| /* |
| * shaders implementation |
| * |
| * Copyright 2002-2003 Jason Edmeades |
| * Copyright 2002-2003 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2006 Ivan Gyurdiev |
| * Copyright 2007-2008 Stefan Dösinger for CodeWeavers |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include <string.h> |
| #include <stdio.h> |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); |
| WINE_DECLARE_DEBUG_CHANNEL(d3d); |
| |
| static const char *shader_opcode_names[] = |
| { |
| /* WINED3DSIH_ABS */ "abs", |
| /* WINED3DSIH_ADD */ "add", |
| /* WINED3DSIH_BEM */ "bem", |
| /* WINED3DSIH_BREAK */ "break", |
| /* WINED3DSIH_BREAKC */ "breakc", |
| /* WINED3DSIH_BREAKP */ "breakp", |
| /* WINED3DSIH_CALL */ "call", |
| /* WINED3DSIH_CALLNZ */ "callnz", |
| /* WINED3DSIH_CMP */ "cmp", |
| /* WINED3DSIH_CND */ "cnd", |
| /* WINED3DSIH_CRS */ "crs", |
| /* WINED3DSIH_DCL */ "dcl", |
| /* WINED3DSIH_DEF */ "def", |
| /* WINED3DSIH_DEFB */ "defb", |
| /* WINED3DSIH_DEFI */ "defi", |
| /* WINED3DSIH_DP2ADD */ "dp2add", |
| /* WINED3DSIH_DP3 */ "dp3", |
| /* WINED3DSIH_DP4 */ "dp4", |
| /* WINED3DSIH_DST */ "dst", |
| /* WINED3DSIH_DSX */ "dsx", |
| /* WINED3DSIH_DSY */ "dsy", |
| /* WINED3DSIH_ELSE */ "else", |
| /* WINED3DSIH_ENDIF */ "endif", |
| /* WINED3DSIH_ENDLOOP */ "endloop", |
| /* WINED3DSIH_ENDREP */ "endrep", |
| /* WINED3DSIH_EXP */ "exp", |
| /* WINED3DSIH_EXPP */ "expp", |
| /* WINED3DSIH_FRC */ "frc", |
| /* WINED3DSIH_IF */ "if", |
| /* WINED3DSIH_IFC */ "ifc", |
| /* WINED3DSIH_LABEL */ "label", |
| /* WINED3DSIH_LIT */ "lit", |
| /* WINED3DSIH_LOG */ "log", |
| /* WINED3DSIH_LOGP */ "logp", |
| /* WINED3DSIH_LOOP */ "loop", |
| /* WINED3DSIH_LRP */ "lrp", |
| /* WINED3DSIH_M3x2 */ "m3x2", |
| /* WINED3DSIH_M3x3 */ "m3x3", |
| /* WINED3DSIH_M3x4 */ "m3x4", |
| /* WINED3DSIH_M4x3 */ "m4x3", |
| /* WINED3DSIH_M4x4 */ "m4x4", |
| /* WINED3DSIH_MAD */ "mad", |
| /* WINED3DSIH_MAX */ "max", |
| /* WINED3DSIH_MIN */ "min", |
| /* WINED3DSIH_MOV */ "mov", |
| /* WINED3DSIH_MOVA */ "mova", |
| /* WINED3DSIH_MUL */ "mul", |
| /* WINED3DSIH_NOP */ "nop", |
| /* WINED3DSIH_NRM */ "nrm", |
| /* WINED3DSIH_PHASE */ "phase", |
| /* WINED3DSIH_POW */ "pow", |
| /* WINED3DSIH_RCP */ "rcp", |
| /* WINED3DSIH_REP */ "rep", |
| /* WINED3DSIH_RET */ "ret", |
| /* WINED3DSIH_RSQ */ "rsq", |
| /* WINED3DSIH_SETP */ "setp", |
| /* WINED3DSIH_SGE */ "sge", |
| /* WINED3DSIH_SGN */ "sgn", |
| /* WINED3DSIH_SINCOS */ "sincos", |
| /* WINED3DSIH_SLT */ "slt", |
| /* WINED3DSIH_SUB */ "sub", |
| /* WINED3DSIH_TEX */ "texld", |
| /* WINED3DSIH_TEXBEM */ "texbem", |
| /* WINED3DSIH_TEXBEML */ "texbeml", |
| /* WINED3DSIH_TEXCOORD */ "texcrd", |
| /* WINED3DSIH_TEXDEPTH */ "texdepth", |
| /* WINED3DSIH_TEXDP3 */ "texdp3", |
| /* WINED3DSIH_TEXDP3TEX */ "texdp3tex", |
| /* WINED3DSIH_TEXKILL */ "texkill", |
| /* WINED3DSIH_TEXLDD */ "texldd", |
| /* WINED3DSIH_TEXLDL */ "texldl", |
| /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth", |
| /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad", |
| /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex", |
| /* WINED3DSIH_TEXM3x3 */ "texm3x3", |
| /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff", |
| /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad", |
| /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec", |
| /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex", |
| /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec", |
| /* WINED3DSIH_TEXREG2AR */ "texreg2ar", |
| /* WINED3DSIH_TEXREG2GB */ "texreg2gb", |
| /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb", |
| }; |
| |
| const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token) |
| { |
| switch (version_token >> 16) |
| { |
| case WINED3D_SM1_VS: |
| case WINED3D_SM1_PS: |
| return &sm1_shader_frontend; |
| |
| case WINED3D_SM4_PS: |
| case WINED3D_SM4_VS: |
| case WINED3D_SM4_GS: |
| return &sm4_shader_frontend; |
| |
| default: |
| FIXME("Unrecognised version token %#x\n", version_token); |
| return NULL; |
| } |
| } |
| |
| void shader_buffer_clear(struct wined3d_shader_buffer *buffer) |
| { |
| buffer->buffer[0] = '\0'; |
| buffer->bsize = 0; |
| buffer->lineNo = 0; |
| buffer->newline = TRUE; |
| } |
| |
| BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) |
| { |
| buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE); |
| if (!buffer->buffer) |
| { |
| ERR("Failed to allocate shader buffer memory.\n"); |
| return FALSE; |
| } |
| |
| shader_buffer_clear(buffer); |
| return TRUE; |
| } |
| |
| void shader_buffer_free(struct wined3d_shader_buffer *buffer) |
| { |
| HeapFree(GetProcessHeap(), 0, buffer->buffer); |
| } |
| |
| int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args) |
| { |
| char* base = buffer->buffer + buffer->bsize; |
| int rc; |
| |
| rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args); |
| |
| if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->bsize /* C99 */) |
| { |
| ERR("The buffer allocated for the shader program string " |
| "is too small at %d bytes.\n", SHADER_PGMSIZE); |
| buffer->bsize = SHADER_PGMSIZE - 1; |
| return -1; |
| } |
| |
| if (buffer->newline) { |
| TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base); |
