| /* |
| * IDirect3DVertexShader9 implementation |
| * |
| * Copyright 2002-2003 Jason Edmeades |
| * Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); |
| |
| /* IDirect3DVertexShader9 IUnknown parts follow: */ |
| static HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID riid, LPVOID* ppobj) { |
| IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface; |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DVertexShader9)) { |
| IDirect3DVertexShader9_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface) { |
| IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p) : AddRef from %d\n", This, ref - 1); |
| |
| if (ref == 1) |
| { |
| IDirect3DDevice9Ex_AddRef(This->parentDevice); |
| wined3d_mutex_lock(); |
| IWineD3DVertexShader_AddRef(This->wineD3DVertexShader); |
| wined3d_mutex_unlock(); |
| } |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface) { |
| IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p) : ReleaseRef to %d\n", This, ref); |
| |
| if (ref == 0) { |
| IDirect3DDevice9Ex_Release(This->parentDevice); |
| wined3d_mutex_lock(); |
| IWineD3DVertexShader_Release(This->wineD3DVertexShader); |
| wined3d_mutex_unlock(); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DVertexShader9 Interface follow: */ |
| static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice) { |
| IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface; |
| IWineD3DDevice *myDevice = NULL; |
| HRESULT hr; |
| TRACE("(%p) : Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice); |
| if (WINED3D_OK == hr && myDevice != NULL) { |
| hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice); |
| IWineD3DDevice_Release(myDevice); |
| } else { |
| *ppDevice = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| TRACE("(%p) returning (%p)\n", This, *ppDevice); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) { |
| IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) : Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| |
| static const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl = |
| { |
| /* IUnknown */ |
| IDirect3DVertexShader9Impl_QueryInterface, |
| IDirect3DVertexShader9Impl_AddRef, |
| IDirect3DVertexShader9Impl_Release, |
| /* IDirect3DVertexShader9 */ |
| IDirect3DVertexShader9Impl_GetDevice, |
| IDirect3DVertexShader9Impl_GetFunction |
| }; |
| |
| static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent) |
| { |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops = |
| { |
| d3d9_vertexshader_wined3d_object_destroyed, |
| }; |
| |
| HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code) |
| { |
| HRESULT hr; |
| |
| shader->ref = 1; |
| shader->lpVtbl = &Direct3DVertexShader9_Vtbl; |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_CreateVertexShader(device->WineD3DDevice, byte_code, |
| NULL /* output signature */, &shader->wineD3DVertexShader, |
| (IUnknown *)shader, &d3d9_vertexshader_wined3d_parent_ops); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| shader->parentDevice = (IDirect3DDevice9Ex *)device; |
| IDirect3DDevice9Ex_AddRef(shader->parentDevice); |
| |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| |
| TRACE("(%p) : Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, pShader==NULL?NULL:((IDirect3DVertexShader9Impl *)pShader)->wineD3DVertexShader); |
| wined3d_mutex_unlock(); |
| |
| TRACE("(%p) : returning hr(%u)\n", This, hrc); |
| return hrc; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IWineD3DVertexShader *pShader; |
| HRESULT hrc = D3D_OK; |
| |
| TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice); |
| |
| wined3d_mutex_lock(); |
| hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader); |
| if (SUCCEEDED(hrc)) |
| { |
| if (pShader) |
| { |
| hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader); |
| IWineD3DVertexShader_Release(pShader); |
| } |
| else |
| { |
| *ppShader = NULL; |
| } |
| } |
| else |
| { |
| WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice); |
| } |
| wined3d_mutex_unlock(); |
| |
| TRACE("(%p) : returning %p\n", This, *ppShader); |
| return hrc; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) : Relay\n", This); |
| |
| if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) { |
| WARN("Trying to access %u constants, but d3d9 only supports %u\n", |
| Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| |
| if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) { |
| WARN("Trying to access %u constants, but d3d9 only supports %u\n", |
| Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| TRACE("(%p) : Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) : Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) : Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) : Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) : Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |