| /* |
| * Copyright 2008 Luis Busquets |
| * Copyright 2009 Matteo Bruni |
| * Copyright 2011 Travis Athougies |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| #include "windef.h" |
| #include "wingdi.h" |
| #include "objbase.h" |
| #include "d3dcommon.h" |
| #include "d3dcompiler.h" |
| #include "d3dx9_36_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dx); |
| |
| /* This function is not declared in the SDK headers yet */ |
| HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename, |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, |
| UINT flags, |
| ID3DBlob **shader, ID3DBlob **error_messages); |
| |
| LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device) |
| { |
| D3DCAPS9 caps; |
| |
| TRACE("device %p\n", device); |
| |
| if (!device) return NULL; |
| |
| IDirect3DDevice9_GetDeviceCaps(device,&caps); |
| |
| switch (caps.PixelShaderVersion) |
| { |
| case D3DPS_VERSION(1, 1): |
| return "ps_1_1"; |
| |
| case D3DPS_VERSION(1, 2): |
| return "ps_1_2"; |
| |
| case D3DPS_VERSION(1, 3): |
| return "ps_1_3"; |
| |
| case D3DPS_VERSION(1, 4): |
| return "ps_1_4"; |
| |
| case D3DPS_VERSION(2, 0): |
| if ((caps.PS20Caps.NumTemps>=22) && |
| (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) && |
| (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) && |
| (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) && |
| (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) && |
| (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT)) |
| { |
| return "ps_2_a"; |
| } |
| if ((caps.PS20Caps.NumTemps>=32) && |
| (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT)) |
| { |
| return "ps_2_b"; |
| } |
| return "ps_2_0"; |
| |
| case D3DPS_VERSION(3, 0): |
| return "ps_3_0"; |
| } |
| |
| return NULL; |
| } |
| |
| UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code) |
| { |
| const DWORD *ptr = byte_code; |
| |
| TRACE("byte_code %p\n", byte_code); |
| |
| if (!ptr) return 0; |
| |
| /* Look for the END token, skipping the VERSION token */ |
| while (*++ptr != D3DSIO_END) |
| { |
| /* Skip comments */ |
| if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT) |
| { |
| ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT); |
| } |
| } |
| ++ptr; |
| |
| /* Return the shader size in bytes */ |
| return (ptr - byte_code) * sizeof(*ptr); |
| } |
| |
| DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code) |
| { |
| TRACE("byte_code %p\n", byte_code); |
| |
| return byte_code ? *byte_code : 0; |
| } |
| |
| LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device) |
| { |
| D3DCAPS9 caps; |
| |
| TRACE("device %p\n", device); |
| |
| if (!device) return NULL; |
| |
| IDirect3DDevice9_GetDeviceCaps(device,&caps); |
| |
| switch (caps.VertexShaderVersion) |
| { |
| case D3DVS_VERSION(1, 1): |
| return "vs_1_1"; |
| case D3DVS_VERSION(2, 0): |
| if ((caps.VS20Caps.NumTemps>=13) && |
| (caps.VS20Caps.DynamicFlowControlDepth==24) && |
| (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION)) |
| { |
| return "vs_2_a"; |
| } |
| return "vs_2_0"; |
| case D3DVS_VERSION(3, 0): |
| return "vs_3_0"; |
| } |
| |
| return NULL; |
| } |
| |
| HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size) |
| { |
| CONST DWORD *ptr = byte_code; |
| |
| TRACE("(%p, %x, %p, %p)\n", byte_code, fourcc, data, size); |
| |
| if (!byte_code) |
| return D3DERR_INVALIDCALL; |
| |
| while (*++ptr != D3DSIO_END) |
| { |
| /* Check if it is a comment */ |
| if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT) |
| { |
| DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT; |
| |
| /* Check if this is the comment we are looking for */ |
| if (*(ptr + 1) == fourcc) |
| { |
| UINT ctab_size = (comment_size - 1) * sizeof(DWORD); |
| LPCVOID ctab_data = ptr + 2; |
| if (size) |
| *size = ctab_size; |
| if (data) |
| *data = ctab_data; |
| TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size); |
| return D3D_OK; |
| } |
| ptr += comment_size; |
| } |
| } |
| |
| return S_FALSE; |
| } |
| |
| HRESULT WINAPI D3DXAssembleShader(LPCSTR data, |
| UINT data_len, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| /* Forward to d3dcompiler: the parameter types aren't really different, |