| buffer->newline = FALSE; |
| } else { |
| TRACE("%s", base); |
| } |
| |
| buffer->bsize += rc; |
| if (buffer->buffer[buffer->bsize-1] == '\n') { |
| buffer->lineNo++; |
| buffer->newline = TRUE; |
| } |
| return 0; |
| } |
| |
| int shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...) |
| { |
| int ret; |
| va_list args; |
| |
| va_start(args, format); |
| ret = shader_vaddline(buffer, format, args); |
| va_end(args); |
| |
| return ret; |
| } |
| |
| void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDevice *device) |
| { |
| shader->ref = 1; |
| shader->device = device; |
| list_init(&shader->linked_programs); |
| } |
| |
| /* Convert floating point offset relative |
| * to a register file to an absolute offset for float constants */ |
| static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx) |
| { |
| switch (register_type) |
| { |
| case WINED3DSPR_CONST: return register_idx; |
| case WINED3DSPR_CONST2: return 2048 + register_idx; |
| case WINED3DSPR_CONST3: return 4096 + register_idx; |
| case WINED3DSPR_CONST4: return 6144 + register_idx; |
| default: |
| FIXME("Unsupported register type: %d\n", register_type); |
| return register_idx; |
| } |
| } |
| |
| static void shader_delete_constant_list(struct list* clist) { |
| |
| struct list *ptr; |
| struct local_constant* constant; |
| |
| ptr = list_head(clist); |
| while (ptr) { |
| constant = LIST_ENTRY(ptr, struct local_constant, entry); |
| ptr = list_next(clist, ptr); |
| HeapFree(GetProcessHeap(), 0, constant); |
| } |
| list_init(clist); |
| } |
| |
| static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit) |
| { |
| DWORD idx, shift; |
| idx = bit >> 5; |
| shift = bit & 0x1f; |
| bitmap[idx] |= (1 << shift); |
| } |
| |
| static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct shader_reg_maps *reg_maps, |
| const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type) |
| { |
| switch (reg->type) |
| { |
| case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */ |
| if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord[reg->idx] = 1; |
| else reg_maps->address[reg->idx] = 1; |
| break; |
| |
| case WINED3DSPR_TEMP: |
| reg_maps->temporary[reg->idx] = 1; |
| break; |
| |
| case WINED3DSPR_INPUT: |
| if (shader_type == WINED3D_SHADER_TYPE_PIXEL) |
| { |
| if (reg->rel_addr) |
| { |
| /* If relative addressing is used, we must assume that all registers |
| * are used. Even if it is a construct like v3[aL], we can't assume |
| * that v0, v1 and v2 aren't read because aL can be negative */ |
| unsigned int i; |
| for (i = 0; i < MAX_REG_INPUT; ++i) |
| { |
| ((IWineD3DPixelShaderImpl *)This)->input_reg_used[i] = TRUE; |
| } |
| } |
| else |
| { |
| ((IWineD3DPixelShaderImpl *)This)->input_reg_used[reg->idx] = TRUE; |
| } |
| } |
| else reg_maps->input_registers |= 1 << reg->idx; |
| break; |
| |
| case WINED3DSPR_RASTOUT: |
| if (reg->idx == 1) reg_maps->fog = 1; |
| break; |
| |
| case WINED3DSPR_MISCTYPE: |
| if (shader_type == WINED3D_SHADER_TYPE_PIXEL) |
| { |
| if (reg->idx == 0) reg_maps->vpos = 1; |
| else if (reg->idx == 1) reg_maps->usesfacing = 1; |
| } |
| break; |
| |
| case WINED3DSPR_CONST: |
| if (reg->rel_addr) |
| { |
| if (shader_type != WINED3D_SHADER_TYPE_PIXEL) |
| { |
| if (reg->idx < ((IWineD3DVertexShaderImpl *)This)->min_rel_offset) |
| { |
| ((IWineD3DVertexShaderImpl *)This)->min_rel_offset = reg->idx; |
| } |
| if (reg->idx > ((IWineD3DVertexShaderImpl *)This)->max_rel_offset) |
| { |
| ((IWineD3DVertexShaderImpl *)This)->max_rel_offset = reg->idx; |
| } |
| } |
| reg_maps->usesrelconstF = TRUE; |
| } |
| else |
| { |
| set_bitmap_bit(reg_maps->constf, reg->idx); |
| } |
| break; |
| |
| case WINED3DSPR_CONSTINT: |
| reg_maps->integer_constants |= (1 << reg->idx); |
| break; |
| |
| case WINED3DSPR_CONSTBOOL: |
| reg_maps->boolean_constants |= (1 << reg->idx); |
| break; |
| |
| case WINED3DSPR_COLOROUT: |
| reg_maps->highest_render_target = max(reg_maps->highest_render_target, reg->idx); |
| break; |
| |
| default: |
| TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx); |
| break; |
| } |
| } |
| |
| static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr, unsigned int param) |
| { |
| switch(instr) |
| { |
| case WINED3DSIH_M4x4: |
| case WINED3DSIH_M3x4: |
| return param == 1 ? 3 : 0; |
| |
| case WINED3DSIH_M4x3: |
| case WINED3DSIH_M3x3: |
| return param == 1 ? 2 : 0; |
| |
| case WINED3DSIH_M3x2: |
| return param == 1 ? 1 : 0; |
| |
| default: |
| return 0; |
| } |
| } |
| |
| static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage) |
| { |
| static const char *semantic_names[] = |
| { |
| /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION", |
| /* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT", |
| /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES", |
| /* WINED3DDECLUSAGE_NORMAL */ "NORMAL", |
| /* WINED3DDECLUSAGE_PSIZE */ "PSIZE", |
| /* WINED3DDECLUSAGE_TEXCOORD */ "TEXCOORD", |
| /* WINED3DDECLUSAGE_TANGENT */ "TANGENT", |
| /* WINED3DDECLUSAGE_BINORMAL */ "BINORMAL", |
| /* WINED3DDECLUSAGE_TESSFACTOR */ "TESSFACTOR", |
| /* WINED3DDECLUSAGE_POSITIONT */ "POSITIONT", |
