| /* |
| * vertex declaration implementation |
| * |
| * Copyright 2002-2005 Raphael Junqueira |
| * Copyright 2004 Jason Edmeades |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl); |
| |
| /** |
| * DirectX9 SDK download |
| * http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp |
| * |
| * Exploring D3DX |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp |
| * |
| * Using Vertex Shaders |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp |
| * |
| * Dx9 New |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp |
| * |
| * Dx9 Shaders |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp |
| * |
| * Dx9 D3DX |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp |
| * |
| * FVF |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp |
| * |
| * NVIDIA: DX8 Vertex Shader to NV Vertex Program |
| * http://developer.nvidia.com/view.asp?IO=vstovp |
| * |
| * NVIDIA: Memory Management with VAR |
| * http://developer.nvidia.com/view.asp?IO=var_memory_management |
| */ |
| |
| /** Vertex Shader Declaration 8 data types tokens */ |
| #define MAX_VSHADER_DECL_TYPES 8 |
| |
| static CONST char* VertexDecl8_DataTypes[] = { |
| "D3DVSDT_FLOAT1", |
| "D3DVSDT_FLOAT2", |
| "D3DVSDT_FLOAT3", |
| "D3DVSDT_FLOAT4", |
| "D3DVSDT_D3DCOLOR", |
| "D3DVSDT_UBYTE4", |
| "D3DVSDT_SHORT2", |
| "D3DVSDT_SHORT4", |
| NULL |
| }; |
| |
| static CONST char* VertexDecl8_Registers[] = { |
| "D3DVSDE_POSITION", |
| "D3DVSDE_BLENDWEIGHT", |
| "D3DVSDE_BLENDINDICES", |
| "D3DVSDE_NORMAL", |
| "D3DVSDE_PSIZE", |
| "D3DVSDE_DIFFUSE", |
| "D3DVSDE_SPECULAR", |
| "D3DVSDE_TEXCOORD0", |
| "D3DVSDE_TEXCOORD1", |
| "D3DVSDE_TEXCOORD2", |
| "D3DVSDE_TEXCOORD3", |
| "D3DVSDE_TEXCOORD4", |
| "D3DVSDE_TEXCOORD5", |
| "D3DVSDE_TEXCOORD6", |
| "D3DVSDE_TEXCOORD7", |
| "D3DVSDE_POSITION2", |
| "D3DVSDE_NORMAL2", |
| NULL |
| }; |
| |
| typedef enum _D3DVSD_TOKENTYPE { |
| D3DVSD_TOKEN_NOP = 0, |
| D3DVSD_TOKEN_STREAM = 1, |
| D3DVSD_TOKEN_STREAMDATA = 2, |
| D3DVSD_TOKEN_TESSELLATOR = 3, |
| D3DVSD_TOKEN_CONSTMEM = 4, |
| D3DVSD_TOKEN_EXT = 5, |
| /* RESERVED = 6 */ |
| D3DVSD_TOKEN_END = 7, |
| D3DVSD_FORCE_DWORD = 0x7FFFFFFF |
| } D3DVSD_TOKENTYPE; |
| |
| typedef enum _D3DVSDE_REGISTER { |
| D3DVSDE_POSITION = 0, |
| D3DVSDE_BLENDWEIGHT = 1, |
| D3DVSDE_BLENDINDICES = 2, |
| D3DVSDE_NORMAL = 3, |
| D3DVSDE_PSIZE = 4, |
| D3DVSDE_DIFFUSE = 5, |
| D3DVSDE_SPECULAR = 6, |
| D3DVSDE_TEXCOORD0 = 7, |
| D3DVSDE_TEXCOORD1 = 8, |
| D3DVSDE_TEXCOORD2 = 9, |
| D3DVSDE_TEXCOORD3 = 10, |
| D3DVSDE_TEXCOORD4 = 11, |
| D3DVSDE_TEXCOORD5 = 12, |
| D3DVSDE_TEXCOORD6 = 13, |
| D3DVSDE_TEXCOORD7 = 14, |
| D3DVSDE_POSITION2 = 15, |
| D3DVSDE_NORMAL2 = 16, |
| MAX_D3DVSDE = 17 |
| } D3DVSDE_REGISTER; |
| |
| typedef enum _D3DVSDT_TYPE { |
| D3DVSDT_FLOAT1 = 0x00, |
| D3DVSDT_FLOAT2 = 0x01, |
| D3DVSDT_FLOAT3 = 0x02, |
| D3DVSDT_FLOAT4 = 0x03, |
| D3DVSDT_D3DCOLOR = 0x04, |
| D3DVSDT_UBYTE4 = 0x05, |
| D3DVSDT_SHORT2 = 0x06, |
| D3DVSDT_SHORT4 = 0x07 |
| } D3DVSDT_TYPE; |
| |
| |
| #define D3DVSD_CONSTADDRESSSHIFT 0 |
| #define D3DVSD_EXTINFOSHIFT 0 |
| #define D3DVSD_STREAMNUMBERSHIFT 0 |
| #define D3DVSD_VERTEXREGSHIFT 0 |
| #define D3DVSD_CONSTRSSHIFT 16 |
| #define D3DVSD_DATATYPESHIFT 16 |
| #define D3DVSD_SKIPCOUNTSHIFT 16 |
| #define D3DVSD_VERTEXREGINSHIFT 20 |
| #define D3DVSD_EXTCOUNTSHIFT 24 |
| #define D3DVSD_CONSTCOUNTSHIFT 25 |
| #define D3DVSD_DATALOADTYPESHIFT 28 |
| #define D3DVSD_STREAMTESSSHIFT 28 |
| #define D3DVSD_TOKENTYPESHIFT 29 |
| |
| #define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT) |
| #define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT) |
| #define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT) |
| #define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT) |
