexed, |
| Thunk_IDirect3DDeviceImpl_2_Vertex, |
| Thunk_IDirect3DDeviceImpl_2_Index, |
| Thunk_IDirect3DDeviceImpl_2_End, |
| Thunk_IDirect3DDeviceImpl_2_GetRenderState, |
| Thunk_IDirect3DDeviceImpl_2_SetRenderState, |
| Thunk_IDirect3DDeviceImpl_2_GetLightState, |
| Thunk_IDirect3DDeviceImpl_2_SetLightState, |
| Thunk_IDirect3DDeviceImpl_2_SetTransform, |
| Thunk_IDirect3DDeviceImpl_2_GetTransform, |
| Thunk_IDirect3DDeviceImpl_2_MultiplyTransform, |
| Thunk_IDirect3DDeviceImpl_2_DrawPrimitive, |
| Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive, |
| Thunk_IDirect3DDeviceImpl_2_SetClipStatus, |
| Thunk_IDirect3DDeviceImpl_2_GetClipStatus |
| }; |
| |
| const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl = |
| { |
| /*** IUnknown Methods ***/ |
| Thunk_IDirect3DDeviceImpl_1_QueryInterface, |
| Thunk_IDirect3DDeviceImpl_1_AddRef, |
| Thunk_IDirect3DDeviceImpl_1_Release, |
| /*** IDirect3DDevice1 ***/ |
| IDirect3DDeviceImpl_1_Initialize, |
| Thunk_IDirect3DDeviceImpl_1_GetCaps, |
| Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles, |
| IDirect3DDeviceImpl_1_CreateExecuteBuffer, |
| Thunk_IDirect3DDeviceImpl_1_GetStats, |
| IDirect3DDeviceImpl_1_Execute, |
| Thunk_IDirect3DDeviceImpl_1_AddViewport, |
| Thunk_IDirect3DDeviceImpl_1_DeleteViewport, |
| Thunk_IDirect3DDeviceImpl_1_NextViewport, |
| IDirect3DDeviceImpl_1_Pick, |
| IDirect3DDeviceImpl_1_GetPickRecords, |
| Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats, |
| IDirect3DDeviceImpl_1_CreateMatrix, |
| IDirect3DDeviceImpl_1_SetMatrix, |
| IDirect3DDeviceImpl_1_GetMatrix, |
| IDirect3DDeviceImpl_1_DeleteMatrix, |
| Thunk_IDirect3DDeviceImpl_1_BeginScene, |
| Thunk_IDirect3DDeviceImpl_1_EndScene, |
| Thunk_IDirect3DDeviceImpl_1_GetDirect3D |
| }; |
| |
| /***************************************************************************** |
| * IDirect3DDeviceImpl_CreateHandle |
| * |
| * Not called from the VTable |
| * |
| * Some older interface versions operate with handles, which are basically |
| * DWORDs which identify an interface, for example |
| * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE |
| * |
| * Those handle could be just casts to the interface pointers or vice versa, |
| * but that is not 64 bit safe and would mean blindly derefering a DWORD |
| * passed by the app. Instead there is a dynamic array in the device which |
| * keeps a DWORD to pointer information and a type for the handle. |
| * |
| * Basically this array only grows, when a handle is freed its pointer is |
| * just set to NULL. There will be much more reads from the array than |
| * insertion operations, so a dynamic array is fine. |
| * |
| * Params: |
| * This: D3DDevice implementation for which this handle should be created |
| * |
| * Returns: |
| * A free handle on success |
| * 0 on failure |
| * |
| *****************************************************************************/ |
| DWORD |
| IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This) |
| { |
| DWORD i; |
| struct HandleEntry *oldHandles = This->Handles; |
| |
| TRACE("(%p)\n", This); |
| |
| for(i = 0; i < This->numHandles; i++) |
| { |
| if(This->Handles[i].ptr == NULL && |
| This->Handles[i].type == DDrawHandle_Unknown) |
| { |
| TRACE("Reusing freed handle %d\n", i + 1); |
| return i + 1; |
| } |
| } |
| |
| TRACE("Growing the handle array\n"); |
| |
| This->numHandles++; |
| This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles); |
| if(!This->Handles) |
| { |
| ERR("Out of memory\n"); |
| This->Handles = oldHandles; |
| This->numHandles--; |
| return 0; |
| } |
| if(oldHandles) |
| { |
| memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry)); |
| HeapFree(GetProcessHeap(), 0, oldHandles); |
| } |
| |
| TRACE("Returning %d\n", This->numHandles); |
| return This->numHandles; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDeviceImpl_UpdateDepthStencil |
| * |
| * Checks the current render target for attached depth stencils and sets the |
| * WineD3D depth stencil accordingly. |
| * |
| * Returns: |
| * The depth stencil state to set if creating the device |
| * |
| *****************************************************************************/ |
| WINED3DZBUFFERTYPE |
| IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) |
| { |
| IDirectDrawSurface7 *depthStencil = NULL; |
| IDirectDrawSurfaceImpl *dsi; |
| static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 }; |
| |
| IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->target, &depthcaps, &depthStencil); |
| if(!depthStencil) |
| { |
| TRACE("Setting wined3d depth stencil to NULL\n"); |
| IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice, |
| NULL); |
| return WINED3DZB_FALSE; |
| } |
| |
| dsi = (IDirectDrawSurfaceImpl *)depthStencil; |
| TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->WineD3DSurface); |
| IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice, |
| dsi->WineD3DSurface); |
| |
| IDirectDrawSurface7_Release(depthStencil); |
| return WINED3DZB_TRUE; |
| } |