| /* WINED3DDECLUSAGE_COLOR */ "COLOR", |
| /* WINED3DDECLUSAGE_FOG */ "FOG", |
| /* WINED3DDECLUSAGE_DEPTH */ "DEPTH", |
| /* WINED3DDECLUSAGE_SAMPLE */ "SAMPLE", |
| }; |
| |
| if (usage >= sizeof(semantic_names) / sizeof(*semantic_names)) |
| { |
| FIXME("Unrecognized usage %#x\n", usage); |
| return "UNRECOGNIZED"; |
| } |
| |
| return semantic_names[usage]; |
| } |
| |
| BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) |
| { |
| return !strcmp(semantic_name, shader_semantic_name_from_usage(usage)); |
| } |
| |
| static void shader_signature_from_semantic(struct wined3d_shader_signature_element *e, |
| const struct wined3d_shader_semantic *s) |
| { |
| e->semantic_name = shader_semantic_name_from_usage(s->usage); |
| e->semantic_idx = s->usage_idx; |
| e->sysval_semantic = 0; |
| e->component_type = 0; |
| e->register_idx = s->reg.reg.idx; |
| e->mask = s->reg.write_mask; |
| } |
| |
| /* Note that this does not count the loop register |
| * as an address register. */ |
| |
| HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe, |
| struct shader_reg_maps *reg_maps, struct wined3d_shader_attribute *attributes, |
| struct wined3d_shader_signature_element *input_signature, |
| struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size) |
| { |
| IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface; |
| void *fe_data = This->baseShader.frontend_data; |
| struct wined3d_shader_version shader_version; |
| unsigned int cur_loop_depth = 0, max_loop_depth = 0; |
| const DWORD* pToken = byte_code; |
| |
| /* There are some minor differences between pixel and vertex shaders */ |
| |
| memset(reg_maps, 0, sizeof(*reg_maps)); |
| |
| /* get_registers_used is called on every compile on some 1.x shaders, which can result |
| * in stacking up a collection of local constants. Delete the old constants if existing |
| */ |
| shader_delete_constant_list(&This->baseShader.constantsF); |
| shader_delete_constant_list(&This->baseShader.constantsB); |
| shader_delete_constant_list(&This->baseShader.constantsI); |
| |
| fe->shader_read_header(fe_data, &pToken, &shader_version); |
| reg_maps->shader_version = shader_version; |
| |
| reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, |
| sizeof(*reg_maps->constf) * ((constf_size + 31) / 32)); |
| if(!reg_maps->constf) { |
| ERR("Out of memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| while (!fe->shader_is_end(fe_data, &pToken)) |
| { |
| struct wined3d_shader_instruction ins; |
| const char *comment; |
| UINT param_size; |
| |
| /* Skip comments */ |
| fe->shader_read_comment(&pToken, &comment); |
| if (comment) continue; |
| |
| /* Fetch opcode */ |
| fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size); |
| |
| /* Unhandled opcode, and its parameters */ |
| if (ins.handler_idx == WINED3DSIH_TABLE_SIZE) |
| { |
| TRACE("Skipping unrecognized instruction.\n"); |
| pToken += param_size; |
| continue; |
| } |
| |
| /* Handle declarations */ |
| if (ins.handler_idx == WINED3DSIH_DCL) |
| { |
| struct wined3d_shader_semantic semantic; |
| |
| fe->shader_read_semantic(&pToken, &semantic); |
| |
| switch (semantic.reg.reg.type) |
| { |
| /* Vshader: mark attributes used |
| * Pshader: mark 3.0 input registers used, save token */ |
| case WINED3DSPR_INPUT: |
| reg_maps->input_registers |= 1 << semantic.reg.reg.idx; |
| if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX) |
| { |
| attributes[semantic.reg.reg.idx].usage = semantic.usage; |
| attributes[semantic.reg.reg.idx].usage_idx = semantic.usage_idx; |
| } |
| else |
| { |
| shader_signature_from_semantic(&input_signature[semantic.reg.reg.idx], &semantic); |
| } |
| break; |
| |
| /* Vshader: mark 3.0 output registers used, save token */ |
| case WINED3DSPR_OUTPUT: |
| reg_maps->output_registers |= 1 << semantic.reg.reg.idx; |
| shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic); |
| if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1; |
| break; |
| |
| /* Save sampler usage token */ |
| case WINED3DSPR_SAMPLER: |
| reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type; |
| break; |
| |
| default: |
| TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type); |
| break; |
| } |
| } |
| else if (ins.handler_idx == WINED3DSIH_DEF) |
| { |
| struct wined3d_shader_dst_param dst; |
| struct wined3d_shader_src_param rel_addr; |
| |
| local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant)); |
| if (!lconst) return E_OUTOFMEMORY; |
| |
| fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr); |
| lconst->idx = dst.reg.idx; |
| |
| memcpy(lconst->value, pToken, 4 * sizeof(DWORD)); |
| pToken += 4; |
| |
| /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */ |
| if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL) |
| { |
| float *value = (float *) lconst->value; |
| if (value[0] < -1.0f) value[0] = -1.0f; |
| else if (value[0] > 1.0f) value[0] = 1.0f; |
| if (value[1] < -1.0f) value[1] = -1.0f; |
| else if (value[1] > 1.0f) value[1] = 1.0f; |
| if (value[2] < -1.0f) value[2] = -1.0f; |
| else if (value[2] > 1.0f) value[2] = 1.0f; |
| if (value[3] < -1.0f) value[3] = -1.0f; |
| else if (value[3] > 1.0f) value[3] = 1.0f; |
| } |
| |
| list_add_head(&This->baseShader.constantsF, &lconst->entry); |