| the actual data types are equivalent */ |
| HRESULT hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines, |
| (ID3DInclude *)include, flags, (ID3DBlob **)shader, |
| (ID3DBlob **)error_messages); |
| |
| if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA; |
| return hr; |
| } |
| |
| /* D3DXInclude private implementation, used to implement |
| D3DXAssembleShaderFromFile from D3DXAssembleShader */ |
| /* To be able to correctly resolve include search paths we have to store |
| the pathname of each include file. We store the pathname pointer right |
| before the file data. */ |
| static HRESULT WINAPI d3dincludefromfile_open(ID3DXInclude *iface, |
| D3DXINCLUDE_TYPE include_type, |
| LPCSTR filename, LPCVOID parent_data, |
| LPCVOID *data, UINT *bytes) { |
| const char *p, *parent_name = ""; |
| char *pathname = NULL; |
| char **buffer = NULL; |
| HANDLE file; |
| UINT size; |
| |
| if(parent_data != NULL) |
| parent_name = *((const char **)parent_data - 1); |
| |
| TRACE("Looking up for include file %s, parent %s\n", debugstr_a(filename), debugstr_a(parent_name)); |
| |
| if ((p = strrchr(parent_name, '\\')) || (p = strrchr(parent_name, '/'))) p++; |
| else p = parent_name; |
| pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1); |
| if(!pathname) |
| return HRESULT_FROM_WIN32(GetLastError()); |
| |
| memcpy(pathname, parent_name, p - parent_name); |
| strcpy(pathname + (p - parent_name), filename); |
| |
| file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0); |
| if(file == INVALID_HANDLE_VALUE) |
| goto error; |
| |
| TRACE("Include file found at pathname = %s\n", debugstr_a(pathname)); |
| |
| size = GetFileSize(file, NULL); |
| if(size == INVALID_FILE_SIZE) |
| goto error; |
| |
| buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *)); |
| if(!buffer) |
| goto error; |
| *buffer = pathname; |
| if(!ReadFile(file, buffer + 1, size, bytes, NULL)) |
| goto error; |
| |
| *data = buffer + 1; |
| |
| CloseHandle(file); |
| return S_OK; |
| |
| error: |
| CloseHandle(file); |
| HeapFree(GetProcessHeap(), 0, pathname); |
| HeapFree(GetProcessHeap(), 0, buffer); |
| return HRESULT_FROM_WIN32(GetLastError()); |
| } |
| |
| static HRESULT WINAPI d3dincludefromfile_close(ID3DXInclude *iface, LPCVOID data) { |
| HeapFree(GetProcessHeap(), 0, *((char **)data - 1)); |
| HeapFree(GetProcessHeap(), 0, (char **)data - 1); |
| return S_OK; |
| } |
| |
| static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = { |
| d3dincludefromfile_open, |
| d3dincludefromfile_close |
| }; |
| |
| struct D3DXIncludeImpl { |
| ID3DXInclude ID3DXInclude_iface; |
| }; |
| |
| HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| LPWSTR filename_w = NULL; |
| DWORD len; |
| HRESULT ret; |
| |
| if (!filename) return D3DXERR_INVALIDDATA; |
| |
| len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0); |
| filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR)); |
| if (!filename_w) return E_OUTOFMEMORY; |
| MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len); |
| |
| ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages); |
| |
| HeapFree(GetProcessHeap(), 0, filename_w); |
| return ret; |
| } |
| |
| HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| void *buffer; |
| DWORD len; |
| HRESULT hr; |
| struct D3DXIncludeImpl includefromfile; |
| |
| if(FAILED(map_view_of_file(filename, &buffer, &len))) |
| return D3DXERR_INVALIDDATA; |
| |
| if(!include) |
| { |
| includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl; |
| include = &includefromfile.ID3DXInclude_iface; |
| } |
| |
| hr = D3DXAssembleShader(buffer, len, defines, include, flags, |
| shader, error_messages); |
| |
| UnmapViewOfFile(buffer); |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, |
| LPCSTR resource, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| HRSRC res; |
| LPCSTR buffer; |
| DWORD len; |
| |
| if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA))) |
| return D3DXERR_INVALIDDATA; |
| if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len))) |
| return D3DXERR_INVALIDDATA; |
| return D3DXAssembleShader(buffer, len, defines, include, flags, |
