| /* |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * Copyright 2009 Rico Schüller |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "d3d10_private.h" |
| |
| #include <float.h> |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d10); |
| |
| #define D3D10_FX10_TYPE_COLUMN_SHIFT 11 |
| #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT) |
| |
| #define D3D10_FX10_TYPE_ROW_SHIFT 8 |
| #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT) |
| |
| #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3 |
| #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT) |
| |
| #define D3D10_FX10_TYPE_CLASS_SHIFT 0 |
| #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT) |
| |
| #define D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK 0x4000 |
| |
| static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl; |
| static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl; |
| static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl; |
| static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl; |
| static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl; |
| static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl; |
| static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl; |
| static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl; |
| static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl; |
| static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl; |
| static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl; |
| static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl; |
| static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl; |
| static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl; |
| static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl; |
| static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl; |
| static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl; |
| |
| /* null objects - needed for invalid calls */ |
| static struct d3d10_effect_technique null_technique = {{&d3d10_effect_technique_vtbl}}; |
| static struct d3d10_effect_pass null_pass = {{&d3d10_effect_pass_vtbl}}; |
| static struct d3d10_effect_type null_type = {{&d3d10_effect_type_vtbl}}; |
| static struct d3d10_effect_variable null_local_buffer = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl}, |
| &null_local_buffer, &null_type}; |
| static struct d3d10_effect_variable null_variable = {{&d3d10_effect_variable_vtbl}, |
| &null_local_buffer, &null_type}; |
| static struct d3d10_effect_variable null_scalar_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl}, |
| &null_local_buffer, &null_type}; |
| static struct d3d10_effect_variable null_vector_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl}, |
| &null_local_buffer, &null_type}; |
| static struct d3d10_effect_variable null_matrix_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl}, |
| &null_local_buffer, &null_type}; |
| static struct d3d10_effect_variable null_string_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl}, |
| &null_local_buffer, &null_type}; |
| static struct d3d10_effect_variable null_shader_resource_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl}, |
| &null_local_buffer, &null_type}; |
| static struct d3d10_effect_variable null_render_target_view_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl}, |
| &null_local_buffer, &null_type}; |
| static struct d3d10_effect_variable null_depth_stencil_view_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl}, |
| &null_local_buffer, &null_type}; |
| static struct d3d10_effect_variable null_shader_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl}, |
| &null_local_buffer, &null_type}; |
| static struct d3d10_effect_variable null_blend_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl}, |
| &null_local_buffer, &null_type}; |
| static struct d3d10_effect_variable null_depth_stencil_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl}, |
| &null_local_buffer, &null_type}; |
| static struct d3d10_effect_variable null_rasterizer_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl}, |
| &null_local_buffer, &null_type}; |
| static struct d3d10_effect_variable null_sampler_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl}, |
| &null_local_buffer, &null_type}; |
| |
| /* anonymous_shader_type and anonymous_shader */ |
| static char anonymous_name[] = "$Anonymous"; |
| static char anonymous_vertexshader_name[] = "vertexshader"; |
| static char anonymous_pixelshader_name[] = "pixelshader"; |
| static char anonymous_geometryshader_name[] = "geometryshader"; |
| static struct d3d10_effect_type anonymous_vs_type = {{&d3d10_effect_type_vtbl}, |
| anonymous_vertexshader_name, D3D10_SVT_VERTEXSHADER, D3D10_SVC_OBJECT}; |
| static struct d3d10_effect_type anonymous_ps_type = {{&d3d10_effect_type_vtbl}, |
| anonymous_pixelshader_name, D3D10_SVT_PIXELSHADER, D3D10_SVC_OBJECT}; |
| static struct d3d10_effect_type anonymous_gs_type = {{&d3d10_effect_type_vtbl}, |
| anonymous_geometryshader_name, D3D10_SVT_GEOMETRYSHADER, D3D10_SVC_OBJECT}; |
| static struct d3d10_effect_variable anonymous_vs = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl}, |
| &null_local_buffer, &anonymous_vs_type, anonymous_name}; |
| static struct d3d10_effect_variable anonymous_ps = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl}, |
| &null_local_buffer, &anonymous_ps_type, anonymous_name}; |
| static struct d3d10_effect_variable anonymous_gs = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl}, |
| &null_local_buffer, &anonymous_gs_type, anonymous_name}; |
| |
| static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset); |
| |
| static inline struct d3d10_effect_variable *impl_from_ID3D10EffectVariable(ID3D10EffectVariable *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface); |
| } |
| |
| struct d3d10_effect_state_property_info |
| { |
| UINT id; |
| const char *name; |
| D3D_SHADER_VARIABLE_TYPE type; |
| UINT size; |
| UINT count; |
| D3D_SHADER_VARIABLE_TYPE container_type; |
| LONG offset; |
| }; |
| |
| static const struct d3d10_effect_state_property_info property_info[] = |
| { |
| {0x0c, "RasterizerState.FillMode", D3D10_SVT_INT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, FillMode) }, |
| {0x0d, "RasterizerState.CullMode", D3D10_SVT_INT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, CullMode) }, |
| {0x0e, "RasterizerState.FrontCounterClockwise", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, FrontCounterClockwise) }, |
| {0x0f, "RasterizerState.DepthBias", D3D10_SVT_INT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthBias) }, |
| {0x10, "RasterizerState.DepthBiasClamp", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthBiasClamp) }, |
| {0x11, "RasterizerState.SlopeScaledDepthBias", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, SlopeScaledDepthBias) }, |
| {0x12, "RasterizerState.DepthClipEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthClipEnable) }, |
| {0x13, "RasterizerState.ScissorEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, ScissorEnable) }, |
| {0x14, "RasterizerState.MultisampleEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, MultisampleEnable) }, |
| {0x15, "RasterizerState.AntialiasedLineEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, AntialiasedLineEnable) }, |
| {0x16, "DepthStencilState.DepthEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthEnable) }, |
| {0x17, "DepthStencilState.DepthWriteMask", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthWriteMask) }, |
| {0x18, "DepthStencilState.DepthFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthFunc) }, |
| {0x19, "DepthStencilState.StencilEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilEnable) }, |
| {0x1a, "DepthStencilState.StencilReadMask", D3D10_SVT_UINT8, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilReadMask) }, |
| {0x1b, "DepthStencilState.StencilWriteMask", D3D10_SVT_UINT8, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilWriteMask) }, |
| {0x1c, "DepthStencilState.FrontFaceStencilFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilFailOp) }, |
| {0x1d, "DepthStencilState.FrontFaceStencilDepthFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilDepthFailOp)}, |
| {0x1e, "DepthStencilState.FrontFaceStencilPass", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilPassOp) }, |
| {0x1f, "DepthStencilState.FrontFaceStencilFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilFunc) }, |
| {0x20, "DepthStencilState.BackFaceStencilFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilFailOp) }, |
| {0x21, "DepthStencilState.BackFaceStencilDepthFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilDepthFailOp) }, |
| {0x22, "DepthStencilState.BackFaceStencilPass", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilPassOp) }, |
| {0x23, "DepthStencilState.BackFaceStencilFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilFunc) }, |
| {0x24, "BlendState.AlphaToCoverageEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, AlphaToCoverageEnable) }, |
| {0x25, "BlendState.BlendEnable", D3D10_SVT_BOOL, 1, 8, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendEnable) }, |
| {0x26, "BlendState.SrcBlend", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, SrcBlend) }, |
| {0x27, "BlendState.DestBlend", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, DestBlend) }, |
| {0x28, "BlendState.BlendOp", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendOp) }, |
| {0x29, "BlendState.SrcBlendAlpha", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, SrcBlendAlpha) }, |
| {0x2a, "BlendState.DestBlendAlpha", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, DestBlendAlpha) }, |
| {0x2b, "BlendState.BlendOpAlpha", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendOpAlpha) }, |
| {0x2c, "BlendState.RenderTargetWriteMask", D3D10_SVT_UINT8, 1, 8, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, RenderTargetWriteMask) }, |
| {0x2d, "SamplerState.Filter", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, Filter) }, |
| {0x2e, "SamplerState.AddressU", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, AddressU) }, |
| {0x2f, "SamplerState.AddressV", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, AddressV) }, |
| {0x30, "SamplerState.AddressW", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, AddressW) }, |
| {0x31, "SamplerState.MipMapLODBias", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MipLODBias) }, |
| {0x32, "SamplerState.MaxAnisotropy", D3D10_SVT_UINT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MaxAnisotropy) }, |
| {0x33, "SamplerState.ComparisonFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, ComparisonFunc) }, |
| {0x34, "SamplerState.BorderColor", D3D10_SVT_FLOAT, 4, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, BorderColor) }, |
| {0x35, "SamplerState.MinLOD", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MinLOD) }, |
| {0x36, "SamplerState.MaxLOD", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MaxLOD) }, |
| }; |
| |
| static const D3D10_RASTERIZER_DESC default_rasterizer_desc = |
| { |
| D3D10_FILL_SOLID, |
| D3D10_CULL_BACK, |
| FALSE, |
| 0, |
| 0.0f, |
| 0.0f, |
| TRUE, |
| FALSE, |
| FALSE, |
| FALSE, |
| }; |
| |
| static const D3D10_DEPTH_STENCIL_DESC default_depth_stencil_desc = |
| { |
| TRUE, |
| D3D10_DEPTH_WRITE_MASK_ALL, |
| D3D10_COMPARISON_LESS, |
| FALSE, |
| D3D10_DEFAULT_STENCIL_READ_MASK, |
| D3D10_DEFAULT_STENCIL_WRITE_MASK, |
| {D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_COMPARISON_ALWAYS}, |
| {D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_COMPARISON_ALWAYS}, |
| }; |
| |
| static const D3D10_BLEND_DESC default_blend_desc = |
| { |
| FALSE, |
| {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, |
| D3D10_BLEND_SRC_ALPHA, |
| D3D10_BLEND_INV_SRC_ALPHA, |
| D3D10_BLEND_OP_ADD, |
| D3D10_BLEND_SRC_ALPHA, |
| D3D10_BLEND_INV_SRC_ALPHA, |
| D3D10_BLEND_OP_ADD, |
| {0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf}, |
| }; |
| |
| static const D3D10_SAMPLER_DESC default_sampler_desc = |
| { |
| D3D10_FILTER_MIN_MAG_MIP_POINT, |
| D3D10_TEXTURE_ADDRESS_WRAP, |
| D3D10_TEXTURE_ADDRESS_WRAP, |
| D3D10_TEXTURE_ADDRESS_WRAP, |
| 0.0f, |
| 16, |
| D3D10_COMPARISON_NEVER, |
| {0.0f, 0.0f, 0.0f, 0.0f}, |
| 0.0f, |
| FLT_MAX, |
| }; |
| |
| struct d3d10_effect_state_storage_info |
| { |
| D3D_SHADER_VARIABLE_TYPE id; |
| SIZE_T size; |
| const void *default_state; |
| }; |
| |
| static const struct d3d10_effect_state_storage_info d3d10_effect_state_storage_info[] = |
| { |
| {D3D10_SVT_RASTERIZER, sizeof(default_rasterizer_desc), &default_rasterizer_desc }, |
| {D3D10_SVT_DEPTHSTENCIL, sizeof(default_depth_stencil_desc), &default_depth_stencil_desc}, |
| {D3D10_SVT_BLEND, sizeof(default_blend_desc), &default_blend_desc }, |
| {D3D10_SVT_SAMPLER, sizeof(default_sampler_desc), &default_sampler_desc }, |
| }; |
| |
| static BOOL copy_name(const char *ptr, char **name) |
| { |
| size_t name_len; |
| |
| if (!ptr) return TRUE; |
| |
| name_len = strlen(ptr) + 1; |
| if (name_len == 1) |
| { |
| return TRUE; |
| } |
| |
| *name = HeapAlloc(GetProcessHeap(), 0, name_len); |
| if (!*name) |
| { |
| ERR("Failed to allocate name memory.\n"); |
| return FALSE; |
| } |
| |
| memcpy(*name, ptr, name_len); |
| |
| return TRUE; |
| } |
| |
| static HRESULT shader_parse_signature(const char *data, DWORD data_size, struct d3d10_effect_shader_signature *s) |
| { |
| D3D10_SIGNATURE_PARAMETER_DESC *e; |
| const char *ptr = data; |
| unsigned int i; |
| DWORD count; |
| |
| read_dword(&ptr, &count); |
| TRACE("%u elements\n", count); |
| |
| skip_dword_unknown("shader signature", &ptr, 1); |
| |
| e = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*e)); |
| if (!e) |
| { |
| ERR("Failed to allocate signature memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < count; ++i) |
| { |
| UINT name_offset; |
| UINT mask; |
| |
| read_dword(&ptr, &name_offset); |
| e[i].SemanticName = data + name_offset; |
| read_dword(&ptr, &e[i].SemanticIndex); |
| read_dword(&ptr, &e[i].SystemValueType); |
| read_dword(&ptr, &e[i].ComponentType); |
| read_dword(&ptr, &e[i].Register); |
| read_dword(&ptr, &mask); |
| |
| e[i].ReadWriteMask = mask >> 8; |
| e[i].Mask = mask & 0xff; |
| |
| TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, " |
| "type %u, register idx: %u, use_mask %#x, input_mask %#x\n", |
| debugstr_a(e[i].SemanticName), e[i].SemanticIndex, e[i].SystemValueType, |
| e[i].ComponentType, e[i].Register, e[i].Mask, e[i].ReadWriteMask); |
| } |
| |
| s->elements = e; |
| s->element_count = count; |
| |
| return S_OK; |
| } |
| |
| static void shader_free_signature(struct d3d10_effect_shader_signature *s) |
| { |
| HeapFree(GetProcessHeap(), 0, s->signature); |
| HeapFree(GetProcessHeap(), 0, s->elements); |
| } |
| |
| static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) |
| { |
| struct d3d10_effect_shader_variable *s = ctx; |
| HRESULT hr; |
| |
| TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4)); |
| |
| TRACE("chunk size: %#x\n", data_size); |
| |
| switch(tag) |
| { |
| case TAG_ISGN: |
| case TAG_OSGN: |
| { |
| /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */ |
| UINT size = 44 + data_size; |
| struct d3d10_effect_shader_signature *sig; |
| char *ptr; |
| |
| if (tag == TAG_ISGN) sig = &s->input_signature; |
| else sig = &s->output_signature; |
| |
| sig->signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); |
| if (!sig->signature) |
| { |
| ERR("Failed to allocate input signature data\n"); |
| return E_OUTOFMEMORY; |
| } |
| sig->signature_size = size; |
| |
| ptr = sig->signature; |
| |
| write_dword(&ptr, TAG_DXBC); |
| |
| /* signature(?) */ |
| write_dword_unknown(&ptr, 0); |
| write_dword_unknown(&ptr, 0); |
| write_dword_unknown(&ptr, 0); |
| write_dword_unknown(&ptr, 0); |
| |
| /* seems to be always 1 */ |
| write_dword_unknown(&ptr, 1); |
| |
| /* DXBC size */ |
| write_dword(&ptr, size); |
| |
| /* chunk count */ |
| write_dword(&ptr, 1); |
| |
| /* chunk index */ |
| write_dword(&ptr, (ptr - sig->signature) + 4); |
| |
| /* chunk */ |
| write_dword(&ptr, tag); |
| write_dword(&ptr, data_size); |
| memcpy(ptr, data, data_size); |
| |
| hr = shader_parse_signature(ptr, data_size, sig); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to parse shader, hr %#x\n", hr); |
| shader_free_signature(sig); |
| } |
| |
| break; |
| } |
| |
| default: |
| FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4)); |
| break; |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT parse_shader(ID3D10EffectVariable *variable, const char *data) |
| { |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable(variable); |
| ID3D10Device *device = v->effect->device; |
| const char *ptr = data; |
| DWORD dxbc_size; |
| HRESULT hr; |
| |
| if (v->effect->used_shader_current >= v->effect->used_shader_count) |
| { |
| WARN("Invalid shader? Used shader current(%u) >= used shader count(%u)\n", v->effect->used_shader_current, v->effect->used_shader_count); |
| return E_FAIL; |
| } |
| |
| v->effect->used_shaders[v->effect->used_shader_current] = v; |
| ++v->effect->used_shader_current; |
| |
| if (!ptr) return S_OK; |
| |
| read_dword(&ptr, &dxbc_size); |
| TRACE("dxbc size: %#x\n", dxbc_size); |
| |
| /* We got a shader VertexShader vs = NULL, so it is fine to skip this. */ |
| if (!dxbc_size) return S_OK; |
| |
| switch (v->type->basetype) |
| { |
| case D3D10_SVT_VERTEXSHADER: |
| hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &v->u.shader.shader.vs); |
| if (FAILED(hr)) return hr; |
| break; |
| |
| case D3D10_SVT_PIXELSHADER: |
| hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &v->u.shader.shader.ps); |
| if (FAILED(hr)) return hr; |
| break; |
| |
| case D3D10_SVT_GEOMETRYSHADER: |
| hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &v->u.shader.shader.gs); |
| if (FAILED(hr)) return hr; |
| break; |
| |
| default: |
| ERR("This should not happen!\n"); |
| return E_FAIL; |
| } |
| |
| return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, &v->u.shader); |
| } |
| |
| static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c, BOOL is_column_major) |
| { |
| switch (c) |
| { |
| case 1: return D3D10_SVC_SCALAR; |
| case 2: return D3D10_SVC_VECTOR; |
| case 3: if (is_column_major) return D3D10_SVC_MATRIX_COLUMNS; |
| else return D3D10_SVC_MATRIX_ROWS; |
| default: |
| FIXME("Unknown variable class %#x.\n", c); |
| return 0; |
| } |
| } |
| |
| static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object) |
| { |
| if(is_object) |
| { |
| switch (t) |
| { |
| case 1: return D3D10_SVT_STRING; |
| case 2: return D3D10_SVT_BLEND; |
| case 3: return D3D10_SVT_DEPTHSTENCIL; |
| case 4: return D3D10_SVT_RASTERIZER; |
| case 5: return D3D10_SVT_PIXELSHADER; |
| case 6: return D3D10_SVT_VERTEXSHADER; |
| case 7: return D3D10_SVT_GEOMETRYSHADER; |
| |
| case 10: return D3D10_SVT_TEXTURE1D; |
| case 11: return D3D10_SVT_TEXTURE1DARRAY; |
| case 12: return D3D10_SVT_TEXTURE2D; |
| case 13: return D3D10_SVT_TEXTURE2DARRAY; |
| case 14: return D3D10_SVT_TEXTURE2DMS; |
| case 15: return D3D10_SVT_TEXTURE2DMSARRAY; |
| case 16: return D3D10_SVT_TEXTURE3D; |
| case 17: return D3D10_SVT_TEXTURECUBE; |
| |
| case 19: return D3D10_SVT_RENDERTARGETVIEW; |
| case 20: return D3D10_SVT_DEPTHSTENCILVIEW; |
| case 21: return D3D10_SVT_SAMPLER; |
| case 22: return D3D10_SVT_BUFFER; |
| default: |
| FIXME("Unknown variable type %#x.\n", t); |
| return D3D10_SVT_VOID; |
| } |
| } |
| else |
| { |
| switch (t) |
| { |
| case 1: return D3D10_SVT_FLOAT; |
| case 2: return D3D10_SVT_INT; |
| case 3: return D3D10_SVT_UINT; |
| case 4: return D3D10_SVT_BOOL; |
| default: |
| FIXME("Unknown variable type %#x.\n", t); |
| return D3D10_SVT_VOID; |
| } |
| } |
| } |
| |
| static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data) |
| { |
| DWORD unknown0; |
| DWORD offset; |
| DWORD typeinfo; |
| unsigned int i; |
| |
| read_dword(&ptr, &offset); |
| TRACE("Type name at offset %#x.\n", offset); |
| |
| if (!copy_name(data + offset, &t->name)) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Type name: %s.\n", debugstr_a(t->name)); |
| |
| read_dword(&ptr, &unknown0); |
| TRACE("Unknown 0: %u.\n", unknown0); |
| |
| read_dword(&ptr, &t->element_count); |
| TRACE("Element count: %u.\n", t->element_count); |
| |
| read_dword(&ptr, &t->size_unpacked); |
| TRACE("Unpacked size: %#x.\n", t->size_unpacked); |
| |
| read_dword(&ptr, &t->stride); |
| TRACE("Stride: %#x.\n", t->stride); |
| |
| read_dword(&ptr, &t->size_packed); |
| TRACE("Packed size %#x.\n", t->size_packed); |
| |
| switch (unknown0) |
| { |
| case 1: |
| t->member_count = 0; |
| |
| read_dword(&ptr, &typeinfo); |
| t->column_count = (typeinfo & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT; |
| t->row_count = (typeinfo & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT; |
| t->basetype = d3d10_variable_type((typeinfo & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT, FALSE); |
| t->type_class = d3d10_variable_class((typeinfo & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT, typeinfo & D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK); |
| |
| TRACE("Type description: %#x.\n", typeinfo); |
| TRACE("\tcolumns: %u.\n", t->column_count); |
| TRACE("\trows: %u.\n", t->row_count); |
| TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype)); |
| TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class)); |
| TRACE("\tunknown bits: %#x.\n", typeinfo & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK |
| | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK | D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK)); |
| break; |
| |
| case 2: |
| TRACE("Type is an object.\n"); |
| |
| t->member_count = 0; |
| t->column_count = 0; |
| t->row_count = 0; |
| t->type_class = D3D10_SVC_OBJECT; |
| |
| read_dword(&ptr, &typeinfo); |
| t->basetype = d3d10_variable_type(typeinfo, TRUE); |
| |
| TRACE("Type description: %#x.\n", typeinfo); |
| TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype)); |
| TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class)); |
| break; |
| |
| case 3: |
| TRACE("Type is a structure.\n"); |
| |
| read_dword(&ptr, &t->member_count); |
| TRACE("Member count: %u.\n", t->member_count); |
| |
| t->column_count = 0; |
| t->row_count = 0; |
| t->basetype = 0; |