| } |
| else if (ins.handler_idx == WINED3DSIH_DEFI) |
| { |
| struct wined3d_shader_dst_param dst; |
| struct wined3d_shader_src_param rel_addr; |
| |
| local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant)); |
| if (!lconst) return E_OUTOFMEMORY; |
| |
| fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr); |
| lconst->idx = dst.reg.idx; |
| |
| memcpy(lconst->value, pToken, 4 * sizeof(DWORD)); |
| pToken += 4; |
| |
| list_add_head(&This->baseShader.constantsI, &lconst->entry); |
| reg_maps->local_int_consts |= (1 << dst.reg.idx); |
| } |
| else if (ins.handler_idx == WINED3DSIH_DEFB) |
| { |
| struct wined3d_shader_dst_param dst; |
| struct wined3d_shader_src_param rel_addr; |
| |
| local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant)); |
| if (!lconst) return E_OUTOFMEMORY; |
| |
| fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr); |
| lconst->idx = dst.reg.idx; |
| |
| memcpy(lconst->value, pToken, sizeof(DWORD)); |
| ++pToken; |
| |
| list_add_head(&This->baseShader.constantsB, &lconst->entry); |
| reg_maps->local_bool_consts |= (1 << dst.reg.idx); |
| } |
| /* If there's a loop in the shader */ |
| else if (ins.handler_idx == WINED3DSIH_LOOP |
| || ins.handler_idx == WINED3DSIH_REP) |
| { |
| struct wined3d_shader_src_param src, rel_addr; |
| |
| fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr); |
| |
| /* Rep and Loop always use an integer constant for the control parameters */ |
| if (ins.handler_idx == WINED3DSIH_REP) |
| { |
| reg_maps->integer_constants |= 1 << src.reg.idx; |
| } |
| else |
| { |
| fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr); |
| reg_maps->integer_constants |= 1 << src.reg.idx; |
| } |
| |
| cur_loop_depth++; |
| if(cur_loop_depth > max_loop_depth) |
| max_loop_depth = cur_loop_depth; |
| } |
| else if (ins.handler_idx == WINED3DSIH_ENDLOOP |
| || ins.handler_idx == WINED3DSIH_ENDREP) |
| { |
| cur_loop_depth--; |
| } |
| /* For subroutine prototypes */ |
| else if (ins.handler_idx == WINED3DSIH_LABEL) |
| { |
| struct wined3d_shader_src_param src, rel_addr; |
| |
| fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr); |
| reg_maps->labels[src.reg.idx] = 1; |
| } |
| /* Set texture, address, temporary registers */ |
| else |
| { |
| int i, limit; |
| BOOL color0_mov = FALSE; |
| |
| /* This will loop over all the registers and try to |
| * make a bitmask of the ones we're interested in. |
| * |
| * Relative addressing tokens are ignored, but that's |
| * okay, since we'll catch any address registers when |
| * they are initialized (required by spec) */ |
| |
| if (ins.dst_count) |
| { |
| struct wined3d_shader_dst_param dst_param; |
| struct wined3d_shader_src_param dst_rel_addr; |
| |
| fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr); |
| |
| shader_record_register_usage(This, reg_maps, &dst_param.reg, shader_version.type); |
| |
| /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and |
| * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel |
| * shaders because TECRDOUT isn't used in them, but future register types might cause issues */ |
| if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3 |
| && dst_param.reg.type == WINED3DSPR_TEXCRDOUT) |
| { |
| reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask; |
| } |
| |
| if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL) |
| { |
| IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)This; |
| |
| if(dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0) |
| { |
| /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to |
| * COLOROUT 0. If we know this in advance, the ARB shader backend can skip |
| * the mov and perform the sRGB write correction from the source register. |
| * |
| * However, if the mov is only partial, we can't do this, and if the write |
| * comes from an instruction other than MOV it is hard to do as well. If |
| * COLOROUT 0 is overwritten partially later, the marker is dropped again. */ |
| |
| ps->color0_mov = FALSE; |
| if (ins.handler_idx == WINED3DSIH_MOV) |
| { |
| /* Used later when the source register is read. */ |
| color0_mov = TRUE; |
| } |
| } |
| /* Also drop the MOV marker if the source register is overwritten prior to the shader |
| * end |
| */ |
| else if(dst_param.reg.type == WINED3DSPR_TEMP && dst_param.reg.idx == ps->color0_reg) |
| { |
| ps->color0_mov = FALSE; |
| } |
| } |
| |
| /* Declare 1.X samplers implicitly, based on the destination reg. number */ |
| if (shader_version.major == 1 |
| && (ins.handler_idx == WINED3DSIH_TEX |
| || ins.handler_idx == WINED3DSIH_TEXBEM |
| || ins.handler_idx == WINED3DSIH_TEXBEML |
| || ins.handler_idx == WINED3DSIH_TEXDP3TEX |
| || ins.handler_idx == WINED3DSIH_TEXM3x2TEX |
| || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC |
| || ins.handler_idx == WINED3DSIH_TEXM3x3TEX |
| || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC |
| || ins.handler_idx == WINED3DSIH_TEXREG2AR |
| || ins.handler_idx == WINED3DSIH_TEXREG2GB |
| || ins.handler_idx == WINED3DSIH_TEXREG2RGB)) |
| { |
| /* Fake sampler usage, only set reserved bit and ttype */ |
| DWORD sampler_code = dst_param.reg.idx; |
| |
