| /* Direct3D Device |
| (c) 1998 Lionel ULMER |
| |
| This files contains all the D3D devices that Wine supports. For the moment |
| only the 'OpenGL' target is supported. */ |
| |
| #include <string.h> |
| #include "config.h" |
| #include "wintypes.h" |
| #include "winerror.h" |
| #include "wine/obj_base.h" |
| #include "heap.h" |
| #include "ddraw.h" |
| #include "d3d.h" |
| #include "debug.h" |
| |
| #include "d3d_private.h" |
| |
| /* Define this variable if you have an unpatched Mesa 3.0 (patches are available |
| on Mesa's home page) or version 3.1b. |
| |
| Version 3.2b should correct this bug */ |
| #undef HAVE_BUGGY_MESAGL |
| |
| #ifdef HAVE_MESAGL |
| |
| static GUID IID_D3DDEVICE2_OpenGL = { |
| 0x39a0da38, |
| 0x7e57, |
| 0x11d2, |
| { 0x8b,0x7c,0x0e,0x4e,0xd8,0x3c,0x2b,0x3c } |
| }; |
| |
| static GUID IID_D3DDEVICE_OpenGL = { |
| 0x31416d44, |
| 0x86ae, |
| 0x11d2, |
| { 0x82,0x2d,0xa8,0xd5,0x31,0x87,0xca,0xfa } |
| }; |
| |
| |
| static IDirect3DDevice2_VTable OpenGL_vtable; |
| static IDirect3DDevice_VTable OpenGL_vtable_dx3; |
| |
| /******************************************************************************* |
| * OpenGL static functions |
| */ |
| static void set_context(LPDIRECT3DDEVICE2 this) { |
| OpenGL_IDirect3DDevice2 *odev = (OpenGL_IDirect3DDevice2 *) this; |
| |
| OSMesaMakeCurrent(odev->ctx, odev->buffer, |
| GL_UNSIGNED_BYTE, |
| this->surface->s.surface_desc.dwWidth, |
| this->surface->s.surface_desc.dwHeight); |
| } |
| |
| static void set_context_dx3(LPDIRECT3DDEVICE this) { |
| OpenGL_IDirect3DDevice *odev = (OpenGL_IDirect3DDevice *) this; |
| |
| OSMesaMakeCurrent(odev->ctx, odev->buffer, |
| GL_UNSIGNED_BYTE, |
| this->surface->s.surface_desc.dwWidth, |
| this->surface->s.surface_desc.dwHeight); |
| } |
| |
| static void fill_opengl_primcaps(D3DPRIMCAPS *pc) |
| { |
| pc->dwSize = sizeof(*pc); |
| pc->dwMiscCaps = D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLCCW | D3DPMISCCAPS_CULLCW | |
| D3DPMISCCAPS_LINEPATTERNREP | D3DPMISCCAPS_MASKZ; |
| pc->dwRasterCaps = D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_FOGTABLE | |
| D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ZBIAS | D3DPRASTERCAPS_ZTEST; |
| pc->dwZCmpCaps = 0xFFFFFFFF; /* All Z test can be done */ |
| pc->dwSrcBlendCaps = 0xFFFFFFFF; /* FIXME: need REAL values */ |
| pc->dwDestBlendCaps = 0xFFFFFFFF; /* FIXME: need REAL values */ |
| pc->dwAlphaCmpCaps = 0xFFFFFFFF; /* FIXME: need REAL values */ |
| pc->dwShadeCaps = 0xFFFFFFFF; /* FIXME: need REAL values */ |
| pc->dwTextureCaps = D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_PERSPECTIVE | |
| D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_TRANSPARENCY; |
| pc->dwTextureFilterCaps = D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_LINEARMIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | |
| D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_MIPNEAREST | D3DPTFILTERCAPS_NEAREST; |
| pc->dwTextureBlendCaps = 0xFFFFFFFF; /* FIXME: need REAL values */ |
| pc->dwTextureAddressCaps = D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_CLAMP | D3DPTADDRESSCAPS_WRAP; |
| pc->dwStippleWidth = 32; |
| pc->dwStippleHeight = 32; |
| } |
| |
| static void fill_opengl_caps(D3DDEVICEDESC *d1, D3DDEVICEDESC *d2) |
| { |
| /* GLint maxlight; */ |
| |
| d1->dwSize = sizeof(*d1); |
| d1->dwFlags = D3DDD_DEVCAPS | D3DDD_BCLIPPING | D3DDD_COLORMODEL | D3DDD_DEVICERENDERBITDEPTH | D3DDD_DEVICEZBUFFERBITDEPTH |
| | D3DDD_LIGHTINGCAPS | D3DDD_LINECAPS | D3DDD_MAXBUFFERSIZE | D3DDD_MAXVERTEXCOUNT | D3DDD_TRANSFORMCAPS | D3DDD_TRICAPS; |
| d1->dcmColorModel = D3DCOLOR_RGB; |
| d1->dwDevCaps = D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_EXECUTESYSTEMMEMORY | |
| D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_TEXTURESYSTEMMEMORY | |
| D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY; |
| d1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS); |
| d1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP; |
| d1->bClipping = TRUE; |
| d1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS); |
| d1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL | D3DLIGHTCAPS_PARALLELPOINT | D3DLIGHTCAPS_POINT | D3DLIGHTCAPS_SPOT; |
| d1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB; |
| d1->dlcLightingCaps.dwNumLights = 16; /* glGetIntegerv(GL_MAX_LIGHTS, &maxlight); d1->dlcLightingCaps.dwNumLights = maxlight; */ |
| fill_opengl_primcaps(&(d1->dpcLineCaps)); |
| fill_opengl_primcaps(&(d1->dpcTriCaps)); |
| d1->dwDeviceRenderBitDepth = DDBD_16; |
| d1->dwDeviceZBufferBitDepth = DDBD_16; |
| d1->dwMaxBufferSize = 0; |
| d1->dwMaxVertexCount = 65536; |
| d1->dwMinTextureWidth = 1; |
| d1->dwMinTextureHeight = 1; |
| d1->dwMaxTextureWidth = 256; /* This is for Mesa on top of Glide (in the future :-) ) */ |
| d1->dwMaxTextureHeight = 256; /* This is for Mesa on top of Glide (in the future :-) ) */ |
| d1->dwMinStippleWidth = 1; |
| d1->dwMinStippleHeight = 1; |
| d1->dwMaxStippleWidth = 32; |
| d1->dwMaxStippleHeight = 32; |
| |
| d2->dwSize = sizeof(*d2); |
| d2->dwFlags = 0; |
| } |
| |
| int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) { |
| D3DDEVICEDESC d1,d2; |
| |
| TRACE(ddraw," Enumerating OpenGL D3D device.\n"); |
| |
| fill_opengl_caps(&d1, &d2); |
| |
| return cb((void*)&IID_D3DDEVICE2_OpenGL,"WINE Direct3D using OpenGL","direct3d",&d1,&d2,context); |
| } |