| t->type_class = D3D10_SVC_STRUCT; |
| |
| t->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->member_count * sizeof(*t->members)); |
| if (!t->members) |
| { |
| ERR("Failed to allocate members memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < t->member_count; ++i) |
| { |
| struct d3d10_effect_type_member *typem = &t->members[i]; |
| |
| read_dword(&ptr, &offset); |
| TRACE("Member name at offset %#x.\n", offset); |
| |
| if (!copy_name(data + offset, &typem->name)) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Member name: %s.\n", debugstr_a(typem->name)); |
| |
| read_dword(&ptr, &offset); |
| TRACE("Member semantic at offset %#x.\n", offset); |
| |
| if (!copy_name(data + offset, &typem->semantic)) |
| { |
| ERR("Failed to copy semantic.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Member semantic: %s.\n", debugstr_a(typem->semantic)); |
| |
| read_dword(&ptr, &typem->buffer_offset); |
| TRACE("Member offset in struct: %#x.\n", typem->buffer_offset); |
| |
| read_dword(&ptr, &offset); |
| TRACE("Member type info at offset %#x.\n", offset); |
| |
| typem->type = get_fx10_type(t->effect, data, offset); |
| if (!typem->type) |
| { |
| ERR("Failed to get variable type.\n"); |
| return E_FAIL; |
| } |
| } |
| break; |
| |
| default: |
| FIXME("Unhandled case %#x.\n", unknown0); |
| return E_FAIL; |
| } |
| |
| if (t->element_count) |
| { |
| TRACE("Elementtype for type at offset: %#x\n", t->id); |
| |
| /* allocate elementtype - we need only one, because all elements have the same type */ |
| t->elementtype = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*t->elementtype)); |
| if (!t->elementtype) |
| { |
| ERR("Failed to allocate members memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| /* create a copy of the original type with some minor changes */ |
| t->elementtype->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl; |
| t->elementtype->effect = t->effect; |
| |
| if (!copy_name(t->name, &t->elementtype->name)) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("\tType name: %s.\n", debugstr_a(t->elementtype->name)); |
| |
| t->elementtype->element_count = 0; |
| TRACE("\tElement count: %u.\n", t->elementtype->element_count); |
| |
| /* |
| * Not sure if this calculation is 100% correct, but a test |
| * shows that these values work. |
| */ |
| t->elementtype->size_unpacked = t->size_packed / t->element_count; |
| TRACE("\tUnpacked size: %#x.\n", t->elementtype->size_unpacked); |
| |
| t->elementtype->stride = t->stride; |
| TRACE("\tStride: %#x.\n", t->elementtype->stride); |
| |
| t->elementtype->size_packed = t->size_packed / t->element_count; |
| TRACE("\tPacked size: %#x.\n", t->elementtype->size_packed); |
| |
| t->elementtype->member_count = t->member_count; |
| TRACE("\tMember count: %u.\n", t->elementtype->member_count); |
| |
| t->elementtype->column_count = t->column_count; |
| TRACE("\tColumns: %u.\n", t->elementtype->column_count); |
| |
| t->elementtype->row_count = t->row_count; |
| TRACE("\tRows: %u.\n", t->elementtype->row_count); |
| |
| t->elementtype->basetype = t->basetype; |
| TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(t->elementtype->basetype)); |
| |
| t->elementtype->type_class = t->type_class; |
| TRACE("\tClass: %s.\n", debug_d3d10_shader_variable_class(t->elementtype->type_class)); |
| |
| t->elementtype->members = t->members; |
| } |
| |
| return S_OK; |
| } |
| |
| static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset) |
| { |
| struct d3d10_effect_type *type; |
| struct wine_rb_entry *entry; |
| HRESULT hr; |
| |
| entry = wine_rb_get(&effect->types, &offset); |
| if (entry) |
| { |
| TRACE("Returning existing type.\n"); |
| return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry); |
| } |
| |
| type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type)); |
| if (!type) |
| { |
| ERR("Failed to allocate type memory.\n"); |
| return NULL; |
| } |
| |
| type->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl; |
| type->id = offset; |
| type->effect = effect; |
| hr = parse_fx10_type(type, data + offset, data); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to parse type info, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, type); |
| return NULL; |
| } |
| |
| if (wine_rb_put(&effect->types, &offset, &type->entry) == -1) |
| { |
| ERR("Failed to insert type entry.\n"); |
| HeapFree(GetProcessHeap(), 0, type); |
| return NULL; |
| } |
| |
| return type; |
| } |
| |
| static void set_variable_vtbl(struct d3d10_effect_variable *v) |
| { |
| const ID3D10EffectVariableVtbl **vtbl = &v->ID3D10EffectVariable_iface.lpVtbl; |
| |
| switch (v->type->type_class) |
| { |
| case D3D10_SVC_SCALAR: |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl; |
| break; |
| |
| case D3D10_SVC_VECTOR: |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl; |
| break; |
| |
| case D3D10_SVC_MATRIX_ROWS: |
| case D3D10_SVC_MATRIX_COLUMNS: |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl; |
| break; |
| |
| case D3D10_SVC_STRUCT: |
| *vtbl = &d3d10_effect_variable_vtbl; |
| break; |
| |
| case D3D10_SVC_OBJECT: |
| switch(v->type->basetype) |
| { |
| case D3D10_SVT_STRING: |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl; |
| break; |
| |
| case D3D10_SVT_TEXTURE1D: |
| case D3D10_SVT_TEXTURE1DARRAY: |
| case D3D10_SVT_TEXTURE2D: |
| case D3D10_SVT_TEXTURE2DARRAY: |
| case D3D10_SVT_TEXTURE2DMS: |
| case D3D10_SVT_TEXTURE2DMSARRAY: |
| case D3D10_SVT_TEXTURE3D: |
| case D3D10_SVT_TEXTURECUBE: |
| case D3D10_SVT_BUFFER: /* Either resource or constant buffer. */ |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl; |
| break; |
| |
| case D3D10_SVT_RENDERTARGETVIEW: |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl; |
| break; |
| |
| case D3D10_SVT_DEPTHSTENCILVIEW: |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl; |
| break; |
| |
| case D3D10_SVT_DEPTHSTENCIL: |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl; |
| break; |
| |
| case D3D10_SVT_VERTEXSHADER: |
| case D3D10_SVT_GEOMETRYSHADER: |
| case D3D10_SVT_PIXELSHADER: |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl; |
| break; |
| |
| case D3D10_SVT_BLEND: |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl; |
| break; |
| |
| case D3D10_SVT_RASTERIZER: |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl; |
| break; |
| |
| case D3D10_SVT_SAMPLER: |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl; |
| break; |
| |
| default: |
| FIXME("Unhandled basetype %s.\n", debug_d3d10_shader_variable_type(v->type->basetype)); |
| *vtbl = &d3d10_effect_variable_vtbl; |
| break; |
| } |
| break; |
| |
| default: |
| FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class)); |
| *vtbl = &d3d10_effect_variable_vtbl; |
| break; |
| } |
| } |
| |
| static HRESULT copy_variableinfo_from_type(struct d3d10_effect_variable *v) |
| { |
| unsigned int i; |
| HRESULT hr; |
| |
| if (v->type->member_count) |
| { |
| v->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->member_count * sizeof(*v->members)); |
| if (!v->members) |
| { |
| ERR("Failed to allocate members memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < v->type->member_count; ++i) |
| { |
| struct d3d10_effect_variable *var = &v->members[i]; |
| struct d3d10_effect_type_member *typem = &v->type->members[i]; |
| |
| var->buffer = v->buffer; |
| var->effect = v->effect; |
| var->type = typem->type; |
| set_variable_vtbl(var); |
| |
| if (!copy_name(typem->name, &var->name)) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Variable name: %s.\n", debugstr_a(var->name)); |
| |
| if (!copy_name(typem->semantic, &var->semantic)) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic)); |
| |
| var->buffer_offset = v->buffer_offset + typem->buffer_offset; |
| TRACE("Variable buffer offset: %u.\n", var->buffer_offset); |
| |
| hr = copy_variableinfo_from_type(var); |
| if (FAILED(hr)) return hr; |
| } |
| } |
| |
| if (v->type->element_count) |
| { |
| unsigned int bufferoffset = v->buffer_offset; |
| |
| v->elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->element_count * sizeof(*v->elements)); |
| if (!v->elements) |
| { |
| ERR("Failed to allocate elements memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < v->type->element_count; ++i) |
| { |
| struct d3d10_effect_variable *var = &v->elements[i]; |
| |
| var->buffer = v->buffer; |
| var->effect = v->effect; |
| var->type = v->type->elementtype; |
| set_variable_vtbl(var); |
| |
| if (!copy_name(v->name, &var->name)) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Variable name: %s.\n", debugstr_a(var->name)); |
| |
| if (!copy_name(v->semantic, &var->semantic)) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic)); |
| |
| if (i != 0) |
| { |
| bufferoffset += v->type->stride; |
| } |
| var->buffer_offset = bufferoffset; |
| TRACE("Variable buffer offset: %u.\n", var->buffer_offset); |
| |
| hr = copy_variableinfo_from_type(var); |
| if (FAILED(hr)) return hr; |
| } |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const char **ptr, const char *data) |
| { |
| DWORD offset; |
| |
| read_dword(ptr, &offset); |
| TRACE("Variable name at offset %#x.\n", offset); |
| |
| if (!copy_name(data + offset, &v->name)) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Variable name: %s.\n", debugstr_a(v->name)); |
| |
| read_dword(ptr, &offset); |
| TRACE("Variable type info at offset %#x.\n", offset); |
| |
| v->type = get_fx10_type(v->effect, data, offset); |
| if (!v->type) |
| { |
| ERR("Failed to get variable type.\n"); |
| return E_FAIL; |
| } |
| set_variable_vtbl(v); |
| |
| return copy_variableinfo_from_type(v); |
| } |
| |
| static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const char **ptr, const char *data) |
| { |
| HRESULT hr; |
| |
| hr = parse_fx10_variable_head(a, ptr, data); |
| if (FAILED(hr)) return hr; |
| |
| skip_dword_unknown("annotation", ptr, 1); |
| |
| /* mark the variable as annotation */ |
| a->flag = D3D10_EFFECT_VARIABLE_ANNOTATION; |
| |
| return S_OK; |
| } |
| |
| static HRESULT parse_fx10_anonymous_shader(struct d3d10_effect *e, struct d3d10_effect_anonymous_shader *s, |
| enum d3d10_effect_object_type otype) |
| { |
| struct d3d10_effect_variable *v = &s->shader; |
| struct d3d10_effect_type *t = &s->type; |
| const char *shader = NULL; |
| |
| switch (otype) |
| { |
| case D3D10_EOT_VERTEXSHADER: |
| shader = "vertexshader"; |
| t->basetype = D3D10_SVT_VERTEXSHADER; |
| break; |
| |
| case D3D10_EOT_PIXELSHADER: |
| shader = "pixelshader"; |
| t->basetype = D3D10_SVT_PIXELSHADER; |
| break; |
| |
| case D3D10_EOT_GEOMETRYSHADER: |
| shader = "geometryshader"; |
| t->basetype = D3D10_SVT_GEOMETRYSHADER; |
| break; |
| |
| default: |
| FIXME("Unhandled object type %#x.\n", otype); |
| return E_FAIL; |
| } |
| |
| if (!copy_name(shader, &t->name)) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Type name: %s.\n", debugstr_a(t->name)); |
| |
| t->type_class = D3D10_SVC_OBJECT; |
| |
| t->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl; |
| |
| v->type = t; |
| v->effect = e; |
| set_variable_vtbl(v); |
| |
| if (!copy_name("$Anonymous", &v->name)) |
| { |
| ERR("Failed to copy semantic.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Variable name: %s.\n", debugstr_a(v->name)); |
| |
| if (!copy_name(NULL, &v->semantic)) |
| { |
| ERR("Failed to copy semantic.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic)); |
| |
| return S_OK; |
| } |
| |
| static const struct d3d10_effect_state_property_info *get_property_info(UINT id) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < sizeof(property_info) / sizeof(*property_info); ++i) |
| { |
| if (property_info[i].id == id) |
| return &property_info[i]; |
| } |
| |
| return NULL; |
| } |
| |
| static const struct d3d10_effect_state_storage_info *get_storage_info(D3D_SHADER_VARIABLE_TYPE id) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < sizeof(d3d10_effect_state_storage_info) / sizeof(*d3d10_effect_state_storage_info); ++i) |
| { |
| if (d3d10_effect_state_storage_info[i].id == id) |
| return &d3d10_effect_state_storage_info[i]; |
| } |
| |
| return NULL; |
| } |
| |
| static BOOL read_float_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, float *out_data, UINT idx) |
| { |
| switch (in_type) |
| { |
| case D3D10_SVT_FLOAT: |
| out_data[idx] = *(float *)&value; |
| return TRUE; |
| |
| case D3D10_SVT_INT: |
| out_data[idx] = (INT)value; |
| return TRUE; |
| |
| default: |
| FIXME("Unhandled in_type %#x.\n", in_type); |
| return FALSE; |
| } |
| } |
| |
| static BOOL read_int32_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, INT *out_data, UINT idx) |
| { |
| switch (in_type) |
| { |
| case D3D10_SVT_FLOAT: |
| out_data[idx] = *(float *)&value; |
| return TRUE; |
| |
| case D3D10_SVT_INT: |
| case D3D10_SVT_UINT: |
| case D3D10_SVT_BOOL: |
| out_data[idx] = value; |
| return TRUE; |
| |
| default: |
| FIXME("Unhandled in_type %#x.\n", in_type); |
| return FALSE; |
| } |
| } |
| |
| static BOOL read_int8_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, INT8 *out_data, UINT idx) |
| { |
| switch (in_type) |
| { |
| case D3D10_SVT_INT: |
| case D3D10_SVT_UINT: |
| out_data[idx] = value; |
| return TRUE; |
| |
| default: |
| FIXME("Unhandled in_type %#x.\n", in_type); |
| return FALSE; |
| } |
| } |
| |
| static BOOL read_value_list(const char *ptr, D3D_SHADER_VARIABLE_TYPE out_type, |
| UINT out_base, UINT out_size, void *out_data) |
| { |
| D3D_SHADER_VARIABLE_TYPE in_type; |
| DWORD t, value; |
| DWORD count, i; |
| |
| read_dword(&ptr, &count); |
| if (count != out_size) |
| return FALSE; |
| |
| TRACE("%u values:\n", count); |
| for (i = 0; i < count; ++i) |
| { |
| UINT out_idx = out_base * out_size + i; |
| |
| read_dword(&ptr, &t); |
| read_dword(&ptr, &value); |
| |
| in_type = d3d10_variable_type(t, FALSE); |
| TRACE("\t%s: %#x.\n", debug_d3d10_shader_variable_type(in_type), value); |
| |
| switch (out_type) |
| { |
| case D3D10_SVT_FLOAT: |
| if (!read_float_value(value, in_type, out_data, out_idx)) |
| return FALSE; |
| break; |
| |
| case D3D10_SVT_INT: |
| case D3D10_SVT_UINT: |
| case D3D10_SVT_BOOL: |
| if (!read_int32_value(value, in_type, out_data, out_idx)) |
| return FALSE; |
| break; |
| |
| case D3D10_SVT_UINT8: |
| if (!read_int8_value(value, in_type, out_data, out_idx)) |
| return FALSE; |
| break; |
| |
| default: |
| FIXME("Unhandled out_type %#x.\n", out_type); |
| return FALSE; |
| } |
| } |
| |
| return TRUE; |
| } |
| |
| static BOOL parse_fx10_state_group(const char **ptr, const char *data, |
| D3D_SHADER_VARIABLE_TYPE container_type, void *container) |
| { |
| const struct d3d10_effect_state_property_info *property_info; |
| UINT value_offset; |
| unsigned int i; |
| DWORD count; |
| UINT idx; |
| UINT id; |
| |
| read_dword(ptr, &count); |
| TRACE("Property count: %#x.\n", count); |
| |
| for (i = 0; i < count; ++i) |
| { |
| read_dword(ptr, &id); |
| read_dword(ptr, &idx); |
| skip_dword_unknown("read property", ptr, 1); |
| read_dword(ptr, &value_offset); |
| |
| if (!(property_info = get_property_info(id))) |
| { |
| FIXME("Failed to find property info for property %#x.\n", id); |
| return FALSE; |
| } |
| |
| TRACE("Property %s[%#x] = value list @ offset %#x.\n", |
| property_info->name, idx, value_offset); |
| |
| if (property_info->container_type != container_type) |
| { |
| ERR("Invalid container type %#x for property %#x.\n", container_type, id); |
| return FALSE; |
| } |
| |
| if (idx >= property_info->count) |
| { |
| ERR("Invalid index %#x for property %#x.\n", idx, id); |
| return FALSE; |
| } |
| |
| if (!read_value_list(data + value_offset, property_info->type, idx, |
| property_info->size, (char *)container + property_info->offset)) |
| { |
| ERR("Failed to read values for property %#x.\n", id); |
| return FALSE; |
| } |
| } |
| |
| return TRUE; |
| } |
| |
| static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data) |
| { |
| ID3D10EffectVariable *variable = &null_variable.ID3D10EffectVariable_iface; |
| const char *data_ptr = NULL; |
| DWORD offset; |
| enum d3d10_effect_object_operation operation; |
| HRESULT hr; |
| struct d3d10_effect *effect = o->pass->technique->effect; |
| ID3D10Effect *e = &effect->ID3D10Effect_iface; |
| DWORD tmp, variable_idx = 0; |
| |
| read_dword(ptr, &o->type); |
| TRACE("Effect object is of type %#x.\n", o->type); |
| |
| read_dword(ptr, &tmp); |
| TRACE("Effect object index %#x.\n", tmp); |
| |
| read_dword(ptr, &operation); |
| TRACE("Effect object operation %#x.\n", operation); |
| |
| read_dword(ptr, &offset); |
| TRACE("Effect object idx is at offset %#x.\n", offset); |
| |
| switch(operation) |
| { |
| case D3D10_EOO_VALUE: |
| TRACE("Copy variable values\n"); |
| |
| switch (o->type) |
| { |
| case D3D10_EOT_VERTEXSHADER: |
| TRACE("Vertex shader\n"); |
| variable = &anonymous_vs.ID3D10EffectVariable_iface; |
| break; |
| |
| case D3D10_EOT_PIXELSHADER: |
| TRACE("Pixel shader\n"); |
| variable = &anonymous_ps.ID3D10EffectVariable_iface; |
| break; |
| |
| case D3D10_EOT_GEOMETRYSHADER: |
| TRACE("Geometry shader\n"); |
| variable = &anonymous_gs.ID3D10EffectVariable_iface; |
| break; |
| |
| case D3D10_EOT_STENCIL_REF: |
| if (!read_value_list(data + offset, D3D10_SVT_UINT, 0, 1, &o->pass->stencil_ref)) |
| { |
| ERR("Failed to read stencil ref.\n"); |
| return E_FAIL; |
| } |
| break; |
| |
| case D3D10_EOT_SAMPLE_MASK: |
| if (!read_value_list(data + offset, D3D10_SVT_UINT, 0, 1, &o->pass->sample_mask)) |
| { |
| FIXME("Failed to read sample mask.\n"); |
| return E_FAIL; |
| } |
| break; |
| |
| case D3D10_EOT_BLEND_FACTOR: |
| if (!read_value_list(data + offset, D3D10_SVT_FLOAT, 0, 4, &o->pass->blend_factor[0])) |
| { |
| FIXME("Failed to read blend factor.\n"); |
| return E_FAIL; |
| } |
| break; |
| |
| default: |
| FIXME("Unhandled object type %#x\n", o->type); |
| return E_FAIL; |
| } |
| break; |
| |
| case D3D10_EOO_PARSED_OBJECT: |
| /* This is a local object, we've parsed in parse_fx10_local_object. */ |
| TRACE("Variable name %s.\n", debugstr_a(data + offset)); |
| |
| variable = e->lpVtbl->GetVariableByName(e, data + offset); |
| break; |
| |
| case D3D10_EOO_PARSED_OBJECT_INDEX: |
| /* This is a local object, we've parsed in parse_fx10_local_object, which has an array index. */ |
| data_ptr = data + offset; |
| read_dword(&data_ptr, &offset); |
| read_dword(&data_ptr, &variable_idx); |
| TRACE("Variable name %s[%u].\n", debugstr_a(data + offset), variable_idx); |
| |
| variable = e->lpVtbl->GetVariableByName(e, data + offset); |
| break; |
| |
| case D3D10_EOO_ANONYMOUS_SHADER: |
| TRACE("Anonymous shader\n"); |
| |
| /* check anonymous_shader_current for validity */ |
| if (effect->anonymous_shader_current >= effect->anonymous_shader_count) |
| { |
| ERR("Anonymous shader count is wrong!\n"); |
| return E_FAIL; |
| } |
| |
| data_ptr = data + offset; |
| read_dword(&data_ptr, &offset); |
| TRACE("Effect object starts at offset %#x.\n", offset); |
| |
| data_ptr = data + offset; |
| |
| hr = parse_fx10_anonymous_shader(effect, &effect->anonymous_shaders[effect->anonymous_shader_current], o->type); |
| if (FAILED(hr)) return hr; |
| |
| variable = &effect->anonymous_shaders[effect->anonymous_shader_current].shader.ID3D10EffectVariable_iface; |
| ++effect->anonymous_shader_current; |
| |
| switch (o->type) |
| { |
| case D3D10_EOT_VERTEXSHADER: |
| case D3D10_EOT_PIXELSHADER: |
| case D3D10_EOT_GEOMETRYSHADER: |
| if (FAILED(hr = parse_shader(variable, data_ptr))) |
| return hr; |
| break; |
| |
| default: |
| FIXME("Unhandled object type %#x\n", o->type); |
| return E_FAIL; |
| } |
| break; |
| |
| default: |
| FIXME("Unhandled operation %#x.\n", operation); |
| return E_FAIL; |
| } |
| |
| switch (o->type) |
| { |
| case D3D10_EOT_RASTERIZER_STATE: |
| { |
| ID3D10EffectRasterizerVariable *rv = variable->lpVtbl->AsRasterizer(variable); |
| if (FAILED(hr = rv->lpVtbl->GetRasterizerState(rv, variable_idx, &o->object.rs))) |
| return hr; |
| break; |
| } |
| |
| case D3D10_EOT_DEPTH_STENCIL_STATE: |
| { |
| ID3D10EffectDepthStencilVariable *dv = variable->lpVtbl->AsDepthStencil(variable); |
| if (FAILED(hr = dv->lpVtbl->GetDepthStencilState(dv, variable_idx, &o->object.ds))) |
| return hr; |
| break; |
| } |
| |
| case D3D10_EOT_BLEND_STATE: |
| { |
| ID3D10EffectBlendVariable *bv = variable->lpVtbl->AsBlend(variable); |
| if (FAILED(hr = bv->lpVtbl->GetBlendState(bv, variable_idx, &o->object.bs))) |
| return hr; |
| break; |
| } |
| |
| case D3D10_EOT_VERTEXSHADER: |
| { |
| ID3D10EffectShaderVariable *sv = variable->lpVtbl->AsShader(variable); |
| if (FAILED(hr = sv->lpVtbl->GetVertexShader(sv, variable_idx, &o->object.vs))) |
| return hr; |
| o->pass->vs.pShaderVariable = sv; |
| o->pass->vs.ShaderIndex = variable_idx; |
| break; |
| } |
| |
| case D3D10_EOT_PIXELSHADER: |
| { |
| ID3D10EffectShaderVariable *sv = variable->lpVtbl->AsShader(variable); |
| if (FAILED(hr = sv->lpVtbl->GetPixelShader(sv, variable_idx, &o->object.ps))) |
| return hr; |
| o->pass->ps.pShaderVariable = sv; |
| o->pass->ps.ShaderIndex = variable_idx; |
| break; |
| } |
| |
| case D3D10_EOT_GEOMETRYSHADER: |
| { |
| ID3D10EffectShaderVariable *sv = variable->lpVtbl->AsShader(variable); |
| if (FAILED(hr = sv->lpVtbl->GetGeometryShader(sv, variable_idx, &o->object.gs))) |
| return hr; |
| o->pass->gs.pShaderVariable = sv; |
| o->pass->gs.ShaderIndex = variable_idx; |
| break; |
| } |
| |
| case D3D10_EOT_STENCIL_REF: |
| case D3D10_EOT_BLEND_FACTOR: |
| case D3D10_EOT_SAMPLE_MASK: |
| break; |
| |
| default: |
| FIXME("Unhandled object type %#x.\n", o->type); |
| return E_FAIL; |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data) |
| { |
| HRESULT hr = S_OK; |
| unsigned int i; |
| DWORD offset; |
| |
| read_dword(ptr, &offset); |
| TRACE("Pass name at offset %#x.\n", offset); |
| |
| if (!copy_name(data + offset, &p->name)) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Pass name: %s.\n", debugstr_a(p->name)); |
| |
| read_dword(ptr, &p->object_count); |
| TRACE("Pass has %u effect objects.\n", p->object_count); |
| |
| read_dword(ptr, &p->annotation_count); |
| TRACE("Pass has %u annotations.\n", p->annotation_count); |
| |
| p->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->annotation_count * sizeof(*p->annotations)); |
| if (!p->annotations) |
| { |
