|  | /*  			DirectSound | 
|  | * | 
|  | * Copyright 1998 Marcus Meissner | 
|  | * Copyright 1998 Rob Riggs | 
|  | * Copyright 2000-2002 TransGaming Technologies, Inc. | 
|  | * Copyright 2007 Peter Dons Tychsen | 
|  | * Copyright 2007 Maarten Lankhorst | 
|  | * Copyright 2011 Owen Rudge for CodeWeavers | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include <assert.h> | 
|  | #include <stdarg.h> | 
|  | #include <math.h>	/* Insomnia - pow() function */ | 
|  |  | 
|  | #define NONAMELESSSTRUCT | 
|  | #define NONAMELESSUNION | 
|  | #include "windef.h" | 
|  | #include "winbase.h" | 
|  | #include "mmsystem.h" | 
|  | #include "wingdi.h" | 
|  | #include "mmreg.h" | 
|  | #include "winternl.h" | 
|  | #include "wine/debug.h" | 
|  | #include "dsound.h" | 
|  | #include "ks.h" | 
|  | #include "ksmedia.h" | 
|  | #include "dsdriver.h" | 
|  | #include "dsound_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(dsound); | 
|  |  | 
|  | void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan) | 
|  | { | 
|  | double temp; | 
|  | TRACE("(%p)\n",volpan); | 
|  |  | 
|  | TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan); | 
|  | /* the AmpFactors are expressed in 16.16 fixed point */ | 
|  | volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 0xffff); | 
|  | /* FIXME: dwPan{Left|Right}AmpFactor */ | 
|  |  | 
|  | /* FIXME: use calculated vol and pan ampfactors */ | 
|  | temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0)); | 
|  | volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff); | 
|  | temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0)); | 
|  | volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff); | 
|  |  | 
|  | TRACE("left = %x, right = %x\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor); | 
|  | } | 
|  |  | 
|  | void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan) | 
|  | { | 
|  | double left,right; | 
|  | TRACE("(%p)\n",volpan); | 
|  |  | 
|  | TRACE("left=%x, right=%x\n",volpan->dwTotalLeftAmpFactor,volpan->dwTotalRightAmpFactor); | 
|  | if (volpan->dwTotalLeftAmpFactor==0) | 
|  | left=-10000; | 
|  | else | 
|  | left=600 * log(((double)volpan->dwTotalLeftAmpFactor) / 0xffff) / log(2); | 
|  | if (volpan->dwTotalRightAmpFactor==0) | 
|  | right=-10000; | 
|  | else | 
|  | right=600 * log(((double)volpan->dwTotalRightAmpFactor) / 0xffff) / log(2); | 
|  | if (left<right) | 
|  | { | 
|  | volpan->lVolume=right; | 
|  | volpan->dwVolAmpFactor=volpan->dwTotalRightAmpFactor; | 
|  | } | 
|  | else | 
|  | { | 
|  | volpan->lVolume=left; | 
|  | volpan->dwVolAmpFactor=volpan->dwTotalLeftAmpFactor; | 
|  | } | 
|  | if (volpan->lVolume < -10000) | 
|  | volpan->lVolume=-10000; | 
|  | volpan->lPan=right-left; | 
|  | if (volpan->lPan < -10000) | 
|  | volpan->lPan=-10000; | 
|  |  | 
|  | TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan); | 
|  | } | 
|  |  | 
|  | /** Convert a primary buffer position to a pointer position for device->mix_buffer | 
|  | * device: DirectSoundDevice for which to calculate | 
|  | * pos: Primary buffer position to converts | 
|  | * Returns: Offset for mix_buffer | 
|  | */ | 
|  | DWORD DSOUND_bufpos_to_mixpos(const DirectSoundDevice* device, DWORD pos) | 
|  | { | 
|  | DWORD ret = pos * 32 / device->pwfx->wBitsPerSample; | 
|  | if (device->pwfx->wBitsPerSample == 32) | 
|  | ret *= 2; | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | /* NOTE: Not all secpos have to always be mapped to a bufpos, other way around is always the case | 
|  | * DWORD64 is used here because a single DWORD wouldn't be big enough to fit the freqAcc for big buffers | 
|  | */ | 
|  | /** This function converts a 'native' sample pointer to a resampled pointer that fits for primary | 
|  | * secmixpos is used to decide which freqAcc is needed | 
|  | * overshot tells what the 'actual' secpos is now (optional) | 
|  | */ | 
|  | DWORD DSOUND_secpos_to_bufpos(const IDirectSoundBufferImpl *dsb, DWORD secpos, DWORD secmixpos, DWORD* overshot) | 
|  | { | 
|  | DWORD64 framelen = secpos / dsb->pwfx->nBlockAlign; | 
|  | DWORD64 freqAdjust = dsb->freqAdjust; | 
|  | DWORD64 acc, freqAcc; | 
|  |  | 
|  | if (secpos < secmixpos) | 
|  | freqAcc = dsb->freqAccNext; | 
|  | else freqAcc = dsb->freqAcc; | 
|  | acc = (framelen << DSOUND_FREQSHIFT) + (freqAdjust - 1 - freqAcc); | 
|  | acc /= freqAdjust; | 
|  | if (overshot) | 
|  | { | 
|  | DWORD64 oshot = acc * freqAdjust + freqAcc; | 
|  | assert(oshot >= framelen << DSOUND_FREQSHIFT); | 
|  | oshot -= framelen << DSOUND_FREQSHIFT; | 
|  | *overshot = (DWORD)oshot; | 
|  | assert(*overshot < dsb->freqAdjust); | 
|  | } | 
|  | return (DWORD)acc * dsb->device->pwfx->nBlockAlign; | 
|  | } | 
|  |  | 
|  | /** Convert a resampled pointer that fits for primary to a 'native' sample pointer | 
|  | * freqAccNext is used here rather than freqAcc: In case the app wants to fill up to | 
|  | * the play position it won't overwrite it | 
|  | */ | 
|  | static DWORD DSOUND_bufpos_to_secpos(const IDirectSoundBufferImpl *dsb, DWORD bufpos) | 
|  | { | 
|  | DWORD oAdv = dsb->device->pwfx->nBlockAlign, iAdv = dsb->pwfx->nBlockAlign, pos; | 
|  | DWORD64 framelen; | 
|  | DWORD64 acc; | 