| |
| int is_OpenGL(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE2 *device, LPDIRECT3D2 d3d) |
| { |
| if (/* Default device */ |
| (rguid == NULL) || |
| /* HAL Device */ |
| (!memcmp(&IID_IDirect3DHALDevice,rguid,sizeof(IID_IDirect3DHALDevice))) || |
| /* OpenGL Device */ |
| (!memcmp(&IID_D3DDEVICE2_OpenGL,rguid,sizeof(IID_D3DDEVICE2_OpenGL)))) { |
| OpenGL_IDirect3DDevice2 *odev; |
| |
| const float id_mat[16] = { |
| 1.0, 0.0, 0.0, 0.0, |
| 0.0, 1.0, 0.0, 0.0, |
| 0.0, 0.0, 1.0, 0.0, |
| 0.0, 0.0, 0.0, 1.0 |
| }; |
| |
| *device = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(OpenGL_IDirect3DDevice2)); |
| odev = (OpenGL_IDirect3DDevice2 *) (*device); |
| (*device)->ref = 1; |
| (*device)->lpvtbl = &OpenGL_vtable; |
| (*device)->d3d = d3d; |
| (*device)->surface = surface; |
| |
| (*device)->viewport_list = NULL; |
| (*device)->current_viewport = NULL; |
| |
| (*device)->set_context = set_context; |
| |
| TRACE(ddraw, "OpenGL device created \n"); |
| |
| /* Create the OpenGL context */ |
| odev->ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); |
| odev->buffer = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY, |
| surface->s.surface_desc.dwWidth * surface->s.surface_desc.dwHeight * 4); |
| odev->rs.src = GL_ONE; |
| odev->rs.dst = GL_ZERO; |
| odev->rs.mag = GL_NEAREST; |
| odev->rs.min = GL_NEAREST; |
| odev->vt = 0; |
| |
| memcpy(odev->world_mat, id_mat, 16 * sizeof(float)); |
| memcpy(odev->view_mat , id_mat, 16 * sizeof(float)); |
| memcpy(odev->proj_mat , id_mat, 16 * sizeof(float)); |
| |
| /* Initialisation */ |
| (*device)->set_context(*device); |
| glClearColor(0.0, 0.0, 0.0, 0.0); |
| glColor3f(1.0, 1.0, 1.0); |
| |
| return 1; |
| } |
| |
| /* This is not the OpenGL UID */ |
| return 0; |
| } |
| |
| /******************************************************************************* |
| * Common IDirect3DDevice2 |
| */ |
| |
| static HRESULT WINAPI IDirect3DDevice2_QueryInterface(LPDIRECT3DDEVICE2 this, |
| REFIID riid, |
| LPVOID* ppvObj) |
| { |
| char xrefiid[50]; |
| |
| WINE_StringFromCLSID((LPCLSID)riid,xrefiid); |
| FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj); |
| |
| return S_OK; |
| } |
| |
| |
| |
| static ULONG WINAPI IDirect3DDevice2_AddRef(LPDIRECT3DDEVICE2 this) |
| { |
| TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref ); |
| |
| return ++(this->ref); |
| } |
| |
| |
| |
| static ULONG WINAPI IDirect3DDevice2_Release(LPDIRECT3DDEVICE2 this) |
| { |
| FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref ); |
| |
| if (!--(this->ref)) { |
| HeapFree(GetProcessHeap(),0,this); |
| return 0; |
| } |
| |
| return this->ref; |
| } |
| |
| |
| /*** IDirect3DDevice2 methods ***/ |
| static HRESULT WINAPI IDirect3DDevice2_GetCaps(LPDIRECT3DDEVICE2 this, |
| LPD3DDEVICEDESC lpdescsoft, |
| LPD3DDEVICEDESC lpdeschard) |
| { |
| FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lpdescsoft, lpdeschard); |
| |
| fill_opengl_caps(lpdescsoft, lpdeschard); |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_SwapTextureHandles(LPDIRECT3DDEVICE2 this, |
| LPDIRECT3DTEXTURE2 lptex1, |
| LPDIRECT3DTEXTURE2 lptex2) |
| { |
| FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lptex1, lptex2); |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_GetStats(LPDIRECT3DDEVICE2 this, |
| LPD3DSTATS lpstats) |
| { |
| FIXME(ddraw, "(%p)->(%p): stub\n", this, lpstats); |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_AddViewport(LPDIRECT3DDEVICE2 this, |
| LPDIRECT3DVIEWPORT2 lpvp) |
| { |
| FIXME(ddraw, "(%p)->(%p): stub\n", this, lpvp); |
| |
| /* Adds this viewport to the viewport list */ |
| lpvp->next = this->viewport_list; |
| this->viewport_list = lpvp; |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_DeleteViewport(LPDIRECT3DDEVICE2 this, |
| LPDIRECT3DVIEWPORT2 lpvp) |
| { |
| LPDIRECT3DVIEWPORT2 cur, prev; |
| FIXME(ddraw, "(%p)->(%p): stub\n", this, lpvp); |
| |
| /* Finds this viewport in the list */ |
| prev = NULL; |
| cur = this->viewport_list; |
| while ((cur != NULL) && (cur != lpvp)) { |
| prev = cur; |
| cur = cur->next; |
| } |
| if (cur == NULL) |
| return DDERR_INVALIDOBJECT; |
| |
| /* And remove it */ |
| if (prev == NULL) |
| this->viewport_list = cur->next; |
| else |
| prev->next = cur->next; |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_NextViewport(LPDIRECT3DDEVICE2 this, |
| LPDIRECT3DVIEWPORT2 lpvp, |
| LPDIRECT3DVIEWPORT2* lplpvp, |
| DWORD dwFlags) |
| { |
| FIXME(ddraw, "(%p)->(%p,%p,%08lx): stub\n", this, lpvp, lpvp, dwFlags); |
| |
| switch (dwFlags) { |
| case D3DNEXT_NEXT: |
| *lplpvp = lpvp->next; |
| break; |
| |
| case D3DNEXT_HEAD: |
| *lplpvp = this->viewport_list; |
| break; |
| |
| case D3DNEXT_TAIL: |
| lpvp = this->viewport_list; |
| while (lpvp->next != NULL) |
| lpvp = lpvp->next; |
| |
| *lplpvp = lpvp; |
| break; |
| |
| default: |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| return DD_OK; |
| } |
| |
| static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb, |
| LPVOID context) { |
| DDSURFACEDESC sdesc; |
| LPDDPIXELFORMAT pformat; |
| |
| /* Do the texture enumeration */ |
| sdesc.dwSize = sizeof(DDSURFACEDESC); |
| sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS; |
| sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| pformat = &(sdesc.ddpfPixelFormat); |
| pformat->dwSize = sizeof(DDPIXELFORMAT); |
| pformat->dwFourCC = 0; |