| ERR("Failed to allocate pass annotations memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < p->annotation_count; ++i) |
| { |
| struct d3d10_effect_variable *a = &p->annotations[i]; |
| |
| a->effect = p->technique->effect; |
| a->buffer = &null_local_buffer; |
| |
| hr = parse_fx10_annotation(a, ptr, data); |
| if (FAILED(hr)) return hr; |
| } |
| |
| p->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->object_count * sizeof(*p->objects)); |
| if (!p->objects) |
| { |
| ERR("Failed to allocate effect objects memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| p->vs.pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface; |
| p->ps.pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface; |
| p->gs.pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface; |
| |
| for (i = 0; i < p->object_count; ++i) |
| { |
| struct d3d10_effect_object *o = &p->objects[i]; |
| |
| o->pass = p; |
| |
| hr = parse_fx10_object(o, ptr, data); |
| if (FAILED(hr)) return hr; |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data) |
| { |
| unsigned int i; |
| DWORD offset; |
| HRESULT hr; |
| |
| read_dword(ptr, &offset); |
| TRACE("Technique name at offset %#x.\n", offset); |
| |
| if (!copy_name(data + offset, &t->name)) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Technique name: %s.\n", debugstr_a(t->name)); |
| |
| read_dword(ptr, &t->pass_count); |
| TRACE("Technique has %u passes\n", t->pass_count); |
| |
| read_dword(ptr, &t->annotation_count); |
| TRACE("Technique has %u annotations.\n", t->annotation_count); |
| |
| t->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->annotation_count * sizeof(*t->annotations)); |
| if (!t->annotations) |
| { |
| ERR("Failed to allocate technique annotations memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < t->annotation_count; ++i) |
| { |
| struct d3d10_effect_variable *a = &t->annotations[i]; |
| |
| a->effect = t->effect; |
| a->buffer = &null_local_buffer; |
| |
| hr = parse_fx10_annotation(a, ptr, data); |
| if (FAILED(hr)) return hr; |
| } |
| |
| t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes)); |
| if (!t->passes) |
| { |
| ERR("Failed to allocate passes memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < t->pass_count; ++i) |
| { |
| struct d3d10_effect_pass *p = &t->passes[i]; |
| |
| p->ID3D10EffectPass_iface.lpVtbl = &d3d10_effect_pass_vtbl; |
| p->technique = t; |
| |
| hr = parse_fx10_pass(p, ptr, data); |
| if (FAILED(hr)) return hr; |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data) |
| { |
| DWORD offset; |
| unsigned int i; |
| HRESULT hr; |
| |
| hr = parse_fx10_variable_head(v, ptr, data); |
| if (FAILED(hr)) return hr; |
| |
| read_dword(ptr, &offset); |
| TRACE("Variable semantic at offset %#x.\n", offset); |
| |
| if (!copy_name(data + offset, &v->semantic)) |
| { |
| ERR("Failed to copy semantic.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic)); |
| |
| read_dword(ptr, &v->buffer_offset); |
| TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset); |
| |
| skip_dword_unknown("variable", ptr, 1); |
| |
| read_dword(ptr, &v->flag); |
| TRACE("Variable flag: %#x.\n", v->flag); |
| |
| read_dword(ptr, &v->annotation_count); |
| TRACE("Variable has %u annotations.\n", v->annotation_count); |
| |
| v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations)); |
| if (!v->annotations) |
| { |
| ERR("Failed to allocate variable annotations memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < v->annotation_count; ++i) |
| { |
| struct d3d10_effect_variable *a = &v->annotations[i]; |
| |
| a->effect = v->effect; |
| a->buffer = &null_local_buffer; |
| |
| hr = parse_fx10_annotation(a, ptr, data); |
| if (FAILED(hr)) return hr; |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT create_state_object(struct d3d10_effect_variable *v) |
| { |
| ID3D10Device *device = v->effect->device; |
| HRESULT hr; |
| |
| switch (v->type->basetype) |
| { |
| case D3D10_SVT_DEPTHSTENCIL: |
| if (FAILED(hr = ID3D10Device_CreateDepthStencilState(device, |
| &v->u.state.desc.depth_stencil, &v->u.state.object.depth_stencil))) |
| return hr; |
| break; |
| |
| case D3D10_SVT_BLEND: |
| if (FAILED(hr = ID3D10Device_CreateBlendState(device, |
| &v->u.state.desc.blend, &v->u.state.object.blend))) |
| return hr; |
| break; |
| |
| case D3D10_SVT_RASTERIZER: |
| if (FAILED(hr = ID3D10Device_CreateRasterizerState(device, |
| &v->u.state.desc.rasterizer, &v->u.state.object.rasterizer))) |
| return hr; |
| break; |
| |
| case D3D10_SVT_SAMPLER: |
| if (FAILED(hr = ID3D10Device_CreateSamplerState(device, |
| &v->u.state.desc.sampler, &v->u.state.object.sampler))) |
| return hr; |
| break; |
| |
| default: |
| ERR("Unhandled variable type %s.\n", debug_d3d10_shader_variable_type(v->type->basetype)); |
| return E_FAIL; |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data) |
| { |
| unsigned int i; |
| HRESULT hr; |
| DWORD offset; |
| |
| hr = parse_fx10_variable_head(v, ptr, data); |
| if (FAILED(hr)) return hr; |
| |
| read_dword(ptr, &offset); |
| TRACE("Variable semantic at offset %#x.\n", offset); |
| |
| if (!copy_name(data + offset, &v->semantic)) |
| { |
| ERR("Failed to copy semantic.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic)); |
| |
| skip_dword_unknown("local variable", ptr, 1); |
| |
| switch (v->type->basetype) |
| { |
| case D3D10_SVT_TEXTURE1D: |
| case D3D10_SVT_TEXTURE1DARRAY: |
| case D3D10_SVT_TEXTURE2D: |
| case D3D10_SVT_TEXTURE2DARRAY: |
| case D3D10_SVT_TEXTURE2DMS: |
| case D3D10_SVT_TEXTURE2DMSARRAY: |
| case D3D10_SVT_TEXTURE3D: |
| case D3D10_SVT_TEXTURECUBE: |
| case D3D10_SVT_RENDERTARGETVIEW: |
| case D3D10_SVT_DEPTHSTENCILVIEW: |
| case D3D10_SVT_BUFFER: |
| TRACE("SVT could not have elements.\n"); |
| break; |
| |
| case D3D10_SVT_VERTEXSHADER: |
| case D3D10_SVT_PIXELSHADER: |
| case D3D10_SVT_GEOMETRYSHADER: |
| TRACE("Shader type is %s\n", debug_d3d10_shader_variable_type(v->type->basetype)); |
| for (i = 0; i < max(v->type->element_count, 1); ++i) |
| { |
| DWORD shader_offset; |
| struct d3d10_effect_variable *var; |
| |
| if (!v->type->element_count) |
| { |
| var = v; |
| } |
| else |
| { |
| var = &v->elements[i]; |
| } |
| |
| read_dword(ptr, &shader_offset); |
| TRACE("Shader offset: %#x.\n", shader_offset); |
| |
| hr = parse_shader(&var->ID3D10EffectVariable_iface, data + shader_offset); |
| if (FAILED(hr)) return hr; |
| } |
| break; |
| |
| case D3D10_SVT_DEPTHSTENCIL: |
| case D3D10_SVT_BLEND: |
| case D3D10_SVT_RASTERIZER: |
| case D3D10_SVT_SAMPLER: |
| { |
| const struct d3d10_effect_state_storage_info *storage_info; |
| unsigned int count = max(v->type->element_count, 1); |
| |
| if (!(storage_info = get_storage_info(v->type->basetype))) |
| { |
| FIXME("Failed to get backing store info for type %s.\n", |
| debug_d3d10_shader_variable_type(v->type->basetype)); |
| return E_FAIL; |
| } |
| |
| if (storage_info->size > sizeof(v->u.state.desc)) |
| { |
| ERR("Invalid storage size %#lx.\n", storage_info->size); |
| return E_FAIL; |
| } |
| |
| for (i = 0; i < count; ++i) |
| { |
| struct d3d10_effect_variable *var; |
| |
| if (v->type->element_count) |
| var = &v->elements[i]; |
| else |
| var = v; |
| |
| memcpy(&var->u.state.desc, storage_info->default_state, storage_info->size); |
| if (!parse_fx10_state_group(ptr, data, var->type->basetype, &var->u.state.desc)) |
| { |
| ERR("Failed to read property list.\n"); |
| return E_FAIL; |
| } |
| |
| if (FAILED(hr = create_state_object(v))) |
| return hr; |
| } |
| } |
| break; |
| |
| default: |
| FIXME("Unhandled case %s.\n", debug_d3d10_shader_variable_type(v->type->basetype)); |
| return E_FAIL; |
| } |
| |
| read_dword(ptr, &v->annotation_count); |
| TRACE("Variable has %u annotations.\n", v->annotation_count); |
| |
| v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations)); |
| if (!v->annotations) |
| { |
| ERR("Failed to allocate variable annotations memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < v->annotation_count; ++i) |
| { |
| struct d3d10_effect_variable *a = &v->annotations[i]; |
| |
| a->effect = v->effect; |
| a->buffer = &null_local_buffer; |
| |
| hr = parse_fx10_annotation(a, ptr, data); |
| if (FAILED(hr)) return hr; |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const char **ptr, const char *data) |
| { |
| unsigned int i; |
| DWORD offset; |
| D3D10_CBUFFER_TYPE d3d10_cbuffer_type; |
| HRESULT hr; |
| unsigned int stride = 0; |
| |
| /* Generate our own type, it isn't in the fx blob. */ |
| l->type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*l->type)); |
| if (!l->type) |
| { |
| ERR("Failed to allocate local buffer type memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| l->type->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl; |
| l->type->type_class = D3D10_SVC_OBJECT; |
| l->type->effect = l->effect; |
| |
| read_dword(ptr, &offset); |
| TRACE("Local buffer name at offset %#x.\n", offset); |
| |
| if (!copy_name(data + offset, &l->name)) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Local buffer name: %s.\n", debugstr_a(l->name)); |
| |
| read_dword(ptr, &l->data_size); |
| TRACE("Local buffer data size: %#x.\n", l->data_size); |
| |
| read_dword(ptr, &d3d10_cbuffer_type); |
| TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type); |
| |
| switch(d3d10_cbuffer_type) |
| { |
| case D3D10_CT_CBUFFER: |
| l->type->basetype = D3D10_SVT_CBUFFER; |
| if (!copy_name("cbuffer", &l->type->name)) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| break; |
| |
| case D3D10_CT_TBUFFER: |
| l->type->basetype = D3D10_SVT_TBUFFER; |
| if (!copy_name("tbuffer", &l->type->name)) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| break; |
| |
| default: |
| ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type); |
| return E_FAIL; |
| } |
| |
| read_dword(ptr, &l->type->member_count); |
| TRACE("Local buffer member count: %#x.\n", l->type->member_count); |
| |
| skip_dword_unknown("local buffer", ptr, 1); |
| |
| read_dword(ptr, &l->annotation_count); |
| TRACE("Local buffer has %u annotations.\n", l->annotation_count); |
| |
| l->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->annotation_count * sizeof(*l->annotations)); |
| if (!l->annotations) |
| { |
| ERR("Failed to allocate local buffer annotations memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < l->annotation_count; ++i) |
| { |
| struct d3d10_effect_variable *a = &l->annotations[i]; |
| |
| a->effect = l->effect; |
| a->buffer = &null_local_buffer; |
| |
| hr = parse_fx10_annotation(a, ptr, data); |
| if (FAILED(hr)) return hr; |
| } |
| |
| l->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->members)); |
| if (!l->members) |
| { |
| ERR("Failed to allocate members memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| l->type->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->type->members)); |
| if (!l->type->members) |
| { |
| ERR("Failed to allocate type members memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < l->type->member_count; ++i) |
| { |
| struct d3d10_effect_variable *v = &l->members[i]; |
| struct d3d10_effect_type_member *typem = &l->type->members[i]; |
| |
| v->buffer = l; |
| v->effect = l->effect; |
| |
| hr = parse_fx10_variable(v, ptr, data); |
| if (FAILED(hr)) return hr; |
| |
| /* |
| * Copy the values from the variable type to the constant buffers type |
| * members structure, because it is our own generated type. |
| */ |
| typem->type = v->type; |
| |
| if (!copy_name(v->name, &typem->name)) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Variable name: %s.\n", debugstr_a(typem->name)); |
| |
| if (!copy_name(v->semantic, &typem->semantic)) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Variable semantic: %s.\n", debugstr_a(typem->semantic)); |
| |
| typem->buffer_offset = v->buffer_offset; |
| TRACE("Variable buffer offset: %u.\n", typem->buffer_offset); |
| |
| l->type->size_packed += v->type->size_packed; |
| |
| /* |
| * For the complete constantbuffer the size_unpacked = stride, |
| * the stride is calculated like this: |
| * |
| * 1) if the constant buffer variables are packed with packoffset |
| * - stride = the highest used constant |
| * - the complete stride has to be a multiple of 0x10 |
| * |
| * 2) if the constant buffer variables are NOT packed with packoffset |
| * - sum of unpacked size for all variables which fit in a 0x10 part |
| * - if the size exceeds a 0x10 part, the rest of the old part is skipped |
| * and a new part is started |
| * - if the variable is a struct it is always used a new part |
| * - the complete stride has to be a multiple of 0x10 |
| * |
| * e.g.: |
| * 0x4, 0x4, 0x4, 0x8, 0x4, 0x14, 0x4 |
| * part 0x10 0x10 0x20 -> 0x40 |
| */ |
| if (v->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT) |
| { |
| if ((v->type->size_unpacked + v->buffer_offset) > stride) |
| { |
| stride = v->type->size_unpacked + v->buffer_offset; |
| } |
| } |
| else |
| { |
| if (v->type->type_class == D3D10_SVC_STRUCT) |
| { |
| stride = (stride + 0xf) & ~0xf; |
| } |
| |
| if ( ((stride & 0xf) + v->type->size_unpacked) > 0x10) |
| { |
| stride = (stride + 0xf) & ~0xf; |
| } |
| |
| stride += v->type->size_unpacked; |
| } |
| } |
| l->type->stride = l->type->size_unpacked = (stride + 0xf) & ~0xf; |
| |
| TRACE("Constant buffer:\n"); |
| TRACE("\tType name: %s.\n", debugstr_a(l->type->name)); |
| TRACE("\tElement count: %u.\n", l->type->element_count); |
| TRACE("\tMember count: %u.\n", l->type->member_count); |
| TRACE("\tUnpacked size: %#x.\n", l->type->size_unpacked); |
| TRACE("\tStride: %#x.\n", l->type->stride); |
| TRACE("\tPacked size %#x.\n", l->type->size_packed); |
| TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype)); |
| TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class)); |
| |
| return S_OK; |
| } |
| |
| static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry) |
| { |
| const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry); |
| const DWORD *id = key; |
| |
| return *id - t->id; |
| } |
| |
| static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member *typem) |
| { |
| TRACE("effect type member %p.\n", typem); |
| |
| /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */ |
| HeapFree(GetProcessHeap(), 0, typem->semantic); |
| HeapFree(GetProcessHeap(), 0, typem->name); |
| } |
| |
| static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context) |
| { |
| struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry); |
| |
| TRACE("effect type %p.\n", t); |
| |
| if (t->elementtype) |
| { |
| HeapFree(GetProcessHeap(), 0, t->elementtype->name); |
| HeapFree(GetProcessHeap(), 0, t->elementtype); |
| } |
| |
| if (t->members) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < t->member_count; ++i) |
| { |
| d3d10_effect_type_member_destroy(&t->members[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, t->members); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, t->name); |
| HeapFree(GetProcessHeap(), 0, t); |
| } |
| |
| static const struct wine_rb_functions d3d10_effect_type_rb_functions = |
| { |
| d3d10_rb_alloc, |
| d3d10_rb_realloc, |
| d3d10_rb_free, |
| d3d10_effect_type_compare, |
| }; |
| |
| static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size) |
| { |
| const char *ptr = data + e->index_offset; |
| unsigned int i; |
| HRESULT hr; |
| |
| if (wine_rb_init(&e->types, &d3d10_effect_type_rb_functions) == -1) |
| { |
| ERR("Failed to initialize type rbtree.\n"); |
| return E_FAIL; |
| } |
| |
| e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers)); |
| if (!e->local_buffers) |
| { |
| ERR("Failed to allocate local buffer memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| e->local_variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_variable_count * sizeof(*e->local_variables)); |
| if (!e->local_variables) |
| { |
| ERR("Failed to allocate local variable memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| e->anonymous_shaders = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->anonymous_shader_count * sizeof(*e->anonymous_shaders)); |
| if (!e->anonymous_shaders) |
| { |
| ERR("Failed to allocate anonymous shaders memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| e->used_shaders = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->used_shader_count * sizeof(*e->used_shaders)); |
| if (!e->used_shaders) |
| { |
| ERR("Failed to allocate used shaders memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques)); |
| if (!e->techniques) |
| { |
| ERR("Failed to allocate techniques memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < e->local_buffer_count; ++i) |
| { |
| struct d3d10_effect_variable *l = &e->local_buffers[i]; |
| l->ID3D10EffectVariable_iface.lpVtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl; |
| l->effect = e; |
| l->buffer = &null_local_buffer; |
| |
| hr = parse_fx10_local_buffer(l, &ptr, data); |
| if (FAILED(hr)) return hr; |
| } |
| |
| for (i = 0; i < e->local_variable_count; ++i) |
| { |
| struct d3d10_effect_variable *v = &e->local_variables[i]; |
| |
| v->effect = e; |
| v->ID3D10EffectVariable_iface.lpVtbl = &d3d10_effect_variable_vtbl; |
| v->buffer = &null_local_buffer; |
| |
| hr = parse_fx10_local_variable(v, &ptr, data); |
| if (FAILED(hr)) return hr; |
| } |
| |
| for (i = 0; i < e->technique_count; ++i) |
| { |
| struct d3d10_effect_technique *t = &e->techniques[i]; |
| |
| t->ID3D10EffectTechnique_iface.lpVtbl = &d3d10_effect_technique_vtbl; |
| t->effect = e; |
| |
| hr = parse_fx10_technique(t, &ptr, data); |
| if (FAILED(hr)) return hr; |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size) |
| { |
| const char *ptr = data; |
| DWORD unknown; |
| |
| /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */ |
| read_dword(&ptr, &e->version); |
| TRACE("Target: %#x\n", e->version); |
| |
| read_dword(&ptr, &e->local_buffer_count); |
| TRACE("Local buffer count: %u.\n", e->local_buffer_count); |
| |
| read_dword(&ptr, &e->variable_count); |
| TRACE("Variable count: %u\n", e->variable_count); |
| |
| read_dword(&ptr, &e->local_variable_count); |
| TRACE("Object count: %u\n", e->local_variable_count); |
| |
| read_dword(&ptr, &e->sharedbuffers_count); |
| TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count); |
| |
| /* Number of variables in shared buffers? */ |
| read_dword(&ptr, &unknown); |
| FIXME("Unknown 0: %u\n", unknown); |
| |
| read_dword(&ptr, &e->sharedobjects_count); |
| TRACE("Sharedobjects count: %u\n", e->sharedobjects_count); |
| |
| read_dword(&ptr, &e->technique_count); |
| TRACE("Technique count: %u\n", e->technique_count); |
| |
| read_dword(&ptr, &e->index_offset); |
| TRACE("Index offset: %#x\n", e->index_offset); |
| |
| read_dword(&ptr, &unknown); |
| FIXME("Unknown 1: %u\n", unknown); |
| |
| read_dword(&ptr, &e->texture_count); |
| TRACE("Texture count: %u\n", e->texture_count); |
| |
| read_dword(&ptr, &e->dephstencilstate_count); |
| TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count); |
| |
| read_dword(&ptr, &e->blendstate_count); |
| TRACE("Blendstate count: %u\n", e->blendstate_count); |
| |
| read_dword(&ptr, &e->rasterizerstate_count); |
| TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count); |
| |
| read_dword(&ptr, &e->samplerstate_count); |
| TRACE("Samplerstate count: %u\n", e->samplerstate_count); |
| |
| read_dword(&ptr, &e->rendertargetview_count); |
| TRACE("Rendertargetview count: %u\n", e->rendertargetview_count); |
| |
| read_dword(&ptr, &e->depthstencilview_count); |
| TRACE("Depthstencilview count: %u\n", e->depthstencilview_count); |
| |
| read_dword(&ptr, &e->used_shader_count); |
| TRACE("Used shader count: %u\n", e->used_shader_count); |
| |
| read_dword(&ptr, &e->anonymous_shader_count); |
| TRACE("Anonymous shader count: %u\n", e->anonymous_shader_count); |
| |
| return parse_fx10_body(e, ptr, data_size - (ptr - data)); |
| } |
| |
| static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) |
| { |
| struct d3d10_effect *e = ctx; |
| |
| TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4)); |
| |
| TRACE("chunk size: %#x\n", data_size); |
| |
| switch(tag) |
| { |
| case TAG_FX10: |
| return parse_fx10(e, data, data_size); |
| |
| default: |
| FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4)); |
| return S_OK; |
| } |
| } |
| |
| HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) |
| { |
| return parse_dxbc(data, data_size, fx10_chunk_handler, This); |
| } |
| |
| static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o) |
| { |
| ID3D10Device *device = o->pass->technique->effect->device; |
| |
| TRACE("effect object %p, type %#x.\n", o, o->type); |
| |
| switch(o->type) |
| { |
| case D3D10_EOT_RASTERIZER_STATE: |
| ID3D10Device_RSSetState(device, o->object.rs); |
| return S_OK; |
| |
| case D3D10_EOT_DEPTH_STENCIL_STATE: |
| ID3D10Device_OMSetDepthStencilState(device, o->object.ds, o->pass->stencil_ref); |
| return S_OK; |
| |
| case D3D10_EOT_BLEND_STATE: |
| ID3D10Device_OMSetBlendState(device, o->object.bs, o->pass->blend_factor, o->pass->sample_mask); |
| return S_OK; |
| |
| case D3D10_EOT_VERTEXSHADER: |
| ID3D10Device_VSSetShader(device, o->object.vs); |
| return S_OK; |
| |
| case D3D10_EOT_PIXELSHADER: |
| ID3D10Device_PSSetShader(device, o->object.ps); |
| return S_OK; |
| |
| case D3D10_EOT_GEOMETRYSHADER: |
| ID3D10Device_GSSetShader(device, o->object.gs); |
| return S_OK; |
| |
| case D3D10_EOT_STENCIL_REF: |
| case D3D10_EOT_BLEND_FACTOR: |
| case D3D10_EOT_SAMPLE_MASK: |
| return S_OK; |
| |
| default: |
| FIXME("Unhandled effect object type %#x.\n", o->type); |
| return E_FAIL; |
| } |
| } |
| |
| static void d3d10_effect_shader_variable_destroy(struct d3d10_effect_shader_variable *s, |
| D3D10_SHADER_VARIABLE_TYPE type) |
| { |
| shader_free_signature(&s->input_signature); |
| shader_free_signature(&s->output_signature); |
| |
| switch (type) |
| { |
| case D3D10_SVT_VERTEXSHADER: |
| if (s->shader.vs) |
| ID3D10VertexShader_Release(s->shader.vs); |
| break; |
| |
| case D3D10_SVT_PIXELSHADER: |
| if (s->shader.ps) |
| ID3D10PixelShader_Release(s->shader.ps); |
| break; |
| |
| case D3D10_SVT_GEOMETRYSHADER: |
| if (s->shader.gs) |
| ID3D10GeometryShader_Release(s->shader.gs); |
| break; |
| |
| default: |
| FIXME("Unhandled shader type %s.\n", debug_d3d10_shader_variable_type(type)); |
| break; |
| } |
| } |
| |