| shader, error_messages); |
| } |
| |
| HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, |
| LPCWSTR resource, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| HRSRC res; |
| LPCSTR buffer; |
| DWORD len; |
| |
| if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA))) |
| return D3DXERR_INVALIDDATA; |
| if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len))) |
| return D3DXERR_INVALIDDATA; |
| return D3DXAssembleShader(buffer, len, defines, include, flags, |
| shader, error_messages); |
| } |
| |
| HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData, |
| UINT srcDataLen, |
| CONST D3DXMACRO* pDefines, |
| LPD3DXINCLUDE pInclude, |
| LPCSTR pFunctionName, |
| LPCSTR pProfile, |
| DWORD Flags, |
| LPD3DXBUFFER* ppShader, |
| LPD3DXBUFFER* ppErrorMsgs, |
| LPD3DXCONSTANTTABLE * ppConstantTable) |
| { |
| HRESULT hr = D3DCompile(pSrcData, srcDataLen, NULL, |
| (D3D_SHADER_MACRO *)pDefines, (ID3DInclude *)pInclude, |
| pFunctionName, pProfile, Flags, 0, |
| (ID3DBlob **)ppShader, (ID3DBlob **)ppErrorMsgs); |
| |
| if(SUCCEEDED(hr) && ppConstantTable) |
| return D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*ppShader), |
| ppConstantTable); |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DXCompileShaderFromFileA(LPCSTR filename, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| LPCSTR entrypoint, |
| LPCSTR profile, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages, |
| LPD3DXCONSTANTTABLE* constant_table) |
| { |
| LPWSTR filename_w = NULL; |
| DWORD len; |
| HRESULT ret; |
| |
| if (!filename) return D3DXERR_INVALIDDATA; |
| |
| len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0); |
| filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR)); |
| if (!filename_w) return E_OUTOFMEMORY; |
| MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len); |
| |
| ret = D3DXCompileShaderFromFileW(filename_w, defines, include, |
| entrypoint, profile, flags, |
| shader, error_messages, constant_table); |
| |
| HeapFree(GetProcessHeap(), 0, filename_w); |
| return ret; |
| } |
| |
| HRESULT WINAPI D3DXCompileShaderFromFileW(LPCWSTR filename, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| LPCSTR entrypoint, |
| LPCSTR profile, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages, |
| LPD3DXCONSTANTTABLE* constant_table) |
| { |
| void *buffer; |
| DWORD len, filename_len; |
| HRESULT hr; |
| struct D3DXIncludeImpl includefromfile; |
| char *filename_a; |
| |
| if (FAILED(map_view_of_file(filename, &buffer, &len))) |
| return D3DXERR_INVALIDDATA; |
| |
| if (!include) |
| { |
| includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl; |
| include = &includefromfile.ID3DXInclude_iface; |
| } |
| |
| filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL); |
| filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char)); |
| if (!filename_a) |
| { |
| UnmapViewOfFile(buffer); |
| return E_OUTOFMEMORY; |
| } |
| WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL); |
| |
| hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines, |
| (ID3DInclude *)include, entrypoint, profile, flags, 0, |
| (ID3DBlob **)shader, (ID3DBlob **)error_messages); |
| |
| if (SUCCEEDED(hr) && constant_table) |
| hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader), |
| constant_table); |
| |
| HeapFree(GetProcessHeap(), 0, filename_a); |
| UnmapViewOfFile(buffer); |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, |
| LPCSTR resource, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| LPCSTR entrypoint, |
| LPCSTR profile, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages, |
| LPD3DXCONSTANTTABLE* constant_table) |
| { |
| HRSRC res; |
| LPCSTR buffer; |
| DWORD len; |
| |
| if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA))) |
| return D3DXERR_INVALIDDATA; |
| if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len))) |
| return D3DXERR_INVALIDDATA; |
| return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile, |
| flags, shader, error_messages, constant_table); |
| } |
| |
| HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, |
| LPCWSTR resource, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| LPCSTR entrypoint, |
