wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed.
diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c
index 197b40a..e96de1f 100644
--- a/dlls/d3d10core/shader.c
+++ b/dlls/d3d10core/shader.c
@@ -161,6 +161,11 @@
TRACE("%p increasing refcount to %u\n", This, refcount);
+ if (refcount == 1)
+ {
+ IWineD3DVertexShader_AddRef(This->wined3d_shader);
+ }
+
return refcount;
}
@@ -174,8 +179,6 @@
if (!refcount)
{
IWineD3DVertexShader_Release(This->wined3d_shader);
- shader_free_signature(&This->output_signature);
- HeapFree(GetProcessHeap(), 0, This);
}
return refcount;
@@ -227,6 +230,18 @@
d3d10_vertex_shader_SetPrivateDataInterface,
};
+static void STDMETHODCALLTYPE d3d10_vertex_shader_wined3d_object_destroyed(void *parent)
+{
+ struct d3d10_vertex_shader *shader = parent;
+ shader_free_signature(&shader->output_signature);
+ HeapFree(GetProcessHeap(), 0, shader);
+}
+
+static const struct wined3d_parent_ops d3d10_vertex_shader_wined3d_parent_ops =
+{
+ d3d10_vertex_shader_wined3d_object_destroyed,
+};
+
HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
@@ -245,8 +260,8 @@
}
hr = IWineD3DDevice_CreateVertexShader(device->wined3d_device,
- shader_info.shader_code, &shader->output_signature,
- &shader->wined3d_shader, (IUnknown *)shader);
+ shader_info.shader_code, &shader->output_signature, &shader->wined3d_shader,
+ (IUnknown *)shader, &d3d10_vertex_shader_wined3d_parent_ops);
if (FAILED(hr))
{
WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
diff --git a/dlls/d3d8/vertexshader.c b/dlls/d3d8/vertexshader.c
index 2e58421..aacf15c 100644
--- a/dlls/d3d8/vertexshader.c
+++ b/dlls/d3d8/vertexshader.c
@@ -46,9 +46,23 @@
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+ if (ref == 1 && This->wineD3DVertexShader)
+ {
+ wined3d_mutex_lock();
+ IWineD3DVertexShader_AddRef(This->wineD3DVertexShader);
+ wined3d_mutex_unlock();
+ }
+
return ref;
}
+static void STDMETHODCALLTYPE d3d8_vertexshader_wined3d_object_destroyed(void *parent)
+{
+ IDirect3DVertexShader8Impl *shader = parent;
+ IDirect3DVertexDeclaration8_Release(shader->vertex_declaration);
+ HeapFree(GetProcessHeap(), 0, shader);
+}
+
static ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *iface) {
IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
@@ -56,14 +70,16 @@
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
- IDirect3DVertexDeclaration8_Release(This->vertex_declaration);
if (This->wineD3DVertexShader)
{
wined3d_mutex_lock();
IWineD3DVertexShader_Release(This->wineD3DVertexShader);
wined3d_mutex_unlock();
}
- HeapFree(GetProcessHeap(), 0, This);
+ else
+ {
+ d3d8_vertexshader_wined3d_object_destroyed(This);
+ }
}
return ref;
}
@@ -76,6 +92,11 @@
IDirect3DVertexShader8Impl_Release,
};
+static const struct wined3d_parent_ops d3d8_vertexshader_wined3d_parent_ops =
+{
+ d3d8_vertexshader_wined3d_object_destroyed,
+};
+
static HRESULT vertexshader_create_vertexdeclaration(IDirect3DDevice8Impl *device,
const DWORD *declaration, DWORD shader_handle, IDirect3DVertexDeclaration8 **decl_ptr)
{
@@ -149,7 +170,8 @@
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateVertexShader(device->WineD3DDevice, byte_code,
- NULL /* output signature */, &shader->wineD3DVertexShader, (IUnknown *)shader);
+ NULL /* output signature */, &shader->wineD3DVertexShader,
+ (IUnknown *)shader, &d3d8_vertexshader_wined3d_parent_ops);
wined3d_mutex_unlock();
if (FAILED(hr))
{
diff --git a/dlls/d3d9/vertexshader.c b/dlls/d3d9/vertexshader.c
index 399dadb..8b775de 100644
--- a/dlls/d3d9/vertexshader.c
+++ b/dlls/d3d9/vertexshader.c
@@ -46,6 +46,14 @@
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+ if (ref == 1)
+ {
+ IDirect3DDevice9Ex_AddRef(This->parentDevice);
+ wined3d_mutex_lock();
+ IWineD3DVertexShader_AddRef(This->wineD3DVertexShader);
+ wined3d_mutex_unlock();
+ }
+
return ref;
}
@@ -56,12 +64,10 @@
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
+ IDirect3DDevice9Ex_Release(This->parentDevice);
wined3d_mutex_lock();
IWineD3DVertexShader_Release(This->wineD3DVertexShader);
wined3d_mutex_unlock();
-
- IDirect3DDevice9Ex_Release(This->parentDevice);
- HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
@@ -111,6 +117,16 @@
IDirect3DVertexShader9Impl_GetFunction
};
+static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
+{
+ HeapFree(GetProcessHeap(), 0, parent);
+}
+
+static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
+{
+ d3d9_vertexshader_wined3d_object_destroyed,
+};
+
HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
{
HRESULT hr;
@@ -120,7 +136,8 @@
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateVertexShader(device->WineD3DDevice, byte_code,
- NULL /* output signature */, &shader->wineD3DVertexShader, (IUnknown *)shader);
+ NULL /* output signature */, &shader->wineD3DVertexShader,
+ (IUnknown *)shader, &d3d9_vertexshader_wined3d_parent_ops);
wined3d_mutex_unlock();
if (FAILED(hr))
{
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 75e173f..b19f846 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1762,7 +1762,8 @@
static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexShader(IWineD3DDevice *iface,
const DWORD *pFunction, const struct wined3d_shader_signature *output_signature,
- IWineD3DVertexShader **ppVertexShader, IUnknown *parent)
+ IWineD3DVertexShader **ppVertexShader, IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DVertexShaderImpl *object;
@@ -1775,7 +1776,7 @@
return E_OUTOFMEMORY;
}
- hr = vertexshader_init(object, This, pFunction, output_signature, parent);
+ hr = vertexshader_init(object, This, pFunction, output_signature, parent, parent_ops);
if (FAILED(hr))
{
WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index ea700ba..0a5bf40 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -174,6 +174,7 @@
if (!refcount)
{
shader_cleanup((IWineD3DBaseShader *)iface);
+ This->parent_ops->wined3d_object_destroyed(This->parent);
HeapFree(GetProcessHeap(), 0, This);
}
@@ -355,7 +356,7 @@
HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
- IUnknown *parent)
+ IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
{
HRESULT hr;
@@ -363,6 +364,7 @@
shader->lpVtbl = &IWineD3DVertexShader_Vtbl;
shader->parent = parent;
+ shader->parent_ops = parent_ops;
shader_init(&shader->baseShader, (IWineD3DDevice *)device);
list_add_head(&device->shaders, &shader->baseShader.shader_list_entry);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 784b024..1c93b22 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2764,6 +2764,7 @@
/* IWineD3DVertexShaderImpl */
IUnknown *parent;
+ const struct wined3d_parent_ops *parent_ops;
/* The GL shader */
void *backend_priv;
@@ -2780,7 +2781,7 @@
struct vs_compile_args *args) DECLSPEC_HIDDEN;
HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
- IUnknown *parent) DECLSPEC_HIDDEN;
+ IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DPixelShader implementation structure
diff --git a/include/wine/wined3d.idl b/include/wine/wined3d.idl
index faae2a6..e4d8144 100644
--- a/include/wine/wined3d.idl
+++ b/include/wine/wined3d.idl
@@ -3006,7 +3006,8 @@
[in] const DWORD *function,
[in] const struct wined3d_shader_signature *output_signature,
[out] IWineD3DVertexShader **shader,
- [in] IUnknown *parent
+ [in] IUnknown *parent,
+ [in] const struct wined3d_parent_ops *parent_ops
);
HRESULT CreatePixelShader(
[in] const DWORD *function,