|  |  | 
|  | framelen = bufpos/oAdv; | 
|  | acc = framelen * (DWORD64)dsb->freqAdjust + (DWORD64)dsb->freqAccNext; | 
|  | acc = acc >> DSOUND_FREQSHIFT; | 
|  | pos = (DWORD)acc * iAdv; | 
|  | if (pos >= dsb->buflen) | 
|  | /* Because of differences between freqAcc and freqAccNext, this might happen */ | 
|  | pos = dsb->buflen - iAdv; | 
|  | TRACE("Converted %d/%d to %d/%d\n", bufpos, dsb->tmp_buffer_len, pos, dsb->buflen); | 
|  | return pos; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Move freqAccNext to freqAcc, and find new values for buffer length and freqAccNext | 
|  | */ | 
|  | static void DSOUND_RecalcFreqAcc(IDirectSoundBufferImpl *dsb) | 
|  | { | 
|  | if (!dsb->freqneeded) return; | 
|  | dsb->freqAcc = dsb->freqAccNext; | 
|  | dsb->tmp_buffer_len = DSOUND_secpos_to_bufpos(dsb, dsb->buflen, 0, &dsb->freqAccNext); | 
|  | TRACE("New freqadjust: %04x, new buflen: %d\n", dsb->freqAccNext, dsb->tmp_buffer_len); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Recalculate the size for temporary buffer, and new writelead | 
|  | * Should be called when one of the following things occur: | 
|  | * - Primary buffer format is changed | 
|  | * - This buffer format (frequency) is changed | 
|  | * | 
|  | * After this, DSOUND_MixToTemporary(dsb, 0, dsb->buflen) should | 
|  | * be called to refill the temporary buffer with data. | 
|  | */ | 
|  | void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb) | 
|  | { | 
|  | BOOL needremix = TRUE, needresample = (dsb->freq != dsb->device->pwfx->nSamplesPerSec); | 
|  | DWORD bAlign = dsb->pwfx->nBlockAlign, pAlign = dsb->device->pwfx->nBlockAlign; | 
|  | WAVEFORMATEXTENSIBLE *pwfxe; | 
|  | BOOL ieee = FALSE; | 
|  |  | 
|  | TRACE("(%p)\n",dsb); | 
|  |  | 
|  | pwfxe = (WAVEFORMATEXTENSIBLE *) dsb->pwfx; | 
|  |  | 
|  | if ((pwfxe->Format.wFormatTag == WAVE_FORMAT_IEEE_FLOAT) || ((pwfxe->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE) | 
|  | && (IsEqualGUID(&pwfxe->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT)))) | 
|  | ieee = TRUE; | 
|  |  | 
|  | /* calculate the 10ms write lead */ | 
|  | dsb->writelead = (dsb->freq / 100) * dsb->pwfx->nBlockAlign; | 
|  |  | 
|  | if ((dsb->pwfx->wBitsPerSample == dsb->device->pwfx->wBitsPerSample) && | 
|  | (dsb->pwfx->nChannels == dsb->device->pwfx->nChannels) && !needresample && !ieee) | 
|  | needremix = FALSE; | 
|  | HeapFree(GetProcessHeap(), 0, dsb->tmp_buffer); | 
|  | dsb->tmp_buffer = NULL; | 
|  | dsb->max_buffer_len = dsb->freqAcc = dsb->freqAccNext = 0; | 
|  | dsb->freqneeded = needresample; | 
|  |  | 
|  | if (ieee) | 
|  | dsb->convert = convertbpp[4][dsb->device->pwfx->wBitsPerSample/8 - 1]; | 
|  | else | 
|  | dsb->convert = convertbpp[dsb->pwfx->wBitsPerSample/8 - 1][dsb->device->pwfx->wBitsPerSample/8 - 1]; | 
|  |  | 
|  | dsb->resampleinmixer = FALSE; | 
|  |  | 
|  | if (needremix) | 
|  | { | 
|  | if (needresample) | 
|  | DSOUND_RecalcFreqAcc(dsb); | 
|  | else | 
|  | dsb->tmp_buffer_len = dsb->buflen / bAlign * pAlign; | 
|  | dsb->max_buffer_len = dsb->tmp_buffer_len; | 
|  | if ((dsb->max_buffer_len <= dsb->device->buflen || dsb->max_buffer_len < ds_snd_shadow_maxsize * 1024 * 1024) && ds_snd_shadow_maxsize >= 0) | 
|  | dsb->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, dsb->max_buffer_len); | 
|  | if (dsb->tmp_buffer) | 
|  | FillMemory(dsb->tmp_buffer, dsb->tmp_buffer_len, dsb->device->pwfx->wBitsPerSample == 8 ? 128 : 0); | 
|  | else | 
|  | dsb->resampleinmixer = TRUE; | 
|  | } | 
|  | else dsb->max_buffer_len = dsb->tmp_buffer_len = dsb->buflen; | 
|  | dsb->buf_mixpos = DSOUND_secpos_to_bufpos(dsb, dsb->sec_mixpos, 0, NULL); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Check for application callback requests for when the play position | 
|  | * reaches certain points. | 
|  | * | 
|  | * The offsets that will be triggered will be those between the recorded | 
|  | * "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes | 
|  | * beyond that position. | 
|  | */ | 
|  | void DSOUND_CheckEvent(const IDirectSoundBufferImpl *dsb, DWORD playpos, int len) | 
|  | { | 
|  | int			i; | 
|  | DWORD			offset; | 
|  | LPDSBPOSITIONNOTIFY	event; | 
|  | TRACE("(%p,%d)\n",dsb,len); | 
|  |  | 
|  | if (dsb->nrofnotifies == 0) | 
|  | return; | 
|  |  | 
|  | TRACE("(%p) buflen = %d, playpos = %d, len = %d\n", | 
|  | dsb, dsb->buflen, playpos, len); | 
|  | for (i = 0; i < dsb->nrofnotifies ; i++) { | 
|  | event = dsb->notifies + i; | 
|  | offset = event->dwOffset; | 
|  | TRACE("checking %d, position %d, event = %p\n", | 
|  | i, offset, event->hEventNotify); | 
|  | /* DSBPN_OFFSETSTOP has to be the last element. So this is */ | 
|  | /* OK. [Inside DirectX, p274] */ | 
|  | /* Windows does not seem to enforce this, and some apps rely */ | 
|  | /* on that, so we can't stop there. */ | 
|  | /*  */ | 
|  | /* This also means we can't sort the entries by offset, */ | 
|  | /* because DSBPN_OFFSETSTOP == -1 */ | 
|  | if (offset == DSBPN_OFFSETSTOP) { | 
|  | if (dsb->state == STATE_STOPPED) { | 
|  | SetEvent(event->hEventNotify); | 
|  | TRACE("signalled event %p (%d)\n", event->hEventNotify, i); | 
|  | } | 
|  | continue; | 
|  | } | 