| LPCSTR profile, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages, |
| LPD3DXCONSTANTTABLE* constant_table) |
| { |
| HRSRC res; |
| LPCSTR buffer; |
| DWORD len; |
| |
| if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA))) |
| return D3DXERR_INVALIDDATA; |
| if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len))) |
| return D3DXERR_INVALIDDATA; |
| return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile, |
| flags, shader, error_messages, constant_table); |
| } |
| |
| HRESULT WINAPI D3DXPreprocessShader(LPCSTR data, |
| UINT data_len, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| TRACE("Forward to D3DPreprocess\n"); |
| return D3DPreprocess(data, data_len, NULL, |
| (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include, |
| (ID3DBlob **)shader, (ID3DBlob **)error_messages); |
| } |
| |
| HRESULT WINAPI D3DXPreprocessShaderFromFileA(LPCSTR filename, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| WCHAR *filename_w = NULL; |
| DWORD len; |
| HRESULT ret; |
| |
| if (!filename) return D3DXERR_INVALIDDATA; |
| |
| len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0); |
| filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR)); |
| if (!filename_w) return E_OUTOFMEMORY; |
| MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len); |
| |
| ret = D3DXPreprocessShaderFromFileW(filename_w, defines, include, shader, error_messages); |
| |
| HeapFree(GetProcessHeap(), 0, filename_w); |
| return ret; |
| } |
| |
| HRESULT WINAPI D3DXPreprocessShaderFromFileW(LPCWSTR filename, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| void *buffer; |
| DWORD len; |
| HRESULT hr; |
| struct D3DXIncludeImpl includefromfile; |
| |
| if (FAILED(map_view_of_file(filename, &buffer, &len))) |
| return D3DXERR_INVALIDDATA; |
| |
| if (!include) |
| { |
| includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl; |
| include = &includefromfile.ID3DXInclude_iface; |
| } |
| |
| hr = D3DPreprocess(buffer, len, NULL, |
| (const D3D_SHADER_MACRO *)defines, |
| (ID3DInclude *) include, |
| (ID3DBlob **)shader, (ID3DBlob **)error_messages); |
| |
| UnmapViewOfFile(buffer); |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, |
| LPCSTR resource, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| HRSRC res; |
| const char *buffer; |
| DWORD len; |
| |
| if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA))) |
| return D3DXERR_INVALIDDATA; |
| if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len))) |
| return D3DXERR_INVALIDDATA; |
| return D3DXPreprocessShader(buffer, len, defines, include, |
| shader, error_messages); |
| } |
| |
| HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, |
| LPCWSTR resource, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| HRSRC res; |
| const char *buffer; |
| DWORD len; |
| |
| if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA))) |
| return D3DXERR_INVALIDDATA; |
| if (FAILED(load_resource_into_memory(module, res, (void **)&buffer, &len))) |
| return D3DXERR_INVALIDDATA; |
| return D3DXPreprocessShader(buffer, len, defines, include, |
| shader, error_messages); |
| |
| } |
| |
| typedef struct ctab_constant { |
| D3DXCONSTANT_DESC desc; |
| struct ctab_constant *members; |
| } ctab_constant; |
| |
| static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl; |
| |
| typedef struct ID3DXConstantTableImpl { |
| ID3DXConstantTable ID3DXConstantTable_iface; |
| LONG ref; |
| char *ctab; |
| DWORD size; |
| D3DXCONSTANTTABLE_DESC desc; |
| ctab_constant *constants; |
| } ID3DXConstantTableImpl; |
| |
| static inline ID3DXConstantTableImpl *impl_from_ID3DXConstantTable(ID3DXConstantTable *iface) |
| { |
| return CONTAINING_RECORD(iface, ID3DXConstantTableImpl, ID3DXConstantTable_iface); |
| } |
| |
| static inline int is_vertex_shader(DWORD version) |
| { |
| return (version & 0xFFFF0000) == 0xFFFE0000; |
| } |
| |
| static DWORD calc_bytes(D3DXCONSTANT_DESC *desc) |
| { |
| if (desc->RegisterSet != D3DXRS_FLOAT4 && desc->RegisterSet != D3DXRS_SAMPLER) |
| FIXME("Don't know how to calculate Bytes for constants of type %d\n", |
| desc->RegisterSet); |
| |
