| /* Direct3D Texture |
| (c) 1998 Lionel ULMER |
| |
| This files contains the implementation of interface Direct3DTexture2. */ |
| |
| |
| #include <string.h> |
| #include "config.h" |
| #include "wintypes.h" |
| #include "winerror.h" |
| #include "wine/obj_base.h" |
| #include "heap.h" |
| #include "ddraw.h" |
| #include "d3d.h" |
| #include "debug.h" |
| |
| #include "d3d_private.h" |
| |
| #ifdef HAVE_MESAGL |
| |
| /* Define this if you want to save to a file all the textures used by a game |
| (can be funny to see how they managed to cram all the pictures in |
| texture memory) */ |
| #undef TEXTURE_SNOOP |
| |
| static IDirect3DTexture2_VTable texture2_vtable; |
| static IDirect3DTexture_VTable texture_vtable; |
| |
| /******************************************************************************* |
| * Texture2 Creation functions |
| */ |
| LPDIRECT3DTEXTURE2 d3dtexture2_create(LPDIRECTDRAWSURFACE4 surf) |
| { |
| LPDIRECT3DTEXTURE2 mat; |
| |
| mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DTexture2)); |
| mat->ref = 1; |
| mat->lpvtbl = &texture2_vtable; |
| mat->surface = surf; |
| |
| return mat; |
| } |
| |
| /******************************************************************************* |
| * Texture Creation functions |
| */ |
| LPDIRECT3DTEXTURE d3dtexture_create(LPDIRECTDRAWSURFACE4 surf) |
| { |
| LPDIRECT3DTEXTURE mat; |
| |
| mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DTexture)); |
| mat->ref = 1; |
| mat->lpvtbl = (IDirect3DTexture2_VTable*) &texture_vtable; |
| mat->surface = surf; |
| |
| return mat; |
| } |
| |
| |
| /******************************************************************************* |
| * IDirect3DTexture2 methods |
| */ |
| |
| static HRESULT WINAPI IDirect3DTexture2_QueryInterface(LPDIRECT3DTEXTURE2 this, |
| REFIID riid, |
| LPVOID* ppvObj) |
| { |
| char xrefiid[50]; |
| |
| WINE_StringFromCLSID((LPCLSID)riid,xrefiid); |
| FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj); |
| |
| return S_OK; |
| } |
| |
| |
| |
| static ULONG WINAPI IDirect3DTexture2_AddRef(LPDIRECT3DTEXTURE2 this) |
| { |
| TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref ); |
| |
| return ++(this->ref); |
| } |
| |
| |
| |
| static ULONG WINAPI IDirect3DTexture2_Release(LPDIRECT3DTEXTURE2 this) |
| { |
| FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref ); |
| |
| if (!--(this->ref)) { |
| /* Delete texture from OpenGL */ |
| glDeleteTextures(1, &(this->tex_name)); |
| |
| /* Release surface */ |
| this->surface->lpvtbl->fnRelease(this->surface); |
| |
| HeapFree(GetProcessHeap(),0,this); |
| return 0; |
| } |
| |
| return this->ref; |
| } |
| |
| /*** IDirect3DTexture methods ***/ |
| static HRESULT WINAPI IDirect3DTexture_GetHandle(LPDIRECT3DTEXTURE this, |
| LPDIRECT3DDEVICE lpD3DDevice, |
| LPD3DTEXTUREHANDLE lpHandle) |
| { |
| FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lpD3DDevice, lpHandle); |
| |
| *lpHandle = (DWORD) this; |
| |
| /* Now, bind a new texture */ |
| lpD3DDevice->set_context(lpD3DDevice); |
| this->D3Ddevice = (void *) lpD3DDevice; |
| if (this->tex_name == 0) |
| glGenTextures(1, &(this->tex_name)); |
| |