|  | if ((playpos + len) >= dsb->buflen) { | 
|  | if ((offset < ((playpos + len) % dsb->buflen)) || | 
|  | (offset >= playpos)) { | 
|  | TRACE("signalled event %p (%d)\n", event->hEventNotify, i); | 
|  | SetEvent(event->hEventNotify); | 
|  | } | 
|  | } else { | 
|  | if ((offset >= playpos) && (offset < (playpos + len))) { | 
|  | TRACE("signalled event %p (%d)\n", event->hEventNotify, i); | 
|  | SetEvent(event->hEventNotify); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Copy a single frame from the given input buffer to the given output buffer. | 
|  | * Translate 8 <-> 16 bits and mono <-> stereo | 
|  | */ | 
|  | static inline void cp_fields(const IDirectSoundBufferImpl *dsb, const BYTE *ibuf, BYTE *obuf, | 
|  | UINT istride, UINT ostride, UINT count, UINT freqAcc, UINT adj) | 
|  | { | 
|  | DirectSoundDevice *device = dsb->device; | 
|  | INT istep = dsb->pwfx->wBitsPerSample / 8, ostep = device->pwfx->wBitsPerSample / 8; | 
|  |  | 
|  | if (device->pwfx->nChannels == dsb->pwfx->nChannels || | 
|  | (device->pwfx->nChannels == 2 && dsb->pwfx->nChannels == 6) || | 
|  | (device->pwfx->nChannels == 8 && dsb->pwfx->nChannels == 2) || | 
|  | (device->pwfx->nChannels == 6 && dsb->pwfx->nChannels == 2)) { | 
|  | dsb->convert(ibuf, obuf, istride, ostride, count, freqAcc, adj); | 
|  | if (device->pwfx->nChannels == 2 || dsb->pwfx->nChannels == 2) | 
|  | dsb->convert(ibuf + istep, obuf + ostep, istride, ostride, count, freqAcc, adj); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (device->pwfx->nChannels == 1 && dsb->pwfx->nChannels == 2) | 
|  | { | 
|  | dsb->convert(ibuf, obuf, istride, ostride, count, freqAcc, adj); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (device->pwfx->nChannels == 2 && dsb->pwfx->nChannels == 1) | 
|  | { | 
|  | dsb->convert(ibuf, obuf, istride, ostride, count, freqAcc, adj); | 
|  | dsb->convert(ibuf, obuf + ostep, istride, ostride, count, freqAcc, adj); | 
|  | return; | 
|  | } | 
|  |  | 
|  | WARN("Unable to remap channels: device=%u, buffer=%u\n", device->pwfx->nChannels, | 
|  | dsb->pwfx->nChannels); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Calculate the distance between two buffer offsets, taking wraparound | 
|  | * into account. | 
|  | */ | 
|  | static inline DWORD DSOUND_BufPtrDiff(DWORD buflen, DWORD ptr1, DWORD ptr2) | 
|  | { | 
|  | /* If these asserts fail, the problem is not here, but in the underlying code */ | 
|  | assert(ptr1 < buflen); | 
|  | assert(ptr2 < buflen); | 
|  | if (ptr1 >= ptr2) { | 
|  | return ptr1 - ptr2; | 
|  | } else { | 
|  | return buflen + ptr1 - ptr2; | 
|  | } | 
|  | } | 
|  | /** | 
|  | * Mix at most the given amount of data into the allocated temporary buffer | 
|  | * of the given secondary buffer, starting from the dsb's first currently | 
|  | * unsampled frame (writepos), translating frequency (pitch), stereo/mono | 
|  | * and bits-per-sample so that it is ideal for the primary buffer. | 
|  | * Doesn't perform any mixing - this is a straight copy/convert operation. | 
|  | * | 
|  | * dsb = the secondary buffer | 
|  | * writepos = Starting position of changed buffer | 
|  | * len = number of bytes to resample from writepos | 
|  | * | 
|  | * NOTE: writepos + len <= buflen. When called by mixer, MixOne makes sure of this. | 
|  | */ | 
|  | void DSOUND_MixToTemporary(const IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD len, BOOL inmixer) | 
|  | { | 
|  | INT	size; | 
|  | BYTE	*ibp, *obp, *obp_begin; | 
|  | INT	iAdvance = dsb->pwfx->nBlockAlign; | 
|  | INT	oAdvance = dsb->device->pwfx->nBlockAlign; | 
|  | DWORD freqAcc, target_writepos = 0, overshot, maxlen; | 
|  |  | 
|  | /* We resample only when needed */ | 
|  | if ((dsb->tmp_buffer && inmixer) || (!dsb->tmp_buffer && !inmixer) || dsb->resampleinmixer != inmixer) | 
|  | return; | 
|  |  | 
|  | assert(writepos + len <= dsb->buflen); | 
|  | if (inmixer && writepos + len < dsb->buflen) | 
|  | len += dsb->pwfx->nBlockAlign; | 
|  |  | 
|  | maxlen = DSOUND_secpos_to_bufpos(dsb, len, 0, NULL); | 
|  |  | 
|  | ibp = dsb->buffer->memory + writepos; | 
|  | if (!inmixer) | 
|  | obp_begin = dsb->tmp_buffer; | 
|  | else if (dsb->device->tmp_buffer_len < maxlen || !dsb->device->tmp_buffer) | 
|  | { | 
|  | dsb->device->tmp_buffer_len = maxlen; | 
|  | if (dsb->device->tmp_buffer) | 
|  | dsb->device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, dsb->device->tmp_buffer, maxlen); | 
|  | else | 
|  | dsb->device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, maxlen); | 
|  | obp_begin = dsb->device->tmp_buffer; | 
|  | } | 
|  | else | 
|  | obp_begin = dsb->device->tmp_buffer; | 
|  |  | 
|  | TRACE("(%p, %p)\n", dsb, ibp); | 
|  | size = len / iAdvance; | 
|  |  | 
|  | /* Check for same sample rate */ | 
|  | if (dsb->freq == dsb->device->pwfx->nSamplesPerSec) { | 
|  | TRACE("(%p) Same sample rate %d = primary %d\n", dsb, | 
|  | dsb->freq, dsb->device->pwfx->nSamplesPerSec); | 
|  | obp = obp_begin; | 
|  | if (!inmixer) | 
|  | obp += writepos/iAdvance*oAdvance; | 
|  |  | 
|  | cp_fields(dsb, ibp, obp, iAdvance, oAdvance, size, 0, 1 << DSOUND_FREQSHIFT); | 
|  | return; | 
|  | } | 
|  |  | 
|  | /* Mix in different sample rates */ | 
