| /* |
| * Direct3D wine internal private include file |
| * |
| * Copyright 2002-2003 The wine-d3d team |
| * Copyright 2002-2003 Raphael Junqueira |
| * Copyright 2004 Jason Edmeades |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #ifndef __WINE_WINED3D_PRIVATE_H |
| #define __WINE_WINED3D_PRIVATE_H |
| |
| #include <stdarg.h> |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winreg.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "wine/debug.h" |
| |
| #include "d3d9.h" |
| #include "d3d9types.h" |
| #include "wine/wined3d_interface.h" |
| #include "wine/wined3d_gl.h" |
| |
| extern int vs_mode; |
| #define VS_NONE 0 |
| #define VS_HW 1 |
| #define VS_SW 2 |
| |
| extern int ps_mode; |
| #define PS_NONE 0 |
| #define PS_HW 1 |
| |
| /* X11 locking */ |
| |
| extern void (*wine_tsx11_lock_ptr)(void); |
| extern void (*wine_tsx11_unlock_ptr)(void); |
| |
| /* As GLX relies on X, this is needed */ |
| extern int num_lock; |
| |
| #if 0 |
| #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr() |
| #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr() |
| #else |
| #define ENTER_GL() wine_tsx11_lock_ptr() |
| #define LEAVE_GL() wine_tsx11_unlock_ptr() |
| #endif |
| |
| /***************************************************************************** |
| * Defines |
| */ |
| #define GL_SUPPORT(ExtName) (This->gl_info.supported[ExtName] != 0) |
| |
| /***************************************************************************** |
| * IWineD3D implementation structure |
| */ |
| typedef struct IWineD3DImpl |
| { |
| /* IUnknown fields */ |
| IWineD3DVtbl *lpVtbl; |
| DWORD ref; /* Note: Ref counting not required */ |
| |
| /* WineD3D Information */ |
| UINT dxVersion; |
| |
| /* GL Information */ |
| BOOL isGLInfoValid; |
| WineD3D_GL_Info gl_info; |
| } IWineD3DImpl; |
| |
| extern IWineD3DVtbl IWineD3D_Vtbl; |
| |
| /* Utility function prototypes */ |
| const char* debug_d3dformat(D3DFORMAT fmt); |
| const char* debug_d3ddevicetype(D3DDEVTYPE devtype); |
| const char* debug_d3dresourcetype(D3DRESOURCETYPE res); |
| const char* debug_d3dusage(DWORD usage); |
| |
| |
| |
| #if 0 /* Needs fixing during rework */ |
| /***************************************************************************** |
| * IDirect3DVertexShaderDeclaration implementation structure |
| */ |
| struct IDirect3DVertexShaderDeclarationImpl { |
| /* The device */ |
| /*IDirect3DDeviceImpl* device;*/ |
| |
| /** precomputed fvf if simple declaration */ |
| DWORD fvf[MAX_STREAMS]; |
| DWORD allFVF; |
| |
| /** dx8 compatible Declaration fields */ |
| DWORD* pDeclaration8; |
| DWORD declaration8Length; |
| }; |
| |
| |
| /***************************************************************************** |
| * IDirect3DVertexShader implementation structure |
| */ |
| struct IDirect3DVertexShaderImpl { |
| /* The device */ |
| /*IDirect3DDeviceImpl* device;*/ |
| |
| DWORD* function; |
| UINT functionLength; |
| DWORD usage; |
| DWORD version; |
| /* run time datas */ |
| VSHADERDATA* data; |
| VSHADERINPUTDATA input; |
| VSHADEROUTPUTDATA output; |
| }; |
| |
| |
| /***************************************************************************** |
| * IDirect3DPixelShader implementation structure |
| */ |
| struct IDirect3DPixelShaderImpl { |
| /* The device */ |
| /*IDirect3DDeviceImpl* device;*/ |
| |
| DWORD* function; |
| UINT functionLength; |
| DWORD version; |
| /* run time datas */ |
| PSHADERDATA* data; |
| PSHADERINPUTDATA input; |
| PSHADEROUTPUTDATA output; |
| }; |
| |
| #endif /* Needs fixing during rework */ |
| #endif |