| TRACE(ddraw, "OpenGL texture handle is : %d\n", this->tex_name); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DTexture_Initialize(LPDIRECT3DTEXTURE this, |
| LPDIRECT3DDEVICE lpD3DDevice, |
| LPDIRECTDRAWSURFACE lpSurface) |
| { |
| TRACE(ddraw, "(%p)->(%p,%p)\n", this, lpD3DDevice, lpSurface); |
| |
| return DDERR_ALREADYINITIALIZED; |
| } |
| |
| static HRESULT WINAPI IDirect3DTexture_Unload(LPDIRECT3DTEXTURE this) |
| { |
| FIXME(ddraw, "(%p)->(): stub\n", this); |
| |
| return D3D_OK; |
| } |
| |
| /*** IDirect3DTexture2 methods ***/ |
| static HRESULT WINAPI IDirect3DTexture2_GetHandle(LPDIRECT3DTEXTURE2 this, |
| LPDIRECT3DDEVICE2 lpD3DDevice2, |
| LPD3DTEXTUREHANDLE lpHandle) |
| { |
| TRACE(ddraw, "(%p)->(%p,%p)\n", this, lpD3DDevice2, lpHandle); |
| |
| /* For 32 bits OSes, handles = pointers */ |
| *lpHandle = (DWORD) this; |
| |
| /* Now, bind a new texture */ |
| lpD3DDevice2->set_context(lpD3DDevice2); |
| this->D3Ddevice = (void *) lpD3DDevice2; |
| if (this->tex_name == 0) |
| glGenTextures(1, &(this->tex_name)); |
| |
| TRACE(ddraw, "OpenGL texture handle is : %d\n", this->tex_name); |
| |
| return D3D_OK; |
| } |
| |
| /* Common methods */ |
| static HRESULT WINAPI IDirect3DTexture2_PaletteChanged(LPDIRECT3DTEXTURE2 this, |
| DWORD dwStart, |
| DWORD dwCount) |
| { |
| FIXME(ddraw, "(%p)->(%8ld,%8ld): stub\n", this, dwStart, dwCount); |
| |
| return D3D_OK; |
| } |
| |
| /* NOTE : if you experience crashes in this function, you must have a buggy |
| version of Mesa. See the file d3dtexture.c for a cure */ |
| static HRESULT WINAPI IDirect3DTexture2_Load(LPDIRECT3DTEXTURE2 this, |
| LPDIRECT3DTEXTURE2 lpD3DTexture2) |
| { |
| DDSURFACEDESC *src_d, *dst_d; |
| TRACE(ddraw, "(%p)->(%p)\n", this, lpD3DTexture2); |
| |
| TRACE(ddraw, "Copied to surface %p, surface %p\n", this->surface, lpD3DTexture2->surface); |
| |
| /* Suppress the ALLOCONLOAD flag */ |
| this->surface->s.surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD; |
| |
| /* Copy one surface on the other */ |
| dst_d = &(this->surface->s.surface_desc); |
| src_d = &(lpD3DTexture2->surface->s.surface_desc); |
| |
| if ((src_d->dwWidth != dst_d->dwWidth) || (src_d->dwHeight != dst_d->dwHeight)) { |
| /* Should also check for same pixel format, lPitch, ... */ |
| ERR(ddraw, "Error in surface sizes\n"); |
| return D3DERR_TEXTURE_LOAD_FAILED; |
| } else { |
| /* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) this->D3Ddevice; */ |
| /* I should put a macro for the calculus of bpp */ |
| int bpp = (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8 ? |
| 1 /* 8 bit of palette index */: |
| src_d->ddpfPixelFormat.x.dwRGBBitCount / 8 /* RGB bits for each colors */ ); |
| GLuint current_texture; |
| |
| /* Not sure if this is usefull ! */ |
| memcpy(dst_d->y.lpSurface, src_d->y.lpSurface, src_d->dwWidth * src_d->dwHeight * bpp); |
| |
| /* Now, load the texture */ |
| /* d3dd->set_context(d3dd); We need to set the context somehow.... */ |
| glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture); |
| |
| /* If the GetHandle was not done, get the texture name here */ |
| if (this->tex_name == 0) |
| glGenTextures(1, &(this->tex_name)); |
| glBindTexture(GL_TEXTURE_2D, this->tex_name); |
| |
