| /* |
| * Direct3D state management |
| * |
| * Copyright 2006 Stefan Dösinger for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include <stdio.h> |
| #ifdef HAVE_FLOAT_H |
| # include <float.h> |
| #endif |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| static void state_unknown(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| /* State which does exist, but wined3d doesn't know about */ |
| if(STATE_IS_RENDER(state)) { |
| WINED3DRENDERSTATETYPE RenderState = state - STATE_RENDER(0); |
| FIXME("(%s, %d) Unknown renderstate\n", debug_d3drenderstate(RenderState), stateblock->renderState[RenderState]); |
| } else { |
| FIXME("(%d) Unknown state with unknown type\n", state); |
| } |
| } |
| |
| static void state_nogl(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| /* Used for states which are not mapped to a gl state as-is, but used somehow different, |
| * e.g as a parameter for drawing, or which are unimplemented in windows d3d |
| */ |
| if(STATE_IS_RENDER(state)) { |
| WINED3DRENDERSTATETYPE RenderState = state - STATE_RENDER(0); |
| TRACE("(%s,%d) no direct mapping to gl\n", debug_d3drenderstate(RenderState), stateblock->renderState[RenderState]); |
| } else { |
| /* Shouldn't have an unknown type here */ |
| FIXME("%d no direct mapping to gl of state with unknown type\n", state); |
| } |
| } |
| |
| static void state_undefined(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| /* Print a WARN, this allows the stateblock code to loop over all states to generate a display |
| * list without causing confusing terminal output. Deliberately no special debug name here |
| * because its undefined. |
| */ |
| WARN("undefined state %d\n", state); |
| } |
| |
| static void state_fillmode(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| D3DFILLMODE Value = stateblock->renderState[WINED3DRS_FILLMODE]; |
| |
| switch(Value) { |
| case D3DFILL_POINT: |
| glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); |
| checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)"); |
| break; |
| case D3DFILL_WIREFRAME: |
| glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
| checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)"); |
| break; |
| case D3DFILL_SOLID: |
| glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
| checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)"); |
| break; |
| default: |
| FIXME("Unrecognized WINED3DRS_FILLMODE value %d\n", Value); |
| } |
| } |
| |
| static void state_lighting(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| |
| /* TODO: Lighting is only enabled if Vertex normals are passed by the application, |
| * so merge the lighting render state with the vertex declaration once it is available |
| */ |
| |
| if (stateblock->renderState[WINED3DRS_LIGHTING]) { |
| glEnable(GL_LIGHTING); |
| checkGLcall("glEnable GL_LIGHTING"); |
| } else { |
| glDisable(GL_LIGHTING); |
| checkGLcall("glDisable GL_LIGHTING"); |
| } |
| } |
| |
| static void state_zenable(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| switch ((WINED3DZBUFFERTYPE) stateblock->renderState[WINED3DRS_ZENABLE]) { |
| case WINED3DZB_FALSE: |
| glDisable(GL_DEPTH_TEST); |
| checkGLcall("glDisable GL_DEPTH_TEST"); |
| break; |
| case WINED3DZB_TRUE: |
| glEnable(GL_DEPTH_TEST); |
| checkGLcall("glEnable GL_DEPTH_TEST"); |
| break; |
| case WINED3DZB_USEW: |
| glEnable(GL_DEPTH_TEST); |
| checkGLcall("glEnable GL_DEPTH_TEST"); |
| FIXME("W buffer is not well handled\n"); |
| break; |
| default: |
| FIXME("Unrecognized D3DZBUFFERTYPE value %d\n", stateblock->renderState[WINED3DRS_ZENABLE]); |
| } |
| } |
| |
| static void state_cullmode(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| /* TODO: Put this into the offscreen / onscreen rendering block due to device->render_offscreen */ |