| static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v) |
| { |
| unsigned int i; |
| |
| TRACE("variable %p.\n", v); |
| |
| HeapFree(GetProcessHeap(), 0, v->name); |
| HeapFree(GetProcessHeap(), 0, v->semantic); |
| if (v->annotations) |
| { |
| for (i = 0; i < v->annotation_count; ++i) |
| { |
| d3d10_effect_variable_destroy(&v->annotations[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, v->annotations); |
| } |
| |
| if (v->members) |
| { |
| for (i = 0; i < v->type->member_count; ++i) |
| { |
| d3d10_effect_variable_destroy(&v->members[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, v->members); |
| } |
| |
| if (v->elements) |
| { |
| for (i = 0; i < v->type->element_count; ++i) |
| { |
| d3d10_effect_variable_destroy(&v->elements[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, v->elements); |
| } |
| |
| switch(v->type->basetype) |
| { |
| case D3D10_SVT_VERTEXSHADER: |
| case D3D10_SVT_PIXELSHADER: |
| case D3D10_SVT_GEOMETRYSHADER: |
| d3d10_effect_shader_variable_destroy(&v->u.shader, v->type->basetype); |
| break; |
| |
| case D3D10_SVT_DEPTHSTENCIL: |
| if (v->u.state.object.depth_stencil) |
| ID3D10DepthStencilState_Release(v->u.state.object.depth_stencil); |
| break; |
| |
| case D3D10_SVT_BLEND: |
| if (v->u.state.object.blend) |
| ID3D10BlendState_Release(v->u.state.object.blend); |
| break; |
| |
| case D3D10_SVT_RASTERIZER: |
| if (v->u.state.object.rasterizer) |
| ID3D10RasterizerState_Release(v->u.state.object.rasterizer); |
| break; |
| |
| case D3D10_SVT_SAMPLER: |
| if (v->u.state.object.sampler) |
| ID3D10SamplerState_Release(v->u.state.object.sampler); |
| break; |
| |
| default: |
| break; |
| } |
| } |
| |
| static void d3d10_effect_object_destroy(struct d3d10_effect_object *o) |
| { |
| switch (o->type) |
| { |
| case D3D10_EOT_RASTERIZER_STATE: |
| if (o->object.rs) |
| ID3D10RasterizerState_Release(o->object.rs); |
| break; |
| |
| case D3D10_EOT_DEPTH_STENCIL_STATE: |
| if (o->object.ds) |
| ID3D10DepthStencilState_Release(o->object.ds); |
| break; |
| |
| case D3D10_EOT_BLEND_STATE: |
| if (o->object.bs) |
| ID3D10BlendState_Release(o->object.bs); |
| break; |
| |
| case D3D10_EOT_VERTEXSHADER: |
| if (o->object.vs) |
| ID3D10VertexShader_Release(o->object.vs); |
| break; |
| |
| case D3D10_EOT_PIXELSHADER: |
| if (o->object.ps) |
| ID3D10PixelShader_Release(o->object.ps); |
| break; |
| |
| case D3D10_EOT_GEOMETRYSHADER: |
| if (o->object.gs) |
| ID3D10GeometryShader_Release(o->object.gs); |
| break; |
| |
| default: |
| break; |
| } |
| } |
| |
| static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p) |
| { |
| unsigned int i; |
| |
| TRACE("pass %p\n", p); |
| |
| HeapFree(GetProcessHeap(), 0, p->name); |
| |
| if (p->objects) |
| { |
| for (i = 0; i < p->object_count; ++i) |
| { |
| d3d10_effect_object_destroy(&p->objects[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, p->objects); |
| } |
| |
| if (p->annotations) |
| { |
| for (i = 0; i < p->annotation_count; ++i) |
| { |
| d3d10_effect_variable_destroy(&p->annotations[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, p->annotations); |
| } |
| } |
| |
| static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t) |
| { |
| unsigned int i; |
| |
| TRACE("technique %p\n", t); |
| |
| HeapFree(GetProcessHeap(), 0, t->name); |
| if (t->passes) |
| { |
| for (i = 0; i < t->pass_count; ++i) |
| { |
| d3d10_effect_pass_destroy(&t->passes[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, t->passes); |
| } |
| |
| if (t->annotations) |
| { |
| for (i = 0; i < t->annotation_count; ++i) |
| { |
| d3d10_effect_variable_destroy(&t->annotations[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, t->annotations); |
| } |
| } |
| |
| static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l) |
| { |
| unsigned int i; |
| |
| TRACE("local buffer %p.\n", l); |
| |
| HeapFree(GetProcessHeap(), 0, l->name); |
| if (l->members) |
| { |
| for (i = 0; i < l->type->member_count; ++i) |
| { |
| d3d10_effect_variable_destroy(&l->members[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, l->members); |
| } |
| |
| if (l->type->members) |
| { |
| for (i = 0; i < l->type->member_count; ++i) |
| { |
| /* Do not release l->type->members[i].type, it will be covered by d3d10_effect_type_destroy(). */ |
| HeapFree(GetProcessHeap(), 0, l->type->members[i].semantic); |
| HeapFree(GetProcessHeap(), 0, l->type->members[i].name); |
| } |
| HeapFree(GetProcessHeap(), 0, l->type->members); |
| } |
| HeapFree(GetProcessHeap(), 0, l->type->name); |
| HeapFree(GetProcessHeap(), 0, l->type); |
| |
| if (l->annotations) |
| { |
| for (i = 0; i < l->annotation_count; ++i) |
| { |
| d3d10_effect_variable_destroy(&l->annotations[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, l->annotations); |
| } |
| } |
| |
| /* IUnknown methods */ |
| |
| static inline struct d3d10_effect *impl_from_ID3D10Effect(ID3D10Effect *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d10_effect, ID3D10Effect_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object) |
| { |
| TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D10Effect) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IUnknown_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface) |
| { |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); |
| ULONG refcount = InterlockedIncrement(&This->refcount); |
| |
| TRACE("%p increasing refcount to %u\n", This, refcount); |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface) |
| { |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); |
| ULONG refcount = InterlockedDecrement(&This->refcount); |
| |
| TRACE("%p decreasing refcount to %u\n", This, refcount); |
| |
| if (!refcount) |
| { |
| unsigned int i; |
| |
| if (This->techniques) |
| { |
| for (i = 0; i < This->technique_count; ++i) |
| { |
| d3d10_effect_technique_destroy(&This->techniques[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, This->techniques); |
| } |
| |
| if (This->local_variables) |
| { |
| for (i = 0; i < This->local_variable_count; ++i) |
| { |
| d3d10_effect_variable_destroy(&This->local_variables[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, This->local_variables); |
| } |
| |
| if (This->local_buffers) |
| { |
| for (i = 0; i < This->local_buffer_count; ++i) |
| { |
| d3d10_effect_local_buffer_destroy(&This->local_buffers[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, This->local_buffers); |
| } |
| |
| if (This->anonymous_shaders) |
| { |
| for (i = 0; i < This->anonymous_shader_count; ++i) |
| { |
| d3d10_effect_variable_destroy(&This->anonymous_shaders[i].shader); |
| HeapFree(GetProcessHeap(), 0, This->anonymous_shaders[i].type.name); |
| } |
| HeapFree(GetProcessHeap(), 0, This->anonymous_shaders); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, This->used_shaders); |
| |
| wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL); |
| |
| ID3D10Device_Release(This->device); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| return refcount; |
| } |
| |
| /* ID3D10Effect methods */ |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return FALSE; |
| } |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return FALSE; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device) |
| { |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); |
| |
| TRACE("iface %p, device %p\n", iface, device); |
| |
| ID3D10Device_AddRef(This->device); |
| *device = This->device; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc) |
| { |
| FIXME("iface %p, desc %p stub!\n", iface, desc); |
| |
| return E_NOTIMPL; |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface, |
| UINT index) |
| { |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); |
| struct d3d10_effect_variable *l; |
| |
| TRACE("iface %p, index %u\n", iface, index); |
| |
| if (index >= This->local_buffer_count) |
| { |
| WARN("Invalid index specified\n"); |
| return (ID3D10EffectConstantBuffer *)&null_local_buffer; |
| } |
| |
| l = &This->local_buffers[index]; |
| |
| TRACE("Returning buffer %p, %s.\n", l, debugstr_a(l->name)); |
| |
| return (ID3D10EffectConstantBuffer *)l; |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface, |
| const char *name) |
| { |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); |
| |
| for (i = 0; i < This->local_buffer_count; ++i) |
| { |
| struct d3d10_effect_variable *l = &This->local_buffers[i]; |
| |
| if (!strcmp(l->name, name)) |
| { |
| TRACE("Returning buffer %p.\n", l); |
| return (ID3D10EffectConstantBuffer *)l; |
| } |
| } |
| |
| WARN("Invalid name specified\n"); |
| |
| return (ID3D10EffectConstantBuffer *)&null_local_buffer; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index) |
| { |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, index %u\n", iface, index); |
| |
| for (i = 0; i < This->local_buffer_count; ++i) |
| { |
| struct d3d10_effect_variable *l = &This->local_buffers[i]; |
| |
| if (index < l->type->member_count) |
| { |
| struct d3d10_effect_variable *v = &l->members[index]; |
| |
| TRACE("Returning variable %p.\n", v); |
| return &v->ID3D10EffectVariable_iface; |
| } |
| index -= l->type->member_count; |
| } |
| |
| if (index < This->local_variable_count) |
| { |
| struct d3d10_effect_variable *v = &This->local_variables[index]; |
| |
| TRACE("Returning variable %p.\n", v); |
| return &v->ID3D10EffectVariable_iface; |
| } |
| |
| WARN("Invalid index specified\n"); |
| |
| return &null_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, |
| const char *name) |
| { |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); |
| |
| if (!name) |
| { |
| WARN("Invalid name specified\n"); |
| return &null_variable.ID3D10EffectVariable_iface; |
| } |
| |
| for (i = 0; i < This->local_buffer_count; ++i) |
| { |
| struct d3d10_effect_variable *l = &This->local_buffers[i]; |
| unsigned int j; |
| |
| for (j = 0; j < l->type->member_count; ++j) |
| { |
| struct d3d10_effect_variable *v = &l->members[j]; |
| |
| if (!strcmp(v->name, name)) |
| { |
| TRACE("Returning variable %p.\n", v); |
| return &v->ID3D10EffectVariable_iface; |
| } |
| } |
| } |
| |
| for (i = 0; i < This->local_variable_count; ++i) |
| { |
| struct d3d10_effect_variable *v = &This->local_variables[i]; |
| |
| if (!strcmp(v->name, name)) |
| { |
| TRACE("Returning variable %p.\n", v); |
| return &v->ID3D10EffectVariable_iface; |
| } |
| } |
| |
| WARN("Invalid name specified\n"); |
| |
| return &null_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface, |
| const char *semantic) |
| { |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic)); |
| |
| if (!semantic) |
| { |
| WARN("Invalid semantic specified\n"); |
| return &null_variable.ID3D10EffectVariable_iface; |
| } |
| |
| for (i = 0; i < This->local_buffer_count; ++i) |
| { |
| struct d3d10_effect_variable *l = &This->local_buffers[i]; |
| unsigned int j; |
| |
| for (j = 0; j < l->type->member_count; ++j) |
| { |
| struct d3d10_effect_variable *v = &l->members[j]; |
| |
| if (!strcmp(v->semantic, semantic)) |
| { |
| TRACE("Returning variable %p.\n", v); |
| return &v->ID3D10EffectVariable_iface; |
| } |
| } |
| } |
| |
| for (i = 0; i < This->local_variable_count; ++i) |
| { |
| struct d3d10_effect_variable *v = &This->local_variables[i]; |
| |
| if (!strcmp(v->semantic, semantic)) |
| { |
| TRACE("Returning variable %p.\n", v); |
| return &v->ID3D10EffectVariable_iface; |
| } |
| } |
| |
| WARN("Invalid semantic specified\n"); |
| |
| return &null_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface, |
| UINT index) |
| { |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); |
| struct d3d10_effect_technique *t; |
| |
| TRACE("iface %p, index %u\n", iface, index); |
| |
| if (index >= This->technique_count) |
| { |
| WARN("Invalid index specified\n"); |
| return &null_technique.ID3D10EffectTechnique_iface; |
| } |
| |
| t = &This->techniques[index]; |
| |
| TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name)); |
| |
| return &t->ID3D10EffectTechnique_iface; |
| } |
| |
| static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface, |
| const char *name) |
| { |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); |
| |
| if (!name) |
| { |
| WARN("Invalid name specified\n"); |
| return &null_technique.ID3D10EffectTechnique_iface; |
| } |
| |
| for (i = 0; i < This->technique_count; ++i) |
| { |
| struct d3d10_effect_technique *t = &This->techniques[i]; |
| if (!strcmp(t->name, name)) |
| { |
| TRACE("Returning technique %p\n", t); |
| return &t->ID3D10EffectTechnique_iface; |
| } |
| } |
| |
| WARN("Invalid name specified\n"); |
| |
| return &null_technique.ID3D10EffectTechnique_iface; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return E_NOTIMPL; |
| } |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return FALSE; |
| } |
| |
| const struct ID3D10EffectVtbl d3d10_effect_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d10_effect_QueryInterface, |
| d3d10_effect_AddRef, |
| d3d10_effect_Release, |
| /* ID3D10Effect methods */ |
| d3d10_effect_IsValid, |
| d3d10_effect_IsPool, |
| d3d10_effect_GetDevice, |
| d3d10_effect_GetDesc, |
| d3d10_effect_GetConstantBufferByIndex, |
| d3d10_effect_GetConstantBufferByName, |
| d3d10_effect_GetVariableByIndex, |
| d3d10_effect_GetVariableByName, |
| d3d10_effect_GetVariableBySemantic, |
| d3d10_effect_GetTechniqueByIndex, |
| d3d10_effect_GetTechniqueByName, |
| d3d10_effect_Optimize, |
| d3d10_effect_IsOptimized, |
| }; |
| |
| /* ID3D10EffectTechnique methods */ |
| |
| static inline struct d3d10_effect_technique *impl_from_ID3D10EffectTechnique(ID3D10EffectTechnique *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d10_effect_technique, ID3D10EffectTechnique_iface); |
| } |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface) |
| { |
| struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| return This != &null_technique; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface, |
| D3D10_TECHNIQUE_DESC *desc) |
| { |
| struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface); |
| |
| TRACE("iface %p, desc %p\n", iface, desc); |
| |
| if(This == &null_technique) |
| { |
| WARN("Null technique specified\n"); |
| return E_FAIL; |
| } |
| |
| if(!desc) |
| { |
| WARN("Invalid argument specified\n"); |
| return E_INVALIDARG; |
| } |
| |
| desc->Name = This->name; |
| desc->Passes = This->pass_count; |
| desc->Annotations = This->annotation_count; |
| |
| return S_OK; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex( |
| ID3D10EffectTechnique *iface, UINT index) |
| { |
| struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface); |
| struct d3d10_effect_variable *a; |
| |
| TRACE("iface %p, index %u\n", iface, index); |
| |
| if (index >= This->annotation_count) |
| { |
| WARN("Invalid index specified\n"); |
| return &null_variable.ID3D10EffectVariable_iface; |
| } |
| |
| a = &This->annotations[index]; |
| |
| TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name)); |
| |
| return &a->ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName( |
| ID3D10EffectTechnique *iface, const char *name) |
| { |
| struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); |
| |
| for (i = 0; i < This->annotation_count; ++i) |
| { |
| struct d3d10_effect_variable *a = &This->annotations[i]; |
| if (!strcmp(a->name, name)) |
| { |
| TRACE("Returning annotation %p\n", a); |
| return &a->ID3D10EffectVariable_iface; |
| } |
| } |
| |
| WARN("Invalid name specified\n"); |
| |
| return &null_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface, |
| UINT index) |
| { |
| struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface); |
| struct d3d10_effect_pass *p; |
| |
| TRACE("iface %p, index %u\n", iface, index); |
| |
| if (index >= This->pass_count) |
| { |
| WARN("Invalid index specified\n"); |
| return &null_pass.ID3D10EffectPass_iface; |
| } |
| |
| p = &This->passes[index]; |
| |
| TRACE("Returning pass %p, %s.\n", p, debugstr_a(p->name)); |
| |
| return &p->ID3D10EffectPass_iface; |
| } |
| |
| static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface, |
| const char *name) |
| { |
| struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); |
| |
| /* Do not check for name==NULL, W7/DX10 crashes in that case. */ |
| |
| for (i = 0; i < This->pass_count; ++i) |
| { |
| struct d3d10_effect_pass *p = &This->passes[i]; |
| if (!strcmp(p->name, name)) |
| { |
| TRACE("Returning pass %p\n", p); |
| return &p->ID3D10EffectPass_iface; |
| } |
| } |
| |
| WARN("Invalid name specified\n"); |
| |
| return &null_pass.ID3D10EffectPass_iface; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface, |
| D3D10_STATE_BLOCK_MASK *mask) |
| { |
| FIXME("iface %p,mask %p stub!\n", iface, mask); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl = |
| { |
| /* ID3D10EffectTechnique methods */ |
| d3d10_effect_technique_IsValid, |
| d3d10_effect_technique_GetDesc, |
| d3d10_effect_technique_GetAnnotationByIndex, |
| d3d10_effect_technique_GetAnnotationByName, |
| d3d10_effect_technique_GetPassByIndex, |
| d3d10_effect_technique_GetPassByName, |
| d3d10_effect_technique_ComputeStateBlockMask, |
| }; |
| |
| /* ID3D10EffectPass methods */ |
| |
| static inline struct d3d10_effect_pass *impl_from_ID3D10EffectPass(ID3D10EffectPass *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d10_effect_pass, ID3D10EffectPass_iface); |
| } |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface) |
| { |
| struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| return This != &null_pass; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, |
| D3D10_PASS_DESC *desc) |
| { |
| struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); |
| struct d3d10_effect_shader_variable *s; |
| |
| FIXME("iface %p, desc %p partial stub!\n", iface, desc); |
| |
| if(This == &null_pass) |
| { |
| WARN("Null pass specified\n"); |
| return E_FAIL; |
| } |
| |
| if(!desc) |
| { |
| WARN("Invalid argument specified\n"); |
| return E_INVALIDARG; |
| } |
| |
| memset(desc, 0, sizeof(*desc)); |
| desc->Name = This->name; |
| |
| s = &impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)This->vs.pShaderVariable)->u.shader; |
| desc->pIAInputSignature = (BYTE *)s->input_signature.signature; |
| desc->IAInputSignatureSize = s->input_signature.signature_size; |
| |
| desc->StencilRef = This->stencil_ref; |
| desc->SampleMask = This->sample_mask; |
| memcpy(desc->BlendFactor, This->blend_factor, 4 * sizeof(float)); |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface, |
| D3D10_PASS_SHADER_DESC *desc) |
| { |
| struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); |
| |
| TRACE("iface %p, desc %p\n", iface, desc); |
| |
| if (This == &null_pass) |
| { |
| WARN("Null pass specified\n"); |
| return E_FAIL; |
| } |
| |
| if (!desc) |
| { |
| WARN("Invalid argument specified\n"); |
| return E_INVALIDARG; |
| } |
| |
| *desc = This->vs; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface, |
| D3D10_PASS_SHADER_DESC *desc) |
| { |
| struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); |
| |
| TRACE("iface %p, desc %p\n", iface, desc); |
| |
| if (This == &null_pass) |
| { |
| WARN("Null pass specified\n"); |
| return E_FAIL; |
| } |
| |
| if (!desc) |
| { |
| WARN("Invalid argument specified\n"); |
| return E_INVALIDARG; |
| } |
| |
| *desc = This->gs; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface, |
| D3D10_PASS_SHADER_DESC *desc) |
| { |
| struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); |
| |
| TRACE("iface %p, desc %p\n", iface, desc); |
| |
| if (This == &null_pass) |
| { |
| WARN("Null pass specified\n"); |
| return E_FAIL; |
| } |
| |
| if (!desc) |
| { |
| WARN("Invalid argument specified\n"); |
| return E_INVALIDARG; |
| } |
| |
| *desc = This->ps; |
| |
| return S_OK; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface, |
| UINT index) |
| { |
| struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); |
| struct d3d10_effect_variable *a; |
| |
| TRACE("iface %p, index %u\n", iface, index); |
| |
| if (index >= This->annotation_count) |
| { |
| WARN("Invalid index specified\n"); |
| return &null_variable.ID3D10EffectVariable_iface; |
| } |
| |
| a = &This->annotations[index]; |
| |
| TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name)); |
| |
| return &a->ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface, |
| const char *name) |
| { |
| struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); |
| |
| for (i = 0; i < This->annotation_count; ++i) |
| { |
| struct d3d10_effect_variable *a = &This->annotations[i]; |
| if (!strcmp(a->name, name)) |
| { |
| TRACE("Returning annotation %p\n", a); |
| return &a->ID3D10EffectVariable_iface; |
| } |
| } |
| |
| WARN("Invalid name specified\n"); |
| |
| return &null_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags) |
| { |
| struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); |
| HRESULT hr = S_OK; |
| unsigned int i; |
| |
| TRACE("iface %p, flags %#x\n", iface, flags); |
| |
| if (flags) FIXME("Ignoring flags (%#x)\n", flags); |
| |
| for (i = 0; i < This->object_count; ++i) |
| { |
| hr = d3d10_effect_object_apply(&This->objects[i]); |
| if (FAILED(hr)) break; |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface, |
| D3D10_STATE_BLOCK_MASK *mask) |
| { |
| FIXME("iface %p, mask %p stub!\n", iface, mask); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl = |
| { |
| /* ID3D10EffectPass methods */ |
| d3d10_effect_pass_IsValid, |
| d3d10_effect_pass_GetDesc, |
| d3d10_effect_pass_GetVertexShaderDesc, |
| d3d10_effect_pass_GetGeometryShaderDesc, |
| d3d10_effect_pass_GetPixelShaderDesc, |
| d3d10_effect_pass_GetAnnotationByIndex, |
| d3d10_effect_pass_GetAnnotationByName, |
| d3d10_effect_pass_Apply, |
| d3d10_effect_pass_ComputeStateBlockMask, |
| }; |
| |
| /* ID3D10EffectVariable methods */ |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface) |
| { |
| TRACE("iface %p\n", iface); |
| |
| return impl_from_ID3D10EffectVariable(iface) != &null_variable; |
| } |
| |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| return &This->type->ID3D10EffectType_iface; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface, |
| D3D10_EFFECT_VARIABLE_DESC *desc) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| |
| TRACE("iface %p, desc %p\n", iface, desc); |
| |
| if (!iface->lpVtbl->IsValid(iface)) |
| { |
| WARN("Null variable specified\n"); |
| return E_FAIL; |