|  | TRACE("(%p) Adjusting frequency: %d -> %d\n", dsb, dsb->freq, dsb->device->pwfx->nSamplesPerSec); | 
|  |  | 
|  | target_writepos = DSOUND_secpos_to_bufpos(dsb, writepos, dsb->sec_mixpos, &freqAcc); | 
|  | overshot = freqAcc >> DSOUND_FREQSHIFT; | 
|  | if (overshot) | 
|  | { | 
|  | if (overshot >= size) | 
|  | return; | 
|  | size -= overshot; | 
|  | writepos += overshot * iAdvance; | 
|  | if (writepos >= dsb->buflen) | 
|  | return; | 
|  | ibp = dsb->buffer->memory + writepos; | 
|  | freqAcc &= (1 << DSOUND_FREQSHIFT) - 1; | 
|  | TRACE("Overshot: %d, freqAcc: %04x\n", overshot, freqAcc); | 
|  | } | 
|  |  | 
|  | if (!inmixer) | 
|  | obp = obp_begin + target_writepos; | 
|  | else obp = obp_begin; | 
|  |  | 
|  | /* FIXME: Small problem here when we're overwriting buf_mixpos, it then STILL uses old freqAcc, not sure if it matters or not */ | 
|  | cp_fields(dsb, ibp, obp, iAdvance, oAdvance, size, freqAcc, dsb->freqAdjust); | 
|  | } | 
|  |  | 
|  | /** Apply volume to the given soundbuffer from (primary) position writepos and length len | 
|  | * Returns: NULL if no volume needs to be applied | 
|  | * or else a memory handle that holds 'len' volume adjusted buffer */ | 
|  | static LPBYTE DSOUND_MixerVol(const IDirectSoundBufferImpl *dsb, INT len) | 
|  | { | 
|  | INT	i; | 
|  | BYTE	*bpc; | 
|  | INT16	*bps, *mems; | 
|  | DWORD vLeft, vRight; | 
|  | INT nChannels = dsb->device->pwfx->nChannels; | 
|  | LPBYTE mem = (dsb->tmp_buffer ? dsb->tmp_buffer : dsb->buffer->memory) + dsb->buf_mixpos; | 
|  |  | 
|  | if (dsb->resampleinmixer) | 
|  | mem = dsb->device->tmp_buffer; | 
|  |  | 
|  | TRACE("(%p,%d)\n",dsb,len); | 
|  | TRACE("left = %x, right = %x\n", dsb->volpan.dwTotalLeftAmpFactor, | 
|  | dsb->volpan.dwTotalRightAmpFactor); | 
|  |  | 
|  | if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->volpan.lPan == 0)) && | 
|  | (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volpan.lVolume == 0)) && | 
|  | !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D)) | 
|  | return NULL; /* Nothing to do */ | 
|  |  | 
|  | if (nChannels != 1 && nChannels != 2) | 
|  | { | 
|  | FIXME("There is no support for %d channels\n", nChannels); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | if (dsb->device->pwfx->wBitsPerSample != 8 && dsb->device->pwfx->wBitsPerSample != 16) | 
|  | { | 
|  | FIXME("There is no support for %d bpp\n", dsb->device->pwfx->wBitsPerSample); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | if (dsb->device->tmp_buffer_len < len || !dsb->device->tmp_buffer) | 
|  | { | 
|  | /* If we just resampled in DSOUND_MixToTemporary, we shouldn't need to resize here */ | 
|  | assert(!dsb->resampleinmixer); | 
|  | dsb->device->tmp_buffer_len = len; | 
|  | if (dsb->device->tmp_buffer) | 
|  | dsb->device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, dsb->device->tmp_buffer, len); | 
|  | else | 
|  | dsb->device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, len); | 
|  | } | 
|  |  | 
|  | bpc = dsb->device->tmp_buffer; | 
|  | bps = (INT16 *)bpc; | 
|  | mems = (INT16 *)mem; | 
|  | vLeft = dsb->volpan.dwTotalLeftAmpFactor; | 
|  | if (nChannels > 1) | 
|  | vRight = dsb->volpan.dwTotalRightAmpFactor; | 
|  | else | 
|  | vRight = vLeft; | 
|  |  | 
|  | switch (dsb->device->pwfx->wBitsPerSample) { | 
|  | case 8: | 
|  | /* 8-bit WAV is unsigned, but we need to operate */ | 
|  | /* on signed data for this to work properly */ | 
|  | for (i = 0; i < len-1; i+=2) { | 
|  | *(bpc++) = (((*(mem++) - 128) * vLeft) >> 16) + 128; | 
|  | *(bpc++) = (((*(mem++) - 128) * vRight) >> 16) + 128; | 
|  | } | 
|  | if (len % 2 == 1 && nChannels == 1) | 
|  | *(bpc++) = (((*(mem++) - 128) * vLeft) >> 16) + 128; | 
|  | break; | 
|  | case 16: | 
|  | /* 16-bit WAV is signed -- much better */ | 
|  | for (i = 0; i < len-3; i += 4) { | 
|  | *(bps++) = (*(mems++) * vLeft) >> 16; | 
|  | *(bps++) = (*(mems++) * vRight) >> 16; | 
|  | } | 
|  | if (len % 4 == 2 && nChannels == 1) | 
|  | *(bps++) = ((INT)*(mems++) * vLeft) >> 16; | 
|  | break; | 
|  | } | 
|  | return dsb->device->tmp_buffer; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Mix (at most) the given number of bytes into the given position of the | 
|  | * device buffer, from the secondary buffer "dsb" (starting at the current | 
|  | * mix position for that buffer). | 
|  | * | 
|  | * Returns the number of bytes actually mixed into the device buffer. This | 
|  | * will match fraglen unless the end of the secondary buffer is reached | 
|  | * (and it is not looping). | 
|  | * | 
|  | * dsb  = the secondary buffer to mix from | 
|  | * writepos = position (offset) in device buffer to write at | 
|  | * fraglen = number of bytes to mix | 
|  | */ | 
|  | static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen) | 
|  | { | 
|  | INT len = fraglen, ilen; | 
|  | BYTE *ibuf = (dsb->tmp_buffer ? dsb->tmp_buffer : dsb->buffer->memory) + dsb->buf_mixpos, *volbuf; | 
|  | DWORD oldpos, mixbufpos; | 
|  |  | 
|  | TRACE("buf_mixpos=%d/%d sec_mixpos=%d/%d\n", dsb->buf_mixpos, dsb->tmp_buffer_len, dsb->sec_mixpos, dsb->buflen); | 
|  | TRACE("(%p,%d,%d)\n",dsb,writepos,fraglen); | 
|  |  | 