| return 4 * desc->Elements * desc->Rows * desc->Columns; |
| } |
| |
| static ctab_constant *is_valid_constant(ID3DXConstantTableImpl *This, D3DXHANDLE parameter) |
| { |
| UINT i; |
| |
| for (i = 0; i < This->desc.Constants; i++) |
| if ((ctab_constant *)parameter == &This->constants[i]) |
| return (ctab_constant *)parameter; |
| |
| return NULL; |
| } |
| |
| static ctab_constant *lookup_constant_by_name(ID3DXConstantTableImpl *This, ctab_constant *c, LPCSTR name) |
| { |
| UINT i; |
| |
| TRACE("(%p, %p, %s)\n", This, c, name); |
| |
| if (c) |
| FIXME("Only top level constant supported\n"); |
| |
| for (i = 0; i < This->desc.Constants; i++) |
| if (!strcmp(This->constants[i].desc.Name, name)) |
| return &This->constants[i]; |
| |
| return NULL; |
| } |
| |
| /*** IUnknown methods ***/ |
| static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) || |
| IsEqualGUID(riid, &IID_ID3DXBuffer) || |
| IsEqualGUID(riid, &IID_ID3DXConstantTable)) |
| { |
| ID3DXConstantTable_AddRef(iface); |
| *ppvObject = This; |
| return S_OK; |
| } |
| |
| WARN("Interface %s not found.\n", debugstr_guid(riid)); |
| |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| TRACE("(%p)->(): AddRef from %d\n", This, This->ref); |
| |
| return InterlockedIncrement(&This->ref); |
| } |
| |
| static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p)->(): Release from %d\n", This, ref + 1); |
| |
| if (!ref) |
| { |
| HeapFree(GetProcessHeap(), 0, This->constants); |
| HeapFree(GetProcessHeap(), 0, This->ctab); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| return ref; |
| } |
| |
| /*** ID3DXBuffer methods ***/ |
| static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable* iface) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| TRACE("(%p)->()\n", This); |
| |
| return This->ctab; |
| } |
| |
| static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| TRACE("(%p)->()\n", This); |
| |
| return This->size; |
| } |
| |
| /*** ID3DXConstantTable methods ***/ |
| static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| TRACE("(%p)->(%p)\n", This, desc); |
| |
| if (!desc) |
| return D3DERR_INVALIDCALL; |
| |
| memcpy(desc, &This->desc, sizeof(This->desc)); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* iface, D3DXHANDLE constant, |
| D3DXCONSTANT_DESC *desc, UINT *count) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| ctab_constant *constant_info; |
| |
| TRACE("(%p)->(%p, %p, %p)\n", This, constant, desc, count); |
| |
| if (!constant) |
| return D3DERR_INVALIDCALL; |
| |
| /* Applications can pass the name of the constant in place of the handle */ |
| if (is_valid_constant(This, constant)) |
| constant_info = (ctab_constant *)constant; |
| else |
| constant_info = lookup_constant_by_name(This, NULL, (LPCSTR)constant); |
| |
| if (!constant_info) |
| return D3DERR_INVALIDCALL; |
| |
| if (desc) |
| *desc = constant_info->desc; |
| if (count) |
| *count = 1; |
| |
| return D3D_OK; |
| } |
| |
| static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(ID3DXConstantTable *iface, D3DXHANDLE constant) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| D3DXCONSTANT_DESC desc; |
| UINT count = 1; |
| HRESULT res; |
| |
| TRACE("(%p)->(%p)\n", This, constant); |
| |
| res = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &count); |
| if (FAILED(res)) |
| return (UINT)-1; |
| |
| if (desc.RegisterSet != D3DXRS_SAMPLER) |
| return (UINT)-1; |
| |
| return desc.RegisterIndex; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| TRACE("(%p)->(%p, %d)\n", This, constant, index); |
| |
| if (!constant) |
| { |
| if (index >= This->desc.Constants) |
| return NULL; |
| |
| return (D3DXHANDLE)&This->constants[index]; |
| } |
| else |
| { |
| FIXME("Only top level constant supported\n"); |
| return NULL; |
| } |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| TRACE("(%p)->(%p, %s)\n", This, constant, name); |
| |
| if (!name) |
| return NULL; |
| |
| if (!constant || is_valid_constant(This, constant)) |
| return (D3DXHANDLE)lookup_constant_by_name(This, (ctab_constant *)constant, name); |
| else |
| return NULL; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| FIXME("(%p)->(%p, %d): stub\n", This, constant, index); |