| if (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) { |
| /* **************** |
| Paletted Texture |
| **************** */ |
| LPDIRECTDRAWPALETTE pal = this->surface->s.palette; |
| BYTE table[256][4]; |
| int i; |
| |
| if (pal == NULL) { |
| ERR(ddraw, "Palettized texture Loading with a NULL palette !\n"); |
| return D3DERR_TEXTURE_LOAD_FAILED; |
| } |
| |
| /* Get the surface's palette */ |
| for (i = 0; i < 256; i++) { |
| table[i][0] = pal->palents[i].peRed; |
| table[i][1] = pal->palents[i].peGreen; |
| table[i][2] = pal->palents[i].peBlue; |
| if ((this->surface->s.surface_desc.dwFlags & DDSD_CKSRCBLT) && |
| (i >= this->surface->s.surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue) && |
| (i <= this->surface->s.surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue)) |
| table[i][3] = 0x00; |
| else |
| table[i][3] = 0xFF; |
| } |
| |
| #ifdef TEXTURE_SNOOP |
| { |
| FILE *f; |
| char buf[32]; |
| int x, y; |
| |
| sprintf(buf, "%d.pnm", this->tex_name); |
| f = fopen(buf, "wb"); |
| fprintf(f, "P6\n%d %d\n255\n", src_d->dwWidth, src_d->dwHeight); |
| for (y = 0; y < src_d->dwHeight; y++) { |
| for (x = 0; x < src_d->dwWidth; x++) { |
| unsigned char c = ((unsigned char *) src_d->y.lpSurface)[y * src_d->dwWidth + x]; |
| fputc(table[c][0], f); |
| fputc(table[c][1], f); |
| fputc(table[c][2], f); |
| } |
| } |
| fclose(f); |
| } |
| #endif |
| /* Use Paletted Texture Extension */ |
| glColorTableEXT(GL_TEXTURE_2D, /* target */ |
| GL_RGBA, /* internal format */ |
| 256, /* table size */ |
| GL_RGBA, /* table format */ |
| GL_UNSIGNED_BYTE, /* table type */ |
| table); /* the color table */ |
| |
| glTexImage2D(GL_TEXTURE_2D, /* target */ |
| 0, /* level */ |
| GL_COLOR_INDEX8_EXT, /* internal format */ |
| src_d->dwWidth, src_d->dwHeight, /* width, height */ |
| 0, /* border */ |
| GL_COLOR_INDEX, /* texture format */ |
| GL_UNSIGNED_BYTE, /* texture type */ |
| src_d->y.lpSurface); /* the texture */ |
| } else if (src_d->ddpfPixelFormat.dwFlags & DDPF_RGB) { |
| /* ************ |
| RGB Textures |
| ************ */ |
| if (src_d->ddpfPixelFormat.x.dwRGBBitCount == 8) { |
| /* ********************** |
| GL_UNSIGNED_BYTE_3_3_2 |
| ********************** */ |
| glTexImage2D(GL_TEXTURE_2D, |
| 0, |
| GL_RGB, |
| src_d->dwWidth, src_d->dwHeight, |
| 0, |
| GL_RGB, |
| GL_UNSIGNED_BYTE_3_3_2, |
| src_d->y.lpSurface); |
| } else if (src_d->ddpfPixelFormat.x.dwRGBBitCount == 16) { |
| if (src_d->ddpfPixelFormat.xy.dwRGBAlphaBitMask == 0x00000000) { |
| #ifdef TEXTURE_SNOOP |
| { |
| FILE *f; |
| char buf[32]; |
| int x, y; |
| |
| sprintf(buf, "%d.pnm", this->tex_name); |
| f = fopen(buf, "wb"); |
| fprintf(f, "P6\n%d %d\n255\n", src_d->dwWidth, src_d->dwHeight); |
| for (y = 0; y < src_d->dwHeight; y++) { |
| for (x = 0; x < src_d->dwWidth; x++) { |
| unsigned short c = ((unsigned short *) src_d->y.lpSurface)[y * src_d->dwWidth + x]; |
| fputc((c & 0xF800) >> 8, f); |
| fputc((c & 0x07E0) >> 3, f); |
| fputc((c & 0x001F) << 3, f); |
| } |
| } |
| fclose(f); |
| } |
| #endif |
| glTexImage2D(GL_TEXTURE_2D, |
| 0, |
| GL_RGB, |
| src_d->dwWidth, src_d->dwHeight, |
| 0, |
| GL_RGB, |
| GL_UNSIGNED_SHORT_5_6_5, |
| src_d->y.lpSurface); |