| |
| /* If we are culling "back faces with clockwise vertices" then |
| set front faces to be counter clockwise and enable culling |
| of back faces */ |
| switch ((WINED3DCULL) stateblock->renderState[WINED3DRS_CULLMODE]) { |
| case WINED3DCULL_NONE: |
| glDisable(GL_CULL_FACE); |
| checkGLcall("glDisable GL_CULL_FACE"); |
| break; |
| case WINED3DCULL_CW: |
| glEnable(GL_CULL_FACE); |
| checkGLcall("glEnable GL_CULL_FACE"); |
| if (stateblock->wineD3DDevice->render_offscreen) { |
| glFrontFace(GL_CW); |
| checkGLcall("glFrontFace GL_CW"); |
| } else { |
| glFrontFace(GL_CCW); |
| checkGLcall("glFrontFace GL_CCW"); |
| } |
| glCullFace(GL_BACK); |
| break; |
| case WINED3DCULL_CCW: |
| glEnable(GL_CULL_FACE); |
| checkGLcall("glEnable GL_CULL_FACE"); |
| if (stateblock->wineD3DDevice->render_offscreen) { |
| glFrontFace(GL_CCW); |
| checkGLcall("glFrontFace GL_CCW"); |
| } else { |
| glFrontFace(GL_CW); |
| checkGLcall("glFrontFace GL_CW"); |
| } |
| glCullFace(GL_BACK); |
| break; |
| default: |
| FIXME("Unrecognized/Unhandled WINED3DCULL value %d\n", stateblock->renderState[WINED3DRS_CULLMODE]); |
| } |
| } |
| |
| static void state_shademode(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| switch ((WINED3DSHADEMODE) stateblock->renderState[WINED3DRS_SHADEMODE]) { |
| case WINED3DSHADE_FLAT: |
| glShadeModel(GL_FLAT); |
| checkGLcall("glShadeModel(GL_FLAT)"); |
| break; |
| case WINED3DSHADE_GOURAUD: |
| glShadeModel(GL_SMOOTH); |
| checkGLcall("glShadeModel(GL_SMOOTH)"); |
| break; |
| case WINED3DSHADE_PHONG: |
| FIXME("WINED3DSHADE_PHONG isn't supported\n"); |
| break; |
| default: |
| FIXME("Unrecognized/Unhandled WINED3DSHADEMODE value %d\n", stateblock->renderState[WINED3DRS_SHADEMODE]); |
| } |
| } |
| |
| static void state_ditherenable(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if (stateblock->renderState[WINED3DRS_DITHERENABLE]) { |
| glEnable(GL_DITHER); |
| checkGLcall("glEnable GL_DITHER"); |
| } else { |
| glDisable(GL_DITHER); |
| checkGLcall("glDisable GL_DITHER"); |
| } |
| } |
| |
| static void state_zwritenable(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| /* TODO: Test if in d3d z writing is enabled even if ZENABLE is off. If yes, |
| * this has to be merged with ZENABLE and ZFUNC |
| */ |
| if (stateblock->renderState[WINED3DRS_ZWRITEENABLE]) { |
| glDepthMask(1); |
| checkGLcall("glDepthMask(1)"); |
| } else { |
| glDepthMask(0); |
| checkGLcall("glDepthMask(0)"); |
| } |
| } |
| |
| static void state_zfunc(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| int glParm = CompareFunc(stateblock->renderState[WINED3DRS_ZFUNC]); |
| |
| if(glParm) { |
| glDepthFunc(glParm); |
| checkGLcall("glDepthFunc"); |
| } |
| } |
| |
| static void state_ambient(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| float col[4]; |
| D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_AMBIENT], col); |
| |
| TRACE("Setting ambient to (%f,%f,%f,%f)\n", col[0], col[1], col[2], col[3]); |
| glLightModelfv(GL_LIGHT_MODEL_AMBIENT, col); |
| checkGLcall("glLightModel for MODEL_AMBIENT"); |
| } |
| |
| static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| int srcBlend = GL_ZERO; |
| int dstBlend = GL_ZERO; |
| float col[4]; |
| |
| /* GL_LINE_SMOOTH needs GL_BLEND to work, according to the red book, and special blending params */ |
| /* TODO: Is enabling blending really affected by the blendfactor??? */ |
| if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE] || |
| stateblock->renderState[WINED3DRS_EDGEANTIALIAS] || |
| stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE] || |
| stateblock->renderState[WINED3DRS_BLENDFACTOR] != 0xFFFFFFFF) { |
