| /* |
| * IWineD3D implementation |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2003-2004 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2007-2008 Stefan Dösinger for CodeWeavers |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include <stdio.h> |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| WINE_DECLARE_DEBUG_CHANNEL(d3d_caps); |
| |
| #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024) |
| |
| /* The d3d device ID */ |
| static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } }; |
| |
| /* Extension detection */ |
| static const struct { |
| const char *extension_string; |
| GL_SupportedExt extension; |
| DWORD version; |
| } EXTENSION_MAP[] = { |
| /* APPLE */ |
| {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 }, |
| {"GL_APPLE_fence", APPLE_FENCE, 0 }, |
| {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 }, |
| {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 }, |
| {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 }, |
| {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 }, |
| |
| /* ARB */ |
| {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 }, |
| {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 }, |
| {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 }, |
| {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 }, |
| {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 }, |
| {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 }, |
| {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 }, |
| {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 }, |
| {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 }, |
| {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 }, |
| {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 }, |
| {"GL_ARB_imaging", ARB_IMAGING, 0 }, |
| {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 }, |
| {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */ |
| {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 }, |
| {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 }, |
| {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 }, |
| {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 }, |
| {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 }, |
| {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 }, |
| {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 }, |
| {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 }, |
| {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 }, |
| {"GL_ARB_shadow", ARB_SHADOW, 0 }, |
| {"GL_ARB_sync", ARB_SYNC, 0 }, |
| {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 }, |
| {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 }, |
| {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 }, |
| {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 }, |
| {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 }, |
| {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 }, |
| {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 }, |
| {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 }, |
| {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) }, |
| {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 }, |
| {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 }, |
| {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 }, |
| {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 }, |
| {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 }, |
| {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 }, |
| {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 }, |
| |
| /* ATI */ |
| {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 }, |
| {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 }, |
| {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 }, |
| {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 }, |
| {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 }, |
| |
| /* EXT */ |
| {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 }, |
| {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 }, |
| {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 }, |
| {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 }, |
| {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 }, |
| {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 }, |
| {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 }, |
| {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 }, |
| {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 }, |
| {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 }, |
| {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 }, |
| {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 }, |
| {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 }, |
| {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 }, |
| {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 }, |
| {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 }, |
| {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 }, |
| {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 }, |
| {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) }, |
| {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 }, |
| {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 }, |
| {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 }, |
| {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 }, |
| {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 }, |
| {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 }, |
| {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 }, |
| {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 }, |
| {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 }, |
| |
| /* NV */ |
| {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 }, |
| {"GL_NV_fence", NV_FENCE, 0 }, |
| {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 }, |
| {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 }, |
| {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 }, |
| {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 }, |
| {"GL_NV_half_float", NV_HALF_FLOAT, 0 }, |
| {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 }, |
| {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 }, |
| {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 }, |
| {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 }, |
| {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 }, |
| {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 }, |
| {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 }, |
| {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 }, |
| {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 }, |
| {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 }, |
| {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 }, |
| {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 }, |
| |
| /* SGI */ |
| {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 }, |
| }; |
| |
| /********************************************************** |
| * Utility functions follow |
| **********************************************************/ |
| |
| static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat, WINED3DSURFTYPE SurfaceType); |
| |
| const struct min_lookup minMipLookup[] = |
| { |
| /* NONE POINT LINEAR */ |
| {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */ |
| {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/ |
| {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */ |
| }; |
| |
| const struct min_lookup minMipLookup_noFilter[] = |
| { |
| /* NONE POINT LINEAR */ |
| {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */ |
| {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */ |
| {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */ |
| }; |
| |
| const struct min_lookup minMipLookup_noMip[] = |
| { |
| /* NONE POINT LINEAR */ |
| {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */ |
| {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */ |
| {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */ |
| }; |
| |
| const GLenum magLookup[] = |
| { |
| /* NONE POINT LINEAR */ |
| GL_NEAREST, GL_NEAREST, GL_LINEAR, |
| }; |
| |
| const GLenum magLookup_noFilter[] = |
| { |
| /* NONE POINT LINEAR */ |
| GL_NEAREST, GL_NEAREST, GL_NEAREST, |
| }; |
| |
| /* drawStridedSlow attributes */ |
| glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT]; |
| glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT]; |
| glAttribFunc specular_func_3ubv; |
| glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT]; |
| glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT]; |
| glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT]; |
| |
| /** |
| * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created, |
| * i.e., there is no GL Context - Get a default rendering context to enable the |
| * function query some info from GL. |
| */ |
| |
| struct wined3d_fake_gl_ctx |
| { |
| HDC dc; |
| HWND wnd; |
| HGLRC gl_ctx; |
| HDC restore_dc; |
| HGLRC restore_gl_ctx; |
| }; |
| |
| static void WineD3D_ReleaseFakeGLContext(struct wined3d_fake_gl_ctx *ctx) |
| { |
| TRACE_(d3d_caps)("Destroying fake GL context.\n"); |
| |
| if (!pwglMakeCurrent(NULL, NULL)) |
| { |
| ERR_(d3d_caps)("Failed to disable fake GL context.\n"); |
| } |
| |
| if (!pwglDeleteContext(ctx->gl_ctx)) |
| { |
| DWORD err = GetLastError(); |
| ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err); |
| } |
| |
| ReleaseDC(ctx->wnd, ctx->dc); |
| DestroyWindow(ctx->wnd); |
| |
| if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx)) |
| { |
| ERR_(d3d_caps)("Failed to restore previous GL context.\n"); |
| } |
| } |
| |
| static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx) |
| { |
| PIXELFORMATDESCRIPTOR pfd; |
| int iPixelFormat; |
| |
| TRACE("getting context...\n"); |
| |
| ctx->restore_dc = pwglGetCurrentDC(); |
| ctx->restore_gl_ctx = pwglGetCurrentContext(); |
| |
| /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */ |
| ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window", |
| WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL); |
| if (!ctx->wnd) |
| { |
| ERR_(d3d_caps)("Failed to create a window.\n"); |
| goto fail; |
| } |
| |
| ctx->dc = GetDC(ctx->wnd); |
| if (!ctx->dc) |
| { |
| ERR_(d3d_caps)("Failed to get a DC.\n"); |
| goto fail; |
| } |
| |
| /* PixelFormat selection */ |
| ZeroMemory(&pfd, sizeof(pfd)); |
| pfd.nSize = sizeof(pfd); |
| pfd.nVersion = 1; |
| pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */ |
| pfd.iPixelType = PFD_TYPE_RGBA; |
| pfd.cColorBits = 32; |
| pfd.iLayerType = PFD_MAIN_PLANE; |
| |
| iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd); |
| if (!iPixelFormat) |
| { |
| /* If this happens something is very wrong as ChoosePixelFormat barely fails. */ |
| ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n"); |
| goto fail; |
| } |
| DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd); |
| SetPixelFormat(ctx->dc, iPixelFormat, &pfd); |
| |
| /* Create a GL context. */ |
| ctx->gl_ctx = pwglCreateContext(ctx->dc); |
| if (!ctx->gl_ctx) |
| { |
| WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n"); |
| goto fail; |
| } |
| |
| /* Make it the current GL context. */ |
| if (!context_set_current(NULL)) |
| { |
| ERR_(d3d_caps)("Failed to clear current D3D context.\n"); |
| } |
| |
| if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx)) |
| { |
| ERR_(d3d_caps)("Failed to make fake GL context current.\n"); |
| goto fail; |
| } |
| |
| return TRUE; |
| |
| fail: |
| if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx); |
| ctx->gl_ctx = NULL; |
| if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc); |
| ctx->dc = NULL; |
| if (ctx->wnd) DestroyWindow(ctx->wnd); |
| ctx->wnd = NULL; |
| if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx)) |
| { |
| ERR_(d3d_caps)("Failed to restore previous GL context.\n"); |
| } |
| |
| return FALSE; |
| } |
| |
| /* Adjust the amount of used texture memory */ |
| unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *device, unsigned int glram) |
| { |
| struct wined3d_adapter *adapter = device->adapter; |
| |
| adapter->UsedTextureRam += glram; |
| TRACE("Adjusted gl ram by %d to %d\n", glram, adapter->UsedTextureRam); |
| return adapter->UsedTextureRam; |
| } |
| |
| static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter) |
| { |
| HeapFree(GetProcessHeap(), 0, adapter->gl_info.gl_formats); |
| HeapFree(GetProcessHeap(), 0, adapter->cfgs); |
| } |
| |
| /********************************************************** |
| * IUnknown parts follows |
| **********************************************************/ |
| |
| static HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj) |
| { |
| IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; |
| |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IWineD3DBase) |
| || IsEqualGUID(riid, &IID_IWineD3DDevice)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| ULONG refCount = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1); |
| return refCount; |
| } |
| |
| static ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| ULONG ref; |
| TRACE("(%p) : Releasing from %d\n", This, This->ref); |
| ref = InterlockedDecrement(&This->ref); |
| if (ref == 0) { |
| unsigned int i; |
| |
| for (i = 0; i < This->adapter_count; ++i) |
| { |
| wined3d_adapter_cleanup(&This->adapters[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| return ref; |
| } |
| |
| /********************************************************** |
| * IWineD3D parts follows |
| **********************************************************/ |
| |
| /* GL locking is done by the caller */ |
| static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info) |
| { |
| GLuint prog; |
| BOOL ret = FALSE; |
| const char *testcode = |
| "!!ARBvp1.0\n" |
| "PARAM C[66] = { program.env[0..65] };\n" |
| "ADDRESS A0;" |
| "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n" |
| "ARL A0.x, zero.x;\n" |
| "MOV result.position, C[A0.x + 65];\n" |
| "END\n"; |
| |
| while(glGetError()); |
| GL_EXTCALL(glGenProgramsARB(1, &prog)); |
| if(!prog) { |
| ERR("Failed to create an ARB offset limit test program\n"); |
| } |
| GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog)); |
| GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, |
| strlen(testcode), testcode)); |
| if(glGetError() != 0) { |
| TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n"); |
| TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB))); |
| ret = TRUE; |
| } else TRACE("OpenGL implementation allows offsets > 63\n"); |
| |
| GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0)); |
| GL_EXTCALL(glDeleteProgramsARB(1, &prog)); |
| checkGLcall("ARB vp offset limit test cleanup"); |
| |
| return ret; |
| } |
| |
| static DWORD ver_for_ext(GL_SupportedExt ext) |
| { |
| unsigned int i; |
| for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i) { |
| if(EXTENSION_MAP[i].extension == ext) { |
| return EXTENSION_MAP[i].version; |
| } |
| } |
| return 0; |
| } |
| |
| static BOOL match_ati_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer, |
| enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| if (card_vendor != HW_VENDOR_ATI) return FALSE; |
| if (device == CARD_ATI_RADEON_9500) return TRUE; |
| if (device == CARD_ATI_RADEON_X700) return TRUE; |
| if (device == CARD_ATI_RADEON_X1600) return TRUE; |
| return FALSE; |
| } |
| |
| static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer, |
| enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| if (card_vendor == HW_VENDOR_NVIDIA) |
| { |
| if (device == CARD_NVIDIA_GEFORCEFX_5800 || device == CARD_NVIDIA_GEFORCEFX_5600) |
| { |
| return TRUE; |
| } |
| } |
| return FALSE; |
| } |
| |
| static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer, |
| enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from |
| * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to |
| * detect the Apple OpenGL implementation to apply some extension fixups afterwards. |
| * |
| * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks |
| * aren't sufficient either because a Linux binary may display on a macos X server via remote X11. |
| * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions |
| * like client storage might be supported on other implementations too, but GL_APPLE_flush_render |
| * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So |
| * the chance that other implementations support them is rather small since Win32 QuickTime uses |
| * DirectDraw, not OpenGL. |
| * |
| * This test has been moved into wined3d_guess_gl_vendor() |
| */ |
| if (gl_vendor == GL_VENDOR_APPLE) |
| { |
| return TRUE; |
| } |
| return FALSE; |
| } |
| |
| /* Context activation is done by the caller. */ |
| static void test_pbo_functionality(struct wined3d_gl_info *gl_info) |
| { |
| /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs, |
| * but glTexSubImage from a PBO fails miserably, with the first line repeated over |
| * all the texture. This function detects this bug by its symptom and disables PBOs |
| * if the test fails. |
| * |
| * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA, |
| * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use |
| * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data |
| * read back is compared to the original. If they are equal PBOs are assumed to work, |
| * otherwise the PBO extension is disabled. */ |
| GLuint texture, pbo; |
| static const unsigned int pattern[] = |
| { |
| 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000, |
| 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff, |
| 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff, |
| 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff |
| }; |
| unsigned int check[sizeof(pattern) / sizeof(pattern[0])]; |
| |
| /* No PBO -> No point in testing them. */ |
| if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return; |
| |
| ENTER_GL(); |
| |
| while (glGetError()); |
| glGenTextures(1, &texture); |
| glBindTexture(GL_TEXTURE_2D, texture); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0); |
| checkGLcall("Specifying the PBO test texture"); |
| |
| GL_EXTCALL(glGenBuffersARB(1, &pbo)); |
| GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo)); |
| GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB)); |
| checkGLcall("Specifying the PBO test pbo"); |
| |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); |
| checkGLcall("Loading the PBO test texture"); |
| |
| GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0)); |
| LEAVE_GL(); |
| |
| wglFinish(); /* just to be sure */ |
| |
| memset(check, 0, sizeof(check)); |
| ENTER_GL(); |
| glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check); |
| checkGLcall("Reading back the PBO test texture"); |
| |
| glDeleteTextures(1, &texture); |
| GL_EXTCALL(glDeleteBuffersARB(1, &pbo)); |
| checkGLcall("PBO test cleanup"); |
| |
| LEAVE_GL(); |
| |
| if (memcmp(check, pattern, sizeof(check))) |
| { |
| WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n"); |
| WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n"); |
| gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE; |
| } |
| else |
| { |
| TRACE_(d3d_caps)("PBO test successful.\n"); |
| } |
| } |
| |
| static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer, |
| enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE); |
| } |
| |
| static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer, |
| enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| if (gl_vendor != GL_VENDOR_APPLE) return FALSE; |
| if (card_vendor != HW_VENDOR_ATI) return FALSE; |
| if (device == CARD_ATI_RADEON_X1600) return FALSE; |
| return TRUE; |
| } |
| |
| static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer, |
| enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| return gl_vendor == GL_VENDOR_FGLRX; |
| |
| } |
| |
| static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer, |
| enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports |
| * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card. |
| * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44 |
| * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is |
| * hardcoded |
| * |
| * dx10 cards usually have 64 varyings */ |
| return gl_info->limits.glsl_varyings > 44; |
| } |
| |
| /* A GL context is provided by the caller */ |
| static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer, |
| enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| GLenum error; |
| DWORD data[16]; |
| |
| if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE; |
| |
| ENTER_GL(); |
| while(glGetError()); |
| GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data); |
| error = glGetError(); |
| LEAVE_GL(); |
| |
| if(error == GL_NO_ERROR) |
| { |
| TRACE("GL Implementation accepts 4 component specular color pointers\n"); |
| return TRUE; |
| } |
| else |
| { |
| TRACE("GL implementation does not accept 4 component specular colors, error %s\n", |
| debug_glerror(error)); |
| return FALSE; |
| } |
| } |
| |
| static BOOL match_apple_nvts(const struct wined3d_gl_info *gl_info, const char *gl_renderer, |
| enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| if (!match_apple(gl_info, gl_renderer, gl_vendor, card_vendor, device)) return FALSE; |
| return gl_info->supported[NV_TEXTURE_SHADER]; |
| } |
| |
| /* A GL context is provided by the caller */ |
| static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer, |
| enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| GLuint prog; |
| BOOL ret = FALSE; |
| GLint pos; |
| const char *testcode = |
| "!!ARBvp1.0\n" |
| "OPTION NV_vertex_program2;\n" |
| "MOV result.clip[0], 0.0;\n" |
| "MOV result.position, 0.0;\n" |
| "END\n"; |
| |
| if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE; |
| |
| ENTER_GL(); |
| while(glGetError()); |
| |
| GL_EXTCALL(glGenProgramsARB(1, &prog)); |
| if(!prog) |
| { |
| ERR("Failed to create the NVvp clip test program\n"); |
| LEAVE_GL(); |
| return FALSE; |
| } |
| GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog)); |
| GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, |
| strlen(testcode), testcode)); |
| glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos); |
| if(pos != -1) |
| { |
| WARN("GL_NV_vertex_program2_option result.clip[] test failed\n"); |
| TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB))); |
| ret = TRUE; |
| while(glGetError()); |
| } |
| else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n"); |
| |
| GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0)); |
| GL_EXTCALL(glDeleteProgramsARB(1, &prog)); |
| checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup"); |
| |
| LEAVE_GL(); |
| return ret; |
| } |
| |
| /* Context activation is done by the caller. */ |
| static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer, |
| enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| char data[4 * 4 * 4]; |
| GLuint tex, fbo; |
| GLenum status; |
| |
| if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE; |
| |
| memset(data, 0xcc, sizeof(data)); |
| |
| ENTER_GL(); |
| |
| glGenTextures(1, &tex); |
