wined3d: Swap the container's texture name in flip_surface().
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 6f6b5de..f456bb9 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3997,6 +3997,10 @@
void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
{
+ if (front->container->level_count != 1 || front->container->layer_count != 1
+ || back->container->level_count != 1 || back->container->layer_count != 1)
+ ERR("Flip between surfaces %p and %p not supported.\n", front, back);
+
/* Flip the surface contents */
/* Flip the DC */
{
@@ -4041,6 +4045,14 @@
{
GLuint tmp;
+ tmp = back->container->texture_rgb.name;
+ back->container->texture_rgb.name = front->container->texture_rgb.name;
+ front->container->texture_rgb.name = tmp;
+
+ tmp = back->container->texture_srgb.name;
+ back->container->texture_srgb.name = front->container->texture_srgb.name;
+ front->container->texture_srgb.name = tmp;
+
tmp = back->rb_multisample;
back->rb_multisample = front->rb_multisample;
front->rb_multisample = tmp;