| glEnable(GL_BLEND); |
| checkGLcall("glEnable GL_BLEND"); |
| } else { |
| glDisable(GL_BLEND); |
| checkGLcall("glDisable GL_BLEND"); |
| /* Nothing more to do - get out */ |
| return; |
| }; |
| |
| switch (stateblock->renderState[WINED3DRS_SRCBLEND]) { |
| case WINED3DBLEND_ZERO : srcBlend = GL_ZERO; break; |
| case WINED3DBLEND_ONE : srcBlend = GL_ONE; break; |
| case WINED3DBLEND_SRCCOLOR : srcBlend = GL_SRC_COLOR; break; |
| case WINED3DBLEND_INVSRCCOLOR : srcBlend = GL_ONE_MINUS_SRC_COLOR; break; |
| case WINED3DBLEND_SRCALPHA : srcBlend = GL_SRC_ALPHA; break; |
| case WINED3DBLEND_INVSRCALPHA : srcBlend = GL_ONE_MINUS_SRC_ALPHA; break; |
| case WINED3DBLEND_DESTALPHA : srcBlend = GL_DST_ALPHA; break; |
| case WINED3DBLEND_INVDESTALPHA : srcBlend = GL_ONE_MINUS_DST_ALPHA; break; |
| case WINED3DBLEND_DESTCOLOR : srcBlend = GL_DST_COLOR; break; |
| case WINED3DBLEND_INVDESTCOLOR : srcBlend = GL_ONE_MINUS_DST_COLOR; break; |
| case WINED3DBLEND_SRCALPHASAT : srcBlend = GL_SRC_ALPHA_SATURATE; break; |
| |
| case WINED3DBLEND_BOTHSRCALPHA : srcBlend = GL_SRC_ALPHA; |
| dstBlend = GL_SRC_ALPHA; |
| break; |
| |
| case WINED3DBLEND_BOTHINVSRCALPHA : srcBlend = GL_ONE_MINUS_SRC_ALPHA; |
| dstBlend = GL_ONE_MINUS_SRC_ALPHA; |
| break; |
| |
| case WINED3DBLEND_BLENDFACTOR : srcBlend = GL_CONSTANT_COLOR; break; |
| case WINED3DBLEND_INVBLENDFACTOR : srcBlend = GL_ONE_MINUS_CONSTANT_COLOR; break; |
| default: |
| FIXME("Unrecognized src blend value %d\n", stateblock->renderState[WINED3DRS_SRCBLEND]); |
| } |
| |
| switch (stateblock->renderState[WINED3DRS_DESTBLEND]) { |
| case WINED3DBLEND_ZERO : dstBlend = GL_ZERO; break; |
| case WINED3DBLEND_ONE : dstBlend = GL_ONE; break; |
| case WINED3DBLEND_SRCCOLOR : dstBlend = GL_SRC_COLOR; break; |
| case WINED3DBLEND_INVSRCCOLOR : dstBlend = GL_ONE_MINUS_SRC_COLOR; break; |
| case WINED3DBLEND_SRCALPHA : dstBlend = GL_SRC_ALPHA; break; |
| case WINED3DBLEND_INVSRCALPHA : dstBlend = GL_ONE_MINUS_SRC_ALPHA; break; |
| case WINED3DBLEND_DESTALPHA : dstBlend = GL_DST_ALPHA; break; |
| case WINED3DBLEND_INVDESTALPHA : dstBlend = GL_ONE_MINUS_DST_ALPHA; break; |
| case WINED3DBLEND_DESTCOLOR : dstBlend = GL_DST_COLOR; break; |
| case WINED3DBLEND_INVDESTCOLOR : dstBlend = GL_ONE_MINUS_DST_COLOR; break; |
| case WINED3DBLEND_SRCALPHASAT : dstBlend = GL_SRC_ALPHA_SATURATE; break; |
| |
| case WINED3DBLEND_BOTHSRCALPHA : dstBlend = GL_SRC_ALPHA; |
| srcBlend = GL_SRC_ALPHA; |
| break; |
| |
| case WINED3DBLEND_BOTHINVSRCALPHA : dstBlend = GL_ONE_MINUS_SRC_ALPHA; |
| srcBlend = GL_ONE_MINUS_SRC_ALPHA; |
| break; |
| |
| case D3DBLEND_BLENDFACTOR : dstBlend = GL_CONSTANT_COLOR; break; |
| case D3DBLEND_INVBLENDFACTOR : dstBlend = GL_ONE_MINUS_CONSTANT_COLOR; break; |
| default: |
| FIXME("Unrecognized dst blend value %d\n", stateblock->renderState[WINED3DRS_DESTBLEND]); |
| } |
| |
| if(stateblock->renderState[WINED3DRS_EDGEANTIALIAS] || |
| stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE]) { |
| glEnable(GL_LINE_SMOOTH); |
| checkGLcall("glEnable(GL_LINE_SMOOTH)"); |
| if(srcBlend != GL_SRC_ALPHA) { |
| FIXME("WINED3DRS_EDGEANTIALIAS enabled, but incompatible src blending param - what to do?\n"); |
| srcBlend = GL_SRC_ALPHA; |
| } |
| if(dstBlend != GL_ONE_MINUS_SRC_ALPHA) { |
| FIXME("WINED3DRS_EDGEANTIALIAS enabled, but incompatible dst blending param - what to do?\n"); |
| dstBlend = GL_ONE_MINUS_SRC_ALPHA; |
| } |
| } else { |
| glDisable(GL_LINE_SMOOTH); |
| checkGLcall("glDisable(GL_LINE_SMOOTH)"); |
| } |
| |
| TRACE("glBlendFunc src=%x, dst=%x\n", srcBlend, dstBlend); |
| glBlendFunc(srcBlend, dstBlend); |
| checkGLcall("glBlendFunc"); |
| |
| /* TODO: Remove when state management done */ |