| |
| TRACE(ddraw, "Enumerating GL_RGBA unpacked (32)\n"); |
| pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; |
| pformat->x.dwRGBBitCount = 32; |
| pformat->y.dwRBitMask = 0xFF000000; |
| pformat->z.dwGBitMask = 0x00FF0000; |
| pformat->xx.dwBBitMask = 0x0000FF00; |
| pformat->xy.dwRGBAlphaBitMask = 0x000000FF; |
| if (cb(&sdesc, context) == 0) |
| return DD_OK; |
| |
| TRACE(ddraw, "Enumerating GL_RGB unpacked (24)\n"); |
| pformat->dwFlags = DDPF_RGB; |
| pformat->x.dwRGBBitCount = 24; |
| pformat->y.dwRBitMask = 0x00FF0000; |
| pformat->z.dwGBitMask = 0x0000FF00; |
| pformat->xx.dwBBitMask = 0x000000FF; |
| pformat->xy.dwRGBAlphaBitMask = 0x00000000; |
| if (cb(&sdesc, context) == 0) |
| return DD_OK; |
| |
| #ifndef HAVE_BUGGY_MESAGL |
| /* The packed texture format are buggy in Mesa. The bug was reported and corrected, |
| so that future version will work great. */ |
| TRACE(ddraw, "Enumerating GL_RGB packed GL_UNSIGNED_SHORT_5_6_5 (16)\n"); |
| pformat->dwFlags = DDPF_RGB; |
| pformat->x.dwRGBBitCount = 16; |
| pformat->y.dwRBitMask = 0x0000F800; |
| pformat->z.dwGBitMask = 0x000007E0; |
| pformat->xx.dwBBitMask = 0x0000001F; |
| pformat->xy.dwRGBAlphaBitMask = 0x00000000; |
| if (cb(&sdesc, context) == 0) |
| return DD_OK; |
| |
| TRACE(ddraw, "Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_5_5_5_1 (16)\n"); |
| pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; |
| pformat->x.dwRGBBitCount = 16; |
| pformat->y.dwRBitMask = 0x0000F800; |
| pformat->z.dwGBitMask = 0x000007C0; |
| pformat->xx.dwBBitMask = 0x0000003E; |
| pformat->xy.dwRGBAlphaBitMask = 0x00000001; |
| if (cb(&sdesc, context) == 0) |
| return DD_OK; |
| |
| TRACE(ddraw, "Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (16)\n"); |
| pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; |
| pformat->x.dwRGBBitCount = 16; |
| pformat->y.dwRBitMask = 0x0000F000; |
| pformat->z.dwGBitMask = 0x00000F00; |
| pformat->xx.dwBBitMask = 0x000000F0; |
| pformat->xy.dwRGBAlphaBitMask = 0x0000000F; |
| if (cb(&sdesc, context) == 0) |
| return DD_OK; |
| |
| TRACE(ddraw, "Enumerating GL_RGB packed GL_UNSIGNED_BYTE_3_3_2 (8)\n"); |
| pformat->dwFlags = DDPF_RGB; |
| pformat->x.dwRGBBitCount = 8; |
| pformat->y.dwRBitMask = 0x0000F800; |
| pformat->z.dwGBitMask = 0x000007C0; |
| pformat->xx.dwBBitMask = 0x0000003E; |
| pformat->xy.dwRGBAlphaBitMask = 0x00000001; |
| if (cb(&sdesc, context) == 0) |
| return DD_OK; |
| #endif |
| |
| TRACE(ddraw, "Enumerating Paletted (8)\n"); |
| pformat->dwFlags = DDPF_PALETTEINDEXED8; |
| pformat->x.dwRGBBitCount = 8; |
| pformat->y.dwRBitMask = 0x00000000; |
| pformat->z.dwGBitMask = 0x00000000; |
| pformat->xx.dwBBitMask = 0x00000000; |
| pformat->xy.dwRGBAlphaBitMask = 0x00000000; |
| if (cb(&sdesc, context) == 0) |
| return DD_OK; |
| |
| TRACE(ddraw, "End of enumeration\n"); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice2_EnumTextureFormats(LPDIRECT3DDEVICE2 this, |
| LPD3DENUMTEXTUREFORMATSCALLBACK cb, |
| LPVOID context) |
| { |
| FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, cb, context); |
| |
| return enum_texture_format_OpenGL(cb, context); |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_BeginScene(LPDIRECT3DDEVICE2 this) |
| { |
| /* OpenGL_IDirect3DDevice2 *odev = (OpenGL_IDirect3DDevice2 *) this; */ |
| |
| FIXME(ddraw, "(%p)->(): stub\n", this); |
| |
| /* Here, we should get the DDraw surface and 'copy it' to the |
| OpenGL surface.... */ |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_EndScene(LPDIRECT3DDEVICE2 this) |
| { |
| OpenGL_IDirect3DDevice2 *odev = (OpenGL_IDirect3DDevice2 *) this; |
| LPDIRECTDRAWSURFACE3 surf = (LPDIRECTDRAWSURFACE3) this->surface; |
| DDSURFACEDESC sdesc; |
| int x,y; |
| unsigned char *src; |
| unsigned short *dest; |
| |
| FIXME(ddraw, "(%p)->(): stub\n", this); |
| |
| /* Here we copy back the OpenGL scene to the the DDraw surface */ |
| /* First, lock the surface */ |
| surf->lpvtbl->fnLock(surf,NULL,&sdesc,DDLOCK_WRITEONLY,0); |
| |
| /* The copy the OpenGL buffer to this surface */ |
| |
| /* NOTE : this is only for debugging purpose. I KNOW it is really unoptimal. |
| I am currently working on a set of patches for Mesa to have OSMesa support |
| 16 bpp surfaces => we will able to render directly onto the surface, no |
| need to do a bpp conversion */ |
| dest = (unsigned short *) sdesc.y.lpSurface; |
| src = ((unsigned char *) odev->buffer) + 4 * (sdesc.dwWidth * (sdesc.dwHeight - 1)); |
| for (y = 0; y < sdesc.dwHeight; y++) { |
| unsigned char *lsrc = src; |
| |
| for (x = 0; x < sdesc.dwWidth ; x++) { |
| unsigned char r = *lsrc++; |
| unsigned char g = *lsrc++; |
| unsigned char b = *lsrc++; |
| lsrc++; /* Alpha */ |
| *dest = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3); |
| |
| dest++; |
| } |
| |
| src -= 4 * sdesc.dwWidth; |
| } |
| |
| /* Unlock the surface */ |
| surf->lpvtbl->fnUnlock(surf,sdesc.y.lpSurface); |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_GetDirect3D(LPDIRECT3DDEVICE2 this, LPDIRECT3D2 *lpd3d2) |
| { |
| TRACE(ddraw, "(%p)->(%p): stub\n", this, lpd3d2); |
| |
| *lpd3d2 = this->d3d; |
| |
| return DD_OK; |
| } |
| |
| |
| |
| /*** DrawPrimitive API ***/ |
| static HRESULT WINAPI IDirect3DDevice2_SetCurrentViewport(LPDIRECT3DDEVICE2 this, |
| LPDIRECT3DVIEWPORT2 lpvp) |
| { |
| FIXME(ddraw, "(%p)->(%p): stub\n", this, lpvp); |
| |