| TRACE("Setting fake 2D sampler for 1.x pixelshader\n"); |
| reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D; |
| |
| /* texbem is only valid with < 1.4 pixel shaders */ |
| if (ins.handler_idx == WINED3DSIH_TEXBEM |
| || ins.handler_idx == WINED3DSIH_TEXBEML) |
| { |
| reg_maps->bumpmat[sampler_code] = TRUE; |
| if (ins.handler_idx == WINED3DSIH_TEXBEML) |
| { |
| reg_maps->luminanceparams[sampler_code] = TRUE; |
| } |
| } |
| } |
| else if (ins.handler_idx == WINED3DSIH_BEM) |
| { |
| reg_maps->bumpmat[dst_param.reg.idx] = TRUE; |
| } |
| } |
| |
| if (ins.handler_idx == WINED3DSIH_NRM) |
| { |
| reg_maps->usesnrm = 1; |
| } |
| else if (ins.handler_idx == WINED3DSIH_DSY) |
| { |
| reg_maps->usesdsy = 1; |
| } |
| else if (ins.handler_idx == WINED3DSIH_DSX) |
| { |
| reg_maps->usesdsx = 1; |
| } |
| else if(ins.handler_idx == WINED3DSIH_TEXLDD) |
| { |
| reg_maps->usestexldd = 1; |
| } |
| else if(ins.handler_idx == WINED3DSIH_TEXLDL) |
| { |
| reg_maps->usestexldl = 1; |
| } |
| else if(ins.handler_idx == WINED3DSIH_MOVA) |
| { |
| reg_maps->usesmova = 1; |
| } |
| else if(ins.handler_idx == WINED3DSIH_IFC) |
| { |
| reg_maps->usesifc = 1; |
| } |
| else if(ins.handler_idx == WINED3DSIH_CALL) |
| { |
| reg_maps->usescall = 1; |
| } |
| |
| limit = ins.src_count + (ins.predicate ? 1 : 0); |
| for (i = 0; i < limit; ++i) |
| { |
| struct wined3d_shader_src_param src_param, src_rel_addr; |
| unsigned int count; |
| |
| fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr); |
| count = get_instr_extra_regcount(ins.handler_idx, i); |
| |
| shader_record_register_usage(This, reg_maps, &src_param.reg, shader_version.type); |
| while (count) |
| { |
| ++src_param.reg.idx; |
| shader_record_register_usage(This, reg_maps, &src_param.reg, shader_version.type); |
| --count; |
| } |
| |
| if(color0_mov) |
| { |
| IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) This; |
| if(src_param.reg.type == WINED3DSPR_TEMP && |
| src_param.swizzle == WINED3DSP_NOSWIZZLE) |
| { |
| ps->color0_mov = TRUE; |
| ps->color0_reg = src_param.reg.idx; |
| } |
| } |
| } |
| } |
| } |
| reg_maps->loop_depth = max_loop_depth; |
| |
| This->baseShader.functionLength = ((const char *)pToken - (const char *)byte_code); |
| |
| return WINED3D_OK; |
| } |
| |
| static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, |
| const struct wined3d_shader_version *shader_version) |
| { |
| TRACE("dcl"); |
| |
| if (semantic->reg.reg.type == WINED3DSPR_SAMPLER) |
| { |
| switch (semantic->sampler_type) |
| { |
| case WINED3DSTT_2D: TRACE("_2d"); break; |
| case WINED3DSTT_CUBE: TRACE("_cube"); break; |
| case WINED3DSTT_VOLUME: TRACE("_volume"); break; |
| default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type); |
| } |
| } |
| else |
| { |
| /* Pixel shaders 3.0 don't have usage semantics */ |
| if (shader_version->major < 3 && shader_version->type == WINED3D_SHADER_TYPE_PIXEL) |
| return; |
| else |
| TRACE("_"); |
| |
| switch (semantic->usage) |
| { |
| case WINED3DDECLUSAGE_POSITION: |
| TRACE("position%d", semantic->usage_idx); |
| break; |
| case WINED3DDECLUSAGE_BLENDINDICES: |
| TRACE("blend"); |
| break; |
| case WINED3DDECLUSAGE_BLENDWEIGHT: |
| TRACE("weight"); |
| break; |
| case WINED3DDECLUSAGE_NORMAL: |
| TRACE("normal%d", semantic->usage_idx); |
| break; |
| case WINED3DDECLUSAGE_PSIZE: |
| TRACE("psize"); |
| break; |
| case WINED3DDECLUSAGE_COLOR: |
| if (semantic->usage_idx == 0) TRACE("color"); |
| else TRACE("specular%d", (semantic->usage_idx - 1)); |
| break; |
| case WINED3DDECLUSAGE_TEXCOORD: |
| TRACE("texture%d", semantic->usage_idx); |
| break; |
| case WINED3DDECLUSAGE_TANGENT: |
| TRACE("tangent"); |
| break; |
| case WINED3DDECLUSAGE_BINORMAL: |
| TRACE("binormal"); |
| break; |
| case WINED3DDECLUSAGE_TESSFACTOR: |
| TRACE("tessfactor"); |
| break; |
| case WINED3DDECLUSAGE_POSITIONT: |
| TRACE("positionT%d", semantic->usage_idx); |
| break; |
| case WINED3DDECLUSAGE_FOG: |
| TRACE("fog"); |
| break; |
| case WINED3DDECLUSAGE_DEPTH: |
| TRACE("depth"); |
| break; |
| case WINED3DDECLUSAGE_SAMPLE: |
| TRACE("sample"); |
| break; |
| default: |
| FIXME("unknown_semantics(0x%08x)", semantic->usage); |
| } |
| } |
| } |
| |
| static void shader_dump_register(const struct wined3d_shader_register *reg, |
| const struct wined3d_shader_version *shader_version) |
| { |
| static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"}; |
| static const char * const misctype_reg_names[] = {"vPos", "vFace"}; |
| UINT offset = reg->idx; |
| |
| switch (reg->type) |
| { |
| case WINED3DSPR_TEMP: |
| TRACE("r"); |
| break; |
| |
| case WINED3DSPR_INPUT: |
| TRACE("v"); |
| break; |
| |
| case WINED3DSPR_CONST: |
| case WINED3DSPR_CONST2: |
| case WINED3DSPR_CONST3: |
| case WINED3DSPR_CONST4: |
| TRACE("c"); |
| offset = shader_get_float_offset(reg->type, reg->idx); |
| break; |
| |
| case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */ |
| TRACE("%c", shader_version->type == WINED3D_SHADER_TYPE_PIXEL ? 't' : 'a'); |
| break; |
| |
| case WINED3DSPR_RASTOUT: |
| TRACE("%s", rastout_reg_names[reg->idx]); |
| break; |
| |
| case WINED3DSPR_COLOROUT: |
| TRACE("oC"); |
| break; |
| |
| case WINED3DSPR_DEPTHOUT: |