|  | assert(dsb->buf_mixpos + len <= dsb->tmp_buffer_len); | 
|  |  | 
|  | if (len % dsb->device->pwfx->nBlockAlign) { | 
|  | INT nBlockAlign = dsb->device->pwfx->nBlockAlign; | 
|  | ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign); | 
|  | len -= len % nBlockAlign; /* data alignment */ | 
|  | } | 
|  |  | 
|  | /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */ | 
|  | DSOUND_MixToTemporary(dsb, dsb->sec_mixpos, DSOUND_bufpos_to_secpos(dsb, dsb->buf_mixpos+len) - dsb->sec_mixpos, TRUE); | 
|  | if (dsb->resampleinmixer) | 
|  | ibuf = dsb->device->tmp_buffer; | 
|  |  | 
|  | /* Apply volume if needed */ | 
|  | volbuf = DSOUND_MixerVol(dsb, len); | 
|  | if (volbuf) | 
|  | ibuf = volbuf; | 
|  |  | 
|  | mixbufpos = DSOUND_bufpos_to_mixpos(dsb->device, writepos); | 
|  | /* Now mix the temporary buffer into the devices main buffer */ | 
|  | if ((writepos + len) <= dsb->device->buflen) | 
|  | dsb->device->mixfunction(ibuf, dsb->device->mix_buffer + mixbufpos, len); | 
|  | else | 
|  | { | 
|  | DWORD todo = dsb->device->buflen - writepos; | 
|  | dsb->device->mixfunction(ibuf, dsb->device->mix_buffer + mixbufpos, todo); | 
|  | dsb->device->mixfunction(ibuf + todo, dsb->device->mix_buffer, len - todo); | 
|  | } | 
|  |  | 
|  | oldpos = dsb->sec_mixpos; | 
|  | dsb->buf_mixpos += len; | 
|  |  | 
|  | if (dsb->buf_mixpos >= dsb->tmp_buffer_len) { | 
|  | if (dsb->buf_mixpos > dsb->tmp_buffer_len) | 
|  | ERR("Mixpos (%u) past buflen (%u), capping...\n", dsb->buf_mixpos, dsb->tmp_buffer_len); | 
|  | if (dsb->playflags & DSBPLAY_LOOPING) { | 
|  | dsb->buf_mixpos -= dsb->tmp_buffer_len; | 
|  | } else if (dsb->buf_mixpos >= dsb->tmp_buffer_len) { | 
|  | dsb->buf_mixpos = dsb->sec_mixpos = 0; | 
|  | dsb->state = STATE_STOPPED; | 
|  | } | 
|  | DSOUND_RecalcFreqAcc(dsb); | 
|  | } | 
|  |  | 
|  | dsb->sec_mixpos = DSOUND_bufpos_to_secpos(dsb, dsb->buf_mixpos); | 
|  | ilen = DSOUND_BufPtrDiff(dsb->buflen, dsb->sec_mixpos, oldpos); | 
|  | /* check for notification positions */ | 
|  | if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY && | 
|  | dsb->state != STATE_STARTING) { | 
|  | DSOUND_CheckEvent(dsb, oldpos, ilen); | 
|  | } | 
|  |  | 
|  | /* increase mix position */ | 
|  | dsb->primary_mixpos += len; | 
|  | if (dsb->primary_mixpos >= dsb->device->buflen) | 
|  | dsb->primary_mixpos -= dsb->device->buflen; | 
|  | return len; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Mix some frames from the given secondary buffer "dsb" into the device | 
|  | * primary buffer. | 
|  | * | 
|  | * dsb = the secondary buffer | 
|  | * playpos = the current play position in the device buffer (primary buffer) | 
|  | * writepos = the current safe-to-write position in the device buffer | 
|  | * mixlen = the maximum number of bytes in the primary buffer to mix, from the | 
|  | *          current writepos. | 
|  | * | 
|  | * Returns: the number of bytes beyond the writepos that were mixed. | 
|  | */ | 
|  | static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD mixlen) | 
|  | { | 
|  | /* The buffer's primary_mixpos may be before or after the device | 
|  | * buffer's mixpos, but both must be ahead of writepos. */ | 
|  | DWORD primary_done; | 
|  |  | 
|  | TRACE("(%p,%d,%d)\n",dsb,writepos,mixlen); | 
|  | TRACE("writepos=%d, buf_mixpos=%d, primary_mixpos=%d, mixlen=%d\n", writepos, dsb->buf_mixpos, dsb->primary_mixpos, mixlen); | 
|  | TRACE("looping=%d, leadin=%d, buflen=%d\n", dsb->playflags, dsb->leadin, dsb->tmp_buffer_len); | 
|  |  | 
|  | /* If leading in, only mix about 20 ms, and 'skip' mixing the rest, for more fluid pointer advancement */ | 
|  | if (dsb->leadin && dsb->state == STATE_STARTING) | 
|  | { | 
|  | if (mixlen > 2 * dsb->device->fraglen) | 
|  | { | 
|  | dsb->primary_mixpos += mixlen - 2 * dsb->device->fraglen; | 
|  | dsb->primary_mixpos %= dsb->device->buflen; | 
|  | } | 
|  | } | 
|  | dsb->leadin = FALSE; | 
|  |  | 
|  | /* calculate how much pre-buffering has already been done for this buffer */ | 
|  | primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos); | 
|  |  | 
|  | /* sanity */ | 
|  | if(mixlen < primary_done) | 
|  | { | 
|  | /* Should *NEVER* happen */ | 
|  | ERR("Fatal error. Under/Overflow? primary_done=%d, mixpos=%d/%d (%d/%d), primary_mixpos=%d, writepos=%d, mixlen=%d\n", primary_done,dsb->buf_mixpos,dsb->tmp_buffer_len,dsb->sec_mixpos, dsb->buflen, dsb->primary_mixpos, writepos, mixlen); | 
|  | dsb->primary_mixpos = writepos + mixlen; | 
|  | dsb->primary_mixpos %= dsb->device->buflen; | 
|  | return mixlen; | 
|  | } | 
|  |  | 
|  | /* take into account already mixed data */ | 
|  | mixlen -= primary_done; | 
|  |  | 
|  | TRACE("primary_done=%d, mixlen (primary) = %i\n", primary_done, mixlen); | 
|  |  | 
|  | if (!mixlen) | 
|  | return primary_done; | 
|  |  | 
|  | /* First try to mix to the end of the buffer if possible | 
|  | * Theoretically it would allow for better optimization | 
|  | */ | 
|  | if (mixlen + dsb->buf_mixpos >= dsb->tmp_buffer_len) | 
|  | { | 
|  | DWORD newmixed, mixfirst = dsb->tmp_buffer_len - dsb->buf_mixpos; | 
|  | newmixed = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixfirst); | 
|  | mixlen -= newmixed; | 