| } |
| |
| if (!desc) |
| { |
| WARN("Invalid argument specified\n"); |
| return E_INVALIDARG; |
| } |
| |
| /* FIXME: This isn't correct. Anonymous shaders let desc->ExplicitBindPoint untouched, but normal shaders set it! */ |
| memset(desc, 0, sizeof(*desc)); |
| desc->Name = This->name; |
| desc->Semantic = This->semantic; |
| desc->Flags = This->flag; |
| desc->Annotations = This->annotation_count; |
| desc->BufferOffset = This->buffer_offset; |
| |
| if (This->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT) |
| { |
| desc->ExplicitBindPoint = This->buffer_offset; |
| } |
| |
| return S_OK; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex( |
| ID3D10EffectVariable *iface, UINT index) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| struct d3d10_effect_variable *a; |
| |
| TRACE("iface %p, index %u\n", iface, index); |
| |
| if (index >= This->annotation_count) |
| { |
| WARN("Invalid index specified\n"); |
| return &null_variable.ID3D10EffectVariable_iface; |
| } |
| |
| a = &This->annotations[index]; |
| |
| TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name)); |
| |
| return &a->ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName( |
| ID3D10EffectVariable *iface, const char *name) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); |
| |
| for (i = 0; i < This->annotation_count; ++i) |
| { |
| struct d3d10_effect_variable *a = &This->annotations[i]; |
| if (!strcmp(a->name, name)) |
| { |
| TRACE("Returning annotation %p\n", a); |
| return &a->ID3D10EffectVariable_iface; |
| } |
| } |
| |
| WARN("Invalid name specified\n"); |
| |
| return &null_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex( |
| ID3D10EffectVariable *iface, UINT index) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| struct d3d10_effect_variable *m; |
| |
| TRACE("iface %p, index %u\n", iface, index); |
| |
| if (index >= This->type->member_count) |
| { |
| WARN("Invalid index specified\n"); |
| return &null_variable.ID3D10EffectVariable_iface; |
| } |
| |
| m = &This->members[index]; |
| |
| TRACE("Returning member %p, %s\n", m, debugstr_a(m->name)); |
| |
| return &m->ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName( |
| ID3D10EffectVariable *iface, const char *name) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); |
| |
| if (!name) |
| { |
| WARN("Invalid name specified\n"); |
| return &null_variable.ID3D10EffectVariable_iface; |
| } |
| |
| for (i = 0; i < This->type->member_count; ++i) |
| { |
| struct d3d10_effect_variable *m = &This->members[i]; |
| |
| if (m->name) |
| { |
| if (!strcmp(m->name, name)) |
| { |
| TRACE("Returning member %p\n", m); |
| return &m->ID3D10EffectVariable_iface; |
| } |
| } |
| } |
| |
| WARN("Invalid name specified\n"); |
| |
| return &null_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic( |
| ID3D10EffectVariable *iface, const char *semantic) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, semantic %s.\n", iface, debugstr_a(semantic)); |
| |
| if (!semantic) |
| { |
| WARN("Invalid semantic specified\n"); |
| return &null_variable.ID3D10EffectVariable_iface; |
| } |
| |
| for (i = 0; i < This->type->member_count; ++i) |
| { |
| struct d3d10_effect_variable *m = &This->members[i]; |
| |
| if (m->semantic) |
| { |
| if (!strcmp(m->semantic, semantic)) |
| { |
| TRACE("Returning member %p\n", m); |
| return &m->ID3D10EffectVariable_iface; |
| } |
| } |
| } |
| |
| WARN("Invalid semantic specified\n"); |
| |
| return &null_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement( |
| ID3D10EffectVariable *iface, UINT index) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| struct d3d10_effect_variable *v; |
| |
| TRACE("iface %p, index %u\n", iface, index); |
| |
| if (index >= This->type->element_count) |
| { |
| WARN("Invalid index specified\n"); |
| return &null_variable.ID3D10EffectVariable_iface; |
| } |
| |
| v = &This->elements[index]; |
| |
| TRACE("Returning element %p, %s\n", v, debugstr_a(v->name)); |
| |
| return &v->ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer( |
| ID3D10EffectVariable *iface) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| return (ID3D10EffectConstantBuffer *)This->buffer; |
| } |
| |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar( |
| ID3D10EffectVariable *iface) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl) |
| return (ID3D10EffectScalarVariable *)&This->ID3D10EffectVariable_iface; |
| |
| return (ID3D10EffectScalarVariable *)&null_scalar_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector( |
| ID3D10EffectVariable *iface) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl) |
| return (ID3D10EffectVectorVariable *)&This->ID3D10EffectVariable_iface; |
| |
| return (ID3D10EffectVectorVariable *)&null_vector_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix( |
| ID3D10EffectVariable *iface) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl) |
| return (ID3D10EffectMatrixVariable *)&This->ID3D10EffectVariable_iface; |
| |
| return (ID3D10EffectMatrixVariable *)&null_matrix_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString( |
| ID3D10EffectVariable *iface) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl) |
| return (ID3D10EffectStringVariable *)&This->ID3D10EffectVariable_iface; |
| |
| return (ID3D10EffectStringVariable *)&null_string_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource( |
| ID3D10EffectVariable *iface) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl) |
| return (ID3D10EffectShaderResourceVariable *)&This->ID3D10EffectVariable_iface; |
| |
| return (ID3D10EffectShaderResourceVariable *)&null_shader_resource_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView( |
| ID3D10EffectVariable *iface) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl) |
| return (ID3D10EffectRenderTargetViewVariable *)&This->ID3D10EffectVariable_iface; |
| |
| return (ID3D10EffectRenderTargetViewVariable *)&null_render_target_view_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView( |
| ID3D10EffectVariable *iface) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl) |
| return (ID3D10EffectDepthStencilViewVariable *)&This->ID3D10EffectVariable_iface; |
| |
| return (ID3D10EffectDepthStencilViewVariable *)&null_depth_stencil_view_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer( |
| ID3D10EffectVariable *iface) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl) |
| return (ID3D10EffectConstantBuffer *)&This->ID3D10EffectVariable_iface; |
| |
| return (ID3D10EffectConstantBuffer *)&null_local_buffer.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader( |
| ID3D10EffectVariable *iface) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl) |
| return (ID3D10EffectShaderVariable *)&This->ID3D10EffectVariable_iface; |
| |
| return (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl) |
| return (ID3D10EffectBlendVariable *)&This->ID3D10EffectVariable_iface; |
| |
| return (ID3D10EffectBlendVariable *)&null_blend_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil( |
| ID3D10EffectVariable *iface) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl) |
| return (ID3D10EffectDepthStencilVariable *)&This->ID3D10EffectVariable_iface; |
| |
| return (ID3D10EffectDepthStencilVariable *)&null_depth_stencil_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer( |
| ID3D10EffectVariable *iface) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl) |
| return (ID3D10EffectRasterizerVariable *)&This->ID3D10EffectVariable_iface; |
| |
| return (ID3D10EffectRasterizerVariable *)&null_rasterizer_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler( |
| ID3D10EffectVariable *iface) |
| { |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl) |
| return (ID3D10EffectSamplerVariable *)&This->ID3D10EffectVariable_iface; |
| |
| return (ID3D10EffectSamplerVariable *)&null_sampler_variable.ID3D10EffectVariable_iface; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl = |
| { |
| /* ID3D10EffectVariable methods */ |
| d3d10_effect_variable_IsValid, |
| d3d10_effect_variable_GetType, |
| d3d10_effect_variable_GetDesc, |
| d3d10_effect_variable_GetAnnotationByIndex, |
| d3d10_effect_variable_GetAnnotationByName, |
| d3d10_effect_variable_GetMemberByIndex, |
| d3d10_effect_variable_GetMemberByName, |
| d3d10_effect_variable_GetMemberBySemantic, |
| d3d10_effect_variable_GetElement, |
| d3d10_effect_variable_GetParentConstantBuffer, |
| d3d10_effect_variable_AsScalar, |
| d3d10_effect_variable_AsVector, |
| d3d10_effect_variable_AsMatrix, |
| d3d10_effect_variable_AsString, |
| d3d10_effect_variable_AsShaderResource, |
| d3d10_effect_variable_AsRenderTargetView, |
| d3d10_effect_variable_AsDepthStencilView, |
| d3d10_effect_variable_AsConstantBuffer, |
| d3d10_effect_variable_AsShader, |
| d3d10_effect_variable_AsBlend, |
| d3d10_effect_variable_AsDepthStencil, |
| d3d10_effect_variable_AsRasterizer, |
| d3d10_effect_variable_AsSampler, |
| d3d10_effect_variable_SetRawValue, |
| d3d10_effect_variable_GetRawValue, |
| }; |
| |
| /* ID3D10EffectVariable methods */ |
| static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface) |
| { |
| TRACE("iface %p\n", iface); |
| |
| return (struct d3d10_effect_variable *)iface != &null_local_buffer; |
| } |
| |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface) |
| { |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface, |
| D3D10_EFFECT_VARIABLE_DESC *desc) |
| { |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex( |
| ID3D10EffectConstantBuffer *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName( |
| ID3D10EffectConstantBuffer *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex( |
| ID3D10EffectConstantBuffer *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName( |
| ID3D10EffectConstantBuffer *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic( |
| ID3D10EffectConstantBuffer *iface, const char *semantic) |
| { |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement( |
| ID3D10EffectConstantBuffer *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer( |
| ID3D10EffectConstantBuffer *iface) |
| { |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar( |
| ID3D10EffectConstantBuffer *iface) |
| { |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector( |
| ID3D10EffectConstantBuffer *iface) |
| { |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix( |
| ID3D10EffectConstantBuffer *iface) |
| { |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString( |
| ID3D10EffectConstantBuffer *iface) |
| { |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource( |
| ID3D10EffectConstantBuffer *iface) |
| { |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView( |
| ID3D10EffectConstantBuffer *iface) |
| { |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView( |
| ID3D10EffectConstantBuffer *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer( |
| ID3D10EffectConstantBuffer *iface) |
| { |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader( |
| ID3D10EffectConstantBuffer *iface) |
| { |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface) |
| { |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil( |
| ID3D10EffectConstantBuffer *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer( |
| ID3D10EffectConstantBuffer *iface) |
| { |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler( |
| ID3D10EffectConstantBuffer *iface) |
| { |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface, |
| void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface, |
| void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| /* ID3D10EffectConstantBuffer methods */ |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface, |
| ID3D10Buffer *buffer) |
| { |
| FIXME("iface %p, buffer %p stub!\n", iface, buffer); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface, |
| ID3D10Buffer **buffer) |
| { |
| FIXME("iface %p, buffer %p stub!\n", iface, buffer); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface, |
| ID3D10ShaderResourceView *view) |
| { |
| FIXME("iface %p, view %p stub!\n", iface, view); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface, |
| ID3D10ShaderResourceView **view) |
| { |
| FIXME("iface %p, view %p stub!\n", iface, view); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl = |
| { |
| /* ID3D10EffectVariable methods */ |
| d3d10_effect_constant_buffer_IsValid, |
| d3d10_effect_constant_buffer_GetType, |
| d3d10_effect_constant_buffer_GetDesc, |
| d3d10_effect_constant_buffer_GetAnnotationByIndex, |
| d3d10_effect_constant_buffer_GetAnnotationByName, |
| d3d10_effect_constant_buffer_GetMemberByIndex, |
| d3d10_effect_constant_buffer_GetMemberByName, |
| d3d10_effect_constant_buffer_GetMemberBySemantic, |
| d3d10_effect_constant_buffer_GetElement, |
| d3d10_effect_constant_buffer_GetParentConstantBuffer, |
| d3d10_effect_constant_buffer_AsScalar, |
| d3d10_effect_constant_buffer_AsVector, |
| d3d10_effect_constant_buffer_AsMatrix, |
| d3d10_effect_constant_buffer_AsString, |
| d3d10_effect_constant_buffer_AsShaderResource, |
| d3d10_effect_constant_buffer_AsRenderTargetView, |
| d3d10_effect_constant_buffer_AsDepthStencilView, |
| d3d10_effect_constant_buffer_AsConstantBuffer, |
| d3d10_effect_constant_buffer_AsShader, |
| d3d10_effect_constant_buffer_AsBlend, |
| d3d10_effect_constant_buffer_AsDepthStencil, |
| d3d10_effect_constant_buffer_AsRasterizer, |
| d3d10_effect_constant_buffer_AsSampler, |
| d3d10_effect_constant_buffer_SetRawValue, |
| d3d10_effect_constant_buffer_GetRawValue, |
| /* ID3D10EffectConstantBuffer methods */ |
| d3d10_effect_constant_buffer_SetConstantBuffer, |
| d3d10_effect_constant_buffer_GetConstantBuffer, |
| d3d10_effect_constant_buffer_SetTextureBuffer, |
| d3d10_effect_constant_buffer_GetTextureBuffer, |
| }; |
| |
| /* ID3D10EffectVariable methods */ |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface) |
| { |
| TRACE("iface %p\n", iface); |
| |
| return (struct d3d10_effect_variable *)iface != &null_scalar_variable; |
| } |
| |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetType( |
| ID3D10EffectScalarVariable *iface) |
| { |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable *iface, |
| D3D10_EFFECT_VARIABLE_DESC *desc) |
| { |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByIndex( |
| ID3D10EffectScalarVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByName( |
| ID3D10EffectScalarVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByIndex( |
| ID3D10EffectScalarVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByName( |
| ID3D10EffectScalarVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberBySemantic( |
| ID3D10EffectScalarVariable *iface, const char *semantic) |
| { |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetElement( |
| ID3D10EffectScalarVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetParentConstantBuffer( |
| ID3D10EffectScalarVariable *iface) |
| { |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsScalar( |
| ID3D10EffectScalarVariable *iface) |
| { |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsVector( |
| ID3D10EffectScalarVariable *iface) |
| { |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsMatrix( |
| ID3D10EffectScalarVariable *iface) |
| { |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsString( |
| ID3D10EffectScalarVariable *iface) |
| { |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShaderResource( |
| ID3D10EffectScalarVariable *iface) |
| { |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRenderTargetView( |
| ID3D10EffectScalarVariable *iface) |
| { |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencilView( |
| ID3D10EffectScalarVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsConstantBuffer( |
| ID3D10EffectScalarVariable *iface) |
| { |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShader( |
| ID3D10EffectScalarVariable *iface) |
| { |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsBlend( |
| ID3D10EffectScalarVariable *iface) |
| { |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencil( |
| ID3D10EffectScalarVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRasterizer( |
| ID3D10EffectScalarVariable *iface) |
| { |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsSampler( |
| ID3D10EffectScalarVariable *iface) |
| { |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| /* ID3D10EffectScalarVariable methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface, |
| float value) |
| { |
| FIXME("iface %p, value %.8e stub!\n", iface, value); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface, |
| float *value) |
| { |
| FIXME("iface %p, value %p stub!\n", iface, value); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface, |
| float *values, UINT offset, UINT count) |
| { |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface, |
| float *values, UINT offset, UINT count) |
| { |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface, |
| int value) |
| { |
| FIXME("iface %p, value %d stub!\n", iface, value); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface, |
| int *value) |
| { |
| FIXME("iface %p, value %p stub!\n", iface, value); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface, |
| int *values, UINT offset, UINT count) |
| { |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface, |
| int *values, UINT offset, UINT count) |
| { |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface, |
| BOOL value) |
| { |
| FIXME("iface %p, value %d stub!\n", iface, value); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface, |
| BOOL *value) |
| { |
| FIXME("iface %p, value %p stub!\n", iface, value); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface, |
| BOOL *values, UINT offset, UINT count) |
| { |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface, |
| BOOL *values, UINT offset, UINT count) |
| { |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl = |
| { |
| /* ID3D10EffectVariable methods */ |
| d3d10_effect_scalar_variable_IsValid, |
| d3d10_effect_scalar_variable_GetType, |
| d3d10_effect_scalar_variable_GetDesc, |
| d3d10_effect_scalar_variable_GetAnnotationByIndex, |
| d3d10_effect_scalar_variable_GetAnnotationByName, |
| d3d10_effect_scalar_variable_GetMemberByIndex, |
| d3d10_effect_scalar_variable_GetMemberByName, |
| d3d10_effect_scalar_variable_GetMemberBySemantic, |
| d3d10_effect_scalar_variable_GetElement, |
| d3d10_effect_scalar_variable_GetParentConstantBuffer, |
| d3d10_effect_scalar_variable_AsScalar, |
| d3d10_effect_scalar_variable_AsVector, |
| d3d10_effect_scalar_variable_AsMatrix, |
| d3d10_effect_scalar_variable_AsString, |
| d3d10_effect_scalar_variable_AsShaderResource, |
| d3d10_effect_scalar_variable_AsRenderTargetView, |
| d3d10_effect_scalar_variable_AsDepthStencilView, |
| d3d10_effect_scalar_variable_AsConstantBuffer, |
| d3d10_effect_scalar_variable_AsShader, |
| d3d10_effect_scalar_variable_AsBlend, |
| d3d10_effect_scalar_variable_AsDepthStencil, |
| d3d10_effect_scalar_variable_AsRasterizer, |
| d3d10_effect_scalar_variable_AsSampler, |
| d3d10_effect_scalar_variable_SetRawValue, |
| d3d10_effect_scalar_variable_GetRawValue, |
| /* ID3D10EffectScalarVariable methods */ |
| d3d10_effect_scalar_variable_SetFloat, |
| d3d10_effect_scalar_variable_GetFloat, |
| d3d10_effect_scalar_variable_SetFloatArray, |
| d3d10_effect_scalar_variable_GetFloatArray, |
| d3d10_effect_scalar_variable_SetInt, |
| d3d10_effect_scalar_variable_GetInt, |
| d3d10_effect_scalar_variable_SetIntArray, |
| d3d10_effect_scalar_variable_GetIntArray, |
| d3d10_effect_scalar_variable_SetBool, |
| d3d10_effect_scalar_variable_GetBool, |
| d3d10_effect_scalar_variable_SetBoolArray, |
| d3d10_effect_scalar_variable_GetBoolArray, |
| }; |
| |
| /* ID3D10EffectVariable methods */ |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface) |
| { |
| TRACE("iface %p\n", iface); |
| |
| return (struct d3d10_effect_variable *)iface != &null_vector_variable; |
| } |
| |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetType( |
| ID3D10EffectVectorVariable *iface) |
| { |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable *iface, |
| D3D10_EFFECT_VARIABLE_DESC *desc) |
| { |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByIndex( |
| ID3D10EffectVectorVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByName( |
| ID3D10EffectVectorVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByIndex( |
| ID3D10EffectVectorVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByName( |
| ID3D10EffectVectorVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberBySemantic( |
| ID3D10EffectVectorVariable *iface, const char *semantic) |
| { |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetElement( |
| ID3D10EffectVectorVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetParentConstantBuffer( |
| ID3D10EffectVectorVariable *iface) |
| { |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsScalar( |
| ID3D10EffectVectorVariable *iface) |
| { |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsVector( |
| ID3D10EffectVectorVariable *iface) |
| { |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsMatrix( |
| ID3D10EffectVectorVariable *iface) |
| { |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsString( |
| ID3D10EffectVectorVariable *iface) |
| { |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShaderResource( |
| ID3D10EffectVectorVariable *iface) |
| { |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRenderTargetView( |
| ID3D10EffectVectorVariable *iface) |
| { |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencilView( |
| ID3D10EffectVectorVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsConstantBuffer( |
| ID3D10EffectVectorVariable *iface) |
| { |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShader( |
| ID3D10EffectVectorVariable *iface) |
| { |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsBlend( |
| ID3D10EffectVectorVariable *iface) |
| { |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencil( |
| ID3D10EffectVectorVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRasterizer( |
| ID3D10EffectVectorVariable *iface) |
| { |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsSampler( |
| ID3D10EffectVectorVariable *iface) |
| { |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| /* ID3D10EffectVectorVariable methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface, |