| stateblock->wineD3DDevice->dstBlend = dstBlend; |
| stateblock->wineD3DDevice->srcBlend = srcBlend; |
| |
| TRACE("Setting BlendFactor to %d\n", stateblock->renderState[WINED3DRS_BLENDFACTOR]); |
| D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_BLENDFACTOR], col); |
| glBlendColor (col[0],col[1],col[2],col[3]); |
| checkGLcall("glBlendColor"); |
| } |
| |
| static void state_alpha(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| int glParm = 0; |
| float ref; |
| BOOL enable_ckey = FALSE; |
| |
| IWineD3DSurfaceImpl *surf; |
| |
| /* Find out if the texture on the first stage has a ckey set |
| * The alpha state func reads the texture settings, even though alpha and texture are not grouped |
| * together. This is to avoid making a huge alpha+texture+texture stage+ckey block due to the hardly |
| * used WINED3DRS_COLORKEYENABLE state(which is d3d <= 3 only). The texture function will call alpha |
| * in case it finds some texture+colorkeyenable combination which needs extra care. |
| */ |
| if(stateblock->textures[0]) { |
| surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *)stateblock->textures[0])->surfaces[0]; |
| if(surf->CKeyFlags & DDSD_CKSRCBLT) enable_ckey = TRUE; |
| } |
| |
| if (stateblock->renderState[WINED3DRS_ALPHATESTENABLE] || |
| (stateblock->renderState[WINED3DRS_COLORKEYENABLE] && enable_ckey)) { |
| glEnable(GL_ALPHA_TEST); |
| checkGLcall("glEnable GL_ALPHA_TEST"); |
| } else { |
| glDisable(GL_ALPHA_TEST); |
| checkGLcall("glDisable GL_ALPHA_TEST"); |
| /* Alpha test is disabled, don't bother setting the params - it will happen on the next |
| * enable call |
| */ |
| return; |
| } |
| |
| if(stateblock->renderState[WINED3DRS_COLORKEYENABLE] && enable_ckey) { |
| glParm = GL_NOTEQUAL; |
| ref = 0.0; |
| } else { |
| ref = ((float) stateblock->renderState[WINED3DRS_ALPHAREF]) / 255.0f; |
| glParm = CompareFunc(stateblock->renderState[WINED3DRS_ALPHAFUNC]); |
| } |
| if(glParm) { |
| stateblock->wineD3DDevice->alphafunc = glParm; /* Remove when state management done */ |
| glAlphaFunc(glParm, ref); |
| checkGLcall("glAlphaFunc"); |
| } |
| /* TODO: Some texture blending operations seem to affect the alpha test */ |
| } |
| |
| const struct StateEntry StateTable[] = |
| { |
| /* State name representative, apply function */ |
| { /* 0, Undefined */ 0, state_undefined }, |
| { /* 1, WINED3DRS_TEXTUREHANDLE */ 0 /* Handled in ddraw */, state_undefined }, |
| { /* 2, WINED3DRS_ANTIALIAS */ STATE_RENDER(WINED3DRS_ANTIALIAS), state_unknown }, |
| { /* 3, WINED3DRS_TEXTUREADDRESS */ 0 /* Handled in ddraw */, state_undefined }, |
| { /* 4, WINED3DRS_TEXTUREPERSPECTIVE */ STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_unknown }, |
| { /* 5, WINED3DRS_WRAPU */ STATE_RENDER(WINED3DRS_WRAPU), state_unknown }, |
| { /* 6, WINED3DRS_WRAPV */ STATE_RENDER(WINED3DRS_WRAPV), state_unknown }, |
| { /* 7, WINED3DRS_ZENABLE */ STATE_RENDER(WINED3DRS_ZENABLE), state_zenable }, |
| { /* 8, WINED3DRS_FILLMODE */ STATE_RENDER(WINED3DRS_FILLMODE), state_fillmode }, |
| { /* 9, WINED3DRS_SHADEMODE */ STATE_RENDER(WINED3DRS_SHADEMODE), state_shademode }, |
| { /* 10, WINED3DRS_LINEPATTERN */ STATE_RENDER(WINED3DRS_LINEPATTERN), state_unknown }, |
| { /* 11, WINED3DRS_MONOENABLE */ STATE_RENDER(WINED3DRS_MONOENABLE), state_unknown }, |
| { /* 12, WINED3DRS_ROP2 */ STATE_RENDER(WINED3DRS_ROP2), state_unknown }, |
| { /* 13, WINED3DRS_PLANEMASK */ STATE_RENDER(WINED3DRS_PLANEMASK), state_unknown }, |
| { /* 14, WINED3DRS_ZWRITEENABLE */ STATE_RENDER(WINED3DRS_ZWRITEENABLE), state_zwritenable }, |
| { /* 15, WINED3DRS_ALPHATESTENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha }, |
| { /* 16, WINED3DRS_LASTPIXEL */ STATE_RENDER(WINED3DRS_LASTPIXEL), state_unknown }, |