| #define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT) |
| #define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT) |
| #define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT) |
| #define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT) |
| #define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT) |
| #define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT) |
| #define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT) |
| #define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT) |
| #define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT) |
| |
| #define D3DVSD_END() 0xFFFFFFFF |
| #define D3DVSD_NOP() 0x00000000 |
| |
| static DWORD IWineD3DVertexDeclarationImpl_ParseToken8(const DWORD* pToken) { |
| const DWORD token = *pToken; |
| DWORD tokenlen = 1; |
| |
| switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */ |
| case D3DVSD_TOKEN_NOP: |
| TRACE(" 0x%08lx NOP()\n", token); |
| break; |
| case D3DVSD_TOKEN_STREAM: |
| if (token & D3DVSD_STREAMTESSMASK) { |
| TRACE(" 0x%08lx STREAM_TESS()\n", token); |
| } else { |
| TRACE(" 0x%08lx STREAM(%lu)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT)); |
| } |
| break; |
| case D3DVSD_TOKEN_STREAMDATA: |
| if (token & 0x10000000) { |
| TRACE(" 0x%08lx SKIP(%lu)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT)); |
| } else { |
| DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); |
| DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); |
| TRACE(" 0x%08lx REG(%s, %s)\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]); |
| } |
| break; |
| case D3DVSD_TOKEN_TESSELLATOR: |
| if (token & 0x10000000) { |
| DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); |
| DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); |
| TRACE(" 0x%08lx TESSUV(%s) as %s\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]); |
| } else { |
| DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); |
| DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); |
| DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT); |
| TRACE(" 0x%08lx TESSNORMAL(%s, %s) as %s\n", token, VertexDecl8_Registers[regin], VertexDecl8_Registers[regout], VertexDecl8_DataTypes[type]); |
| } |
| break; |
| case D3DVSD_TOKEN_CONSTMEM: |
| { |
| DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT); |
| tokenlen = (4 * count) + 1; |
| } |
| break; |
| case D3DVSD_TOKEN_EXT: |
| { |
| DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT); |
| DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT); |
| TRACE(" 0x%08lx EXT(%lu, %lu)\n", token, count, extinfo); |
| /* todo ... print extension */ |
| tokenlen = count + 1; |
| } |
| break; |
| case D3DVSD_TOKEN_END: |
| TRACE(" 0x%08lx END()\n", token); |
| break; |
| default: |
| TRACE(" 0x%08lx UNKNOWN\n", token); |
| /* argg error */ |
| } |
| return tokenlen; |
| } |
| |
| /* structure used by the d3d8 to d3d9 conversion lookup table */ |
| typedef struct _Decl8to9Lookup { |
| int usage; |
| int usageIndex; |
| } Decl8to9Lookup; |
| |
| static HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration8(IWineD3DVertexDeclaration *iface, const DWORD *pDecl) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| #define MAKE_LOOKUP(_reg,_usage,_usageindex) decl8to9Lookup[_reg].usage = _usage; \ |
| decl8to9Lookup[_reg].usageIndex = _usageindex; |
| const DWORD* pToken = pDecl; |
| DWORD len = 0; |
| DWORD stream = 0; |
| DWORD token; |
| DWORD tokenlen; |
| DWORD tokentype; |
| DWORD nTokens = 0; |
| int offset = 0; |
| |
| WINED3DVERTEXELEMENT convToW[128]; |
| /* TODO: find out where rhw (or positionT) is for declaration8 */ |
| Decl8to9Lookup decl8to9Lookup[MAX_D3DVSDE]; |
| MAKE_LOOKUP(D3DVSDE_POSITION, D3DDECLUSAGE_POSITION, 0); |