| BOOL *value) |
| { |
| FIXME("iface %p, value %p stub!\n", iface, value); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface, |
| int *value) |
| { |
| FIXME("iface %p, value %p stub!\n", iface, value); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface, |
| float *value) |
| { |
| FIXME("iface %p, value %p stub!\n", iface, value); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface, |
| BOOL *value) |
| { |
| FIXME("iface %p, value %p stub!\n", iface, value); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface, |
| int *value) |
| { |
| FIXME("iface %p, value %p stub!\n", iface, value); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface, |
| float *value) |
| { |
| FIXME("iface %p, value %p stub!\n", iface, value); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface, |
| BOOL *values, UINT offset, UINT count) |
| { |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface, |
| int *values, UINT offset, UINT count) |
| { |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface, |
| float *values, UINT offset, UINT count) |
| { |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface, |
| BOOL *values, UINT offset, UINT count) |
| { |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface, |
| int *values, UINT offset, UINT count) |
| { |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface, |
| float *values, UINT offset, UINT count) |
| { |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl = |
| { |
| /* ID3D10EffectVariable methods */ |
| d3d10_effect_vector_variable_IsValid, |
| d3d10_effect_vector_variable_GetType, |
| d3d10_effect_vector_variable_GetDesc, |
| d3d10_effect_vector_variable_GetAnnotationByIndex, |
| d3d10_effect_vector_variable_GetAnnotationByName, |
| d3d10_effect_vector_variable_GetMemberByIndex, |
| d3d10_effect_vector_variable_GetMemberByName, |
| d3d10_effect_vector_variable_GetMemberBySemantic, |
| d3d10_effect_vector_variable_GetElement, |
| d3d10_effect_vector_variable_GetParentConstantBuffer, |
| d3d10_effect_vector_variable_AsScalar, |
| d3d10_effect_vector_variable_AsVector, |
| d3d10_effect_vector_variable_AsMatrix, |
| d3d10_effect_vector_variable_AsString, |
| d3d10_effect_vector_variable_AsShaderResource, |
| d3d10_effect_vector_variable_AsRenderTargetView, |
| d3d10_effect_vector_variable_AsDepthStencilView, |
| d3d10_effect_vector_variable_AsConstantBuffer, |
| d3d10_effect_vector_variable_AsShader, |
| d3d10_effect_vector_variable_AsBlend, |
| d3d10_effect_vector_variable_AsDepthStencil, |
| d3d10_effect_vector_variable_AsRasterizer, |
| d3d10_effect_vector_variable_AsSampler, |
| d3d10_effect_vector_variable_SetRawValue, |
| d3d10_effect_vector_variable_GetRawValue, |
| /* ID3D10EffectVectorVariable methods */ |
| d3d10_effect_vector_variable_SetBoolVector, |
| d3d10_effect_vector_variable_SetIntVector, |
| d3d10_effect_vector_variable_SetFloatVector, |
| d3d10_effect_vector_variable_GetBoolVector, |
| d3d10_effect_vector_variable_GetIntVector, |
| d3d10_effect_vector_variable_GetFloatVector, |
| d3d10_effect_vector_variable_SetBoolVectorArray, |
| d3d10_effect_vector_variable_SetIntVectorArray, |
| d3d10_effect_vector_variable_SetFloatVectorArray, |
| d3d10_effect_vector_variable_GetBoolVectorArray, |
| d3d10_effect_vector_variable_GetIntVectorArray, |
| d3d10_effect_vector_variable_GetFloatVectorArray, |
| }; |
| |
| /* ID3D10EffectVariable methods */ |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface) |
| { |
| TRACE("iface %p\n", iface); |
| |
| return (struct d3d10_effect_variable *)iface != &null_matrix_variable; |
| } |
| |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetType( |
| ID3D10EffectMatrixVariable *iface) |
| { |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable *iface, |
| D3D10_EFFECT_VARIABLE_DESC *desc) |
| { |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByIndex( |
| ID3D10EffectMatrixVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByName( |
| ID3D10EffectMatrixVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByIndex( |
| ID3D10EffectMatrixVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByName( |
| ID3D10EffectMatrixVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberBySemantic( |
| ID3D10EffectMatrixVariable *iface, const char *semantic) |
| { |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetElement( |
| ID3D10EffectMatrixVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetParentConstantBuffer( |
| ID3D10EffectMatrixVariable *iface) |
| { |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsScalar( |
| ID3D10EffectMatrixVariable *iface) |
| { |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsVector( |
| ID3D10EffectMatrixVariable *iface) |
| { |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsMatrix( |
| ID3D10EffectMatrixVariable *iface) |
| { |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsString( |
| ID3D10EffectMatrixVariable *iface) |
| { |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShaderResource( |
| ID3D10EffectMatrixVariable *iface) |
| { |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRenderTargetView( |
| ID3D10EffectMatrixVariable *iface) |
| { |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencilView( |
| ID3D10EffectMatrixVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsConstantBuffer( |
| ID3D10EffectMatrixVariable *iface) |
| { |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShader( |
| ID3D10EffectMatrixVariable *iface) |
| { |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsBlend( |
| ID3D10EffectMatrixVariable *iface) |
| { |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencil( |
| ID3D10EffectMatrixVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRasterizer( |
| ID3D10EffectMatrixVariable *iface) |
| { |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsSampler( |
| ID3D10EffectMatrixVariable *iface) |
| { |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| /* ID3D10EffectMatrixVariable methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface, |
| float *data) |
| { |
| FIXME("iface %p, data %p stub!\n", iface, data); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface, |
| float *data) |
| { |
| FIXME("iface %p, data %p stub!\n", iface, data); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface, |
| float *data, UINT offset, UINT count) |
| { |
| FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface, |
| float *data, UINT offset, UINT count) |
| { |
| FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface, |
| float *data) |
| { |
| FIXME("iface %p, data %p stub!\n", iface, data); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface, |
| float *data) |
| { |
| FIXME("iface %p, data %p stub!\n", iface, data); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface, |
| float *data, UINT offset, UINT count) |
| { |
| FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface, |
| float *data, UINT offset, UINT count) |
| { |
| FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| |
| static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl = |
| { |
| /* ID3D10EffectVariable methods */ |
| d3d10_effect_matrix_variable_IsValid, |
| d3d10_effect_matrix_variable_GetType, |
| d3d10_effect_matrix_variable_GetDesc, |
| d3d10_effect_matrix_variable_GetAnnotationByIndex, |
| d3d10_effect_matrix_variable_GetAnnotationByName, |
| d3d10_effect_matrix_variable_GetMemberByIndex, |
| d3d10_effect_matrix_variable_GetMemberByName, |
| d3d10_effect_matrix_variable_GetMemberBySemantic, |
| d3d10_effect_matrix_variable_GetElement, |
| d3d10_effect_matrix_variable_GetParentConstantBuffer, |
| d3d10_effect_matrix_variable_AsScalar, |
| d3d10_effect_matrix_variable_AsVector, |
| d3d10_effect_matrix_variable_AsMatrix, |
| d3d10_effect_matrix_variable_AsString, |
| d3d10_effect_matrix_variable_AsShaderResource, |
| d3d10_effect_matrix_variable_AsRenderTargetView, |
| d3d10_effect_matrix_variable_AsDepthStencilView, |
| d3d10_effect_matrix_variable_AsConstantBuffer, |
| d3d10_effect_matrix_variable_AsShader, |
| d3d10_effect_matrix_variable_AsBlend, |
| d3d10_effect_matrix_variable_AsDepthStencil, |
| d3d10_effect_matrix_variable_AsRasterizer, |
| d3d10_effect_matrix_variable_AsSampler, |
| d3d10_effect_matrix_variable_SetRawValue, |
| d3d10_effect_matrix_variable_GetRawValue, |
| /* ID3D10EffectMatrixVariable methods */ |
| d3d10_effect_matrix_variable_SetMatrix, |
| d3d10_effect_matrix_variable_GetMatrix, |
| d3d10_effect_matrix_variable_SetMatrixArray, |
| d3d10_effect_matrix_variable_GetMatrixArray, |
| d3d10_effect_matrix_variable_SetMatrixTranspose, |
| d3d10_effect_matrix_variable_GetMatrixTranspose, |
| d3d10_effect_matrix_variable_SetMatrixTransposeArray, |
| d3d10_effect_matrix_variable_GetMatrixTransposeArray, |
| }; |
| |
| /* ID3D10EffectVariable methods */ |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_string_variable_IsValid(ID3D10EffectStringVariable *iface) |
| { |
| TRACE("iface %p\n", iface); |
| |
| return (struct d3d10_effect_variable *)iface != &null_string_variable; |
| } |
| |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_string_variable_GetType( |
| ID3D10EffectStringVariable *iface) |
| { |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetDesc(ID3D10EffectStringVariable *iface, |
| D3D10_EFFECT_VARIABLE_DESC *desc) |
| { |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByIndex( |
| ID3D10EffectStringVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByName( |
| ID3D10EffectStringVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByIndex( |
| ID3D10EffectStringVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByName( |
| ID3D10EffectStringVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberBySemantic( |
| ID3D10EffectStringVariable *iface, const char *semantic) |
| { |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetElement( |
| ID3D10EffectStringVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_GetParentConstantBuffer( |
| ID3D10EffectStringVariable *iface) |
| { |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsScalar( |
| ID3D10EffectStringVariable *iface) |
| { |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsVector( |
| ID3D10EffectStringVariable *iface) |
| { |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsMatrix( |
| ID3D10EffectStringVariable *iface) |
| { |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsString( |
| ID3D10EffectStringVariable *iface) |
| { |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShaderResource( |
| ID3D10EffectStringVariable *iface) |
| { |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRenderTargetView( |
| ID3D10EffectStringVariable *iface) |
| { |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencilView( |
| ID3D10EffectStringVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_AsConstantBuffer( |
| ID3D10EffectStringVariable *iface) |
| { |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShader( |
| ID3D10EffectStringVariable *iface) |
| { |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsBlend( |
| ID3D10EffectStringVariable *iface) |
| { |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencil( |
| ID3D10EffectStringVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRasterizer( |
| ID3D10EffectStringVariable *iface) |
| { |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsSampler( |
| ID3D10EffectStringVariable *iface) |
| { |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_SetRawValue(ID3D10EffectStringVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetRawValue(ID3D10EffectStringVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| /* ID3D10EffectStringVariable methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetString(ID3D10EffectStringVariable *iface, |
| const char **str) |
| { |
| FIXME("iface %p, str %p stub!\n", iface, str); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetStringArray(ID3D10EffectStringVariable *iface, |
| const char **strs, UINT offset, UINT count) |
| { |
| FIXME("iface %p, strs %p, offset %u, count %u stub!\n", iface, strs, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| |
| static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl = |
| { |
| /* ID3D10EffectVariable methods */ |
| d3d10_effect_string_variable_IsValid, |
| d3d10_effect_string_variable_GetType, |
| d3d10_effect_string_variable_GetDesc, |
| d3d10_effect_string_variable_GetAnnotationByIndex, |
| d3d10_effect_string_variable_GetAnnotationByName, |
| d3d10_effect_string_variable_GetMemberByIndex, |
| d3d10_effect_string_variable_GetMemberByName, |
| d3d10_effect_string_variable_GetMemberBySemantic, |
| d3d10_effect_string_variable_GetElement, |
| d3d10_effect_string_variable_GetParentConstantBuffer, |
| d3d10_effect_string_variable_AsScalar, |
| d3d10_effect_string_variable_AsVector, |
| d3d10_effect_string_variable_AsMatrix, |
| d3d10_effect_string_variable_AsString, |
| d3d10_effect_string_variable_AsShaderResource, |
| d3d10_effect_string_variable_AsRenderTargetView, |
| d3d10_effect_string_variable_AsDepthStencilView, |
| d3d10_effect_string_variable_AsConstantBuffer, |
| d3d10_effect_string_variable_AsShader, |
| d3d10_effect_string_variable_AsBlend, |
| d3d10_effect_string_variable_AsDepthStencil, |
| d3d10_effect_string_variable_AsRasterizer, |
| d3d10_effect_string_variable_AsSampler, |
| d3d10_effect_string_variable_SetRawValue, |
| d3d10_effect_string_variable_GetRawValue, |
| /* ID3D10EffectStringVariable methods */ |
| d3d10_effect_string_variable_GetString, |
| d3d10_effect_string_variable_GetStringArray, |
| }; |
| |
| /* ID3D10EffectVariable methods */ |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_IsValid(ID3D10EffectShaderResourceVariable *iface) |
| { |
| TRACE("iface %p\n", iface); |
| |
| return (struct d3d10_effect_variable *)iface != &null_shader_resource_variable; |
| } |
| |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetType( |
| ID3D10EffectShaderResourceVariable *iface) |
| { |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetDesc( |
| ID3D10EffectShaderResourceVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) |
| { |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByIndex( |
| ID3D10EffectShaderResourceVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByName( |
| ID3D10EffectShaderResourceVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByIndex( |
| ID3D10EffectShaderResourceVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByName( |
| ID3D10EffectShaderResourceVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberBySemantic( |
| ID3D10EffectShaderResourceVariable *iface, const char *semantic) |
| { |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetElement( |
| ID3D10EffectShaderResourceVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetParentConstantBuffer( |
| ID3D10EffectShaderResourceVariable *iface) |
| { |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsScalar( |
| ID3D10EffectShaderResourceVariable *iface) |
| { |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsVector( |
| ID3D10EffectShaderResourceVariable *iface) |
| { |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsMatrix( |
| ID3D10EffectShaderResourceVariable *iface) |
| { |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsString( |
| ID3D10EffectShaderResourceVariable *iface) |
| { |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShaderResource( |
| ID3D10EffectShaderResourceVariable *iface) |
| { |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRenderTargetView( |
| ID3D10EffectShaderResourceVariable *iface) |
| { |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencilView( |
| ID3D10EffectShaderResourceVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsConstantBuffer( |
| ID3D10EffectShaderResourceVariable *iface) |
| { |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShader( |
| ID3D10EffectShaderResourceVariable *iface) |
| { |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsBlend( |
| ID3D10EffectShaderResourceVariable *iface) |
| { |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencil( |
| ID3D10EffectShaderResourceVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRasterizer( |
| ID3D10EffectShaderResourceVariable *iface) |
| { |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsSampler( |
| ID3D10EffectShaderResourceVariable *iface) |
| { |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetRawValue( |
| ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetRawValue( |
| ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| /* ID3D10EffectShaderResourceVariable methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResource( |
| ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView *resource) |
| { |
| FIXME("iface %p, resource %p stub!\n", iface, resource); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResource( |
| ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resource) |
| { |
| FIXME("iface %p, resource %p stub!\n", iface, resource); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResourceArray( |
| ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count) |
| { |
| FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResourceArray( |
| ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count) |
| { |
| FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| |
| static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl = |
| { |
| /* ID3D10EffectVariable methods */ |
| d3d10_effect_shader_resource_variable_IsValid, |
| d3d10_effect_shader_resource_variable_GetType, |
| d3d10_effect_shader_resource_variable_GetDesc, |
| d3d10_effect_shader_resource_variable_GetAnnotationByIndex, |
| d3d10_effect_shader_resource_variable_GetAnnotationByName, |
| d3d10_effect_shader_resource_variable_GetMemberByIndex, |
| d3d10_effect_shader_resource_variable_GetMemberByName, |
| d3d10_effect_shader_resource_variable_GetMemberBySemantic, |
| d3d10_effect_shader_resource_variable_GetElement, |
| d3d10_effect_shader_resource_variable_GetParentConstantBuffer, |
| d3d10_effect_shader_resource_variable_AsScalar, |
| d3d10_effect_shader_resource_variable_AsVector, |
| d3d10_effect_shader_resource_variable_AsMatrix, |
| d3d10_effect_shader_resource_variable_AsString, |
| d3d10_effect_shader_resource_variable_AsShaderResource, |
| d3d10_effect_shader_resource_variable_AsRenderTargetView, |
| d3d10_effect_shader_resource_variable_AsDepthStencilView, |
| d3d10_effect_shader_resource_variable_AsConstantBuffer, |
| d3d10_effect_shader_resource_variable_AsShader, |
| d3d10_effect_shader_resource_variable_AsBlend, |
| d3d10_effect_shader_resource_variable_AsDepthStencil, |
| d3d10_effect_shader_resource_variable_AsRasterizer, |
| d3d10_effect_shader_resource_variable_AsSampler, |
| d3d10_effect_shader_resource_variable_SetRawValue, |
| d3d10_effect_shader_resource_variable_GetRawValue, |
| /* ID3D10EffectShaderResourceVariable methods */ |
| d3d10_effect_shader_resource_variable_SetResource, |
| d3d10_effect_shader_resource_variable_GetResource, |
| d3d10_effect_shader_resource_variable_SetResourceArray, |
| d3d10_effect_shader_resource_variable_GetResourceArray, |
| }; |
| |
| /* ID3D10EffectVariable methods */ |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_IsValid( |
| ID3D10EffectRenderTargetViewVariable *iface) |
| { |
| TRACE("iface %p\n", iface); |
| |
| return (struct d3d10_effect_variable *)iface != &null_render_target_view_variable; |
| } |
| |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetType( |
| ID3D10EffectRenderTargetViewVariable *iface) |
| { |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetDesc( |
| ID3D10EffectRenderTargetViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) |
| { |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByIndex( |
| ID3D10EffectRenderTargetViewVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByName( |
| ID3D10EffectRenderTargetViewVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByIndex( |
| ID3D10EffectRenderTargetViewVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByName( |
| ID3D10EffectRenderTargetViewVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberBySemantic( |
| ID3D10EffectRenderTargetViewVariable *iface, const char *semantic) |
| { |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetElement( |
| ID3D10EffectRenderTargetViewVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetParentConstantBuffer( |
| ID3D10EffectRenderTargetViewVariable *iface) |
| { |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsScalar( |
| ID3D10EffectRenderTargetViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsVector( |
| ID3D10EffectRenderTargetViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsMatrix( |
| ID3D10EffectRenderTargetViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsString( |
| ID3D10EffectRenderTargetViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShaderResource( |
| ID3D10EffectRenderTargetViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRenderTargetView( |
| ID3D10EffectRenderTargetViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencilView( |
| ID3D10EffectRenderTargetViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsConstantBuffer( |
| ID3D10EffectRenderTargetViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShader( |
| ID3D10EffectRenderTargetViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsBlend( |
| ID3D10EffectRenderTargetViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencil( |
| ID3D10EffectRenderTargetViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRasterizer( |
| ID3D10EffectRenderTargetViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsSampler( |
| ID3D10EffectRenderTargetViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRawValue( |
| ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRawValue( |
| ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| /* ID3D10EffectRenderTargetViewVariable methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTarget( |
| ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView *view) |
| { |
| FIXME("iface %p, view %p stub!\n", iface, view); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTarget( |
| ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **view) |
| { |
| FIXME("iface %p, view %p stub!\n", iface, view); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTargetArray( |
| ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count) |