| { /* 17, WINED3DRS_TEXTUREMAG */ 0 /* Handled in ddraw */, state_undefined }, |
| { /* 18, WINED3DRS_TEXTUREMIN */ 0 /* Handled in ddraw */, state_undefined }, |
| { /* 19, WINED3DRS_SRCBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }, |
| { /* 20, WINED3DRS_DESTBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }, |
| { /* 21, WINED3DRS_TEXTUREMAPBLEND */ 0 /* Handled in ddraw */, state_undefined }, |
| { /* 22, WINED3DRS_CULLMODE */ STATE_RENDER(WINED3DRS_CULLMODE), state_cullmode }, |
| { /* 23, WINED3DRS_ZFUNC */ STATE_RENDER(WINED3DRS_ZFUNC), state_zfunc }, |
| { /* 24, WINED3DRS_ALPHAREF */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha }, |
| { /* 25, WINED3DRS_ALPHAFUNC */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha }, |
| { /* 26, WINED3DRS_DITHERENABLE */ STATE_RENDER(WINED3DRS_DITHERENABLE), state_ditherenable }, |
| { /* 27, WINED3DRS_ALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }, |
| { /* 28, WINED3DRS_FOGENABLE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_unknown }, |
| { /* 29, WINED3DRS_SPECULARENABLE */ STATE_RENDER(WINED3DRS_SPECULARENABLE), state_unknown }, |
| { /* 30, WINED3DRS_ZVISIBLE */ 0 /* Not supported according to the msdn */, state_nogl }, |
| { /* 31, WINED3DRS_SUBPIXEL */ STATE_RENDER(WINED3DRS_SUBPIXEL), state_unknown }, |
| { /* 32, WINED3DRS_SUBPIXELX */ STATE_RENDER(WINED3DRS_SUBPIXELX), state_unknown }, |
| { /* 33, WINED3DRS_STIPPLEDALPHA */ STATE_RENDER(WINED3DRS_STIPPLEDALPHA), state_unknown }, |
| { /* 34, WINED3DRS_FOGCOLOR */ STATE_RENDER(WINED3DRS_FOGCOLOR), state_unknown }, |
| { /* 35, WINED3DRS_FOGTABLEMODE */ STATE_RENDER(WINED3DRS_FOGENABLE)/*vertex type*/, state_unknown }, |
| { /* 36, WINED3DRS_FOGSTART */ STATE_RENDER(WINED3DRS_FOGENABLE), state_unknown }, |
| { /* 37, WINED3DRS_FOGEND */ STATE_RENDER(WINED3DRS_FOGENABLE), state_unknown }, |
| { /* 38, WINED3DRS_FOGDENSITY */ STATE_RENDER(WINED3DRS_FOGDENSITY), state_unknown }, |
| { /* 39, WINED3DRS_STIPPLEENABLE */ STATE_RENDER(WINED3DRS_STIPPLEENABLE), state_unknown }, |
| { /* 40, WINED3DRS_EDGEANTIALIAS */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }, |
| { /* 41, WINED3DRS_COLORKEYENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha }, |
| { /* 42, undefined */ 0, state_undefined }, |
| { /* 43, WINED3DRS_BORDERCOLOR */ STATE_RENDER(WINED3DRS_BORDERCOLOR), state_unknown }, |
| { /* 44, WINED3DRS_TEXTUREADDRESSU */ 0, /* Handled in ddraw */ state_undefined }, |
| { /* 45, WINED3DRS_TEXTUREADDRESSV */ 0, /* Handled in ddraw */ state_undefined }, |
| { /* 46, WINED3DRS_MIPMAPLODBIAS */ STATE_RENDER(WINED3DRS_MIPMAPLODBIAS), state_unknown }, |
| { /* 47, WINED3DRS_ZBIAS */ STATE_RENDER(WINED3DRS_ZBIAS), state_unknown }, |
| { /* 48, WINED3DRS_RANGEFOGENABLE */ STATE_RENDER(WINED3DRS_RANGEFOGENABLE), state_unknown }, |
| { /* 49, WINED3DRS_ANISOTROPY */ STATE_RENDER(WINED3DRS_ANISOTROPY), state_unknown }, |
| { /* 50, WINED3DRS_FLUSHBATCH */ STATE_RENDER(WINED3DRS_FLUSHBATCH), state_unknown }, |
| { /* 51, WINED3DRS_TRANSLUCENTSORTINDEPENDENT */ STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), state_unknown }, |
| { /* 52, WINED3DRS_STENCILENABLE */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, |
| { /* 53, WINED3DRS_STENCILFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, |
| { /* 54, WINED3DRS_STENCILZFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, |
| { /* 55, WINED3DRS_STENCILPASS */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, |
| { /* 56, WINED3DRS_STENCILFUNC */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, |
| { /* 57, WINED3DRS_STENCILREF */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, |
