| /* |
| * IWineD3DVertexBuffer Implementation |
| * |
| * Copyright 2002-2005 Jason Edmeades |
| * Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info |
| |
| /* ******************************************* |
| IWineD3DVertexBuffer IUnknown parts follow |
| ******************************************* */ |
| HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *iface, REFIID riid, LPVOID *ppobj) |
| { |
| IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IWineD3DBase) |
| || IsEqualGUID(riid, &IID_IWineD3DResource) |
| || IsEqualGUID(riid, &IID_IWineD3DVertexBuffer)){ |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IWineD3DVertexBufferImpl_AddRef(IWineD3DVertexBuffer *iface) { |
| IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; |
| ULONG ref = InterlockedIncrement(&This->resource.ref); |
| TRACE("(%p) : AddRef increasing from %ld\n", This, ref - 1); |
| return ref; |
| } |
| |
| ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface) { |
| IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; |
| ULONG ref = InterlockedDecrement(&This->resource.ref); |
| TRACE("(%p) : Releasing from %ld\n", This, ref + 1); |
| if (ref == 0) { |
| IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* **************************************************** |
| IWineD3DVertexBuffer IWineD3DResource parts follow |
| **************************************************** */ |
| HRESULT WINAPI IWineD3DVertexBufferImpl_GetDevice(IWineD3DVertexBuffer *iface, IWineD3DDevice** ppDevice) { |
| return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice); |
| } |
| |
| HRESULT WINAPI IWineD3DVertexBufferImpl_SetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); |
| } |
| |
| HRESULT WINAPI IWineD3DVertexBufferImpl_GetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData); |
| } |
| |
| HRESULT WINAPI IWineD3DVertexBufferImpl_FreePrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid) { |
| return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid); |
| } |
| |
| DWORD WINAPI IWineD3DVertexBufferImpl_SetPriority(IWineD3DVertexBuffer *iface, DWORD PriorityNew) { |
| return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew); |
| } |
| |
| DWORD WINAPI IWineD3DVertexBufferImpl_GetPriority(IWineD3DVertexBuffer *iface) { |
| return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface); |
| } |
| |
| void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *iface) { |
| return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface); |
| } |
| |
| D3DRESOURCETYPE WINAPI IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer *iface) { |
| return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface); |
| } |
| |
| HRESULT WINAPI IWineD3DVertexBufferImpl_GetParent(IWineD3DVertexBuffer *iface, IUnknown **pParent) { |
| return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent); |
| } |
| |
| /* ****************************************************** |
| IWineD3DVertexBuffer IWineD3DVertexBuffer parts follow |
| ****************************************************** */ |
| HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) { |
| IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; |
| TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This, This->resource.allocatedMemory + OffsetToLock, This->resource.allocatedMemory, OffsetToLock); |
| /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */ |
| *ppbData = This->resource.allocatedMemory + OffsetToLock; |
| return D3D_OK; |
| } |
| HRESULT WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface) { |
| IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; |
| TRACE("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| HRESULT WINAPI IWineD3DVertexBufferImpl_GetDesc(IWineD3DVertexBuffer *iface, D3DVERTEXBUFFER_DESC *pDesc) { |
| IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; |
| |
| TRACE("(%p)\n", This); |
| pDesc->Format = This->resource.format; |
| pDesc->Type = This->resource.resourceType; |
| pDesc->Usage = This->resource.usage; |
| pDesc->Pool = This->resource.pool; |
| pDesc->Size = This->resource.size; |
| pDesc->FVF = This->fvf; |
| return D3D_OK; |
| } |
| |
| const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl = |
| { |
| /* IUnknown */ |
| IWineD3DVertexBufferImpl_QueryInterface, |
| IWineD3DVertexBufferImpl_AddRef, |
| IWineD3DVertexBufferImpl_Release, |
| /* IWineD3DResource */ |
| IWineD3DVertexBufferImpl_GetParent, |
| IWineD3DVertexBufferImpl_GetDevice, |
| IWineD3DVertexBufferImpl_SetPrivateData, |
| IWineD3DVertexBufferImpl_GetPrivateData, |
| IWineD3DVertexBufferImpl_FreePrivateData, |
| IWineD3DVertexBufferImpl_SetPriority, |
| IWineD3DVertexBufferImpl_GetPriority, |
| IWineD3DVertexBufferImpl_PreLoad, |
| IWineD3DVertexBufferImpl_GetType, |
| /* IWineD3DVertexBuffer */ |
| IWineD3DVertexBufferImpl_Lock, |
| IWineD3DVertexBufferImpl_Unlock, |
| IWineD3DVertexBufferImpl_GetDesc |
| }; |
| |
| BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset) { |
| IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; |
| |
| return This->resource.allocatedMemory + iOffset; |
| } |
| |
| HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface) { |
| return D3D_OK; |
| } |