| /* |
| * Server-side event management |
| * |
| * Copyright (C) 1998 Alexandre Julliard |
| */ |
| |
| #include <assert.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| |
| #include "winerror.h" |
| #include "winnt.h" |
| #include "server/thread.h" |
| |
| struct event |
| { |
| struct object obj; /* object header */ |
| int manual_reset; /* is it a manual reset event? */ |
| int signaled; /* event has been signaled */ |
| }; |
| |
| static void dump_event( struct object *obj, int verbose ); |
| static int event_signaled( struct object *obj, struct thread *thread ); |
| static int event_satisfied( struct object *obj, struct thread *thread ); |
| static void destroy_event( struct object *obj ); |
| |
| static const struct object_ops event_ops = |
| { |
| dump_event, |
| add_queue, |
| remove_queue, |
| event_signaled, |
| event_satisfied, |
| destroy_event |
| }; |
| |
| |
| struct object *create_event( const char *name, int manual_reset, int initial_state ) |
| { |
| struct event *event; |
| |
| if (!(event = (struct event *)create_named_object( name, &event_ops, sizeof(*event) ))) |
| return NULL; |
| if (GET_ERROR() != ERROR_ALREADY_EXISTS) |
| { |
| /* initialize it if it didn't already exist */ |
| event->manual_reset = manual_reset; |
| event->signaled = initial_state; |
| } |
| return &event->obj; |
| } |
| |
| int open_event( unsigned int access, int inherit, const char *name ) |
| { |
| return open_object( name, &event_ops, access, inherit ); |
| } |
| |
| int pulse_event( int handle ) |
| { |
| struct event *event; |
| |
| if (!(event = (struct event *)get_handle_obj( current->process, handle, |
| EVENT_MODIFY_STATE, &event_ops ))) |
| return 0; |
| event->signaled = 1; |
| /* wake up all waiters if manual reset, a single one otherwise */ |
| wake_up( &event->obj, !event->manual_reset ); |
| event->signaled = 0; |
| release_object( event ); |
| return 1; |
| } |
| |
| int set_event( int handle ) |
| { |
| struct event *event; |
| |
| if (!(event = (struct event *)get_handle_obj( current->process, handle, |
| EVENT_MODIFY_STATE, &event_ops ))) |
| return 0; |
| event->signaled = 1; |
| /* wake up all waiters if manual reset, a single one otherwise */ |
| wake_up( &event->obj, !event->manual_reset ); |
| release_object( event ); |
| return 1; |
| } |
| |
| int reset_event( int handle ) |
| { |
| struct event *event; |
| |
| if (!(event = (struct event *)get_handle_obj( current->process, handle, |
| EVENT_MODIFY_STATE, &event_ops ))) |
| return 0; |
| event->signaled = 0; |
| release_object( event ); |
| return 1; |
| } |
| |
| static void dump_event( struct object *obj, int verbose ) |
| { |
| struct event *event = (struct event *)obj; |
| assert( obj->ops == &event_ops ); |
| printf( "Event manual=%d signaled=%d\n", event->manual_reset, event->signaled ); |
| } |
| |
| static int event_signaled( struct object *obj, struct thread *thread ) |
| { |
| struct event *event = (struct event *)obj; |
| assert( obj->ops == &event_ops ); |
| return event->signaled; |
| } |
| |
| static int event_satisfied( struct object *obj, struct thread *thread ) |
| { |
| struct event *event = (struct event *)obj; |
| assert( obj->ops == &event_ops ); |
| /* Reset if it's an auto-reset event */ |
| if (!event->manual_reset) event->signaled = 0; |
| return 0; /* Not abandoned */ |
| } |
| |
| static void destroy_event( struct object *obj ) |
| { |
| struct event *event = (struct event *)obj; |
| assert( obj->ops == &event_ops ); |
| free( event ); |
| } |