| glBindTexture(GL_TEXTURE_2D, tex); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); |
| checkGLcall("glTexImage2D"); |
| |
| gl_info->fbo_ops.glGenFramebuffers(1, &fbo); |
| gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
| checkGLcall("glFramebufferTexture2D"); |
| |
| status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status); |
| checkGLcall("glCheckFramebufferStatus"); |
| |
| memset(data, 0x11, sizeof(data)); |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); |
| checkGLcall("glTexSubImage2D"); |
| |
| glClearColor(0.996, 0.729, 0.745, 0.792); |
| glClear(GL_COLOR_BUFFER_BIT); |
| checkGLcall("glClear"); |
| |
| glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); |
| checkGLcall("glGetTexImage"); |
| |
| gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
| gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| glBindTexture(GL_TEXTURE_2D, 0); |
| checkGLcall("glBindTexture"); |
| |
| gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); |
| glDeleteTextures(1, &tex); |
| checkGLcall("glDeleteTextures"); |
| |
| LEAVE_GL(); |
| |
| return *(DWORD *)data == 0x11111111; |
| } |
| |
| static void quirk_arb_constants(struct wined3d_gl_info *gl_info) |
| { |
| TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants); |
| gl_info->limits.glsl_vs_float_constants = gl_info->limits.arb_vs_native_constants; |
| TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants); |
| gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants; |
| } |
| |
| static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info) |
| { |
| quirk_arb_constants(gl_info); |
| /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms. |
| * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should |
| * allow 48 different offsets or other helper immediate values. */ |
| TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n"); |
| gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12); |
| } |
| |
| /* fglrx crashes with a very bad kernel panic if GL_POINT_SPRITE_ARB is set to GL_COORD_REPLACE_ARB |
| * on more than one texture unit. This means that the d3d9 visual point size test will cause a |
| * kernel panic on any machine running fglrx 9.3(latest that supports r300 to r500 cards). This |
| * quirk only enables point sprites on the first texture unit. This keeps point sprites working in |
| * most games, but avoids the crash |
| * |
| * A more sophisticated way would be to find all units that need texture coordinates and enable |
| * point sprites for one if only one is found, and software emulate point sprites in drawStridedSlow |
| * if more than one unit needs texture coordinates(This requires software ffp and vertex shaders though) |
| * |
| * Note that disabling the extension entirely does not gain predictability because there is no point |
| * sprite capability flag in d3d, so the potential rendering bugs are the same if we disable the extension. */ |
| static void quirk_one_point_sprite(struct wined3d_gl_info *gl_info) |
| { |
| if (gl_info->supported[ARB_POINT_SPRITE]) |
| { |
| TRACE("Limiting point sprites to one texture unit.\n"); |
| gl_info->limits.point_sprite_units = 1; |
| } |
| } |
| |
| static void quirk_ati_dx9(struct wined3d_gl_info *gl_info) |
| { |
| quirk_arb_constants(gl_info); |
| |
| /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although |
| * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL). |
| * If real NP2 textures are used, the driver falls back to software. We could just remove the |
| * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconventient |
| * due to the non-normalized texture coordinates. Thus set an internal extension flag, |
| * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures |
| * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits. |
| * |
| * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which |
| * has this extension promoted to core. The extension loading code sets this extension supported |
| * due to that, so this code works on fglrx as well. */ |
| if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) |
| { |
| TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n"); |
| gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE; |
| gl_info->supported[WINE_NORMALIZED_TEXRECT] = TRUE; |
| } |
| |
| /* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although |
| * it is generally more efficient. Reserve just 8 constants. */ |
| TRACE_(d3d_caps)("Reserving 8 GLSL constants for compiler private use.\n"); |
| gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 8); |
| } |
| |
| static void quirk_no_np2(struct wined3d_gl_info *gl_info) |
| { |
| /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but |
| * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string. |
| * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying |
| * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the |
| * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used. |
| * We therefore completely remove ARB_tex_npot from the list of supported extensions. |
| * |
| * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot, |
| * triggering the software fallback. There is not much we can do here apart from disabling the |
| * software-emulated extension and reenable ARB_tex_rect (which was previously disabled |
| * in IWineD3DImpl_FillGLCaps). |
| * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer |
| * post-processing effects in the game "Max Payne 2"). |
| * The behaviour can be verified through a simple test app attached in bugreport #14724. */ |
| TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n"); |
| gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE; |
| gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE; |
| } |
| |
| static void quirk_texcoord_w(struct wined3d_gl_info *gl_info) |
| { |
| /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems |
| * with fixed function fragment processing. Ideally this flag should be detected with a test shader |
| * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones) |
| * do not like vertex shaders in feedback mode and return an error, even though it should be valid |
| * according to the spec. |
| * |
| * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This |
| * makes the shader slower and eats instruction slots which should be available to the d3d app. |
| * |
| * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist |
| * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If |
| * this workaround is activated on cards that do not need it, it won't break things, just affect |
| * performance negatively. */ |
| TRACE("Enabling vertex texture coord fixes in vertex shaders.\n"); |
| gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W; |
| } |
| |
| static void quirk_clip_varying(struct wined3d_gl_info *gl_info) |
| { |
| gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING; |
| } |
| |
| static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info) |
| { |
| gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA; |
| } |
| |
| static void quirk_apple_nvts(struct wined3d_gl_info *gl_info) |
| { |
| gl_info->supported[NV_TEXTURE_SHADER] = FALSE; |
| gl_info->supported[NV_TEXTURE_SHADER2] = FALSE; |
| } |
| |
| static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info) |
| { |
| gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN; |
| } |
| |
| static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info) |
| { |
| gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE; |
| } |
| |
| struct driver_quirk |
| { |
| BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer, |
| enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device); |
| void (*apply)(struct wined3d_gl_info *gl_info); |
| const char *description; |
| }; |
| |
| static const struct driver_quirk quirk_table[] = |
| { |
| { |
| match_ati_r300_to_500, |
| quirk_ati_dx9, |
| "ATI GLSL constant and normalized texrect quirk" |
| }, |
| /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are |
| * used it falls back to software. While the compiler can detect if the shader uses all declared |
| * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader |
| * using relative addressing falls back to software. |
| * |
| * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */ |
| { |
| match_apple, |
| quirk_apple_glsl_constants, |
| "Apple GLSL uniform override" |
| }, |
| { |
| match_geforce5, |
| quirk_no_np2, |
| "Geforce 5 NP2 disable" |
| }, |
| { |
| match_apple_intel, |
| quirk_texcoord_w, |
| "Init texcoord .w for Apple Intel GPU driver" |
| }, |
| { |
| match_apple_nonr500ati, |
| quirk_texcoord_w, |
| "Init texcoord .w for Apple ATI >= r600 GPU driver" |
| }, |
| { |
| match_fglrx, |
| quirk_one_point_sprite, |
| "Fglrx point sprite crash workaround" |
| }, |
| { |
| match_dx10_capable, |
| quirk_clip_varying, |
| "Reserved varying for gl_ClipPos" |
| }, |
| { |
| /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most |
| * GL implementations accept it. The Mac GL is the only implementation known to |
| * reject it. |
| * |
| * If we can pass 4 component specular colors, do it, because (a) we don't have |
| * to screw around with the data, and (b) the D3D fixed function vertex pipeline |
| * passes specular alpha to the pixel shader if any is used. Otherwise the |
| * specular alpha is used to pass the fog coordinate, which we pass to opengl |
| * via GL_EXT_fog_coord. |
| */ |
| match_allows_spec_alpha, |
| quirk_allows_specular_alpha, |
| "Allow specular alpha quirk" |
| }, |
| { |
| /* The pixel formats provided by GL_NV_texture_shader are broken on OSX |
| * (rdar://5682521). |
| */ |
| match_apple_nvts, |
| quirk_apple_nvts, |
| "Apple NV_texture_shader disable" |
| }, |
| { |
| match_broken_nv_clip, |
| quirk_disable_nvvp_clip, |
| "Apple NV_vertex_program clip bug quirk" |
| }, |
| { |
| match_fbo_tex_update, |
| quirk_fbo_tex_update, |
| "FBO rebind for attachment updates" |
| }, |
| }; |
| |
| /* Certain applications (Steam) complain if we report an outdated driver version. In general, |
| * reporting a driver version is moot because we are not the Windows driver, and we have different |
| * bugs, features, etc. |
| * |
| * The driver version has the form "x.y.z.w". |
| * |
| * "x" is the Windows version the driver is meant for: |
| * 4 -> 95/98/NT4 |
| * 5 -> 2000 |
| * 6 -> 2000/XP |
| * 7 -> Vista |
| * 8 -> Win 7 |
| * |
| * "y" is the Direct3D level the driver supports: |
| * 11 -> d3d6 |
| * 12 -> d3d7 |
| * 13 -> d3d8 |
| * 14 -> d3d9 |
| * 15 -> d3d10 |
| * |
| * "z" is unknown, possibly vendor specific. |
| * |
| * "w" is the vendor specific driver version. |
| */ |
| struct driver_version_information |
| { |
| WORD vendor; /* reported PCI card vendor ID */ |
| WORD card; /* reported PCI card device ID */ |
| const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */ |
| WORD d3d_level; /* driver hiword to report */ |
| WORD lopart_hi, lopart_lo; /* driver loword to report */ |
| }; |
| |
| static const struct driver_version_information driver_version_table[] = |
| { |
| /* Nvidia drivers. Geforce6 and newer cards are supported by the current driver (180.x) |
| * GeforceFX support is up to 173.x, - driver uses numbering x.y.11.7341 for 173.41 where x is the windows revision (6=2000/xp, 7=vista), y is unknown |
| * Geforce2MX/3/4 up to 96.x - driver uses numbering 9.6.8.9 for 96.89 |
| * TNT/Geforce1/2 up to 71.x - driver uses numbering 7.1.8.6 for 71.86 |
| * |
| * All version numbers used below are from the Linux nvidia drivers. */ |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", 1, 8, 6 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", 1, 8, 6 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", 1, 8, 6 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", 6, 4, 3 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", 1, 8, 6 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", 6, 10, 9371 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", 6, 10, 9371 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", 6, 10, 9371 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", 15, 11, 7516 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", 15, 11, 7516 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", 15, 11, 7516 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", 15, 11, 9745 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", 15, 11, 9775 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", 15, 11, 9775 }, |
| /* ATI cards. The driver versions are somewhat similar, but not quite the same. Let's hardcode. */ |
| {HW_VENDOR_ATI, CARD_ATI_RADEON_9500, "ATI Radeon 9500", 14, 10, 6764 }, |
| {HW_VENDOR_ATI, CARD_ATI_RADEON_X700, "ATI Radeon X700 SE", 14, 10, 6764 }, |
| {HW_VENDOR_ATI, CARD_ATI_RADEON_X1600, "ATI Radeon X1600 Series", 14, 10, 6764 }, |
| {HW_VENDOR_ATI, CARD_ATI_RADEON_HD2350, "ATI Mobility Radeon HD 2350", 14, 10, 6764 }, |
| {HW_VENDOR_ATI, CARD_ATI_RADEON_HD2600, "ATI Mobility Radeon HD 2600", 14, 10, 6764 }, |
| {HW_VENDOR_ATI, CARD_ATI_RADEON_HD2900, "ATI Radeon HD 2900 XT", 14, 10, 6764 }, |
| {HW_VENDOR_ATI, CARD_ATI_RADEON_HD4350, "ATI Radeon HD 4350", 14, 10, 6764 }, |
| {HW_VENDOR_ATI, CARD_ATI_RADEON_HD4600, "ATI Radeon HD 4600 Series", 14, 10, 6764 }, |
| {HW_VENDOR_ATI, CARD_ATI_RADEON_HD4700, "ATI Radeon HD 4700 Series", 14, 10, 6764 }, |
| {HW_VENDOR_ATI, CARD_ATI_RADEON_HD4800, "ATI Radeon HD 4800 Series", 14, 10, 6764 }, |
| {HW_VENDOR_ATI, CARD_ATI_RADEON_HD5700, "ATI Radeon HD 5700 Series", 14, 10, 8681 }, |
| {HW_VENDOR_ATI, CARD_ATI_RADEON_HD5800, "ATI Radeon HD 5800 Series", 14, 10, 8681 }, |
| |
| /* TODO: Add information about legacy ATI hardware, Intel and other cards. */ |
| }; |
| |
| static void init_driver_info(struct wined3d_driver_info *driver_info, |
| enum wined3d_pci_vendor vendor, enum wined3d_pci_device device) |
| { |
| OSVERSIONINFOW os_version; |
| WORD driver_os_version; |
| unsigned int i; |
| |
| if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE) |
| { |
| TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id); |
| vendor = wined3d_settings.pci_vendor_id; |
| } |
| driver_info->vendor = vendor; |
| |
| if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE) |
| { |
| TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id); |
| device = wined3d_settings.pci_device_id; |
| } |
| driver_info->device = device; |
| |
| switch (vendor) |
| { |
| case HW_VENDOR_ATI: |
| driver_info->name = "ati2dvag.dll"; |
| break; |
| |
| case HW_VENDOR_NVIDIA: |
| driver_info->name = "nv4_disp.dll"; |
| break; |
| |
| case HW_VENDOR_INTEL: |
| default: |
| FIXME_(d3d_caps)("Unhandled vendor %04x.\n", vendor); |
| driver_info->name = "Display"; |
| break; |
| } |
| |
| memset(&os_version, 0, sizeof(os_version)); |
| os_version.dwOSVersionInfoSize = sizeof(os_version); |
| if (!GetVersionExW(&os_version)) |
| { |
| ERR("Failed to get OS version, reporting 2000/XP.\n"); |
| driver_os_version = 6; |
| } |
| else |
| { |
| TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion); |
| switch (os_version.dwMajorVersion) |
| { |
| case 4: |
| driver_os_version = 4; |
| break; |
| |
| case 5: |
| driver_os_version = 6; |
| break; |
| |
| case 6: |
| if (os_version.dwMinorVersion == 0) |
| { |
| driver_os_version = 7; |
| } |
| else |
| { |
| if (os_version.dwMinorVersion > 1) |
| { |
| FIXME("Unhandled OS version %u.%u, reporting Win 7.\n", |
| os_version.dwMajorVersion, os_version.dwMinorVersion); |
| } |
| driver_os_version = 8; |
| } |
| break; |
| |
| default: |
| FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n", |
| os_version.dwMajorVersion, os_version.dwMinorVersion); |
| driver_os_version = 6; |
| break; |
| } |
| } |
| |
| driver_info->description = "Direct3D HAL"; |
| driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15); |
| driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */ |
| |
| for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); ++i) |
| { |
| if (vendor == driver_version_table[i].vendor && device == driver_version_table[i].card) |
| { |
| TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device); |
| |
| driver_info->description = driver_version_table[i].description; |
| driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, driver_version_table[i].d3d_level); |
| driver_info->version_low = MAKEDWORD_VERSION(driver_version_table[i].lopart_hi, |
| driver_version_table[i].lopart_lo); |
| break; |
| } |
| } |
| |
| TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n", |
| driver_info->version_high, driver_info->version_low); |
| } |
| |
| /* Context activation is done by the caller. */ |
| static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer, |
| enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i) |
| { |
| if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue; |
| TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description); |
| quirk_table[i].apply(gl_info); |
| } |
| |
| /* Find out if PBOs work as they are supposed to. */ |
| test_pbo_functionality(gl_info); |
| } |
| |
| static DWORD wined3d_parse_gl_version(const char *gl_version) |
| { |
| const char *ptr = gl_version; |
| int major, minor; |
| |
| major = atoi(ptr); |
| if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major); |
| |
| while (isdigit(*ptr)) ++ptr; |
| if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version)); |
| |
| minor = atoi(ptr); |
| |
| TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor); |
| |
| return MAKEDWORD_VERSION(major, minor); |
| } |
| |
| static enum wined3d_gl_vendor wined3d_guess_gl_vendor(struct wined3d_gl_info *gl_info, const char *gl_vendor_string, const char *gl_renderer) |
| { |
| |
| /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from |
| * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to |
| * detect the Apple OpenGL implementation to apply some extension fixups afterwards. |
| * |
| * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks |
| * aren't sufficient either because a Linux binary may display on a macos X server via remote X11. |
| * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions |
| * like client storage might be supported on other implementations too, but GL_APPLE_flush_render |
| * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So |
| * the chance that other implementations support them is rather small since Win32 QuickTime uses |
| * DirectDraw, not OpenGL. */ |
| if (gl_info->supported[APPLE_FENCE] |
| && gl_info->supported[APPLE_CLIENT_STORAGE] |
| && gl_info->supported[APPLE_FLUSH_RENDER] |
| && gl_info->supported[APPLE_YCBCR_422]) |
| return GL_VENDOR_APPLE; |
| |
| if (strstr(gl_vendor_string, "NVIDIA")) |
| return GL_VENDOR_NVIDIA; |
| |
| if (strstr(gl_vendor_string, "ATI")) |
| return GL_VENDOR_FGLRX; |
| |
| if (strstr(gl_vendor_string, "Intel(R)") |
| /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */ |
| || strstr(gl_renderer, "Intel") |
| || strstr(gl_vendor_string, "Intel Inc.")) |
| return GL_VENDOR_INTEL; |
| |
| if (strstr(gl_vendor_string, "Mesa") |
| || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.") |
| || strstr(gl_vendor_string, "DRI R300 Project") |
| || strstr(gl_vendor_string, "X.Org R300 Project") |
| || strstr(gl_vendor_string, "Tungsten Graphics, Inc") |
| || strstr(gl_vendor_string, "VMware, Inc.") |
| || strstr(gl_renderer, "Mesa") |
| || strstr(gl_renderer, "Gallium")) |
| return GL_VENDOR_MESA; |
| |
| FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n", |
| debugstr_a(gl_vendor_string)); |
| |
| return GL_VENDOR_UNKNOWN; |
| } |
| |
| static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer) |
| { |
| if (strstr(gl_vendor_string, "NVIDIA")) |
| return HW_VENDOR_NVIDIA; |
| |
| if (strstr(gl_vendor_string, "ATI") |
| || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.") |
| || strstr(gl_vendor_string, "X.Org R300 Project") |
| || strstr(gl_vendor_string, "DRI R300 Project")) |
| return HW_VENDOR_ATI; |
| |
| if (strstr(gl_vendor_string, "Intel(R)") |
| /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */ |
| || strstr(gl_renderer, "Intel") |
| || strstr(gl_vendor_string, "Intel Inc.")) |
| return HW_VENDOR_INTEL; |
| |
| if (strstr(gl_vendor_string, "Mesa") |
| || strstr(gl_vendor_string, "Tungsten Graphics, Inc") |
| || strstr(gl_vendor_string, "VMware, Inc.")) |
| return HW_VENDOR_SOFTWARE; |
| |
| FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string)); |
| |
| return HW_VENDOR_NVIDIA; |
| } |
| |
| |
| |
| static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info, |
| const char *gl_renderer, unsigned int *vidmem) |
| { |
| if (WINE_D3D10_CAPABLE(gl_info)) |
| { |
| /* Geforce 400 - highend */ |
| if (strstr(gl_renderer, "GTX 480")) |
| { |
| *vidmem = 1536; |
| return CARD_NVIDIA_GEFORCE_GTX480; |
| } |
| |
| /* Geforce 400 - midend high */ |
| if (strstr(gl_renderer, "GTX 470")) |
| { |
| *vidmem = 1280; |
| return CARD_NVIDIA_GEFORCE_GTX470; |
| } |
| |
| /* Geforce 200 - highend */ |
| if (strstr(gl_renderer, "GTX 280") |
| || strstr(gl_renderer, "GTX 285") |
| || strstr(gl_renderer, "GTX 295")) |
| { |
| *vidmem = 1024; |
| return CARD_NVIDIA_GEFORCE_GTX280; |
| } |
| |
| /* Geforce 200 - midend high */ |
| if (strstr(gl_renderer, "GTX 275")) |
| { |
| *vidmem = 896; |
| return CARD_NVIDIA_GEFORCE_GTX275; |
| } |
| |
| /* Geforce 200 - midend */ |
| if (strstr(gl_renderer, "GTX 260")) |
| { |
| *vidmem = 1024; |
| return CARD_NVIDIA_GEFORCE_GTX260; |
| } |
| /* Geforce 200 - midend */ |
| if (strstr(gl_renderer, "GT 240")) |
| { |
| *vidmem = 512; |
| return CARD_NVIDIA_GEFORCE_GT240; |
| } |
| |
| /* Geforce9 - highend / Geforce 200 - midend (GTS 150/250 are based on the same core) */ |
| if (strstr(gl_renderer, "9800") |
| || strstr(gl_renderer, "GTS 150") |
| || strstr(gl_renderer, "GTS 250")) |
| { |
| *vidmem = 512; |
| return CARD_NVIDIA_GEFORCE_9800GT; |
| } |
| |
| /* Geforce9 - midend */ |
| if (strstr(gl_renderer, "9600")) |
| { |
| *vidmem = 384; /* The 9600GSO has 384MB, the 9600GT has 512-1024MB */ |
| return CARD_NVIDIA_GEFORCE_9600GT; |
| } |
| |
| /* Geforce9 - midend low / Geforce 200 - low */ |
| if (strstr(gl_renderer, "9500") |
| || strstr(gl_renderer, "GT 120") |
| || strstr(gl_renderer, "GT 130")) |
| { |
| *vidmem = 256; /* The 9500GT has 256-1024MB */ |
| return CARD_NVIDIA_GEFORCE_9500GT; |
| } |
| |
| /* Geforce9 - lowend */ |
| if (strstr(gl_renderer, "9400")) |
| { |
| *vidmem = 256; /* The 9400GT has 256-1024MB */ |
| return CARD_NVIDIA_GEFORCE_9400GT; |
| } |
| |
| /* Geforce9 - lowend low */ |
| if (strstr(gl_renderer, "9100") |
| || strstr(gl_renderer, "9200") |
| || strstr(gl_renderer, "9300") |
| || strstr(gl_renderer, "G 100")) |
| { |
| *vidmem = 256; /* The 9100-9300 cards have 256MB */ |
| return CARD_NVIDIA_GEFORCE_9200; |
| } |
| |
| /* Geforce8 - highend */ |
| if (strstr(gl_renderer, "8800")) |
| { |
| *vidmem = 320; /* The 8800GTS uses 320MB, a 8800GTX can have 768MB */ |
| return CARD_NVIDIA_GEFORCE_8800GTS; |
| } |
| |
| /* Geforce8 - midend mobile */ |
| if (strstr(gl_renderer, "8600 M")) |
| { |
| *vidmem = 512; |