| TRACE("oDepth"); |
| break; |
| |
| case WINED3DSPR_ATTROUT: |
| TRACE("oD"); |
| break; |
| |
| case WINED3DSPR_TEXCRDOUT: |
| /* Vertex shaders >= 3.0 use general purpose output registers |
| * (WINED3DSPR_OUTPUT), which can include an address token */ |
| if (shader_version->major >= 3) TRACE("o"); |
| else TRACE("oT"); |
| break; |
| |
| case WINED3DSPR_CONSTINT: |
| TRACE("i"); |
| break; |
| |
| case WINED3DSPR_CONSTBOOL: |
| TRACE("b"); |
| break; |
| |
| case WINED3DSPR_LABEL: |
| TRACE("l"); |
| break; |
| |
| case WINED3DSPR_LOOP: |
| TRACE("aL"); |
| break; |
| |
| case WINED3DSPR_SAMPLER: |
| TRACE("s"); |
| break; |
| |
| case WINED3DSPR_MISCTYPE: |
| if (reg->idx > 1) FIXME("Unhandled misctype register %d\n", reg->idx); |
| else TRACE("%s", misctype_reg_names[reg->idx]); |
| break; |
| |
| case WINED3DSPR_PREDICATE: |
| TRACE("p"); |
| break; |
| |
| case WINED3DSPR_IMMCONST: |
| TRACE("l"); |
| break; |
| |
| default: |
| TRACE("unhandled_rtype(%#x)", reg->type); |
| break; |
| } |
| |
| if (reg->type == WINED3DSPR_IMMCONST) |
| { |
| TRACE("("); |
| switch (reg->immconst_type) |
| { |
| case WINED3D_IMMCONST_FLOAT: |
| TRACE("%.8e", *(const float *)reg->immconst_data); |
| break; |
| |
| case WINED3D_IMMCONST_FLOAT4: |
| TRACE("%.8e, %.8e, %.8e, %.8e", |
| *(const float *)®->immconst_data[0], *(const float *)®->immconst_data[1], |
| *(const float *)®->immconst_data[2], *(const float *)®->immconst_data[3]); |
| break; |
| |
| default: |
| TRACE("<unhandled immconst_type %#x>", reg->immconst_type); |
| break; |
| } |
| TRACE(")"); |
| } |
| else if (reg->type != WINED3DSPR_RASTOUT && reg->type != WINED3DSPR_MISCTYPE) |
| { |
| if (reg->array_idx != ~0U) |
| { |
| TRACE("%u[%u", offset, reg->array_idx); |
| if (reg->rel_addr) |
| { |
| TRACE(" + "); |
| shader_dump_src_param(reg->rel_addr, shader_version); |
| } |
| TRACE("]"); |
| } |
| else |
| { |
| if (reg->rel_addr) |
| { |
| TRACE("["); |
| shader_dump_src_param(reg->rel_addr, shader_version); |
| TRACE(" + "); |
| } |
| TRACE("%u", offset); |
| if (reg->rel_addr) TRACE("]"); |
| } |
| } |
| } |
| |
| void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, |
| const struct wined3d_shader_version *shader_version) |
| { |
| DWORD write_mask = param->write_mask; |
| |
| shader_dump_register(¶m->reg, shader_version); |
| |
| if (write_mask != WINED3DSP_WRITEMASK_ALL) |
| { |
| static const char *write_mask_chars = "xyzw"; |
| |
| TRACE("."); |
| if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]); |
| if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]); |
| if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]); |
| if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]); |
| } |
| } |
| |
| void shader_dump_src_param(const struct wined3d_shader_src_param *param, |
| const struct wined3d_shader_version *shader_version) |
| { |
| DWORD src_modifier = param->modifiers; |
| DWORD swizzle = param->swizzle; |
| |
| if (src_modifier == WINED3DSPSM_NEG |
| || src_modifier == WINED3DSPSM_BIASNEG |
| || src_modifier == WINED3DSPSM_SIGNNEG |
| || src_modifier == WINED3DSPSM_X2NEG |
| || src_modifier == WINED3DSPSM_ABSNEG) |
| TRACE("-"); |
| else if (src_modifier == WINED3DSPSM_COMP) |
| TRACE("1-"); |
| else if (src_modifier == WINED3DSPSM_NOT) |
| TRACE("!"); |
| |
| if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG) |
| TRACE("abs("); |
| |
| shader_dump_register(¶m->reg, shader_version); |
| |
| if (src_modifier) |
| { |
| switch (src_modifier) |
| { |
| case WINED3DSPSM_NONE: break; |
| case WINED3DSPSM_NEG: break; |
| case WINED3DSPSM_NOT: break; |
| case WINED3DSPSM_BIAS: TRACE("_bias"); break; |
| case WINED3DSPSM_BIASNEG: TRACE("_bias"); break; |
| case WINED3DSPSM_SIGN: TRACE("_bx2"); break; |
| case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break; |
| case WINED3DSPSM_COMP: break; |
| case WINED3DSPSM_X2: TRACE("_x2"); break; |
| case WINED3DSPSM_X2NEG: TRACE("_x2"); break; |
| case WINED3DSPSM_DZ: TRACE("_dz"); break; |
| case WINED3DSPSM_DW: TRACE("_dw"); break; |
| case WINED3DSPSM_ABSNEG: TRACE(")"); break; |
| case WINED3DSPSM_ABS: TRACE(")"); break; |
| default: |
| TRACE("_unknown_modifier(%#x)", src_modifier); |
| } |
| } |
| |
| if (swizzle != WINED3DSP_NOSWIZZLE) |
| { |
| static const char *swizzle_chars = "xyzw"; |
| DWORD swizzle_x = swizzle & 0x03; |
| DWORD swizzle_y = (swizzle >> 2) & 0x03; |
| DWORD swizzle_z = (swizzle >> 4) & 0x03; |
| DWORD swizzle_w = (swizzle >> 6) & 0x03; |
| |
| if (swizzle_x == swizzle_y |
| && swizzle_x == swizzle_z |
| && swizzle_x == swizzle_w) |
| { |
| TRACE(".%c", swizzle_chars[swizzle_x]); |
| } |
| else |
| { |
| TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y], |
| swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]); |
| } |
| } |
| } |
| |
| /* Shared code in order to generate the bulk of the shader string. |
| * NOTE: A description of how to parse tokens can be found on msdn */ |
| void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer, |
| const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) |
| { |
| IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface; |
| IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */ |
| const struct wined3d_shader_frontend *fe = This->baseShader.frontend; |
| void *fe_data = This->baseShader.frontend_data; |
| struct wined3d_shader_src_param src_rel_addr[4]; |
| struct wined3d_shader_src_param src_param[4]; |
| struct wined3d_shader_version shader_version; |
| struct wined3d_shader_src_param dst_rel_addr; |
| struct wined3d_shader_dst_param dst_param; |
| struct wined3d_shader_instruction ins; |
| struct wined3d_shader_context ctx; |
| const DWORD *pToken = pFunction; |
| DWORD i; |
| |
| /* Initialize current parsing state */ |
| ctx.shader = iface; |
| ctx.reg_maps = reg_maps; |
| ctx.buffer = buffer; |
| ctx.backend_data = backend_ctx; |
| |
| ins.ctx = &ctx; |
| ins.dst = &dst_param; |
| ins.src = src_param; |
| This->baseShader.parse_state.current_row = 0; |
| |
| fe->shader_read_header(fe_data, &pToken, &shader_version); |
| |
| while (!fe->shader_is_end(fe_data, &pToken)) |
| { |
| const char *comment; |
| UINT param_size; |
| |
| /* Skip comment tokens */ |
| fe->shader_read_comment(&pToken, &comment); |
| if (comment) continue; |
| |
| /* Read opcode */ |
| fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size); |
| |
| /* Unknown opcode and its parameters */ |
| if (ins.handler_idx == WINED3DSIH_TABLE_SIZE) |
| { |
| TRACE("Skipping unrecognized instruction.\n"); |
| pToken += param_size; |
| continue; |
| } |
| |
| /* Nothing to do */ |
| if (ins.handler_idx == WINED3DSIH_DCL |
| || ins.handler_idx == WINED3DSIH_NOP |
| || ins.handler_idx == WINED3DSIH_DEF |
| || ins.handler_idx == WINED3DSIH_DEFI |
| || ins.handler_idx == WINED3DSIH_DEFB |
| || ins.handler_idx == WINED3DSIH_PHASE) |
| { |
| pToken += param_size; |
| continue; |
| } |
| |
| /* Destination token */ |
| if (ins.dst_count) fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr); |
| |
| /* Predication token */ |
| if (ins.predicate) ins.predicate = *pToken++; |
| |
| /* Other source tokens */ |
| for (i = 0; i < ins.src_count; ++i) |
| { |
| fe->shader_read_src_param(fe_data, &pToken, &src_param[i], &src_rel_addr[i]); |
| } |
| |
| /* Call appropriate function for output target */ |
| device->shader_backend->shader_handle_instruction(&ins); |
| } |
| } |
| |
| static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst) |
| { |
| DWORD mmask = dst->modifiers; |
| |
| switch (dst->shift) |
| { |
| case 0: break; |
| case 13: TRACE("_d8"); break; |
| case 14: TRACE("_d4"); break; |
| case 15: TRACE("_d2"); break; |
| case 1: TRACE("_x2"); break; |
| case 2: TRACE("_x4"); break; |
| case 3: TRACE("_x8"); break; |
| default: TRACE("_unhandled_shift(%d)", dst->shift); break; |
| } |
| |
| if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat"); |
| if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp"); |
| if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid"); |
| |
| mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID); |
| if (mmask) |
| FIXME("_unrecognized_modifier(%#x)", mmask); |
| } |
| |
| void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction) |
| { |
| struct wined3d_shader_version shader_version; |
| const DWORD* pToken = pFunction; |
| const char *type_prefix; |
| DWORD i; |
| |
| TRACE("Parsing %p\n", pFunction); |
| |
| fe->shader_read_header(fe_data, &pToken, &shader_version); |
| |
| switch (shader_version.type) |
| { |
| case WINED3D_SHADER_TYPE_VERTEX: |
| type_prefix = "vs"; |
| break; |
| |
| case WINED3D_SHADER_TYPE_GEOMETRY: |
| type_prefix = "gs"; |
| break; |
| |
| case WINED3D_SHADER_TYPE_PIXEL: |
| type_prefix = "ps"; |
| break; |
| |
| default: |
| FIXME("Unhandled shader type %#x.\n", shader_version.type); |
| type_prefix = "unknown"; |
| break; |
| } |
| |
| TRACE("%s_%u_%u\n", type_prefix, shader_version.major, shader_version.minor); |
| |
| while (!fe->shader_is_end(fe_data, &pToken)) |
| { |
| struct wined3d_shader_instruction ins; |
| const char *comment; |
| UINT param_size; |
| |
| /* comment */ |
| fe->shader_read_comment(&pToken, &comment); |
| if (comment) |
| { |
| TRACE("//%s\n", comment); |
| continue; |
| } |
| |
| fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size); |
| if (ins.handler_idx == WINED3DSIH_TABLE_SIZE) |
| { |
| TRACE("Skipping unrecognized instruction.\n"); |
| pToken += param_size; |
| continue; |
| } |
| |
| if (ins.handler_idx == WINED3DSIH_DCL) |
| { |
| struct wined3d_shader_semantic semantic; |
| |
| fe->shader_read_semantic(&pToken, &semantic); |
| |
| shader_dump_decl_usage(&semantic, &shader_version); |
| shader_dump_ins_modifiers(&semantic.reg); |
| TRACE(" "); |
| shader_dump_dst_param(&semantic.reg, &shader_version); |
| } |
| else if (ins.handler_idx == WINED3DSIH_DEF) |
| { |
| struct wined3d_shader_dst_param dst; |
| struct wined3d_shader_src_param rel_addr; |
| |
| fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr); |
| |
| TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.reg.type, dst.reg.idx), |
| *(const float *)(pToken), |
| *(const float *)(pToken + 1), |
| *(const float *)(pToken + 2), |
| *(const float *)(pToken + 3)); |
| pToken += 4; |
| } |
| else if (ins.handler_idx == WINED3DSIH_DEFI) |
| { |
| struct wined3d_shader_dst_param dst; |
| struct wined3d_shader_src_param rel_addr; |