|  |  | 
|  | if (dsb->playflags & DSBPLAY_LOOPING) | 
|  | while (newmixed && mixlen) | 
|  | { | 
|  | mixfirst = (dsb->tmp_buffer_len < mixlen ? dsb->tmp_buffer_len : mixlen); | 
|  | newmixed = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixfirst); | 
|  | mixlen -= newmixed; | 
|  | } | 
|  | } | 
|  | else DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixlen); | 
|  |  | 
|  | /* re-calculate the primary done */ | 
|  | primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos); | 
|  |  | 
|  | TRACE("new primary_mixpos=%d, total mixed data=%d\n", dsb->primary_mixpos, primary_done); | 
|  |  | 
|  | /* Report back the total prebuffered amount for this buffer */ | 
|  | return primary_done; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * For a DirectSoundDevice, go through all the currently playing buffers and | 
|  | * mix them in to the device buffer. | 
|  | * | 
|  | * writepos = the current safe-to-write position in the primary buffer | 
|  | * mixlen = the maximum amount to mix into the primary buffer | 
|  | *          (beyond the current writepos) | 
|  | * recover = true if the sound device may have been reset and the write | 
|  | *           position in the device buffer changed | 
|  | * all_stopped = reports back if all buffers have stopped | 
|  | * | 
|  | * Returns:  the length beyond the writepos that was mixed to. | 
|  | */ | 
|  |  | 
|  | static DWORD DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos, DWORD mixlen, BOOL recover, BOOL *all_stopped) | 
|  | { | 
|  | INT i, len; | 
|  | DWORD minlen = 0; | 
|  | IDirectSoundBufferImpl	*dsb; | 
|  |  | 
|  | /* unless we find a running buffer, all have stopped */ | 
|  | *all_stopped = TRUE; | 
|  |  | 
|  | TRACE("(%d,%d,%d)\n", writepos, mixlen, recover); | 
|  | for (i = 0; i < device->nrofbuffers; i++) { | 
|  | dsb = device->buffers[i]; | 
|  |  | 
|  | TRACE("MixToPrimary for %p, state=%d\n", dsb, dsb->state); | 
|  |  | 
|  | if (dsb->buflen && dsb->state && !dsb->hwbuf) { | 
|  | TRACE("Checking %p, mixlen=%d\n", dsb, mixlen); | 
|  | RtlAcquireResourceShared(&dsb->lock, TRUE); | 
|  | /* if buffer is stopping it is stopped now */ | 
|  | if (dsb->state == STATE_STOPPING) { | 
|  | dsb->state = STATE_STOPPED; | 
|  | DSOUND_CheckEvent(dsb, 0, 0); | 
|  | } else if (dsb->state != STATE_STOPPED) { | 
|  |  | 
|  | /* if recovering, reset the mix position */ | 
|  | if ((dsb->state == STATE_STARTING) || recover) { | 
|  | dsb->primary_mixpos = writepos; | 
|  | } | 
|  |  | 
|  | /* if the buffer was starting, it must be playing now */ | 
|  | if (dsb->state == STATE_STARTING) | 
|  | dsb->state = STATE_PLAYING; | 
|  |  | 
|  | /* mix next buffer into the main buffer */ | 
|  | len = DSOUND_MixOne(dsb, writepos, mixlen); | 
|  |  | 
|  | if (!minlen) minlen = len; | 
|  |  | 
|  | /* record the minimum length mixed from all buffers */ | 
|  | /* we only want to return the length which *all* buffers have mixed */ | 
|  | else if (len) minlen = (len < minlen) ? len : minlen; | 
|  |  | 
|  | *all_stopped = FALSE; | 
|  | } | 
|  | RtlReleaseResource(&dsb->lock); | 
|  | } | 
|  | } | 
|  |  | 
|  | TRACE("Mixed at least %d from all buffers\n", minlen); | 
|  | return minlen; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Add buffers to the emulated wave device system. | 
|  | * | 
|  | * device = The current dsound playback device | 
|  | * force = If TRUE, the function will buffer up as many frags as possible, | 
|  | *         even though and will ignore the actual state of the primary buffer. | 
|  | * | 
|  | * Returns:  None | 
|  | */ | 
|  |  | 
|  | static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force) | 
|  | { | 
|  | DWORD prebuf_frags, wave_writepos, wave_fragpos, i; | 
|  | TRACE("(%p)\n", device); | 
|  |  | 
|  | /* calculate the current wave frag position */ | 
|  | wave_fragpos = (device->pwplay + device->pwqueue) % device->helfrags; | 
|  |  | 
|  | /* calculate the current wave write position */ | 
|  | wave_writepos = wave_fragpos * device->fraglen; | 
|  |  | 
|  | TRACE("wave_fragpos = %i, wave_writepos = %i, pwqueue = %i, prebuf = %i\n", | 
|  | wave_fragpos, wave_writepos, device->pwqueue, device->prebuf); | 
|  |  | 
|  | if (!force) | 
|  | { | 
|  | /* check remaining prebuffered frags */ | 
|  | prebuf_frags = device->mixpos / device->fraglen; | 
|  | if (prebuf_frags == device->helfrags) | 
|  | --prebuf_frags; | 
|  | TRACE("wave_fragpos = %d, mixpos_frags = %d\n", wave_fragpos, prebuf_frags); | 
|  | if (prebuf_frags < wave_fragpos) | 
|  | prebuf_frags += device->helfrags; | 
|  | prebuf_frags -= wave_fragpos; | 
|  | TRACE("wanted prebuf_frags = %d\n", prebuf_frags); | 
|  | } | 
|  | else | 
|  | /* buffer the maximum amount of frags */ | 
|  | prebuf_frags = device->prebuf; | 
|  |  | 
|  | /* limit to the queue we have left */ | 
|  | if ((prebuf_frags + device->pwqueue) > device->prebuf) | 
|  | prebuf_frags = device->prebuf - device->pwqueue; | 
|  |  | 
|  | TRACE("prebuf_frags = %i\n", prebuf_frags); | 
|  |  | 
|  | /* adjust queue */ | 
|  | device->pwqueue += prebuf_frags; | 
|  |  | 
|  | /* get out of CS when calling the wave system */ | 