| /* Should check if the viewport was added or not */ |
| |
| /* Set this viewport as the current viewport */ |
| this->current_viewport = lpvp; |
| |
| /* Activate this viewport */ |
| lpvp->device.active_device2 = this; |
| lpvp->activate(lpvp); |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_GetCurrentViewport(LPDIRECT3DDEVICE2 this, |
| LPDIRECT3DVIEWPORT2 *lplpvp) |
| { |
| FIXME(ddraw, "(%p)->(%p): stub\n", this, lplpvp); |
| |
| /* Returns the current viewport */ |
| *lplpvp = this->current_viewport; |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_SetRenderTarget(LPDIRECT3DDEVICE2 this, |
| LPDIRECTDRAWSURFACE lpdds, |
| DWORD dwFlags) |
| { |
| FIXME(ddraw, "(%p)->(%p,%08lx): stub\n", this, lpdds, dwFlags); |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_GetRenderTarget(LPDIRECT3DDEVICE2 this, |
| LPDIRECTDRAWSURFACE *lplpdds) |
| { |
| FIXME(ddraw, "(%p)->(%p): stub\n", this, lplpdds); |
| |
| /* Returns the current rendering target (the surface on wich we render) */ |
| *lplpdds = this->surface; |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_Begin(LPDIRECT3DDEVICE2 this, |
| D3DPRIMITIVETYPE d3dp, |
| D3DVERTEXTYPE d3dv, |
| DWORD dwFlags) |
| { |
| FIXME(ddraw, "(%p)->(%d,%d,%08lx): stub\n", this, d3dp, d3dv, dwFlags); |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_BeginIndexed(LPDIRECT3DDEVICE2 this, |
| D3DPRIMITIVETYPE d3dp, |
| D3DVERTEXTYPE d3dv, |
| LPVOID lpvert, |
| DWORD numvert, |
| DWORD dwFlags) |
| { |
| FIXME(ddraw, "(%p)->(%d,%d,%p,%ld,%08lx): stub\n", this, d3dp, d3dv, lpvert, numvert, dwFlags); |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_Vertex(LPDIRECT3DDEVICE2 this, |
| LPVOID lpvert) |
| { |
| FIXME(ddraw, "(%p)->(%p): stub\n", this, lpvert); |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_Index(LPDIRECT3DDEVICE2 this, |
| WORD index) |
| { |
| FIXME(ddraw, "(%p)->(%d): stub\n", this, index); |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_End(LPDIRECT3DDEVICE2 this, |
| DWORD dwFlags) |
| { |
| FIXME(ddraw, "(%p)->(%08lx): stub\n", this, dwFlags); |
| |
| return DD_OK; |
| } |
| |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_GetRenderState(LPDIRECT3DDEVICE2 this, |
| D3DRENDERSTATETYPE d3drs, |
| LPDWORD lprstate) |
| { |
| FIXME(ddraw, "(%p)->(%d,%p): stub\n", this, d3drs, lprstate); |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_SetRenderState(LPDIRECT3DDEVICE2 this, |
| D3DRENDERSTATETYPE dwRenderStateType, |
| DWORD dwRenderState) |
| { |
| OpenGL_IDirect3DDevice2 *odev = (OpenGL_IDirect3DDevice2 *) this; |
| |
| TRACE(ddraw, "(%p)->(%d,%ld)\n", this, dwRenderStateType, dwRenderState); |
| |
| /* Call the render state functions */ |
| set_render_state(dwRenderStateType, dwRenderState, &(odev->rs)); |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_GetLightState(LPDIRECT3DDEVICE2 this, |
| D3DLIGHTSTATETYPE d3dls, |
| LPDWORD lplstate) |
| { |
| FIXME(ddraw, "(%p)->(%d,%p): stub\n", this, d3dls, lplstate); |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_SetLightState(LPDIRECT3DDEVICE2 this, |
| D3DLIGHTSTATETYPE dwLightStateType, |
| DWORD dwLightState) |
| { |
| FIXME(ddraw, "(%p)->(%d,%08lx): stub\n", this, dwLightStateType, dwLightState); |
| |
| switch (dwLightStateType) { |
| case D3DLIGHTSTATE_MATERIAL: { /* 1 */ |
| LPDIRECT3DMATERIAL2 mat = (LPDIRECT3DMATERIAL2) dwLightState; |
| |
| if (mat != NULL) { |
| mat->activate(mat); |
| } else { |
| TRACE(ddraw, "Zoups !!!\n"); |
| } |
| } break; |
| |
| case D3DLIGHTSTATE_AMBIENT: { /* 2 */ |
| float light[4]; |
| |
| light[0] = ((dwLightState >> 16) & 0xFF) / 255.0; |
| light[1] = ((dwLightState >> 8) & 0xFF) / 255.0; |
| light[2] = ((dwLightState >> 0) & 0xFF) / 255.0; |
| light[3] = 1.0; |
| glLightModelfv(GL_LIGHT_MODEL_AMBIENT, (float *) light); |
| } break; |
| |
| case D3DLIGHTSTATE_COLORMODEL: /* 3 */ |
| break; |
| |
| case D3DLIGHTSTATE_FOGMODE: /* 4 */ |
| break; |
| |
| case D3DLIGHTSTATE_FOGSTART: /* 5 */ |
| break; |
| |
| case D3DLIGHTSTATE_FOGEND: /* 6 */ |
| break; |
| |
| case D3DLIGHTSTATE_FOGDENSITY: /* 7 */ |
| break; |
| |
| default: |
| TRACE(ddraw, "Unexpected Light State Type\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_SetTransform(LPDIRECT3DDEVICE2 this, |
| D3DTRANSFORMSTATETYPE d3dts, |
| LPD3DMATRIX lpmatrix) |
| { |
| OpenGL_IDirect3DDevice2 *odev = (OpenGL_IDirect3DDevice2 *) this; |
| |
| FIXME(ddraw, "(%p)->(%d,%p): stub\n", this, d3dts, lpmatrix); |
| |
| /* Using a trial and failure approach, I found that the order of |
| Direct3D transformations that works best is : |
| |
| ScreenCoord = ProjectionMat * ViewMat * WorldMat * ObjectCoord |
| |
| As OpenGL uses only two matrices, I combined PROJECTION and VIEW into |
| OpenGL's GL_PROJECTION matrix and the WORLD into GL_MODELVIEW. |
| |
| If anyone has a good explanation of the three different matrices in |
| the SDK online documentation, feel free to point it to me. For example, |
| which matrices transform lights ? In OpenGL only the PROJECTION matrix |
| transform the lights, not the MODELVIEW. Using the matrix names, I |
| supposed that PROJECTION and VIEW (all 'camera' related names) do |
| transform lights, but WORLD do not. It may be wrong though... */ |
| |
| /* After reading through both OpenGL and Direct3D documentations, I |
| thought that D3D matrices were written in 'line major mode' transposed |