| { /* 58, WINED3DRS_STENCILMASK */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, |
| { /* 59, WINED3DRS_STENCILWRITEMASK */ STATE_RENDER(WINED3DRS_STENCILWRITEMASK), state_unknown }, |
| { /* 60, WINED3DRS_TEXTUREFACTOR */ STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_unknown }, |
| /* A BIG hole. If wanted, 'fixed' states like the vertex type or the bound shaders can be put here */ |
| { /* 61, Undefined */ 0, state_undefined }, |
| { /* 62, Undefined */ 0, state_undefined }, |
| { /* 63, Undefined */ 0, state_undefined }, |
| { /* 64, Undefined */ 0, state_undefined }, |
| { /* 65, Undefined */ 0, state_undefined }, |
| { /* 66, Undefined */ 0, state_undefined }, |
| { /* 67, Undefined */ 0, state_undefined }, |
| { /* 68, Undefined */ 0, state_undefined }, |
| { /* 69, Undefined */ 0, state_undefined }, |
| { /* 70, Undefined */ 0, state_undefined }, |
| { /* 71, Undefined */ 0, state_undefined }, |
| { /* 72, Undefined */ 0, state_undefined }, |
| { /* 73, Undefined */ 0, state_undefined }, |
| { /* 74, Undefined */ 0, state_undefined }, |
| { /* 75, Undefined */ 0, state_undefined }, |
| { /* 76, Undefined */ 0, state_undefined }, |
| { /* 77, Undefined */ 0, state_undefined }, |
| { /* 78, Undefined */ 0, state_undefined }, |
| { /* 79, Undefined */ 0, state_undefined }, |
| { /* 80, Undefined */ 0, state_undefined }, |
| { /* 81, Undefined */ 0, state_undefined }, |
| { /* 82, Undefined */ 0, state_undefined }, |
| { /* 83, Undefined */ 0, state_undefined }, |
| { /* 84, Undefined */ 0, state_undefined }, |
| { /* 85, Undefined */ 0, state_undefined }, |
| { /* 86, Undefined */ 0, state_undefined }, |
| { /* 87, Undefined */ 0, state_undefined }, |
| { /* 88, Undefined */ 0, state_undefined }, |
| { /* 89, Undefined */ 0, state_undefined }, |
| { /* 90, Undefined */ 0, state_undefined }, |
| { /* 91, Undefined */ 0, state_undefined }, |
| { /* 92, Undefined */ 0, state_undefined }, |
| { /* 93, Undefined */ 0, state_undefined }, |
| { /* 94, Undefined */ 0, state_undefined }, |
| { /* 95, Undefined */ 0, state_undefined }, |
| { /* 96, Undefined */ 0, state_undefined }, |
| { /* 97, Undefined */ 0, state_undefined }, |
| { /* 98, Undefined */ 0, state_undefined }, |
| { /* 99, Undefined */ 0, state_undefined }, |
| { /*100, Undefined */ 0, state_undefined }, |
| { /*101, Undefined */ 0, state_undefined }, |
| { /*102, Undefined */ 0, state_undefined }, |
| { /*103, Undefined */ 0, state_undefined }, |
| { /*104, Undefined */ 0, state_undefined }, |
| { /*105, Undefined */ 0, state_undefined }, |
| { /*106, Undefined */ 0, state_undefined }, |
| { /*107, Undefined */ 0, state_undefined }, |
| { /*108, Undefined */ 0, state_undefined }, |
| { /*109, Undefined */ 0, state_undefined }, |
| { /*110, Undefined */ 0, state_undefined }, |
| { /*111, Undefined */ 0, state_undefined }, |
| { /*112, Undefined */ 0, state_undefined }, |
| { /*113, Undefined */ 0, state_undefined }, |
| { /*114, Undefined */ 0, state_undefined }, |
| { /*115, Undefined */ 0, state_undefined }, |
| { /*116, Undefined */ 0, state_undefined }, |
| { /*117, Undefined */ 0, state_undefined }, |
| { /*118, Undefined */ 0, state_undefined }, |
| { /*119, Undefined */ 0, state_undefined }, |
| { /*120, Undefined */ 0, state_undefined }, |
| { /*121, Undefined */ 0, state_undefined }, |
| { /*122, Undefined */ 0, state_undefined }, |
| { /*123, Undefined */ 0, state_undefined }, |
| { /*124, Undefined */ 0, state_undefined }, |
| { /*125, Undefined */ 0, state_undefined }, |
| { /*126, Undefined */ 0, state_undefined }, |
| { /*127, Undefined */ 0, state_undefined }, |
| /* Big hole ends */ |