|  | LeaveCriticalSection(&(device->mixlock)); | 
|  | /* **** */ | 
|  |  | 
|  | /* queue up the new buffers */ | 
|  | for(i=0; i<prebuf_frags; i++){ | 
|  | TRACE("queueing wave buffer %i\n", wave_fragpos); | 
|  | waveOutWrite(device->hwo, &device->pwave[wave_fragpos], sizeof(WAVEHDR)); | 
|  | wave_fragpos++; | 
|  | wave_fragpos %= device->helfrags; | 
|  | } | 
|  |  | 
|  | /* **** */ | 
|  | EnterCriticalSection(&(device->mixlock)); | 
|  |  | 
|  | TRACE("queue now = %i\n", device->pwqueue); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Perform mixing for a Direct Sound device. That is, go through all the | 
|  | * secondary buffers (the sound bites currently playing) and mix them in | 
|  | * to the primary buffer (the device buffer). | 
|  | */ | 
|  | static void DSOUND_PerformMix(DirectSoundDevice *device) | 
|  | { | 
|  | TRACE("(%p)\n", device); | 
|  |  | 
|  | /* **** */ | 
|  | EnterCriticalSection(&(device->mixlock)); | 
|  |  | 
|  | if (device->priolevel != DSSCL_WRITEPRIMARY) { | 
|  | BOOL recover = FALSE, all_stopped = FALSE; | 
|  | DWORD playpos, writepos, writelead, maxq, frag, prebuff_max, prebuff_left, size1, size2, mixplaypos, mixplaypos2; | 
|  | LPVOID buf1, buf2; | 
|  | BOOL lock = (device->hwbuf && !(device->drvdesc.dwFlags & DSDDESC_DONTNEEDPRIMARYLOCK)); | 
|  | int nfiller; | 
|  |  | 
|  | /* the sound of silence */ | 
|  | nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0; | 
|  |  | 
|  | /* get the position in the primary buffer */ | 
|  | if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){ | 
|  | LeaveCriticalSection(&(device->mixlock)); | 
|  | return; | 
|  | } | 
|  |  | 
|  | TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n", | 
|  | playpos,writepos,device->playpos,device->mixpos,device->buflen); | 
|  | assert(device->playpos < device->buflen); | 
|  |  | 
|  | mixplaypos = DSOUND_bufpos_to_mixpos(device, device->playpos); | 
|  | mixplaypos2 = DSOUND_bufpos_to_mixpos(device, playpos); | 
|  |  | 
|  | /* calc maximum prebuff */ | 
|  | prebuff_max = (device->prebuf * device->fraglen); | 
|  | if (!device->hwbuf && playpos + prebuff_max >= device->helfrags * device->fraglen) | 
|  | prebuff_max += device->buflen - device->helfrags * device->fraglen; | 
|  |  | 
|  | /* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */ | 
|  | prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); | 
|  | writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos); | 
|  |  | 
|  | /* check for underrun. underrun occurs when the write position passes the mix position | 
|  | * also wipe out just-played sound data */ | 
|  | if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){ | 
|  | if (device->state == STATE_STOPPING || device->state == STATE_PLAYING) | 
|  | WARN("Probable buffer underrun\n"); | 
|  | else TRACE("Buffer starting or buffer underrun\n"); | 
|  |  | 
|  | /* recover mixing for all buffers */ | 
|  | recover = TRUE; | 
|  |  | 
|  | /* reset mix position to write position */ | 
|  | device->mixpos = writepos; | 
|  |  | 
|  | ZeroMemory(device->mix_buffer, device->mix_buffer_len); | 
|  | ZeroMemory(device->buffer, device->buflen); | 
|  | } else if (playpos < device->playpos) { | 
|  | buf1 = device->buffer + device->playpos; | 
|  | buf2 = device->buffer; | 
|  | size1 = device->buflen - device->playpos; | 
|  | size2 = playpos; | 
|  | FillMemory(device->mix_buffer + mixplaypos, device->mix_buffer_len - mixplaypos, 0); | 
|  | FillMemory(device->mix_buffer, mixplaypos2, 0); | 
|  | if (lock) | 
|  | IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0); | 
|  | FillMemory(buf1, size1, nfiller); | 
|  | if (playpos && (!buf2 || !size2)) | 
|  | FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos); | 
|  | FillMemory(buf2, size2, nfiller); | 
|  | if (lock) | 
|  | IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2); | 
|  | } else { | 
|  | buf1 = device->buffer + device->playpos; | 
|  | buf2 = NULL; | 
|  | size1 = playpos - device->playpos; | 
|  | size2 = 0; | 
|  | FillMemory(device->mix_buffer + mixplaypos, mixplaypos2 - mixplaypos, 0); | 
|  | if (lock) | 
|  | IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0); | 
|  | FillMemory(buf1, size1, nfiller); | 
|  | if (buf2 && size2) | 
|  | { | 
|  | FIXME("%d: There should be no additional buffer here!!\n", __LINE__); | 
|  | FillMemory(buf2, size2, nfiller); | 
|  | } | 
|  | if (lock) | 
|  | IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2); | 
|  | } | 
|  | device->playpos = playpos; | 
|  |  | 
|  | /* find the maximum we can prebuffer from current write position */ | 
|  | maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0; | 
|  |  | 
|  | TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n", | 
|  | prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead); | 
|  |  | 
|  | if (lock) | 
|  | IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, writepos, maxq, 0); | 
|  |  | 
|  | /* do the mixing */ | 
|  | frag = DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped); | 
|  |  | 
|  | if (frag + writepos > device->buflen) | 
|  | { | 
|  | DWORD todo = device->buflen - writepos; | 
|  | device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, todo); | 