| return CARD_NVIDIA_GEFORCE_8600MGT; |
| } |
| |
| /* Geforce8 - midend */ |
| if (strstr(gl_renderer, "8600") |
| || strstr(gl_renderer, "8700")) |
| { |
| *vidmem = 256; |
| return CARD_NVIDIA_GEFORCE_8600GT; |
| } |
| |
| /* Geforce8 - lowend */ |
| if (strstr(gl_renderer, "8100") |
| || strstr(gl_renderer, "8200") |
| || strstr(gl_renderer, "8300") |
| || strstr(gl_renderer, "8400") |
| || strstr(gl_renderer, "8500")) |
| { |
| *vidmem = 128; /* 128-256MB for a 8300, 256-512MB for a 8400 */ |
| return CARD_NVIDIA_GEFORCE_8300GS; |
| } |
| |
| /* Geforce8-compatible fall back if the GPU is not in the list yet */ |
| *vidmem = 128; |
| return CARD_NVIDIA_GEFORCE_8300GS; |
| } |
| |
| /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more |
| * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx. |
| */ |
| if (WINE_D3D9_CAPABLE(gl_info) && gl_info->supported[NV_VERTEX_PROGRAM3]) |
| { |
| /* Geforce7 - highend */ |
| if (strstr(gl_renderer, "7800") |
| || strstr(gl_renderer, "7900") |
| || strstr(gl_renderer, "7950") |
| || strstr(gl_renderer, "Quadro FX 4") |
| || strstr(gl_renderer, "Quadro FX 5")) |
| { |
| *vidmem = 256; /* A 7800GT uses 256MB while highend 7900 cards can use 512MB */ |
| return CARD_NVIDIA_GEFORCE_7800GT; |
| } |
| |
| /* Geforce7 midend */ |
| if (strstr(gl_renderer, "7600") |
| || strstr(gl_renderer, "7700")) |
| { |
| *vidmem = 256; /* The 7600 uses 256-512MB */ |
| return CARD_NVIDIA_GEFORCE_7600; |
| } |
| |
| /* Geforce7 lower medium */ |
| if (strstr(gl_renderer, "7400")) |
| { |
| *vidmem = 256; /* The 7400 uses 256-512MB */ |
| return CARD_NVIDIA_GEFORCE_7400; |
| } |
| |
| /* Geforce7 lowend */ |
| if (strstr(gl_renderer, "7300")) |
| { |
| *vidmem = 256; /* Mac Pros with this card have 256 MB */ |
| return CARD_NVIDIA_GEFORCE_7300; |
| } |
| |
| /* Geforce6 highend */ |
| if (strstr(gl_renderer, "6800")) |
| { |
| *vidmem = 128; /* The 6800 uses 128-256MB, the 7600 uses 256-512MB */ |
| return CARD_NVIDIA_GEFORCE_6800; |
| } |
| |
| /* Geforce6 - midend */ |
| if (strstr(gl_renderer, "6600") |
| || strstr(gl_renderer, "6610") |
| || strstr(gl_renderer, "6700")) |
| { |
| *vidmem = 128; /* A 6600GT has 128-256MB */ |
| return CARD_NVIDIA_GEFORCE_6600GT; |
| } |
| |
| /* Geforce6/7 lowend */ |
| *vidmem = 64; /* */ |
| return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */ |
| } |
| |
| if (WINE_D3D9_CAPABLE(gl_info)) |
| { |
| /* GeforceFX - highend */ |
| if (strstr(gl_renderer, "5800") |
| || strstr(gl_renderer, "5900") |
| || strstr(gl_renderer, "5950") |
| || strstr(gl_renderer, "Quadro FX")) |
| { |
| *vidmem = 256; /* 5800-5900 cards use 256MB */ |
| return CARD_NVIDIA_GEFORCEFX_5800; |
| } |
| |
| /* GeforceFX - midend */ |
| if (strstr(gl_renderer, "5600") |
| || strstr(gl_renderer, "5650") |
| || strstr(gl_renderer, "5700") |
| || strstr(gl_renderer, "5750")) |
| { |
| *vidmem = 128; /* A 5600 uses 128-256MB */ |
| return CARD_NVIDIA_GEFORCEFX_5600; |
| } |
| |
| /* GeforceFX - lowend */ |
| *vidmem = 64; /* Normal FX5200 cards use 64-256MB; laptop (non-standard) can have less */ |
| return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */ |
| } |
| |
| if (WINE_D3D8_CAPABLE(gl_info)) |
| { |
| if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4")) |
| { |
| *vidmem = 64; /* Geforce4 Ti cards have 64-128MB */ |
| return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */ |
| } |
| |
| *vidmem = 64; /* Geforce3 cards have 64-128MB */ |
| return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */ |
| } |
| |
| if (WINE_D3D7_CAPABLE(gl_info)) |
| { |
| if (strstr(gl_renderer, "GeForce4 MX")) |
| { |
| /* Most Geforce4MX GPUs have at least 64MB of memory, some |
| * early models had 32MB but most have 64MB or even 128MB. */ |
| *vidmem = 64; |
| return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */ |
| } |
| |
| if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR")) |
| { |
| *vidmem = 32; /* Geforce2MX GPUs have 32-64MB of video memory */ |
| return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */ |
| } |
| |
| if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2")) |
| { |
| *vidmem = 32; /* Geforce2 GPUs have 32-64MB of video memory */ |
| return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */ |
| } |
| |
| /* Most Geforce1 cards have 32MB, there are also some rare 16 |
| * and 64MB (Dell) models. */ |
| *vidmem = 32; |
| return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */ |
| } |
| |
| if (strstr(gl_renderer, "TNT2")) |
| { |
| *vidmem = 32; /* Most TNT2 boards have 32MB, though there are 16MB boards too */ |
| return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */ |
| } |
| |
| *vidmem = 16; /* Most TNT boards have 16MB, some rare models have 8MB */ |
| return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */ |
| |
| } |
| |
| static enum wined3d_pci_device select_card_ati_binary(const struct wined3d_gl_info *gl_info, |
| const char *gl_renderer, unsigned int *vidmem) |
| { |
| /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx |
| * |
| * Beware: renderer string do not match exact card model, |
| * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */ |
| if (WINE_D3D10_CAPABLE(gl_info)) |
| { |
| /* Radeon EG CYPRESS XT / PRO HD5800 - highend */ |
| if (strstr(gl_renderer, "HD 5800") /* Radeon EG CYPRESS HD58xx generic renderer string */ |
| || strstr(gl_renderer, "HD 5850") /* Radeon EG CYPRESS XT */ |
| || strstr(gl_renderer, "HD 5870")) /* Radeon EG CYPRESS PRO */ |
| { |
| *vidmem = 1024; /* note: HD58xx cards use 1024MB */ |
| return CARD_ATI_RADEON_HD5800; |
| } |
| |
| /* Radeon EG JUNIPER XT / LE HD5700 - midend */ |
| if (strstr(gl_renderer, "HD 5700") /* Radeon EG JUNIPER HD57xx generic renderer string */ |
| || strstr(gl_renderer, "HD 5750") /* Radeon EG JUNIPER LE */ |
| || strstr(gl_renderer, "HD 5770")) /* Radeon EG JUNIPER XT */ |
| { |
| *vidmem = 512; /* note: HD5770 cards use 1024MB and HD5750 cards use 512MB or 1024MB */ |
| return CARD_ATI_RADEON_HD5700; |
| } |
| |
| /* Radeon R7xx HD4800 - highend */ |
| if (strstr(gl_renderer, "HD 4800") /* Radeon RV7xx HD48xx generic renderer string */ |
| || strstr(gl_renderer, "HD 4830") /* Radeon RV770 */ |
| || strstr(gl_renderer, "HD 4850") /* Radeon RV770 */ |
| || strstr(gl_renderer, "HD 4870") /* Radeon RV770 */ |
| || strstr(gl_renderer, "HD 4890")) /* Radeon RV790 */ |
| { |
| *vidmem = 512; /* note: HD4890 cards use 1024MB */ |
| return CARD_ATI_RADEON_HD4800; |
| } |
| |
| /* Radeon R740 HD4700 - midend */ |
| if (strstr(gl_renderer, "HD 4700") /* Radeon RV770 */ |
| || strstr(gl_renderer, "HD 4770")) /* Radeon RV740 */ |
| { |
| *vidmem = 512; |
| return CARD_ATI_RADEON_HD4700; |
| } |
| |
| /* Radeon R730 HD4600 - midend */ |
| if (strstr(gl_renderer, "HD 4600") /* Radeon RV730 */ |
| || strstr(gl_renderer, "HD 4650") /* Radeon RV730 */ |
| || strstr(gl_renderer, "HD 4670")) /* Radeon RV730 */ |
| { |
| *vidmem = 512; |
| return CARD_ATI_RADEON_HD4600; |
| } |
| |
| /* Radeon R710 HD4500/HD4350 - lowend */ |
| if (strstr(gl_renderer, "HD 4350") /* Radeon RV710 */ |
| || strstr(gl_renderer, "HD 4550")) /* Radeon RV710 */ |
| { |
| *vidmem = 256; |
| return CARD_ATI_RADEON_HD4350; |
| } |
| |
| /* Radeon R6xx HD2900/HD3800 - highend */ |
| if (strstr(gl_renderer, "HD 2900") |
| || strstr(gl_renderer, "HD 3870") |
| || strstr(gl_renderer, "HD 3850")) |
| { |
| *vidmem = 512; /* HD2900/HD3800 uses 256-1024MB */ |
| return CARD_ATI_RADEON_HD2900; |
| } |
| |
| /* Radeon R6xx HD2600/HD3600 - midend; HD3830 is China-only midend */ |
| if (strstr(gl_renderer, "HD 2600") |
| || strstr(gl_renderer, "HD 3830") |
| || strstr(gl_renderer, "HD 3690") |
| || strstr(gl_renderer, "HD 3650")) |
| { |
| *vidmem = 256; /* HD2600/HD3600 uses 256-512MB */ |
| return CARD_ATI_RADEON_HD2600; |
| } |
| |
| /* Radeon R6xx HD2350/HD2400/HD3400 - lowend |
| * Note HD2300=DX9, HD2350=DX10 */ |
| if (strstr(gl_renderer, "HD 2350") |
| || strstr(gl_renderer, "HD 2400") |
| || strstr(gl_renderer, "HD 3470") |
| || strstr(gl_renderer, "HD 3450") |
| || strstr(gl_renderer, "HD 3430") |
| || strstr(gl_renderer, "HD 3400")) |
| { |
| *vidmem = 256; /* HD2350/2400 use 256MB, HD34xx use 256-512MB */ |
| return CARD_ATI_RADEON_HD2350; |
| } |
| |
| /* Radeon R6xx/R7xx integrated */ |
| if (strstr(gl_renderer, "HD 3100") |
| || strstr(gl_renderer, "HD 3200") |
| || strstr(gl_renderer, "HD 3300")) |
| { |
| *vidmem = 128; /* 128MB */ |
| return CARD_ATI_RADEON_HD3200; |
| } |
| |
| /* Default for when no GPU has been found */ |
| *vidmem = 128; /* 128MB */ |
| return CARD_ATI_RADEON_HD3200; |
| } |
| |
| if (WINE_D3D8_CAPABLE(gl_info)) |
| { |
| /* Radeon R5xx */ |
| if (strstr(gl_renderer, "X1600") |
| || strstr(gl_renderer, "X1650") |
| || strstr(gl_renderer, "X1800") |
| || strstr(gl_renderer, "X1900") |
| || strstr(gl_renderer, "X1950")) |
| { |
| *vidmem = 128; /* X1600 uses 128-256MB, >=X1800 uses 256MB */ |
| return CARD_ATI_RADEON_X1600; |
| } |
| |
| /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx) |
| * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */ |
| if (strstr(gl_renderer, "X700") |
| || strstr(gl_renderer, "X800") |
| || strstr(gl_renderer, "X850") |
| || strstr(gl_renderer, "X1300") |
| || strstr(gl_renderer, "X1400") |
| || strstr(gl_renderer, "X1450") |
| || strstr(gl_renderer, "X1550") |
| || strstr(gl_renderer, "X2300") |
| || strstr(gl_renderer, "X2500") |
| || strstr(gl_renderer, "HD 2300") |
| ) |
| { |
| *vidmem = 128; /* x700/x8*0 use 128-256MB, >=x1300 128-512MB */ |
| return CARD_ATI_RADEON_X700; |
| } |
| |
| /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */ |
| if (strstr(gl_renderer, "Radeon Xpress")) |
| { |
| *vidmem = 64; /* Shared RAM, BIOS configurable, 64-256M */ |
| return CARD_ATI_RADEON_XPRESS_200M; |
| } |
| |
| /* Radeon R3xx */ |
| *vidmem = 64; /* Radeon 9500 uses 64MB, higher models use up to 256MB */ |
| return CARD_ATI_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */ |
| } |
| |
| if (WINE_D3D8_CAPABLE(gl_info)) |
| { |
| *vidmem = 64; /* 8500/9000 cards use mostly 64MB, though there are 32MB and 128MB models */ |
| return CARD_ATI_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */ |
| } |
| |
| if (WINE_D3D7_CAPABLE(gl_info)) |
| { |
| *vidmem = 32; /* There are models with up to 64MB */ |
| return CARD_ATI_RADEON_7200; /* Radeon 7000/7100/7200/7500 */ |
| } |
| |
| *vidmem = 16; /* There are 16-32MB models */ |
| return CARD_ATI_RAGE_128PRO; |
| |
| } |
| |
| static enum wined3d_pci_device select_card_intel_binary(const struct wined3d_gl_info *gl_info, |
| const char *gl_renderer, unsigned int *vidmem) |
| { |
| if (strstr(gl_renderer, "X3100")) |
| { |
| /* MacOS calls the card GMA X3100, Google findings also suggest the name GM965 */ |
| *vidmem = 128; |
| return CARD_INTEL_X3100; |
| } |
| |
| if (strstr(gl_renderer, "GMA 950") || strstr(gl_renderer, "945GM")) |
| { |
| /* MacOS calls the card GMA 950, but everywhere else the PCI ID is named 945GM */ |
| *vidmem = 64; |
| return CARD_INTEL_I945GM; |
| } |
| |
| if (strstr(gl_renderer, "915GM")) return CARD_INTEL_I915GM; |
| if (strstr(gl_renderer, "915G")) return CARD_INTEL_I915G; |
| if (strstr(gl_renderer, "865G")) return CARD_INTEL_I865G; |
| if (strstr(gl_renderer, "855G")) return CARD_INTEL_I855G; |
| if (strstr(gl_renderer, "830G")) return CARD_INTEL_I830G; |
| return CARD_INTEL_I915G; |
| |
| } |
| |
| static enum wined3d_pci_device select_card_ati_mesa(const struct wined3d_gl_info *gl_info, |
| const char *gl_renderer, unsigned int *vidmem) |
| { |
| /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx |
| * |
| * Beware: renderer string do not match exact card model, |
| * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */ |
| if (strstr(gl_renderer, "Gallium")) |
| { |
| /* Radeon R7xx HD4800 - highend */ |
| if (strstr(gl_renderer, "R700") /* Radeon R7xx HD48xx generic renderer string */ |
| || strstr(gl_renderer, "RV770") /* Radeon RV770 */ |
| || strstr(gl_renderer, "RV790")) /* Radeon RV790 */ |
| { |
| *vidmem = 512; /* note: HD4890 cards use 1024MB */ |
| return CARD_ATI_RADEON_HD4800; |
| } |
| |
| /* Radeon R740 HD4700 - midend */ |
| if (strstr(gl_renderer, "RV740")) /* Radeon RV740 */ |
| { |
| *vidmem = 512; |
| return CARD_ATI_RADEON_HD4700; |
| } |
| |
| /* Radeon R730 HD4600 - midend */ |
| if (strstr(gl_renderer, "RV730")) /* Radeon RV730 */ |
| { |
| *vidmem = 512; |
| return CARD_ATI_RADEON_HD4600; |
| } |
| |
| /* Radeon R710 HD4500/HD4350 - lowend */ |
| if (strstr(gl_renderer, "RV710")) /* Radeon RV710 */ |
| { |
| *vidmem = 256; |
| return CARD_ATI_RADEON_HD4350; |
| } |
| |
| /* Radeon R6xx HD2900/HD3800 - highend */ |
| if (strstr(gl_renderer, "R600") |
| || strstr(gl_renderer, "RV670") |
| || strstr(gl_renderer, "R680")) |
| { |
| *vidmem = 512; /* HD2900/HD3800 uses 256-1024MB */ |
| return CARD_ATI_RADEON_HD2900; |
| } |
| |
| /* Radeon R6xx HD2600/HD3600 - midend; HD3830 is China-only midend */ |
| if (strstr(gl_renderer, "RV630") |
| || strstr(gl_renderer, "RV635")) |
| { |
| *vidmem = 256; /* HD2600/HD3600 uses 256-512MB */ |
| return CARD_ATI_RADEON_HD2600; |
| } |
| |
| /* Radeon R6xx HD2350/HD2400/HD3400 - lowend */ |
| if (strstr(gl_renderer, "RV610") |
| || strstr(gl_renderer, "RV620")) |
| { |
| *vidmem = 256; /* HD2350/2400 use 256MB, HD34xx use 256-512MB */ |
| return CARD_ATI_RADEON_HD2350; |
| } |
| |
| /* Radeon R6xx/R7xx integrated */ |
| if (strstr(gl_renderer, "RS780") |
| || strstr(gl_renderer, "RS880")) |
| { |
| *vidmem = 128; /* 128MB */ |
| return CARD_ATI_RADEON_HD3200; |
| } |
| |
| /* Radeon R5xx */ |
| if (strstr(gl_renderer, "RV530") |
| || strstr(gl_renderer, "RV535") |
| || strstr(gl_renderer, "RV560") |
| || strstr(gl_renderer, "R520") |
| || strstr(gl_renderer, "RV570") |
| || strstr(gl_renderer, "R580")) |
| { |
| *vidmem = 128; /* X1600 uses 128-256MB, >=X1800 uses 256MB */ |
| return CARD_ATI_RADEON_X1600; |
| } |
| |
| /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300 (lowend R5xx) */ |
| if (strstr(gl_renderer, "R410") |
| || strstr(gl_renderer, "R420") |
| || strstr(gl_renderer, "R423") |
| || strstr(gl_renderer, "R430") |
| || strstr(gl_renderer, "R480") |
| || strstr(gl_renderer, "R481") |
| || strstr(gl_renderer, "RV410") |
| || strstr(gl_renderer, "RV515") |
| || strstr(gl_renderer, "RV516")) |
| { |
| *vidmem = 128; /* x700/x8*0 use 128-256MB, >=x1300 128-512MB */ |
| return CARD_ATI_RADEON_X700; |
| } |
| |
| /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */ |
| if (strstr(gl_renderer, "RS400") |
| || strstr(gl_renderer, "RS480") |
| || strstr(gl_renderer, "RS482") |
| || strstr(gl_renderer, "RS485") |
| || strstr(gl_renderer, "RS600") |
| || strstr(gl_renderer, "RS690") |
| || strstr(gl_renderer, "RS740")) |
| { |
| *vidmem = 64; /* Shared RAM, BIOS configurable, 64-256M */ |
| return CARD_ATI_RADEON_XPRESS_200M; |
| } |
| |
| /* Radeon R3xx */ |
| if (strstr(gl_renderer, "R300") |
| || strstr(gl_renderer, "RV350") |
| || strstr(gl_renderer, "RV351") |
| || strstr(gl_renderer, "RV360") |
| || strstr(gl_renderer, "RV370") |
| || strstr(gl_renderer, "R350") |
| || strstr(gl_renderer, "R360")) |
| { |
| *vidmem = 64; /* Radeon 9500 uses 64MB, higher models use up to 256MB */ |
| return CARD_ATI_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */ |
| } |
| } |
| |
| if (WINE_D3D9_CAPABLE(gl_info)) |
| { |
| /* Radeon R7xx HD4800 - highend */ |
| if (strstr(gl_renderer, "(R700") /* Radeon R7xx HD48xx generic renderer string */ |
| || strstr(gl_renderer, "(RV770") /* Radeon RV770 */ |
| || strstr(gl_renderer, "(RV790")) /* Radeon RV790 */ |
| { |
| *vidmem = 512; /* note: HD4890 cards use 1024MB */ |
| return CARD_ATI_RADEON_HD4800; |
| } |
| |
| /* Radeon R740 HD4700 - midend */ |
| if (strstr(gl_renderer, "(RV740")) /* Radeon RV740 */ |
| { |
| *vidmem = 512; |
| return CARD_ATI_RADEON_HD4700; |
| } |
| |
| /* Radeon R730 HD4600 - midend */ |
| if (strstr(gl_renderer, "(RV730")) /* Radeon RV730 */ |
| { |
| *vidmem = 512; |
| return CARD_ATI_RADEON_HD4600; |
| } |
| |
| /* Radeon R710 HD4500/HD4350 - lowend */ |
| if (strstr(gl_renderer, "(RV710")) /* Radeon RV710 */ |
| { |
| *vidmem = 256; |
| return CARD_ATI_RADEON_HD4350; |
| } |
| |
| /* Radeon R6xx HD2900/HD3800 - highend */ |
| if (strstr(gl_renderer, "(R600") |
| || strstr(gl_renderer, "(RV670") |
| || strstr(gl_renderer, "(R680")) |
| { |
| *vidmem = 512; /* HD2900/HD3800 uses 256-1024MB */ |
| return CARD_ATI_RADEON_HD2900; |
| } |
| |
| /* Radeon R6xx HD2600/HD3600 - midend; HD3830 is China-only midend */ |
| if (strstr(gl_renderer, "(RV630") |
| || strstr(gl_renderer, "(RV635")) |
| { |
| *vidmem = 256; /* HD2600/HD3600 uses 256-512MB */ |
| return CARD_ATI_RADEON_HD2600; |
| } |
| |
| /* Radeon R6xx HD2300/HD2400/HD3400 - lowend */ |
| if (strstr(gl_renderer, "(RV610") |
| || strstr(gl_renderer, "(RV620")) |
| { |
| *vidmem = 256; /* HD2350/2400 use 256MB, HD34xx use 256-512MB */ |
| return CARD_ATI_RADEON_HD2350; |
| } |
| |
| /* Radeon R6xx/R7xx integrated */ |
| if (strstr(gl_renderer, "(RS780") |
| || strstr(gl_renderer, "(RS880")) |
| { |
| *vidmem = 128; /* 128MB */ |
| return CARD_ATI_RADEON_HD3200; |
| } |
| } |
| |
| if (WINE_D3D8_CAPABLE(gl_info)) |
| { |
| *vidmem = 64; /* 8500/9000 cards use mostly 64MB, though there are 32MB and 128MB models */ |
| return CARD_ATI_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */ |
| } |
| |
| if (WINE_D3D7_CAPABLE(gl_info)) |
| { |
| *vidmem = 32; /* There are models with up to 64MB */ |
| return CARD_ATI_RADEON_7200; /* Radeon 7000/7100/7200/7500 */ |
| } |
| |
| *vidmem = 16; /* There are 16-32MB models */ |
| return CARD_ATI_RAGE_128PRO; |
| |
| } |
| |
| static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info, |
| const char *gl_renderer, unsigned int *vidmem) |
| { |
| FIXME_(d3d_caps)("Card selection not handled for Mesa Nouveau driver\n"); |
| if (WINE_D3D9_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCEFX_5600; |
| if (WINE_D3D8_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCE3; |
| if (WINE_D3D7_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCE; |
| if (WINE_D3D6_CAPABLE(gl_info)) return CARD_NVIDIA_RIVA_TNT; |
| return CARD_NVIDIA_RIVA_128; |
| } |
| |
| static enum wined3d_pci_device select_card_intel_mesa(const struct wined3d_gl_info *gl_info, |
| const char *gl_renderer, unsigned int *vidmem) |
| { |
| FIXME_(d3d_caps)("Card selection not handled for Mesa Intel driver\n"); |
| return CARD_INTEL_I915G; |
| } |
| |
| |
| struct vendor_card_selection |
| { |
| enum wined3d_gl_vendor gl_vendor; |
| enum wined3d_pci_vendor card_vendor; |
| const char *description; /* Description of the card selector i.e. Apple OS/X Intel */ |
| enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer, |
| unsigned int *vidmem ); |
| }; |
| |
| static const struct vendor_card_selection vendor_card_select_table[] = |
| { |
| {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary}, |
| {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary}, |
| {GL_VENDOR_APPLE, HW_VENDOR_ATI, "Apple OSX AMD/ATI binary driver", select_card_ati_binary}, |
| {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel_binary}, |
| {GL_VENDOR_FGLRX, HW_VENDOR_ATI, "AMD/ATI binary driver", select_card_ati_binary}, |
| {GL_VENDOR_MESA, HW_VENDOR_ATI, "Mesa AMD/ATI driver", select_card_ati_mesa}, |
| {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa}, |
| {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel_mesa}, |
| {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel_mesa} |
| }; |
| |
| |
| static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer, |
| enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor, unsigned int *vidmem) |
| { |
| /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of |
| * different GPUs with roughly the same features. In most cases GPUs from a |
| * certain family differ in clockspeeds, the amount of video memory and the |
| * number of shader pipelines. |
| * |
| * A Direct3D device object contains the PCI id (vendor + device) of the |
| * videocard which is used for rendering. Various applications use this |
| * information to get a rough estimation of the features of the card and |
| * some might use it for enabling 3d effects only on certain types of |
| * videocards. In some cases games might even use it to work around bugs |
| * which happen on certain videocards/driver combinations. The problem is |
| * that OpenGL only exposes a rendering string containing the name of the |
| * videocard and not the PCI id. |
| * |
| * Various games depend on the PCI id, so somehow we need to provide one. |
| * A simple option is to parse the renderer string and translate this to |
| * the right PCI id. This is a lot of work because there are more than 200 |
| * GPUs just for Nvidia. Various cards share the same renderer string, so |
| * the amount of code might be 'small' but there are quite a number of |
| * exceptions which would make this a pain to maintain. Another way would |
| * be to query the PCI id from the operating system (assuming this is the |
| * videocard which is used for rendering which is not always the case). |
| * This would work but it is not very portable. Second it would not work |
| * well in, let's say, a remote X situation in which the amount of 3d |
| * features which can be used is limited. |
| * |
| * As said most games only use the PCI id to get an indication of the |
| * capabilities of the card. It doesn't really matter if the given id is |
| * the correct one if we return the id of a card with similar 3d features. |
| * |
| * The code below checks the OpenGL capabilities of a videocard and matches |
| * that to a certain level of Direct3D functionality. Once a card passes |
| * the Direct3D9 check, we know that the card (in case of Nvidia) is at |
| * least a GeforceFX. To give a better estimate we do a basic check on the |
| * renderer string but if that won't pass we return a default card. This |
| * way is better than maintaining a full card database as even without a |
| * full database we can return a card with similar features. Second the |
| * size of the database can be made quite small because when you know what |
| * type of 3d functionality a card has, you know to which GPU family the |
| * GPU must belong. Because of this you only have to check a small part of |
| * the renderer string to distinguishes between different models from that |
| * family. |
| * |
| * The code also selects a default amount of video memory which we will |
| * use for an estimation of the amount of free texture memory. In case of |
| * real D3D the amount of texture memory includes video memory and system |
| * memory (to be specific AGP memory or in case of PCIE TurboCache / |
| * HyperMemory). We don't know how much system memory can be addressed by |
| * the system but we can make a reasonable estimation about the amount of |
| * video memory. If the value is slightly wrong it doesn't matter as we |
| * didn't include AGP-like memory which makes the amount of addressable |