| MAKE_LOOKUP(D3DVSDE_POSITION2, D3DDECLUSAGE_POSITION, 1); |
| MAKE_LOOKUP(D3DVSDE_BLENDWEIGHT, D3DDECLUSAGE_BLENDWEIGHT, 0); |
| MAKE_LOOKUP(D3DVSDE_BLENDINDICES, D3DDECLUSAGE_BLENDINDICES, 0); |
| MAKE_LOOKUP(D3DVSDE_NORMAL, D3DDECLUSAGE_NORMAL, 0); |
| MAKE_LOOKUP(D3DVSDE_NORMAL2, D3DDECLUSAGE_NORMAL, 1); |
| MAKE_LOOKUP(D3DVSDE_DIFFUSE, D3DDECLUSAGE_COLOR, 0); |
| MAKE_LOOKUP(D3DVSDE_SPECULAR, D3DDECLUSAGE_COLOR, 1); |
| MAKE_LOOKUP(D3DVSDE_TEXCOORD0, D3DDECLUSAGE_TEXCOORD, 0); |
| MAKE_LOOKUP(D3DVSDE_TEXCOORD1, D3DDECLUSAGE_TEXCOORD, 1); |
| MAKE_LOOKUP(D3DVSDE_TEXCOORD2, D3DDECLUSAGE_TEXCOORD, 2); |
| MAKE_LOOKUP(D3DVSDE_TEXCOORD3, D3DDECLUSAGE_TEXCOORD, 3); |
| MAKE_LOOKUP(D3DVSDE_TEXCOORD4, D3DDECLUSAGE_TEXCOORD, 4); |
| MAKE_LOOKUP(D3DVSDE_TEXCOORD5, D3DDECLUSAGE_TEXCOORD, 5); |
| MAKE_LOOKUP(D3DVSDE_TEXCOORD6, D3DDECLUSAGE_TEXCOORD, 6); |
| MAKE_LOOKUP(D3DVSDE_TEXCOORD7, D3DDECLUSAGE_TEXCOORD, 7); |
| |
| #undef MAKE_LOOKUP |
| TRACE("(%p) : pDecl(%p)\n", This, pDecl); |
| /* Convert from a directx* declaration into a directx9 one, so we only have to deal with one type of declaration everywhere else */ |
| while (D3DVSD_END() != *pToken) { |
| token = *pToken; |
| tokenlen = IWineD3DVertexDeclarationImpl_ParseToken8(pToken); |
| tokentype = ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT); |
| |
| if (D3DVSD_TOKEN_STREAM == tokentype && 0 == (D3DVSD_STREAMTESSMASK & token)) { |
| /** |
| * how really works streams, |
| * in DolphinVS dx8 dsk sample they seems to decal reg numbers !!! |
| */ |
| stream = ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT); |
| offset = 0; |
| |
| } else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0 == (0x10000000 & tokentype)) { |
| DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); |
| DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); |
| |
| convToW[nTokens].Stream = stream; |
| convToW[nTokens].Method = D3DDECLMETHOD_DEFAULT; |
| convToW[nTokens].Usage = decl8to9Lookup[reg].usage; |
| convToW[nTokens].UsageIndex = decl8to9Lookup[reg].usageIndex; |
| convToW[nTokens].Type = type; |
| convToW[nTokens].Offset = offset; |
| convToW[nTokens].Reg = reg; |
| offset += glTypeLookup[type][1] * glTypeLookup[type][4]; |
| ++nTokens; |
| } else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0x10000000 & tokentype ) { |
| TRACE(" 0x%08lx SKIP(%lu)\n", tokentype, ((tokentype & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT)); |
| offset += sizeof(DWORD) * ((tokentype & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT); |
| } else if (D3DVSD_TOKEN_CONSTMEM == tokentype) { |
| DWORD i; |
| DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT); |
| DWORD constaddress = ((token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT); |
| if (This->constants == NULL ) { |
| This->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, MAX_VSHADER_CONSTANTS * 4 * sizeof(float)); |
| } |
| TRACE(" 0x%08lx CONST(%lu, %lu)\n", token, constaddress, count); |
| for (i = 0; i < count; ++i) { |
| TRACE(" c[%lu] = (0x%08lx, 0x%08lx, 0x%08lx, 0x%08lx)\n", |
| constaddress, |
| *pToken, |
| *(pToken + 1), |
| *(pToken + 2), |
| *(pToken + 3)); |
| |
| This->constants[constaddress * 4] = *(const float*) (pToken+ i * 4 + 1); |
| This->constants[constaddress * 4 + 1] = *(const float *)(pToken + i * 4 + 2); |
| This->constants[constaddress * 4 + 2] = *(const float *)(pToken + i * 4 + 3); |
| This->constants[constaddress * 4 + 3] = *(const float *)(pToken + i * 4 + 4); |
| FIXME(" c[%lu] = (%8f, %8f, %8f, %8f)\n", |
| constaddress, |
| *(const float*) (pToken+ i * 4 + 1), |
| *(const float*) (pToken + i * 4 + 2), |
| *(const float*) (pToken + i * 4 +3), |
| *(const float*) (pToken + i * 4 + 4)); |