|  | device->normfunction(device->mix_buffer, device->buffer, frag - todo); | 
|  | } | 
|  | else | 
|  | device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, frag); | 
|  |  | 
|  | /* update the mix position, taking wrap-around into account */ | 
|  | device->mixpos = writepos + frag; | 
|  | device->mixpos %= device->buflen; | 
|  |  | 
|  | if (lock) | 
|  | { | 
|  | DWORD frag2 = (frag > size1 ? frag - size1 : 0); | 
|  | frag -= frag2; | 
|  | if (frag2 > size2) | 
|  | { | 
|  | FIXME("Buffering too much! (%d, %d, %d, %d)\n", maxq, frag, size2, frag2 - size2); | 
|  | frag2 = size2; | 
|  | } | 
|  | IDsDriverBuffer_Unlock(device->hwbuf, buf1, frag, buf2, frag2); | 
|  | } | 
|  |  | 
|  | /* update prebuff left */ | 
|  | prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); | 
|  |  | 
|  | /* check if have a whole fragment */ | 
|  | if (prebuff_left >= device->fraglen){ | 
|  |  | 
|  | /* update the wave queue if using wave system */ | 
|  | if (!device->hwbuf) | 
|  | DSOUND_WaveQueue(device, FALSE); | 
|  |  | 
|  | /* buffers are full. start playing if applicable */ | 
|  | if(device->state == STATE_STARTING){ | 
|  | TRACE("started primary buffer\n"); | 
|  | if(DSOUND_PrimaryPlay(device) != DS_OK){ | 
|  | WARN("DSOUND_PrimaryPlay failed\n"); | 
|  | } | 
|  | else{ | 
|  | /* we are playing now */ | 
|  | device->state = STATE_PLAYING; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* buffers are full. start stopping if applicable */ | 
|  | if(device->state == STATE_STOPPED){ | 
|  | TRACE("restarting primary buffer\n"); | 
|  | if(DSOUND_PrimaryPlay(device) != DS_OK){ | 
|  | WARN("DSOUND_PrimaryPlay failed\n"); | 
|  | } | 
|  | else{ | 
|  | /* start stopping again. as soon as there is no more data, it will stop */ | 
|  | device->state = STATE_STOPPING; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | /* if device was stopping, its for sure stopped when all buffers have stopped */ | 
|  | else if((all_stopped == TRUE) && (device->state == STATE_STOPPING)){ | 
|  | TRACE("All buffers have stopped. Stopping primary buffer\n"); | 
|  | device->state = STATE_STOPPED; | 
|  |  | 
|  | /* stop the primary buffer now */ | 
|  | DSOUND_PrimaryStop(device); | 
|  | } | 
|  |  | 
|  | } else { | 
|  |  | 
|  | /* update the wave queue if using wave system */ | 
|  | if (!device->hwbuf) | 
|  | DSOUND_WaveQueue(device, TRUE); | 
|  | else | 
|  | /* Keep alsa happy, which needs GetPosition called once every 10 ms */ | 
|  | IDsDriverBuffer_GetPosition(device->hwbuf, NULL, NULL); | 
|  |  | 
|  | /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */ | 
|  | if (device->state == STATE_STARTING) { | 
|  | if (DSOUND_PrimaryPlay(device) != DS_OK) | 
|  | WARN("DSOUND_PrimaryPlay failed\n"); | 
|  | else | 
|  | device->state = STATE_PLAYING; | 
|  | } | 
|  | else if (device->state == STATE_STOPPING) { | 
|  | if (DSOUND_PrimaryStop(device) != DS_OK) | 
|  | WARN("DSOUND_PrimaryStop failed\n"); | 
|  | else | 
|  | device->state = STATE_STOPPED; | 
|  | } | 
|  | } | 
|  |  | 
|  | LeaveCriticalSection(&(device->mixlock)); | 
|  | /* **** */ | 
|  | } | 
|  |  | 
|  | void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD_PTR dwUser, | 
|  | DWORD_PTR dw1, DWORD_PTR dw2) | 
|  | { | 
|  | DirectSoundDevice * device = (DirectSoundDevice*)dwUser; | 
|  | DWORD start_time =  GetTickCount(); | 
|  | DWORD end_time; | 
|  | TRACE("(%d,%d,0x%lx,0x%lx,0x%lx)\n",timerID,msg,dwUser,dw1,dw2); | 
|  | TRACE("entering at %d\n", start_time); | 
|  |  | 
|  | if (DSOUND_renderer[device->drvdesc.dnDevNode] != device) { | 
|  | ERR("dsound died without killing us?\n"); | 
|  | timeKillEvent(timerID); | 
|  | timeEndPeriod(DS_TIME_RES); | 
|  | return; | 
|  | } | 
|  |  | 
|  | RtlAcquireResourceShared(&(device->buffer_list_lock), TRUE); | 
|  |  | 
|  | if (device->ref) | 
|  | DSOUND_PerformMix(device); | 
|  |  | 
|  | RtlReleaseResource(&(device->buffer_list_lock)); | 
|  |  | 
|  | end_time = GetTickCount(); | 
|  | TRACE("completed processing at %d, duration = %d\n", end_time, end_time - start_time); | 
|  | } | 
|  |  | 
|  | void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD_PTR dw2) | 
|  | { | 
|  | DirectSoundDevice * device = (DirectSoundDevice*)dwUser; | 
|  | TRACE("(%p,%x,%lx,%lx,%lx)\n",hwo,msg,dwUser,dw1,dw2); | 
|  | TRACE("entering at %d, msg=%08x(%s)\n", GetTickCount(), msg, | 
|  | msg==MM_WOM_DONE ? "MM_WOM_DONE" : msg==MM_WOM_CLOSE ? "MM_WOM_CLOSE" : | 
|  | msg==MM_WOM_OPEN ? "MM_WOM_OPEN" : "UNKNOWN"); | 
|  |  | 
|  | /* check if packet completed from wave driver */ | 
|  | if (msg == MM_WOM_DONE) { | 
|  |  | 
|  | /* **** */ | 
|  | EnterCriticalSection(&(device->mixlock)); | 
|  |  | 
|  | TRACE("done playing primary pos=%d\n", device->pwplay * device->fraglen); | 
|  |  | 
|  | /* update playpos */ | 
|  | device->pwplay++; | 
|  | device->pwplay %= device->helfrags; | 
|  |  | 
|  | /* sanity */ | 
|  | if(device->pwqueue == 0){ | 
|  | ERR("Wave queue corrupted!\n"); | 
|  | } | 
|  |  | 
|  | /* update queue */ | 
|  | device->pwqueue--; | 
|  |  | 
|  | LeaveCriticalSection(&(device->mixlock)); | 
|  | /* **** */ | 
|  | } | 
|  | TRACE("completed\n"); | 
|  | } |