| from OpenGL's 'column major mode'. But I found out that a simple memcpy |
| works fine to transfer one matrix format to the other (it did not work |
| when transposing).... |
| |
| So : |
| 1) are the documentations wrong |
| 2) does the matrix work even if they are not read correctly |
| 3) is Mesa's implementation of OpenGL not compliant regarding Matrix |
| loading using glLoadMatrix ? |
| |
| Anyway, I always use 'conv_mat' to transfer the matrices from one format |
| to the other so that if I ever find out that I need to transpose them, I |
| will able to do it quickly, only by changing the macro conv_mat. */ |
| |
| switch (d3dts) { |
| case D3DTRANSFORMSTATE_WORLD: { |
| conv_mat(lpmatrix, odev->world_mat); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadMatrixf((float *) &(odev->world_mat)); |
| } break; |
| |
| case D3DTRANSFORMSTATE_VIEW: { |
| conv_mat(lpmatrix, odev->view_mat); |
| glMatrixMode(GL_PROJECTION); |
| glLoadMatrixf((float *) &(odev->proj_mat)); |
| glMultMatrixf((float *) &(odev->view_mat)); |
| } break; |
| |
| case D3DTRANSFORMSTATE_PROJECTION: { |
| conv_mat(lpmatrix, odev->proj_mat); |
| glMatrixMode(GL_PROJECTION); |
| glLoadMatrixf((float *) &(odev->proj_mat)); |
| glMultMatrixf((float *) &(odev->view_mat)); |
| } break; |
| |
| default: |
| break; |
| } |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_GetTransform(LPDIRECT3DDEVICE2 this, |
| D3DTRANSFORMSTATETYPE d3dts, |
| LPD3DMATRIX lpmatrix) |
| { |
| FIXME(ddraw, "(%p)->(%d,%p): stub\n", this, d3dts, lpmatrix); |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_MultiplyTransform(LPDIRECT3DDEVICE2 this, |
| D3DTRANSFORMSTATETYPE d3dts, |
| LPD3DMATRIX lpmatrix) |
| { |
| FIXME(ddraw, "(%p)->(%d,%p): stub\n", this, d3dts, lpmatrix); |
| |
| return DD_OK; |
| } |
| |
| #define DRAW_PRIMITIVE(MAXVERT,INDEX) \ |
| /* Puts GL in the correct lighting mode */ \ |
| if (odev->vt != d3dv) { \ |
| if (odev->vt == D3DVT_TLVERTEX) { \ |
| /* Need to put the correct transformation again */ \ |
| glMatrixMode(GL_MODELVIEW); \ |
| glLoadMatrixf((float *) &(odev->world_mat)); \ |
| glMatrixMode(GL_PROJECTION); \ |
| glLoadMatrixf((float *) &(odev->proj_mat)); \ |
| glMultMatrixf((float *) &(odev->view_mat)); \ |
| } \ |
| \ |
| switch (d3dv) { \ |
| case D3DVT_VERTEX: \ |
| TRACE(ddraw, "Standard Vertex\n"); \ |
| glEnable(GL_LIGHTING); \ |
| break; \ |
| \ |
| case D3DVT_LVERTEX: \ |
| TRACE(ddraw, "Lighted Vertex\n"); \ |
| glDisable(GL_LIGHTING); \ |
| break; \ |
| \ |
| case D3DVT_TLVERTEX: { \ |
| GLdouble height, width, minZ, maxZ; \ |
| \ |
| TRACE(ddraw, "Transformed - Lighted Vertex\n"); \ |
| /* First, disable lighting */ \ |
| glDisable(GL_LIGHTING); \ |
| \ |
| /* Then do not put any transformation matrixes */ \ |
| glMatrixMode(GL_MODELVIEW); \ |
| glLoadIdentity(); \ |
| glMatrixMode(GL_PROJECTION); \ |
| glLoadIdentity(); \ |
| \ |
| if (this->current_viewport == NULL) { \ |
| ERR(ddraw, "No current viewport !\n"); \ |
| /* Using standard values */ \ |
| height = 640.0; \ |
| width = 480.0; \ |
| minZ = -10.0; \ |
| maxZ = 10.0; \ |
| } else { \ |
| if (this->current_viewport->use_vp2) { \ |
| height = (GLdouble) this->current_viewport->viewport.vp2.dwHeight; \ |
| width = (GLdouble) this->current_viewport->viewport.vp2.dwWidth; \ |
| minZ = (GLdouble) this->current_viewport->viewport.vp2.dvMinZ; \ |
| maxZ = (GLdouble) this->current_viewport->viewport.vp2.dvMaxZ; \ |
| } else { \ |
| height = (GLdouble) this->current_viewport->viewport.vp1.dwHeight; \ |
| width = (GLdouble) this->current_viewport->viewport.vp1.dwWidth; \ |
| minZ = (GLdouble) this->current_viewport->viewport.vp1.dvMinZ; \ |
| maxZ = (GLdouble) this->current_viewport->viewport.vp1.dvMaxZ; \ |
| } \ |
| } \ |
| \ |
| glOrtho(0.0, width, height, 0.0, -minZ, -maxZ); \ |
| } break; \ |
| \ |
| default: \ |
| ERR(ddraw, "Unhandled vertex type\n"); \ |
| break; \ |
| } \ |
| \ |
| odev->vt = d3dv; \ |
| } \ |
| \ |
| switch (d3dp) { \ |
| case D3DPT_POINTLIST: \ |
| TRACE(ddraw, "Start POINTS\n"); \ |
| glBegin(GL_POINTS); \ |
| break; \ |
| \ |
| case D3DPT_LINELIST: \ |
| TRACE(ddraw, "Start LINES\n"); \ |
| glBegin(GL_LINES); \ |
| break; \ |
| \ |
| case D3DPT_LINESTRIP: \ |
| TRACE(ddraw, "Start LINE_STRIP\n"); \ |
| glBegin(GL_LINE_STRIP); \ |
| break; \ |
| \ |
| case D3DPT_TRIANGLELIST: \ |
| TRACE(ddraw, "Start TRIANGLES\n"); \ |
| glBegin(GL_TRIANGLES); \ |
| break; \ |
| \ |
| case D3DPT_TRIANGLESTRIP: \ |
| TRACE(ddraw, "Start TRIANGLE_STRIP\n"); \ |
| glBegin(GL_TRIANGLE_STRIP); \ |
| break; \ |
| \ |
| case D3DPT_TRIANGLEFAN: \ |
| TRACE(ddraw, "Start TRIANGLE_FAN\n"); \ |
| glBegin(GL_TRIANGLE_FAN); \ |
| break; \ |
| \ |
| default: \ |
| TRACE(ddraw, "Unhandled primitive\n"); \ |
| break; \ |
| } \ |
| \ |
| /* Draw the primitives */ \ |
| for (vx_index = 0; vx_index < MAXVERT; vx_index++) { \ |
| switch (d3dv) { \ |
| case D3DVT_VERTEX: { \ |
| D3DVERTEX *vx = ((D3DVERTEX *) lpvertex) + INDEX; \ |
| \ |
| glNormal3f(vx->nx.nx, vx->ny.ny, vx->nz.nz); \ |
| glVertex3f(vx->x.x, vx->y.y, vx->z.z); \ |
| TRACE(ddraw, " V: %f %f %f\n", vx->x.x, vx->y.y, vx->z.z); \ |
| } break; \ |
| \ |
| case D3DVT_LVERTEX: { \ |
| D3DLVERTEX *vx = ((D3DLVERTEX *) lpvertex) + INDEX; \ |
| DWORD col = vx->c.color; \ |
| \ |
| glColor3f(((col >> 16) & 0xFF) / 255.0, \ |
| ((col >> 8) & 0xFF) / 255.0, \ |
| ((col >> 0) & 0xFF) / 255.0); \ |