| { /*128, WINED3DRS_WRAP0 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| { /*129, WINED3DRS_WRAP1 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| { /*130, WINED3DRS_WRAP2 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| { /*131, WINED3DRS_WRAP3 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| { /*132, WINED3DRS_WRAP4 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| { /*133, WINED3DRS_WRAP5 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| { /*134, WINED3DRS_WRAP6 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| { /*135, WINED3DRS_WRAP7 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| { /*136, WINED3DRS_CLIPPING */ STATE_RENDER(WINED3DRS_CLIPPING), state_unknown }, |
| { /*137, WINED3DRS_LIGHTING */ STATE_RENDER(WINED3DRS_LIGHTING) /* Vertex decl! */,state_lighting }, |
| { /*138, WINED3DRS_EXTENTS */ STATE_RENDER(WINED3DRS_EXTENTS), state_unknown }, |
| { /*139, WINED3DRS_AMBIENT */ STATE_RENDER(WINED3DRS_AMBIENT), state_ambient }, |
| { /*140, WINED3DRS_FOGVERTEXMODE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_unknown }, |
| { /*141, WINED3DRS_COLORVERTEX */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_unknown }, |
| { /*142, WINED3DRS_LOCALVIEWER */ STATE_RENDER(WINED3DRS_LOCALVIEWER), state_unknown }, |
| { /*143, WINED3DRS_NORMALIZENORMALS */ STATE_RENDER(WINED3DRS_NORMALIZENORMALS), state_unknown }, |
| { /*144, WINED3DRS_COLORKEYBLENDENABLE */ STATE_RENDER(WINED3DRS_COLORKEYBLENDENABLE), state_unknown }, |
| { /*145, WINED3DRS_DIFFUSEMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_unknown }, |
| { /*146, WINED3DRS_SPECULARMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_unknown }, |
| { /*147, WINED3DRS_AMBIENTMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_unknown }, |
| { /*148, WINED3DRS_EMISSIVEMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_unknown }, |
| { /*149, Undefined */ 0, state_undefined }, |
| { /*150, Undefined */ 0, state_undefined }, |
| { /*151, WINED3DRS_VERTEXBLEND */ 0, state_nogl }, |
| { /*152, WINED3DRS_CLIPPLANEENABLE */ STATE_RENDER(WINED3DRS_CLIPPING), state_unknown }, |
| { /*153, WINED3DRS_SOFTWAREVERTEXPROCESSING */ 0, state_nogl }, |
| { /*154, WINED3DRS_POINTSIZE */ STATE_RENDER(WINED3DRS_POINTSIZE), state_unknown }, |
| { /*155, WINED3DRS_POINTSIZE_MIN */ STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_unknown }, |
| { /*156, WINED3DRS_POINTSPRITEENABLE */ STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), state_unknown }, |
| { /*157, WINED3DRS_POINTSCALEENABLE */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_unknown }, |
| { /*158, WINED3DRS_POINTSCALE_A */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_unknown }, |
| { /*159, WINED3DRS_POINTSCALE_B */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_unknown }, |
| { /*160, WINED3DRS_POINTSCALE_C */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_unknown }, |
| { /*161, WINED3DRS_MULTISAMPLEANTIALIAS */ STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), state_unknown }, |
| { /*162, WINED3DRS_MULTISAMPLEMASK */ STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), state_unknown }, |
| { /*163, WINED3DRS_PATCHEDGESTYLE */ STATE_RENDER(WINED3DRS_PATCHEDGESTYLE), state_unknown }, |
| { /*164, WINED3DRS_PATCHSEGMENTS */ STATE_RENDER(WINED3DRS_PATCHSEGMENTS), state_unknown }, |
| { /*165, WINED3DRS_DEBUGMONITORTOKEN */ STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN), state_unknown }, |
| { /*166, WINED3DRS_POINTSIZE_MAX */ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_unknown }, |
| { /*167, WINED3DRS_INDEXEDVERTEXBLENDENABLE */ STATE_RENDER(WINED3DRS_INDEXEDVERTEXBLENDENABLE), state_unknown }, |
| { /*168, WINED3DRS_COLORWRITEENABLE */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown }, |