| * memory higher and second OpenGL isn't that critical it moves to system |
| * memory behind our backs if really needed. Note that the amount of video |
| * memory can be overruled using a registry setting. */ |
| |
| int i; |
| |
| for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i) |
| { |
| if ((vendor_card_select_table[i].gl_vendor != *gl_vendor) |
| || (vendor_card_select_table[i].card_vendor != *card_vendor)) |
| continue; |
| TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description); |
| return vendor_card_select_table[i].select_card(gl_info, gl_renderer, vidmem); |
| } |
| |
| FIXME_(d3d_caps)("No card selector available for GL vendor %d and card vendor %04x.\n", |
| *gl_vendor, *card_vendor); |
| |
| /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice |
| * for Nvidia was because the hardware and drivers they make are of good quality. This makes |
| * them a good generic choice. */ |
| *card_vendor = HW_VENDOR_NVIDIA; |
| if (WINE_D3D9_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCEFX_5600; |
| if (WINE_D3D8_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCE3; |
| if (WINE_D3D7_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCE; |
| if (WINE_D3D6_CAPABLE(gl_info)) return CARD_NVIDIA_RIVA_TNT; |
| return CARD_NVIDIA_RIVA_128; |
| } |
| |
| static const struct fragment_pipeline *select_fragment_implementation(struct wined3d_adapter *adapter) |
| { |
| const struct wined3d_gl_info *gl_info = &adapter->gl_info; |
| int vs_selected_mode, ps_selected_mode; |
| |
| select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode); |
| if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL) |
| && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline; |
| else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline; |
| else if (gl_info->supported[NV_REGISTER_COMBINERS] |
| && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline; |
| else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline; |
| else return &ffp_fragment_pipeline; |
| } |
| |
| static const shader_backend_t *select_shader_backend(struct wined3d_adapter *adapter) |
| { |
| int vs_selected_mode, ps_selected_mode; |
| |
| select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode); |
| if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend; |
| if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend; |
| return &none_shader_backend; |
| } |
| |
| static const struct blit_shader *select_blit_implementation(struct wined3d_adapter *adapter) |
| { |
| const struct wined3d_gl_info *gl_info = &adapter->gl_info; |
| int vs_selected_mode, ps_selected_mode; |
| |
| select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode); |
| if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL) |
| && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit; |
| else return &ffp_blit; |
| } |
| |
| /* Context activation is done by the caller. */ |
| static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter) |
| { |
| struct wined3d_driver_info *driver_info = &adapter->driver_info; |
| struct wined3d_gl_info *gl_info = &adapter->gl_info; |
| const char *GL_Extensions = NULL; |
| const char *WGL_Extensions = NULL; |
| const char *gl_vendor_str, *gl_renderer_str, *gl_version_str; |
| struct fragment_caps fragment_caps; |
| enum wined3d_gl_vendor gl_vendor; |
| enum wined3d_pci_vendor card_vendor; |
| enum wined3d_pci_device device; |
| GLint gl_max; |
| GLfloat gl_floatv[2]; |
| unsigned i; |
| HDC hdc; |
| unsigned int vidmem=0; |
| DWORD gl_version; |
| size_t len; |
| |
| TRACE_(d3d_caps)("(%p)\n", gl_info); |
| |
| ENTER_GL(); |
| |
| gl_renderer_str = (const char *)glGetString(GL_RENDERER); |
| TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str)); |
| if (!gl_renderer_str) |
| { |
| LEAVE_GL(); |
| ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n"); |
| return FALSE; |
| } |
| |
| gl_vendor_str = (const char *)glGetString(GL_VENDOR); |
| TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str)); |
| if (!gl_vendor_str) |
| { |
| LEAVE_GL(); |
| ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n"); |
| return FALSE; |
| } |
| |
| /* Parse the GL_VERSION field into major and minor information */ |
| gl_version_str = (const char *)glGetString(GL_VERSION); |
| TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str)); |
| if (!gl_version_str) |
| { |
| LEAVE_GL(); |
| ERR_(d3d_caps)("Received a NULL GL_VERSION.\n"); |
| return FALSE; |
| } |
| gl_version = wined3d_parse_gl_version(gl_version_str); |
| |
| /* |
| * Initialize openGL extension related variables |
| * with Default values |
| */ |
| memset(gl_info->supported, 0, sizeof(gl_info->supported)); |
| gl_info->limits.blends = 1; |
| gl_info->limits.buffers = 1; |
| gl_info->limits.textures = 1; |
| gl_info->limits.fragment_samplers = 1; |
| gl_info->limits.vertex_samplers = 0; |
| gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers; |
| gl_info->limits.sampler_stages = 1; |
| gl_info->limits.glsl_vs_float_constants = 0; |
| gl_info->limits.glsl_ps_float_constants = 0; |
| gl_info->limits.arb_vs_float_constants = 0; |
| gl_info->limits.arb_vs_native_constants = 0; |
| gl_info->limits.arb_vs_instructions = 0; |
| gl_info->limits.arb_vs_temps = 0; |
| gl_info->limits.arb_ps_float_constants = 0; |
| gl_info->limits.arb_ps_local_constants = 0; |
| gl_info->limits.arb_ps_instructions = 0; |
| gl_info->limits.arb_ps_temps = 0; |
| |
| /* Retrieve opengl defaults */ |
| glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max); |
| gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max); |
| TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max); |
| |
| glGetIntegerv(GL_MAX_LIGHTS, &gl_max); |
| gl_info->limits.lights = gl_max; |
| TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max); |
| |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max); |
| gl_info->limits.texture_size = gl_max; |
| TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max); |
| |
| glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv); |
| gl_info->limits.pointsize_min = gl_floatv[0]; |
| gl_info->limits.pointsize_max = gl_floatv[1]; |
| TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]); |
| |
| /* Parse the gl supported features, in theory enabling parts of our code appropriately. */ |
| GL_Extensions = (const char *)glGetString(GL_EXTENSIONS); |
| if (!GL_Extensions) |
| { |
| LEAVE_GL(); |
| ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n"); |
| return FALSE; |
| } |
| |
| LEAVE_GL(); |
| |
| TRACE_(d3d_caps)("GL_Extensions reported:\n"); |
| |
| gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE; |
| |
| while (*GL_Extensions) |
| { |
| const char *start; |
| char current_ext[256]; |
| |
| while (isspace(*GL_Extensions)) ++GL_Extensions; |
| start = GL_Extensions; |
| while (!isspace(*GL_Extensions) && *GL_Extensions) ++GL_Extensions; |
| |
| len = GL_Extensions - start; |
| if (!len || len >= sizeof(current_ext)) continue; |
| |
| memcpy(current_ext, start, len); |
| current_ext[len] = '\0'; |
| TRACE_(d3d_caps)("- %s\n", debugstr_a(current_ext)); |
| |
| for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i) |
| { |
| if (!strcmp(current_ext, EXTENSION_MAP[i].extension_string)) |
| { |
| TRACE_(d3d_caps)(" FOUND: %s support.\n", EXTENSION_MAP[i].extension_string); |
| gl_info->supported[EXTENSION_MAP[i].extension] = TRUE; |
| break; |
| } |
| } |
| } |
| |
| /* Now work out what GL support this card really has */ |
| #define USE_GL_FUNC(type, pfn, ext, replace) \ |
| { \ |
| DWORD ver = ver_for_ext(ext); \ |
| if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \ |
| else if (ver && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \ |
| else gl_info->pfn = NULL; \ |
| } |
| GL_EXT_FUNCS_GEN; |
| #undef USE_GL_FUNC |
| |
| #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn); |
| WGL_EXT_FUNCS_GEN; |
| #undef USE_GL_FUNC |
| |
| ENTER_GL(); |
| |
| /* Now mark all the extensions supported which are included in the opengl core version. Do this *after* |
| * loading the functions, otherwise the code above will load the extension entry points instead of the |
| * core functions, which may not work. */ |
| for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i) |
| { |
| if (!gl_info->supported[EXTENSION_MAP[i].extension] |
| && EXTENSION_MAP[i].version <= gl_version && EXTENSION_MAP[i].version) |
| { |
| TRACE_(d3d_caps)(" GL CORE: %s support.\n", EXTENSION_MAP[i].extension_string); |
| gl_info->supported[EXTENSION_MAP[i].extension] = TRUE; |
| } |
| } |
| |
| if (gl_info->supported[APPLE_FENCE]) |
| { |
| /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically. |
| * The apple extension interacts with some other apple exts. Disable the NV |
| * extension if the apple one is support to prevent confusion in other parts |
| * of the code. */ |
| gl_info->supported[NV_FENCE] = FALSE; |
| } |
| if (gl_info->supported[APPLE_FLOAT_PIXELS]) |
| { |
| /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel |
| * |
| * The enums are the same: |
| * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A |
| * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B |
| * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814 |
| * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815 |
| * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B |
| */ |
| if (!gl_info->supported[ARB_TEXTURE_FLOAT]) |
| { |
| TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n"); |
| gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE; |
| } |
| if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL]) |
| { |
| TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n"); |
| gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE; |
| } |
| } |
| if (gl_info->supported[ARB_MAP_BUFFER_RANGE]) |
| { |
| /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same |
| * functionality. Prefer the ARB extension */ |
| gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE; |
| } |
| if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) |
| { |
| TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n"); |
| gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE; |
| } |
| if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP]) |
| { |
| TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n"); |
| gl_info->supported[ARB_DEPTH_CLAMP] = TRUE; |
| } |
| if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA]) |
| { |
| TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n"); |
| gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE; |
| } |
| if (gl_info->supported[NV_TEXTURE_SHADER2]) |
| { |
| if (gl_info->supported[NV_REGISTER_COMBINERS]) |
| { |
| /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2 |
| * are supported. The nv extensions provide the same functionality as the |
| * ATI one, and a bit more(signed pixelformats). */ |
| gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE; |
| } |
| } |
| |
| if (gl_info->supported[NV_REGISTER_COMBINERS]) |
| { |
| glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max); |
| gl_info->limits.general_combiners = gl_max; |
| TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max); |
| } |
| if (gl_info->supported[ARB_DRAW_BUFFERS]) |
| { |
| glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max); |
| gl_info->limits.buffers = gl_max; |
| TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max); |
| } |
| if (gl_info->supported[ARB_MULTITEXTURE]) |
| { |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); |
| gl_info->limits.textures = min(MAX_TEXTURES, gl_max); |
| TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures); |
| |
| if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) |
| { |
| GLint tmp; |
| glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp); |
| gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp); |
| } |
| else |
| { |
| gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max); |
| } |
| TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers); |
| |
| if (gl_info->supported[ARB_VERTEX_SHADER]) |
| { |
| GLint tmp; |
| glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp); |
| gl_info->limits.vertex_samplers = tmp; |
| glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp); |
| gl_info->limits.combined_samplers = tmp; |
| |
| /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup |
| * is known at shader link time. In a vertex shader + pixel shader combination this isn't |
| * an issue because then the sampler setup only depends on the two shaders. If a pixel |
| * shader is used with fixed function vertex processing we're fine too because fixed function |
| * vertex processing doesn't use any samplers. If fixed function fragment processing is |
| * used we have to make sure that all vertex sampler setups are valid together with all |
| * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES |
| * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards). |
| * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and |
| * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have |
| * a fixed function pipeline anymore. |
| * |
| * So this is just a check to check that our assumption holds true. If not, write a warning |
| * and reduce the number of vertex samplers or probably disable vertex texture fetch. */ |
| if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12 |
| && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers) |
| { |
| FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n", |
| gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers); |
| FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n"); |
| if (gl_info->limits.combined_samplers > MAX_TEXTURES) |
| gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES; |
| else |
| gl_info->limits.vertex_samplers = 0; |
| } |
| } |
| else |
| { |
| gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers; |
| } |
| TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers); |
| TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers); |
| } |
| if (gl_info->supported[ARB_VERTEX_BLEND]) |
| { |
| glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max); |
| gl_info->limits.blends = gl_max; |
| TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends); |
| } |
| if (gl_info->supported[EXT_TEXTURE3D]) |
| { |
| glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max); |
| gl_info->limits.texture3d_size = gl_max; |
| TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size); |
| } |
| if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC]) |
| { |
| glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max); |
| gl_info->limits.anisotropy = gl_max; |
| TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy); |
| } |
| if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) |
| { |
| GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max)); |
| gl_info->limits.arb_ps_float_constants = gl_max; |
| TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants); |
| GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max)); |
| gl_info->limits.arb_ps_native_constants = gl_max; |
| TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n", |
| gl_info->limits.arb_ps_native_constants); |
| GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max)); |
| gl_info->limits.arb_ps_temps = gl_max; |
| TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps); |
| GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max)); |
| gl_info->limits.arb_ps_instructions = gl_max; |
| TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions); |
| GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max)); |
| gl_info->limits.arb_ps_local_constants = gl_max; |
| TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions); |
| } |
| if (gl_info->supported[ARB_VERTEX_PROGRAM]) |
| { |
| GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max)); |
| gl_info->limits.arb_vs_float_constants = gl_max; |
| TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants); |
| GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max)); |
| gl_info->limits.arb_vs_native_constants = gl_max; |
| TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n", |
| gl_info->limits.arb_vs_native_constants); |
| GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max)); |
| gl_info->limits.arb_vs_temps = gl_max; |
| TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps); |
| GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max)); |
| gl_info->limits.arb_vs_instructions = gl_max; |
| TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions); |
| |
| if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT; |
| } |
| if (gl_info->supported[ARB_VERTEX_SHADER]) |
| { |
| glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max); |
| gl_info->limits.glsl_vs_float_constants = gl_max / 4; |
| TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants); |
| } |
| if (gl_info->supported[ARB_FRAGMENT_SHADER]) |
| { |
| glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max); |
| gl_info->limits.glsl_ps_float_constants = gl_max / 4; |
| TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants); |
| glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max); |
| gl_info->limits.glsl_varyings = gl_max; |
| TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4); |
| } |
| if (gl_info->supported[ARB_SHADING_LANGUAGE_100]) |
| { |
| const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB); |
| unsigned int major, minor; |
| |
| TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str)); |
| |
| /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */ |
| sscanf(str, "%u.%u", &major, &minor); |
| gl_info->glsl_version = MAKEDWORD_VERSION(major, minor); |
| } |
| if (gl_info->supported[NV_LIGHT_MAX_EXPONENT]) |
| { |
| glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess); |
| } |
| else |
| { |
| gl_info->limits.shininess = 128.0f; |
| } |
| if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) |
| { |
| /* If we have full NP2 texture support, disable |
| * GL_ARB_texture_rectangle because we will never use it. |
| * This saves a few redundant glDisable calls. */ |
| gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE; |
| } |
| if (gl_info->supported[ATI_FRAGMENT_SHADER]) |
| { |
| /* Disable NV_register_combiners and fragment shader if this is supported. |
| * generally the NV extensions are preferred over the ATI ones, and this |
| * extension is disabled if register_combiners and texture_shader2 are both |
| * supported. So we reach this place only if we have incomplete NV dxlevel 8 |
| * fragment processing support. */ |
| gl_info->supported[NV_REGISTER_COMBINERS] = FALSE; |
| gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE; |
| gl_info->supported[NV_TEXTURE_SHADER] = FALSE; |
| gl_info->supported[NV_TEXTURE_SHADER2] = FALSE; |
| } |
| if (gl_info->supported[NV_HALF_FLOAT]) |
| { |
| /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */ |
| gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE; |
| } |
| if (gl_info->supported[ARB_POINT_SPRITE]) |
| { |
| gl_info->limits.point_sprite_units = gl_info->limits.textures; |
| } |
| else |
| { |
| gl_info->limits.point_sprite_units = 0; |
| } |
| checkGLcall("extension detection"); |
| |
| LEAVE_GL(); |
| |
| adapter->fragment_pipe = select_fragment_implementation(adapter); |
| adapter->shader_backend = select_shader_backend(adapter); |
| adapter->blitter = select_blit_implementation(adapter); |
| |
| adapter->fragment_pipe->get_caps(gl_info, &fragment_caps); |
| gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages; |
| TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages); |
| |
| /* In some cases the number of texture stages can be larger than the number |
| * of samplers. The GF4 for example can use only 2 samplers (no fragment |
| * shaders), but 8 texture stages (register combiners). */ |
| gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages); |
| |
| if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]) |
| { |
| gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer; |
| gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer; |
| gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers; |
| gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers; |
| gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage; |
| gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample; |
| gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv; |
| gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer; |
| gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer; |
| gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers; |
| gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers; |
| gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus; |
| gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D; |
| gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D; |
| gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D; |
| gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer; |
| gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv; |
| gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer; |
| gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap; |
| } |
| else |
| { |
| if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT]) |
| { |
| gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT; |
| gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT; |
| gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT; |
| gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT; |
| gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT; |
| gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT; |
| gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT; |
| gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT; |
| gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT; |
| gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT; |
| gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT; |
| gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT; |
| gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT; |
| gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT; |
| gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT; |
| gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT; |
| gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT; |
| } |
| else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) |
| { |
| WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n"); |
| wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER; |
| } |
| if (gl_info->supported[EXT_FRAMEBUFFER_BLIT]) |
| { |
| gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT; |
| } |
| if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE]) |
| { |
| gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT; |
| } |
| } |
| |
| /* MRTs are currently only supported when FBOs are used. */ |
| if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) |
| { |
| gl_info->limits.buffers = 1; |
| } |
| |
| gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str); |
| card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str); |
| TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor); |
| |
| device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor, &vidmem); |
| TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device); |
| |
| /* If we have an estimate use it, else default to 64MB; */ |
| if(vidmem) |
| gl_info->vidmem = vidmem*1024*1024; /* convert from MBs to bytes */ |
| else |
| gl_info->vidmem = WINE_DEFAULT_VIDMEM; |
| |
| gl_info->wrap_lookup[WINED3DTADDRESS_WRAP - WINED3DTADDRESS_WRAP] = GL_REPEAT; |
| gl_info->wrap_lookup[WINED3DTADDRESS_MIRROR - WINED3DTADDRESS_WRAP] = |
| gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT; |
| gl_info->wrap_lookup[WINED3DTADDRESS_CLAMP - WINED3DTADDRESS_WRAP] = GL_CLAMP_TO_EDGE; |
| gl_info->wrap_lookup[WINED3DTADDRESS_BORDER - WINED3DTADDRESS_WRAP] = |
| gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT; |
| gl_info->wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP] = |
| gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT; |
| |
| /* Make sure there's an active HDC else the WGL extensions will fail */ |
| hdc = pwglGetCurrentDC(); |
| if (hdc) { |
| /* Not all GL drivers might offer WGL extensions e.g. VirtualBox */ |
| if(GL_EXTCALL(wglGetExtensionsStringARB)) |
| WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc)); |
| |
| if (NULL == WGL_Extensions) { |
| ERR(" WGL_Extensions returns NULL\n"); |
| } else { |
| TRACE_(d3d_caps)("WGL_Extensions reported:\n"); |
| while (*WGL_Extensions != 0x00) { |
| const char *Start; |
| char ThisExtn[256]; |
| |
| while (isspace(*WGL_Extensions)) WGL_Extensions++; |
| Start = WGL_Extensions; |
| while (!isspace(*WGL_Extensions) && *WGL_Extensions != 0x00) { |
| WGL_Extensions++; |
| } |
| |
| len = WGL_Extensions - Start; |
| if (len == 0 || len >= sizeof(ThisExtn)) |
| continue; |
| |
| memcpy(ThisExtn, Start, len); |
| ThisExtn[len] = '\0'; |
| TRACE_(d3d_caps)("- %s\n", debugstr_a(ThisExtn)); |
| |
| if (!strcmp(ThisExtn, "WGL_ARB_pixel_format")) { |
| gl_info->supported[WGL_ARB_PIXEL_FORMAT] = TRUE; |
| TRACE_(d3d_caps)("FOUND: WGL_ARB_pixel_format support\n"); |
| } |
| if (!strcmp(ThisExtn, "WGL_WINE_pixel_format_passthrough")) { |
| gl_info->supported[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH] = TRUE; |
| TRACE_(d3d_caps)("FOUND: WGL_WINE_pixel_format_passthrough support\n"); |
| } |
| } |
| } |
| } |
| |
| fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device); |
| init_driver_info(driver_info, card_vendor, device); |
| add_gl_compat_wrappers(gl_info); |
| |
| return TRUE; |
| } |
| |
| /********************************************************** |
| * IWineD3D implementation follows |
| **********************************************************/ |
| |
| static UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| |
| TRACE_(d3d_caps)("(%p): Reporting %u adapters\n", This, This->adapter_count); |
| |
| return This->adapter_count; |
| } |
| |
| static HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void *init_function) |
| { |
| FIXME("iface %p, init_function %p stub!\n", iface, init_function); |
| |
| return WINED3D_OK; |
| } |
| |
| static HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| |
| TRACE_(d3d_caps)("(%p)->(%d)\n", This, Adapter); |
| |
| if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) { |
| return NULL; |
| } |
| |
| return MonitorFromPoint(This->adapters[Adapter].monitorPoint, MONITOR_DEFAULTTOPRIMARY); |
| } |
| |
| /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes |
| of the same bpp but different resolutions */ |
| |
| /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */ |
| static UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format)); |
| |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { |
| return 0; |
| } |
| |
| /* TODO: Store modes per adapter and read it from the adapter structure */ |
| if (Adapter == 0) { /* Display */ |
| const struct wined3d_format_desc *format_desc = getFormatDescEntry(Format, &This->adapters[Adapter].gl_info); |
| UINT format_bits = format_desc->byte_count * CHAR_BIT; |
| unsigned int i = 0; |
| unsigned int j = 0; |
| DEVMODEW mode; |
| |
| memset(&mode, 0, sizeof(mode)); |
| mode.dmSize = sizeof(mode); |
| |
| while (EnumDisplaySettingsExW(NULL, j, &mode, 0)) |
| { |
| ++j; |
| |
| if (Format == WINED3DFMT_UNKNOWN) |
| { |
| /* This is for D3D8, do not enumerate P8 here */ |
| if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i; |
| } |
| else if (mode.dmBitsPerPel == format_bits) |
| { |
| ++i; |
| } |
| } |
| |
| TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j); |
| return i; |
| } else { |
| FIXME_(d3d_caps)("Adapter not primary display\n"); |
| } |
| return 0; |
| } |
| |
| /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */ |
| static HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format, UINT Mode, WINED3DDISPLAYMODE* pMode) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format)); |
| |
| /* Validate the parameters as much as possible */ |
| if (NULL == pMode || |
| Adapter >= IWineD3DImpl_GetAdapterCount(iface) || |
| Mode >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, Format)) { |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| /* TODO: Store modes per adapter and read it from the adapter structure */ |
| if (Adapter == 0) |
| { |
| const struct wined3d_format_desc *format_desc = getFormatDescEntry(Format, &This->adapters[Adapter].gl_info); |
| UINT format_bits = format_desc->byte_count * CHAR_BIT; |
| DEVMODEW DevModeW; |
| int ModeIdx = 0; |
| UINT i = 0; |
| int j = 0; |
| |
| ZeroMemory(&DevModeW, sizeof(DevModeW)); |
| DevModeW.dmSize = sizeof(DevModeW); |
| |
| /* If we are filtering to a specific format (D3D9), then need to skip |
| all unrelated modes, but if mode is irrelevant (D3D8), then we can |
| just count through the ones with valid bit depths */ |
| while ((i<=Mode) && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0)) |
| { |
| if (Format == WINED3DFMT_UNKNOWN) |
| { |
| /* This is for D3D8, do not enumerate P8 here */ |
| if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i; |
| } |
| else if (DevModeW.dmBitsPerPel == format_bits) |
| { |
| ++i; |
| } |
| } |
| |
| if (i == 0) { |
| TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", Format, debug_d3dformat(Format)); |
| return WINED3DERR_INVALIDCALL; |
| } |
| ModeIdx = j - 1; |
| |
| /* Now get the display mode via the calculated index */ |
| if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0)) { |
| pMode->Width = DevModeW.dmPelsWidth; |
| pMode->Height = DevModeW.dmPelsHeight; |
| pMode->RefreshRate = DEFAULT_REFRESH_RATE; |
| if (DevModeW.dmFields & DM_DISPLAYFREQUENCY) |
| pMode->RefreshRate = DevModeW.dmDisplayFrequency; |
| |
| if (Format == WINED3DFMT_UNKNOWN) { |
| pMode->Format = pixelformat_for_depth(DevModeW.dmBitsPerPel); |
| } else { |
| pMode->Format = Format; |
| } |
| } else { |
| TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height, |
| pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), |
| DevModeW.dmBitsPerPel); |
| |
| } |
| else |
| { |
| FIXME_(d3d_caps)("Adapter not primary display\n"); |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| static HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, WINED3DDISPLAYMODE *pMode) |
| { |
| TRACE("iface %p, adapter_idx %u, display_mode %p.\n", iface, Adapter, pMode); |
| |
| if (NULL == pMode || |
| Adapter >= IWineD3D_GetAdapterCount(iface)) { |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| if (Adapter == 0) { /* Display */ |
| int bpp = 0; |
| DEVMODEW DevModeW; |
| |
| ZeroMemory(&DevModeW, sizeof(DevModeW)); |
| DevModeW.dmSize = sizeof(DevModeW); |
| |
| EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0); |
| pMode->Width = DevModeW.dmPelsWidth; |
| pMode->Height = DevModeW.dmPelsHeight; |
| bpp = DevModeW.dmBitsPerPel; |
| pMode->RefreshRate = DEFAULT_REFRESH_RATE; |
| if (DevModeW.dmFields&DM_DISPLAYFREQUENCY) |
| { |
| pMode->RefreshRate = DevModeW.dmDisplayFrequency; |
| } |
| |
| pMode->Format = pixelformat_for_depth(bpp); |
| } else { |
| FIXME_(d3d_caps)("Adapter not primary display\n"); |
| } |
| |
| TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width, |
| pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format)); |
| return WINED3D_OK; |
| } |
| |
| /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER, |
| and fields being inserted in the middle, a new structure is used in place */ |
| static HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags, |
| WINED3DADAPTER_IDENTIFIER* pIdentifier) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| struct wined3d_adapter *adapter; |
| size_t len; |
| |
| TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %x, pId=%p)\n", This, Adapter, Flags, pIdentifier); |
| |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| adapter = &This->adapters[Adapter]; |
| |
| /* Return the information requested */ |
| TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n"); |
| |
| if (pIdentifier->driver_size) |
| { |
| const char *name = adapter->driver_info.name; |
| len = min(strlen(name), pIdentifier->driver_size - 1); |
| memcpy(pIdentifier->driver, name, len); |
| pIdentifier->driver[len] = '\0'; |
| } |
| |
| if (pIdentifier->description_size) |
| { |
| const char *description = adapter->driver_info.description; |
| len = min(strlen(description), pIdentifier->description_size - 1); |
| memcpy(pIdentifier->description, description, len); |
| pIdentifier->description[len] = '\0'; |
| } |
| |
| /* Note that d3d8 doesn't supply a device name. */ |
| if (pIdentifier->device_name_size) |
| { |
| static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */ |
| |
| len = strlen(device_name); |
| if (len >= pIdentifier->device_name_size) |
| { |
| ERR("Device name size too small.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| memcpy(pIdentifier->device_name, device_name, len); |
| pIdentifier->device_name[len] = '\0'; |
| } |
| |
| pIdentifier->driver_version.u.HighPart = adapter->driver_info.version_high; |
| pIdentifier->driver_version.u.LowPart = adapter->driver_info.version_low; |
| pIdentifier->vendor_id = adapter->driver_info.vendor; |
| pIdentifier->device_id = adapter->driver_info.device; |
| pIdentifier->subsystem_id = 0; |
| pIdentifier->revision = 0; |
| memcpy(&pIdentifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(pIdentifier->device_identifier)); |
| pIdentifier->whql_level = (Flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1; |
| memcpy(&pIdentifier->adapter_luid, &adapter->luid, sizeof(pIdentifier->adapter_luid)); |
| pIdentifier->video_memory = adapter->TextureRam; |
| |
| return WINED3D_OK; |
| } |
| |
| static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const struct wined3d_gl_info *gl_info, |
| const WineD3D_PixelFormat *cfg, const struct wined3d_format_desc *format_desc) |
| { |
| short redSize, greenSize, blueSize, alphaSize, colorBits; |
| |
| if(!cfg) |
| return FALSE; |
| |
| /* Float formats need FBOs. If FBOs are used this function isn't called */ |
| if (format_desc->Flags & WINED3DFMT_FLAG_FLOAT) return FALSE; |
| |
| if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */ |
| if (!getColorBits(format_desc, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits)) |
| { |
| ERR("Unable to check compatibility for Format=%s\n", debug_d3dformat(format_desc->format)); |
| return FALSE; |
| } |
| |
| if(cfg->redSize < redSize) |
| return FALSE; |
| |
| if(cfg->greenSize < greenSize) |
| return FALSE; |
| |
| if(cfg->blueSize < blueSize) |
| return FALSE; |
| |
| if(cfg->alphaSize < alphaSize) |
| return FALSE; |
| |
| return TRUE; |
| } |
| |
| /* Probably a RGBA_float or color index mode */ |
| return FALSE; |
| } |
| |
| static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const struct wined3d_gl_info *gl_info, |
| const WineD3D_PixelFormat *cfg, const struct wined3d_format_desc *format_desc) |
| { |
| short depthSize, stencilSize; |
| BOOL lockable = FALSE; |
| |
| if(!cfg) |
| return FALSE; |
| |
| if (!getDepthStencilBits(format_desc, &depthSize, &stencilSize)) |
| { |
| ERR("Unable to check compatibility for Format=%s\n", debug_d3dformat(format_desc->format)); |
| return FALSE; |
| } |
| |
| /* Float formats need FBOs. If FBOs are used this function isn't called */ |
| if (format_desc->Flags & WINED3DFMT_FLAG_FLOAT) return FALSE; |
| |
| if ((format_desc->format == WINED3DFMT_D16_LOCKABLE) || (format_desc->format == WINED3DFMT_D32_FLOAT)) |
| lockable = TRUE; |
| |
| /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports. |
| * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with |
| * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */ |
| if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize))) |
| return FALSE; |
| |
| /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so |
| * allow more stencil bits than requested. */ |
| if(cfg->stencilSize < stencilSize) |
| return FALSE; |
| |
| return TRUE; |
| } |
| |
| static HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, |
| WINED3DFORMAT AdapterFormat, |
| WINED3DFORMAT RenderTargetFormat, |
| WINED3DFORMAT DepthStencilFormat) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| int nCfgs; |
| const WineD3D_PixelFormat *cfgs; |
| const struct wined3d_adapter *adapter; |
| const struct wined3d_format_desc *rt_format_desc; |
| const struct wined3d_format_desc *ds_format_desc; |
| int it; |
| |
| WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n", |
| This, Adapter, |
| DeviceType, debug_d3ddevicetype(DeviceType), |
| AdapterFormat, debug_d3dformat(AdapterFormat), |
| RenderTargetFormat, debug_d3dformat(RenderTargetFormat), |
| DepthStencilFormat, debug_d3dformat(DepthStencilFormat)); |
| |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { |
| TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning WINED3DERR_INVALIDCALL\n", This, Adapter, IWineD3D_GetAdapterCount(iface)); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| adapter = &This->adapters[Adapter]; |
| rt_format_desc = getFormatDescEntry(RenderTargetFormat, &adapter->gl_info); |
| ds_format_desc = getFormatDescEntry(DepthStencilFormat, &adapter->gl_info); |
| if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) |
| { |
| if ((rt_format_desc->Flags & WINED3DFMT_FLAG_RENDERTARGET) && |
| (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) { |
| TRACE_(d3d_caps)("(%p) : Formats matched\n", This); |
| return WINED3D_OK; |
| } |
| } |
| else |
| { |
| cfgs = adapter->cfgs; |
| nCfgs = adapter->nCfgs; |
| for (it = 0; it < nCfgs; ++it) { |
| if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, &cfgs[it], rt_format_desc)) |
| { |
| if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, &cfgs[it], ds_format_desc)) |
| { |
| TRACE_(d3d_caps)("(%p) : Formats matched\n", This); |
| return WINED3D_OK; |
| } |
| } |
| } |
| } |
| WARN_(d3d_caps)("unsupported format pair: %s and %s\n", debug_d3dformat(RenderTargetFormat), debug_d3dformat(DepthStencilFormat)); |
| |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| static HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, |
| WINED3DFORMAT SurfaceFormat, BOOL Windowed, WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels) |
| { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| const struct wined3d_format_desc *glDesc; |
| const struct wined3d_adapter *adapter; |
| |
| TRACE_(d3d_caps)("(%p)-> (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n", |
| This, |
| Adapter, |
| DeviceType, debug_d3ddevicetype(DeviceType), |
| SurfaceFormat, debug_d3dformat(SurfaceFormat), |
| Windowed, |
| MultiSampleType, |
| pQualityLevels); |
| |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| /* TODO: handle Windowed, add more quality levels */ |
| |
| if (WINED3DMULTISAMPLE_NONE == MultiSampleType) { |
| if(pQualityLevels) *pQualityLevels = 1; |
| return WINED3D_OK; |
| } |
| |
| /* By default multisampling is disabled right now as it causes issues |
| * on some Nvidia driver versions and it doesn't work well in combination |
| * with FBOs yet. */ |
| if(!wined3d_settings.allow_multisampling) |
| return WINED3DERR_NOTAVAILABLE; |
| |
| adapter = &This->adapters[Adapter]; |
| glDesc = getFormatDescEntry(SurfaceFormat, &adapter->gl_info); |
| if (!glDesc) return WINED3DERR_INVALIDCALL; |
| |
| if(glDesc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) { |
| int i, nCfgs; |
| const WineD3D_PixelFormat *cfgs; |
| |
| cfgs = adapter->cfgs; |
| nCfgs = adapter->nCfgs; |
| for(i=0; i<nCfgs; i++) { |
| if(cfgs[i].numSamples != MultiSampleType) |
| continue; |
| |
| if (!IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, &cfgs[i], glDesc)) |
| continue; |
| |
| TRACE("Found iPixelFormat=%d to support MultiSampleType=%d for format %s\n", cfgs[i].iPixelFormat, MultiSampleType, debug_d3dformat(SurfaceFormat)); |
| |
| if(pQualityLevels) |
| *pQualityLevels = 1; /* Guess at a value! */ |
| return WINED3D_OK; |
| } |
| } |
| else if(glDesc->Flags & WINED3DFMT_FLAG_RENDERTARGET) { |
| short redSize, greenSize, blueSize, alphaSize, colorBits; |
| int i, nCfgs; |
| const WineD3D_PixelFormat *cfgs; |
| |
| if (!getColorBits(glDesc, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits)) |
| { |
| ERR("Unable to color bits for format %#x, can't check multisampling capability!\n", SurfaceFormat); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| cfgs = adapter->cfgs; |
| nCfgs = adapter->nCfgs; |
| for(i=0; i<nCfgs; i++) { |
| if(cfgs[i].numSamples != MultiSampleType) |
| continue; |
| if(cfgs[i].redSize != redSize) |
| continue; |
| if(cfgs[i].greenSize != greenSize) |
| continue; |
| if(cfgs[i].blueSize != blueSize) |
| continue; |
| /* Not all drivers report alpha-less formats since they use 32-bit anyway, so accept alpha even if we didn't ask for it. */ |
| if(alphaSize && cfgs[i].alphaSize != alphaSize) |
| continue; |
| if(cfgs[i].colorSize != (glDesc->byte_count << 3)) |
| continue; |
| |
| TRACE("Found iPixelFormat=%d to support MultiSampleType=%d for format %s\n", cfgs[i].iPixelFormat, MultiSampleType, debug_d3dformat(SurfaceFormat)); |
| |
| if(pQualityLevels) |
| *pQualityLevels = 1; /* Guess at a value! */ |
| return WINED3D_OK; |
| } |
| } |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| static HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, |
| WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) |
| { |
| HRESULT hr = WINED3DERR_NOTAVAILABLE; |
| UINT nmodes; |
| |
| TRACE("iface %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n", |
| iface, Adapter, debug_d3ddevicetype(DeviceType), debug_d3dformat(DisplayFormat), |
| debug_d3dformat(BackBufferFormat), Windowed); |
| |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { |
| WARN_(d3d_caps)("Adapter >= IWineD3D_GetAdapterCount(iface), returning WINED3DERR_INVALIDCALL\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| /* The task of this function is to check whether a certain display / backbuffer format |
| * combination is available on the given adapter. In fullscreen mode microsoft specified |
| * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer |
| * and display format should match exactly. |
| * In windowed mode format conversion can occur and this depends on the driver. When format |
| * conversion is done, this function should nevertheless fail and applications need to use |
| * CheckDeviceFormatConversion. |
| * At the moment we assume that fullscreen and windowed have the same capabilities */ |
| |
| /* There are only 4 display formats */ |
| if (!(DisplayFormat == WINED3DFMT_B5G6R5_UNORM |
| || DisplayFormat == WINED3DFMT_B5G5R5X1_UNORM |
| || DisplayFormat == WINED3DFMT_B8G8R8X8_UNORM |
| || DisplayFormat == WINED3DFMT_B10G10R10A2_UNORM)) |
| { |
| TRACE_(d3d_caps)("Format %s unsupported as display format\n", debug_d3dformat(DisplayFormat)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| /* If the requested DisplayFormat is not available, don't continue */ |
| nmodes = IWineD3DImpl_GetAdapterModeCount(iface, Adapter, DisplayFormat); |
| if(!nmodes) { |
| TRACE_(d3d_caps)("No available modes for display format %s\n", debug_d3dformat(DisplayFormat)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbufferformat, it means 'reuse' the display format for the backbuffer */ |
| if(!Windowed && BackBufferFormat == WINED3DFMT_UNKNOWN) { |
| TRACE_(d3d_caps)("BackBufferFormat WINED3FMT_UNKNOWN not available in Windowed mode\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| /* In FULLSCREEN mode R5G6B5 can only be mixed with backbuffer format R5G6B5 */ |
| if (DisplayFormat == WINED3DFMT_B5G6R5_UNORM && BackBufferFormat != WINED3DFMT_B5G6R5_UNORM) |
| { |
| TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| /* In FULLSCREEN mode X1R5G5B5 can only be mixed with backbuffer format *1R5G5B5 */ |
| if (DisplayFormat == WINED3DFMT_B5G5R5X1_UNORM |
| && !(BackBufferFormat == WINED3DFMT_B5G5R5X1_UNORM || BackBufferFormat == WINED3DFMT_B5G5R5A1_UNORM)) |
| { |
| TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| /* In FULLSCREEN mode X8R8G8B8 can only be mixed with backbuffer format *8R8G8B8 */ |
| if (DisplayFormat == WINED3DFMT_B8G8R8X8_UNORM |
| && !(BackBufferFormat == WINED3DFMT_B8G8R8X8_UNORM || BackBufferFormat == WINED3DFMT_B8G8R8A8_UNORM)) |
| { |
| TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| /* A2R10G10B10 is only allowed in fullscreen mode and it can only be mixed with backbuffer format A2R10G10B10 */ |
| if (DisplayFormat == WINED3DFMT_B10G10R10A2_UNORM |
| && (BackBufferFormat != WINED3DFMT_B10G10R10A2_UNORM || Windowed)) |
| { |
| TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| /* Use CheckDeviceFormat to see if the BackBufferFormat is usable with the given DisplayFormat */ |
| hr = IWineD3DImpl_CheckDeviceFormat(iface, Adapter, DeviceType, DisplayFormat, WINED3DUSAGE_RENDERTARGET, WINED3DRTYPE_SURFACE, BackBufferFormat, SURFACE_OPENGL); |
| if(FAILED(hr)) |
| TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat)); |
| |
| return hr; |
| } |
| |
| |
| /* Check if we support bumpmapping for a format */ |
| static BOOL CheckBumpMapCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *format_desc) |
| { |
| /* Ask the fixed function pipeline implementation if it can deal |
| * with the conversion. If we've got a GL extension giving native |
| * support this will be an identity conversion. */ |
| return (format_desc->Flags & WINED3DFMT_FLAG_BUMPMAP) |
| && adapter->fragment_pipe->color_fixup_supported(format_desc->color_fixup); |
| } |
| |
| /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */ |
| static BOOL CheckDepthStencilCapability(struct wined3d_adapter *adapter, |
| const struct wined3d_format_desc *display_format_desc, const struct wined3d_format_desc *ds_format_desc) |
| { |
| int it=0; |
| |
| /* Only allow depth/stencil formats */ |
| if (!(ds_format_desc->depth_size || ds_format_desc->stencil_size)) return FALSE; |
| |
| if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) |
| { |
| /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */ |
| if (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE; |
| } |
| else |
| { |