| glVertex3f(vx->x.x, vx->y.y, vx->z.z); \ |
| TRACE(ddraw, " LV: %f %f %f (%02lx %02lx %02lx)\n", \ |
| vx->x.x, vx->y.y, vx->z.z, \ |
| ((col >> 16) & 0xFF), ((col >> 8) & 0xFF), ((col >> 0) & 0xFF)); \ |
| } break; \ |
| \ |
| case D3DVT_TLVERTEX: { \ |
| D3DTLVERTEX *vx = ((D3DTLVERTEX *) lpvertex) + INDEX; \ |
| DWORD col = vx->c.color; \ |
| \ |
| glColor3f(((col >> 16) & 0xFF) / 255.0, \ |
| ((col >> 8) & 0xFF) / 255.0, \ |
| ((col >> 0) & 0xFF) / 255.0); \ |
| glTexCoord2f(vx->u.tu, vx->v.tv); \ |
| if (vx->r.rhw < 0.01) \ |
| glVertex3f(vx->x.sx, \ |
| vx->y.sy, \ |
| vx->z.sz); \ |
| else \ |
| glVertex4f(vx->x.sx / vx->r.rhw, \ |
| vx->y.sy / vx->r.rhw, \ |
| vx->z.sz / vx->r.rhw, \ |
| 1.0 / vx->r.rhw); \ |
| TRACE(ddraw, " TLV: %f %f %f (%02lx %02lx %02lx) (%f %f) (%f)\n", \ |
| vx->x.sx, vx->y.sy, vx->z.sz, \ |
| ((col >> 16) & 0xFF), ((col >> 8) & 0xFF), ((col >> 0) & 0xFF), \ |
| vx->u.tu, vx->v.tv, vx->r.rhw); \ |
| } break; \ |
| \ |
| default: \ |
| TRACE(ddraw, "Unhandled vertex type\n"); \ |
| break; \ |
| } \ |
| } \ |
| \ |
| glEnd(); \ |
| TRACE(ddraw, "End\n"); |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_DrawPrimitive(LPDIRECT3DDEVICE2 this, |
| D3DPRIMITIVETYPE d3dp, |
| D3DVERTEXTYPE d3dv, |
| LPVOID lpvertex, |
| DWORD vertcount, |
| DWORD dwFlags) |
| { |
| OpenGL_IDirect3DDevice2 *odev = (OpenGL_IDirect3DDevice2 *) this; |
| int vx_index; |
| |
| TRACE(ddraw, "(%p)->(%d,%d,%p,%ld,%08lx): stub\n", this, d3dp, d3dv, lpvertex, vertcount, dwFlags); |
| |
| DRAW_PRIMITIVE(vertcount, vx_index); |
| |
| return D3D_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_DrawIndexedPrimitive(LPDIRECT3DDEVICE2 this, |
| D3DPRIMITIVETYPE d3dp, |
| D3DVERTEXTYPE d3dv, |
| LPVOID lpvertex, |
| DWORD vertcount, |
| LPWORD lpindexes, |
| DWORD indexcount, |
| DWORD dwFlags) |
| { |
| OpenGL_IDirect3DDevice2 *odev = (OpenGL_IDirect3DDevice2 *) this; |
| int vx_index; |
| |
| TRACE(ddraw, "(%p)->(%d,%d,%p,%ld,%p,%ld,%08lx): stub\n", this, d3dp, d3dv, lpvertex, vertcount, lpindexes, indexcount, dwFlags); |
| |
| DRAW_PRIMITIVE(indexcount, lpindexes[vx_index]); |
| |
| return D3D_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_SetClipStatus(LPDIRECT3DDEVICE2 this, |
| LPD3DCLIPSTATUS lpcs) |
| { |
| FIXME(ddraw, "(%p)->(%p): stub\n", this, lpcs); |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice2_GetClipStatus(LPDIRECT3DDEVICE2 this, |
| LPD3DCLIPSTATUS lpcs) |
| { |
| FIXME(ddraw, "(%p)->(%p): stub\n", this, lpcs); |
| |
| return DD_OK; |
| } |
| |
| |
| |
| /******************************************************************************* |
| * OpenGL-specific IDirect3DDevice2 |
| */ |
| |
| /******************************************************************************* |
| * OpenGL-specific VTable |
| */ |
| |
| static IDirect3DDevice2_VTable OpenGL_vtable = { |
| IDirect3DDevice2_QueryInterface, |
| IDirect3DDevice2_AddRef, |
| IDirect3DDevice2_Release, |
| /*** IDirect3DDevice2 methods ***/ |
| IDirect3DDevice2_GetCaps, |
| IDirect3DDevice2_SwapTextureHandles, |
| IDirect3DDevice2_GetStats, |
| IDirect3DDevice2_AddViewport, |
| IDirect3DDevice2_DeleteViewport, |
| IDirect3DDevice2_NextViewport, |
| IDirect3DDevice2_EnumTextureFormats, |
| IDirect3DDevice2_BeginScene, |
| IDirect3DDevice2_EndScene, |
| IDirect3DDevice2_GetDirect3D, |
| |
| /*** DrawPrimitive API ***/ |
| IDirect3DDevice2_SetCurrentViewport, |
| IDirect3DDevice2_GetCurrentViewport, |
| |
| IDirect3DDevice2_SetRenderTarget, |
| IDirect3DDevice2_GetRenderTarget, |
| |
| IDirect3DDevice2_Begin, |
| IDirect3DDevice2_BeginIndexed, |
| IDirect3DDevice2_Vertex, |
| IDirect3DDevice2_Index, |
| IDirect3DDevice2_End, |
| |
| IDirect3DDevice2_GetRenderState, |
| IDirect3DDevice2_SetRenderState, |
| IDirect3DDevice2_GetLightState, |
| IDirect3DDevice2_SetLightState, |
| IDirect3DDevice2_SetTransform, |
| IDirect3DDevice2_GetTransform, |
| IDirect3DDevice2_MultiplyTransform, |
| |
| IDirect3DDevice2_DrawPrimitive, |
| IDirect3DDevice2_DrawIndexedPrimitive, |
| |
| IDirect3DDevice2_SetClipStatus, |
| IDirect3DDevice2_GetClipStatus, |
| }; |
| |
| /******************************************************************************* |
| * Direct3DDevice |
| */ |
| int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) { |
| D3DDEVICEDESC d1,d2; |
| |
| TRACE(ddraw," Enumerating OpenGL D3D device.\n"); |
| |
| fill_opengl_caps(&d1, &d2); |
| |
| return cb((void*)&IID_D3DDEVICE_OpenGL,"WINE Direct3D using OpenGL","direct3d",&d1,&d2,context); |
| } |
| |
| float id_mat[16] = { |
| 1.0, 0.0, 0.0, 0.0, |
| 0.0, 1.0, 0.0, 0.0, |
| 0.0, 0.0, 1.0, 0.0, |
| 0.0, 0.0, 0.0, 1.0 |
| }; |
| |
| int is_OpenGL_dx3(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE *device) |
| { |
| if (!memcmp(&IID_D3DDEVICE_OpenGL,rguid,sizeof(IID_D3DDEVICE_OpenGL))) { |
| OpenGL_IDirect3DDevice *odev; |
| |
| *device = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(OpenGL_IDirect3DDevice)); |
| odev = (OpenGL_IDirect3DDevice *) (*device); |
| (*device)->ref = 1; |
| (*device)->lpvtbl = &OpenGL_vtable_dx3; |
| (*device)->d3d = NULL; |
| (*device)->surface = surface; |
| |
| (*device)->viewport_list = NULL; |
| (*device)->current_viewport = NULL; |
| |
| (*device)->set_context = set_context_dx3; |
| |
| TRACE(ddraw, "OpenGL device created \n"); |
| |
| /* Create the OpenGL context */ |
