wined3d: Recognize SM4 arrays.
This is for SM4 constant buffers, which look like cb<x>[<y>]. At some later
point we should probably translate pre-SM4 constants to constant buffers.
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index 0c2ede1..4b9c445 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -956,14 +956,27 @@
}
else if (reg->type != WINED3DSPR_RASTOUT && reg->type != WINED3DSPR_MISCTYPE)
{
- if (reg->rel_addr)
+ if (reg->array_idx != ~0U)
{
- TRACE("[");
- shader_dump_src_param(reg->rel_addr, shader_version);
- TRACE(" + ");
+ TRACE("%u[%u", offset, reg->array_idx);
+ if (reg->rel_addr)
+ {
+ TRACE(" + ");
+ shader_dump_src_param(reg->rel_addr, shader_version);
+ }
+ TRACE("]");
}
- TRACE("%u", offset);
- if (reg->rel_addr) TRACE("]");
+ else
+ {
+ if (reg->rel_addr)
+ {
+ TRACE("[");
+ shader_dump_src_param(reg->rel_addr, shader_version);
+ TRACE(" + ");
+ }
+ TRACE("%u", offset);
+ if (reg->rel_addr) TRACE("]");
+ }
}
}
diff --git a/dlls/wined3d/shader_sm1.c b/dlls/wined3d/shader_sm1.c
index a626d52..ead2769 100644
--- a/dlls/wined3d/shader_sm1.c
+++ b/dlls/wined3d/shader_sm1.c
@@ -349,6 +349,7 @@
src->reg.type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
| ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
src->reg.idx = param & WINED3DSP_REGNUM_MASK;
+ src->reg.array_idx = ~0U;
src->swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT;
src->modifiers = (param & WINED3DSP_SRCMOD_MASK) >> WINED3DSP_SRCMOD_SHIFT;
src->reg.rel_addr = rel_addr;
@@ -360,6 +361,7 @@
dst->reg.type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
| ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
dst->reg.idx = param & WINED3DSP_REGNUM_MASK;
+ dst->reg.array_idx = ~0U;
dst->write_mask = (param & WINED3D_SM1_WRITEMASK_MASK) >> WINED3D_SM1_WRITEMASK_SHIFT;
dst->modifiers = (param & WINED3DSP_DSTMOD_MASK) >> WINED3DSP_DSTMOD_SHIFT;
dst->shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 5cc445d..57a365b 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -28,6 +28,9 @@
#define WINED3D_SM4_OPCODE_MASK 0xff
+#define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
+#define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
+
#define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
#define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
@@ -265,6 +268,7 @@
struct wined3d_sm4_data *priv = data;
DWORD token = *(*ptr)++;
enum wined3d_sm4_register_type register_type;
+ DWORD order;
register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
@@ -277,6 +281,16 @@
src_param->reg.type = register_type_table[register_type];
}
+ order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
+
+ if (order < 1) src_param->reg.idx = ~0U;
+ else src_param->reg.idx = *(*ptr)++;
+
+ if (order < 2) src_param->reg.array_idx = ~0U;
+ else src_param->reg.array_idx = *(*ptr)++;
+
+ if (order > 2) FIXME("Unhandled order %u.\n", order);
+
if (register_type == WINED3D_SM4_RT_IMMCONST)
{
enum wined3d_sm4_immconst_type immconst_type =
@@ -304,7 +318,6 @@
}
else
{
- src_param->reg.idx = *(*ptr)++;
src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
}
@@ -319,8 +332,8 @@
{
struct wined3d_sm4_data *priv = data;
DWORD token = *(*ptr)++;
- UINT register_idx = *(*ptr)++;
enum wined3d_sm4_register_type register_type;
+ DWORD order;
register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
@@ -333,7 +346,16 @@
dst_param->reg.type = register_type_table[register_type];
}
- dst_param->reg.idx = register_idx;
+ order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
+
+ if (order < 1) dst_param->reg.idx = ~0U;
+ else dst_param->reg.idx = *(*ptr)++;
+
+ if (order < 2) dst_param->reg.array_idx = ~0U;
+ else dst_param->reg.array_idx = *(*ptr)++;
+
+ if (order > 2) FIXME("Unhandled order %u.\n", order);
+
dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
dst_param->modifiers = 0;
dst_param->shift = 0;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 68f2e4c..1e9aa93 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -670,6 +670,7 @@
{
WINED3DSHADER_PARAM_REGISTER_TYPE type;
UINT idx;
+ UINT array_idx;
const struct wined3d_shader_src_param *rel_addr;
enum wined3d_immconst_type immconst_type;
DWORD immconst_data[4];