| |
| return NULL; |
| } |
| |
| static HRESULT set_float_array(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, const void *data, |
| UINT count, D3DXPARAMETER_TYPE type) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| D3DXCONSTANT_DESC desc; |
| HRESULT hr; |
| UINT i, desc_count = 1; |
| float row[4] = {0.0f, 0.0f, 0.0f, 0.0f}; |
| |
| hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count); |
| if (FAILED(hr)) |
| { |
| TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| switch (desc.RegisterSet) |
| { |
| case D3DXRS_FLOAT4: |
| for (i = 0; i < count && i < desc.RegisterCount; i++) |
| { |
| /* We need the for loop since each IDirect3DDevice9_Set*ShaderConstantF expects a float4 */ |
| switch(type) |
| { |
| case D3DXPT_FLOAT: |
| row[0] = ((float *)data)[i]; |
| break; |
| case D3DXPT_INT: |
| row[0] = (float)((int *)data)[i]; |
| break; |
| default: |
| FIXME("Unhandled type passed to set_float_array\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| if (is_vertex_shader(This->desc.Version)) |
| IDirect3DDevice9_SetVertexShaderConstantF(device, desc.RegisterIndex + i, row, 1); |
| else |
| IDirect3DDevice9_SetPixelShaderConstantF(device, desc.RegisterIndex + i, row, 1); |
| } |
| break; |
| default: |
| FIXME("Handle other register sets\n"); |
| return E_NOTIMPL; |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| FIXME("(%p)->(%p): stub\n", This, device); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, LPCVOID data, UINT bytes) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, BOOL b) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST BOOL* b, UINT count) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| TRACE("(%p)->(%p, %p, %d)\n", This, device, constant, n); |
| |
| return ID3DXConstantTable_SetIntArray(iface, device, constant, &n, 1); |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST INT* n, UINT count) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, n, count); |
| |
| return set_float_array(iface, device, constant, n, count, D3DXPT_INT); |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, FLOAT f) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| TRACE("(%p)->(%p, %p, %f)\n", This, device, constant, f); |
| |
| return ID3DXConstantTable_SetFloatArray(iface, device, constant, &f, 1); |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST FLOAT *f, UINT count) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, f, count); |
| |
| return set_float_array(iface, device, constant, f, count, D3DXPT_FLOAT); |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXVECTOR4 *vector) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| TRACE("(%p)->(%p, %p, %p)\n", This, device, constant, vector); |
| |
| return ID3DXConstantTable_SetVectorArray(iface, device, constant, vector, 1); |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXVECTOR4 *vector, UINT count) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| D3DXCONSTANT_DESC desc; |
| HRESULT hr; |
| UINT desc_count = 1; |
| |
| TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, vector, count); |
| |
| hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count); |
| if (FAILED(hr)) |
| { |
| TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| switch (desc.RegisterSet) |
| { |
| case D3DXRS_FLOAT4: |
| if (is_vertex_shader(This->desc.Version)) |
| IDirect3DDevice9_SetVertexShaderConstantF(device, desc.RegisterIndex, (float *)vector, |
| min(desc.RegisterCount, count)); |
| else |
| IDirect3DDevice9_SetPixelShaderConstantF(device, desc.RegisterIndex, (float *)vector, |
| min(desc.RegisterCount, count)); |
| break; |
| default: |
| FIXME("Handle other register sets\n"); |
| return E_NOTIMPL; |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXMATRIX *matrix) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| TRACE("(%p)->(%p, %p, %p)\n", This, device, constant, matrix); |
| |
| return ID3DXConstantTable_SetMatrixArray(iface, device, constant, matrix, 1); |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXMATRIX *matrix, UINT count) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| D3DXCONSTANT_DESC desc; |