| odev->ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); |
| odev->buffer = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY, |
| surface->s.surface_desc.dwWidth * surface->s.surface_desc.dwHeight * 4); |
| odev->rs.src = GL_ONE; |
| odev->rs.dst = GL_ZERO; |
| odev->rs.mag = GL_NEAREST; |
| odev->rs.min = GL_NEAREST; |
| |
| odev->world_mat = (LPD3DMATRIX) &id_mat; |
| odev->view_mat = (LPD3DMATRIX) &id_mat; |
| odev->proj_mat = (LPD3DMATRIX) &id_mat; |
| |
| /* Initialisation */ |
| (*device)->set_context(*device); |
| glClearColor(0.0, 0.0, 0.0, 0.0); |
| glColor3f(1.0, 1.0, 1.0); |
| |
| return 1; |
| } |
| |
| /* This is not the OpenGL UID */ |
| return DD_OK; |
| } |
| |
| |
| /******************************************************************************* |
| * Direct3DDevice |
| */ |
| static HRESULT WINAPI IDirect3DDevice_QueryInterface(LPDIRECT3DDEVICE this, |
| REFIID riid, |
| LPVOID* ppvObj) |
| { |
| char xrefiid[50]; |
| |
| WINE_StringFromCLSID((LPCLSID)riid,xrefiid); |
| FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj); |
| |
| return S_OK; |
| } |
| |
| |
| |
| static ULONG WINAPI IDirect3DDevice_AddRef(LPDIRECT3DDEVICE this) |
| { |
| TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref ); |
| |
| return ++(this->ref); |
| } |
| |
| |
| |
| static ULONG WINAPI IDirect3DDevice_Release(LPDIRECT3DDEVICE this) |
| { |
| FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref ); |
| |
| if (!--(this->ref)) { |
| HeapFree(GetProcessHeap(),0,this); |
| return 0; |
| } |
| |
| return this->ref; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice_Initialize(LPDIRECT3DDEVICE this, |
| LPDIRECT3D lpd3d, |
| LPGUID lpGUID, |
| LPD3DDEVICEDESC lpd3ddvdesc) |
| { |
| TRACE(ddraw, "(%p)->(%p,%p,%p): stub\n", this, lpd3d,lpGUID, lpd3ddvdesc); |
| |
| return DDERR_ALREADYINITIALIZED; |
| } |
| |
| |
| static HRESULT WINAPI IDirect3DDevice_GetCaps(LPDIRECT3DDEVICE this, |
| LPD3DDEVICEDESC lpD3DHWDevDesc, |
| LPD3DDEVICEDESC lpD3DSWDevDesc) |
| { |
| TRACE(ddraw, "(%p)->(%p,%p): stub\n", this, lpD3DHWDevDesc, lpD3DSWDevDesc); |
| |
| fill_opengl_caps(lpD3DHWDevDesc, lpD3DSWDevDesc); |
| |
| return DD_OK; |
| } |
| |
| |
| static HRESULT WINAPI IDirect3DDevice_SwapTextureHandles(LPDIRECT3DDEVICE this, |
| LPDIRECT3DTEXTURE lpD3DTex1, |
| LPDIRECT3DTEXTURE lpD3DTex2) |
| { |
| TRACE(ddraw, "(%p)->(%p,%p): stub\n", this, lpD3DTex1, lpD3DTex2); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice_CreateExecuteBuffer(LPDIRECT3DDEVICE this, |
| LPD3DEXECUTEBUFFERDESC lpDesc, |
| LPDIRECT3DEXECUTEBUFFER *lplpDirect3DExecuteBuffer, |
| IUnknown *pUnkOuter) |
| { |
| TRACE(ddraw, "(%p)->(%p,%p,%p)\n", this, lpDesc, lplpDirect3DExecuteBuffer, pUnkOuter); |
| |
| *lplpDirect3DExecuteBuffer = d3dexecutebuffer_create(this, lpDesc); |
| |
| return DD_OK; |
| } |
| |
| |
| static HRESULT WINAPI IDirect3DDevice_GetStats(LPDIRECT3DDEVICE this, |
| LPD3DSTATS lpD3DStats) |
| { |
| TRACE(ddraw, "(%p)->(%p): stub\n", this, lpD3DStats); |
| |
| return DD_OK; |
| } |
| |
| |
| static HRESULT WINAPI IDirect3DDevice_Execute(LPDIRECT3DDEVICE this, |
| LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer, |
| LPDIRECT3DVIEWPORT lpDirect3DViewport, |
| DWORD dwFlags) |
| { |
| TRACE(ddraw, "(%p)->(%p,%p,%08ld): stub\n", this, lpDirect3DExecuteBuffer, lpDirect3DViewport, dwFlags); |
| |
| /* Put this as the default context */ |
| |
| /* Execute... */ |
| lpDirect3DExecuteBuffer->execute(lpDirect3DExecuteBuffer, this, lpDirect3DViewport); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice_AddViewport(LPDIRECT3DDEVICE this, |
| LPDIRECT3DVIEWPORT lpvp) |
| { |
| FIXME(ddraw, "(%p)->(%p): stub\n", this, lpvp); |
| |
| /* Adds this viewport to the viewport list */ |
| lpvp->next = this->viewport_list; |
| this->viewport_list = lpvp; |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice_DeleteViewport(LPDIRECT3DDEVICE this, |
| LPDIRECT3DVIEWPORT lpvp) |
| { |
| LPDIRECT3DVIEWPORT cur, prev; |
| FIXME(ddraw, "(%p)->(%p): stub\n", this, lpvp); |
| |
| /* Finds this viewport in the list */ |
| prev = NULL; |
| cur = this->viewport_list; |
| while ((cur != NULL) && (cur != lpvp)) { |
| prev = cur; |
| cur = cur->next; |
| } |
| if (cur == NULL) |
| return DDERR_INVALIDOBJECT; |
| |
| /* And remove it */ |
| if (prev == NULL) |
| this->viewport_list = cur->next; |
| else |
| prev->next = cur->next; |
| |
| return DD_OK; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice_NextViewport(LPDIRECT3DDEVICE this, |
| LPDIRECT3DVIEWPORT lpvp, |
| LPDIRECT3DVIEWPORT* lplpvp, |
| DWORD dwFlags) |
| { |
| FIXME(ddraw, "(%p)->(%p,%p,%08lx): stub\n", this, lpvp, lpvp, dwFlags); |
| |
| switch (dwFlags) { |
| case D3DNEXT_NEXT: |
| *lplpvp = lpvp->next; |
| break; |
| |
| case D3DNEXT_HEAD: |
| *lplpvp = this->viewport_list; |
| break; |
| |
| case D3DNEXT_TAIL: |
| lpvp = this->viewport_list; |
| while (lpvp->next != NULL) |
| lpvp = lpvp->next; |
| |
| *lplpvp = lpvp; |
| break; |
| |
| default: |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice_Pick(LPDIRECT3DDEVICE this, |
| LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer, |
| LPDIRECT3DVIEWPORT lpDirect3DViewport, |
| DWORD dwFlags, |
| LPD3DRECT lpRect) |
| { |
| TRACE(ddraw, "(%p)->(%p,%p,%08lx,%p): stub\n", this, lpDirect3DExecuteBuffer, lpDirect3DViewport, |
| dwFlags, lpRect); |
| |
| return DD_OK; |
| } |
| |
| |