| { /*169, Undefined */ 0, state_undefined }, |
| { /*170, WINED3DRS_TWEENFACTOR */ 0, state_nogl }, |
| { /*171, WINED3DRS_BLENDOP */ STATE_RENDER(WINED3DRS_BLENDOP), state_unknown }, |
| { /*172, WINED3DRS_POSITIONDEGREE */ STATE_RENDER(WINED3DRS_POSITIONDEGREE), state_unknown }, |
| { /*173, WINED3DRS_NORMALDEGREE */ STATE_RENDER(WINED3DRS_NORMALDEGREE), state_unknown }, |
| /*172, WINED3DRS_POSITIONORDER */ /* Value assigned to 2 state names */ |
| /*173, WINED3DRS_NORMALORDER */ /* Value assigned to 2 state names */ |
| { /*174, WINED3DRS_SCISSORTESTENABLE */ STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), state_unknown }, |
| { /*175, WINED3DRS_SLOPESCALEDEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_unknown }, |
| { /*176, WINED3DRS_ANTIALIASEDLINEENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }, |
| { /*177, undefined */ 0, state_undefined }, |
| { /*178, WINED3DRS_MINTESSELLATIONLEVEL */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, |
| { /*179, WINED3DRS_MAXTESSELLATIONLEVEL */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, |
| { /*180, WINED3DRS_ADAPTIVETESS_X */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, |
| { /*181, WINED3DRS_ADAPTIVETESS_Y */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, |
| { /*182, WINED3DRS_ADAPTIVETESS_Z */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, |
| { /*183, WINED3DRS_ADAPTIVETESS_W */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, |
| { /*184, WINED3DRS_ENABLEADAPTIVETESSELLATION */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, |
| { /*185, WINED3DRS_TWOSIDEDSTENCILMODE */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, |
| { /*186, WINED3DRS_CCW_STENCILFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, |
| { /*187, WINED3DRS_CCW_STENCILZFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, |
| { /*188, WINED3DRS_CCW_STENCILPASS */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, |
| { /*189, WINED3DRS_CCW_STENCILFUNC */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, |
| { /*190, WINED3DRS_COLORWRITEENABLE1 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown }, |
| { /*191, WINED3DRS_COLORWRITEENABLE2 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown }, |
| { /*192, WINED3DRS_COLORWRITEENABLE3 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown }, |
| { /*193, WINED3DRS_BLENDFACTOR */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }, |
| { /*194, WINED3DRS_SRGBWRITEENABLE */ 0, state_nogl }, |
| { /*195, WINED3DRS_DEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_unknown }, |
| { /*196, undefined */ 0, state_undefined }, |
| { /*197, undefined */ 0, state_undefined }, |
| { /*198, WINED3DRS_WRAP8 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| { /*199, WINED3DRS_WRAP9 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| { /*200, WINED3DRS_WRAP10 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| { /*201, WINED3DRS_WRAP11 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| { /*202, WINED3DRS_WRAP12 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| { /*203, WINED3DRS_WRAP13 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| { /*204, WINED3DRS_WRAP14 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| { /*205, WINED3DRS_WRAP15 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, |
| { /*206, WINED3DRS_SEPARATEALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_unknown }, |
| { /*207, WINED3DRS_SRCBLENDALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_unknown }, |
| { /*208, WINED3DRS_DESTBLENDALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_unknown }, |
| { /*209, WINED3DRS_BLENDOPALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_unknown }, |
| }; |