| /* Walk through all WGL pixel formats to find a match */ |
| for (it = 0; it < adapter->nCfgs; ++it) |
| { |
| WineD3D_PixelFormat *cfg = &adapter->cfgs[it]; |
| if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, cfg, display_format_desc)) |
| { |
| if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, cfg, ds_format_desc)) |
| { |
| return TRUE; |
| } |
| } |
| } |
| } |
| |
| return FALSE; |
| } |
| |
| static BOOL CheckFilterCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *format_desc) |
| { |
| /* The flags entry of a format contains the filtering capability */ |
| if (format_desc->Flags & WINED3DFMT_FLAG_FILTERING) return TRUE; |
| |
| return FALSE; |
| } |
| |
| /* Check the render target capabilities of a format */ |
| static BOOL CheckRenderTargetCapability(struct wined3d_adapter *adapter, |
| const struct wined3d_format_desc *adapter_format_desc, const struct wined3d_format_desc *check_format_desc) |
| { |
| /* Filter out non-RT formats */ |
| if (!(check_format_desc->Flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE; |
| if(wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER) { |
| WineD3D_PixelFormat *cfgs = adapter->cfgs; |
| int it; |
| short AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize; |
| short CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize; |
| |
| getColorBits(adapter_format_desc, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize); |
| getColorBits(check_format_desc, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize); |
| |
| /* In backbuffer mode the front and backbuffer share the same WGL pixelformat. |
| * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */ |
| if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) { |
| TRACE_(d3d_caps)("[FAILED]\n"); |
| return FALSE; |
| } |
| |
| /* Check if there is a WGL pixel format matching the requirements, the format should also be window |
| * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */ |
| for (it = 0; it < adapter->nCfgs; ++it) |
| { |
| if (cfgs[it].windowDrawable && IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, |
| &cfgs[it], check_format_desc)) |
| { |
| TRACE_(d3d_caps)("iPixelFormat=%d is compatible with CheckFormat=%s\n", |
| cfgs[it].iPixelFormat, debug_d3dformat(check_format_desc->format)); |
| return TRUE; |
| } |
| } |
| } |
| else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO) |
| { |
| /* For now return TRUE for FBOs until we have some proper checks. |
| * Note that this function will only be called when the format is around for texturing. */ |
| return TRUE; |
| } |
| return FALSE; |
| } |
| |
| static BOOL CheckSrgbReadCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *format_desc) |
| { |
| return adapter->gl_info.supported[EXT_TEXTURE_SRGB] |
| && (format_desc->Flags & WINED3DFMT_FLAG_SRGB_READ); |
| } |
| |
| static BOOL CheckSrgbWriteCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *format_desc) |
| { |
| /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are |
| * doing the color fixup in shaders. |
| * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */ |
| if (format_desc->Flags & WINED3DFMT_FLAG_SRGB_WRITE) |
| { |
| int vs_selected_mode; |
| int ps_selected_mode; |
| select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode); |
| |
| if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) { |
| TRACE_(d3d_caps)("[OK]\n"); |
| return TRUE; |
| } |
| } |
| |
| TRACE_(d3d_caps)("[FAILED] - no SRGB writing support on format=%s\n", debug_d3dformat(format_desc->format)); |
| return FALSE; |
| } |
| |
| /* Check if a format support blending in combination with pixel shaders */ |
| static BOOL CheckPostPixelShaderBlendingCapability(struct wined3d_adapter *adapter, |
| const struct wined3d_format_desc *format_desc) |
| { |
| /* The flags entry of a format contains the post pixel shader blending capability */ |
| if (format_desc->Flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE; |
| |
| return FALSE; |
| } |
| |
| static BOOL CheckWrapAndMipCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *format_desc) |
| { |
| /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported, |
| * but we have to report mipmapping so we cannot reject this flag. Tests show that |
| * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show |
| * that wrapping is supported. The lack of filtering will sort out the mipmapping |
| * capability anyway. |
| * |
| * For now lets report this on all formats, but in the future we may want to |
| * restrict it to some should games need that |
| */ |
| return TRUE; |
| } |
| |
| /* Check if a texture format is supported on the given adapter */ |
| static BOOL CheckTextureCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *format_desc) |
| { |
| const struct wined3d_gl_info *gl_info = &adapter->gl_info; |
| |
| switch (format_desc->format) |
| { |
| /***** |
| * supported: RGB(A) formats |
| */ |
| case WINED3DFMT_B8G8R8_UNORM: /* Enable for dx7, blacklisted for 8 and 9 above */ |
| case WINED3DFMT_B8G8R8A8_UNORM: |
| case WINED3DFMT_B8G8R8X8_UNORM: |
| case WINED3DFMT_B5G6R5_UNORM: |
| case WINED3DFMT_B5G5R5X1_UNORM: |
| case WINED3DFMT_B5G5R5A1_UNORM: |
| case WINED3DFMT_B4G4R4A4_UNORM: |
| case WINED3DFMT_A8_UNORM: |
| case WINED3DFMT_B4G4R4X4_UNORM: |
| case WINED3DFMT_R8G8B8A8_UNORM: |
| case WINED3DFMT_R8G8B8X8_UNORM: |
| case WINED3DFMT_B10G10R10A2_UNORM: |
| case WINED3DFMT_R10G10B10A2_UNORM: |
| case WINED3DFMT_R16G16_UNORM: |
| TRACE_(d3d_caps)("[OK]\n"); |
| return TRUE; |
| |
| case WINED3DFMT_B2G3R3_UNORM: |
| TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n"); |
| return FALSE; |
| |
| /***** |
| * Not supported: Palettized |
| * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7. |
| * Since it is not widely available, don't offer it. Further no Windows driver offers |
| * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either. |
| */ |
| case WINED3DFMT_P8_UINT: |
| case WINED3DFMT_P8_UINT_A8_UNORM: |
| return FALSE; |
| |
| /***** |
| * Supported: (Alpha)-Luminance |
| */ |
| case WINED3DFMT_L8_UNORM: |
| case WINED3DFMT_L8A8_UNORM: |
| case WINED3DFMT_L16_UNORM: |
| TRACE_(d3d_caps)("[OK]\n"); |
| return TRUE; |
| |
| /* Not supported on Windows, thus disabled */ |
| case WINED3DFMT_L4A4_UNORM: |
| TRACE_(d3d_caps)("[FAILED] - not supported on windows\n"); |
| return FALSE; |
| |
| /***** |
| * Supported: Depth/Stencil formats |
| */ |
| case WINED3DFMT_D16_LOCKABLE: |
| case WINED3DFMT_D16_UNORM: |
| case WINED3DFMT_S1_UINT_D15_UNORM: |
| case WINED3DFMT_X8D24_UNORM: |
| case WINED3DFMT_S4X4_UINT_D24_UNORM: |
| case WINED3DFMT_D24_UNORM_S8_UINT: |
| case WINED3DFMT_S8_UINT_D24_FLOAT: |
| case WINED3DFMT_D32_UNORM: |
| case WINED3DFMT_D32_FLOAT: |
| return TRUE; |
| |
| /***** |
| * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or |
| * GL_NV_texture_shader). Emulated by shaders |
| */ |
| case WINED3DFMT_R8G8_SNORM: |
| case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: |
| case WINED3DFMT_R5G5_SNORM_L6_UNORM: |
| case WINED3DFMT_R8G8B8A8_SNORM: |
| case WINED3DFMT_R16G16_SNORM: |
| /* Ask the shader backend if it can deal with the conversion. If |
| * we've got a GL extension giving native support this will be an |
| * identity conversion. */ |
| if (adapter->shader_backend->shader_color_fixup_supported(format_desc->color_fixup)) |
| { |
| TRACE_(d3d_caps)("[OK]\n"); |
| return TRUE; |
| } |
| TRACE_(d3d_caps)("[FAILED]\n"); |
| return FALSE; |
| |
| case WINED3DFMT_DXT1: |
| case WINED3DFMT_DXT2: |
| case WINED3DFMT_DXT3: |
| case WINED3DFMT_DXT4: |
| case WINED3DFMT_DXT5: |
| if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC]) |
| { |
| TRACE_(d3d_caps)("[OK]\n"); |
| return TRUE; |
| } |
| TRACE_(d3d_caps)("[FAILED]\n"); |
| return FALSE; |
| |
| |
| /***** |
| * Odd formats - not supported |
| */ |
| case WINED3DFMT_VERTEXDATA: |
| case WINED3DFMT_R16_UINT: |
| case WINED3DFMT_R32_UINT: |
| case WINED3DFMT_R16G16B16A16_SNORM: |
| case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: |
| case WINED3DFMT_R10G11B11_SNORM: |
| TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */ |
| return FALSE; |
| |
| /***** |
| * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now |
| */ |
| case WINED3DFMT_R8G8_SNORM_Cx: |
| TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */ |
| return FALSE; |
| |
| /* YUV formats */ |
| case WINED3DFMT_UYVY: |
| case WINED3DFMT_YUY2: |
| if (gl_info->supported[APPLE_YCBCR_422]) |
| { |
| TRACE_(d3d_caps)("[OK]\n"); |
| return TRUE; |
| } |
| TRACE_(d3d_caps)("[FAILED]\n"); |
| return FALSE; |
| case WINED3DFMT_YV12: |
| TRACE_(d3d_caps)("[FAILED]\n"); |
| return FALSE; |
| |
| /* Not supported */ |
| case WINED3DFMT_R16G16B16A16_UNORM: |
| case WINED3DFMT_B2G3R3A8_UNORM: |
| TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */ |
| return FALSE; |
| |
| /* Floating point formats */ |
| case WINED3DFMT_R16_FLOAT: |
| case WINED3DFMT_R16G16_FLOAT: |
| case WINED3DFMT_R16G16B16A16_FLOAT: |
| if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL]) |
| { |
| TRACE_(d3d_caps)("[OK]\n"); |
| return TRUE; |
| } |
| TRACE_(d3d_caps)("[FAILED]\n"); |
| return FALSE; |
| |
| case WINED3DFMT_R32_FLOAT: |
| case WINED3DFMT_R32G32_FLOAT: |
| case WINED3DFMT_R32G32B32A32_FLOAT: |
| if (gl_info->supported[ARB_TEXTURE_FLOAT]) |
| { |
| TRACE_(d3d_caps)("[OK]\n"); |
| return TRUE; |
| } |
| TRACE_(d3d_caps)("[FAILED]\n"); |
| return FALSE; |
| |
| /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support |
| * instancing. To query if the card supports instancing CheckDeviceFormat with the special format |
| * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value. |
| * We can do instancing with all shader versions, but we need vertex shaders. |
| * |
| * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once |
| * to enable instancing. WineD3D doesn't need that and just ignores it. |
| * |
| * With Shader Model 3.0 capable cards Instancing 'just works' in Windows. |
| */ |
| case WINED3DFMT_INST: |
| TRACE("ATI Instancing check hack\n"); |
| if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER]) |
| { |
| TRACE_(d3d_caps)("[OK]\n"); |
| return TRUE; |
| } |
| TRACE_(d3d_caps)("[FAILED]\n"); |
| return FALSE; |
| |
| /* Some weird FOURCC formats */ |
| case WINED3DFMT_R8G8_B8G8: |
| case WINED3DFMT_G8R8_G8B8: |
| case WINED3DFMT_MULTI2_ARGB8: |
| TRACE_(d3d_caps)("[FAILED]\n"); |
| return FALSE; |
| |
| /* Vendor specific formats */ |
| case WINED3DFMT_ATI2N: |
| if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC] |
| || gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC]) |
| { |
| if (adapter->shader_backend->shader_color_fixup_supported(format_desc->color_fixup) |
| && adapter->fragment_pipe->color_fixup_supported(format_desc->color_fixup)) |
| { |
| TRACE_(d3d_caps)("[OK]\n"); |
| return TRUE; |
| } |
| |
| TRACE_(d3d_caps)("[OK]\n"); |
| return TRUE; |
| } |
| TRACE_(d3d_caps)("[FAILED]\n"); |
| return FALSE; |
| |
| case WINED3DFMT_NVHU: |
| case WINED3DFMT_NVHS: |
| /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU |
| * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes |
| * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16). |
| * ATI refused to support formats which can easilly be emulated with pixel shaders, so |
| * Applications have to deal with not having NVHS and NVHU. |
| */ |
| TRACE_(d3d_caps)("[FAILED]\n"); |
| return FALSE; |
| |
| case WINED3DFMT_UNKNOWN: |
| return FALSE; |
| |
| default: |
| ERR("Unhandled format=%s\n", debug_d3dformat(format_desc->format)); |
| break; |
| } |
| return FALSE; |
| } |
| |
| static BOOL CheckSurfaceCapability(struct wined3d_adapter *adapter, |
| const struct wined3d_format_desc *adapter_format_desc, |
| const struct wined3d_format_desc *check_format_desc, |
| WINED3DSURFTYPE SurfaceType) |
| { |
| if(SurfaceType == SURFACE_GDI) { |
| switch(check_format_desc->format) |
| { |
| case WINED3DFMT_B8G8R8_UNORM: |
| case WINED3DFMT_B8G8R8A8_UNORM: |
| case WINED3DFMT_B8G8R8X8_UNORM: |
| case WINED3DFMT_B5G6R5_UNORM: |
| case WINED3DFMT_B5G5R5X1_UNORM: |
| case WINED3DFMT_B5G5R5A1_UNORM: |
| case WINED3DFMT_B4G4R4A4_UNORM: |
| case WINED3DFMT_B2G3R3_UNORM: |
| case WINED3DFMT_A8_UNORM: |
| case WINED3DFMT_B2G3R3A8_UNORM: |
| case WINED3DFMT_B4G4R4X4_UNORM: |
| case WINED3DFMT_R10G10B10A2_UNORM: |
| case WINED3DFMT_R8G8B8A8_UNORM: |
| case WINED3DFMT_R8G8B8X8_UNORM: |
| case WINED3DFMT_R16G16_UNORM: |
| case WINED3DFMT_B10G10R10A2_UNORM: |
| case WINED3DFMT_R16G16B16A16_UNORM: |
| case WINED3DFMT_P8_UINT: |
| TRACE_(d3d_caps)("[OK]\n"); |
| return TRUE; |
| default: |
| TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n"); |
| return FALSE; |
| } |
| } |
| |
| /* All format that are supported for textures are supported for surfaces as well */ |
| if (CheckTextureCapability(adapter, check_format_desc)) return TRUE; |
| /* All depth stencil formats are supported on surfaces */ |
| if (CheckDepthStencilCapability(adapter, adapter_format_desc, check_format_desc)) return TRUE; |
| |
| /* If opengl can't process the format natively, the blitter may be able to convert it */ |
| if (adapter->blitter->blit_supported(&adapter->gl_info, BLIT_OP_BLIT, |
| NULL, WINED3DPOOL_DEFAULT, 0, check_format_desc, |
| NULL, WINED3DPOOL_DEFAULT, 0, adapter_format_desc)) |
| { |
| TRACE_(d3d_caps)("[OK]\n"); |
| return TRUE; |
| } |
| |
| /* Reject other formats */ |
| TRACE_(d3d_caps)("[FAILED]\n"); |
| return FALSE; |
| } |
| |
| static BOOL CheckVertexTextureCapability(struct wined3d_adapter *adapter, |
| const struct wined3d_format_desc *format_desc) |
| { |
| return adapter->gl_info.limits.vertex_samplers |
| && (format_desc->Flags & WINED3DFMT_FLAG_VTF); |
| } |
| |
| static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, |
| WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat, |
| WINED3DSURFTYPE SurfaceType) |
| { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| struct wined3d_adapter *adapter = &This->adapters[Adapter]; |
| const struct wined3d_gl_info *gl_info = &adapter->gl_info; |
| const struct wined3d_format_desc *format_desc = getFormatDescEntry(CheckFormat, gl_info); |
| const struct wined3d_format_desc *adapter_format_desc = getFormatDescEntry(AdapterFormat, gl_info); |
| DWORD UsageCaps = 0; |
| |
| TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%u,%s,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s))\n", |
| This, |
| Adapter, |
| DeviceType, debug_d3ddevicetype(DeviceType), |
| AdapterFormat, debug_d3dformat(AdapterFormat), |
| Usage, debug_d3dusage(Usage), debug_d3dusagequery(Usage), |
| RType, debug_d3dresourcetype(RType), |
| CheckFormat, debug_d3dformat(CheckFormat)); |
| |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| switch (RType) |
| { |
| case WINED3DRTYPE_CUBETEXTURE: |
| /* Cubetexture allows: |
| * - WINED3DUSAGE_AUTOGENMIPMAP |
| * - WINED3DUSAGE_DEPTHSTENCIL |
| * - WINED3DUSAGE_DYNAMIC |
| * - WINED3DUSAGE_NONSECURE (d3d9ex) |
| * - WINED3DUSAGE_RENDERTARGET |
| * - WINED3DUSAGE_SOFTWAREPROCESSING |
| * - WINED3DUSAGE_QUERY_WRAPANDMIP |
| */ |
| if (SurfaceType != SURFACE_OPENGL) |
| { |
| TRACE_(d3d_caps)("[FAILED]\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP]) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No cube texture support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (!CheckTextureCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (Usage & WINED3DUSAGE_AUTOGENMIPMAP) |
| { |
| if (!gl_info->supported[SGIS_GENERATE_MIPMAP]) |
| /* When autogenmipmap isn't around continue and return |
| * WINED3DOK_NOAUTOGEN instead of D3D_OK. */ |
| TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n"); |
| else |
| UsageCaps |= WINED3DUSAGE_AUTOGENMIPMAP; |
| } |
| |
| /* Always report dynamic locking. */ |
| if (Usage & WINED3DUSAGE_DYNAMIC) |
| UsageCaps |= WINED3DUSAGE_DYNAMIC; |
| |
| if (Usage & WINED3DUSAGE_RENDERTARGET) |
| { |
| if (!CheckRenderTargetCapability(adapter, adapter_format_desc, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_RENDERTARGET; |
| } |
| |
| /* Always report software processing. */ |
| if (Usage & WINED3DUSAGE_SOFTWAREPROCESSING) |
| UsageCaps |= WINED3DUSAGE_SOFTWAREPROCESSING; |
| |
| if (Usage & WINED3DUSAGE_QUERY_FILTER) |
| { |
| if (!CheckFilterCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No query filter support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_FILTER; |
| } |
| |
| if (Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) |
| { |
| if (!CheckPostPixelShaderBlendingCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING; |
| } |
| |
| if (Usage & WINED3DUSAGE_QUERY_SRGBREAD) |
| { |
| if (!CheckSrgbReadCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_SRGBREAD; |
| } |
| |
| if (Usage & WINED3DUSAGE_QUERY_SRGBWRITE) |
| { |
| if (!CheckSrgbWriteCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_SRGBWRITE; |
| } |
| |
| if (Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) |
| { |
| if (!CheckVertexTextureCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE; |
| } |
| |
| if (Usage & WINED3DUSAGE_QUERY_WRAPANDMIP) |
| { |
| if (!CheckWrapAndMipCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_WRAPANDMIP; |
| } |
| break; |
| |
| case WINED3DRTYPE_SURFACE: |
| /* Surface allows: |
| * - WINED3DUSAGE_DEPTHSTENCIL |
| * - WINED3DUSAGE_NONSECURE (d3d9ex) |
| * - WINED3DUSAGE_RENDERTARGET |
| */ |
| if (!CheckSurfaceCapability(adapter, adapter_format_desc, format_desc, SurfaceType)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (Usage & WINED3DUSAGE_DEPTHSTENCIL) |
| { |
| if (!CheckDepthStencilCapability(adapter, adapter_format_desc, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL; |
| } |
| |
| if (Usage & WINED3DUSAGE_RENDERTARGET) |
| { |
| if (!CheckRenderTargetCapability(adapter, adapter_format_desc, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_RENDERTARGET; |
| } |
| |
| if (Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) |
| { |
| if (!CheckPostPixelShaderBlendingCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING; |
| } |
| break; |
| |
| case WINED3DRTYPE_TEXTURE: |
| /* Texture allows: |
| * - WINED3DUSAGE_AUTOGENMIPMAP |
| * - WINED3DUSAGE_DEPTHSTENCIL |
| * - WINED3DUSAGE_DMAP |
| * - WINED3DUSAGE_DYNAMIC |
| * - WINED3DUSAGE_NONSECURE (d3d9ex) |
| * - WINED3DUSAGE_RENDERTARGET |
| * - WINED3DUSAGE_SOFTWAREPROCESSING |
| * - WINED3DUSAGE_TEXTAPI (d3d9ex) |
| * - WINED3DUSAGE_QUERY_WRAPANDMIP |
| */ |
| if (SurfaceType != SURFACE_OPENGL) |
| { |
| TRACE_(d3d_caps)("[FAILED]\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (!CheckTextureCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (Usage & WINED3DUSAGE_AUTOGENMIPMAP) |
| { |
| if (!gl_info->supported[SGIS_GENERATE_MIPMAP]) |
| /* When autogenmipmap isn't around continue and return |
| * WINED3DOK_NOAUTOGEN instead of D3D_OK. */ |
| TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n"); |
| else |
| UsageCaps |= WINED3DUSAGE_AUTOGENMIPMAP; |
| } |
| |
| /* Always report dynamic locking. */ |
| if (Usage & WINED3DUSAGE_DYNAMIC) |
| UsageCaps |= WINED3DUSAGE_DYNAMIC; |
| |
| if (Usage & WINED3DUSAGE_RENDERTARGET) |
| { |
| if (!CheckRenderTargetCapability(adapter, adapter_format_desc, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_RENDERTARGET; |
| } |
| |
| /* Always report software processing. */ |
| if (Usage & WINED3DUSAGE_SOFTWAREPROCESSING) |
| UsageCaps |= WINED3DUSAGE_SOFTWAREPROCESSING; |
| |
| if (Usage & WINED3DUSAGE_QUERY_FILTER) |
| { |
| if (!CheckFilterCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No query filter support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_FILTER; |
| } |
| |
| if (Usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP) |
| { |
| if (!CheckBumpMapCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP; |
| } |
| |
| if (Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) |
| { |
| if (!CheckPostPixelShaderBlendingCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING; |
| } |
| |
| if (Usage & WINED3DUSAGE_QUERY_SRGBREAD) |
| { |
| if (!CheckSrgbReadCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_SRGBREAD; |
| } |
| |
| if (Usage & WINED3DUSAGE_QUERY_SRGBWRITE) |
| { |
| if (!CheckSrgbWriteCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_SRGBWRITE; |
| } |
| |
| if (Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) |
| { |
| if (!CheckVertexTextureCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE; |
| } |
| |
| if (Usage & WINED3DUSAGE_QUERY_WRAPANDMIP) |
| { |
| if (!CheckWrapAndMipCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_WRAPANDMIP; |
| } |
| |
| if (Usage & WINED3DUSAGE_DEPTHSTENCIL) |
| { |
| if (!CheckDepthStencilCapability(adapter, adapter_format_desc, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| if ((format_desc->Flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW]) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL; |
| } |
| break; |
| |
| case WINED3DRTYPE_VOLUMETEXTURE: |
| case WINED3DRTYPE_VOLUME: |
| /* Volume is to VolumeTexture what Surface is to Texture, but its |
| * usage caps are not documented. Most driver seem to offer |
| * (nearly) the same on Volume and VolumeTexture, so do that too. |
| * |
| * Volumetexture allows: |
| * - D3DUSAGE_DYNAMIC |
| * - D3DUSAGE_NONSECURE (d3d9ex) |
| * - D3DUSAGE_SOFTWAREPROCESSING |
| * - D3DUSAGE_QUERY_WRAPANDMIP |
| */ |
| if (SurfaceType != SURFACE_OPENGL) |
| { |
| TRACE_(d3d_caps)("[FAILED]\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (!gl_info->supported[EXT_TEXTURE3D]) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No volume texture support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (!CheckTextureCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - Format not supported\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| /* Filter formats that need conversion; For one part, this |
| * conversion is unimplemented, and volume textures are huge, so |
| * it would be a big performance hit. Unless we hit an application |
| * needing one of those formats, don't advertize them to avoid |
| * leading applications into temptation. The windows drivers don't |
| * support most of those formats on volumes anyway, except for |
| * WINED3DFMT_R32_FLOAT. */ |
| switch (CheckFormat) |
| { |
| case WINED3DFMT_P8_UINT: |
| case WINED3DFMT_L4A4_UNORM: |
| case WINED3DFMT_R32_FLOAT: |
| case WINED3DFMT_R16_FLOAT: |
| case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: |
| case WINED3DFMT_R5G5_SNORM_L6_UNORM: |
| case WINED3DFMT_R16G16_UNORM: |
| TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| |
| case WINED3DFMT_R8G8B8A8_SNORM: |
| case WINED3DFMT_R16G16_SNORM: |
| if (!gl_info->supported[NV_TEXTURE_SHADER]) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| break; |
| |
| case WINED3DFMT_R8G8_SNORM: |
| if (!gl_info->supported[NV_TEXTURE_SHADER]) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| break; |
| |
| case WINED3DFMT_DXT1: |
| case WINED3DFMT_DXT2: |
| case WINED3DFMT_DXT3: |
| case WINED3DFMT_DXT4: |
| case WINED3DFMT_DXT5: |
| /* The GL_EXT_texture_compression_s3tc spec requires that |