| static HRESULT WINAPI IDirect3DDevice_GetPickRecords(LPDIRECT3DDEVICE this, |
| LPDWORD lpCount, |
| LPD3DPICKRECORD lpD3DPickRec) |
| { |
| TRACE(ddraw, "(%p)->(%p,%p): stub\n", this, lpCount, lpD3DPickRec); |
| |
| return DD_OK; |
| } |
| |
| |
| static HRESULT WINAPI IDirect3DDevice_EnumTextureFormats(LPDIRECT3DDEVICE this, |
| LPD3DENUMTEXTUREFORMATSCALLBACK lpd3dEnumTextureProc, |
| LPVOID lpArg) |
| { |
| TRACE(ddraw, "(%p)->(%p,%p): stub\n", this, lpd3dEnumTextureProc, lpArg); |
| |
| return enum_texture_format_OpenGL(lpd3dEnumTextureProc, lpArg); |
| } |
| |
| |
| static HRESULT WINAPI IDirect3DDevice_CreateMatrix(LPDIRECT3DDEVICE this, |
| LPD3DMATRIXHANDLE lpD3DMatHandle) |
| { |
| TRACE(ddraw, "(%p)->(%p)\n", this, lpD3DMatHandle); |
| |
| *lpD3DMatHandle = (D3DMATRIXHANDLE) HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(D3DMATRIX)); |
| |
| return DD_OK; |
| } |
| |
| |
| static HRESULT WINAPI IDirect3DDevice_SetMatrix(LPDIRECT3DDEVICE this, |
| D3DMATRIXHANDLE d3dMatHandle, |
| const LPD3DMATRIX lpD3DMatrix) |
| { |
| TRACE(ddraw, "(%p)->(%08lx,%p)\n", this, d3dMatHandle, lpD3DMatrix); |
| |
| dump_mat(lpD3DMatrix); |
| |
| *((D3DMATRIX *) d3dMatHandle) = *lpD3DMatrix; |
| |
| return DD_OK; |
| } |
| |
| |
| static HRESULT WINAPI IDirect3DDevice_GetMatrix(LPDIRECT3DDEVICE this, |
| D3DMATRIXHANDLE D3DMatHandle, |
| LPD3DMATRIX lpD3DMatrix) |
| { |
| TRACE(ddraw, "(%p)->(%08lx,%p)\n", this, D3DMatHandle, lpD3DMatrix); |
| |
| *lpD3DMatrix = *((D3DMATRIX *) D3DMatHandle); |
| |
| return DD_OK; |
| } |
| |
| |
| static HRESULT WINAPI IDirect3DDevice_DeleteMatrix(LPDIRECT3DDEVICE this, |
| D3DMATRIXHANDLE d3dMatHandle) |
| { |
| TRACE(ddraw, "(%p)->(%08lx)\n", this, d3dMatHandle); |
| |
| HeapFree(GetProcessHeap(),0, (void *) d3dMatHandle); |
| |
| return DD_OK; |
| } |
| |
| |
| static HRESULT WINAPI IDirect3DDevice_BeginScene(LPDIRECT3DDEVICE this) |
| { |
| /* OpenGL_IDirect3DDevice *odev = (OpenGL_IDirect3DDevice *) this; */ |
| |
| FIXME(ddraw, "(%p)->(): stub\n", this); |
| |
| /* We get the pointer to the surface (should be done on flip) */ |
| /* odev->zb->pbuf = this->surface->s.surface_desc.y.lpSurface; */ |
| |
| return DD_OK; |
| } |
| |
| |
| /* This is for the moment copy-pasted from IDirect3DDevice2... |
| Will make a common function ... */ |
| static HRESULT WINAPI IDirect3DDevice_EndScene(LPDIRECT3DDEVICE this) |
| { |
| OpenGL_IDirect3DDevice *odev = (OpenGL_IDirect3DDevice *) this; |
| LPDIRECTDRAWSURFACE3 surf = (LPDIRECTDRAWSURFACE3) this->surface; |
| DDSURFACEDESC sdesc; |
| int x,y; |
| unsigned char *src; |
| unsigned short *dest; |
| |
| FIXME(ddraw, "(%p)->(): stub\n", this); |
| |
| /* Here we copy back the OpenGL scene to the the DDraw surface */ |
| /* First, lock the surface */ |
| surf->lpvtbl->fnLock(surf,NULL,&sdesc,DDLOCK_WRITEONLY,0); |
| |
| /* The copy the OpenGL buffer to this surface */ |
| |
| /* NOTE : this is only for debugging purpose. I KNOW it is really unoptimal. |
| I am currently working on a set of patches for Mesa to have OSMesa support |
| 16 bpp surfaces => we will able to render directly onto the surface, no |
| need to do a bpp conversion */ |
| dest = (unsigned short *) sdesc.y.lpSurface; |
| src = ((unsigned char *) odev->buffer) + 4 * (sdesc.dwWidth * (sdesc.dwHeight - 1)); |
| for (y = 0; y < sdesc.dwHeight; y++) { |
| unsigned char *lsrc = src; |
| |
| for (x = 0; x < sdesc.dwWidth ; x++) { |
| unsigned char r = *lsrc++; |
| unsigned char g = *lsrc++; |
| unsigned char b = *lsrc++; |
| lsrc++; /* Alpha */ |
| |
| *dest = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3); |
| |
| dest++; |
| } |
| |
| src -= 4 * sdesc.dwWidth; |
| } |
| |
| /* Unlock the surface */ |
| surf->lpvtbl->fnUnlock(surf,sdesc.y.lpSurface); |
| |
| return DD_OK; |
| } |
| |
| |
| static HRESULT WINAPI IDirect3DDevice_GetDirect3D(LPDIRECT3DDEVICE this, |
| LPDIRECT3D *lpDirect3D) |
| { |
| TRACE(ddraw, "(%p)->(%p): stub\n", this, lpDirect3D); |
| |
| return DD_OK; |
| } |
| |
| |
| |
| /******************************************************************************* |
| * Direct3DDevice VTable |
| */ |
| static IDirect3DDevice_VTable OpenGL_vtable_dx3 = { |
| IDirect3DDevice_QueryInterface, |
| IDirect3DDevice_AddRef, |
| IDirect3DDevice_Release, |
| IDirect3DDevice_Initialize, |
| IDirect3DDevice_GetCaps, |
| IDirect3DDevice_SwapTextureHandles, |
| IDirect3DDevice_CreateExecuteBuffer, |
| IDirect3DDevice_GetStats, |
| IDirect3DDevice_Execute, |
| IDirect3DDevice_AddViewport, |
| IDirect3DDevice_DeleteViewport, |
| IDirect3DDevice_NextViewport, |
| IDirect3DDevice_Pick, |
| IDirect3DDevice_GetPickRecords, |
| IDirect3DDevice_EnumTextureFormats, |
| IDirect3DDevice_CreateMatrix, |
| IDirect3DDevice_SetMatrix, |
| IDirect3DDevice_GetMatrix, |
| IDirect3DDevice_DeleteMatrix, |
| IDirect3DDevice_BeginScene, |
| IDirect3DDevice_EndScene, |
| IDirect3DDevice_GetDirect3D, |
| }; |
| |
| #else /* HAVE_MESAGL */ |
| |
| int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) { |
| return 0; |
| } |
| |
| int is_OpenGL(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE2 *device, LPDIRECT3D2 d3d) |
| { |
| return 0; |
| } |
| |
| int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) { |
| return 0; |
| } |
| |
| int is_OpenGL_dx3(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE *device) |
| { |
| return 0; |
| } |
| |
| #endif /* HAVE_MESAGL */ |