| ++constaddress; |
| } |
| } |
| |
| len += tokenlen; |
| pToken += tokenlen; |
| } |
| |
| /* here D3DVSD_END() */ |
| len += IWineD3DVertexDeclarationImpl_ParseToken8(pToken); |
| |
| convToW[nTokens].Stream = 0xFF; |
| convToW[nTokens].Type = D3DDECLTYPE_UNUSED; |
| ++nTokens; |
| |
| /* compute size */ |
| This->declaration8Length = len * sizeof(DWORD); |
| /* copy the declaration */ |
| This->pDeclaration8 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->declaration8Length); |
| memcpy(This->pDeclaration8, pDecl, This->declaration8Length); |
| |
| /* compute convToW size */ |
| This->declarationWNumElements = nTokens; |
| /* copy the convTo9 declaration */ |
| This->pDeclarationWine = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nTokens * sizeof(WINED3DVERTEXELEMENT)); |
| memcpy(This->pDeclarationWine, convToW, nTokens * sizeof(WINED3DVERTEXELEMENT)); |
| |
| /* returns */ |
| return D3D_OK; |
| } |
| |
| static HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration9(IWineD3DVertexDeclaration* iface, const D3DVERTEXELEMENT9* pDecl) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| const D3DVERTEXELEMENT9* pToken = pDecl; |
| int i; |
| |
| TRACE("(%p) : pDecl(%p)\n", This, pDecl); |
| |
| This->declaration9NumElements = 1; |
| for(pToken = pDecl;0xFF != pToken->Stream && This->declaration9NumElements < 128 ; pToken++) This->declaration9NumElements++; |
| |
| if (This->declaration9NumElements == 128) { |
| FIXME("?(%p) Error parsing vertex declaration\n", This); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| |
| /* copy the declaration */ |
| This->pDeclaration9 = HeapAlloc(GetProcessHeap(), 0, This->declaration9NumElements * sizeof(D3DVERTEXELEMENT9)); |
| memcpy(This->pDeclaration9, pDecl, This->declaration9NumElements * sizeof(D3DVERTEXELEMENT9)); |
| |
| /* copy to wine style declaration */ |
| This->pDeclarationWine = HeapAlloc(GetProcessHeap(), 0, This->declaration9NumElements * sizeof(WINED3DVERTEXELEMENT)); |
| for(i = 0; i < This->declaration9NumElements; ++i) { |
| memcpy(This->pDeclarationWine + i, This->pDeclaration9 + i, sizeof(D3DVERTEXELEMENT9)); |
| } |
| |
| This->declarationWNumElements = This->declaration9NumElements; |
| |
| return D3D_OK; |
| } |
| |
| /* ******************************************* |
| IWineD3DVertexDeclaration IUnknown parts follow |
| ******************************************* */ |
| HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj) |
| { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IWineD3DBase) |
| || IsEqualGUID(riid, &IID_IWineD3DVertexDeclaration)){ |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref); |
| return InterlockedIncrement(&This->ref); |
| } |
| |
| ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| ULONG ref; |
| TRACE("(%p) : Releasing from %ld\n", This, This->ref); |
| ref = InterlockedDecrement(&This->ref); |
| if (ref == 0) { |
| HeapFree(GetProcessHeap(), 0, This->pDeclaration8); |
| HeapFree(GetProcessHeap(), 0, This->pDeclaration9); |
| HeapFree(GetProcessHeap(), 0, This->pDeclarationWine); |
| HeapFree(GetProcessHeap(), 0, This->constants); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* ******************************************* |
| IWineD3DVertexDeclaration parts follow |
| ******************************************* */ |
| |
| HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration *iface, IUnknown** parent){ |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| |
| *parent= This->parent; |
| IUnknown_AddRef(*parent); |
| TRACE("(%p) : returning %p\n", This, *parent); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| TRACE("(%p) : returning %p\n", This, This->wineD3DDevice); |
| |
| *ppDevice = (IWineD3DDevice *) This->wineD3DDevice; |