| |
| fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr); |
| |
| TRACE("defi i%u = %d, %d, %d, %d", dst.reg.idx, |
| *(pToken), |
| *(pToken + 1), |
| *(pToken + 2), |
| *(pToken + 3)); |
| pToken += 4; |
| } |
| else if (ins.handler_idx == WINED3DSIH_DEFB) |
| { |
| struct wined3d_shader_dst_param dst; |
| struct wined3d_shader_src_param rel_addr; |
| |
| fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr); |
| |
| TRACE("defb b%u = %s", dst.reg.idx, *pToken ? "true" : "false"); |
| ++pToken; |
| } |
| else |
| { |
| struct wined3d_shader_src_param dst_rel_addr, src_rel_addr; |
| struct wined3d_shader_dst_param dst_param; |
| struct wined3d_shader_src_param src_param; |
| |
| if (ins.dst_count) |
| { |
| fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr); |
| } |
| |
| /* Print out predication source token first - it follows |
| * the destination token. */ |
| if (ins.predicate) |
| { |
| fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr); |
| TRACE("("); |
| shader_dump_src_param(&src_param, &shader_version); |
| TRACE(") "); |
| } |
| |
| /* PixWin marks instructions with the coissue flag with a '+' */ |
| if (ins.coissue) TRACE("+"); |
| |
| TRACE("%s", shader_opcode_names[ins.handler_idx]); |
| |
| if (ins.handler_idx == WINED3DSIH_IFC |
| || ins.handler_idx == WINED3DSIH_BREAKC) |
| { |
| switch (ins.flags) |
| { |
| case COMPARISON_GT: TRACE("_gt"); break; |
| case COMPARISON_EQ: TRACE("_eq"); break; |
| case COMPARISON_GE: TRACE("_ge"); break; |
| case COMPARISON_LT: TRACE("_lt"); break; |
| case COMPARISON_NE: TRACE("_ne"); break; |
| case COMPARISON_LE: TRACE("_le"); break; |
| default: TRACE("_(%u)", ins.flags); |
| } |
| } |
| else if (ins.handler_idx == WINED3DSIH_TEX |
| && shader_version.major >= 2 |
| && (ins.flags & WINED3DSI_TEXLD_PROJECT)) |
| { |
| TRACE("p"); |
| } |
| |
| /* We already read the destination token, print it. */ |
| if (ins.dst_count) |
| { |
| shader_dump_ins_modifiers(&dst_param); |
| TRACE(" "); |
| shader_dump_dst_param(&dst_param, &shader_version); |
| } |
| |
| /* Other source tokens */ |
| for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i) |
| { |
| fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr); |
| TRACE(!i ? " " : ", "); |
| shader_dump_src_param(&src_param, &shader_version); |
| } |
| } |
| TRACE("\n"); |
| } |
| } |
| |
| void shader_cleanup(IWineD3DBaseShader *iface) |
| { |
| IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)iface; |
| |
| ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_destroy(iface); |
| HeapFree(GetProcessHeap(), 0, This->baseShader.reg_maps.constf); |
| HeapFree(GetProcessHeap(), 0, This->baseShader.function); |
| shader_delete_constant_list(&This->baseShader.constantsF); |
| shader_delete_constant_list(&This->baseShader.constantsB); |
| shader_delete_constant_list(&This->baseShader.constantsI); |
| list_remove(&This->baseShader.shader_list_entry); |
| |
| if (This->baseShader.frontend && This->baseShader.frontend_data) |
| { |
| This->baseShader.frontend->shader_free(This->baseShader.frontend_data); |
| } |
| } |
| |
| static void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {} |
| static void shader_none_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {} |
| static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {} |
| static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {} |
| static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {} |
| static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {} |
| static void shader_none_load_constants(IWineD3DDevice *iface, char usePS, char useVS) {} |
| static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {} |
| static void shader_none_destroy(IWineD3DBaseShader *iface) {} |
| static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;} |
| static void shader_none_free(IWineD3DDevice *iface) {} |
| static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;} |
| |
| #define GLINFO_LOCATION (*gl_info) |
| static void shader_none_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *pCaps) |
| { |
| /* Set the shader caps to 0 for the none shader backend */ |
| pCaps->VertexShaderVersion = 0; |
| pCaps->PixelShaderVersion = 0; |
| pCaps->PixelShader1xMaxValue = 0.0f; |
| } |
| #undef GLINFO_LOCATION |
| static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup) |
| { |
| if (TRACE_ON(d3d_shader) && TRACE_ON(d3d)) |
| { |
| TRACE("Checking support for fixup:\n"); |
| dump_color_fixup_desc(fixup); |
| } |
| |
| /* Faked to make some apps happy. */ |
| if (!is_yuv_fixup(fixup)) |
| { |
| TRACE("[OK]\n"); |
| return TRUE; |
| } |
| |
| TRACE("[FAILED]\n"); |
| return FALSE; |
| } |
| |
| const shader_backend_t none_shader_backend = { |
| shader_none_handle_instruction, |
| shader_none_select, |
| shader_none_select_depth_blt, |
| shader_none_deselect_depth_blt, |
| shader_none_update_float_vertex_constants, |
| shader_none_update_float_pixel_constants, |
| shader_none_load_constants, |
| shader_none_load_np2fixup_constants, |
| shader_none_destroy, |
| shader_none_alloc, |
| shader_none_free, |
| shader_none_dirty_const, |
| shader_none_get_caps, |
| shader_none_color_fixup_supported, |
| }; |