| HRESULT hr; |
| UINT i, desc_count = 1; |
| D3DXMATRIX temp; |
| |
| TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count); |
| |
| hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count); |
| if (FAILED(hr)) |
| { |
| TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| switch (desc.RegisterSet) |
| { |
| case D3DXRS_FLOAT4: |
| /* i * 4 + 3 is the last register we set. The conditional makes sure that we don't access |
| registers we're not supposed to */ |
| for (i = 0; i < count && i * 4 + 3 < desc.RegisterCount; i++) |
| { |
| if (desc.Class == D3DXPC_MATRIX_ROWS) |
| temp = matrix[i]; |
| else |
| D3DXMatrixTranspose(&temp, &matrix[i]); |
| |
| if (is_vertex_shader(This->desc.Version)) |
| IDirect3DDevice9_SetVertexShaderConstantF(device, desc.RegisterIndex + i * 4, &temp.u.s._11, 4); |
| else |
| IDirect3DDevice9_SetPixelShaderConstantF(device, desc.RegisterIndex + i * 4, &temp.u.s._11, 4); |
| } |
| break; |
| default: |
| FIXME("Handle other register sets\n"); |
| return E_NOTIMPL; |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXMATRIX* matrix) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count) |
| { |
| ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl = |
| { |
| /*** IUnknown methods ***/ |
| ID3DXConstantTableImpl_QueryInterface, |
| ID3DXConstantTableImpl_AddRef, |
| ID3DXConstantTableImpl_Release, |
| /*** ID3DXBuffer methods ***/ |
| ID3DXConstantTableImpl_GetBufferPointer, |
| ID3DXConstantTableImpl_GetBufferSize, |
| /*** ID3DXConstantTable methods ***/ |
| ID3DXConstantTableImpl_GetDesc, |
| ID3DXConstantTableImpl_GetConstantDesc, |
| ID3DXConstantTableImpl_GetSamplerIndex, |
| ID3DXConstantTableImpl_GetConstant, |
| ID3DXConstantTableImpl_GetConstantByName, |
| ID3DXConstantTableImpl_GetConstantElement, |
| ID3DXConstantTableImpl_SetDefaults, |
| ID3DXConstantTableImpl_SetValue, |
| ID3DXConstantTableImpl_SetBool, |
| ID3DXConstantTableImpl_SetBoolArray, |
| ID3DXConstantTableImpl_SetInt, |
| ID3DXConstantTableImpl_SetIntArray, |
| ID3DXConstantTableImpl_SetFloat, |
| ID3DXConstantTableImpl_SetFloatArray, |
| ID3DXConstantTableImpl_SetVector, |
| ID3DXConstantTableImpl_SetVectorArray, |
| ID3DXConstantTableImpl_SetMatrix, |
| ID3DXConstantTableImpl_SetMatrixArray, |
| ID3DXConstantTableImpl_SetMatrixPointerArray, |
| ID3DXConstantTableImpl_SetMatrixTranspose, |
| ID3DXConstantTableImpl_SetMatrixTransposeArray, |
| ID3DXConstantTableImpl_SetMatrixTransposePointerArray |
| }; |
| |
| static HRESULT parse_ctab_constant_type(const D3DXSHADER_TYPEINFO *type, ctab_constant *constant) |
| { |
| constant->desc.Class = type->Class; |
| constant->desc.Type = type->Type; |
| constant->desc.Rows = type->Rows; |
| constant->desc.Columns = type->Columns; |
| constant->desc.Elements = type->Elements; |
| constant->desc.StructMembers = type->StructMembers; |
| constant->desc.Bytes = calc_bytes(&constant->desc); |
| |
| TRACE("class = %d, type = %d, rows = %d, columns = %d, elements = %d, struct_members = %d\n", |
| constant->desc.Class, constant->desc.Type, constant->desc.Elements, |
| constant->desc.Rows, constant->desc.Columns, constant->desc.StructMembers); |
| |
| if ((constant->desc.Class == D3DXPC_STRUCT) && constant->desc.StructMembers) |
| { |
| FIXME("Struct not supported yet\n"); |
| return E_NOTIMPL; |
| } |
| |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code, |
| DWORD flags, |
| LPD3DXCONSTANTTABLE* constant_table) |
| { |
| ID3DXConstantTableImpl* object = NULL; |
| HRESULT hr; |
| LPCVOID data; |
| UINT size; |
| const D3DXSHADER_CONSTANTTABLE* ctab_header; |
| D3DXSHADER_CONSTANTINFO* constant_info; |
| DWORD i; |
| |
| TRACE("(%p, %x, %p)\n", byte_code, flags, constant_table); |
| |
| if (!byte_code || !constant_table) |
| return D3DERR_INVALIDCALL; |
| |
| hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size); |
| if (hr != D3D_OK) |
| return D3DXERR_INVALIDDATA; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXConstantTableImpl)); |
| if (!object) |
| { |
| ERR("Out of memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| object->ID3DXConstantTable_iface.lpVtbl = &ID3DXConstantTable_Vtbl; |