| * loading an s3tc compressed texture results in an error. |
| * While the D3D refrast does support s3tc volumes, at |
| * least the nvidia windows driver does not, so we're free |
| * not to support this format. */ |
| TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| |
| default: |
| /* Do nothing, continue with checking the format below */ |
| break; |
| } |
| |
| /* Always report dynamic locking. */ |
| if (Usage & WINED3DUSAGE_DYNAMIC) |
| UsageCaps |= WINED3DUSAGE_DYNAMIC; |
| |
| /* Always report software processing. */ |
| if (Usage & WINED3DUSAGE_SOFTWAREPROCESSING) |
| UsageCaps |= WINED3DUSAGE_SOFTWAREPROCESSING; |
| |
| if (Usage & WINED3DUSAGE_QUERY_FILTER) |
| { |
| if (!CheckFilterCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No query filter support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_FILTER; |
| } |
| |
| if (Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) |
| { |
| if (!CheckPostPixelShaderBlendingCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING; |
| } |
| |
| if (Usage & WINED3DUSAGE_QUERY_SRGBREAD) |
| { |
| if (!CheckSrgbReadCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_SRGBREAD; |
| } |
| |
| if (Usage & WINED3DUSAGE_QUERY_SRGBWRITE) |
| { |
| if (!CheckSrgbWriteCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_SRGBWRITE; |
| } |
| |
| if (Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) |
| { |
| if (!CheckVertexTextureCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE; |
| } |
| |
| if (Usage & WINED3DUSAGE_QUERY_WRAPANDMIP) |
| { |
| if (!CheckWrapAndMipCapability(adapter, format_desc)) |
| { |
| TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| UsageCaps |= WINED3DUSAGE_QUERY_WRAPANDMIP; |
| } |
| break; |
| |
| default: |
| FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(RType)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| /* When the UsageCaps exactly matches Usage return WINED3D_OK except for |
| * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then |
| * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */ |
| if (UsageCaps == Usage) |
| return WINED3D_OK; |
| if (UsageCaps == (Usage & ~WINED3DUSAGE_AUTOGENMIPMAP)) |
| return WINED3DOK_NOAUTOGEN; |
| |
| TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for CheckFormat %s and RType %s but only %#x is available\n", |
| Usage, debug_d3dformat(CheckFormat), debug_d3dresourcetype(RType), UsageCaps); |
| |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT adapter_idx, |
| WINED3DDEVTYPE device_type, WINED3DFORMAT src_format, WINED3DFORMAT dst_format) |
| { |
| FIXME("iface %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n", |
| iface, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format), |
| debug_d3dformat(dst_format)); |
| |
| return WINED3D_OK; |
| } |
| |
| /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true |
| subset of a D3DCAPS9 structure. However, it has to come via a void * |
| as the d3d8 interface cannot import the d3d9 header */ |
| static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) { |
| |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| struct wined3d_adapter *adapter = &This->adapters[Adapter]; |
| const struct wined3d_gl_info *gl_info = &adapter->gl_info; |
| int vs_selected_mode; |
| int ps_selected_mode; |
| struct shader_caps shader_caps; |
| struct fragment_caps fragment_caps; |
| DWORD ckey_caps, blit_caps, fx_caps; |
| |
| TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps); |
| |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode); |
| |
| /* ------------------------------------------------ |
| The following fields apply to both d3d8 and d3d9 |
| ------------------------------------------------ */ |
| pCaps->DeviceType = (DeviceType == WINED3DDEVTYPE_HAL) ? WINED3DDEVTYPE_HAL : WINED3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */ |
| pCaps->AdapterOrdinal = Adapter; |
| |
| pCaps->Caps = 0; |
| pCaps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED | |
| WINED3DCAPS2_FULLSCREENGAMMA | |
| WINED3DCAPS2_DYNAMICTEXTURES; |
| if (gl_info->supported[SGIS_GENERATE_MIPMAP]) |
| { |
| pCaps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP; |
| } |
| |
| pCaps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD | |
| WINED3DCAPS3_COPY_TO_VIDMEM | |
| WINED3DCAPS3_COPY_TO_SYSTEMMEM; |
| |
| pCaps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE | |
| WINED3DPRESENT_INTERVAL_ONE; |
| |
| pCaps->CursorCaps = WINED3DCURSORCAPS_COLOR | |
| WINED3DCURSORCAPS_LOWRES; |
| |
| pCaps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX | |
| WINED3DDEVCAPS_EXECUTESYSTEMMEMORY | |
| WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY| |
| WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY | |
| WINED3DDEVCAPS_DRAWPRIMTLVERTEX | |
| WINED3DDEVCAPS_HWTRANSFORMANDLIGHT | |
| WINED3DDEVCAPS_EXECUTEVIDEOMEMORY | |
| WINED3DDEVCAPS_PUREDEVICE | |
| WINED3DDEVCAPS_HWRASTERIZATION | |
| WINED3DDEVCAPS_TEXTUREVIDEOMEMORY | |
| WINED3DDEVCAPS_TEXTURESYSTEMMEMORY | |
| WINED3DDEVCAPS_CANRENDERAFTERFLIP | |
| WINED3DDEVCAPS_DRAWPRIMITIVES2 | |
| WINED3DDEVCAPS_DRAWPRIMITIVES2EX | |
| WINED3DDEVCAPS_RTPATCHES; |
| |
| pCaps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE | |
| WINED3DPMISCCAPS_CULLCCW | |
| WINED3DPMISCCAPS_CULLCW | |
| WINED3DPMISCCAPS_COLORWRITEENABLE | |
| WINED3DPMISCCAPS_CLIPTLVERTS | |
| WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS | |
| WINED3DPMISCCAPS_MASKZ | |
| WINED3DPMISCCAPS_BLENDOP | |
| WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING; |
| /* TODO: |
| WINED3DPMISCCAPS_NULLREFERENCE |
| WINED3DPMISCCAPS_FOGANDSPECULARALPHA |
| WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS |
| WINED3DPMISCCAPS_FOGVERTEXCLAMPED */ |
| |
| if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE]) |
| pCaps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND; |
| if (gl_info->supported[EXT_DRAW_BUFFERS2]) |
| pCaps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS; |
| |
| pCaps->RasterCaps = WINED3DPRASTERCAPS_DITHER | |
| WINED3DPRASTERCAPS_PAT | |
| WINED3DPRASTERCAPS_WFOG | |
| WINED3DPRASTERCAPS_ZFOG | |
| WINED3DPRASTERCAPS_FOGVERTEX | |
| WINED3DPRASTERCAPS_FOGTABLE | |
| WINED3DPRASTERCAPS_STIPPLE | |
| WINED3DPRASTERCAPS_SUBPIXEL | |
| WINED3DPRASTERCAPS_ZTEST | |
| WINED3DPRASTERCAPS_SCISSORTEST | |
| WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS | |
| WINED3DPRASTERCAPS_DEPTHBIAS; |
| |
| if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC]) |
| { |
| pCaps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY | |
| WINED3DPRASTERCAPS_ZBIAS | |
| WINED3DPRASTERCAPS_MIPMAPLODBIAS; |
| } |
| if (gl_info->supported[NV_FOG_DISTANCE]) |
| { |
| pCaps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE; |
| } |
| /* FIXME Add: |
| WINED3DPRASTERCAPS_COLORPERSPECTIVE |
| WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE |
| WINED3DPRASTERCAPS_ANTIALIASEDGES |
| WINED3DPRASTERCAPS_ZBUFFERLESSHSR |
| WINED3DPRASTERCAPS_WBUFFER */ |
| |
| pCaps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS | |
| WINED3DPCMPCAPS_EQUAL | |
| WINED3DPCMPCAPS_GREATER | |
| WINED3DPCMPCAPS_GREATEREQUAL | |
| WINED3DPCMPCAPS_LESS | |
| WINED3DPCMPCAPS_LESSEQUAL | |
| WINED3DPCMPCAPS_NEVER | |
| WINED3DPCMPCAPS_NOTEQUAL; |
| |
| pCaps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA | |
| WINED3DPBLENDCAPS_BOTHSRCALPHA | |
| WINED3DPBLENDCAPS_DESTALPHA | |
| WINED3DPBLENDCAPS_DESTCOLOR | |
| WINED3DPBLENDCAPS_INVDESTALPHA | |
| WINED3DPBLENDCAPS_INVDESTCOLOR | |
| WINED3DPBLENDCAPS_INVSRCALPHA | |
| WINED3DPBLENDCAPS_INVSRCCOLOR | |
| WINED3DPBLENDCAPS_ONE | |
| WINED3DPBLENDCAPS_SRCALPHA | |
| WINED3DPBLENDCAPS_SRCALPHASAT | |
| WINED3DPBLENDCAPS_SRCCOLOR | |
| WINED3DPBLENDCAPS_ZERO; |
| |
| pCaps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA | |
| WINED3DPBLENDCAPS_DESTCOLOR | |
| WINED3DPBLENDCAPS_INVDESTALPHA | |
| WINED3DPBLENDCAPS_INVDESTCOLOR | |
| WINED3DPBLENDCAPS_INVSRCALPHA | |
| WINED3DPBLENDCAPS_INVSRCCOLOR | |
| WINED3DPBLENDCAPS_ONE | |
| WINED3DPBLENDCAPS_SRCALPHA | |
| WINED3DPBLENDCAPS_SRCCOLOR | |
| WINED3DPBLENDCAPS_ZERO; |
| /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor, |
| * according to the glBlendFunc manpage |
| * |
| * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are |
| * legacy settings for srcblend only |
| */ |
| |
| if (gl_info->supported[EXT_BLEND_COLOR]) |
| { |
| pCaps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR; |
| pCaps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR; |
| } |
| |
| |
| pCaps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS | |
| WINED3DPCMPCAPS_EQUAL | |
| WINED3DPCMPCAPS_GREATER | |
| WINED3DPCMPCAPS_GREATEREQUAL | |
| WINED3DPCMPCAPS_LESS | |
| WINED3DPCMPCAPS_LESSEQUAL | |
| WINED3DPCMPCAPS_NEVER | |
| WINED3DPCMPCAPS_NOTEQUAL; |
| |
| pCaps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB | |
| WINED3DPSHADECAPS_COLORGOURAUDRGB | |
| WINED3DPSHADECAPS_ALPHAFLATBLEND | |
| WINED3DPSHADECAPS_ALPHAGOURAUDBLEND | |
| WINED3DPSHADECAPS_COLORFLATRGB | |
| WINED3DPSHADECAPS_FOGFLAT | |
| WINED3DPSHADECAPS_FOGGOURAUD | |
| WINED3DPSHADECAPS_SPECULARFLATRGB; |
| |
| pCaps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA | |
| WINED3DPTEXTURECAPS_ALPHAPALETTE | |
| WINED3DPTEXTURECAPS_TRANSPARENCY | |
| WINED3DPTEXTURECAPS_BORDER | |
| WINED3DPTEXTURECAPS_MIPMAP | |
| WINED3DPTEXTURECAPS_PROJECTED | |
| WINED3DPTEXTURECAPS_PERSPECTIVE; |
| |
| if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) |
| { |
| pCaps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 | |
| WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL; |
| } |
| |
| if (gl_info->supported[EXT_TEXTURE3D]) |
| { |
| pCaps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP | |
| WINED3DPTEXTURECAPS_MIPVOLUMEMAP | |
| WINED3DPTEXTURECAPS_VOLUMEMAP_POW2; |
| } |
| |
| if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) |
| { |
| pCaps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP | |
| WINED3DPTEXTURECAPS_MIPCUBEMAP | |
| WINED3DPTEXTURECAPS_CUBEMAP_POW2; |
| |
| } |
| |
| pCaps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR | |
| WINED3DPTFILTERCAPS_MAGFPOINT | |
| WINED3DPTFILTERCAPS_MINFLINEAR | |
| WINED3DPTFILTERCAPS_MINFPOINT | |
| WINED3DPTFILTERCAPS_MIPFLINEAR | |
| WINED3DPTFILTERCAPS_MIPFPOINT | |
| WINED3DPTFILTERCAPS_LINEAR | |
| WINED3DPTFILTERCAPS_LINEARMIPLINEAR | |
| WINED3DPTFILTERCAPS_LINEARMIPNEAREST | |
| WINED3DPTFILTERCAPS_MIPLINEAR | |
| WINED3DPTFILTERCAPS_MIPNEAREST | |
| WINED3DPTFILTERCAPS_NEAREST; |
| |
| if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC]) |
| { |
| pCaps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC | |
| WINED3DPTFILTERCAPS_MINFANISOTROPIC; |
| } |
| |
| if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) |
| { |
| pCaps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR | |
| WINED3DPTFILTERCAPS_MAGFPOINT | |
| WINED3DPTFILTERCAPS_MINFLINEAR | |
| WINED3DPTFILTERCAPS_MINFPOINT | |
| WINED3DPTFILTERCAPS_MIPFLINEAR | |
| WINED3DPTFILTERCAPS_MIPFPOINT | |
| WINED3DPTFILTERCAPS_LINEAR | |
| WINED3DPTFILTERCAPS_LINEARMIPLINEAR | |
| WINED3DPTFILTERCAPS_LINEARMIPNEAREST | |
| WINED3DPTFILTERCAPS_MIPLINEAR | |
| WINED3DPTFILTERCAPS_MIPNEAREST | |
| WINED3DPTFILTERCAPS_NEAREST; |
| |
| if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC]) |
| { |
| pCaps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC | |
| WINED3DPTFILTERCAPS_MINFANISOTROPIC; |
| } |
| } else |
| pCaps->CubeTextureFilterCaps = 0; |
| |
| if (gl_info->supported[EXT_TEXTURE3D]) |
| { |
| pCaps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR | |
| WINED3DPTFILTERCAPS_MAGFPOINT | |
| WINED3DPTFILTERCAPS_MINFLINEAR | |
| WINED3DPTFILTERCAPS_MINFPOINT | |
| WINED3DPTFILTERCAPS_MIPFLINEAR | |
| WINED3DPTFILTERCAPS_MIPFPOINT | |
| WINED3DPTFILTERCAPS_LINEAR | |
| WINED3DPTFILTERCAPS_LINEARMIPLINEAR | |
| WINED3DPTFILTERCAPS_LINEARMIPNEAREST | |
| WINED3DPTFILTERCAPS_MIPLINEAR | |
| WINED3DPTFILTERCAPS_MIPNEAREST | |
| WINED3DPTFILTERCAPS_NEAREST; |
| } else |
| pCaps->VolumeTextureFilterCaps = 0; |
| |
| pCaps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV | |
| WINED3DPTADDRESSCAPS_CLAMP | |
| WINED3DPTADDRESSCAPS_WRAP; |
| |
| if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP]) |
| { |
| pCaps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER; |
| } |
| if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT]) |
| { |
| pCaps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR; |
| } |
| if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE]) |
| { |
| pCaps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE; |
| } |
| |
| if (gl_info->supported[EXT_TEXTURE3D]) |
| { |
| pCaps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV | |
| WINED3DPTADDRESSCAPS_CLAMP | |
| WINED3DPTADDRESSCAPS_WRAP; |
| if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP]) |
| { |
| pCaps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER; |
| } |
| if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT]) |
| { |
| pCaps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR; |
| } |
| if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE]) |
| { |
| pCaps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE; |
| } |
| } else |
| pCaps->VolumeTextureAddressCaps = 0; |
| |
| pCaps->LineCaps = WINED3DLINECAPS_TEXTURE | |
| WINED3DLINECAPS_ZTEST | |
| WINED3DLINECAPS_BLEND | |
| WINED3DLINECAPS_ALPHACMP | |
| WINED3DLINECAPS_FOG; |
| /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different |
| * idea how generating the smoothing alpha values works; the result is different |
| */ |
| |
| pCaps->MaxTextureWidth = gl_info->limits.texture_size; |
| pCaps->MaxTextureHeight = gl_info->limits.texture_size; |
| |
| if (gl_info->supported[EXT_TEXTURE3D]) |
| pCaps->MaxVolumeExtent = gl_info->limits.texture3d_size; |
| else |
| pCaps->MaxVolumeExtent = 0; |
| |
| pCaps->MaxTextureRepeat = 32768; |
| pCaps->MaxTextureAspectRatio = gl_info->limits.texture_size; |
| pCaps->MaxVertexW = 1.0f; |
| |
| pCaps->GuardBandLeft = 0.0f; |
| pCaps->GuardBandTop = 0.0f; |
| pCaps->GuardBandRight = 0.0f; |
| pCaps->GuardBandBottom = 0.0f; |
| |
| pCaps->ExtentsAdjust = 0.0f; |
| |
| pCaps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT | |
| WINED3DSTENCILCAPS_INCRSAT | |
| WINED3DSTENCILCAPS_INVERT | |
| WINED3DSTENCILCAPS_KEEP | |
| WINED3DSTENCILCAPS_REPLACE | |
| WINED3DSTENCILCAPS_ZERO; |
| if (gl_info->supported[EXT_STENCIL_WRAP]) |
| { |
| pCaps->StencilCaps |= WINED3DSTENCILCAPS_DECR | |
| WINED3DSTENCILCAPS_INCR; |
| } |
| if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL]) |
| { |
| pCaps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED; |
| } |
| |
| pCaps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */ |
| |
| pCaps->MaxUserClipPlanes = gl_info->limits.clipplanes; |
| pCaps->MaxActiveLights = gl_info->limits.lights; |
| |
| pCaps->MaxVertexBlendMatrices = gl_info->limits.blends; |
| pCaps->MaxVertexBlendMatrixIndex = 0; |
| |
| pCaps->MaxAnisotropy = gl_info->limits.anisotropy; |
| pCaps->MaxPointSize = gl_info->limits.pointsize_max; |
| |
| |
| /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */ |
| pCaps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS | |
| WINED3DVTXPCAPS_MATERIALSOURCE7 | |
| WINED3DVTXPCAPS_POSITIONALLIGHTS | |
| WINED3DVTXPCAPS_LOCALVIEWER | |
| WINED3DVTXPCAPS_VERTEXFOG | |
| WINED3DVTXPCAPS_TEXGEN; |
| |
| pCaps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */ |
| pCaps->MaxVertexIndex = 0xFFFFF; |
| pCaps->MaxStreams = MAX_STREAMS; |
| pCaps->MaxStreamStride = 1024; |
| |
| /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */ |
| pCaps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET | |
| WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET; |
| pCaps->MaxNpatchTessellationLevel = 0; |
| pCaps->MasterAdapterOrdinal = 0; |
| pCaps->AdapterOrdinalInGroup = 0; |
| pCaps->NumberOfAdaptersInGroup = 1; |
| |
| pCaps->NumSimultaneousRTs = gl_info->limits.buffers; |
| |
| pCaps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | |
| WINED3DPTFILTERCAPS_MAGFPOINT | |
| WINED3DPTFILTERCAPS_MINFLINEAR | |
| WINED3DPTFILTERCAPS_MAGFLINEAR; |
| pCaps->VertexTextureFilterCaps = 0; |
| |
| adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps); |
| adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps); |
| |
| /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */ |
| pCaps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps; |
| |
| /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled. |
| * Ignore shader model capabilities if disabled in config |
| */ |
| if(vs_selected_mode == SHADER_NONE) { |
| TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n"); |
| pCaps->VertexShaderVersion = WINED3DVS_VERSION(0,0); |
| pCaps->MaxVertexShaderConst = 0; |
| } else { |
| pCaps->VertexShaderVersion = shader_caps.VertexShaderVersion; |
| pCaps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst; |
| } |
| |
| if(ps_selected_mode == SHADER_NONE) { |
| TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n"); |
| pCaps->PixelShaderVersion = WINED3DPS_VERSION(0,0); |
| pCaps->PixelShader1xMaxValue = 0.0f; |
| } else { |
| pCaps->PixelShaderVersion = shader_caps.PixelShaderVersion; |
| pCaps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue; |
| } |
| |
| pCaps->TextureOpCaps = fragment_caps.TextureOpCaps; |
| pCaps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages; |
| pCaps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures; |
| |
| /* The following caps are shader specific, but they are things we cannot detect, or which |
| * are the same among all shader models. So to avoid code duplication set the shader version |
| * specific, but otherwise constant caps here |
| */ |
| if(pCaps->VertexShaderVersion == WINED3DVS_VERSION(3,0)) { |
| /* Where possible set the caps based on OpenGL extensions and if they aren't set (in case of software rendering) |
| use the VS 3.0 from MSDN or else if there's OpenGL spec use a hardcoded value minimum VS3.0 value. */ |
| pCaps->VS20Caps.Caps = WINED3DVS20CAPS_PREDICATION; |
| pCaps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH; /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */ |
| pCaps->VS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_vs_temps); |
| pCaps->VS20Caps.StaticFlowControlDepth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH ; /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */ |
| |
| pCaps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */ |
| pCaps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions); |
| } |
| else if (pCaps->VertexShaderVersion == WINED3DVS_VERSION(2,0)) |
| { |
| pCaps->VS20Caps.Caps = 0; |
| pCaps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH; |
| pCaps->VS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_vs_temps); |
| pCaps->VS20Caps.StaticFlowControlDepth = 1; |
| |
| pCaps->MaxVShaderInstructionsExecuted = 65535; |
| pCaps->MaxVertexShader30InstructionSlots = 0; |
| } else { /* VS 1.x */ |
| pCaps->VS20Caps.Caps = 0; |
| pCaps->VS20Caps.DynamicFlowControlDepth = 0; |
| pCaps->VS20Caps.NumTemps = 0; |
| pCaps->VS20Caps.StaticFlowControlDepth = 0; |
| |
| pCaps->MaxVShaderInstructionsExecuted = 0; |
| pCaps->MaxVertexShader30InstructionSlots = 0; |
| } |
| |
| if(pCaps->PixelShaderVersion == WINED3DPS_VERSION(3,0)) { |
| /* Where possible set the caps based on OpenGL extensions and if they aren't set (in case of software rendering) |
| use the PS 3.0 from MSDN or else if there's OpenGL spec use a hardcoded value minimum PS 3.0 value. */ |
| |
| /* Caps is more or less undocumented on MSDN but it appears to be used for PS20Caps based on results from R9600/FX5900/Geforce6800 cards from Windows */ |
| pCaps->PS20Caps.Caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE | |
| WINED3DPS20CAPS_GRADIENTINSTRUCTIONS | |
| WINED3DPS20CAPS_PREDICATION | |
| WINED3DPS20CAPS_NODEPENDENTREADLIMIT | |
| WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT; |
| pCaps->PS20Caps.DynamicFlowControlDepth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH; /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */ |
| pCaps->PS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_ps_temps); |
| pCaps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH; /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */ |
| pCaps->PS20Caps.NumInstructionSlots = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS; /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */ |
| |
| pCaps->MaxPShaderInstructionsExecuted = 65535; |
| pCaps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS, |
| adapter->gl_info.limits.arb_ps_instructions); |
| } |
| else if(pCaps->PixelShaderVersion == WINED3DPS_VERSION(2,0)) |
| { |
| /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */ |
| pCaps->PS20Caps.Caps = 0; |
| pCaps->PS20Caps.DynamicFlowControlDepth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */ |
| pCaps->PS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_ps_temps); |
| pCaps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */ |
| pCaps->PS20Caps.NumInstructionSlots = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS; /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */ |
| |
| pCaps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */ |
| pCaps->MaxPixelShader30InstructionSlots = 0; |
| } else { /* PS 1.x */ |
| pCaps->PS20Caps.Caps = 0; |
| pCaps->PS20Caps.DynamicFlowControlDepth = 0; |
| pCaps->PS20Caps.NumTemps = 0; |
| pCaps->PS20Caps.StaticFlowControlDepth = 0; |
| pCaps->PS20Caps.NumInstructionSlots = 0; |
| |
| pCaps->MaxPShaderInstructionsExecuted = 0; |
| pCaps->MaxPixelShader30InstructionSlots = 0; |
| } |
| |
| if(pCaps->VertexShaderVersion >= WINED3DVS_VERSION(2,0)) { |
| /* OpenGL supports all the formats below, perhaps not always |
| * without conversion, but it supports them. |
| * Further GLSL doesn't seem to have an official unsigned type so |
| * don't advertise it yet as I'm not sure how we handle it. |
| * We might need to add some clamping in the shader engine to |
| * support it. |
| * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */ |
| pCaps->DeclTypes = WINED3DDTCAPS_UBYTE4 | |
| WINED3DDTCAPS_UBYTE4N | |
| WINED3DDTCAPS_SHORT2N | |
| WINED3DDTCAPS_SHORT4N; |
| if (gl_info->supported[ARB_HALF_FLOAT_VERTEX]) |
| { |
| pCaps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 | |
| WINED3DDTCAPS_FLOAT16_4; |
| } |
| } else |
| pCaps->DeclTypes = 0; |
| |
| /* Set DirectDraw helper Caps */ |
| ckey_caps = WINEDDCKEYCAPS_DESTBLT | |
| WINEDDCKEYCAPS_SRCBLT; |
| fx_caps = WINEDDFXCAPS_BLTALPHA | |
| WINEDDFXCAPS_BLTMIRRORLEFTRIGHT | |
| WINEDDFXCAPS_BLTMIRRORUPDOWN | |
| WINEDDFXCAPS_BLTROTATION90 | |
| WINEDDFXCAPS_BLTSHRINKX | |
| WINEDDFXCAPS_BLTSHRINKXN | |
| WINEDDFXCAPS_BLTSHRINKY | |
| WINEDDFXCAPS_BLTSHRINKXN | |
| WINEDDFXCAPS_BLTSTRETCHX | |
| WINEDDFXCAPS_BLTSTRETCHXN | |
| WINEDDFXCAPS_BLTSTRETCHY | |
| WINEDDFXCAPS_BLTSTRETCHYN; |
| blit_caps = WINEDDCAPS_BLT | |
| WINEDDCAPS_BLTCOLORFILL | |