| } else if (src_d->ddpfPixelFormat.xy.dwRGBAlphaBitMask == 0x00000001) { |
| #ifdef TEXTURE_SNOOP |
| { |
| FILE *f; |
| char buf[32]; |
| int x, y; |
| |
| sprintf(buf, "%d.pnm", this->tex_name); |
| f = fopen(buf, "wb"); |
| fprintf(f, "P6\n%d %d\n255\n", src_d->dwWidth, src_d->dwHeight); |
| for (y = 0; y < src_d->dwHeight; y++) { |
| for (x = 0; x < src_d->dwWidth; x++) { |
| unsigned short c = ((unsigned short *) src_d->y.lpSurface)[y * src_d->dwWidth + x]; |
| fputc((c & 0xF800) >> 8, f); |
| fputc((c & 0x07C0) >> 3, f); |
| fputc((c & 0x003E) << 2, f); |
| } |
| } |
| fclose(f); |
| } |
| #endif |
| |
| glTexImage2D(GL_TEXTURE_2D, |
| 0, |
| GL_RGBA, |
| src_d->dwWidth, src_d->dwHeight, |
| 0, |
| GL_RGBA, |
| GL_UNSIGNED_SHORT_5_5_5_1, |
| src_d->y.lpSurface); |
| } else if (src_d->ddpfPixelFormat.xy.dwRGBAlphaBitMask == 0x0000000F) { |
| glTexImage2D(GL_TEXTURE_2D, |
| 0, |
| GL_RGBA, |
| src_d->dwWidth, src_d->dwHeight, |
| 0, |
| GL_RGBA, |
| GL_UNSIGNED_SHORT_4_4_4_4, |
| src_d->y.lpSurface); |
| } else { |
| ERR(ddraw, "Unhandled texture format (bad Aplha channel for a 16 bit texture)\n"); |
| } |
| } else if (src_d->ddpfPixelFormat.x.dwRGBBitCount == 24) { |
| glTexImage2D(GL_TEXTURE_2D, |
| 0, |
| GL_RGB, |
| src_d->dwWidth, src_d->dwHeight, |
| 0, |
| GL_RGB, |
| GL_UNSIGNED_BYTE, |
| src_d->y.lpSurface); |
| } else if (src_d->ddpfPixelFormat.x.dwRGBBitCount == 32) { |
| glTexImage2D(GL_TEXTURE_2D, |
| 0, |
| GL_RGBA, |
| src_d->dwWidth, src_d->dwHeight, |
| 0, |
| GL_RGBA, |
| GL_UNSIGNED_BYTE, |
| src_d->y.lpSurface); |
| } else { |
| ERR(ddraw, "Unhandled texture format (bad RGB count)\n"); |
| } |
| } else { |
| ERR(ddraw, "Unhandled texture format (neither RGB nor INDEX)\n"); |
| } |
| |
| glBindTexture(GL_TEXTURE_2D, current_texture); |
| } |
| |
| return D3D_OK; |
| } |
| |
| |
| /******************************************************************************* |
| * IDirect3DTexture2 VTable |
| */ |
| static IDirect3DTexture2_VTable texture2_vtable = { |
| /*** IUnknown methods ***/ |
| IDirect3DTexture2_QueryInterface, |
| IDirect3DTexture2_AddRef, |
| IDirect3DTexture2_Release, |
| /*** IDirect3DTexture methods ***/ |
| IDirect3DTexture2_GetHandle, |
| IDirect3DTexture2_PaletteChanged, |
| IDirect3DTexture2_Load |
| }; |
| |
| /******************************************************************************* |
| * IDirect3DTexture VTable |
| */ |
| static IDirect3DTexture_VTable texture_vtable = { |
| /*** IUnknown methods ***/ |
| IDirect3DTexture2_QueryInterface, |
| IDirect3DTexture2_AddRef, |
| IDirect3DTexture2_Release, |
| /*** IDirect3DTexture methods ***/ |
| IDirect3DTexture_Initialize, |
| IDirect3DTexture_GetHandle, |
| IDirect3DTexture2_PaletteChanged, |
| IDirect3DTexture2_Load, |
| IDirect3DTexture_Unload |
| }; |
| |
| #else /* HAVE_MESAGL */ |
| |
| /* These function should never be called if MesaGL is not present */ |
| LPDIRECT3DTEXTURE2 d3dtexture2_create(LPDIRECTDRAWSURFACE4 surf) { |
| ERR(ddraw, "Should not be called...\n"); |
| return NULL; |
| } |
| |
| LPDIRECT3DTEXTURE d3dtexture_create(LPDIRECTDRAWSURFACE4 surf) { |
| ERR(ddraw, "Should not be called...\n"); |
| return NULL; |
| } |
| |
| #endif /* HAVE_MESAGL */ |