| object->ref = 1; |
| |
| if (size < sizeof(D3DXSHADER_CONSTANTTABLE)) |
| { |
| hr = D3DXERR_INVALIDDATA; |
| goto error; |
| } |
| |
| object->ctab = HeapAlloc(GetProcessHeap(), 0, size); |
| if (!object->ctab) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto error; |
| } |
| object->size = size; |
| memcpy(object->ctab, data, object->size); |
| |
| ctab_header = (const D3DXSHADER_CONSTANTTABLE*)data; |
| if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE)) |
| { |
| hr = D3DXERR_INVALIDDATA; |
| goto error; |
| } |
| object->desc.Creator = ctab_header->Creator ? object->ctab + ctab_header->Creator : NULL; |
| object->desc.Version = ctab_header->Version; |
| object->desc.Constants = ctab_header->Constants; |
| if (object->desc.Creator) |
| TRACE("Creator = %s\n", object->desc.Creator); |
| TRACE("Version = %x\n", object->desc.Version); |
| TRACE("Constants = %d\n", ctab_header->Constants); |
| if (ctab_header->Target) |
| TRACE("Target = %s\n", object->ctab + ctab_header->Target); |
| |
| object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, |
| sizeof(*object->constants) * object->desc.Constants); |
| if (!object->constants) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto error; |
| } |
| |
| constant_info = (LPD3DXSHADER_CONSTANTINFO)(object->ctab + ctab_header->ConstantInfo); |
| for (i = 0; i < ctab_header->Constants; i++) |
| { |
| TRACE("name = %s\n", object->ctab + constant_info[i].Name); |
| object->constants[i].desc.Name = object->ctab + constant_info[i].Name; |
| object->constants[i].desc.RegisterSet = constant_info[i].RegisterSet; |
| object->constants[i].desc.RegisterIndex = constant_info[i].RegisterIndex; |
| object->constants[i].desc.RegisterCount = constant_info[i].RegisterCount; |
| object->constants[i].desc.DefaultValue = object->ctab + constant_info[i].DefaultValue; |
| |
| hr = parse_ctab_constant_type((LPD3DXSHADER_TYPEINFO)(object->ctab + constant_info[i].TypeInfo), |
| &object->constants[i]); |
| if (hr != D3D_OK) |
| goto error; |
| } |
| |
| *constant_table = &object->ID3DXConstantTable_iface; |
| |
| return D3D_OK; |
| |
| error: |
| |
| ID3DXConstantTableImpl_Release((ID3DXConstantTable *)object); |
| |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code, |
| LPD3DXCONSTANTTABLE* constant_table) |
| { |
| TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table); |
| |
| return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table); |
| } |
| |
| HRESULT WINAPI D3DXGetShaderSamplers(CONST DWORD *byte_code, LPCSTR *samplers, UINT *count) |
| { |
| HRESULT hr; |
| LPD3DXCONSTANTTABLE constant_table = NULL; |
| D3DXCONSTANTTABLE_DESC constant_table_desc; |
| UINT i, sampler_count = 0; |
| |
| TRACE("byte_code %p, samplers %p, count %p\n", byte_code, samplers, count); |
| |
| if (count) *count = 0; |
| |
| hr = D3DXGetShaderConstantTable(byte_code, &constant_table); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to get constant table\n"); |
| |
| /* no samplers found, all is fine */ |
| return D3D_OK; |
| } |
| |
| hr = ID3DXConstantTable_GetDesc(constant_table, &constant_table_desc); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to get constant table desc\n"); |
| goto err_out; |
| } |
| |
| for (i = 0; i < constant_table_desc.Constants; ++i) |
| { |
| D3DXHANDLE handle = ID3DXConstantTable_GetConstant(constant_table, NULL, i); |
| D3DXCONSTANT_DESC constant_desc; |
| UINT size; |
| |
| hr = ID3DXConstantTable_GetConstantDesc(constant_table, handle, &constant_desc, &size); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to get constant desc\n"); |
| goto err_out; |
| } |
| |
| if (constant_desc.Type == D3DXPT_SAMPLER |
| || constant_desc.Type == D3DXPT_SAMPLER1D |
| || constant_desc.Type == D3DXPT_SAMPLER2D |
| || constant_desc.Type == D3DXPT_SAMPLER3D |
| || constant_desc.Type == D3DXPT_SAMPLERCUBE) |
| { |
| if (samplers) samplers[sampler_count] = constant_desc.Name; |
| |
| ++sampler_count; |
| } |
| } |
| |
| TRACE("Found %u samplers\n", sampler_count); |
| |
| err_out: |
| |
| if (count) *count = sampler_count; |
| if (constant_table) ID3DXConstantTable_Release(constant_table); |
| |
| return hr; |
| } |