| { |
| FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTargetArray( |
| ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count) |
| { |
| FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| |
| static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl = |
| { |
| /* ID3D10EffectVariable methods */ |
| d3d10_effect_render_target_view_variable_IsValid, |
| d3d10_effect_render_target_view_variable_GetType, |
| d3d10_effect_render_target_view_variable_GetDesc, |
| d3d10_effect_render_target_view_variable_GetAnnotationByIndex, |
| d3d10_effect_render_target_view_variable_GetAnnotationByName, |
| d3d10_effect_render_target_view_variable_GetMemberByIndex, |
| d3d10_effect_render_target_view_variable_GetMemberByName, |
| d3d10_effect_render_target_view_variable_GetMemberBySemantic, |
| d3d10_effect_render_target_view_variable_GetElement, |
| d3d10_effect_render_target_view_variable_GetParentConstantBuffer, |
| d3d10_effect_render_target_view_variable_AsScalar, |
| d3d10_effect_render_target_view_variable_AsVector, |
| d3d10_effect_render_target_view_variable_AsMatrix, |
| d3d10_effect_render_target_view_variable_AsString, |
| d3d10_effect_render_target_view_variable_AsShaderResource, |
| d3d10_effect_render_target_view_variable_AsRenderTargetView, |
| d3d10_effect_render_target_view_variable_AsDepthStencilView, |
| d3d10_effect_render_target_view_variable_AsConstantBuffer, |
| d3d10_effect_render_target_view_variable_AsShader, |
| d3d10_effect_render_target_view_variable_AsBlend, |
| d3d10_effect_render_target_view_variable_AsDepthStencil, |
| d3d10_effect_render_target_view_variable_AsRasterizer, |
| d3d10_effect_render_target_view_variable_AsSampler, |
| d3d10_effect_render_target_view_variable_SetRawValue, |
| d3d10_effect_render_target_view_variable_GetRawValue, |
| /* ID3D10EffectRenderTargetViewVariable methods */ |
| d3d10_effect_render_target_view_variable_SetRenderTarget, |
| d3d10_effect_render_target_view_variable_GetRenderTarget, |
| d3d10_effect_render_target_view_variable_SetRenderTargetArray, |
| d3d10_effect_render_target_view_variable_GetRenderTargetArray, |
| }; |
| |
| /* ID3D10EffectVariable methods */ |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_IsValid( |
| ID3D10EffectDepthStencilViewVariable *iface) |
| { |
| TRACE("iface %p\n", iface); |
| |
| return (struct d3d10_effect_variable *)iface != &null_depth_stencil_view_variable; |
| } |
| |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetType( |
| ID3D10EffectDepthStencilViewVariable *iface) |
| { |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDesc( |
| ID3D10EffectDepthStencilViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) |
| { |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex( |
| ID3D10EffectDepthStencilViewVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByName( |
| ID3D10EffectDepthStencilViewVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByIndex( |
| ID3D10EffectDepthStencilViewVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByName( |
| ID3D10EffectDepthStencilViewVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic( |
| ID3D10EffectDepthStencilViewVariable *iface, const char *semantic) |
| { |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetElement( |
| ID3D10EffectDepthStencilViewVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer( |
| ID3D10EffectDepthStencilViewVariable *iface) |
| { |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsScalar( |
| ID3D10EffectDepthStencilViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsVector( |
| ID3D10EffectDepthStencilViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsMatrix( |
| ID3D10EffectDepthStencilViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsString( |
| ID3D10EffectDepthStencilViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShaderResource( |
| ID3D10EffectDepthStencilViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRenderTargetView( |
| ID3D10EffectDepthStencilViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencilView( |
| ID3D10EffectDepthStencilViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsConstantBuffer( |
| ID3D10EffectDepthStencilViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShader( |
| ID3D10EffectDepthStencilViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsBlend( |
| ID3D10EffectDepthStencilViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencil( |
| ID3D10EffectDepthStencilViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRasterizer( |
| ID3D10EffectDepthStencilViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsSampler( |
| ID3D10EffectDepthStencilViewVariable *iface) |
| { |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetRawValue( |
| ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetRawValue( |
| ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| /* ID3D10EffectDepthStencilViewVariable methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencil( |
| ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView *view) |
| { |
| FIXME("iface %p, view %p stub!\n", iface, view); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencil( |
| ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **view) |
| { |
| FIXME("iface %p, view %p stub!\n", iface, view); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray( |
| ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count) |
| { |
| FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray( |
| ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count) |
| { |
| FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| |
| static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl = |
| { |
| /* ID3D10EffectVariable methods */ |
| d3d10_effect_depth_stencil_view_variable_IsValid, |
| d3d10_effect_depth_stencil_view_variable_GetType, |
| d3d10_effect_depth_stencil_view_variable_GetDesc, |
| d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex, |
| d3d10_effect_depth_stencil_view_variable_GetAnnotationByName, |
| d3d10_effect_depth_stencil_view_variable_GetMemberByIndex, |
| d3d10_effect_depth_stencil_view_variable_GetMemberByName, |
| d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic, |
| d3d10_effect_depth_stencil_view_variable_GetElement, |
| d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer, |
| d3d10_effect_depth_stencil_view_variable_AsScalar, |
| d3d10_effect_depth_stencil_view_variable_AsVector, |
| d3d10_effect_depth_stencil_view_variable_AsMatrix, |
| d3d10_effect_depth_stencil_view_variable_AsString, |
| d3d10_effect_depth_stencil_view_variable_AsShaderResource, |
| d3d10_effect_depth_stencil_view_variable_AsRenderTargetView, |
| d3d10_effect_depth_stencil_view_variable_AsDepthStencilView, |
| d3d10_effect_depth_stencil_view_variable_AsConstantBuffer, |
| d3d10_effect_depth_stencil_view_variable_AsShader, |
| d3d10_effect_depth_stencil_view_variable_AsBlend, |
| d3d10_effect_depth_stencil_view_variable_AsDepthStencil, |
| d3d10_effect_depth_stencil_view_variable_AsRasterizer, |
| d3d10_effect_depth_stencil_view_variable_AsSampler, |
| d3d10_effect_depth_stencil_view_variable_SetRawValue, |
| d3d10_effect_depth_stencil_view_variable_GetRawValue, |
| /* ID3D10EffectDepthStencilViewVariable methods */ |
| d3d10_effect_depth_stencil_view_variable_SetDepthStencil, |
| d3d10_effect_depth_stencil_view_variable_GetDepthStencil, |
| d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray, |
| d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray, |
| }; |
| |
| /* ID3D10EffectVariable methods */ |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_shader_variable_IsValid(ID3D10EffectShaderVariable *iface) |
| { |
| TRACE("iface %p\n", iface); |
| |
| return (struct d3d10_effect_variable *)iface != &null_shader_variable; |
| } |
| |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetType( |
| ID3D10EffectShaderVariable *iface) |
| { |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetDesc(ID3D10EffectShaderVariable *iface, |
| D3D10_EFFECT_VARIABLE_DESC *desc) |
| { |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByIndex( |
| ID3D10EffectShaderVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByName( |
| ID3D10EffectShaderVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByIndex( |
| ID3D10EffectShaderVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByName( |
| ID3D10EffectShaderVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberBySemantic( |
| ID3D10EffectShaderVariable *iface, const char *semantic) |
| { |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetElement( |
| ID3D10EffectShaderVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetParentConstantBuffer( |
| ID3D10EffectShaderVariable *iface) |
| { |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsScalar( |
| ID3D10EffectShaderVariable *iface) |
| { |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsVector( |
| ID3D10EffectShaderVariable *iface) |
| { |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsMatrix( |
| ID3D10EffectShaderVariable *iface) |
| { |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsString( |
| ID3D10EffectShaderVariable *iface) |
| { |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShaderResource( |
| ID3D10EffectShaderVariable *iface) |
| { |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRenderTargetView( |
| ID3D10EffectShaderVariable *iface) |
| { |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencilView( |
| ID3D10EffectShaderVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsConstantBuffer( |
| ID3D10EffectShaderVariable *iface) |
| { |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShader( |
| ID3D10EffectShaderVariable *iface) |
| { |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsBlend( |
| ID3D10EffectShaderVariable *iface) |
| { |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencil( |
| ID3D10EffectShaderVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRasterizer( |
| ID3D10EffectShaderVariable *iface) |
| { |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsSampler( |
| ID3D10EffectShaderVariable *iface) |
| { |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_SetRawValue( |
| ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetRawValue( |
| ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| /* ID3D10EffectShaderVariable methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetShaderDesc( |
| ID3D10EffectShaderVariable *iface, UINT index, D3D10_EFFECT_SHADER_DESC *desc) |
| { |
| FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetVertexShader( |
| ID3D10EffectShaderVariable *iface, UINT index, ID3D10VertexShader **shader) |
| { |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); |
| |
| TRACE("iface %p, index %u, shader %p.\n", iface, index, shader); |
| |
| if (v->type->element_count) |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); |
| |
| if (v->type->basetype != D3D10_SVT_VERTEXSHADER) |
| { |
| WARN("Shader is not a vertex shader.\n"); |
| return E_FAIL; |
| } |
| |
| if ((*shader = v->u.shader.shader.vs)) |
| ID3D10VertexShader_AddRef(*shader); |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetGeometryShader( |
| ID3D10EffectShaderVariable *iface, UINT index, ID3D10GeometryShader **shader) |
| { |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); |
| |
| TRACE("iface %p, index %u, shader %p.\n", iface, index, shader); |
| |
| if (v->type->element_count) |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); |
| |
| if (v->type->basetype != D3D10_SVT_GEOMETRYSHADER) |
| { |
| WARN("Shader is not a geometry shader.\n"); |
| return E_FAIL; |
| } |
| |
| if ((*shader = v->u.shader.shader.gs)) |
| ID3D10GeometryShader_AddRef(*shader); |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetPixelShader( |
| ID3D10EffectShaderVariable *iface, UINT index, ID3D10PixelShader **shader) |
| { |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); |
| |
| TRACE("iface %p, index %u, shader %p.\n", iface, index, shader); |
| |
| if (v->type->element_count) |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); |
| |
| if (v->type->basetype != D3D10_SVT_PIXELSHADER) |
| { |
| WARN("Shader is not a pixel shader.\n"); |
| return E_FAIL; |
| } |
| |
| if ((*shader = v->u.shader.shader.ps)) |
| ID3D10PixelShader_AddRef(*shader); |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureElementDesc( |
| ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index, |
| D3D10_SIGNATURE_PARAMETER_DESC *desc) |
| { |
| struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; |
| struct d3d10_effect_shader_variable *s; |
| D3D10_SIGNATURE_PARAMETER_DESC *d; |
| |
| TRACE("iface %p, shader_index %u, element_index %u, desc %p\n", |
| iface, shader_index, element_index, desc); |
| |
| if (!iface->lpVtbl->IsValid(iface)) |
| { |
| WARN("Null variable specified\n"); |
| return E_FAIL; |
| } |
| |
| /* Check shader_index, this crashes on W7/DX10 */ |
| if (shader_index >= This->effect->used_shader_count) |
| { |
| WARN("This should crash on W7/DX10!\n"); |
| return E_FAIL; |
| } |
| |
| s = &This->effect->used_shaders[shader_index]->u.shader; |
| if (!s->input_signature.signature) |
| { |
| WARN("No shader signature\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /* Check desc for NULL, this crashes on W7/DX10 */ |
| if (!desc) |
| { |
| WARN("This should crash on W7/DX10!\n"); |
| return E_FAIL; |
| } |
| |
| if (element_index >= s->input_signature.element_count) |
| { |
| WARN("Invalid element index specified\n"); |
| return E_INVALIDARG; |
| } |
| |
| d = &s->input_signature.elements[element_index]; |
| desc->SemanticName = d->SemanticName; |
| desc->SemanticIndex = d->SemanticIndex; |
| desc->SystemValueType = d->SystemValueType; |
| desc->ComponentType = d->ComponentType; |
| desc->Register = d->Register; |
| desc->ReadWriteMask = d->ReadWriteMask; |
| desc->Mask = d->Mask; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetOutputSignatureElementDesc( |
| ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index, |
| D3D10_SIGNATURE_PARAMETER_DESC *desc) |
| { |
| struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; |
| struct d3d10_effect_shader_variable *s; |
| D3D10_SIGNATURE_PARAMETER_DESC *d; |
| |
| TRACE("iface %p, shader_index %u, element_index %u, desc %p\n", |
| iface, shader_index, element_index, desc); |
| |
| if (!iface->lpVtbl->IsValid(iface)) |
| { |
| WARN("Null variable specified\n"); |
| return E_FAIL; |
| } |
| |
| /* Check shader_index, this crashes on W7/DX10 */ |
| if (shader_index >= This->effect->used_shader_count) |
| { |
| WARN("This should crash on W7/DX10!\n"); |
| return E_FAIL; |
| } |
| |
| s = &This->effect->used_shaders[shader_index]->u.shader; |
| if (!s->output_signature.signature) |
| { |
| WARN("No shader signature\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /* Check desc for NULL, this crashes on W7/DX10 */ |
| if (!desc) |
| { |
| WARN("This should crash on W7/DX10!\n"); |
| return E_FAIL; |
| } |
| |
| if (element_index >= s->output_signature.element_count) |
| { |
| WARN("Invalid element index specified\n"); |
| return E_INVALIDARG; |
| } |
| |
| d = &s->output_signature.elements[element_index]; |
| desc->SemanticName = d->SemanticName; |
| desc->SemanticIndex = d->SemanticIndex; |
| desc->SystemValueType = d->SystemValueType; |
| desc->ComponentType = d->ComponentType; |
| desc->Register = d->Register; |
| desc->ReadWriteMask = d->ReadWriteMask; |
| desc->Mask = d->Mask; |
| |
| return S_OK; |
| } |
| |
| |
| static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl = |
| { |
| /* ID3D10EffectVariable methods */ |
| d3d10_effect_shader_variable_IsValid, |
| d3d10_effect_shader_variable_GetType, |
| d3d10_effect_shader_variable_GetDesc, |
| d3d10_effect_shader_variable_GetAnnotationByIndex, |
| d3d10_effect_shader_variable_GetAnnotationByName, |
| d3d10_effect_shader_variable_GetMemberByIndex, |
| d3d10_effect_shader_variable_GetMemberByName, |
| d3d10_effect_shader_variable_GetMemberBySemantic, |
| d3d10_effect_shader_variable_GetElement, |
| d3d10_effect_shader_variable_GetParentConstantBuffer, |
| d3d10_effect_shader_variable_AsScalar, |
| d3d10_effect_shader_variable_AsVector, |
| d3d10_effect_shader_variable_AsMatrix, |
| d3d10_effect_shader_variable_AsString, |
| d3d10_effect_shader_variable_AsShaderResource, |
| d3d10_effect_shader_variable_AsRenderTargetView, |
| d3d10_effect_shader_variable_AsDepthStencilView, |
| d3d10_effect_shader_variable_AsConstantBuffer, |
| d3d10_effect_shader_variable_AsShader, |
| d3d10_effect_shader_variable_AsBlend, |
| d3d10_effect_shader_variable_AsDepthStencil, |
| d3d10_effect_shader_variable_AsRasterizer, |
| d3d10_effect_shader_variable_AsSampler, |
| d3d10_effect_shader_variable_SetRawValue, |
| d3d10_effect_shader_variable_GetRawValue, |
| /* ID3D10EffectShaderVariable methods */ |
| d3d10_effect_shader_variable_GetShaderDesc, |
| d3d10_effect_shader_variable_GetVertexShader, |
| d3d10_effect_shader_variable_GetGeometryShader, |
| d3d10_effect_shader_variable_GetPixelShader, |
| d3d10_effect_shader_variable_GetInputSignatureElementDesc, |
| d3d10_effect_shader_variable_GetOutputSignatureElementDesc, |
| }; |
| |
| /* ID3D10EffectVariable methods */ |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_blend_variable_IsValid(ID3D10EffectBlendVariable *iface) |
| { |
| TRACE("iface %p\n", iface); |
| |
| return (struct d3d10_effect_variable *)iface != &null_blend_variable; |
| } |
| |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetType( |
| ID3D10EffectBlendVariable *iface) |
| { |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetDesc(ID3D10EffectBlendVariable *iface, |
| D3D10_EFFECT_VARIABLE_DESC *desc) |
| { |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByIndex( |
| ID3D10EffectBlendVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByName( |
| ID3D10EffectBlendVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByIndex( |
| ID3D10EffectBlendVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByName( |
| ID3D10EffectBlendVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberBySemantic( |
| ID3D10EffectBlendVariable *iface, const char *semantic) |
| { |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetElement( |
| ID3D10EffectBlendVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetParentConstantBuffer( |
| ID3D10EffectBlendVariable *iface) |
| { |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsScalar( |
| ID3D10EffectBlendVariable *iface) |
| { |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsVector( |
| ID3D10EffectBlendVariable *iface) |
| { |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsMatrix( |
| ID3D10EffectBlendVariable *iface) |
| { |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsString( |
| ID3D10EffectBlendVariable *iface) |
| { |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShaderResource( |
| ID3D10EffectBlendVariable *iface) |
| { |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRenderTargetView( |
| ID3D10EffectBlendVariable *iface) |
| { |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencilView( |
| ID3D10EffectBlendVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsConstantBuffer( |
| ID3D10EffectBlendVariable *iface) |
| { |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShader( |
| ID3D10EffectBlendVariable *iface) |
| { |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsBlend( |
| ID3D10EffectBlendVariable *iface) |
| { |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencil( |
| ID3D10EffectBlendVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRasterizer( |
| ID3D10EffectBlendVariable *iface) |
| { |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsSampler( |
| ID3D10EffectBlendVariable *iface) |
| { |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_SetRawValue(ID3D10EffectBlendVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetRawValue(ID3D10EffectBlendVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| /* ID3D10EffectBlendVariable methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBlendState(ID3D10EffectBlendVariable *iface, |
| UINT index, ID3D10BlendState **blend_state) |
| { |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); |
| |
| TRACE("iface %p, index %u, blend_state %p.\n", iface, index, blend_state); |
| |
| if (v->type->element_count) |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); |
| else if (index) |
| return E_FAIL; |
| |
| if (v->type->basetype != D3D10_SVT_BLEND) |
| { |
| WARN("Variable is not a blend state.\n"); |
| return E_FAIL; |
| } |
| |
| if ((*blend_state = v->u.state.object.blend)) |
| ID3D10BlendState_AddRef(*blend_state); |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBackingStore(ID3D10EffectBlendVariable *iface, |
| UINT index, D3D10_BLEND_DESC *desc) |
| { |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); |
| |
| TRACE("iface %p, index %u, desc %p.\n", iface, index, desc); |
| |
| if (v->type->element_count) |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); |
| |
| if (v->type->basetype != D3D10_SVT_BLEND) |
| { |
| WARN("Variable is not a blend state.\n"); |
| return E_FAIL; |
| } |
| |
| *desc = v->u.state.desc.blend; |
| |
| return S_OK; |
| } |
| |
| |
| static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl = |
| { |
| /* ID3D10EffectVariable methods */ |
| d3d10_effect_blend_variable_IsValid, |
| d3d10_effect_blend_variable_GetType, |
| d3d10_effect_blend_variable_GetDesc, |
| d3d10_effect_blend_variable_GetAnnotationByIndex, |
| d3d10_effect_blend_variable_GetAnnotationByName, |
| d3d10_effect_blend_variable_GetMemberByIndex, |
| d3d10_effect_blend_variable_GetMemberByName, |
| d3d10_effect_blend_variable_GetMemberBySemantic, |
| d3d10_effect_blend_variable_GetElement, |
| d3d10_effect_blend_variable_GetParentConstantBuffer, |
| d3d10_effect_blend_variable_AsScalar, |
| d3d10_effect_blend_variable_AsVector, |
| d3d10_effect_blend_variable_AsMatrix, |
| d3d10_effect_blend_variable_AsString, |
| d3d10_effect_blend_variable_AsShaderResource, |
| d3d10_effect_blend_variable_AsRenderTargetView, |
| d3d10_effect_blend_variable_AsDepthStencilView, |
| d3d10_effect_blend_variable_AsConstantBuffer, |
| d3d10_effect_blend_variable_AsShader, |
| d3d10_effect_blend_variable_AsBlend, |
| d3d10_effect_blend_variable_AsDepthStencil, |
| d3d10_effect_blend_variable_AsRasterizer, |