| IWineD3DDevice_AddRef(*ppDevice); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| if (NULL == pData) { |
| *pSizeOfData = This->declaration8Length; |
| return D3D_OK; |
| } |
| |
| /* The Incredibles and Teenage Mutant Ninja Turtles require this in d3d9 for NumElements == 0, |
| TODO: this needs to be tested against windows */ |
| if(*pSizeOfData == 0) { |
| TRACE("(%p) : Requested the vertex declaration without specefying the size of the return buffer\n", This); |
| *pSizeOfData = This->declaration8Length; |
| memcpy(pData, This->pDeclaration8, This->declaration8Length); |
| return D3D_OK; |
| } |
| |
| if (*pSizeOfData < This->declaration8Length) { |
| FIXME("(%p) : Returning D3DERR_MOREDATA numElements %ld expected %ld\n", iface, *pSizeOfData, This->declaration8Length); |
| *pSizeOfData = This->declaration8Length; |
| return D3DERR_MOREDATA; |
| } |
| TRACE("(%p) : GetVertexDeclaration8 copying to %p\n", This, pData); |
| memcpy(pData, This->pDeclaration8, This->declaration8Length); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface, D3DVERTEXELEMENT9* pData, DWORD* pNumElements) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| |
| TRACE("(This %p, pData %p, pNumElements %p)\n", This, pData, pNumElements); |
| |
| TRACE("Setting *pNumElements to %d\n", This->declaration9NumElements); |
| *pNumElements = This->declaration9NumElements; |
| |
| /* Passing a NULL pData is used to just retrieve the number of elements */ |
| if (!pData) { |
| TRACE("NULL pData passed. Returning D3D_OK.\n"); |
| return D3D_OK; |
| } |
| |
| TRACE("Copying %p to %p\n", This->pDeclaration9, pData); |
| memcpy(pData, This->pDeclaration9, This->declaration9NumElements * sizeof(*pData)); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration *iface, VOID *pData, DWORD *pSize) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| HRESULT hr = D3D_OK; |
| |
| TRACE("(%p) : d3d version %d r\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion); |
| switch (((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion) { |
| case 8: |
| hr = IWineD3DVertexDeclarationImpl_GetDeclaration8(iface, (DWORD *)pData, pSize); |
| break; |
| case 9: |
| hr = IWineD3DVertexDeclarationImpl_GetDeclaration9(iface, (D3DVERTEXELEMENT9 *)pData, pSize); |
| break; |
| default: |
| FIXME("(%p) : Unsupport DirectX version %u\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion); |
| break; |
| } |
| return hr; |
| } |
| |
| HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVertexDeclaration *iface, VOID *pDecl) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| HRESULT hr = D3D_OK; |
| |
| TRACE("(%p) : d3d version %d\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion); |
| switch (((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion) { |
| case 8: |
| TRACE("Parsing declatation 8\n"); |
| hr = IWineD3DVertexDeclarationImpl_ParseDeclaration8(iface, (CONST DWORD *)pDecl); |
| break; |
| case 9: |
| FIXME("Parsing declatation 9\n"); |
| hr = IWineD3DVertexDeclarationImpl_ParseDeclaration9(iface, (CONST D3DVERTEXELEMENT9 *)pDecl); |
| break; |
| default: |
| FIXME("(%p) : Unsupport DirectX version %u\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion); |
| break; |
| } |
| TRACE("Returning\n"); |
| return hr; |
| } |
| |
| const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl = |
| { |
| /* IUnknown */ |
| IWineD3DVertexDeclarationImpl_QueryInterface, |
| IWineD3DVertexDeclarationImpl_AddRef, |
| IWineD3DVertexDeclarationImpl_Release, |
| /* IWineD3DVertexDeclaration */ |
| IWineD3DVertexDeclarationImpl_GetParent, |
| IWineD3DVertexDeclarationImpl_GetDevice, |
| IWineD3DVertexDeclarationImpl_GetDeclaration, |
| IWineD3DVertexDeclarationImpl_SetDeclaration |
| }; |