| WINEDDCAPS_BLTDEPTHFILL | |
| WINEDDCAPS_BLTSTRETCH | |
| WINEDDCAPS_CANBLTSYSMEM | |
| WINEDDCAPS_CANCLIP | |
| WINEDDCAPS_CANCLIPSTRETCHED | |
| WINEDDCAPS_COLORKEY | |
| WINEDDCAPS_COLORKEYHWASSIST | |
| WINEDDCAPS_ALIGNBOUNDARYSRC; |
| |
| /* Fill the ddraw caps structure */ |
| pCaps->DirectDrawCaps.Caps = WINEDDCAPS_GDI | |
| WINEDDCAPS_PALETTE | |
| blit_caps; |
| pCaps->DirectDrawCaps.Caps2 = WINEDDCAPS2_CERTIFIED | |
| WINEDDCAPS2_NOPAGELOCKREQUIRED | |
| WINEDDCAPS2_PRIMARYGAMMA | |
| WINEDDCAPS2_WIDESURFACES | |
| WINEDDCAPS2_CANRENDERWINDOWED; |
| pCaps->DirectDrawCaps.SVBCaps = blit_caps; |
| pCaps->DirectDrawCaps.SVBCKeyCaps = ckey_caps; |
| pCaps->DirectDrawCaps.SVBFXCaps = fx_caps; |
| pCaps->DirectDrawCaps.VSBCaps = blit_caps; |
| pCaps->DirectDrawCaps.VSBCKeyCaps = ckey_caps; |
| pCaps->DirectDrawCaps.VSBFXCaps = fx_caps; |
| pCaps->DirectDrawCaps.SSBCaps = blit_caps; |
| pCaps->DirectDrawCaps.SSBCKeyCaps = ckey_caps; |
| pCaps->DirectDrawCaps.SSBFXCaps = fx_caps; |
| |
| pCaps->DirectDrawCaps.ddsCaps = WINEDDSCAPS_ALPHA | |
| WINEDDSCAPS_BACKBUFFER | |
| WINEDDSCAPS_FLIP | |
| WINEDDSCAPS_FRONTBUFFER | |
| WINEDDSCAPS_OFFSCREENPLAIN | |
| WINEDDSCAPS_PALETTE | |
| WINEDDSCAPS_PRIMARYSURFACE | |
| WINEDDSCAPS_SYSTEMMEMORY | |
| WINEDDSCAPS_VIDEOMEMORY | |
| WINEDDSCAPS_VISIBLE; |
| pCaps->DirectDrawCaps.StrideAlign = DDRAW_PITCH_ALIGNMENT; |
| |
| /* Set D3D caps if OpenGL is available. */ |
| if (adapter->opengl) |
| { |
| pCaps->DirectDrawCaps.ddsCaps |=WINEDDSCAPS_3DDEVICE | |
| WINEDDSCAPS_MIPMAP | |
| WINEDDSCAPS_TEXTURE | |
| WINEDDSCAPS_ZBUFFER; |
| pCaps->DirectDrawCaps.Caps |= WINEDDCAPS_3D; |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| static HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT adapter_idx, |
| WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags, IUnknown *parent, |
| IWineD3DDeviceParent *device_parent, IWineD3DDevice **device) |
| { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| IWineD3DDeviceImpl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x.\n" |
| "parent %p, device_parent %p, device %p.\n", |
| iface, adapter_idx, device_type, focus_window, flags, |
| parent, device_parent, device); |
| |
| /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter |
| * number and create a device without a 3D adapter for 2D only operation. */ |
| if (IWineD3D_GetAdapterCount(iface) && adapter_idx >= IWineD3D_GetAdapterCount(iface)) |
| { |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate device memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = device_init(object, This, adapter_idx, device_type, focus_window, flags, parent, device_parent); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize device, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created device %p.\n", object); |
| *device = (IWineD3DDevice *)object; |
| |
| IWineD3DDeviceParent_WineD3DDeviceCreated(device_parent, *device); |
| |
| return WINED3D_OK; |
| } |
| |
| static HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| IUnknown_AddRef(This->parent); |
| *pParent = This->parent; |
| return WINED3D_OK; |
| } |
| |
| static void WINE_GLAPI invalid_func(const void *data) |
| { |
| ERR("Invalid vertex attribute function called\n"); |
| DebugBreak(); |
| } |
| |
| static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data) |
| { |
| ERR("Invalid texcoord function called\n"); |
| DebugBreak(); |
| } |
| |
| /* Helper functions for providing vertex data to opengl. The arrays are initialized based on |
| * the extension detection and are used in drawStridedSlow |
| */ |
| static void WINE_GLAPI position_d3dcolor(const void *data) |
| { |
| DWORD pos = *((const DWORD *)data); |
| |
| FIXME("Add a test for fixed function position from d3dcolor type\n"); |
| glVertex4s(D3DCOLOR_B_R(pos), |
| D3DCOLOR_B_G(pos), |
| D3DCOLOR_B_B(pos), |
| D3DCOLOR_B_A(pos)); |
| } |
| |
| static void WINE_GLAPI position_float4(const void *data) |
| { |
| const GLfloat *pos = data; |
| |
| if (pos[3] != 0.0f && pos[3] != 1.0f) |
| { |
| float w = 1.0f / pos[3]; |
| |
| glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w); |
| } |
| else |
| { |
| glVertex3fv(pos); |
| } |
| } |
| |
| static void WINE_GLAPI diffuse_d3dcolor(const void *data) |
| { |
| DWORD diffuseColor = *((const DWORD *)data); |
| |
| glColor4ub(D3DCOLOR_B_R(diffuseColor), |
| D3DCOLOR_B_G(diffuseColor), |
| D3DCOLOR_B_B(diffuseColor), |
| D3DCOLOR_B_A(diffuseColor)); |
| } |
| |
| static void WINE_GLAPI specular_d3dcolor(const void *data) |
| { |
| DWORD specularColor = *((const DWORD *)data); |
| GLbyte d[] = {D3DCOLOR_B_R(specularColor), |
| D3DCOLOR_B_G(specularColor), |
| D3DCOLOR_B_B(specularColor)}; |
| |
| specular_func_3ubv(d); |
| } |
| |
| static void WINE_GLAPI warn_no_specular_func(const void *data) |
| { |
| WARN("GL_EXT_secondary_color not supported\n"); |
| } |
| |
| static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info) |
| { |
| position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func; |
| position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func; |
| position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv; |
| position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4; |
| position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor; |
| position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func; |
| position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func; |
| position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv; |
| position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func; |
| position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func; |
| position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func; |
| position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func; |
| position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func; |
| position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func; |
| position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func; |
| position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func; |
| position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func; |
| |
| diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func; |
| diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func; |
| diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv; |
| diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv; |
| diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor; |
| diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func; |
| diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func; |
| diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func; |
| diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv; |
| diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func; |
| diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv; |
| diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func; |
| diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv; |
| diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func; |
| diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func; |
| diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func; |
| diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func; |
| |
| /* No 4 component entry points here */ |
| specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func; |
| specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func; |
| if (gl_info->supported[EXT_SECONDARY_COLOR]) |
| { |
| specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT); |
| } |
| else |
| { |
| specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func; |
| } |
| specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func; |
| if (gl_info->supported[EXT_SECONDARY_COLOR]) |
| { |
| specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT); |
| specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor; |
| } |
| else |
| { |
| specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func; |
| } |
| specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func; |
| specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func; |
| specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func; |
| specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func; |
| specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func; |
| specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func; |
| specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func; |
| specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func; |
| specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func; |
| specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func; |
| specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func; |
| specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func; |
| |
| /* Only 3 component entry points here. Test how others behave. Float4 normals are used |
| * by one of our tests, trying to pass it to the pixel shader, which fails on Windows. |
| */ |
| normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func; |
| normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func; |
| normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv; |
| normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */ |
| normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func; |
| normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func; |
| normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func; |
| normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func; |
| normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func; |
| normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func; |
| normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func; |
| normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func; |
| normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func; |
| normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func; |
| normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func; |
| normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func; |
| normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func; |
| |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB); |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB); |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB); |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB); |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func; |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func; |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB); |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB); |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func; |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func; |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func; |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func; |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func; |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func; |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func; |
| if (gl_info->supported[NV_HALF_FLOAT]) |
| { |
| /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */ |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV); |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV); |
| } else { |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func; |
| multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func; |
| } |
| } |
| |
| static BOOL InitAdapters(IWineD3DImpl *This) |
| { |
| static HMODULE mod_gl; |
| BOOL ret; |
| int ps_selected_mode, vs_selected_mode; |
| |
| /* No need to hold any lock. The calling library makes sure only one thread calls |
| * wined3d simultaneously |
| */ |
| |
| TRACE("Initializing adapters\n"); |
| |
| if(!mod_gl) { |
| #ifdef USE_WIN32_OPENGL |
| #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn); |
| mod_gl = LoadLibraryA("opengl32.dll"); |
| if(!mod_gl) { |
| ERR("Can't load opengl32.dll!\n"); |
| goto nogl_adapter; |
| } |
| #else |
| #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn); |
| /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */ |
| mod_gl = GetModuleHandleA("gdi32.dll"); |
| #endif |
| } |
| |
| /* Load WGL core functions from opengl32.dll */ |
| #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn); |
| WGL_FUNCS_GEN; |
| #undef USE_WGL_FUNC |
| |
| if(!pwglGetProcAddress) { |
| ERR("Unable to load wglGetProcAddress!\n"); |
| goto nogl_adapter; |
| } |
| |
| /* Dynamically load all GL core functions */ |
| GL_FUNCS_GEN; |
| #undef USE_GL_FUNC |
| |
| /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl |
| * otherwise because we have to use winex11.drv's override |
| */ |
| #ifdef USE_WIN32_OPENGL |
| wglFinish = (void*)GetProcAddress(mod_gl, "glFinish"); |
| wglFlush = (void*)GetProcAddress(mod_gl, "glFlush"); |
| #else |
| wglFinish = (void*)pwglGetProcAddress("wglFinish"); |
| wglFlush = (void*)pwglGetProcAddress("wglFlush"); |
| #endif |
| |
| glEnableWINE = glEnable; |
| glDisableWINE = glDisable; |
| |
| /* For now only one default adapter */ |
| { |
| struct wined3d_adapter *adapter = &This->adapters[0]; |
| const struct wined3d_gl_info *gl_info = &adapter->gl_info; |
| struct wined3d_fake_gl_ctx fake_gl_ctx = {0}; |
| int iPixelFormat; |
| int res; |
| int i; |
| WineD3D_PixelFormat *cfgs; |
| DISPLAY_DEVICEW DisplayDevice; |
| HDC hdc; |
| |
| TRACE("Initializing default adapter\n"); |
| adapter->ordinal = 0; |
| adapter->monitorPoint.x = -1; |
| adapter->monitorPoint.y = -1; |
| |
| if (!AllocateLocallyUniqueId(&adapter->luid)) |
| { |
| DWORD err = GetLastError(); |
| ERR("Failed to set adapter LUID (%#x).\n", err); |
| goto nogl_adapter; |
| } |
| TRACE("Allocated LUID %08x:%08x for adapter.\n", |
| adapter->luid.HighPart, adapter->luid.LowPart); |
| |
| if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx)) |
| { |
| ERR("Failed to get a gl context for default adapter\n"); |
| goto nogl_adapter; |
| } |
| |
| ret = IWineD3DImpl_FillGLCaps(adapter); |
| if(!ret) { |
| ERR("Failed to initialize gl caps for default adapter\n"); |
| WineD3D_ReleaseFakeGLContext(&fake_gl_ctx); |
| goto nogl_adapter; |
| } |
| ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor); |
| if(!ret) { |
| ERR("Failed to init gl formats\n"); |
| WineD3D_ReleaseFakeGLContext(&fake_gl_ctx); |
| goto nogl_adapter; |
| } |
| |
| hdc = fake_gl_ctx.dc; |
| |
| /* Use the VideoRamSize registry setting when set */ |
| if(wined3d_settings.emulated_textureram) |
| adapter->TextureRam = wined3d_settings.emulated_textureram; |
| else |
| adapter->TextureRam = adapter->gl_info.vidmem; |
| adapter->UsedTextureRam = 0; |
| TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024)); |
| |
| /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */ |
| DisplayDevice.cb = sizeof(DisplayDevice); |
| EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0); |
| TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName)); |
| strcpyW(adapter->DeviceName, DisplayDevice.DeviceName); |
| |
| if (gl_info->supported[WGL_ARB_PIXEL_FORMAT]) |
| { |
| int attribute; |
| int attribs[11]; |
| int values[11]; |
| int nAttribs = 0; |
| |
| attribute = WGL_NUMBER_PIXEL_FORMATS_ARB; |
| GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &adapter->nCfgs)); |
| |
| adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->nCfgs *sizeof(WineD3D_PixelFormat)); |
| cfgs = adapter->cfgs; |
| attribs[nAttribs++] = WGL_RED_BITS_ARB; |
| attribs[nAttribs++] = WGL_GREEN_BITS_ARB; |
| attribs[nAttribs++] = WGL_BLUE_BITS_ARB; |
| attribs[nAttribs++] = WGL_ALPHA_BITS_ARB; |
| attribs[nAttribs++] = WGL_COLOR_BITS_ARB; |
| attribs[nAttribs++] = WGL_DEPTH_BITS_ARB; |
| attribs[nAttribs++] = WGL_STENCIL_BITS_ARB; |
| attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB; |
| attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB; |
| attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB; |
| attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB; |
| |
| for (iPixelFormat=1; iPixelFormat <= adapter->nCfgs; ++iPixelFormat) |
| { |
| res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values)); |
| |
| if(!res) |
| continue; |
| |
| /* Cache the pixel format */ |
| cfgs->iPixelFormat = iPixelFormat; |
| cfgs->redSize = values[0]; |
| cfgs->greenSize = values[1]; |
| cfgs->blueSize = values[2]; |
| cfgs->alphaSize = values[3]; |
| cfgs->colorSize = values[4]; |
| cfgs->depthSize = values[5]; |
| cfgs->stencilSize = values[6]; |
| cfgs->windowDrawable = values[7]; |
| cfgs->iPixelType = values[8]; |
| cfgs->doubleBuffer = values[9]; |
| cfgs->auxBuffers = values[10]; |
| |
| cfgs->numSamples = 0; |
| /* Check multisample support */ |
| if (gl_info->supported[ARB_MULTISAMPLE]) |
| { |
| int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB}; |
| int value[2]; |
| if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) { |
| /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported. |
| * value[1] = number of multi sample buffers*/ |
| if(value[0]) |
| cfgs->numSamples = value[1]; |
| } |
| } |
| |
| TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, " |
| "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n", |
| cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer, |
| cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize, |
| cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable); |
| cfgs++; |
| } |
| } |
| else |
| { |
| int nCfgs = DescribePixelFormat(hdc, 0, 0, 0); |
| adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs*sizeof(WineD3D_PixelFormat)); |
| adapter->nCfgs = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */ |
| |
| cfgs = adapter->cfgs; |
| for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++) |
| { |
| PIXELFORMATDESCRIPTOR ppfd; |
| |
| res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd); |
| if(!res) |
| continue; |
| |
| /* We only want HW acceleration using an OpenGL ICD driver. |
| * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering |
| * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl) |
| */ |
| if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED)) |
| { |
| TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat); |
| continue; |
| } |
| |
| cfgs->iPixelFormat = iPixelFormat; |
| cfgs->redSize = ppfd.cRedBits; |
| cfgs->greenSize = ppfd.cGreenBits; |
| cfgs->blueSize = ppfd.cBlueBits; |
| cfgs->alphaSize = ppfd.cAlphaBits; |
| cfgs->colorSize = ppfd.cColorBits; |
| cfgs->depthSize = ppfd.cDepthBits; |
| cfgs->stencilSize = ppfd.cStencilBits; |
| cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0; |
| cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB; |
| cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0; |
| cfgs->auxBuffers = ppfd.cAuxBuffers; |
| cfgs->numSamples = 0; |
| |
| TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, " |
| "depth=%d, stencil=%d, windowDrawable=%d\n", |
| cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer, |
| cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize, |
| cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable); |
| cfgs++; |
| adapter->nCfgs++; |
| } |
| |
| /* Yikes we haven't found any suitable formats. This should only happen in case of GDI software rendering which we can't use anyway as its 3D functionality is very, very limited */ |
| if(!adapter->nCfgs) |
| { |
| ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n"); |
| |
| WineD3D_ReleaseFakeGLContext(&fake_gl_ctx); |
| HeapFree(GetProcessHeap(), 0, adapter->cfgs); |
| goto nogl_adapter; |
| } |
| } |
| |
| /* D16, D24X8 and D24S8 are common depth / depth+stencil formats. All drivers support them though this doesn't |
| * mean that the format is offered in hardware. For instance Geforce8 cards don't have offer D16 in hardware |
| * but just fake it using D24(X8?) which is fine. D3D also allows that. |
| * Some display drivers (i915 on Linux) only report mixed depth+stencil formats like D24S8. MSDN clearly mentions |
| * that only on lockable formats (e.g. D16_locked) the bit order is guaranteed and that on other formats the |
| * driver is allowed to consume more bits EXCEPT for stencil bits. |
| * |
| * Mark an adapter with this broken stencil behavior. |
| */ |
| adapter->brokenStencil = TRUE; |
| for (i = 0, cfgs = adapter->cfgs; i < adapter->nCfgs; ++i) |
| { |
| /* Nearly all drivers offer depth formats without stencil, only on i915 this if-statement won't be entered. */ |
| if(cfgs[i].depthSize && !cfgs[i].stencilSize) { |
| adapter->brokenStencil = FALSE; |
| break; |
| } |
| } |
| |
| WineD3D_ReleaseFakeGLContext(&fake_gl_ctx); |
| |
| select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode); |
| fillGLAttribFuncs(&adapter->gl_info); |
| adapter->opengl = TRUE; |
| } |
| This->adapter_count = 1; |
| TRACE("%u adapters successfully initialized\n", This->adapter_count); |
| |
| return TRUE; |
| |
| nogl_adapter: |
| /* Initialize an adapter for ddraw-only memory counting */ |
| memset(This->adapters, 0, sizeof(This->adapters)); |
| This->adapters[0].ordinal = 0; |
| This->adapters[0].opengl = FALSE; |
| This->adapters[0].monitorPoint.x = -1; |
| This->adapters[0].monitorPoint.y = -1; |
| |
| This->adapters[0].driver_info.name = "Display"; |
| This->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation"; |
| if(wined3d_settings.emulated_textureram) { |
| This->adapters[0].TextureRam = wined3d_settings.emulated_textureram; |
| } else { |
| This->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */ |
| } |
| |
| initPixelFormatsNoGL(&This->adapters[0].gl_info); |
| |
| This->adapter_count = 1; |
| return FALSE; |
| } |
| |
| /********************************************************** |
| * IWineD3D VTbl follows |
| **********************************************************/ |
| |
| static const struct IWineD3DVtbl IWineD3D_Vtbl = |
| { |
| /* IUnknown */ |
| IWineD3DImpl_QueryInterface, |
| IWineD3DImpl_AddRef, |
| IWineD3DImpl_Release, |
| /* IWineD3D */ |
| IWineD3DImpl_GetParent, |
| IWineD3DImpl_GetAdapterCount, |
| IWineD3DImpl_RegisterSoftwareDevice, |
| IWineD3DImpl_GetAdapterMonitor, |
| IWineD3DImpl_GetAdapterModeCount, |
| IWineD3DImpl_EnumAdapterModes, |
| IWineD3DImpl_GetAdapterDisplayMode, |
| IWineD3DImpl_GetAdapterIdentifier, |
| IWineD3DImpl_CheckDeviceMultiSampleType, |
| IWineD3DImpl_CheckDepthStencilMatch, |
| IWineD3DImpl_CheckDeviceType, |
| IWineD3DImpl_CheckDeviceFormat, |
| IWineD3DImpl_CheckDeviceFormatConversion, |
| IWineD3DImpl_GetDeviceCaps, |
| IWineD3DImpl_CreateDevice |
| }; |
| |
| static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {} |
| |
| const struct wined3d_parent_ops wined3d_null_parent_ops = |
| { |
| wined3d_null_wined3d_object_destroyed, |
| }; |
| |
| HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, IUnknown *parent) |
| { |
| wined3d->lpVtbl = &IWineD3D_Vtbl; |
| wined3d->dxVersion = version; |
| wined3d->ref = 1; |
| wined3d->parent = parent; |
| |
| if (!InitAdapters(wined3d)) |
| { |
| WARN("Failed to initialize adapters.\n"); |
| if (version > 7) |
| { |
| MESSAGE("Direct3D%u is not available without OpenGL.\n", version); |
| return E_FAIL; |
| } |
| } |
| |
| return WINED3D_OK; |
| } |