| d3d10_effect_blend_variable_AsSampler, |
| d3d10_effect_blend_variable_SetRawValue, |
| d3d10_effect_blend_variable_GetRawValue, |
| /* ID3D10EffectBlendVariable methods */ |
| d3d10_effect_blend_variable_GetBlendState, |
| d3d10_effect_blend_variable_GetBackingStore, |
| }; |
| |
| /* ID3D10EffectVariable methods */ |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_IsValid(ID3D10EffectDepthStencilVariable *iface) |
| { |
| TRACE("iface %p\n", iface); |
| |
| return (struct d3d10_effect_variable *)iface != &null_depth_stencil_variable; |
| } |
| |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetType( |
| ID3D10EffectDepthStencilVariable *iface) |
| { |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDesc(ID3D10EffectDepthStencilVariable *iface, |
| D3D10_EFFECT_VARIABLE_DESC *desc) |
| { |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByIndex( |
| ID3D10EffectDepthStencilVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByName( |
| ID3D10EffectDepthStencilVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByIndex( |
| ID3D10EffectDepthStencilVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByName( |
| ID3D10EffectDepthStencilVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberBySemantic( |
| ID3D10EffectDepthStencilVariable *iface, const char *semantic) |
| { |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetElement( |
| ID3D10EffectDepthStencilVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetParentConstantBuffer( |
| ID3D10EffectDepthStencilVariable *iface) |
| { |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsScalar( |
| ID3D10EffectDepthStencilVariable *iface) |
| { |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsVector( |
| ID3D10EffectDepthStencilVariable *iface) |
| { |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsMatrix( |
| ID3D10EffectDepthStencilVariable *iface) |
| { |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsString( |
| ID3D10EffectDepthStencilVariable *iface) |
| { |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShaderResource( |
| ID3D10EffectDepthStencilVariable *iface) |
| { |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRenderTargetView( |
| ID3D10EffectDepthStencilVariable *iface) |
| { |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencilView( |
| ID3D10EffectDepthStencilVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsConstantBuffer( |
| ID3D10EffectDepthStencilVariable *iface) |
| { |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShader( |
| ID3D10EffectDepthStencilVariable *iface) |
| { |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsBlend( |
| ID3D10EffectDepthStencilVariable *iface) |
| { |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencil( |
| ID3D10EffectDepthStencilVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRasterizer( |
| ID3D10EffectDepthStencilVariable *iface) |
| { |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsSampler( |
| ID3D10EffectDepthStencilVariable *iface) |
| { |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_SetRawValue(ID3D10EffectDepthStencilVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetRawValue(ID3D10EffectDepthStencilVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| /* ID3D10EffectDepthStencilVariable methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDepthStencilState(ID3D10EffectDepthStencilVariable *iface, |
| UINT index, ID3D10DepthStencilState **depth_stencil_state) |
| { |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); |
| |
| TRACE("iface %p, index %u, depth_stencil_state %p.\n", iface, index, depth_stencil_state); |
| |
| if (v->type->element_count) |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); |
| else if (index) |
| return E_FAIL; |
| |
| if (v->type->basetype != D3D10_SVT_DEPTHSTENCIL) |
| { |
| WARN("Variable is not a depth stencil state.\n"); |
| return E_FAIL; |
| } |
| |
| if ((*depth_stencil_state = v->u.state.object.depth_stencil)) |
| ID3D10DepthStencilState_AddRef(*depth_stencil_state); |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetBackingStore(ID3D10EffectDepthStencilVariable *iface, |
| UINT index, D3D10_DEPTH_STENCIL_DESC *desc) |
| { |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); |
| |
| TRACE("iface %p, index %u, desc %p.\n", iface, index, desc); |
| |
| if (v->type->element_count) |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); |
| |
| if (v->type->basetype != D3D10_SVT_DEPTHSTENCIL) |
| { |
| WARN("Variable is not a depth stencil state.\n"); |
| return E_FAIL; |
| } |
| |
| *desc = v->u.state.desc.depth_stencil; |
| |
| return S_OK; |
| } |
| |
| |
| static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl = |
| { |
| /* ID3D10EffectVariable methods */ |
| d3d10_effect_depth_stencil_variable_IsValid, |
| d3d10_effect_depth_stencil_variable_GetType, |
| d3d10_effect_depth_stencil_variable_GetDesc, |
| d3d10_effect_depth_stencil_variable_GetAnnotationByIndex, |
| d3d10_effect_depth_stencil_variable_GetAnnotationByName, |
| d3d10_effect_depth_stencil_variable_GetMemberByIndex, |
| d3d10_effect_depth_stencil_variable_GetMemberByName, |
| d3d10_effect_depth_stencil_variable_GetMemberBySemantic, |
| d3d10_effect_depth_stencil_variable_GetElement, |
| d3d10_effect_depth_stencil_variable_GetParentConstantBuffer, |
| d3d10_effect_depth_stencil_variable_AsScalar, |
| d3d10_effect_depth_stencil_variable_AsVector, |
| d3d10_effect_depth_stencil_variable_AsMatrix, |
| d3d10_effect_depth_stencil_variable_AsString, |
| d3d10_effect_depth_stencil_variable_AsShaderResource, |
| d3d10_effect_depth_stencil_variable_AsRenderTargetView, |
| d3d10_effect_depth_stencil_variable_AsDepthStencilView, |
| d3d10_effect_depth_stencil_variable_AsConstantBuffer, |
| d3d10_effect_depth_stencil_variable_AsShader, |
| d3d10_effect_depth_stencil_variable_AsBlend, |
| d3d10_effect_depth_stencil_variable_AsDepthStencil, |
| d3d10_effect_depth_stencil_variable_AsRasterizer, |
| d3d10_effect_depth_stencil_variable_AsSampler, |
| d3d10_effect_depth_stencil_variable_SetRawValue, |
| d3d10_effect_depth_stencil_variable_GetRawValue, |
| /* ID3D10EffectDepthStencilVariable methods */ |
| d3d10_effect_depth_stencil_variable_GetDepthStencilState, |
| d3d10_effect_depth_stencil_variable_GetBackingStore, |
| }; |
| |
| /* ID3D10EffectVariable methods */ |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_IsValid(ID3D10EffectRasterizerVariable *iface) |
| { |
| TRACE("iface %p\n", iface); |
| |
| return (struct d3d10_effect_variable *)iface != &null_rasterizer_variable; |
| } |
| |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetType( |
| ID3D10EffectRasterizerVariable *iface) |
| { |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetDesc(ID3D10EffectRasterizerVariable *iface, |
| D3D10_EFFECT_VARIABLE_DESC *desc) |
| { |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByIndex( |
| ID3D10EffectRasterizerVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByName( |
| ID3D10EffectRasterizerVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByIndex( |
| ID3D10EffectRasterizerVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByName( |
| ID3D10EffectRasterizerVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberBySemantic( |
| ID3D10EffectRasterizerVariable *iface, const char *semantic) |
| { |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetElement( |
| ID3D10EffectRasterizerVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetParentConstantBuffer( |
| ID3D10EffectRasterizerVariable *iface) |
| { |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsScalar( |
| ID3D10EffectRasterizerVariable *iface) |
| { |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsVector( |
| ID3D10EffectRasterizerVariable *iface) |
| { |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsMatrix( |
| ID3D10EffectRasterizerVariable *iface) |
| { |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsString( |
| ID3D10EffectRasterizerVariable *iface) |
| { |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShaderResource( |
| ID3D10EffectRasterizerVariable *iface) |
| { |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRenderTargetView( |
| ID3D10EffectRasterizerVariable *iface) |
| { |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencilView( |
| ID3D10EffectRasterizerVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsConstantBuffer( |
| ID3D10EffectRasterizerVariable *iface) |
| { |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShader( |
| ID3D10EffectRasterizerVariable *iface) |
| { |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsBlend( |
| ID3D10EffectRasterizerVariable *iface) |
| { |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencil( |
| ID3D10EffectRasterizerVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRasterizer( |
| ID3D10EffectRasterizerVariable *iface) |
| { |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsSampler( |
| ID3D10EffectRasterizerVariable *iface) |
| { |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_SetRawValue(ID3D10EffectRasterizerVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRawValue(ID3D10EffectRasterizerVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| /* ID3D10EffectRasterizerVariable methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRasterizerState(ID3D10EffectRasterizerVariable *iface, |
| UINT index, ID3D10RasterizerState **rasterizer_state) |
| { |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); |
| |
| TRACE("iface %p, index %u, rasterizer_state %p.\n", iface, index, rasterizer_state); |
| |
| if (v->type->element_count) |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); |
| else if (index) |
| return E_FAIL; |
| |
| if (v->type->basetype != D3D10_SVT_RASTERIZER) |
| { |
| WARN("Variable is not a rasterizer state.\n"); |
| return E_FAIL; |
| } |
| |
| if ((*rasterizer_state = v->u.state.object.rasterizer)) |
| ID3D10RasterizerState_AddRef(*rasterizer_state); |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetBackingStore(ID3D10EffectRasterizerVariable *iface, |
| UINT index, D3D10_RASTERIZER_DESC *desc) |
| { |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); |
| |
| TRACE("iface %p, index %u, desc %p.\n", iface, index, desc); |
| |
| if (v->type->element_count) |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); |
| |
| if (v->type->basetype != D3D10_SVT_RASTERIZER) |
| { |
| WARN("Variable is not a rasterizer state.\n"); |
| return E_FAIL; |
| } |
| |
| *desc = v->u.state.desc.rasterizer; |
| |
| return S_OK; |
| } |
| |
| |
| static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl = |
| { |
| /* ID3D10EffectVariable methods */ |
| d3d10_effect_rasterizer_variable_IsValid, |
| d3d10_effect_rasterizer_variable_GetType, |
| d3d10_effect_rasterizer_variable_GetDesc, |
| d3d10_effect_rasterizer_variable_GetAnnotationByIndex, |
| d3d10_effect_rasterizer_variable_GetAnnotationByName, |
| d3d10_effect_rasterizer_variable_GetMemberByIndex, |
| d3d10_effect_rasterizer_variable_GetMemberByName, |
| d3d10_effect_rasterizer_variable_GetMemberBySemantic, |
| d3d10_effect_rasterizer_variable_GetElement, |
| d3d10_effect_rasterizer_variable_GetParentConstantBuffer, |
| d3d10_effect_rasterizer_variable_AsScalar, |
| d3d10_effect_rasterizer_variable_AsVector, |
| d3d10_effect_rasterizer_variable_AsMatrix, |
| d3d10_effect_rasterizer_variable_AsString, |
| d3d10_effect_rasterizer_variable_AsShaderResource, |
| d3d10_effect_rasterizer_variable_AsRenderTargetView, |
| d3d10_effect_rasterizer_variable_AsDepthStencilView, |
| d3d10_effect_rasterizer_variable_AsConstantBuffer, |
| d3d10_effect_rasterizer_variable_AsShader, |
| d3d10_effect_rasterizer_variable_AsBlend, |
| d3d10_effect_rasterizer_variable_AsDepthStencil, |
| d3d10_effect_rasterizer_variable_AsRasterizer, |
| d3d10_effect_rasterizer_variable_AsSampler, |
| d3d10_effect_rasterizer_variable_SetRawValue, |
| d3d10_effect_rasterizer_variable_GetRawValue, |
| /* ID3D10EffectRasterizerVariable methods */ |
| d3d10_effect_rasterizer_variable_GetRasterizerState, |
| d3d10_effect_rasterizer_variable_GetBackingStore, |
| }; |
| |
| /* ID3D10EffectVariable methods */ |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_sampler_variable_IsValid(ID3D10EffectSamplerVariable *iface) |
| { |
| TRACE("iface %p\n", iface); |
| |
| return (struct d3d10_effect_variable *)iface != &null_sampler_variable; |
| } |
| |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetType( |
| ID3D10EffectSamplerVariable *iface) |
| { |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetDesc(ID3D10EffectSamplerVariable *iface, |
| D3D10_EFFECT_VARIABLE_DESC *desc) |
| { |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByIndex( |
| ID3D10EffectSamplerVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByName( |
| ID3D10EffectSamplerVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByIndex( |
| ID3D10EffectSamplerVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByName( |
| ID3D10EffectSamplerVariable *iface, const char *name) |
| { |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberBySemantic( |
| ID3D10EffectSamplerVariable *iface, const char *semantic) |
| { |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetElement( |
| ID3D10EffectSamplerVariable *iface, UINT index) |
| { |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetParentConstantBuffer( |
| ID3D10EffectSamplerVariable *iface) |
| { |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsScalar( |
| ID3D10EffectSamplerVariable *iface) |
| { |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsVector( |
| ID3D10EffectSamplerVariable *iface) |
| { |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsMatrix( |
| ID3D10EffectSamplerVariable *iface) |
| { |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsString( |
| ID3D10EffectSamplerVariable *iface) |
| { |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShaderResource( |
| ID3D10EffectSamplerVariable *iface) |
| { |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRenderTargetView( |
| ID3D10EffectSamplerVariable *iface) |
| { |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencilView( |
| ID3D10EffectSamplerVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsConstantBuffer( |
| ID3D10EffectSamplerVariable *iface) |
| { |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShader( |
| ID3D10EffectSamplerVariable *iface) |
| { |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsBlend( |
| ID3D10EffectSamplerVariable *iface) |
| { |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencil( |
| ID3D10EffectSamplerVariable *iface) |
| { |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRasterizer( |
| ID3D10EffectSamplerVariable *iface) |
| { |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); |
| } |
| |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsSampler( |
| ID3D10EffectSamplerVariable *iface) |
| { |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_SetRawValue(ID3D10EffectSamplerVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetRawValue(ID3D10EffectSamplerVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); |
| } |
| |
| /* ID3D10EffectSamplerVariable methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetSampler(ID3D10EffectSamplerVariable *iface, |
| UINT index, ID3D10SamplerState **sampler) |
| { |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); |
| |
| TRACE("iface %p, index %u, sampler %p.\n", iface, index, sampler); |
| |
| if (v->type->element_count) |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); |
| else if (index) |
| return E_FAIL; |
| |
| if (v->type->basetype != D3D10_SVT_SAMPLER) |
| { |
| WARN("Variable is not a sampler state.\n"); |
| return E_FAIL; |
| } |
| |
| if ((*sampler = v->u.state.object.sampler)) |
| ID3D10SamplerState_AddRef(*sampler); |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetBackingStore(ID3D10EffectSamplerVariable *iface, |
| UINT index, D3D10_SAMPLER_DESC *desc) |
| { |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); |
| |
| TRACE("iface %p, index %u, desc %p.\n", iface, index, desc); |
| |
| if (v->type->element_count) |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); |
| |
| if (v->type->basetype != D3D10_SVT_SAMPLER) |
| { |
| WARN("Variable is not a sampler state.\n"); |
| return E_FAIL; |
| } |
| |
| *desc = v->u.state.desc.sampler; |
| |
| return S_OK; |
| } |
| |
| |
| static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl = |
| { |
| /* ID3D10EffectVariable methods */ |
| d3d10_effect_sampler_variable_IsValid, |
| d3d10_effect_sampler_variable_GetType, |
| d3d10_effect_sampler_variable_GetDesc, |
| d3d10_effect_sampler_variable_GetAnnotationByIndex, |
| d3d10_effect_sampler_variable_GetAnnotationByName, |
| d3d10_effect_sampler_variable_GetMemberByIndex, |
| d3d10_effect_sampler_variable_GetMemberByName, |
| d3d10_effect_sampler_variable_GetMemberBySemantic, |
| d3d10_effect_sampler_variable_GetElement, |
| d3d10_effect_sampler_variable_GetParentConstantBuffer, |
| d3d10_effect_sampler_variable_AsScalar, |
| d3d10_effect_sampler_variable_AsVector, |
| d3d10_effect_sampler_variable_AsMatrix, |
| d3d10_effect_sampler_variable_AsString, |
| d3d10_effect_sampler_variable_AsShaderResource, |
| d3d10_effect_sampler_variable_AsRenderTargetView, |
| d3d10_effect_sampler_variable_AsDepthStencilView, |
| d3d10_effect_sampler_variable_AsConstantBuffer, |
| d3d10_effect_sampler_variable_AsShader, |
| d3d10_effect_sampler_variable_AsBlend, |
| d3d10_effect_sampler_variable_AsDepthStencil, |
| d3d10_effect_sampler_variable_AsRasterizer, |
| d3d10_effect_sampler_variable_AsSampler, |
| d3d10_effect_sampler_variable_SetRawValue, |
| d3d10_effect_sampler_variable_GetRawValue, |
| /* ID3D10EffectSamplerVariable methods */ |
| d3d10_effect_sampler_variable_GetSampler, |
| d3d10_effect_sampler_variable_GetBackingStore, |
| }; |
| |
| /* ID3D10EffectType methods */ |
| |
| static inline struct d3d10_effect_type *impl_from_ID3D10EffectType(ID3D10EffectType *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d10_effect_type, ID3D10EffectType_iface); |
| } |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface) |
| { |
| struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| return This != &null_type; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc) |
| { |
| struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); |
| |
| TRACE("iface %p, desc %p\n", iface, desc); |
| |
| if (This == &null_type) |
| { |
| WARN("Null type specified\n"); |
| return E_FAIL; |
| } |
| |
| if (!desc) |
| { |
| WARN("Invalid argument specified\n"); |
| return E_INVALIDARG; |
| } |
| |
| desc->TypeName = This->name; |
| desc->Class = This->type_class; |
| desc->Type = This->basetype; |
| desc->Elements = This->element_count; |
| desc->Members = This->member_count; |
| desc->Rows = This->row_count; |
| desc->Columns = This->column_count; |
| desc->PackedSize = This->size_packed; |
| desc->UnpackedSize = This->size_unpacked; |
| desc->Stride = This->stride; |
| |
| return S_OK; |
| } |
| |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface, |
| UINT index) |
| { |
| struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); |
| struct d3d10_effect_type *t; |
| |
| TRACE("iface %p, index %u\n", iface, index); |
| |
| if (index >= This->member_count) |
| { |
| WARN("Invalid index specified\n"); |
| return &null_type.ID3D10EffectType_iface; |
| } |
| |
| t = (&This->members[index])->type; |
| |
| TRACE("Returning member %p, %s\n", t, debugstr_a(t->name)); |
| |
| return &t->ID3D10EffectType_iface; |
| } |
| |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface, |
| const char *name) |
| { |
| struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, name %s\n", iface, debugstr_a(name)); |
| |
| if (!name) |
| { |
| WARN("Invalid name specified\n"); |
| return &null_type.ID3D10EffectType_iface; |
| } |
| |
| for (i = 0; i < This->member_count; ++i) |
| { |
| struct d3d10_effect_type_member *typem = &This->members[i]; |
| |
| if (typem->name) |
| { |
| if (!strcmp(typem->name, name)) |
| { |
| TRACE("Returning type %p.\n", typem->type); |
| return &typem->type->ID3D10EffectType_iface; |
| } |
| } |
| } |
| |
| WARN("Invalid name specified\n"); |
| |
| return &null_type.ID3D10EffectType_iface; |
| } |
| |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface, |
| const char *semantic) |
| { |
| struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic)); |
| |
| if (!semantic) |
| { |
| WARN("Invalid semantic specified\n"); |
| return &null_type.ID3D10EffectType_iface; |
| } |
| |
| for (i = 0; i < This->member_count; ++i) |
| { |
| struct d3d10_effect_type_member *typem = &This->members[i]; |
| |
| if (typem->semantic) |
| { |
| if (!strcmp(typem->semantic, semantic)) |
| { |
| TRACE("Returning type %p.\n", typem->type); |
| return &typem->type->ID3D10EffectType_iface; |
| } |
| } |
| } |
| |
| WARN("Invalid semantic specified\n"); |
| |
| return &null_type.ID3D10EffectType_iface; |
| } |
| |
| static const char * STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index) |
| { |
| struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); |
| struct d3d10_effect_type_member *typem; |
| |
| TRACE("iface %p, index %u\n", iface, index); |
| |
| if (index >= This->member_count) |
| { |
| WARN("Invalid index specified\n"); |
| return NULL; |
| } |
| |
| typem = &This->members[index]; |
| |
| TRACE("Returning name %s\n", debugstr_a(typem->name)); |
| |
| return typem->name; |
| } |
| |
| static const char * STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index) |
| { |
| struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); |
| struct d3d10_effect_type_member *typem; |
| |
| TRACE("iface %p, index %u\n", iface, index); |
| |
| if (index >= This->member_count) |
| { |
| WARN("Invalid index specified\n"); |
| return NULL; |
| } |
| |
| typem = &This->members[index]; |
| |
| TRACE("Returning semantic %s\n", debugstr_a(typem->semantic)); |
| |
| return typem->semantic; |
| } |
| |
| static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl = |
| { |
| /* ID3D10EffectType */ |
| d3d10_effect_type_IsValid, |
| d3d10_effect_type_GetDesc, |
| d3d10_effect_type_GetMemberTypeByIndex, |
| d3d10_effect_type_GetMemberTypeByName, |
| d3d10_effect_type_GetMemberTypeBySemantic, |
| d3d10_effect_type_GetMemberName, |
| d3d10_effect_type_GetMemberSemantic, |
| }; |